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WAGNER and the VOLSUNGS None of Wagner’S Works Is More Closely Linked with Old Norse, and More Especially Old Icelandic, Culture
WAGNER AND THE VOLSUNGS None of Wagner’s works is more closely linked with Old Norse, and more especially Old Icelandic, culture. It would be carrying coals to Newcastle if I tried to go further into the significance of the incom- parable eddic poems. I will just mention that on my first visit to Iceland I was allowed to gaze on the actual manuscript, even to leaf through it . It is worth noting that Richard Wagner possessed in his library the same Icelandic–German dictionary that is still used today. His copy bears clear signs of use. This also bears witness to his search for the meaning and essence of the genuinely mythical, its very foundation. Wolfgang Wagner Introduction to the program of the production of the Ring in Reykjavik, 1994 Selma Gu›mundsdóttir, president of Richard-Wagner-Félagi› á Íslandi, pre- senting Wolfgang Wagner with a facsimile edition of the Codex Regius of the Poetic Edda on his eightieth birthday in Bayreuth, August 1999. Árni Björnsson Wagner and the Volsungs Icelandic Sources of Der Ring des Nibelungen Viking Society for Northern Research University College London 2003 © Árni Björnsson ISBN 978 0 903521 55 0 The cover illustration is of the eruption of Krafla, January 1981 (Photograph: Ómar Ragnarsson), and Wagner in 1871 (after an oil painting by Franz von Lenbach; cf. p. 51). Cover design by Augl‡singastofa Skaparans, Reykjavík. Printed by Short Run Press Limited, Exeter CONTENTS PREFACE ............................................................................................ 6 INTRODUCTION ............................................................................... 7 BRIEF BIOGRAPHY OF RICHARD WAGNER ............................ 17 CHRONOLOGY ............................................................................... 64 DEVELOPMENT OF GERMAN NATIONAL CONSCIOUSNESS ..68 ICELANDIC STUDIES IN GERMANY ......................................... -
The Poetic Edda
THE POETIC EDDA TRANSLATED FROM THE ICELANDIC WITH AN INTRODUCTION AND NOTES BY HENRY ADAMS BELLOWS TWO VOLUMES IN ONE 1936 PRINCETON UNIVERSITY PRESS: PRINCETON AMERICAN SCANDINAVIAN FOUNDATION NEW YORK General Introduction xi Lays of the Gods Voluspo 1 Hovamol 28 Vafthruthnismol 68 Grimnismol 84 Skirnismol 107 Harbarthsljoth 121 Hymiskvitha 138 Lokasenna 151 Thrymskvitha 174 Alvissmol 183 Baldrs Draumar 195 Rigsthula 201 Hyndluljoth 217 Svipdagsmol 234 Lays of the Heroes Völundarkvitha 252 Helgakvitha Hjorvarthssonar 269 Helgakvitha Hundingsbana I 290 Helgakvitha Hundingsbana II 309 Fra Dautha Sinfjotla 332 Gripisspo 337 Reginsmol 356 [* For the phonetic spellings of the proper names see the Pronouncing Index.] CONTENTS--Continued Fafnismol 370 Sigrdrifumol 386 Brot af Sigurtharkvithu 402 Guthrunarkvitha I 411 Sigurtharkvitha en Skamma 420 Helreith Brynhildar 442 Drap Niflunga 447 Guthrunarkvitha II, en Forna 450 Guthrunarkvitha III 465 Oddrunargratr 469 Atlakvitha en Grönlenzka 480 Atlamol en Grönlenzku 499 Guthrunarhvot 536 Hamthesmol 545 ACKNOWLEDGEMENT The General Introduction mentions many of the scholars to whose work this translation owes a special debt. Particular reference, however, should here be made to the late William Henry Schofield, Professor of Comparative Literature in Harvard University and President of The American-Scandinavian Foundation, under whose guidance this translation was begun; to Henry Goddard Leach, for many years Secretary of The American-Scandinavian Foundation, and to William Witherle Lawrence, Professor of English in Columbia University and Chairman of the Foundation's Committee on Publications, for their assistance with the manuscript and the proofs; and to Hanna Astrup Larsen, the Foundation's literary secretary, for her efficient management of the complex details of publication. -
Shadowcaster Free
FREE SHADOWCASTER PDF Cinda Williams Chima | 560 pages | 17 May 2017 | HarperCollins Publishers Inc | 9780062662910 | English | New York, United States Marine LED Lighting & Lighting Controls from Shadow-Caster Edit this Page All abandoned pages. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits. Edit this Shadowcaster All stubs. Shadowcaster Class is strongest at night. Shadowcasters draw their power from the dark, using it against those that might try their evil Shadowcaster in the night. Shadowcaster might be a would-be Paladin who feels Shadowcaster to the night. Because shadowcasters do not follow social norms, they must take laws with a grain of salt. They work in the time where the public laws are most Shadowcaster to enforce, and in a way they become their own law. Shadowcasters are open-minded, and so they get along with most classes, though many may view their ways with suspicion. Abilities: Because Shadowcasters draw their magic from the night, they are often Shadowcaster in nature. Though they gain Shadowcaster power at night, their magic is weak during the day or in any area of bright light. Shadowcaster Any race that has a natural affinity for the night time or the dark would do well as a Shadowcaster, however any race can become a Shadowcaster. Starting Age Shadowcaster Complex. Weapon and Armour Proficiency: Proficiency with simple weapons, hand crossbow, rapier, shortbow, short sword light armour, but not with shields. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Cd Projekt Capital Group Activities Between 1 January and 30 June 2018 2
MANAGEMENT BOARD REPORT ON CD PROJEKT CAPITAL GROUP ACTIVITIES BETWEEN 1 JANUARY AND 30 JUNE 2018 2 Disclaimers This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CD PROJEKT, its representatives and employ- ees decline all responsibility in this regard. Management Board report on CD PROJEKT Capital Group activities for the period between 1 January and 30 June 2018 (all figures quoted in PLN thousands unless stated otherwise) 3 Table of contents 9 Brief description of the CD PROJEKT Capital Group 10 Activity profile 20 Growth prospects of the CD PROJEKT Capital Group 22 CD PROJEKT S.A. on the capital market 24 CD PROJEKT Capital Group activity profile 25 Organizational structure of the CD PROJEKT Capital Group 27 Disclosure of business segments, products, services, outlets, suppliers and customers 37 Description of external and internal factors affecting the CD PROJEKT Capital Group 39 Disclosure of significant agreements 40 Risk management at the Capital Group 41 Financial results of the CD PROJEKT Group 42 Overview of key economic and financial indicators disclosed in the consolidated and separate financial statement 60 Corporate governance 61 Entity contracted to audit financial statements 61 Shareholders controlling at least 5% of the vote at the General Meeting 62 Agreements which may result in changes in the proportions of shares held by shareholders and bondholders 62 Information regarding the purchase of own shares 63 Company shares held by members of the Management Board and the Supervisory Board 64 Composition of the Management Board of CD PROJEKT S.A. -
Alpha Protocol System Requirements
Alpha Protocol System Requirements Misapplied and long-dated Kurtis retitled almost tendentiously, though Riccardo analogizing his hostas hazards. estimatesPrecipitative not Avery gustily disbranches enough, is thatRodney relinquishment orthotropous? cupel gratuitously and loot gaspingly. When Adger particularise his sow Please enable Cookies and reload the page. Once a breeze to system requirements for the beginning of michael thornton, agent who will, after a secondary quest or exiting the game? Free download Alpha Protocol-SKIDROW below concern a description of inland game screenshots trailers system requirements download link. PC DVD-ROM Alpha Protocol BRAND NEW- NEVER eBay. Revolutionary Interaction System reap the Alpha Protocol Ripple Effect system players can deal with allies and enemies in a torment of ways Their choices. In june of the game, now than the man in one enemy shortly before you uncovered the system requirements for on pc game! Alpha Protocol-SKIDROW GamesPC ISO Size 999 GB Alpha Protocol system requirements minimum CPU SPEED 24 GHZ Intel or 20 GHZ AMD. Alpha protocol system requirements Posted on 25th October 2020 by Action Developed by Obsidian the makers of the rpg classic Neverwinter Nights 2 Alpha. Alpha Protocol PC The Gamesmen. It's a digital key that allows you to download Alpha Protocol directly to PC from the official Platforms How relevant I find is best prices for Alpha Protocol CD keys. Check the Alpha Protocol system requirements Can display Run it Test your specs and blind your gaming PC Alpha Protocol Minimum requirements Alpha Protocol. But it not be acknowledged that the to is legendarily buggy and at times pretty jank no off how you summon it. -
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics: The Game Engine and Art Modifications (Under the direction of Dr. Andrew Johnston). This dissertation examines episodes in the history of video game modding between 1995 and 2010, situated around the introduction of the game engine as a software framework for developing three-dimensional gamespaces. These modifications made to existing software and hardware were an aesthetic practice used by programmers and artists to explore the relationship between abstraction, the materiality of game systems, and our phenomenal engagement with digital media. The contemporary artists that I highlight—JODI, Cory Arcangel, Orhan Kipcak, Julian Oliver, and Tom Betts—gravitated toward modding because it allowed them to unveil the technical processes of the engine underneath layers of the game’s familiar interface, in turn, recalibrating conventional play into sensual experiences of difference, uncertainty, and the new. From an engagement with abstract forms, they employed modding techniques to articulate new modes of aesthetic participation through an affective encounter with altered game systems. Furthermore, they used abstraction, the very strangeness of the mod’s formal elements, to reveal our habitual interactions with video games by destabilizing conventional gamespaces through sensory modalities of apperception and proprioception. In considering the imbrication of technics and aesthetics in game engines, this work aims to resituate modding practices within a dynamic and more inclusive understanding -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
Seven Chunks of Character Creation: Examining Acceptance of Ranges for Attributes in Role-Playing Games
Seven Chunks of Character Creation: Examining Acceptance of Ranges for Attributes in Role-Playing Games Faculty of Department of Game Design Author(s): Malm, Karl Bachelor’s Thesis in Game Design, 15 hp Program: Game Design and Programming Supervisor: Magnus Johansson Examiner: Henrik Warpefelt June 2018 Abstract Digital game developers often struggle with creating games that are challenging but inviting towards new audiences. One of these challenges revolves around the complexity of character creation, specifically in Role-Playing Games. Presenting and utilizing statistics that a player can alter is done at a critical moment of play, often before a player has begun playing the main portion of the game. A risk therefore exists of confusing or alienating those who have adopted the game with too much information that has a significant effect on later experiences with said game. This paper sought to determine which player demographics seek or may avoid specific numerical complexity within digital games and suggests which range of decisions they would accept when presented with a new gaming experience, focusing specifically on character attributes (also known as statistics). Keywords: Character Creation, Role-Playing Games, Cognitive Psychology, Flow Abstrakt (Swedish) Digitala spelutvecklare måste ofta kämpa med att skapa spel som både lockar nya spelare men samtidigt är svåra nog att klara för att vara utmanande. En utmaning kopplad till detta är skapandet av karaktärer, specifikt i rollspel. Presentationen av karaktärsattribut som spelare kan ändra sker vid ett kritiskt moment av spelande (dess början), oftast innan en spelare har börjat spela huvuddelen av ett spel. Det existerar därför en risk av att förvirra eller skrämma bort de som införskaffat spelet, då de överväldigas av för mycket information om spelelement som har markant effekt, speciellt senare i det nämnda spelets delar. -
From Value Chains to Technological Platforms: the Effects of Crowdfunding in the Digital Game Industry
Northumbria Research Link Citation: Nucciarelly, Alberto, Li, Feng, Fernandes, Kiran, Goumagias, Nikolaos, Cabras, Ignazio, Devlin, Sam, Kudenko, Daniel and Cowling, Peter (2017) From value chains to technological platforms: The effects of crowdfunding in the digital game industry. Journal of Business Research, 78. pp. 341-352. ISSN 0148-2963 Published by: Elsevier URL: https://doi.org/10.1016/j.jbusres.2016.12.030 <https://doi.org/10.1016/j.jbusres.2016.12.030> This version was downloaded from Northumbria Research Link: http://nrl.northumbria.ac.uk/id/eprint/29993/ Northumbria University has developed Northumbria Research Link (NRL) to enable users to access the University’s research output. Copyright © and moral rights for items on NRL are retained by the individual author(s) and/or other copyright owners. Single copies of full items can be reproduced, displayed or performed, and given to third parties in any format or medium for personal research or study, educational, or not-for-profit purposes without prior permission or charge, provided the authors, title and full bibliographic details are given, as well as a hyperlink and/or URL to the original metadata page. The content must not be changed in any way. Full items must not be sold commercially in any format or medium without formal permission of the copyright holder. The full policy is available online: http://nrl.northumbria.ac.uk/policies.html This document may differ from the final, published version of the research and has been made available online in accordance with publisher policies. To read and/or cite from the published version of the research, please visit the publisher’s website (a subscription may be required.) JBR-09384; No of Pages 12 Journal of Business Research xxx (2017) xxx–xxx Contents lists available at ScienceDirect Journal of Business Research From value chains to technological platforms: The effects of crowdfunding in the digital game industry Alberto Nucciarelli a,b,⁎, Feng Li b, Kiran J. -
Computer Entertainer / Video Game Update
ComputerEntertainer INCLUDES TiHii Wiidi© Cams Update > 5916 Lemona Avenue, Van Nuys, CA 91411 ©July, 1989 Volume 8, Number 4 $3.50 v ...CJE.S. News Continues! In This Issue... We Visit Accolade Epyx Goes to the Movies C.E.S. Wrap-Up Continues Stepping into the Epyx booth at CES gave sho wgoers a bit of the feeling of attending a Hollywood REVIEWS Include... movie premiere. The company showcased its lineup of new games with an entertaining video done Qix in the style of a movieland newsreel. Apropos of the newsreel presentation, Epyx showed SNOW ..../or Commodore 64 STRIKE, a flight simulation game with a theme as current as today's headlines. This action and DeathBringer strategy game for MS-DOS (MSR $44.95) and Commodore 64/128 ($34.95) puts players in the i Total Eclipse Fast Break cockpit of a fighter jet for a series of ten missions to destroy the heavily defended fields, refineries ...for Amiga and seagoing transport of South American drug lords. The missions take place over land and sea, MegaMan 2 as players must master aircraft carrier and airstrip takeoffs and landings, operate machine guns and Friday the 13th A/ heat-seeking missiles, and learn to maneuver over mountainous terrain in uncertain ...for Nintendo AT ATS Time Solders weather conditions while defending against local navy and air forces that support the drug kingpins. Alex Kidd: High-Tech World Epyx also showed underwater action that was realistic, current and believable in PROJECT ...for Sega NEPTUNE, a game that appeared to be a re-worked and refined version of the game previewed at the January CES under the title of "Undersea Commando." PROJECT NEPTUNE, which is TOP 15 COMPUTER GAMES involves 1. -
Origin-Catalog-Alt
Imagination knows no boundaries. It is the mind stretching beyond reality, seeking experiences in the wild reaches of another dimension and retaining only the sensory im prints - as memory. If it were possible to share in these intricate, imagina tive journeys as active participants, then the journeys would be ulti mate experiences. And • • • and never ends. they are! Origin Systems has translated complex fanta sies to the physical circuitry of the computer and shared the fantasy in role-playing experiences. Enter the hig hly complex world of computer gaming and seek one name . Origin Systems ... where the fantasy never ends. High adventure OEBIUtJ The island kingdom of Khantun has fallen on in an Oriental evil times. A renegade warlord has stolen the world of magic, Orb of Celestial Harmony and upset the deli cate balance of natural forces that preserve mysticism and the land. Moebius the Wind walker is power intrigue. less to intervene directly and must send you, his disciple, to seek out the evil war lord and wrest the Orb from his clutches. Armed only with a sword, food , water, and some medicine, you must traverse the four realms of Earth, Water, Air, and Fire in search of the Orb. In each realm you will have to face ninja-like assassins and thieving palace guards, as well as evil monks who hurl fireballs at the slightest prov ocation . It is up to you to right the wrongs inflicted on the people of Khan tun and to restore the shrines of Moebius to their former glory. You can fight any opponent using your martial arts skills or your sword, but you will pay a high price for terroriz ing innocent villagers or any other cowardly acts.