By Jeremy Schwennen
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Encounters: Shadowrun Is a Fast-Paced, Push-Your-Luck Dice And
TM Encounters: Shadowrun is a fast-paced, push-your-luck dice and card game for 1–8 players, set within the brilliant Shadowrun universe where man meets magic and machine. Important Terms: The first time an important term is used, it will be bolded. SETUP Use the following rules to set up the game: Place the Nuyen (Shadowrun money) tokens into a common pool accessible by > all players. Separate the cards into their respective card types: Megacorporation cards, > Seattle City District cards (Districts), Encounter cards, and Shadowrunner cards. The game also uses six-sided dice (sometimes abbreviated as “D6”). Each player starts with one Megacorporation card; this is the Megacorporation > they’ll be using during the game. This card can either be chosen or determined by random draw, whichever method all players agree on. Place that card in your playing area in front of you. Shadowrunners you Hire will be placed into this area during game play. Any unselected Megacorporations will not be used in the current game and are placed back in the box. Shuffle the Encounter Deck and place it in the center of the table. If at any time during > gameplay the Encounter Deck is empty, simply shuffle the discard into a new draw deck. From here on out the rules and cards will just say “Encounter(s).” Shuffle the Shadowrunner Deck and place it in the center of the table. If at any > time during gameplay the Shadowrunner Deck is empty, simply shuffle the discards into a new draw deck. (If there are no discards because all Shadowrunners are held by the players, then no Shadowrunners can be Hired until one is used and placed in the discard pile to become the new draw pile.) From here on out the rules and cards will just say “Shadowrunner(s)”. -
Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
Mechcommander: Gold Manual
SUPPLEMENTAL A BRIEFING ****CLASSIFIED COMMUNIQUE**** Commander, as I stated in the vidcom, I am canceling your orders to return home. I know this is very tough on morale—you and your men deserve some R&R after your distinguished service in the attacks on the Clan Homeworlds. But I know that you understand the need to finish the job: to eliminate this threat to the Inner Sphere once and for all. On a positive note, Battalion has sent some new ’Mechs and weapons your way that should help bolster spirits some. • Three new Inner Sphere ’Mechs and the specifications for three new Clan ’Mechs. • Six new vehicles. • Five new weapons. • The waypoint feature. • The ammo conservation fire command. • Difficulty level settings. • Fire support mission hotkeys (for large and small artillery, sensor probes, and camera drones). In addition, Commander, keep your troops at combat readiness with Mission Editor. Create new solo or multiplayer missions on either Port Arthur or the latest battlefield, Cermak. Mission Editor includes: • Terrain, overlay, and building palettes for maximum geographic and structural flexibility. • Toolbars that allow you to manipulate your map in a variety of ways. • Unit and vehicle palettes through which you can detail variants, orders, speed, and colors, to name a few. • Objectives tools through which you can mastermind a scenario and play it out. Good Luck and Good Hunting, Colonel Reese ©1999 Microsoft Corp. Developed by Microsoft Corporation. Published by Hasbro Interactive, Inc. BattleTech, MechCommander, MechWarrior, BattleMech and 'Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. Microsoft, MS, Windows, and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries. -
The Shadowrun Supplemental #13 Editorial Verbiage
In This Issue: FASA CLOSING! Early thoughts on the closing of FASA THE TRUE FACADE A new feature debuts - shadowcomments from the “real world” How Much Did You Say He Weighed? A Third Edition update of this popular article about realistic heights and weights! SwiftOne Speaks SwiftOne gives his take on FASAs recent releases, and the closing of FASA And more! Cover Art by Drea O’Dare - http://members.xoom.com/kethrine/ Table of Contents Editorial Verbiage......................... 2 The Dark Tower Publishing Company .....27 Stop the Press! .......................................2 The Joy of Music LTD .............................27 Xenogenesis ........................................27 Call for Art ..............................................2 The Legacy ..........................................27 Highlander v1.0 ........................... 3 “How Much Did You Say He Weighed?” ... 28 Princes of the Universe............................3 Revision History......................................28 Watcher Chronicle Entry #6725.1 .............6 Humans .................................................29 Rules .....................................................7 Elves ......................................................29 The Rules of The Game..........................7 Dryads.................................................29 Immortal Regeneration........................7 Orks .......................................................30 Immortal Detection .............................8 Satyrs..................................................30 -
Shadowrun, Sixth World Errata
SHADOWRUN, SIXTH WORLD E R R ATA AUGUST 2019 p. 41, Dodge Game Dodge penalties are as follows: 2 Concepts p. 36, Extended Tests, dodge penalty RANGE MODIFIER paragraph 1 Ground Zero –6 For clarity, make the following parenthetical Close –4 addition: Near –2 The player can make multiple rolls of the dice pool, progressively making the dice pool 1 die smaller each time they roll, until they have accu- mulated enough hits to meet or beat the threshold p. 44, Edge, paragraph 3 (or run out of dice and fail). Change the sentence reading, “Characters can only have one expenditure of Edge per round” SHADOWRUN: SIXTH WORLD SIXTH SHADOWRUN: p. 36, Extended Test Intervals to “Characters can only have one expenditure of The table for Extended test intervals is as fol- Edge per round action.” lows: p. 46, Spending Edge interval scale clarification TASK INTERVAL Note that nothing can ever reduce the cost of Fast 1 Combat Turn and Edge Action to 0 Edge. Quick 1 minute Short 10 minutes Average 30 minutes p. 47, Edge Actions, Fire from Long 1 hour Cover action, second sentence Consuming 1 day Exhausting 1 week Change: “Attacks from full cover may be made Mammoth 1 month without the –2 dice pool penalty” to “Attacks from cover may be made without spending a Minor Ac- tion.” p. 38, Essence, paragraph 1 p. 48, Shank Edge Action The following changes are made to this para- Change “Called Shot penalty” to “Call a Shot graph for clarity: penalty.” All characters have this attribute. It functions as a capacity rating for how much cyberware, p. -
Designing Reusable Alternate Reality Games
Designing Reusable Alternate Reality Games Derek Hansen1, Elizabeth Bonsignore2, Marc Ruppel4, Amanda Visconti3, Kari Kraus2,3 1School of Technology 2Human-Computer Interaction Lab, 4National Endowment Brigham Young University 3Dept of English for the Humanities Provo, UT, USA University of Maryland, College Park, MD Washington, DC, USA [email protected] {ebonsign,kkraus,visconti}@umd.edu [email protected] ABSTRACT reality and location-aware devices, begin to proliferate, the Successful Alternate Reality Games (ARGs), such as The future of ARGs looks promising. Lost Experience, I Love Bees and Urgent EVOKE have solicited thousands of active participants and, often, Most ARGs are designed as one-time experiences. While millions of spectators from around the world. ARGs require this lends an authenticity and novelty to the hunting and significant resources not only in terms of initial design, but problem-solving elements of an ARG, it limits the number also in implementation, since live, dynamic interplay of potential players and reduces the return on investment of between players and designers is an inherent aspect of their time and resources. This is particularly true of educational interactive storylines. This paper outlines a novel design ARGs, which could ideally be tailored by educators to meet framework for creating reusable ARGs, that will help the unique needs of their students and classroom setting extend the lifespan of ARGs and allow them to permeate (e.g., length of class). If ARGs are to reach their potential, new domains such as education. The framework includes novel design approaches must be developed that support the three key reusable design objectives (replayability, unique properties of ARGs, while also recognizing the need adaptability, extensibility), each of which can be enacted at to make their content reusable. -
Shadowrun SAGA
A Rules Supplement for the SAGA Gaming System Rowan WalkingWolf Written & Published by Rowan WalkingWolf, 2016 Questions, Comments, & Contributions: [email protected] All SAGA products available for free on the Matrix Node @: yggdrasildistro.wordpress.com For those with respect for intellectual property laws: Contents are protected under the Creative Commons Attribution-Non- Commercial-Share-Alike 4.0 International license. You are free to copy and make derivative works for non-commercial purposes, provided you credit me and your work is likewise sharealike. For those who give no fucks about ludicrous civilized notions of possession and property: This work is Anti-Copyright. Do what you will, provided it's not for profit, and please credit me when using this material. Plagiarize, steal, reprint, republish, redistribute! CONTENTS What's This Supplement All About, Chummer? ......................................................................... 2 Races & Meta-Races ........................................... 2 The Matrix & Decking …........................................ 5 Arsenal: Weapons & Armor Errata ......... 14 Cyberware & Essence ….................................. 51 Totems & Spirit Guides …................................. 59 Non-Shamanic Magic ….........................….......... 61 Drone Rigging, Rigger ….................................... 63 Shadowrun-SAGA Character Sheet.. 65 1 What's This Supplement All About, Chummer? As a universal system, SAGA ruleset can be used to run campaigns in any setting imaginable. The purpose of this supplement is to bring Shadowrun – arguably one of the coolest, most memorable, and most enjoyable RPG settings ever created – to the SAGA gaming system. To be clear, this supplement is NOT in any way a comprehensive campaign setting. There's little detailed world/setting information herein, and there's really little need for it, as said information is easily accessed on the Matrix via the Shadowrun wiki and by torrenting official 4th/5th edition Shadowrun PDFs. -
Wildwill's Collector's Guide to Wizkids' Pirates of the Spanish Main
WildWill’s Collector’s Guide to WizKids’ By Captain William “WildWill” Noetling Includes Price Guides, Collector’s Checklists, Bonus Game Scenario and MORE! WildWill’s Collector’s Guide to WizKids’ Pirates of the Spanish Main. Copyright ©2006 by William Noetling. This guide was created for educational and entertainment purposes only. All prices lists are printed as a guide only, and not an offer to buy or sell game pieces. This guide is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured within this guide. This is not an Official Publication. This guide and its editorial content remain the property of the writer and publisher. Written permission must be obtained from the author to publish, circulate, or otherwise disseminate this guide in any altered form, except for review purposes. All ship, crew and other game piece names and representations remain the property of WizKids. Portions of this guide have previously appeared on the website Pojo.com in a slightly altered form. All Prices Listed are current as of June 2006 and are representative of new “mint- condition” game pieces. Email me at [email protected] Visit my home page at www.geocities.com/wmnoe Join me at www.pojo.com WildWill would like to thank: WizKids Games, Pojo.com, Monica Lond-LeBlanc, Bill ‘Pojo’ Gill, James and Robin Hurwitz, Pat Pritchett, Stephanie Veglia.and Wendy Harrison Special Thanks to all my instructors and TA’s at UCLA from 2004 to 2006, especially: Joseph DiMuro, Michael Allen, Sean Silver, Noah Comet, Lars Larsen, Helen Deutsch and Irene Beesemyer Extra Special Thanks to my loving wife Melissa Pritchett, whom I cannot live without. -
The Neo-Anarchist's Guide to North America
Sample file Sample file NEO-ANARCHIST'S GUIDE TO NORTH AMERICA Writing Edltorlal Staff Neo-Anarchist Babble Senior Editor Sam Lewis Donna Ippolito California Free State and Assistant Editor San Francisco Sharon Turner Mulvihill Anthony Pryor Confederate American States Production Staff and Dallas/ Fort Worth Art Director Stevie McBride Dana Knutson Additional Material Cover Design Richard Garret Molpus Joel Siske Atlanta Cover Graphic Stephan Wieck David McCoy Quebec and Quebec City 11/ustration Nigel D. Findley Jim Nelson United Canadian and American Jeff Laubenstein States and Washington, F.D.C. Joel Siske Paul R. Hume Chuck Harris Chicago Earl Geier Christopher Kubasik Rick Harris Manhattan Sample fileMaps Tom Dowd Joel Biske Layout Development Tara Gallagher Tom Dowd SHADOWRUN, MATRIX and Nee-Anarchist's Guide to North America Published by are trademarks of FASA Corporation. FASA Corporation Copyright © 1991 FASA Corporation. Ali Rights Reserved. P.O. Box 6930 Printed in the United States of America. · Chicago, IL 60680 SYSTEM: GET INFO Sample file Sample file Into, Out, and Around 91 NEW YORK CITY 115 Malor Airports 91 Facts at Your Angertips 115 Local Air Traffic 91 When to Go 115 Trains 91 Getting In 115 Ground Traffic 92 What It Costs 116 Waterways 92 Getting Around 117 Publlc Transportation 92 Adlolnlng Areas 118 Media 93 The Counties 118 Malors 93 Nassau County 119 Independents 93 New Jersey 119 Pirates 93 Connecdcut 119 Hardcopy 94 History 119 Good Times between Crimes 94 The Levellng 119 High End 94 The Price 119 Low End 95 -
Best Served Cold Credits Best Served Cold…
BEST SERVED COLD CREDITS BEST SERVED COLD…......................................... 3 BEST SERVED COLD WRITER INTRODUCTION ..................................................... 4 Stephen McQuillan PREPARING THE ADVENTURE ........................ 4 SHADOWRUN LINE DEVELOPER RUNNING THE ADVENTURE ..................................... 4 Rob Boyle GENERAL ADVENTURE RULES ................................ 5 SHADOWRUN MISSIONS COORDINATOR NON-PLAYER CHARACTERS .................................... 5 John Dunn ABLE ATING T R ......................................................... 5 A NOTE ON COMMLINKS ......................................... 5 PROOFREADER CROSSING BORDERS ................................................ 5 Rene Hess CONTACTS ................................................................ 6 TRACKING FACTION................................................. 6 ART PAPERWORK ............................................................. 6 Art Direction Rob Boyle ADVENTURE BACKGROUND ............................ 6 PLOT SYNOPSIS...................................................... 7 Cover Design and Missions Logo Andy Coen and Cullen Erbacher THE CALL ................................................................. 7 http://www.broomstickfighters.com THE MEET ................................................................ 8 Maps THE KIDNAPPING SITE ....................................... 9 Stephen McQuillan PANNING FOR GOLD.......................................... 10 Black Cats Character Art ARES AND BELENKIY ....................................... -
Mechcommander 2 Manual
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, people and events depicted herein are fictitious and no association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. © & P 1999–2001 Microsoft Corporation. All rights reserved. BattleMech, BattleTech, ’Mech, MechCommander and MechWarrior are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation in the U.S. and/or other countries. Microsoft, Windows, DirectDraw, DirectPlay, DirectSound, DirectX, and MSN are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries/regions. Uses Bink Video. Copyright © 1997–2001 by RAD Game Tools, Inc. The names of actual companies and products mentioned herein may be the trademarks of their respective owners. Commander, As requested, the upgrade to our command-and-control software has been downloaded to this clamshell Tactical Data Display (TDD). -
Dragon Magazine #203
Issue #203 Vol. XVIII, No. 9 March 1994 SPECIAL ATTRACTIONS Publisher TSR, Inc. Where science and fantasy collide Associate Publisher 9 Climb aboard for a wild ride of imagination. Brian Thomsen More Gamma Goodies Kim Eastland Editor-in-Chief 10 Equip your GAMMA WORLD® PCs with laser pens Kim Mohan and wrist rockets. Associate editor Terribly Twisted Technology Robin D. Laws Dale A. Donovan 14 Add these weird-tech items to an OVER THE EDGE* Fiction editor campaign. Barbara G. Young Lookin for work, chummer? Gregory W. Detwiler Editorial assistant Run these missions in FASAs SHADOWRUN* game. Wolfgang H. Baur 22 Art director Larry W. Smith BONUS The AMAZING ENGINE System Guide Production staff Tracey Isler 41 These rules explain the basics of the AMAZING ENGINE gameincluding the innovative player core Subscriptions concept. Janet L. Winters U.S. advertising Cindy Rick FICTION U.K. correspondent and U.K. advertising Spencers Peace Kurt Giambastiani Wendy Mottaz 96 A tale on the burdens of leadership. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR. Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road West Drayton, Springs Road) Lake Geneva WI 53147, United States Middlesex UB7 7QE United Kingdom telephone: of America The postal address for all materials from 0895-444055 the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is DRAGON® Magazine, P.O. Box mail are as follows $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.: $36 in U.S.