January 2009 2Nd Iss Ue
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Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
PROCEDURAL CONTENT GENERATION for GAME DESIGNERS a Dissertation
UNIVERSITY OF CALIFORNIA SANTA CRUZ EXPRESSIVE DESIGN TOOLS: PROCEDURAL CONTENT GENERATION FOR GAME DESIGNERS A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Gillian Margaret Smith June 2012 The Dissertation of Gillian Margaret Smith is approved: ________________________________ Professor Jim Whitehead, Chair ________________________________ Associate Professor Michael Mateas ________________________________ Associate Professor Noah Wardrip-Fruin ________________________________ Professor R. Michael Young ________________________________ Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Gillian Margaret Smith 2012 TABLE OF CONTENTS List of Figures .................................................................................................................. ix List of Tables ................................................................................................................ xvii Abstract ...................................................................................................................... xviii Acknowledgments ......................................................................................................... xx Chapter 1: Introduction ....................................................................................................1 1 Procedural Content Generation ................................................................................. 6 1.1 Game Design................................................................................................... -
El Tratamiento Del Videojuego: De La Prensa Generalista a Las Revistas
UNIVERSIDAD DE SEVILLA Facultad de Comunicación Departamento de Periodismo II Tesis Doctoral EL TRATAMIENTO DEL VIDEOJUEGO: DE LA PRENSA GENERALISTA A LAS REVISTAS ESPECIALIZADAS Análisis comparativo de las ediciones impresas y digitales de El País, El Mundo, Público y 20 Minutos Sevilla, julio de 2012 Tesis Doctoral realizada por: Isaac López Redondo Director: Dr. Antonio López Hidalgo A Ana, indudablemente, por todo el tiempo que le robé. Sin su apoyo, comprensión y cariño, este trabajo nunca habría sido una realidad. 0. Índice 1. Introducción………………………………………………………………… 8 1.1. Objetivos de la investigación………………………………………… 9 1.2. Justificación del estudio……………………………………………… 10 1.3. Acotación del objeto de estudio……………………………………… 12 1.4. Hipótesis de partida………………………………………………..… 14 1.5. Metodología de la investigación……………………………………... 15 1.5.1. Análisis de contenido……………………………………... 17 1.5.2. Entrevistas en profundidad………………………………... 24 1.6. Estructura del trabajo de investigación……………………………..... 27 2. Una primera aproximación al mundo del videojuego…………………..... 29 2.1. En busca de una definición………………………………………….. 30 2.2. Antecedentes del videojuego………………………………………… 33 2.3. La interactividad: un elemento distintivo…………………………..... 36 2.4. Las claves del éxito…………………………………………………... 38 2.5. Dentro del videojuego. Estructura y elementos que lo componen…... 40 2.6. ¿Quién juega a los videojuegos?.......................................................... 46 2.7. Géneros y tipos de videojuegos…………………………………….... 49 2.7.1. Clasificación de Diego Levis……………………………... 50 2.7.2. Clasificación de Michael Scholand……………………….. 54 2.7.3. Clasificación de Juan Alberto Estallo…………………….. 57 2.7.4. Clasificación de James Newman…………………………. 61 2.7.5. La propuesta de la prensa especializada………………….. 62 2.7.6. La dificultad de establecer una clasificación única………. -
Fla. Hotel Heir Slaying Sparks Bitter Estate Feud (AP) (Yahoo! News: U.S
Internet News Record 07/10/09 - 08/10/09 LibertyNewsprint.com U.S. Edition Fla. hotel heir slaying sparks bitter estate feud (AP) (Yahoo! News: U.S. News) similar motion by Novack's Novack and everyone at the hotel blood smeared on her car and on million. That figure is expected Submitted at 10/8/2009 11:19:27 AM elderly aunt. the day of the killing was walls in the house, but they increased after all assets are Neither Narcy Novack nor her considered a "person of interest." concluded no crime was inventoried. FORT LAUDERDALE, Fla. – attorney returned repeated calls Austin said detectives were committed. But if she were to lose the The mysterious death of a and e-mails seeking comment. reviewing hotel surveillance Ben Novack Jr. eventually built estate, most of it would go instead Fontainebleau Hotel heir has Police documents said Narcy video, and police collected five his own multimillion-dollar to Abad and trusts for her two triggered a family feud over his Novack was "deceptive" rolls of duct tape, computers, convention planning business, teenage sons. multimillion-dollar estate, with regarding her knowledge of the videotapes and paperwork from which brought the Novacks and Abad and Maxine Fiel — sister relatives accusing his wife of killing during a polygraph test, an the Novacks' $3 million Abad to the Hilton Rye Town in of Ben Novack's Jr.'s mother — murder even though no one has investigative tool not usually waterfront Florida home. New York for an Amway claim in court challenges that been charged. admissible in court. -
UK Video Games Heterogeneous Not Homogeneous
©iStockphoto.com/waxwaxwax UK video games Heterogeneous not homogeneous February 2019 Published by Edison Investment Research UK video games Heterogeneous not homogeneous Technology 26 February 2019 Over the past two to three years, we have seen the re-emergence of a listed small- and mid-cap games sector in the UK and Europe, with a wave of IPOs supported by a period of sustained outperformance of the industry UK and European companies majors against a backdrop of healthy equity markets. The more recent mentioned in this report reversal of performance of the sector has been equally dramatic and CD Projekt (CDR.WA) largely indiscriminate. Mixed trading results from the industry majors reflect, in our view, the re-basement of expectations from unrealistic highs, Codemasters (CDM.LN) as well as disruption from digital distribution and recurring monetisation EVR Holdings (EVRH.LN) models. The small-cap games sector mainly comprises companies with Frontier Developments (FDEV.LN) business models designed to exploit this new model, and trading for the Game Digital* (GMD.LN) most part has been robust. The dynamic nature of the market will continue Gfinity (GFIN.LN) to create disruption, offering opportunities and risks, but we believe the Immotion Group (IMMO.LN) small-cap European sector now offers exposure to a number of well-run, Keywords Studios* (KWS.LN) innovative businesses and good execution will generate significant value. MAG Interactive (MAGIN.ST) Mercia Technologies* (MERC.LN) A global industry offering double-digit growth Modern Times Group (MTGb.ST) In 2018, western markets represented c 44% of global games revenues estimated Paradox Interactive (PDXI.ST) at $138bn, with 51% of revenues on mobile devices. -
Foundations in Media and Digital Design: Animation & Game Design Teacher Guide
FOUNDATIONS IN MEDIA AND DIGITAL DESIGN: ANIMATION & GAME DESIGN TEACHER GUIDE PRINCIPLES OF GAME DESIGN dma.edc.org Education Development Center, Inc. Carissa Baquiran, Kristen Bjork, Jen Clarke, Jennifer Davis-Kay, Maria D’Souza, Eliza Fabillar, Roser Giné, Ilene Kantrov, Nahia Kassas, Patricia Konarski, Emily McLeod, Kate McQuade, Katie Loesel, Cynthia Orrell, Elena Palanzi, Susan Timberlake, Jason Tranchida, Susan Richmond. © Education Development Center, Inc. 2010. All rights reserved. Downloading or photocopying for noncommercial educational use is acceptable. This work may not be reproduced or otherwise disseminated for any other purpose without the express written consent of EDC. Please contact EDC’s associate general counsel to inquire about gaining EDC’s written consent. Contact Education Development Center, Inc. 55 Chapel Street, Newton, MA 02458-1060, USA Phone: 617.969.7100 · Fax: 617.969.5979 · TTY: 617.964.5448 www.edc.org ISBN 978-0-89292-593-3 Web Site dma.edc.org Development Partners The James Irvine Foundation Anne Stanton, Rogéair Purnell, Kathryn Furano, Matt Kelemen ConnectEd: The California Center for College and Career Gary Hoachlander, Paula Hudis, Pier Sun Ho, Khahn Bui, Dave Yanofsky DIGITAL/MEDIA/ARTS: ANIMATION & GAME DESIGN UNIT 2: PRINCIPLES OF GAME DESIGN © Education Development Center, Inc. 2010 Advisors Industry and Community Advisors Deborah Brooks Melissa Malinowsky Brock Ramirez The ACME Network Independent Photo Editor Knowledge Adventure Milton Chen, PhD Erik Mason Chris Runde The George Lucas Educational -
THIS WEEK ...We're Looking at Modern Warfare 2 - the Most Anticipated Release According to Last Week's Eurogamer Reader Analysis
Brought to you by Every week: The UK games market in less than ten minutes Issue 21: 27th October - 2nd November WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net THIS WEEK ...we're looking at Modern Warfare 2 - the most anticipated release according to last week's Eurogamer reader analysis. How has it stayed in the spotlight, and has it always been readers' top priority? Plus - the first part of an interview with Codemasters CEO Rod Cousens, and the latest UK charts, release information, Eurogamer user data, news, jobs, events, and more! Page Impressions G MODERN WARFARE 2: BELIEVE THE HYPE As last week's GamesRetail.biz analysis indicated, Activision's forthcoming shooter Modern Warfare 2 ranked as number one game Eurogamer readers were most looking forward to. This week we're breaking down how the game arrived at that A placing, first by looking at how it's performed over recent months in terms of page impressions, and B C the percentage of registered users nominating it Eurogamer Traffic versus site visitors. E F H D Going back to July we can see three clear spikes when MW2 grabbed readers' attention. Point A is the news that HMV had signed an exlcusive on the Prestige edition in the UK, while Points B and C both relate to the game's controversially higher Aug Sep Oct Jul '09 price point. August was somewhat quieter, with Point D relating to the news that 50 Cent will lend his voice to the game, while Point E is a first Modern Warfare 2 Anticipation User Types preview and Point F a story about dual wielding weapons. -
Frontier Developments Plc Developments Frontier
Annual report and accounts 2013 FRONTIER DEVELOPMENTS PLC DEVELOPMENTS FRONTIER FRONTIER DEVELOPMENTS PLC ANNUAL REPORT AND ACCOUNTS 2013 FRONTIER DEVELOPMENTS PLC Frontier PLANS to USE ITS proprietARY SOFTWARE TECHnoloGY to leAD THE GAMES INDUstrY IN ITS TRANSITION to THE WORLD’S PREMIERE form OF entertAINMENT. REVIEW OF THE YEAR CORPORATE GOVERNANCE FINANCIAL STATEMENTS HIGHLIGHTS UNDERLYING REVENUE REVIEW OF THE YEAR 1 Highlights +19% 2 Our business £12.0m 6 Chairman’s statement 7 Chief Executive’s review 9 Financial review ADJUSTED EBITDA 12 Principal risks and uncertainties CORPORATE GOVERNANCE +12% 14 Directors’ biographies £3.6m 15 Corporate directory 16 Report of the Directors 20 Corporate governance report 22 Remuneration report LIKE-FOR-LIKE OPERATING PROFIT FINANCIAL STATEMENTS 24 Independent auditor’s report £1.8m +27% 25 Consolidated income statement 25 Consolidated statement of comprehensive income 26 Consolidated statement ADJUSTED EPS of financial position 27 Company statement of financial position +25% 28 Consolidated statement 7.3p of cashflows 29 Company statement of cashflows 30 Consolidated statement of changes in equity OPERATIONAL HIGHLIGHTS 31 Company statement of changes • We raised £1.55 million from a crowd-funding campaign in equity for our Elite: Dangerous self-published title. 32 Notes to the financial statements 55 Notice of meeting • We increased our capacity by opening our 56 Explanatory notes to the notice first overseas development studio, in Halifax, of Annual General Meeting Nova Scotia, Canada. IBC Advisors and Company information • We adapted our Cobra software technology to work with new 64-bit CPU architectures. • We released our first game with a cloud-based server backend and successfully supported over 500,000 concurrent users. -
UK Video Games
UK video games Heterogeneous not homogeneous Technology 26 February 2019 Over the past two to three years, we have seen the re-emergence of a listed small- and mid-cap games sector in the UK and Europe, with a wave of IPOs supported by a period of sustained outperformance of the industry UK and European companies majors against a backdrop of healthy equity markets. The more recent mentioned in this report reversal of performance of the sector has been equally dramatic and CD Projekt (CDR.WA) largely indiscriminate. Mixed trading results from the industry majors reflect, in our view, the re-basement of expectations from unrealistic highs, Codemasters (CDM.LN) as well as disruption from digital distribution and recurring monetisation EVR Holdings (EVRH.LN) models. The small-cap games sector mainly comprises companies with Frontier Developments (FDEV.LN) business models designed to exploit this new model, and trading for the Game Digital* (GMD.LN) most part has been robust. The dynamic nature of the market will continue Gfinity (GFIN.LN) to create disruption, offering opportunities and risks, but we believe the Immotion Group (IMMO.LN) small-cap European sector now offers exposure to a number of well-run, Keywords Studios* (KWS.LN) innovative businesses and good execution will generate significant value. MAG Interactive (MAGIN.ST) Mercia Technologies* (MERC.LN) A global industry offering double-digit growth Modern Times Group (MTGb.ST) In 2018, western markets represented c 44% of global games revenues estimated Paradox Interactive (PDXI.ST) at $138bn, with 51% of revenues on mobile devices. Overall revenues are forecast PlayWay (PLWP.WA) to offer 10%+ growth between 2017–21, with high-teens mobile CAGR, while PC Rovio Entertainment (ROVIO.HE) and console offer single-digit growth (Newzoo). -
European Video Games
European video games Frictionless borders Technology 5 August 2019 The re-emergence of a listed small- and mid-cap games sector across Europe owes much to the disruption from digital distribution, GaaS and the implementation of more capital light, recurring monetisation models. Companies mentioned in this Over the next few years, increasing investment in next-generation report consoles, streaming, subscription, eSports and VR/AR will lead to a 11bit Studios (11B.WA) proliferation of routes to market for IP, and these drivers look set to Bigben Interactive (BGBN.PA) support industry growth for the next 10 years. The dynamic nature of the market will continue to create disruption, rewarding agile development but CD Projekt (CDR.WA) challenging legacy business models. This offers opportunities (particularly CI Games (CIG.WA) to IP owners) as well as risks, but we believe that the small- and mid-cap Codemasters (CDM.LN) European sector now offers exposure to well-run, innovative businesses Digital Bros (DIB.IM) that will benefit from the continuing growth of the digital model. Focus Home (ALFOC.PA) Frontier Developments (FDEV.LN) A global industry offering continuing growth G5 Entertainment (G5EN.ST) The impressive scale and growth rate of the global games industry is now well GAME Digital* (GMD.LN) recognised. Newzoo estimates the market size at $152bn – larger than film Games Workshop* (GAW.LN) (c $140bn) or broadcast (c $50bn) industries – with a CAGR of 9% forecast to Gfinity (GFIN.LN) 2022. The market landscape is also considerably more fragmented than in media, Immotion Group (IMMO.LN) with digital disruption, GaaS and more capital light, recurring revenue models all Keywords Studios* (KWS.LN) factors. -
David Braben on Elite: Dangerous Kickstarter
MOBIUS DAVID BRABEN Q&A CEO Frontier Developments plc. Contents David Braben on Elite: Dangerous Kickstarter. “If it fails, I’ll be terribly upset.” ...............................................3 Credits, Cobras and Crowd-Funding: David Braben tells us about Elite: Dangerous ...................................... 5 Elite: Dangerous David Braben Exclusive Interview ....................................................................................................................................7 Alpha Papa Chat: Elite: Dangerous Alpha In December ........................................................................................................................9 Interview: David Braben, Elite .......................................................................................................................................................................................................11 David Braben: “A lot of confidence and a little bit of cash” ....................................................................................................... 12 © Frontier Developments plc. All rights reserved, 2014 “The tech caught up to our ambition”: David Braben on the return of Elite.....................................................14 ‘ELITE’ and the Elite and Frontier logos and Elite: Dangerous are David Braben. Q&A on frontier forum ...........................................................................................................................................................................16 registered trademarks -
Der Angebotsmarkt Digitaler Spiele Für Jugendliche in Öffentlichen Bibliotheken
Daniel Crönertz Der Angebotsmarkt digitaler Spiele für Jugendliche in Öffentlichen Bibliotheken HTWK Leipzig Wiborada online – Leipziger Schriften zur Bibliotheks- und Informationswissenschaft Herausgegeben vom Studiengang Bibliotheks- und Informationswissenschaft der Hochschule für Technik, Wirtschaft und Kultur Leipzig Band 2 Daniel Crönertz Der Angebotsmarkt digitaler Spiele für Jugendliche in Öffentlichen Bibliotheken herausgegeben von Kerstin Keller-Loibl Wiborada online • Leipzig • 2011 Wiborada online – Leipziger Arbeiten zur Bibliotheks- und Informationswissenschaft ISSN 2192-6778 Der Angebotsmarkt Digitaler Spiele für Jugendliche in öffentlichen Bibliotheken Diplomarbeit: an der Hochschule für Technik Wirtschaft und Kultur Leipzig Fakultät Medien Studiengang Bibliotheks- und Informationswissenschaft vorgelegt von Daniel Crönertz Betreuerin: Prof. Dr. phil. Kerstin Keller-Loibl Leipzig 18.11.2010 letzte Bearbeitung am 26.05.2011 Referateblatt II Referateblatt Crönertz, Daniel: Der Angebotsmarkt Digitaler Spiele für Jugendliche in öffentlichen Bibliotheken / Daniel Crönertz. - 2010. - 137 Bl.: graph. Darst. Leipzig, Hochschule für Technik, Wirtschaft und Kultur, Diplomarbeit 2010 Abstract In der Diplomarbeit wird der Angebotsmarkt digitaler Spiele des Jahres 2009, im Besonderen für die Altersgruppe der Jugendlichen, strukturiert abgebildet. Dazu sollen zu Beginn die Begriffsbestimmung für „Jugendliche“ aus juristischer, entwick- lungspsychologischer, persönlichkeitspsychologischer und soziologischer Sicht sowie dem Spieleverhalten