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Contributors
gems_ch001_fm.qxp 2/23/2004 11:13 AM Page xxxiii Contributors Curtis Beeson, NVIDIA Curtis Beeson moved from SGI to NVIDIA’s Demo Team more than five years ago; he focuses on the art path, the object model, and the DirectX ren- derer of the NVIDIA demo engine. He began working in 3D while attending Carnegie Mellon University, where he generated environments for playback on head-mounted displays at resolutions that left users legally blind. Curtis spe- cializes in the art path and object model of the NVIDIA Demo Team’s scene- graph API—while fighting the urge to succumb to the dark offerings of management in marketing. Kevin Bjorke, NVIDIA Kevin Bjorke works in the Developer Technology group developing and promoting next-generation art tools and entertainments, with a particular eye toward the possibilities inherent in programmable shading hardware. Before joining NVIDIA, he worked extensively in the film, television, and game industries, supervising development and imagery for Final Fantasy: The Spirits Within and The Animatrix; performing numerous technical director and layout animation duties on Toy Story and A Bug’s Life; developing games on just about every commercial platform; producing theme park rides; animating too many TV com- mercials; and booking daytime TV talk shows. He attended several colleges, eventually graduat- ing from the California Institute of the Arts film school. Kevin has been a regular speaker at SIGGRAPH, GDC, and similar events for the past decade. Rod Bogart, Industrial Light & Magic Rod Bogart came to Industrial Light & Magic (ILM) in 1995 after spend- ing three years as a software engineer at Pacific Data Images. -
OSB Representative Participant List by Industry
OSB Representative Participant List by Industry Aerospace • KAWASAKI • VOLVO • CATERPILLAR • ADVANCED COATING • KEDDEG COMPANY • XI'AN AIRCRAFT INDUSTRY • CHINA FAW GROUP TECHNOLOGIES GROUP • KOREAN AIRLINES • CHINA INTERNATIONAL Agriculture • AIRBUS MARINE CONTAINERS • L3 COMMUNICATIONS • AIRCELLE • AGRICOLA FORNACE • CHRYSLER • LOCKHEED MARTIN • ALLIANT TECHSYSTEMS • CARGILL • COMMERCIAL VEHICLE • M7 AEROSPACE GROUP • AVICHINA • E. RITTER & COMPANY • • MESSIER-BUGATTI- CONTINENTAL AIRLINES • BAE SYSTEMS • EXOPLAST DOWTY • CONTINENTAL • BE AEROSPACE • MITSUBISHI HEAVY • JOHN DEERE AUTOMOTIVE INDUSTRIES • • BELL HELICOPTER • MAUI PINEAPPLE CONTINENTAL • NASA COMPANY AUTOMOTIVE SYSTEMS • BOMBARDIER • • NGC INTEGRATED • USDA COOPER-STANDARD • CAE SYSTEMS AUTOMOTIVE Automotive • • CORNING • CESSNA AIRCRAFT NORTHROP GRUMMAN • AGCO • COMPANY • PRECISION CASTPARTS COSMA INDUSTRIAL DO • COBHAM CORP. • ALLIED SPECIALTY BRASIL • VEHICLES • CRP INDUSTRIES • COMAC RAYTHEON • AMSTED INDUSTRIES • • CUMMINS • DANAHER RAYTHEON E-SYSTEMS • ANHUI JIANGHUAI • • DAF TRUCKS • DASSAULT AVIATION RAYTHEON MISSLE AUTOMOBILE SYSTEMS COMPANY • • ARVINMERITOR DAIHATSU MOTOR • EATON • RAYTHEON NCS • • ASHOK LEYLAND DAIMLER • EMBRAER • RAYTHEON RMS • • ATC LOGISTICS & DALPHI METAL ESPANA • EUROPEAN AERONAUTIC • ROLLS-ROYCE DEFENCE AND SPACE ELECTRONICS • DANA HOLDING COMPANY • ROTORCRAFT • AUDI CORPORATION • FINMECCANICA ENTERPRISES • • AUTOZONE DANA INDÚSTRIAS • SAAB • FLIR SYSTEMS • • BAE SYSTEMS DELPHI • SMITH'S DETECTION • FUJI • • BECK/ARNLEY DENSO CORPORATION -
The Evolving Role of Semiconductor Consortia in the United States and Japan
Portland State University PDXScholar Business Faculty Publications and Presentations The School of Business Fall 1998 The Evolving Role of Semiconductor Consortia in the United States and Japan Rose Marie Ham University of California - Berkeley Greg Linden University of California - Berkeley Melissa M. Appleyard Portland State University, [email protected] Follow this and additional works at: https://pdxscholar.library.pdx.edu/busadmin_fac Part of the Business Administration, Management, and Operations Commons Let us know how access to this document benefits ou.y Citation Details Ham, R., Linden, G., & Appleyard, M. M. (1998). The Evolving Role of Semiconductor Consortia in the United States and Japan. California Management Review, 41(1), 137-163. This Article is brought to you for free and open access. It has been accepted for inclusion in Business Faculty Publications and Presentations by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. The Evolving Role of Semiconductor Consortia in the United States and Japan Rose Marie Ham Greg Linden Melissa M. Appleyard ince the late 1970s, governments throughout the industrialized economics have proclaimed the benefits of research consortia. In the United States, tor example, ihe 1984 National Cooperative Research SAct (NCRA) relaxed U.S. antitrust laws to encourage the formation of research consortia hy firms in the same industry; by the end of 1995, over 575 consortia had heen registered under the NCRA in a variety of -
Physx As a Middleware for Dynamic Simulations in the Container Loading Problem
Proceedings of the 2018 Winter Simulation Conference M. Rabe, A.A. Juan, N. Mustafee, A. Skoogh, S. Jain, and B. Johansson, eds. PHYSX AS A MIDDLEWARE FOR DYNAMIC SIMULATIONS IN THE CONTAINER LOADING PROBLEM Juan C. Martínez-Franco David Álvarez-Martínez Department of Mechanical Engineering Department of Industrial Engineering Universidad de Los Andes Universidad de Los Andes Carrera 1 Este No. 19A – 40 Carrera 1 Este No. 19A – 40 Bogotá, 11711, COLOMBIA Bogotá, 11711, COLOMBIA ABSTRACT The Container Loading Problem (CLP) is an optimization challenge where the constraint of dynamic stability plays a significant role. The evaluation of dynamic stability requires the use of dynamic simulations that are carried out either with dedicated simulation software that produces very small errors at the expense of simulation speed, or real-time physics engines that complete simulations in a very short time at the cost of repeatability. One such engine, PhysX, is evaluated to determine the feasibility of its integration with the open source application PackageCargo. A simulation tool based on PhysX is proposed and compared with the dynamic simulation environment of Autodesk Inventor to verify its reliability. The simulation tool presents a dynamically accurate representation of the physical phenomena experienced by cargo during transportation, making it a viable option for the evaluation of dynamic stability in solutions to the CLP. 1 INTRODUCTION The Container Loading Problem (CLP) consists of the geometric arrangement of small rectangular items (cargo) into a larger rectangular space (container), but it is not a simple geometry problem. The arrangements of cargo must maximize volume utilization while complying with certain constraints such as cargo fragility, delivery order, etc. -
NVIDIA Professional Graphics Solutions | Line Card
PROFEssional GRAPHICS Solutions | MOBILE | LINE Card | JUN17 NVIDIA® Quadro® GPUs power the world’s most advanced mobile workstations and new form-factor devices to meet the visual computing needs of professionals across a range of industries. Creative and technical users can work with the largest and most complex designs, render the most detailed photo-realistic imagery, and develop the most intricate and lifelike VR experiences on-the-go. The latest NVIDIA Pascal based products build on the industry-leading Maxwell lineup with up to three times the graphics performance, twice the memory and nearly twice the compute power, enabling professionals to enjoy NVIDIA PROFESSIONAL desktop-level performance and capabilities on a mobile device. NVIDIA Quadro GPUs GRAPHICS SOLUTIONS give you the ultimate creative freedom, by providing the most powerful visual computing capabilities anywhere you want to work. Quadro mobile solutions are designed and built specifically for artists, designers, and engineers, NVIDIA Quadro GPUs power more than 100 professional applications across a broad range of industries, including Adobe® Creative Cloud, Avid Media Composer, Autodesk Suites, Dassault Systemes, CATIA and SOLIDWORKS, Siemens NX, PTC Creo, and many more. PROFESSIONAL GRAPHICS PROFESSIONAL CARD LINE SOLUTIONS GPU SPECIFICATIONS PERFORMANCE OPTIONS 1 2 NVIDIA CUDA NVIDIA CUDA Cores Processing GPU Memory Memory Bandwidth Memory Type Memory Interface TGP Max Power Consumption Display Port OpenGL Shader Model DirectX PCIe Generation Floating-Point Performance -
CUDA Particle-Based Fluid Simulation
CUDA Particle-based Fluid Simulation Simon Green Overview Fluid Simulation Techniques CUDA particle simulation Spatial subdivision techniques Rendering methods Future © NVIDIA Corporation 2008 Fluid Simulation Techniques Various approaches: Grid based (Eulerian) Stable fluids Particle level set Particle based (Lagrangian) SPH (smoothed particle hydrodynamics) MPS (Moving-Particle Semi-Implicit) Height field FFT (Tessendorf) Wave propagation – e.g. Kass and Miller © NVIDIA Corporation 2008 CUDA N-Body Demo Computes gravitational attraction between n bodies Computes all n2 interactions Uses shared memory to reduce memory bandwidth 16K bodies @ 44 FPS x 20 FLOPS / interaction x 16K2 interactions / frame = 240 GFLOP/s GeForce 8800 GTX © NVIDIA Corporation 2008 Particle-based Fluid Simulation Advantages Conservation of mass is trivial Easy to track free surface Only performs computation where necessary Not necessarily constrained to a finite grid Easy to parallelize Disadvantages Hard to extract smooth surface from particles Requires large number of particles for realistic results © NVIDIA Corporation 2008 Particle Fluid Simulation Papers Particle-Based Fluid Simulation for Interactive Applications, M. Müller, 2003 3000 particles, 5fps Particle-based Viscoelastic Fluid Simulation, Clavet et al, 2005 1000 particles, 10fps 20,000 particles, 2 secs / frame © NVIDIA Corporation 2008 CUDA SDK Particles Demo Particles with simple collisions Uses uniform grid based on sorting Uses fast CUDA radix sort Current performance: >100 fps for 65K interacting -
The Growing Importance of Ray Tracing Due to Gpus
NVIDIA Application Acceleration Engines advancing interactive realism & development speed July 2010 NVIDIA Application Acceleration Engines A family of highly optimized software modules, enabling software developers to supercharge applications with high performance capabilities that exploit NVIDIA GPUs. Easy to acquire, license and deploy (most being free) Valuable features and superior performance can be quickly added App’s stay pace with GPU advancements (via API abstraction) NVIDIA Application Acceleration Engines PhysX physics & dynamics engine breathing life into real-time 3D; Apex enabling 3D animators CgFX programmable shading engine enhancing realism across platforms and hardware SceniX scene management engine the basis of a real-time 3D system CompleX scene scaling engine giving a broader/faster view on massive data OptiX ray tracing engine making ray tracing ultra fast to execute and develop iray physically correct, photorealistic renderer, from mental images making photorealism easy to add and produce © 2010 Application Acceleration Engines PhysX • Streamlines the adoption of latest GPU capabilities, physics & dynamics getting cutting-edge features into applications ASAP, CgFX exploiting the full power of larger and multiple GPUs programmable shading • Gaining adoption by key ISVs in major markets: SceniX scene • Oil & Gas Statoil, Open Inventor management • Design Autodesk, Dassault Systems CompleX • Styling Autodesk, Bunkspeed, RTT, ICIDO scene scaling • Digital Content Creation Autodesk OptiX ray tracing • Medical Imaging N.I.H iray photoreal rendering © 2010 Accelerating Application Development App Example: Auto Styling App Example: Seismic Interpretation 1. Establish the Scene 1. Establish the Scene = SceniX = SceniX 2. Maximize interactive 2. Maximize data visualization quality + quad buffered stereo + CgFX + OptiX + volume rendering + ambient occlusion 3. -
Gpus: the Hype, the Reality, and the Future
Uppsala Programming for Multicore Architectures Research Center GPUs: The Hype, The Reality, and The Future David Black-Schaffer Assistant Professor, Department of Informaon Technology Uppsala University David Black-Schaffer Uppsala University / Department of Informaon Technology 25/11/2011 | 2 Today 1. The hype 2. What makes a GPU a GPU? 3. Why are GPUs scaling so well? 4. What are the problems? 5. What’s the Future? David Black-Schaffer Uppsala University / Department of Informaon Technology 25/11/2011 | 3 THE HYPE David Black-Schaffer Uppsala University / Department of Informaon Technology 25/11/2011 | 4 How Good are GPUs? 100x 3x David Black-Schaffer Uppsala University / Department of Informaon Technology 25/11/2011 | 5 Real World SoVware • Press release 10 Nov 2011: – “NVIDIA today announced that four leading applicaons… have added support for mul<ple GPU acceleraon, enabling them to cut simulaon mes from days to hours.” • GROMACS – 2-3x overall – Implicit solvers 10x, PME simulaons 1x • LAMPS – 2-8x for double precision – Up to 15x for mixed • QMCPACK – 3x 2x is AWESOME! Most research claims 5-10%. David Black-Schaffer Uppsala University / Department of Informaon Technology 25/11/2011 | 6 GPUs for Linear Algebra 5 CPUs = 75% of 1 GPU StarPU for MAGMA David Black-Schaffer Uppsala University / Department of Informaon Technology 25/11/2011 | 7 GPUs by the Numbers (Peak and TDP) 5 791 675 4 192 176 3 Intel 32nm vs. 40nm 36% smaller per transistor 2 244 250 3.0 Normalized to Intel 3960X 130 172 51 3.3 2.3 2.4 1 1.5 0.9 0 WaEs GFLOP Bandwidth -
LG Setter Ny Standard for Tablets Med Optimus Pad
14-02-2011 12:02 CET LG setter ny standard for tablets med Optimus Pad LG Optimus Pad ble for første gang vist frem under LGs pressekonferanse på Mobile World Congress 2011. Den nye tableten har en rekke funksjoner og kommer i et format som gjør den lett å holde i hånden, uten at dette går utover skjermstørrelsen. LGs nye tablet måler 8,9 tommer diagonalt, 149,4 mm horisontalt og balanserer håndterbarhet og skjermstørrelse på en effektiv måte. Med et formatforhold på 15:9 og skjermoppløsning på 1280 x 768, vil Optimus Pad også kunne vise innhold i bredformat. - Med LG Optimus Pad lanserer vi en tablet som er fylt med funksjoner og som har et perfekt forhold mellom bærbarhet og skjermstørrelse. Vi tror dette vil sette en ny standard i markedet, sier Erik Andersson, produktsjef for mobiltelefoner i LG Electronics Norden. Et selvskrevet valg for multimediaentusiaster Optimus Pad er den første tableten med innebygd 3D-kamera. Den lar deg filme og ta tredimensjonale bilder som kan spilles av på en 3D-klar TV, via HDMI. Du vil også kunne dele ditt tredimensjonale innhold på You Tube 3D (www.youtube.com/3D). Med innebygd funksjon for videokonferanser, vil Optimus Pad være et nyttig verktøy for bedriftsmarkedet. Samtidig vil tableten også appellere til filmentusiaster som ønsker å spille av innhold i både 3D og full HD (1080p) på TVen. De spillinteresserte vil nok få stor glede av applikasjonen Tegra Zone, som tilbyr et bredt utvalg av titler i spillkonsollkvalitet. Rask, kraftig og fleksibel LG Optimus Pad leveres med Android 3.0 (Honeycomb). -
Przewodnik Ubuntu 14.04 LTS Trusty Tahr
Zespół Ubuntu.pl Przewodnik po Ubuntu 14.04 LTS Trusty Tahr wersja 1.0 16 maja 2014 Spis treści Spis treści Spis treści 1 Wstęp ....................2 4.15 LibreOffice — pakiet biurowy..... 77 1.1 O Ubuntu................2 4.16 Rhythmbox — odtwarzacz muzyki.. 77 1.2 Dlaczego warto zmienić system na 4.17 Totem — odtwarzacz filmów..... 79 Ubuntu?................3 5 Sztuczki z systemem Ubuntu ...... 81 2 Instalacja Ubuntu .............6 5.1 Wybór szybszych repozytoriów.... 81 2.1 Pobieranie obrazu instalatora.....6 5.2 Wyłączenie Global Menu....... 82 2.2 Nagrywanie pobranego obrazu....6 5.3 Minimalizacja aplikacji poprzez 2.3 Przygotowanie do instalacji......9 kliknięcie na jej ikonę w Launcherze. 82 2.4 Uruchomienie instalatora....... 11 5.4 Normalny wygląd pasków przewijania 83 2.5 Graficzny instalator Ubuntu..... 14 5.5 Prywatność............... 83 2.6 Partycjonowanie dysku twardego... 23 5.6 Unity Tweak Tool........... 84 2.7 Zaawansowane partycjonowanie.... 29 5.7 Ubuntu Tweak............. 84 2.8 Instalacja na maszynie wirtualnej.. 34 5.8 Instalacja nowych motywów graficznych 84 2.9 Aktualizacja z poprzedniego wydania 37 5.9 Instalacja zestawu ikon........ 85 2.10 Rozwiązywanie problemów z instalacją 37 5.10 Folder domowy na pulpicie...... 86 3 Pierwsze uruchomienie systemu .... 40 5.11 Steam.................. 86 3.1 Uruchomienie systemu Ubuntu.... 40 5.12 Wyłączenie raportowania błędów... 87 3.2 Ekran logowania............ 41 5.13 Odtwarzanie szyfrowanych płyt DVD 87 3.3 Rzut oka na pulpit Ubuntu...... 42 5.14 Przyspieszanie systemu poprzez 3.4 Instalacja oprogramowania...... 42 lepsze wykorzystanie pamięci..... 87 3.5 Rzeczy do zrobienia po instalacji 5.15 Oczyszczanie systemu........ -
Timeline of the Semiconductor Industry in South Portland
Timeline of the Semiconductor Industry in South Portland Note: Thank you to Kathy DiPhilippo, Executive Director/Curator of the South Portland Historical Society and Judith Borelli, Governmental Relations of Texas Inc. for providing some of the information for this timeline below. Fairchild Semiconductor 1962 Fairchild Semiconductor (a subsidiary of Fairchild Camera and Instrument Corp.) opened in the former Boland's auto building (present day Back in Motion) at 185 Ocean Street in June of 1962. They were there only temporarily, as the Western Avenue building was still being constructed. 1963 Fairchild Semiconductor moves to Western Avenue in February 1963. 1979 Fairchild Camera and Instrument Corp. is acquired/merged with Schlumberger, Ltd. (New York) for $363 million. 1987 Schlumberger, Ltd. sells its Fairchild Semiconductor Corp. subsidiary to National Semiconductor Corp. for $122 million. 1997 National Semiconductor sells the majority ownership interest in Fairchild Semiconductor to an investment group (made up of Fairchild managers, including Kirk Pond, and Citcorp Venture Capital Ltd.) for $550 million. Added Corporate Campus on Running Hill Road. 1999 In an initial public offering in August 1999, Fairchild Semiconductor International, Inc. becomes a publicly traded corporation on the New York Stock Exchange. 2016 Fairchild Semiconductor International, Inc. is acquired by ON Semiconductor for $2.4 billion. National Semiconductor 1987 National Semiconductor acquires Fairchild Semiconductor Corp. from Schlumberger, Ltd. for $122 million. 1995 National Semiconductor breaks ground on new 200mm factory in December 1995. 1996 National Semiconductor announces plans for a $600 million expansion of its facilities in South Portland; construction of a new wafer fabrication plant begins. 1997 Plant construction for 200mm factory completed and production starts. -
Free Max Payne Mobile Download for Android Free Max Payne Mobile Download for Android
free max payne mobile download for android Free max payne mobile download for android. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Cloudflare Ray ID: 669b2c4dea3d84ec • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Max Payne. Max Payne is a shooter video game in which you will have to avenge the death of the main character's family. With Max Payne your entertainment is guaranteed. 1 2 3 4 5 6 7 8 9 10. Few games have managed to revolutionize, even in the slightest, their genre. Max Payne managed it when it was launched, becoming a milestone in the third person shooter genre. The major invention that can be ascribed to Max Payne is the inclusion of short intervals called " Bullet Time " where everything happened in slow motion, copying what we had been seen in Matrix. Nevertheless, the game also innovated in other aspects, especially the storyline that for the first time presented a rather noir environment , with afflicted characters and situations that could only be solved with a shoot out. The story starts with the killing of the main character's wife and daughter, this torments Max, and he searches for the culprits, seeking revenge .