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1999/6 Layout
Virginia Chess Newsletter 1999 - #6 1 The Chesapeake Challenge Cup is a rotating club team trophy that grew out of an informal rivalry between two Maryland clubs a couple years ago. Since Chesapeake then the competition has opened up and the Arlington Chess Club captured the cup from the Fort Meade Chess Armory on October 15, 1999, defeating the 1 1 Challenge Cup erstwhile cup holders 6 ⁄2-5 ⁄2. The format for the Chesapeake Cup is still evolving but in principle the idea is that a defense should occur about once every six months, and any team from the “Chesapeake Bay drainage basin” is eligible to issue a challenge. “Choosing the challenger is a rather informal process,” explained Kurt Eschbach, one of the Chesapeake Cup's founding fathers. “Whoever speaks up first with a credible bid gets to challenge, except that we will give preference to a club that has never played for the Cup over one that has already played.” To further encourage broad participation, the match format calls for each team to field players of varying strength. The basic formula stipulates a 12-board match between teams composed of two Masters (no limit), two Expert, and two each from classes A, B, C & D. The defending team hosts the match and plays White on odd-numbered boards. It is possible that a particular challenge could include additional type boards (juniors, seniors, women, etc) by mutual agreement between the clubs. Clubs interested in coming to Arlington around April, 2000 to try to wrest away the Chesapeake Cup should call Dan Fuson at (703) 532-0192 or write him at 2834 Rosemary Ln, Falls Church VA 22042. -
Opening Moves - Player Facts
DVD Chess Rules Chess puzzles Classic games Extras - Opening moves - Player facts General Rules The aim in the game of chess is to win by trapping your opponent's king. White always moves first and players take turns moving one game piece at a time. Movement is required every turn. Each type of piece has its own method of movement. A piece may be moved to another position or may capture an opponent's piece. This is done by landing on the appropriate square with the moving piece and removing the defending piece from play. With the exception of the knight, a piece may not move over or through any of the other pieces. When the board is set up it should be positioned so that the letters A-H face both players. When setting up, make sure that the white queen is positioned on a light square and the black queen is situated on a dark square. The two armies should be mirror images of one another. Pawn Movement Each player has eight pawns. They are the least powerful piece on the chess board, but may become equal to the most powerful. Pawns always move straight ahead unless they are capturing another piece. Generally pawns move only one square at a time. The exception is the first time a pawn is moved, it may move forward two squares as long as there are no obstructing pieces. A pawn cannot capture a piece directly in front of him but only one at a forward angle. When a pawn captures another piece the pawn takes that piece’s place on the board, and the captured piece is removed from play If a pawn gets all the way across the board to the opponent’s edge, it is promoted. -
Altogether Now in My Decades of Playing Sub-Optimal Chess, I Have
Altogether now In my decades of playing sub-optimal chess, I have been given several pieces of advice about how best to play simultaneous chess. I have faced several grandmasters over the board in simuls and tried to adopt these tips, but with very little success. In fact, no success. One suggestion was to tactically muddy the waters. The theory being if you play a closed positional game the GM (or whoever is giving the simul) will easily overcome you end in the end with their superior technique. On the other hand, although they are, of course, much better than you tactically if they have 20 odd other boards to focus on, effectively playing their moves at a rate akin to blitz, there is a chance they might slip up and give you some winning chances when faced with a messy position. This is fine in theory and may work well for those players stronger then myself who are adept at tactics but my record of my games shows a whopping nil points for me with this approach. In fact, I have found the opposite to be true. I am pleased to report that I have achieved a couple of draws from playing a completely blocked stagnant position. The key here has been to try to make the games last sufficiently long so that in the end then GM kindly offers you a draw in a desperate attempt to get his last bus home. Although loathsome this is when you want as many of those horrible creatures who play on when they are a rook and a bishop down with no compensation (or similar) to keep on playing against the GM. -
UIL Text 111212
UIL Chess Puzzle Solvin g— Fall/Winter District 2016-2017 —Grades 4 and 5 IMPORTANT INSTRUCTIONS: [Test-administrators, please read text in this box aloud.] This is the UIL Chess Puzzle Solving Fall/Winter District Test for grades four and five. There are 20 questions on this test. You have 30 minutes to complete it. All questions are multiple choice. Use the answer sheet to mark your answers. Multiple choice answers pur - posely do not indicate check, checkmate, or e.p. symbols. You will be awarded one point for each correct answer. No deductions will be made for incorrect answers on this test. Finishing early is not rewarded, even to break ties. So use all of your time. Some of the questions may be hard, but all of the puzzles are interesting! Good luck and have fun! If you don’t already know chess notation, reading and referring to the section below on this page will help you. How to read and answer questions on this test Piece Names Each chessman can • To answer the questions on this test, you’ll also be represented need to know how to read chess moves. It’s by a symbol, except for the pawn. simple to do. (Figurine Notation) K King Q • Every square on the board has an “address” Queen R made up of a letter and a number. Rook B Bishop N Knight Pawn a-h (We write the file it’s on.) • To make them easy to read, the questions on this test use the figurine piece symbols on the right, above. -
Chess Openings
Chess Openings PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Tue, 10 Jun 2014 09:50:30 UTC Contents Articles Overview 1 Chess opening 1 e4 Openings 25 King's Pawn Game 25 Open Game 29 Semi-Open Game 32 e4 Openings – King's Knight Openings 36 King's Knight Opening 36 Ruy Lopez 38 Ruy Lopez, Exchange Variation 57 Italian Game 60 Hungarian Defense 63 Two Knights Defense 65 Fried Liver Attack 71 Giuoco Piano 73 Evans Gambit 78 Italian Gambit 82 Irish Gambit 83 Jerome Gambit 85 Blackburne Shilling Gambit 88 Scotch Game 90 Ponziani Opening 96 Inverted Hungarian Opening 102 Konstantinopolsky Opening 104 Three Knights Opening 105 Four Knights Game 107 Halloween Gambit 111 Philidor Defence 115 Elephant Gambit 119 Damiano Defence 122 Greco Defence 125 Gunderam Defense 127 Latvian Gambit 129 Rousseau Gambit 133 Petrov's Defence 136 e4 Openings – Sicilian Defence 140 Sicilian Defence 140 Sicilian Defence, Alapin Variation 159 Sicilian Defence, Dragon Variation 163 Sicilian Defence, Accelerated Dragon 169 Sicilian, Dragon, Yugoslav attack, 9.Bc4 172 Sicilian Defence, Najdorf Variation 175 Sicilian Defence, Scheveningen Variation 181 Chekhover Sicilian 185 Wing Gambit 187 Smith-Morra Gambit 189 e4 Openings – Other variations 192 Bishop's Opening 192 Portuguese Opening 198 King's Gambit 200 Fischer Defense 206 Falkbeer Countergambit 208 Rice Gambit 210 Center Game 212 Danish Gambit 214 Lopez Opening 218 Napoleon Opening 219 Parham Attack 221 Vienna Game 224 Frankenstein-Dracula Variation 228 Alapin's Opening 231 French Defence 232 Caro-Kann Defence 245 Pirc Defence 256 Pirc Defence, Austrian Attack 261 Balogh Defense 263 Scandinavian Defense 265 Nimzowitsch Defence 269 Alekhine's Defence 271 Modern Defense 279 Monkey's Bum 282 Owen's Defence 285 St. -
PNWCC FIDE Open – Olympiad Gold
https://www.pnwchesscenter.org [email protected] Pacific Northwest Chess Center 12020 113th Ave NE #C-200, Kirkland, WA 98034 PNWCC FIDE Open – Olympiad Gold Jan 18-21, 2019 Description A 3-section, USCF and FIDE rated 7-round Swiss tournament with time control of 40/90, SD 30 with 30-second increment from move one, featuring two Chess Olympiad Champion team players from two generations and countries. Featured Players GM Bu, Xiangzhi • World’s currently 27th ranked chess player with FIDE Elo 2726 (“Super GM”) • 2018 43rd Chess Olympia Champion (Team China, Batumi, Georgia) • 2017 Chess World Cup Round 4 (Eliminated World Champion GM Magnus Carlsen in Round 3. Watch video here) • 2015 World Team Chess Champion (Team China, Tsaghkadzor, Armenia) • 6th Youngest Chess Grand Master in human history (13 years, 10 months, 13 days) GM Tarjan, James • 2017 Beat former World Champion GM Vladimir Kramnik in Isle of Man Chess Tournament Round 3. Watch video here • Played for the Team USA at five straight Chess Olympiads from 1974-1982 • 1976 22nd Chess Olympiad Champion (Team USA, Haifa, Israel) • Competed in several US Championships during the 1970s and 1980s with the best results of clear second in 1978 GM Bu, Xiangzhi Bio – Bu was born in Qingdao, a famous seaside city of China in 1985 and started chess training since age 6, inspired by his compatriot GM Xie Jun’s Women’s World Champion victory over GM Maya Chiburdanidze in 1991. A few years later Bu easily won in the Chinese junior championship and went on to achieve success in the international arena: he won 3rd place in the U12 World Youth Championship in 1997 and 1st place in the U14 World Youth Championship in 1998. -
Chess-Training-Guide.Pdf
Q Chess Training Guide K for Teachers and Parents Created by Grandmaster Susan Polgar U.S. Chess Hall of Fame Inductee President and Founder of the Susan Polgar Foundation Director of SPICE (Susan Polgar Institute for Chess Excellence) at Webster University FIDE Senior Chess Trainer 2006 Women’s World Chess Cup Champion Winner of 4 Women’s World Chess Championships The only World Champion in history to win the Triple-Crown (Blitz, Rapid and Classical) 12 Olympic Medals (5 Gold, 4 Silver, 3 Bronze) 3-time US Open Blitz Champion #1 ranked woman player in the United States Ranked #1 in the world at age 15 and in the top 3 for about 25 consecutive years 1st woman in history to qualify for the Men’s World Championship 1st woman in history to earn the Grandmaster title 1st woman in history to coach a Men's Division I team to 7 consecutive Final Four Championships 1st woman in history to coach the #1 ranked Men's Division I team in the nation pnlrqk KQRLNP Get Smart! Play Chess! www.ChessDailyNews.com www.twitter.com/SusanPolgar www.facebook.com/SusanPolgarChess www.instagram.com/SusanPolgarChess www.SusanPolgar.com www.SusanPolgarFoundation.org SPF Chess Training Program for Teachers © Page 1 7/2/2019 Lesson 1 Lesson goals: Excite kids about the fun game of chess Relate the cool history of chess Incorporate chess with education: Learning about India and Persia Incorporate chess with education: Learning about the chess board and its coordinates Who invented chess and why? Talk about India / Persia – connects to Geography Tell the story of “seed”. -
The King's Indian Attack
Neil McDonald The King’s Indian attack move by move www.everymanchess.com About the Author English Grandmaster Neil McDonald has firmly established himself as one of the world's leading chess writers, with many outstanding works to his name. He is also a respected chess coach, who has trained many of the UK's strongest junior players. Also by the author: Break the Rules! Chess Secrets: The Giants of Power Play Chess Secrets: The Giants of Strategy Concise Chess Endings Concise Chess Middlegames Concise Chess Openings Dutch Leningrad French Winawer How to Play against 1 e4 Main Line Caro Kann Modern Defence Play the Dutch Positional Sacrifices Practical Endgame Play Rudolf Spielmann: Master of Invention Starting Out: 1 e4 Starting Out: Queen's Gambit Declined Starting Out: The Dutch Defence Starting Out: The English Starting Out: The Réti The Ruy Lopez: Move by Move Contents About the Author 3 Introduction 5 1 KIA versus the French 7 2 KIA versus the Sicilian 70 3 KIA versus the Caro-Kann 118 4 KIA versus the Reversed King’s Indian Defence 162 5 KIA versus the ...Íf5 System 186 6 KIA versus the ...Íg4 System 240 7 KIA versus the Queen’s Indian 299 8 KIA versus the Dutch (and King’s Indian) 322 Index of Variations 344 Index of Complete Games 350 Introduction The King’s Indian Attack (or KIA) is a flexible opening system that can be employed by White after 1 Ìf3 or against the French, Sicilian, and Caro-Kann if he chooses to begin with 1 e4. -
Chess Openings, 13Th Edition, by Nick Defirmian and Walter Korn
After 1. e4! cuuuuuuuuC {rhb1kgn4} {0p0p0p0p} {wdwdwdwd} {dwdwdwdw} {wdwdPdwd} {dwdwdwdw} {P)P)w)P)} {$NGQIBHR} vllllllllV An Illustrated Directory of 30 King-Pawn Openings Showing Views From Both Sides of the Board The opening lines used in this booklet were adopted from the classic work Modern Chess Openings, 13th Edition, by Nick DeFirmian and Walter Korn. This material may be photocopied for instructional use. Copyright © 1998-2002 Prof. Chester Nuhmentz, Jr. www.professorchess.com CCoonntteennttss This booklet shows the first 20 moves of 30 king-pawn openings. Diagrams are shown for every move. These diagrams are from White’s perspective after moves by White and from Black’s perspective after moves by Black. The openings are grouped into 6 sets. These sets are listed beginning at the bottom of this page. Right after these lists are some ideas for ways you might use these openings in your training. A note to chess coaches: Although the openings in this book give approximately even chances to White and Black, it won’t always look that way to inexperienced players. This can present problems for players who are continuing a game after using the opening moves listed in this booklet. Some players will need assistance to see how certain temporarily disadvantaged positions can be equalized. A good example of where some hints from the coach might come in handy is the sample King’s Gambit Declined (Set F, Game 2). At the end of the listed moves, White is down by a queen and has no immediate opportunity for a recapture. If White doesn’t analyze the board closely and misses the essential move Bb5+, he will have a lost position. -
1 Forward Search, Pattern Recognition and Visualization in Expert Chess: A
CORE Metadata, citation and similar papers at core.ac.uk Provided by Brunel University Research Archive 1 Forward search, pattern recognition and visualization in expert chess: A reply to Chabris and Hearst (2003) Fernand Gobet School of Psychology University of Nottingham Address for correspondence: Fernand Gobet School of Psychology University of Nottingham Nottingham NG7 2RD United Kingdom + 44 (115) 951 5402 (phone) + 44 (115) 951 5324 (fax) [email protected] After September 30 th , 2003: Department of Human Sciences Brunel University Uxbridge Middlesex, UB8 3PH United Kingdom [email protected] 2 Abstract Chabris and Hearst (2003) produce new data on the question of the respective role of pattern recognition and forward search in expert behaviour. They argue that their data show that search is more important than claimed by Chase and Simon (1973). They also note that the role of mental imagery has been neglected in expertise research and propose that theories of expertise should integrate pattern recognition, search, and mental imagery. In this commentary, I show that their results are not clear-cut and can also be taken as supporting the predominant role of pattern recognition. Previous theories such as the chunking theory (Chase & Simon, 1973) and the template theory (Gobet & Simon, 1996a), as well as a computer model (SEARCH; Gobet, 1997) have already integrated mechanisms of pattern recognition, forward search and mental imagery. Methods for addressing the respective roles of pattern recognition and search are proposed. Keywords Decision making, expertise, imagery, pattern recognition, problem solving, search 3 Introduction The respective roles of pattern recognition and search in expert problem solving have been an important topic of research in cognitive science. -
Chess Pieces – Left to Right: King, Rook, Queen, Pawn, Knight and Bishop
CCHHEESSSS by Wikibooks contributors From Wikibooks, the open-content textbooks collection Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Image licenses are listed in the section entitled "Image Credits." Principal authors: WarrenWilkinson (C) · Dysprosia (C) · Darvian (C) · Tm chk (C) · Bill Alexander (C) Cover: Chess pieces – left to right: king, rook, queen, pawn, knight and bishop. Photo taken by Alan Light. The current version of this Wikibook may be found at: http://en.wikibooks.org/wiki/Chess Contents Chapter 01: Playing the Game..............................................................................................................4 Chapter 02: Notating the Game..........................................................................................................14 Chapter 03: Tactics.............................................................................................................................19 Chapter 04: Strategy........................................................................................................................... 26 Chapter 05: Basic Openings............................................................................................................... 36 Chapter 06: -
A Basic Guide to King Pawn Openings (1.E4)
A Basic Guide to King Pawn Openings (1.e4) 1.e4 King pawn openings are generally open games (i.e., a game characterized by many open lines and largely clear of obstructing pawns) that have active play where the players tend to “slug it out.” Why White Played 1.e4: 1. The pawn on e4 controls central square d5 2. The move frees the Queen and Bishop on f1. White’s Basic Goals: 1. Rapid development of pieces. 2. Control the Center. 3. Play d4 when possible 4. Castle quickly 5. Attack enemy King (usually king side) ASAP Black can response in many ways to 1.e4, and his first move indicates Black’s general plan of how he plans on handling White’s basic goals. Black First Move Black’s General Plan Fight (move for move) for center control and development. 1. …e5 Maintain a center pawn (center control) and give up space (piece mobility). 1. …e6 Give up a center pawn (center control) for development. 1. …c6 Meet 2.d4 with cxd4. Black will have central pawn majority (more center 1. …c5 control) and give White a lead in development. Counter-attack. Neutralize the pawn on e4. 1. …d5 1. …d6 1. …Nf6 Let White control the center and Black will attack it from the flank (side) 1. …g6 www.freewebs.com/kensoffice/chess.htm The Italian Game 1.e4 e5 2.Nf3 Nc6 3.Bc4 The Italian Game is one of the oldest recorded chess opening, and the game defining move is 3.Bc4 (the so-called "Italian bishop") in preparation for an early attack on Black’s vulnerable f7 square.