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Manuals Are Best Used As Confetti at Sporting Events, You Should Tasset Still Read the Sections with Names in Bold for Valuable Information About This Game
What Is A LEGEND Adventure Game? In an adventure game from Legend, you become the main character in an evolv ing story that takes place in a world populated with interesting people, places, and things. You see this world through you r main character's eyes, and you play the game by directing his actions. Like a book or a movie, the story unfolds as you travel from location to location, encountering situations which require action on your part. You can think of each of these situations as a puzzle. The key to solving these puzzles will often be creative thinking and clever use of objects you have picked up in your travels. You will get points as you solve puzzles, and your score will help you monitor your progress. Throughout the game the richly textured graphics, prose, sound effects and music will draw you into a spellbinding adventure that could only be brought to you by the master storytellers of Legend Entertainment Company. Legend Entertainment Company 14200 Park Meadow Drive Chantilly, Virginia 22021 703-222-8500 U.S. Customer Support: 1-800-658-8891, 9:00 a.m. - 5:00 p.m. EDT/EST European Customer Support: 081-877-0880 FAX: 703-968-5151 CompuServe E-Mail 76226,2356 24-Hour Hint Line: 1-900-PRO-KLUE (1-900-776-5583) $.75 For the first minute, $.50 for each minute thereafter Hint books are available - call 1-800-658-8891 to order ·. Giovanni's House of Armour "Famous for custom fit" Table Of Contents Name~------~---r Fitting Date_£---?'~------ Introduction..................................................................................................... -
THE ART of Puzzle Game Design
THE ART OF Puzzle Design Scott Kim & Alexey Pajitnov with Bob Bates, Gary Rosenzweig, Michael Wyman March 8, 2000 Game Developers Conference These are presentation slides from an all-day tutorial given at the 2000 Game Developers Conference in San Jose, California (www.gdconf.com). After the conference, the slides will be available at www.scottkim.com. Puzzles Part of many games. Adventure, education, action, web But how do you create them? Puzzles are an important part of many computer games. Cartridge-based action puzzle gamse, CD-ROM puzzle anthologies, adventure game, and educational game all need good puzzles. Good News / Bad News Mental challenge Marketable? Nonviolent Dramatic? Easy to program Hard to invent? Growing market Small market? The good news is that puzzles appeal widely to both males and females of all ages. Although the market is small, it is rapidly expanding, as computers become a mass market commodity and the internet shifts computer games toward familiar, quick, easy-to-learn games. Outline MORNING AFTERNOON What is a puzzle? Guest Speakers Examples Exercise Case studies Question & Design process Answer We’ll start by discussing genres of puzzle games. We’ll study some classic puzzle games, and current projects. We’ll cover the eight steps of the puzzle design process. We’ll hear from guest speakers. Finally we’ll do hands-on projects, with time for question and answer. What is a Puzzle? Five ways of defining puzzle games First, let’s map out the basic genres of puzzle games. Scott Kim 1. Definition of “Puzzle” A puzzle is fun and has a right answer. -
Computer Entertainer / Video Game Update
1 ^\ ComputerEntertainer the newsletter r 5916 Lemona Avenue, Van Nuys, CA 91411 ©February, 1988 Volume 6, Number 1 $3.50 ^. In This Issue... Chip Shortage in Japan Delays LINK Delayed Again New Games ADVENTURE OF '88 Sierra Plans One of the most eagerly awaited games of 1988 is ZELDA II-THE ADVENTURE OF LINK. The New for Nintendo from Acti vision level of anticipation for this game is so great that we've heard some pretty wild stories: a number REVIEWS Include... SNEAK PREVEW OF... of "sightings" of the game in various stores (not true) and various store clerks telling customers that Fighting Golf they've "just sold out and expect more in a week or two" (also not true). The real story is that all ...for Nintendo you adventurers will have to wait a little longer, since the has been re-scheduled for the Renegade game May Karnov to June time period. According to sources at Nintendo and their licensees, there is an "accelerating Jaws PC chip shortage" in Japan which is affecting release dates on new games as well as the re-stocking Karate Kid of existing titles which were cleaned out of many stores by the hungry hordes of consumers who ...for Nintendo Speed Buggy bought Nintendo systems at Christmas. Before we went to press on this issue, we were given delayed ZigZag release dates on a number of new titles for the Nintendo system, and we expect that there will be MISL Superstar Soccer ...for Commodore 64 many more over the next several months. Be sure to check the Availability Update for any changes, Tetris which will be published as we learn of them. -
The Status Line
The Status Line Volume VII Number 1 Formerly The New Zork Times Winter/Spring 1988 Sherlock Holmes - Immortal Legend “You are standing in the spill of a gas The Crown Jewels have been stolen; com’s new “Immortal Legends” series. streetlight outside 221 B Baker Street. The games feature enhanced interaction You have come in response to an urgent You’re the only one who can find them with legendary characters of the past in summons from your old landlady, Mrs. the settings in which they became fa- Hudson. As the fog swirls around you, exposed and the With Holmes by mous. Developed by Bob Bates and you huddle into your coat and shiver in government will fall your side, you use Challenge, Inc., the series combines the predawn chill.” into international your wits, intuition, humor and puzzle-solving into satisfy- Thus begins Sherlock: The Riddle of disgrace. and a myriad of ing adventures that will stay with you the Crown Jewels, which catapults you Only 48 hours clues to solve the long after you turn away from the com- into the fog-bound streets of Victorian remain to solve the riddles and piece puter. The game Sherlock itself is a London. All week long, the city has crime. With Scot- together the mys- comic mystery, and its cast of charac- been bustling with preparations for Her land Yard baffled, tery. From Trafalgar ters includes the Baker Street Irregu- Majesty's Golden Jubilee. Crowds of the Prime Minister Square to Madame lars, Mycroft Holmes, and the always- sightseers and souvenir vendors fill the calls on Sherlock Tussaud’s, from incompetent Inspector Lestrade, about streets. -
Legend Entertainment Catalog
SPELLCASTING PARTY PAK Legend Entertainment Certainly Steve Meretzky's finest set of games — Quest Busters Catalog You are in the hands of a master — Computer Gaming World Three great games - all in one box! Set includes Spellcasting 101: Sorcerers Get All the Girls, Companions ofXanth Spellcasting 201: The Sorcerer's Appliance, Spellcasting 301: "The new interface looks like a graphic adventure in the true SPRING BREAK. ^ sense of the word...however this doesn't begin to tell the story. From the scandalous imagina- — Computer Gaming World tion of Steve Meretzky, these tales of high education and low morals have delighted legions of fans. All three hit games fea- ture the academic adventures of our favorite nerd, Ernie Eaglebeak in a series of deli- cious romps through the magi- cal realm of Peloria. From the bedrooms and barrooms of Sorcerer University (where grading on a curve takes on a whole new meaning) to Spring Break at Fort Naughtytail, Ernie struggles to win the affec- tions of his one true love, Lola Tigerbelly, and along the way experience the (ahem) educa- tional opportunities of college life. To pass this course you'll need to cast ridiculous spells, solve ribald puzzles and interact with gorgeous women. Any questions? We didn't think so. Class dismissed. SPECIAL OFFER: Hint Books 50% off. Set of 3 only $15.00 when ordered together with Based on "Demons Don't Dream," the latest in the wildly Party Pak ($30.00 value!) popular Xanth novels by Piers Anthony, you explore this magical world of mythic wonders and become a player in a game where the stakes are the existence of magic itself. -
Dragon Magazine #197
Issue #197 Vol. XVIII, No. 4 FEATURES September 1993 10 The Ecology of the Giant Scorpion Ruth Cooke Publisher Think invisibility will save you? Think again. James M. Ward 15 Think Bigin Miniature! James M. Ward Editor If a miniature could come to life, Ral Partha would be Roger E. Moore the company to make it. Associate editor Two Years of ORIGINS Awards The editors Dale A. Donovan 18 Is your game one of the best? Two years worth of awards will let you know. Fiction editor Barbara G. Young Perils & Postage Mark R. Kehl 24How to play an AD&D® campaign when each player Editorial assistant Wolfgang H. Baur lives in a different city. Art director By Mail or by Modem? Craig Schaefer Larry W. Smith 30 An AD&D game works just as well by BBS as by USPS (and maybe better). Production staff Tracey Zamagne The Dragons Bestiary Ed Greenwood 34 Its not a petting zoo: four new monsters from the Subscriptions Janet L. Winters FORGOTTEN REALMS® setting. The Known World Grimoire Bruce A. Heard U.S. advertising Cindy Rick 41 The world of Mystara is changing, but how? Turn to page 41 to find out. U.K. correspondent and U.K. advertising Join the Electronic Warriors! James M. Ward Wendy Mottaz 67Whats in the works for computer gamers from the team of SSI and TSR. The MARVEL®-Phile Steven E. Schend 80 Its a dirty world in the streetsbut your heros there to clean it up. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. -
Fantasycoll-Spellbreaker-Map
SPELLBREAKER Just when things seem at their worst, you might find yourself the lucky winner of a fabulous prize in our all-new " Map Your Future" ••••••••• Sweepstakes! GRAND PRIZE: Sweepstakes Instructions Using tl1€ enclosed map . fill in the blanks in the following state ments. Only entry forms with completed statements will be eligi One Million Zorkmids ble . Mail your entry form to : .. Map Your Future " Sweepstakes . to spend however you like! Frobou Magic Magic Equipment Company. Borphee . 1. You 'll need to use your Frobozz Magic Magic Equipment Com- 2 FIRST PRIZES: • pany luminstone to avoid being eaten in the ____ Ga....e . • Live like a king in the castle of your dreams! We'll build to your speci • 2. You might want to sow some Frobozz Magic Magic Equipment • fications - anything you want up to 100,000 zorkmids! • Company magnetic bozberry seeds in the ______ . 3. The carpets sold at the ________ cannot match • • the strength and reliabiility of those offered by the Frobozz Magic • • Magic Equipment Company. • 4. The _______ is the perfect place to show off your • Frobozz Magic Magic Equipment Company flame-resistant alche • • mist's jumpsuit. • • 5. There is _______ like home, unless it is the Frobozz • Magic Magic Equipment Company outlet store in Borphee, open 7 • days a week, dawn to dusk . • • Please Send Me: • • D LUMINSTONE.Frotz spell on the blink? Our luminstone emits a purple glow to • • light your way. Keep it in your pocket for those unexpectedly Dark moments . Zm15 . • • D BOZBERRY SEEDS. Having trouble maintaining a protective circle? Magnetic • • bozbeyry leaves draw evil forces out of your home and into the bozberry root, • whe ~ they are rendered harmless . -
7 Multi-Player Online Role-Playing Games
7 Multi-Player Online Role-Playing Games Mark Chen; Riley Leary; Jon Peterson; David Simkins This chapter describes multiplayer online role-playing games (MORPGs) where players participate through networked connections to collectively build a narrative or experience with a game that persists independent of who is logged in. We discuss two main traditions of these games (see Chapter 8 for an emerging tradition): 1. Multi-User Dungeons (MUDs), and 2. Massively Multiplayer Online Role-Playing Games (MMORPGs). MUDs and MMORPGs generally allow for a “massive” amount of players—sometimes hundreds, thousands, or tens of thousands of players who simultaneously engage in the same game. Most MUDs and MMORPGs feature worlds where players log in at any time to visit, providing players with a persistent world independent of who is logged in. A variety of agents are at play shaping the multiplayer online RPG form. Creators have introduced novel game systems or narratives while dealing with the affordances of what everyone agrees is an RPG, but creators are also constrained by the technologies of their time rather than inherent limitations in RPGs. There also exists a parallel history in non-digital RPGs and computer role-playing games (CRPGs) that influence the online games. Thus the evolution of MORPGs is not channeled through just one tradition. Thankfully, first-hand accounts of the history of the multiplayer online RPG industry (Bartle, 2010) and first-hand accounts of design and management decisions for specific games (e.g. Morningstar & Farmer, 1991; Curtis, 1996; Mulligan & Patrovsky, 2003) exist. One thing these accounts lack is scrutiny from scholars across multiple disciplines, studying specific player phenomena in online gaming, so this chapter complements the historical timeline with notable scholarly research on player behavior and community engagement. -
The Inform Designer's Manual
Cited Works of Interactive Fiction The following bibliography includes only those works cited in the text of this book: it makes no claim to completeness or even balance. An index entry is followed by designer's name, publisher or organisation (if any) and date of first substantial version. The following denote formats: ZM for Z-Machine, L9 for Level 9's A-code, AGT for the Adventure Game Toolkit run-time, TADS for TADS run-time and SA for Scott Adams's format. Games in each of these formats can be played on most modern computers. Scott Adams, ``Quill''-written and Cambridge University games can all be mechanically translated to Inform and then recompiled as ZM. The symbol marks that the game can be downloaded from ftp.gmd.de, though for early games} sometimes only in source code format. Sa1 and Sa2 indicate that a playable demonstration can be found on Infocom's first or second sampler game, each of which is . Most Infocom games are widely available in remarkably inexpensive packages} marketed by Activision. The `Zork' trilogy has often been freely downloadable from Activision web sites to promote the ``Infocom'' brand, as has `Zork: The Undiscovered Underground'. `Abenteuer', 264. German translation of `Advent' by Toni Arnold (1998). ZM } `Acheton', 3, 113 ex8, 348, 353, 399. David Seal, Jonathan Thackray with Jonathan Partington, Cambridge University and later Acornsoft, Topologika (1978--9). `Advent', 2, 47, 48, 62, 75, 86, 95, 99, 102, 105, 113 ex8, 114, 121, 124, 126, 142, 146, 147, 151, 159, 159, 179, 220, 221, 243, 264, 312 ex125, 344, 370, 377, 385, 386, 390, 393, 394, 396, 398, 403, 404, 509 an125. -
Anarchists Cookbook V2000
ANARCHY COOKBOOK VERSION 2000 Table of Contents 1.Counterfeiting Money 58.Generic Bomb 2.Credit Card Fraud 59.Green Box Plans 3.Making Plastic Explosives 60.Portable Grenade Launcher 4.Picking Master Locks 61.Basic Hacking Tutorial I 5.The Arts of Lockpicking I 62.Basic Hacking Tutorial II 6.The Arts of Lockpicking II 63.Hacking DEC's 7.Solidox Bombs 64.Harmless Bombs 8.High Tech Revenge: The Beigebox 65.Breaking into Houses 9.COý Bombs 66.Hypnotism 10.Thermite II Bombs 67.Remote Informer Issue #1 11.Touch Explosives 68.Jackpotting ATM Machines 12.Letter Bombs 69.Jug Bomb 13.Paint Bombs 70.Fun at K-Mart 14.Ways to send a car to HELL 71.Mace Substitute 15.Do you hate school? 72.How to Grow Marijuana 16.Phone related vandalism 73.Match Head Bomb 17.Highway police radar jamming 74.Terrorizing McDonalds 18.Smoke Bombs 75."Mentor's" Last Words 19.Mail Box Bombs 76.The Myth of the 2600hz Detector 20.Hot-wiring cars 77.Blue Box Plans 21.Napalm 78.Napalm II 22.Fertilizer Bomb 79.Nitroglycerin Recipe 23.Tennis Ball Bomb 80.Operation: Fuckup 24.Diskette Bombs 81.Stealing Calls from Payphones 25.Unlisted Phone Numbers 82.Pool Fun 26.Fuses 83.Free Postage 27.How to make Potassium Nitrate 84.Unstable Explosives 28.Exploding Light bulbs 85.Weird Drugs 29.Under water igniters 86.The Art of Carding 30.Home-brew blast cannon 87.Recognizing Credit Cards 31.Chemical Equivalency List 88.How to Get a New Identity 32.Phone Taps 89.Remote Informer Issue #2 33.Landmines 90.Remote Informer Issue #3 34.A different Molitov Cocktail 91.Remote Informer Issue #4 35.Phone -
Andy, Charles, Datten, Ddoe, Doron, Gaenq Harry
Thls GditiottpublbtEd in tte tJX h 2tr5 by wir.d B€f6, an irprint of lc.ir BooL! Ltd, IfE O{d Driry, &@f Rd4lrtriplow, Crlrbridge SCE7RG crull wiz.rdoi.mboo&r co.ut www.konbookaco-uL,/wiz.d Sold ln the LrK Eulope,South Aftica and tuia by Fab€rand Fab.r Ltd.,3 Que6 Eu.E, toldon wClN 3AU or tlEir a8€nb Distrlh||€d ln d|e t K EI|Iope,Soudr Af,ica and Asia by Tothc Warlocksof klirnrnjaro: TBSLtt., PmdnSDbElbutidl Cs|t€, ColdleslE Roa4 Andy, FradnSGr€e! Colche8terCO7 7Dw Charles,Datten, Ddoe, Doron, Gaenq Harry,|fi, Iohn,Kclly, Thi! €dtdon publlrhed in Aurtsalia in 2005by Mark, Roger,Sean dnd Torry. A.I€n {nd Unwin Pty.Ltd., PO Box E500, Specialmourrtain, specitl guys, 83Aletlnd€i SeEt Crows N€lt l.lsw z)65 sptial nefiorig Drlributed in C'nlda by PqEsin Boof6 C.dirda $ Etlintdr ArErs Ed, gdte Zn, T.r.nro, Ontrrio M{P 2YJ ISBN I E{O{66[jZ I Texl (opydtht @21(b hn Uvtttstul€ IUurtr.tionr copydtht @2m5 Martln Md<enna TIl! autllor and afiirt ha!€ arG€rt€dtl€ir Erorallighb. No patl of dJr book duy b€ rcproducedin any tud! or by any trEaftt, wtlfiout prior FEdssior in wrtdng tEr A'e Publi6hs. ],}P€retthg by Handr tttGet Prind and bound in th€ tJK by Cox rnd WFnan Ltd., Reading CONTENTS FIGHTING MONSTERS 7 ADVENTURE SHEET BACKGROUND 16 EYE OF THE DRAGON FIGHTING MONSTERS Before embarking on your adventure, you must fust deternine your olam skengths and weaknesses. Use dice to determine your irritial sKrLL, STAMINA and LUCK scones.On lra8es 14-a5tEreis a AdtEntare Sheelwhich you may use to !€cord the details of an advmture. -
Legend Entertainment Cata
NEW ADVENTURES based on Frederik Pohl's Hugo and Nebula award-winning Heechee Saga. These Legend Entertainment best-selling games feature deep space adventure, incredi ble alien encounters and astounding new worlds. Cata log Special Offer - both Gateway games for one low price! Available on High Density 3 l/2" disks only. GWSET $69.95 Companions of Xanth (available October, 1993) Frederik Pohl's GATEWAY "The new interface looks like a graphic adventure in the true sense of the word ... however this doesn't begin to tell the story." Vastly superior graphics - Strategy Plus - Computer Gaming World Gateway drops you into a very believable world and makes it easy and fun to spend weeks exploring it- Science Fiction Age ""'1'!111!1-• Get rich quick or die! You strap yourself into an alien starship whose destination was pro grammed 500,00 years ago by a race called the Heechee. At jour ney's end you may discover a motherlode of technology that will make you rich. More likely you will die. You discover the terrible secret behind the van ished Heechee civilization and enter a desperate battle against an ancient race called the Assassins. The dramatic conclusion takes place in a cyber- space reality drawn from the nightmares of your own sub conscious! FREE Hint Book Included! _---1:;uwu---~·i,~it11 3 lb" or High Density 51/a" - Hardd=is,._k_~---=-~ required. VGA, Super VGA, EGA: 640K RAM required. CGA, MCGA, TGA: FREE high res black/white disk available on request. 512 RAM required. GW $39.95 GATEWAY II: HOMEWORLD Spectacular 256-color animated sequences created with state-of the-art 3-D tools! The year is 2112.