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0 Legendary Marvel Campaign: A New Menace - Chapter 2: Dark City Designed and Outlined by One More Game Written & Edited by Bageltop Games ​ http://www.onemoregame.ch/ tinyurl.com/bageltop ​ ​ ​

Discuss the campaign at the Bageltop Games discord: https://discord.gg/4mXzMWH ​

You MUST play Chapter 1 of A New Menace before you play Chapter 2. Click here to play Chapter 1!

RULES NOTE: The Dark City expansion is required for this chapter!

This campaign is intended to be played with 2 players (or 2 handed ). Each choice you make will affect future events in the campaign. Follow page number instructions to avoid being spoiled. Don’t read ahead! ​

You will have a team of 6 heroes maximum. If during the campaign you are instructed to, or ​ ​ have the option to add any more heroes to your team, you may need to remove a hero to ​ avoid going over the 6 maximum. ​

In Chapter 2, when asked to pick a hero for your team, you may only add heroes from the following sets:

● Core ● Dark City

When it’s time to play a game, after the campaign instructs you which heroes are required for that game, add heroes from your team until you have a total of 5 heroes in the hero deck, unless the scheme specifies otherwise.

Make sure to have a sheet of paper or text document nearby to write important information, such as your current team of heroes, your wins and losses, and anything else the campaign asks you to keep track of. This information will affect future steps of your campaign, so don’t forget to record them! The campaign will notify you of these things as ​ events marked in bold.

Continue on to page 1.

1

Sometimes you will be asked to make conditional actions. You only take these actions if you meet the criteria. The format will look like this: ------IF you have on your team, start the MCU. ------In this example, if you had Iron Man on your team at the time you read the prompt, ​ ​ immediately take the resulting action (start the MCU). However, if you didn’t have Iron Man ​ ​ on your team, you would ignore this text and not take the resulting action (start the MCU).

NOTE: If the prompt tells you to do something (i.e., add a villain group to the villain deck), ​ ​ ​ you must do that action immediately. However, if the prompt tells you that you may do ​ ​ ​ something, you have the option to take the action, or not take the action.

Sometimes, the conditional actions provide multiple options if you don’t meet certain requirements. The format will look like this: ------IF you have Iron Man on your team, start the MCU.

IF not: IF you have on your team, you may start the DCEU. ​ ​ ------In this example, if you had Iron Man on your team, you would be required to take the ​ ​ corresponding action immediately (start the MCU). However, if you didn’t have Iron Man on ​ ​ your team, not only would you not take the action at all (start the MCU), but then you would move to the next IF prompt in the . Some boxes will include several prompts, so make ​ ​ sure to go down the chain of prompts if you need to!

Then, if you had Batman on your team, you may choose whether or not to take the ​ ​ corresponding action (start the DCEU). Pay special attention to if and when an instruction says may! ​

That’s it! Enjoy the campaign!

- One More Game & Bageltop Games

Continue on to page 2.

2

*Make sure you have your notes and current team from the end of Chapter 1!*

Chapter 2: Dark City

Months have passed since the events of the . While New Yorkers have begun to move on, the world stands still for no one. Your newfound clout among the top S.H.I.E.L.D. brass has you privy to a plethora of ongoing international operations dealing with the looming threat of superpowered foes. Civil unrest in Russia due to an unknown superpowered enemy is one example of this, and S.H.I.E.L.D. has sent Black Widow back to her home country for some covert investigation. Don’t worry though, they’ve also arranged for a temporary replacement.

------IF Black Widow is on your team, remove her from your team, and add the first hero from this list not already on your team:

Deadpool, Nick , Spider-Man, , , ------Write down: “Black Widow is overseas”. Until this is crossed out, you can not add Black Widow to your team. ------

Continue on to page 3.

3

------IF was not destroyed: ​ ​ ​

In the wake and confusion of the Secret Invasion, a new gang has been carrying out a series of ruthless attacks on rival gangs. Since then, they have been steadily gaining territory, and consequently their criminal activity has drastically increased. As some police are suspected ​ ​ of taking bribes to look the other way, a small group of vigilantes has been working tirelessly to try and stave off the gang’s spread. You suspect that if you aid these vigilantes, they may be of some future use to you. You may go to Hell’s Kitchen. ​ ​ ​ ------A new up-and-coming agent informed you she overheard a grizzled, seemingly insane man on the street rambling about someone named coming from the future to kill all mutants, and that he needed to gather X-. This is New York, a crazed man rambling on the street is nothing new, you tell her. Then she tells you that as she walked away, she saw a bright flash of light, turned around, and he was gone. She couldn’t find him anywhere in the city after that. Also, she could have sworn his left eye was… glowing? You scold her for burying the lead. This could be serious. You may go look for X-Force. ​ ​ ​ ------As you begin planning your mission logistics, without warning, you hear a voice call out to you. You look to see who it is, then you realize: you’re completely isolated. Everyone else has gone home. You then realize the voice is coming from inside your own head, yet the voice is not your own. The voice introduces himself as , and claims to be a contacting you telepathically. Could he have anything to do with the mutant rights activist Charles Xavier? He tells you that a grave danger is on the horizon, as the very first mutant has awoken from a thousand-year sleep and plans to conquer the planet for himself, ending human and mutantkind as we know it. That can’t be good. You may go meet the ​ ​ ​ professor. ------

If you plan your travel schedule perfectly, you have the time and resources to take on all three missions. If you indeed choose to overachieve, you must start locally.

If you choose to aid the vigilantes in Hell’s Kitchen (if New York was not destroyed), with plans to look for X-Force and/or meet the professor afterward, continue on to page 4.

If you choose to only seek X-Force and meet the professor afterward, go to page 26.

If you choose to head directly to the professor and commit all your resources to his request, go to page 42.

4

Mission 3A: Hell’s Kitchen

Write down, “Went to Hell’s Kitchen”. ​ ​ ​

Upon arrival, things look already deep in chaos. Through the heavy smoke, you see a building almost completely engulfed in flames. You can make out the sound of children screaming for help towards the top floor, at which time you notice a green-and-yellow-clad costumed man scaling the building by punching his glowing fist into the cement and pulling himself upward. Catching your eye at the base of the building, you see a man carrying a bright fuel canister fleeing the scene, chased by two odd-looking characters. One is dressed head-to-toe in what appears to be a costume, horns and all. The second is a heavily-armed and heavily-muscled man in all black, except for the white skull pattern displayed on his chest. You really wish you could be in two places at once.

If you choose to help save the children, continue on to page 5.

If you choose to help apprehend the man fleeing the scene, go to page 7.

5

You convince yourself you’ll find that man later: there are children’s lives at immediate risk. You climb the first floor of the fire exit, teeth bared through the extreme heat, when suddenly the man scaling the building shouts down to you. “I’ve got the children, just don’t let him get away!” and gestures towards the fleeing man with the gas canister. He’s just one guy, you think to yourself. Can he really save all those kids himself? But… the arsonist hasn’t gotten far. You still have time to catch up with him and take him down.

If you choose to ignore the costumed man’s request and save the children, go to page 6.

If you choose to comply with the costumed man’s request and go after the arsonist, go to page 7.

6

You scold yourself for even considering not doing everything you could to save the children. Ignoring the costumed man’s request, you continue to ascend the fire escape. You successfully help him rescue every single one of the children trapped in that building before the NYFD manages to put out the fire. Although the arsonist gets away, the costumed man commends you for your efforts, and after a short discussion on discipline and spirituality, he agrees to join up with you.

You may add to your team. Write down “Children saved”. ​ ​

Go to page 10.

7

You take off in the direction of the three men. After about 30 seconds, you find them. Well, two of them anyway. The man in black is holding a gun to the arsonist’s head, and you swear the instant before he pulls the trigger, the man in red comes out of nowhere and knocks the man in black to the ground. In the confusion, the arsonist bolts towards an abandoned truck about a few feet away from you, giving you just enough time to pull out your weapon and yell, “Freeze!”. He sees the firearm and his hands dart above his head in surrender. This scumbag tried to burn children alive. Is he really worth saving?

If you turn the man into the authorities, continue on to page 8.

If you take matters into your own hands, go to page 9.

8

Despite your deep disgust towards the arsonist, you mutter to him about how he’ll get his day in trial, and you’ll be turning him into the local authorities. From behind you, the man in red replies, “You’ve made the right choice.” You spin around to face him and ask who he is. “You can call me .” You start to introduce yourself with the intention of asking him to join your team, but he cuts you off. “I know who you are, and yes, I will join your team… as long as I don't have to work with him.” He gestures towards the man in black with the white skull painting on his chest, who mutters, “Your pity will be your downfall...” and storms off into the night.

You may add Daredevil to your team. Write down, “Law-abiding citizen”. ​ ​

Go to page 10.

9

This man is sick. You know you’re a S.H.I.E.L.D. agent, sworn to uphold the law, but a man that burns innocent children does not deserve mercy. You pull the trigger. The arsonist’s lifeless body falls to the ground. The man in red turns away in disgust, jumps up a nearby fire exit, and disappears into the night. The man in black, however, approaches. “You made the right choice. Men like that don’t change.” He refers to himself as “The ”. You explain that you’re recruiting aid for a few missions, and that you could use a man who’s not afraid to pull the trigger in a crisis. “Fine, I’ll join you, but don’t expect me to play by the rules, capisce?”

You may add to your team. Write down, “Spirit of vengeance”. ​ ​

Continue on to page 10.

10

When speaking to your new ally regarding Hell’s Kitchen’s various lowlifes, he mentions hearing rumors of innocent victims found in the sewers drained of their blood, pale as a sheet, with dual puncture wounds on their necks. He believes it’s related to the recent gang activity, but you can’t ignore the obvious implications… No, that’s ridiculous. Vampires aren’t real… right?

If you choose to go hunting, continue on to page 11.

If you choose to ignore the rumors, go to page 12.

11

There must be more to these attacks. You doubt gangs have the resources to drain their victims’ blood, and why even would they? Lowering yourself into the vast sewer system under the streets of New York, the stench is overpowering. You look around the passageways until you can stand the smell no longer. Just as you reach the exit ladder, you hear the loud swish of a sword, a thud, and a splash. You whirl around to see a sword-wielding sunglasses-wearing man in a long black trench coat, and in the murky waters at his feet… a pale, lifeless man with two sharp, distinct fangs where his incisors should be. The man confirms your suspicions: vampires are real. You agree to help him eradicate them, and in turn, he offers his assistance in your missions.

You may add to your team. Write down, “Vampires in New York”. ​ ​

Continue on to page 12. ​

12

Still a bit shaken from your last encounter, you continue collecting bits of citizen intel here and there, and you think you’ve pinpointed the mastermind behind this rise in gang activity: Wilson Fisk, aka. The . It’s time to take him and his criminal enterprise down.

------IF Daredevil is on your team: ​ ​

You can’t see most of Daredevil’s face, but his broiling anger is hard to miss. He must have history with Kingpin. He cautions you that Fisk has near unlimited funds and will stop at nothing to protect his assets and operation, and implies the need for muscle. He slinks away for a moment, only to return with a raventressed woman with a sai in each hand.

Add to your team. ------IF Daredevil is not on your team, but you have at least one other hero ​ ​ on your team:

As you get close to where you believe Fisk’s headquarters to be, a striking woman wielding a pair of sai is scoping out the building. You could have sworn you saw the man in red for a moment, but he’s gone at first glance. As you approach, she puts up her guard. You explain your intentions here and she insists on going after Fisk, whether you aid her or not. Looks like you don’t have a choice.

Add Elektra to your team. ------IF you have no Marvel Knights heroes on your team: ​ ​

As you get close to where you believe Fisk’s headquarters to be, a striking woman wielding a pair of sai is scoping out the building. She looks your way and scoffs at your team. She must only trust those she’s used to working with. She looks like a woman on a mission, ready to kill. It may be easier to work alongside her than compete with her…

You may add Elektra to your team. ​ ​ ------

Continue on to page 13.

13

GAME SETUP

Mastermind: Kingpin ​ Scheme: Organized Crime Wave ​ Villains: Streets of New York, ​ Henchmen: Goons ​

Choose heroes from your team for the hero deck until you reach 5 different hero names.

BEGIN!

After the game, continue on to page 14.

14

S.H.I.E.L.D. DEBRIEF

------IF Kingpin was defeated: ​ ​

You and your team fought your way up the building, defeating Fisk’s goons along the way. Unfortunately, just as you reached the penthouse suite, you hear word that Fisk has fled by helicopter. Of course he had an escape plan. At least the crime wave ravaging the streets of New York has ended, and its citizens have you to thank.

Write down, “New York crime wave halted”. ------IF Kingpin was not defeated: ​ ​

Your team fought floor after floor of criminals and thugs, but you were unable to make it to the top floor of the building and had no choice but to flee. Fisk’s goons just have too much . No doubt Fisk will spread his forces to undisclosed locations throughout the city now, and the crime wave will only get worse.

Write down, “New York crime wave ongoing”. ------

Your efforts at Fisk Tower did not go unnoticed by the various vigilantes spread throughout the city, and some of them have sought you out to offer a deal of mutual assistance.

You may add any one Marvel Knights hero, except Rider, to your team. ​ ​

Other vigilantes have some useful rumors on Kingpin’s plans post-tower assault. Turns out the crime wave was just a front for his real scheme: acquiring a supply of radioactive plutonium. Doesn’t seem like The Kingpin’s .O. Can you be sure these street-level heroes have the facts right? But also, they do? You don’t even want to think about what he plans to do with such a deadly substance.

If you choose to follow the rumors and try to stop Kingpin, continue on to page 15.

If you choose to ignore the rumors, go to page 17.

15

After doing a little digging, lo and behold, Kingpin is indeed planning to steal a government stockpile of plutonium, likely to use it for a weapon of incomprehensible magnitude. You cannot let that happen.

GAME SETUP

Mastermind: Kingpin ​ Scheme: Steal the Weaponized Plutonium ​ Villains: Streets of New York, Radiation ​ Henchmen: Maggia Goons ​

------IF vampires are in New York, add Underworld to the villain deck.

IF not: IF you are a law-abiding citizen, add Emissaries of Evil to the villain deck.

IF not: Add to the villain deck. ------

Choose heroes from your team for the hero deck until you reach 5 different hero names.

BEGIN!

If you defeated Kingpin (won the game), continue on to page 16.

If you did not defeat Kingpin (lost the game or ended in a draw), go to page 17.

16

S.H.I.E.L.D. DEBRIEF

You breathe a sigh of relief. The plutonium has been recovered and The Kingpin is in your custody. The world may still be full of existential threats, but this is one less threat to lose sleep over.

Write down, “Kingpin denuclearized”.

You may add any one Marvel Knights hero, except , to your team. ​ ​

Go to page 20.

17

S.H.I.E.L.D. DEBRIEF

The unthinkable has happened- Kingpin has escaped with the weaponized plutonium. You consider your resignation, before snapping yourself out of it. Fisk is out there, with dangerous radioactive material. You need to be ready for his next move.

Write down, “Kingpin goes nuclear”.

You may add any one Marvel Knights hero, except Ghost Rider, to your team.

Not long after Kingpin’s escape, you receive a distress call from the S.H.I.E.L.D. . Dear God, this was Fisk’s target all along. Your friends, co-workers, and hundreds of others are on that aircraft...

GAME SETUP

Mastermind: Kingpin ​ Scheme: Detonate the Helicarrier ​ Villains: Radiation ​ Henchmen: Maggia Goons ​

------IF the children were saved, add Hydra to the villain deck.

IF not: Add Marauders to the villain deck. ------Put all 6 heroes from your team into the hero deck.

BEGIN!

If you defeated Kingpin (won the game), continue on to page 18.

If you did not defeat Kingpin (lost the game or ended in a draw), go to page 19.

18

S.H.I.E.L.D. DEBRIEF

Talk about cutting it close. After evading your capture twice, Wilson Fisk is finally in custody, and not a moment too soon. The helicarrier lands safely at S.H.I.E.L.D. headquarters with zero casualties. The commend you on your victory.

Write down, “Helicarrier saved”.

You may add any two Avengers heroes to your team. ​ ​

Go to page 20.

19

S.H.I.E.L.D. DEBRIEF

You watch in as the helicarrier containing so many you know and love explodes over the Atlantic. Your Avengers teammates are immediately summoned for search and rescue. You are inconsolable.

Write down, “Helicarrier Destroyed”.

Swap an Avengers hero on your team for any Marvel Knights hero, except for Ghost Rider.

Continue on to page 20.

20

------IF you are a “Spirit of vengeance”, the New York crime wave is ongoing, or the helicarrier was destroyed:

Your conflicting emotions must be getting the better of you, because you could have sworn you saw a motorcyclist approaching you at breakneck , head completely engulfed in flames. You rub your eyes and yep, he's still there. Unfortunately you aren't seeing things. He to a halt right in front of you, and demands you take him to the souls who must face judgement. You’re in no state to argue with this entity.

Add Ghost Rider to your team. ------IF you don’t have any Marvel Knights heroes on your team or if the children were saved:

You’ve spent just enough time in the streets of New York to know you’ve done all you can do here. You find that you don’t really care for Hell’s Kitchen all too much. Besides, you’ve got some other leads to follow up on.

Go to page 24. ------IF you have any Marvel Knights heroes on your team or if the children weren’t saved:

Almost at the exact moment you’re contemplating what could have made the streets of New York so… dare you say, evil, you get your answer. Bursting forth in the sky comes a portal of flame and soot, the smell of brimstone wafting down every alleyway. What’s more, out of the portal climbs… the devil? This thing looks like the devil anyway, at least how he was described to you as a child. In a voice that chills you to the bone, he claims responsibility for the criminal insanity of the past several hours in order to weaken the populace for his plan to transform them into demons for him to rule. There’s one thing he didn’t consider, though. You and your team still have plenty of fight left in you.

You may add any one Marvel Knights hero, except Ghost Rider, to your team.

Continue on to page 21.

21

GAME SETUP

Mastermind: ​ Scheme: Transform Citizens into Demons ​ Villains: Underworld ​

------IF infiltrated society, add Skrulls to the villain deck. IF not:

IF the New York crime wave is ongoing, add Streets of New York to the villain deck. IF not:

Add to the villain deck. ------IF Dr. Doom replaced leaders with killbots, add to the villain deck. IF not:

IF robbed the banks, add Sentinels to the villain deck. IF not:

Add Mutates to the villain deck. ------If Ghost Rider is on your team, add him to the hero deck. ------

Choose additional heroes from your team for the hero deck until you reach 5 different hero names.

BEGIN!

If you defeated Mephisto (won the game), continue on to page 22.

If you did not defeat Mephisto (lost the game or ended in a draw), go to page 23.

22

Somehow, the incredible team of heroes you’ve pulled together have held off an evil you never even knew existed. One of them tells you Mephisto was weakened as soon as he stepped foot off of his home world, but still had plenty of power to carry out his horrid plans. As he flees through his fiery portal, the transformed citizens morph back to normal form. You’ve helped save many lives, and that’s something you make a mental note to remember when the going gets tough again.

Write down, “No demons on Earth”.

Go to page 24.

23

As Mephisto transforms your fellow citizens all around you into horrible demons, the fight becomes more and more difficult until you can hold them off no longer. Only the quick thinking of your team prevented you yourself from becoming one. Mephisto laughs maniacally, makes one last declaration of doom, and disappears through his portal. While it seems he cannot exist in this world for long, his newly created demons don’t seem to have that problem, as they take off in all directions. You shudder at the thought of the horrors humanity is about to face.

Write down, “Demons walk the Earth”.

------IF Ghost Rider is on your team:

As the newly-created demons head off in all directions, Ghost Rider tosses his chain around his shoulder, and hops on his motorcycle. “Countless souls, denied the rest of the afterlife. The destruction of their unholy bodies will be their internal vengeance.” Head ablaze, he rides off into the night.

Replace Ghost Rider with another Marvel Knights hero. ------

Continue on to page 24.

24

Epilogue:

------IF the helicarrier was destroyed:

The nuclear assault The Kingpin launched against S.H.I.E.L.D’s helicarrier was a pure act of evil. You mourn your friends and colleagues who died in the attack. You swear that you will avenge them, no matter the cost. Fisk is still free, but you know you are bound to cross paths with him again- and this time, he won’t get away so easily.

IF not: IF Kingpin went nuclear:

Thanks to your quick intervention, you prevented Kingpin’s attack on the helicarrier. Unfortunately for you, you know you will face a long investigation to let the S.H.I.E.L.D. brass know how you let The Kingpin get his hands on nuclear weapons. You frown at the thought of the endless hearings which await you in the near future. For the moment, you better concentrate on getting some serious wins…

IF not: IF the children were saved AND/OR you are a law-abiding citizen:

Kingpin has been captured. He has been convicted for domestic terrorism and recieved a lifetime prison sentence. Your superiors are happy with you, and while you know that means you may have just earned yourself many more difficult assignments from now on, you feel a ​ ​ sense of in your success.

IF not: IF you are a spirit of vengeance:

The justice system, the S.H.I.E.L.D. chain of command… they can’t be trusted. Kingpin is ​ just too powerful and connected, he probably had the judges in his pocket. You had to do what you did, you had to end it. It was the only way. The begging, pleading face of the fat bastard as he hopelessly begged for undeserved mercy will live in your mind forever, but it’s a small price to pay for true justice. ------

Continue on to page 25.

25

Now that that’s over with, you remind yourself of your other leads. You still have time to investigate X-Force before meeting the Professor, or you can head right to the Professor instead.

If you choose to seek X-Force and meet the professor afterward, go to page 27.

If you choose to head directly to the professor and commit all your remaining resources to his request, go to page 41.

26

After travelling outside of the city and by using some good old-fashioned detective work, you manage to get a rough idea of where the man with the glowing eye is located. But before you can investigate, you receive some devastating news regarding events that unfolded back in New York.

Write down, “New York crime wave ongoing”.

Write down, “Kingpin went nuclear”.

Write down, “Helicarrier destroyed”.

Write down, “Demons walk the Earth”.

Continue on to page 27.

27

Mission 3B: X-Force

You finally manage to locate the man your agent told you about. He introduces himself as . After you agree to enter his hideout, alone, he tells you he has come here to stop a great evil named Stryfe. He goes on, and you’re not quite sure how much of this to believe… He explains that Stryfe is his clone, and his telepathic and telekinetic powers are way stronger than his own because he isn’t affected by the techo-organic virus. “The what?” you think to yourself. This is just all too much. As you are about to turn and walk away, Cable uncovers his left arm, revealing that it’s made of metal… but the tissue seems to be alive at the same time. Maybe this guy isn’t full of it after all...

Cable informs you that he’s been scouting some potential recruits who may be effective in ​ ​ helping take down Stryfe. As a special agent, you agree to help evaluate these recruits and weed out any potential bad actors.

Add Cable to your team.

The first recruit is a woman named . Before she’ll agree to join you, she challenges you to a game. She is holding a white chess pawn in one hand and a black poker chip in the other. “Pick your poison”, she taunts.

------IF you choose the chess pawn:

It’s been a while since you’ve played chess. It’s the oddest thing though… instead of placing her pieces on her turn, she tosses them in the air… and each time they land, they not only land perfectly right-side-up, but also on the perfectly strategic square. She gets you into checkmate in only a handful of turns. ------IF you choose the poker chip:

Poker is your game, but Domino always seems to have a hand that just barely beats yours. What’s more, she never falls for your bluffs and always calls. You lose all your chips in just a few rounds. ------

“Thanks for the fun.” she says sing-songingly. She agrees to join up with you and Cable.

You may add Domino to your team. ​ ​

Continue on to page 28.

28

The next recruit is a mutant called . His body seems to be made of the same living metal as Cable’s arm. You ask if he is infected with the techno-organic virus as well. Colossus lets out a hearty laugh, while you swear the corner of Cable’s mouth upturned just for a moment. “To get you in shape for mission, Tovarisch”, he says as he hands you a brochure with nutrition and workout tips. “Wait, I met one of your agents in motherland once, da? A woman as fierce as she was beautiful…”

------IF Black Widow is overseas, you may add Colossus to your team. ​ ​ ​ ​ ​ ​

IF not, IF you do 5 push-ups, 5 sit-ups, and put your soda away, you may add Colossus to ​ ​ your team.

IF not, Colossus shakes his head in disappointment and walks away. ------

The third recruit is a renowned engineer, inventor, weapons master, and mustachioed man, .

------IF you have any heroes on your team with a technology class (black) card, you may ​ add Forge to your team.

IF not, Determine the next number in this series: 3, 2, 5, 7, 12… (Pick a number BEFORE you go on to the next page.) ------

Continue on to page 29.

29

IF you picked 19, you may add Forge to your team. ​ ​

IF not: Forge states he feels his talents may be better served elsewhere, mutters something about repairing a government something-or-other, and walks off. ------IF is on your team:

Wolverine pipes up and says this Cable guy smells familiar… in a good way. He expresses interest in taking charge in the search for Stryfe.

You may replace Wolverine (X-Men) with Wolverine (X-Force). ​ ​ ------IF Wolverine is not on your team:

Cable’s final suggestion is a Canadian mutant, Wolverine, and says he has already summoned him. Right on que, Wolverine arrives. He gives the side-eye to your other recruits.

IF is on your team:

“Oh no. If you think I’m workin’ with that maniac again, do yourself a favor and get your brain scanned, bub.” Wolverine walks off.

IF Deadpool is not on your team: You may add Wolverine (X-Force) to your team, or swap another X-Force hero (not ​ ​ Cable) on your team with Wolverine (X-Force). ------IF Cable is the only X-force hero on your team:

You tell Cable you don’t trust any of these supposed recruits, or him either for that matter, and you think this whole mission may be a waste of your time. Cable grumbles as you make your way to the exit.

Swap Cable with any hero from the Core set. Go to page 34. ​ ------

Continue on to page 30.

30

Now that your team is complete, Cable explains that Stryfe’s plan involves capturing one of Cable’s ancestors, thereby erasing his entire existence. Wait, Cable is from the future? That explains the arm, but this is all too much to follow. Cable presses a button on his belt, and suddenly you find you and your team have teleported to a desolate cityscape, centered upon which is a grinning man in a very odd costume… and he’s holding an infant? And what are these undulating metal monstrosities? This can’t be good, yet with the ridiculousness of the situation, you can’t help but get the feeling like you’re being taken for a fool.

If you choose to believe him and fight Stryfe, go to page 31.

If you choose to walk away and move on with your other mission, go to page 34.

31

GAME SETUP

Mastermind: Stryfe ​ Scheme: Capture Baby Hope ​ Villains: MLF (Mutant Liberation Front) ​ Henchmen:

------IF Dr. Doom replaced leaders with killbots, add Masters of Evil to the villain deck. IF not:

IF Magneto robbed the banks, add Brotherhood to the villain deck. IF not:

IF invasion ongoing, add Skrulls to the villain deck IF not:

Add Radiation to the villain deck. ------

Choose heroes from your team for the hero deck until you reach 5 different hero names.

BEGIN!

If you defeated Stryfe (won the game), continue on to page 32.

If you did not defeat Stryfe (lost the game or ended in a draw), go to page 33.

32

S.H.I.E.L.D. DEBRIEF

Somehow you manage to grab the baby from Stryfe’s henchmen and bring it to safety. Though Stryfe took some serious hits from your team, he quickly recovers as if the fight you just concluded never happened. He laughs at you. “Hahaha, well, you’re tougher than you look. I won’t go so easy on you next time.” Next time?

“And you, Cable,” he continues. “You know very well what I am about to do. You also know ​ you can do nothing to prevent it!” Cable shouts, “If you so much as even LOOK at a mutant the wrong way I’ll…” Stryfe interrupts, “All YOU will do is them die! I am the and my song will restore humankind to its true and rightful form!” then disappears in a blindingly bright flash of light. All eyes turn to Cable for an explanation. Despite your insistence, Cable tells you there’s no time to explain, and leads you to where he believes Stryfe to be headed.

Write down: “Baby saved”.

You may add up to two X-Force heroes to your team. ​ ​

Go to page 35.

33

S.H.I.E.L.D. DEBRIEF

You watch in horror as your team lay defeated and Stryfe takes the baby. He laughs maniacally before disappearing in a blinding flash of light. Your eyes pan over to Cable, who suddenly doesn’t look too well.

Continue on to page 34.

34

All of a sudden, Cable looks… well… off? You watch in horror as Cable fades into nothingness, and soon it’s hard to remember his name or what he looks like. Your memories of him have completely disappeared, it's as if you never met. Wait, what were you supposed to be doing again? Oh right, that Stryfe guy. You attempt to seek him out.

Remove Cable from your team and replace him with another X-Force hero. If no X-Force heroes are available, add the first hero possible from this list: Deadpool, Spider-Man, .

Write down, “Cable Erased from Existence”. Until this is crossed out, you can no longer recruit Cable.

Write down, “Baby captured”.

Continue on to page 35.

35

When you finally catch up to Stryfe, he appears to be making a public spectacle in a city square, and has captured several of Earth’s mightiest heroes, some of which have fought alongside you. Some are restrained and others appear to be under his control. It is all too clear that he is about to execute them all.

GAME SETUP

Mastermind: Stryfe ​ Scheme: X-Cutioner’s Song ​ Villains: MLF (Mutant Liberation Front) ​

------IF you went to Hell’s Kitchen, add any Marvel Knights hero not on your team to the villain deck.

IF not: IF Captain America is on your team, add him to the hero deck. Add any Avengers hero (except Black Widow) not on your team to the villain deck.

IF not: IF is on your team, replace her with any other X-Men hero from the Core set. Then, add any X-Men hero not on your team to the villain deck. If none are available for either, add the first available hero from this list: Deadpool, Nick Fury, Spider-Man.

IF not: IF you have one or fewer X-Force heroes on your team, add any X-Force hero not on your team to the villain deck.

IF not: Add the first available hero from this list to the villain deck: Nick Fury, Spider-Man, Deadpool, Hawkeye, Gambit, Iron Man ------

Continue on to page 36.

36

------IF the baby was saved, add Marauders to the villain deck. During the game, write down how many Marauders escape with bystanders.

IF not: Add Brotherhood to the villain deck. ------IF Elektra is on your team. add Hand Ninjas to the villain deck.

IF not: IF Magneto robbed the banks, add Sentinels to the villain deck.

IF not: If Dr. Doom replaced leaders with killbots, add to the villain deck.

IF not: IF the Helicarrier was destroyed, add Phalanx to the villain deck.

IF not: IF the New York crime wave is ongoing, add Maggia Goons to the villain deck.

IF not: Add Savage Land Mutates to the villain deck. ------

Choose heroes from your team for the hero deck until you reach 5 different hero names.

BEGIN!

At the end of the game, write down how many non-gray hero cards ended up in the escape pile.

Continue on to page 37.

37

------IF Marauders were in the villain deck, and at least one Marauder escaped with a bystander, cross out “Baby saved” and write down, “Baby captured”. Then, if Cable is on your team:

All of a sudden, Cable looks… well… off? You watch in horror as Cable fades into nothingness, and soon it’s hard to remember his name or what he looks like. Your memories of him have completely disappeared, it's as if you never met.

Remove Cable from your team and replace him with another X-Force hero. If no X-Force heroes are available, add the first hero possible from this list: Deadpool, Spider-Man, Nick Fury.

Write down, “Cable Erased from Existence”. Until this is crossed out, you can no longer recruit Cable. ------

If you did not defeat Stryfe (lost the game or ended in a draw), go to page 38.

If you defeated Stryfe (won the game), go to page 39.

38

S.H.I.E.L.D. DEBRIEF

The stakes couldn’t have been higher, and yet you ultimately failed in your rescue mission. The consequences are dire: Stryfe carried out a mass execution of his superpowered hostages. Truly a horrific day for the forces of good.

Write down, “X-Cutioner’s Song ”.

------IF you went to Hell’s Kitchen: Replace all the X-Men and X-Force heroes on your team with any Marvel Knights heroes (except Ghost Rider).

IF not: Replace all the X-Men and X-Force heroes on your team with any non X-Men heroes from the Core set.

You’ve been bested by Stryfe and are stricken with guilt for failing in your mission. As if he could hear your thoughts, Professor X contacts you telepathically again, reassures you that there still may be some good you can do, and once again requests that you meet him as soon as possible. ------Go to page 43.

39

S.H.I.E.L.D. DEBRIEF

When the settles, Stryfe is down for the count. Thank goodness. You check on the status of the heroes he had been holding hostage…

------IF you have 5 or more non-gray heroes in the escape pile:

You were sloppy. Despite your victory over Stryfe, only one of his hostages was left alive. You thought you could have saved many more lives than that.

Pick an X-Men or X-Force hero on your team. The next time you are instructed to remove that hero from your team, you may ignore the instruction and keep them. ​ ​

Go back to page 38. ------IF you have 4 or more non-gray heroes in the escape pile:

You were sloppy. Despite your victory over Stryfe, only two of his hostages were left alive. You thought you could have saved at least a few more lives than that.

Pick two X-Men or X-Force heroes on your team. The next time you are instructed to remove those heroes from your team, you may ignore the instruction and keep them. ​ ​

Go back to page 38. ------IF you have 3 or fewer non-gray heroes in the escape pile:

Luckily, you and your team acted quickly, and were able to minimize the amount of Stryfe could do. Once again, you’ve proven yourself a worthy ally for heroes everywhere, and they are more likely to team up with you.

Write down, “X-Cutioner’s Song prevented”.

You may add as many X-Men and/or X-Force heroes to your team as you like ​ ​ (remember, without going over 6 heroes total). However, you cannot have both Wolverine (X-Men) and Wolverine (X-Force) on your team at the same time. ------

Continue on to page 40.

40

Epilogue:

------IF the baby was saved:

Two mutants, and , greet you with tears of joy as you return their child to them, completely unharmed. Cable also seems extremely emotional- well, as emotional as Cable can get, anyway. The fact that we rescued the infant is wonderful news, but why is he so invested? Maybe that techno-organic virus has spread to his brain... ------IF the baby was not saved:

You find two mutants, Cyclops and Jean Grey, standing over the site of the battle with tears in their eyes. You have felt utterly destroyed since you told them you couldn’t save their infant child. Strange thoughts pass through your mind as you grieve with them, including an image of a man you’ve never seen before, with a metal arm and a glowing eye. You shake it off: you probably just hit your head too hard on something during the battle. ------

Go to page 43. ​

41

You leave Hell’s Kitchen and head upstate. You find you know exactly where you’re going, despite having never been to this area before. Just what has this Professor X done to you? About 20 minutes in, you get another S.H.I.E.L.D. transmission about destructive mutant activity. Of course it’s mutant activity. Something must have transpired while you were out here heading north.

Write down, “Baby captured”.

Write down, “Cable erased from existence”.

Write down, “X-Cutioner’s Song massacre”.

Go to page 43. ​

42

Professor X’s words must have had quite the effect on you, you think to yourself. But you’re beyond intrigued; this could lead to a ton of brownie points at HQ if it pans out. As you travel upstate, you find you know exactly where you’re going, despite having never been to this area before. Just what has this Professor X done to you? A couple times along the way, you receive some rather unfortunate S.H.I.E.L.D. transmissions on the status of events you left behind. You try to get it out of your mind. It couldn’t be helped, you tell yourself. to the mission. You push your emotions down and continue on your way.

Write down, “New York crime wave ongoing”.

Write down, “Kingpin went nuclear”.

Write down, “Helicarrier destroyed”.

Write down, “Demons walk the Earth”.

Write down, “Baby captured”.

Write down, “Cable erased from existence”.

Write down, “X-Cutioner’s Song massacre”.

Continue on to page 43. ​

43

Mission 3C:

After travelling for what felt like hours, navigating the twists and turns perfectly despite never taking these roads before in your life, you arrive at a decadent old mansion, surrounded by broad-trunked trees and covered in ivy. You enter the building cautiously, yet curious. What did the professor mean by, “The original mutant”?

As you enter, you are greeted by a bald man sitting in a wheelchair. You recognize him as the mutant rights activist Charles Xavier, which confirms your suspicions. Xavier is indeed the same Professor X who initially contacted you.

You may add Professor X to your team.

He explains that normally he would keep his identity secret, but desperate times call for desperate measures. An ancient mutant, En Sabah Nur, put to a seemingly eternal slumber a thousand years ago has awakened. He now takes the name Apocalypse, and his ultimate goal is world domination. Not only does he want to rule mutantkind, he would see all homo sapiens eradicated as well. Xavier warns that Apocalypse will not waste any time and could launch his first assault at any moment.

In order to have any chance of success in defeating Apocalypse, he explains, we will need more than just your leadership and strength of the local heroes, but that of some other powerful mutant allies. Unfortunately, Xavier had already sent them to Los Angeles where they’re currently on a mission to track down and defeat the conniving Mr. Sinister. “What’s with these names?” you think to yourself, and Xavier responds, only this time you hear the words inside your own head.

“Sinister plans to unleash a chain of earthquakes across the west coast to prepare for Apocalypse’s arrival. If you are willing to aid my students, be warned: Not only is Sinister cunning, requiring calculated covert operations, but the sheer force of his earthquake ​ ​ generators can only be stopped by strength, so prepare accordingly.” ​ ​ ​

Continue on to page 44. ​

44

------IF Cable is on your team:

Cable speaks up. “If we’re dealing with earthquakes, I know of someone who may be useful. ​ ​ He’s from several decades in the future, and one ravaged by natural disasters at that.” Did… did he say from the future? That may explain a few things about Cable...

You may add to your team. Write down, “Bishop from the future”. ​ ​ ------IF not: IF Professor X is on your team:

“A mutant with the ability to absorb large amounts of energy could prove useful in this endeavor,” says the Professor. “Perhaps I could utilize to…” and he trails off as he makes his way into the mansion. What in the world is a Cerebro?

You may add Bishop to your team. Write down, “Bishop from the present”. ​ ​ ------IF not: IF Deadpool is on your team:

Deadpool snaps his fingers way too close to your ear. “I know whatcha mean, Mr. Clean! Got a merc buddy of mine, STRONG AS AND TOUGH AS MOOSE. Or is it squirrel? Wow, Rocky start, no bull. Wink’ll find em! Wink’s what I call my left hand. You don’t want to know what I call my right. Or when I call ’er. Especially at 12, 4, 9, and 11PM. What were we talking about?” You your sanity in keeping this guy around for so long. ​

You may add Bishop to your team. Write down, “Bishop the mercenary”. ​ ​ ------IF not: IF Nick Fury is on your team:

“We recently locked up a tough guy at S.H.I.E.L.D. who might be of assistance in this particular predicament. Dude can absorb energy. Should work on earthquakes, right? Don’t worry, I’ll keep him on a... tight leash.”

You may add Bishop to your team. Write down, “Bishop the prisoner”. ​ ​ ------

Continue on to page 45.

45

The professor tells you to make yourself at home as he prepares your transportation to the West Coast. You begin to explore the hallways and corridors of the mansion, perusing the paintings lining the walls. You think you recognize a few of the likenesses.

As you explore, you notice that one of the rooms you walk past feels about 40 degrees colder than the rest of the mansion. You can’t help but peek inside. Sitting at a desk, pencil in hand, hunched over a piece of paper is a young man with blonde hair. He turns to face you. “Hey, what’s the lowest possible temperature in Kelvin?”

Choose a number, then continue on to page 46.

46

------IF your answer was 0:

“Hey thanks!” He scribbles the answer on his paper. “Figured you know that kind of stuff. Professor Xavier wants us to know our abilities inside and out, and that includes math for some reason. Hey, who are you anyway?” you may add to your team. ​ ​ ------IF not:

“Nah, that doesn’t sound right. Sorry, gotta keep working on this. Shut the door, will you? ------

The professor should have transportation ready by now. You start to head back towards the entry hall when suddenly, literally out of nowhere, you hear “BAMF!” and in a burst of smelly purple fog, a furry blue… thing appears directly in front of you, knocking you off balance. It looks shocked and reaches out a gloved… hand? Claw?

Decide whether or not to grab his hand, then continue on to page 47.

47

------IF you grab his hand:

The moment you grab his hand, you see the same purple cloud and hear the same “BAMF!” sound you heard when it appeared, and before you know what’s going on you’re back in the entrance hall of the mansion. “Mein Gott! My sincerest apologies. That hallway is usually empty… who might you be?” You exchange introductions and he offers to join your mission. you may add to your team. ​ ​ ------IF you don’t grab his hand:

You don’t know what the heck that thing is, but you’re certainly not touching it. You fall to the ground and look up at the creature, now perched atop a doorframe. You seem to have offended it. “And lead us not into , but deliver us from evil. Auf Wiedersehen.” One ​ more “BAMF!”, a burst of smoke, and it’s gone. ------

You receive a telepathic communication from Xavier: Your transportation is almost ready.

If Iceman is on your team, continue on to page 48.

If Iceman is not on your team, go to page 51.

48

Bobby, a.k.a. Iceman, taps you on the shoulder with an -cold finger. “Excuse me? I… need to confess something. I’d love to help you out, but… well, one of the reasons I’m at Xavier’s academy is to learn to control my power. As it is currently… when I’m around super-strong guys, you know, like The , my mutant powers try to them, and… it gets really hard to hold back. I could end up freezing up my own team. So, if you’re bringing along anyone like that, I’m probably gonna hurt the team more than I help. But if that’s not the case, I can totally hold my own!

If you choose to remove Iceman from your team, continue on to page 49.

If you choose to remove all other heroes with green/strength cards from your team, go to page 50.

49

You tell Iceman how important brute strength is likely going to be on the next mission, and you apologize for asking him to step down from the team. He appears a little disappointed, yet understanding. You promise to come look him up for future missions once this is all over. ------Remove Iceman from your team.

IF the X-Cutioner’s Song was prevented, add one X-Force hero to your team.

IF not: IF you visited Hell’s Kitchen, add one Marvel Knights hero (except Ghost Rider) to your team.

IF not: Add one hero from the Core set to your team. ------

Go to page 51.

50

You figure that Iceman’s powers could be extremely useful. If your plate tectonics knowledge is correct, couldn’t a powerful enough blast of ice even be enough to stop an earthquake if utilized in the correct fault line? You figure you can forgo the brute strength on this one. Plus, it’ll make the kid happy. ------Remove all heroes from your team that have any green/strength cards. ​ ​

IF the X-Cutioner’s Song was prevented, and you visited Hell’s kitchen, you may add ​ ​ any combination of X-Force, Marvel Knights, and Core set heroes to your team without green/strength cards until your team has at least 5 heroes. ​ ​

IF not: IF the X-Cutioner’s Song was prevented, you may add any combination of X-Force ​ ​ and Core set heroes without green/strength cards to your team until your team has at ​ ​ least 5 heroes.

IF not: IF you visited Hell’s Kitchen, you may add any combination of Marvel Knights and ​ ​ Core set heroes without green/strength cards to your team until your team has at ​ ​ least 5 heroes.

IF not: You may add any Core set heroes without green/strength cards to your team until ​ ​ ​ ​ your team is full. ------

Go to page 51.

51

Professor Xavier telepathically informs you that the , the X-Men’s aircraft, is ready. You and your team board the aircraft and head West, prepared to engage with Mr. Sinister. Touching down in Los Angeles, after a flight much shorter than you expected, you feel the earth begin to shake. Xavier telepathically lets you know his team is already fighting Sinister’s forces. He’s aware of your presence, but your mission is to stop the generators before they get warmed up. Once they do, the entire West Coast is as good as rubble.

GAME SETUP

Mastermind: Mr. Sinister ​ Scheme: Massive Earthquake Generator ​ Villains: Marauders ​

------IF Bishop is from the future, add Mutant Liberation Front to the villain deck.

IF not: IF Bishop is from the present, add Brotherhood to the villain deck.

IF not: IF Bishop is a mercenary, add Streets of New York to the villain deck.

IF not: IF Bishop is a prisoner, add Hydra to the villain deck.

IF not: IF vampires are in New York or demons walk the Earth, add Underworld to the villain deck.

IF not: IF Spider-Man is on your team, add Spider-Foes to the villain deck.

IF not: IF Kingpin went nuclear, add Radiation to the villain deck.

IF not: IF the helicarrier was destroyed, add Masters of Evil to the villain deck.

IF not: IF the Skrulls infiltrated society, add Skrulls to the villain deck.

IF not: Add Four Horsemen to the villain deck. ------Continue on to page 52.

52

------IF the X-Cutioner’s song massacre occurred, add Phalanx to the villain deck.

IF not: IF the New York Crime Wave is ongoing, add Maggia Goons to the villain deck.

IF not: IF Magneto robbed the banks, add Sentinels to the villain deck.

IF not: IF Dr. Doom replaced leaders with killbots, add Doombots to the villain deck.

IF not: Add Hand Ninjas to the villain deck. ------IF Bishop is on your team, add him to the hero deck. ------

Choose heroes from your team for the hero deck until you reach 5 different hero names.

BEGIN!

If you defeated Mr. Sinister (won the game), continue on to page 53.

If you did not defeat Mr. Sinister but evil did not win (ended in a draw), go to page 54.

If you did not defeat Mr. Sinister and evil won (lost the game), go to page 55.

53

S.H.I.E.L.D. DEBRIEF

With one final blow, aided by Xavier’s advance team and guided by his directions, you destroy the final generator, and Mr. Sinister along with it. Your team worked in perfect synchrony and exceeded all expectations. Now there’s nothing to stop you from taking on Apocalypse.

Write down, “U.S. West Coast saved”.

Write down, “Mr. Sinister defeated”.

You may add two heroes total to your team, including any X-Men hero from the Core ​ ​ set, Bishop, Nightcrawler, and/or Iceman.

Go to page 56.

54

S.H.I.E.L.D. DEBRIEF

It took everything you had, and while you and your team managed to stop all the generators, you weren’t able to defeat Mr. Sinister. A bittersweet victory, but you’re thankful. The West Coast is intact. However, with Sinister’s escape, already on his way to aid Apocalypse no doubt, bringing the fight to En Sabah Nur just got that much more deadly.

Write down, “U.S. West Coast saved”.

Go to page 56.

55

S.H.I.E.L.D. DEBRIEF

If only you had arrived at the mansion sooner. If only you brought a different team of heroes. If only you hadn’t let Sinister get away. These are just some of the regrets racing through your head as reality sets in: The entire West Coast of the has been reduced to rubble. You don’t even want to think about the tens of millions of people, from Seattle to San Diego, trapped in the destruction. You don’t need to be a mutant to know that morale has hit rock bottom: not where you want it to be as you prepare to face Apocalypse.

Write down, “U.S. West Coast destroyed”.

Remove one of your non-Core set heroes and replace it with a hero from the Core set.

Continue on to page 56.

56

Still exhausted from your efforts in Los Angeles, you hop back aboard the Blackbird jet toward Egypt, where Apocalypse’s base of operations is located. Xavier cautioned you and your team to come prepared: Apocalypse has engineered his own bio-synthetic mutant minions, perverting their established mutant powers into something… unholy. You wonder if you’re in over your head. ------IF Black Widow is not overseas, go to page 59. ------IF Black Widow is overseas: ​ ​

En route to Egypt, you receive reports that Black Widow has betrayed the United States, and joined a Russain terrorist organisation called “Angel Wings” with an American mutant expat. Shortly after the report, you receive a message. It’s from Natasha (Black Widow) asking for a rendezvous, but she can’t explain why.

Cross out “Black Widow is overseas”. ------

If you don’t trust Black Widow, go to page 57.

If you trust Black Widow, go to page 58.

57

You know she’s a S.H.I.E.L.D. agent, but this is all too suspicious. It’s a bit too convenient for her to contact you AFTER the West Coast, at the exact moment you’re flying towards the Eastern Hemisphere. And why would the S.H.I.E.L.D. intelligence reports lie? No, none of this adds up. Better avoid all contact for now.

Write down, “Black Widow: suspected traitor”. Until this is crossed out, you can not recruit Black Widow.

Go to page 59. ​

58

The S.H.I.E.L.D. intelligence reports must be wrong. You know Natasha, she defected from the KGB to come work for S.H.I.E.L.D. years ago. The last thing she’d do is join anti-American forces again. You agree to meet up with Natasha on the way to Egypt. She is accompanied by a winged mutant your X-men associates seem to be familiar with. You fill them in on your mission to stop Apocalypse.

You may add Black Widow and/or Angel to your team. ​ ​

Write down “Black Widow returned from Overseas”.

Continue on to page 59. ​

59

You touch down in Egypt, and Jean Grey is waiting for you. She’s been psychically monitoring Apocalypse’s operations, and commends your perfect timing, as he is about to send his minions, the Four Horsemen, around the world to spread suffering and begin his global domination. There is no time to lose, all of humanity is at stake. You can’t afford to lose this one, or there will be nothing left. Your team is humanity’s last stand.

------IF Wolverine (X-Men or X-Force) or Cyclops are on your team, add Jean Grey to your team (replacing neither Wolverine nor Cyclops). ------

GAME SETUP

Mastermind: Apocalypse ​ Scheme: Save Humanity ​ Villains: Four Horsemen ​

------IF Skrulls infiltrated society, add Skrulls to the villain deck.

IF not: IF the helicarrier was destroyed, add Hydra to the villain deck.

IF not: IF Spider-Man is on your team, add Spider-Foes to the villain deck.

IF not: IF Kingpin went nuclear, add Radiation to the villain deck.

IF not: IF vampires are in New York or demons walk the Earth, add Underworld to the villain deck.

IF not: Add Masters of Evil to the villain deck. ------

Continue on to page 60.

60

------IF Elektra is on your team, add her to the hero deck, and add Hand Ninjas to the villain deck.

IF not: IF the X-Cutioner’s Song Massacre occurred, add Phalanx to the villain deck.

IF not: IF Dr. Doom replaced leaders with killbots, add Doombots to the villain deck.

IF not: IF the New York crime wave is ongoing, add Maggia Goons to the villain deck.

IF not: IF Magneto robbed the banks, add Sentinels to the villain deck.

IF not: Add Savage Land Mutates to the villain deck.

Choose heroes from your team for the hero deck until you reach 5 different hero names.

BEGIN!

If you did not defeat Apocalypse (lost the game and ended in a draw), go to page 61.

If you defeated Apocalypse (won the game), go to page 62.

61

On all sides, you see devastation. Heroes covered in hives and boils. Heroes on the ground in tatters after powerful explosions launched them off buildings. Dessicated heroes, shriveled up to barely skin and bones. The Four have completely decimated your superpowered team, and now, commanded by Apocalypse, depart to repeat these events all around the world. The end of all of humanity is upon us. As you drift out of consciousness, your mind races with the choices you’ve made in the last twenty-four hours. What if… what if I had done things differently? Your goes dark.

...Wha...what’s that? Surrounded by complete darkness, you can see a figure towering above you, draped in blue. Wait, not complete darkness. What’s that in the distance… is that… Earth?!

A voice booms. “Harrison. Your work is not over. You still contain the potential to destroy Apocalypse. Events… flow in patterns; occur based on the choices we make. Regretfully, the destruction you witnessed cannot be wholly undone, the effects of which have the potential to flow into your reality… Yet, you wish for a different outcome. Will you make the right choices to guide you there?” Before you can even attempt a response, your vision fades again, leaving you with one final thought: Choices? Did I make… the right ones?

IF you haven’t already done so, write down, “Apocalypse ‘saved humanity’ ”.

------IF the X-Cutioner’s Song was prevented, you may add any two heroes from either the ​ ​ Core set or Dark City to your team.

IF not: You may add any two non-X-Men or X-Force heroes from either the Core set or Dark ​ ​ City to your team. ------

You wake up in an aircraft. This… this is the Blackbird. The heroes… they’re alive. I’ve been sent back. You’ve gotten a second chance, and you’ll be damned if you waste it.

Go back to page 59.

62

As your team lands the final blow on Apocalypse, the Horsemen shift out of their monstrous forms and fall to the ground, ending their crusade of once and for all. Professor Xavier’s voice echoes through your head. “I can no longer sense En Sabah Nur’s brainwave patterns. It is finished.” Your team nods approvingly. Against all odds, you’ve defeated the oldest mutant in the universe and saved humanity. Not bad for a lowly S.H.I.E.L.D. agent. ​

Write down, "Apocalypse Defeated".

Continue on to page 63.

63

Epilogue: ------IF the X-Cutioner’s song was prevented, you may add any four heroes from either the ​ ​ Core set or Dark City to your team.

IF not: You may add any four non X-Men or X-Force heroes from either the Core set or Dark ​ ​ City to your team. ------Upon your return to S.H.I.E.L.D. HQ, you are given a hero’s welcome. Against all odds, and despite any mistakes you may have made in the past, you conquered the worst evil humanity has ever faced. The least they could give you is a raise and a promotion, right? ------IF Black Widow is on your team:

At HQ, Natasha thanks you for trusting and vouching for her. She is back in the good graces of S.H.I.E.L.D. and is departing for a special mission in South America within the hour.

Write down, “Black Widow is overseas”.

Remove Black Widow from your team, and replace her with the first hero on this list not already on your team: Deadpool, Nick Fury, Spider-Man, Gambit, Hawkeye, Captain America ------IF Iceman is on your team:

Bobby (Iceman) informs you that he’ll be returning to Xavier’s mansion. He’s been unable to effectively control his power since he left, and Xavier has offered to train him in honing his powerful sub-zero abilities. You can’t force the kid to stay, and who knows? Maybe he’ll become an even more powerful ally in the future after some more training under his belt.

Write down, “Iceman is in training”. Until this is crossed out, you can not add Iceman to your team.

Remove Iceman from your team, and replace him with any other X-Men hero from the Core set or Dark City. ------Congratulations, you have completed Chapter 2! Stay tuned for Chapter 3: The !

How did your playthrough go? Let us know in the campaign chats at the Bageltop Games discord: https://discord.gg/4mXzMWH ​