Legendary Marvel Campaign: a New Menace
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0 Legendary Marvel Campaign: A New Menace - Chapter 2: Dark City Designed and Outlined by One More Game Written & Edited by Bageltop Games http://www.onemoregame.ch/ tinyurl.com/bageltop Discuss the campaign at the Bageltop Games discord: https://discord.gg/4mXzMWH You MUST play Chapter 1 of A New Menace before you play Chapter 2. Click here to play Chapter 1! RULES NOTE: The Dark City expansion is required for this chapter! This campaign is intended to be played with 2 players (or 2 handed solo). Each choice you make will affect future events in the campaign. Follow page number instructions to avoid being spoiled. Don’t read ahead! You will have a team of 6 heroes maximum. If during the campaign you are instructed to, or have the option to add any more heroes to your team, you may need to remove a hero to avoid going over the 6 maximum. In Chapter 2, when asked to pick a hero for your team, you may only add heroes from the following sets: ● Core ● Dark City When it’s time to play a game, after the campaign instructs you which heroes are required for that game, add heroes from your team until you have a total of 5 heroes in the hero deck, unless the scheme specifies otherwise. Make sure to have a sheet of paper or text document nearby to write down important information, such as your current team of heroes, your wins and losses, and anything else the campaign asks you to keep track of. This information will affect future steps of your campaign, so don’t forget to record them! The campaign will notify you of these things as events marked in bold. Continue on to page 1. 1 Sometimes you will be asked to make conditional actions. You only take these actions if you meet the criteria. The format will look like this: --------------------------------------------------------------------------------------------------------------------------- IF you have Iron Man on your team, start the MCU. --------------------------------------------------------------------------------------------------------------------------- In this example, if you had Iron Man on your team at the time you read the prompt, immediately take the resulting action (start the MCU). However, if you didn’t have Iron Man on your team, you would ignore this text and not take the resulting action (start the MCU). NOTE: If the prompt tells you to do something (i.e., add a villain group to the villain deck), you must do that action immediately. However, if the prompt tells you that you may do something, you have the option to take the action, or not take the action. Sometimes, the conditional actions provide multiple options if you don’t meet certain requirements. The format will look like this: --------------------------------------------------------------------------------------------------------------------------- IF you have Iron Man on your team, start the MCU. IF not: IF you have Batman on your team, you may start the DCEU. --------------------------------------------------------------------------------------------------------------------------- In this example, if you had Iron Man on your team, you would be required to take the corresponding action immediately (start the MCU). However, if you didn’t have Iron Man on your team, not only would you not take the action at all (start the MCU), but then you would move to the next IF prompt in the box. Some boxes will include several prompts, so make sure to go down the chain of prompts if you need to! Then, if you had Batman on your team, you may choose whether or not to take the corresponding action (start the DCEU). Pay special attention to if and when an instruction says may! That’s it! Enjoy the campaign! - One More Game & Bageltop Games Continue on to page 2. 2 *Make sure you have your notes and current team from the end of Chapter 1!* Chapter 2: Dark City Months have passed since the events of the Secret Invasion. While New Yorkers have begun to move on, the world stands still for no one. Your newfound clout among the top S.H.I.E.L.D. brass has you privy to a plethora of ongoing international operations dealing with the looming threat of superpowered foes. Civil unrest in Russia due to an unknown superpowered enemy is one example of this, and S.H.I.E.L.D. has sent Black Widow back to her home country for some covert investigation. Don’t worry though, they’ve also arranged for a temporary replacement. --------------------------------------------------------------------------------------------------------------------------- IF Black Widow is on your team, remove her from your team, and add the first hero from this list not already on your team: Deadpool, Nick Fury, Spider-Man, Gambit, Hawkeye, Captain America --------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------- Write down: “Black Widow is overseas”. Until this is crossed out, you can not add Black Widow to your team. --------------------------------------------------------------------------------------------------------------------------- Continue on to page 3. 3 --------------------------------------------------------------------------------------------------------------------------- IF New York was not destroyed: In the wake and confusion of the Secret Invasion, a new gang has been carrying out a series of ruthless attacks on rival gangs. Since then, they have been steadily gaining territory, and consequently their criminal activity has drastically increased. As some police are suspected of taking bribes to look the other way, a small group of vigilantes has been working tirelessly to try and stave off the gang’s spread. You suspect that if you aid these vigilantes, they may be of some future use to you. You may go to Hell’s Kitchen. --------------------------------------------------------------------------------------------------------------------------- A new up-and-coming agent informed you she overheard a grizzled, seemingly insane man on the street rambling about someone named Stryfe coming from the future to kill all mutants, and that he needed to gather X-Force. This is New York, a crazed man rambling on the street is nothing new, you tell her. Then she tells you that as she walked away, she saw a bright flash of light, turned around, and he was gone. She couldn’t find him anywhere in the city after that. Also, she could have sworn his left eye was… glowing? You scold her for burying the lead. This could be serious. You may go look for X-Force. -------------------------------------------------------------------------------------------------------------------------- As you begin planning your mission logistics, without warning, you hear a voice call out to you. You look to see who it is, then you realize: you’re completely isolated. Everyone else has gone home. You then realize the voice is coming from inside your own head, yet the voice is not your own. The voice introduces himself as Professor X, and claims to be a mutant contacting you telepathically. Could he have anything to do with the mutant rights activist Charles Xavier? He tells you that a grave danger is on the horizon, as the very first mutant has awoken from a thousand-year sleep and plans to conquer the planet for himself, ending human and mutantkind as we know it. That can’t be good. You may go meet the professor. -------------------------------------------------------------------------------------------------------------------------- If you plan your travel schedule perfectly, you have the time and resources to take on all three missions. If you indeed choose to overachieve, you must start locally. If you choose to aid the vigilantes in Hell’s Kitchen (if New York was not destroyed), with plans to look for X-Force and/or meet the professor afterward, continue on to page 4. If you choose to only seek X-Force and meet the professor afterward, go to page 26. If you choose to head directly to the professor and commit all your resources to his request, go to page 42. 4 Mission 3A: Hell’s Kitchen Write down, “Went to Hell’s Kitchen”. Upon arrival, things look already deep in chaos. Through the heavy smoke, you see a building almost completely engulfed in flames. You can make out the sound of children screaming for help towards the top floor, at which time you notice a green-and-yellow-clad costumed man scaling the building by punching his glowing fist into the cement and pulling himself upward. Catching your eye at the base of the building, you see a man carrying a bright red fuel canister fleeing the scene, chased by two odd-looking characters. One is dressed head-to-toe in what appears to be a devil costume, horns and all. The second is a heavily-armed and heavily-muscled man in all black, except for the white skull pattern displayed on his chest. You really wish you could be in two places at once. If you choose to help save the children, continue on to page 5. If you choose to help apprehend the man fleeing the scene, go to page 7. 5 You convince yourself you’ll find that man later: there are children’s lives at immediate risk. You climb the first floor of the fire exit, teeth bared through the extreme heat, when suddenly the man scaling the building shouts down to you. “I’ve got the children, just don’t let him get away!” and gestures towards the fleeing man with the gas canister. He’s just one guy, you think to yourself. Can he really save all those kids himself? But… the arsonist hasn’t gotten far. You still have time to catch up with him and take him down. If you choose to ignore the costumed man’s request and save the children, go to page 6. If you choose to comply with the costumed man’s request and go after the arsonist, go to page 7. 6 You scold yourself for even considering not doing everything you could to save the children. Ignoring the costumed man’s request, you continue to ascend the fire escape. You successfully help him rescue every single one of the children trapped in that building before the NYFD manages to put out the fire.