Dr. rer. nat. H +359 (890) 144 353 Zdravko B
[email protected] Í 3dgraphics.guru Velinov ZdravkoVelinov Work Experience 02/01/2021– Senior R&D Programmer, Creative Assembly Sofia, Sofia, Bulgaria. 10/21/2020– Senior Engine Developer, Ubisoft Sofia, Sofia, Bulgaria. 1/11/2021 Shadow mapping engine enhancements. 5/6/2019– PH-R&D Postdoctoral Associate, Walt Disney Imagineering 10/16/2020 Research and Development, Inc. Disney Research Los Angeles, Glendale, California, USA. Graphics algorithms R&D (volumetric fog, anti-aliasing), AR/VR, previz, projection mapping. 1/16/2019– Additional Programming, Haemimont Games AD, Sofia, 3/8/2019 Bulgaria. Skeletal animation compression, UI/font BC7 compression, UI and particle system fusing 6/1/2015– PhD Researcher, University of Bonn, Bonn, Germany. 9/30/2018 Digital Material Appearance, Appearance capture of human teeth [1]. Modeling of wave-optical glints under area light illumination [2] for real-time and offline rendering [3]. Appearance capture of pile fabrics and interactive tactile simulation [4]. 7/1/2017– Lab Associate/Intern, Disney Research Zurich, Zurich, 1/31/2018 Switzerland. Appearance capture of human teeth [1]. 8/1/2015– Additional Programming, Ivent Games, Sofia, Bulgaria. 3/12/2016 Porting rendering backend to D3D11. 11/1/2012– Programmer, Haemimont Games AD, Sofia, Bulgaria. 5/30/2015 Graphics/Engine programming on Victor Vran and Tropico 5, Graphics engine development and maintenance (particle systems, de- cals, deposition, SAO, SSR, culling, shading, graphics API backend, overlays, GUIs, render packet queuing, water, fog of war). Education 6/1/2015– PhD, University of Bonn, Bonn, Germany. 3/20/2019 Digital Material Appearance Thesis submission date: 9/27/2018 Defense date: 3/20/2019 10/1/2012– MSc, Technical University of Sofia, Sofia, Bulgaria.