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Scholastic Corporation Notice Of
Scholastic 557 Broadway, New York, NY 10012-3999 (212) 343-6100 www.scholastic.com SCHOLASTIC CORPORATION NOTICE OF ANNUAL MEETING OF STOCKHOLDERS To Holders of Class A Stock and Common Stock: The Annual Meeting of Stockholders of Scholastic Corporation (the “Company”) will be held at the Company’s corporate headquarters located at 557 Broadway, New York, New York on Wednesday, September 21, 2016 at 9:00 a.m., local time, for the following purposes: Matters to be voted upon by holders of the Class A Stock 1. Electing seven directors to the Board of Directors Matters to be voted upon by holders of the Common Stock 1. Electing two directors to the Board of Directors and such other business as may properly come before the meeting and any adjournments thereof. A proxy statement describing the matters to be considered at the Annual Meeting of Stockholders is attached to this notice. Only stockholders of record of the Class A Stock and the Common Stock at the close of business on July 29, 2016 are entitled to notice of, and to vote at, the meeting and any adjournments thereof. We hope that you will be able to attend the meeting. Whether or not you plan to be present at the meeting, we urge you to vote your shares promptly. You can vote your shares in three ways: • via the Internet at the website indicated on your proxy card; • via telephone by calling the toll free number on your proxy card; or • by returning the enclosed proxy card. By order of the Board of Directors Andrew S. -
2018/2019 Annual Report
2018/2019 ANNUAL REPORT The central idea of Scholastic is to help every child develop the personal power to engage with issues, to understand themselves and become the best and most able person they can be, equipped with the thinking skills and the emotional resilience to navigate the mid-21st century world they will inherit. —Richard Robinson Chairman, President and Chief Executive Officer 557 Broadway, New York, NY 10012 • 212 343 6100 • scholastic.com Fellow Shareholders, As I write this, Scholastic author Dav Pilkey is embarking on a global “Do Good” tour encouraging young readers to make an impact in their communities, demonstrating the power of reading to inspire positive change. The tour reminds us that reading can inspire both action and reflection, which is central to our Scholastic mission–helping kids read so they can develop the thinking skills to understand how the world works and the inspiration to understand themselves and their place in that world. The stakes are certainly high. At best, only 30% of U.S. children read at grade level. As millions of students and teachers prepare to return to school this month, Scholastic will be there for them as we have been for generations, providing the support, educational materials and high-quality children’s books needed to help prepare students for success, now and in the future. As we remain dedicated to this mission, we are also taking actions that enable us to continue serving educators, families, and children for our next 100 years. In FY20, this includes improving operating profitability while preparing for longer term growth. -
Leapster Explorer
FOLD FOLD FOLD FOLD InstructionsInstructions For For Care Care WARNING: WARNING: It is rare It is but rare possible but possible for seizures for seizures to be triggeredto be triggered by light by fl lightashes fl ashesor patterns or patterns such such For Indoor,For Indoor, Dry-Location Dry-Location Use Only.Use Only. as thoseas thoseon computer on computer or TV orscreens. TV screens. To reduce To reduce exposure exposure to this to potential this potential hazard, hazard, play/watch play/watch TV in TVa in a well-lit room, sit an appropriate distance from the screen and take 10- to 15-minute breaks every hour. Keep Keepfood andfood beverages and beverages away awayfrom fromproduct. product. Do not Do spill not liquid spill liquid of any of kind any onkind this on this well-lit room, sit an appropriate distance from the screen and take 10- to 15-minute breaks every hour. productproduct as it mayas it rendermay render it inoperative. it inoperative. Clean Clean with awith slightly a slightly damp damp cloth cloth(cold (coldwater). water). AVERTISSEMENT : Il peut arriver que certaines personnes soient sujettes à une Do notDo use not soap, use soap, detergent detergent or other or other chemicals. chemicals. Never Never submerge submerge the unit the in unit water. in water. Allow Allow AVERTISSEMENT : Il peut arriver que certaines personnes soient sujettes à une attaqueattaque sous l’effetsous l’effet d’une d’une lumière lumière vive ou vive d’un ou jeud’un de jeu lumières de lumières provenant provenant de l’écran de l’écran d’un d’un to dryto before dry before reuse. -
Making Sense of Gender from Digital Game Play in Three-Year-Old Children’S Everyday Lives: an Ethnographic Case Study
JOURNAL OF COMPARATIVE RESEARCH IN ANTHROPOLOGY AND SOCIOLOGY Copyright © The Author(s), 2015 Volume 6, Number 1, Summer 2015 ISSN 2068 – 0317 http://compaso.eu Making sense of gender from digital game play in three-year-old children’s everyday lives: An ethnographic case study Youn Jung Huh1 Abstract This study explores very young children performing and talking about game characters in their everyday life. In this study, young children’s digital game play is considered as a hybrid and complex site for the children to meet popular culture and their everyday family experiences. This article represents a case study of six three-year-old children and their families, which combines ethnographic methods (spending time with the families, being a participant observer) and critical perspectives analysis with Bakhtinian perspectives to construct analyses that have the potential to understand how young children make sense of their everyday roles as a boy or a girl through their game play. This study shows that young children do not directly receive ideological messages from the game media, but they make sense of the messages by decoding and interpreting the game media based on their own theories of everyday life. Keywords Gender performance, digital game, young children, everyday practice, ethnographic case study Introduction This article is a part of my dissertation that focuses on six three-year-old children playing digital games on a daily basis and their families. In this paper, I explore how very young children perform and talk about game characters in their everyday lives and how it is 1 Ph.D, Salem State University, Salem, United States of America, [email protected] 155 Journal of Comparative Research in Anthropology and Sociology, Volume 6, Number 1, Summer 2015 related to their gender identities. -
Leapster Games Also Work with the Leapster L-Max™Handheld for Learning on the Go
™ Leapster Games also work with the Leapster L-Max™Handheld for learning on the go. Disney Princess ` Bratz™ This enchanting educational Experience the funky and game features the beloved fabulous Bratz™ girls in a whole Disney Princesses in fi ve new way—through fun learning animated activities that teach games! Play fi ve games and fundamental early reading learn essential skills for third and math skills. and fourth grade! These protective backpacks hold all of © Disney Enterprises, Inc. TM & © MGA Entertainment, Inc. your Leapster gaming All Rights Reserved gear, including the The Leapster and Leapster L-Max™ Leapster handheld, Recharging System is the fast, kid-friendly AC adapter, TV cables way to recharge the Leapster learning and 10 cartridges! game system! It’s easy! Just insert the included rechargeable battery pack, ™ and then dock Leapster handheld to The Incredibles Batman™ Meet the Incredibles and engage recharge the batteries. In about 4 Venture into four foreboding hours, you’re ready for more action- in an extraordinary battle of Gotham City worlds to help wits and superpowers. This packed learning fun! An AC adapter The Batman battle villains in this is also included, so you can power the educational game teaches 2nd dynamic side-scrolling game. Leapster handheld directly and 3rd grade skills including Learn essential math skills for from an AC outlet! spelling, grammar, math and third and fourth grade! problem solving. Includes: • Recharging dock © Disney Enterprises, Inc./ © 2005 DC Comics • AC adapter Pixar Animation Studios All Rights Reserved • Rechargeable battery pack Actual package art may vary. All titles may not be available in all markets. -
Learning at Home: Families' Educational Media Use in America
Learning at home: families’ educational media use in america Victoria Rideout January 2014 The Joan Ganz Cooney Center contents 2 preface 25 Obstacles to educational media use 4 introduction 25 Why some families don’t use educational media 25 Perceived sources of learning 6 key findings 26 How parents find educational media 27 Teachers and educational media in the home 8 methodology 10 results 27 Joint media engagement 27 Percent of children who use media with a parent 10 Educational media use 27 Amount of time spent in joint media engagement 27 Proportion of children’s media time that is spent 10 Amount of time spent with educational media with a parent 11 Proportion of screen time that is educational 29 Frequency of joint media engagement with 13 Frequency of educational media use parents and others 13 Variations in educational media use by 29 Reasons parents do and don’t engage with children’s age media with their children 15 Variations in educational media use by family income 18 Access to media platforms 29 Reading 29 Time spent reading 19 Parental perceptions of the benefits of 30 Parents and children reading together educational media 30 Percent of children who engage in e-reading 31 Time spent e-reading 19 Which subjects parents think their children 31 Why some children whose families have learn the most about e-readers don’t use them 19 Which platforms parents think their children 31 Parents’ age and e-reading learn from the most 21 Learning English from media 21 Demographic differences in parents’ perceptions 32 conclusion of the benefits of educational media 38 references 23 Actions taken as a result of 39 appendix: toplines educational media use 1 preface Since 1999, a series of studies undertaken by academic experts, consumer advocates like Common Sense Media, and philanthropies such as the MacArthur Foundation, Kaiser Family Foundation, and the Pew Charitable Trusts has documented the rise of media consumption by youth. -
Video Game Systems Uncovered
Everything You Ever Wanted To Know About... VIDEO GAMES But Never Dared To Ask! Introduction: 1 With the holidays quickly approaching the odds are you will be purchasing some type of video game system. The majority of U.S. households currently have at least one of these systems. With the ever changing technology in the video world it is hard to keep up with the newest systems. There is basically a system designed for every child’s needs, ranging from preschool to young adult. This can overwhelming for parents to choose a system that not only meets your child’s needs but also gives us the best quality system for our money. With the holidays coming that means many retailers will be offering specials on video game systems and of course the release of long awaited games. Now is also the time you can purchase systems in bundles with games included. Inside you will learn about all of these topics as well as other necessities and games to accompany to recent purchase. What you’ll find here: 2 In this ebook you will learn about console and portable video game systems, along with the accessories available. You will also find how many games each system has to offer. You will get an in depth look at the pro’s and con’s of each current system available in stores today, and the upcoming systems available in the near future. As a concerned parent you should also be aware of the rating label of the games and what the rating exactly means. -
Wahoo! Climb Aboard the Magic School Bus™ and Buckle-Up for a Wild Ride with Newa Ll-In-One Game!
Wahoo! Climb aboard The Magic School Bus™ and Buckle-Up For a Wild Ride with Newa ll-in-one Game! With “The Magic School Bus,” the interactive new feature-packed, multi-touch, multiplayer game for Intel® powered All-in-One PCs: • Two-four players join Ms. Frizzle and set out on an exciting series of extraordinary field trips all around the world and through space, time—and beyond • Players are encouraged to “take chances, make mistakes, and get messy!” as they work together to solve problems and make incredible discoveries • Kids play each game as their favorite character from The Magic School Bus TV series – with eight options to choose from • The iconic yellow bus transforms into a submarine, space shuttle and other vehicles needed to make the journey to each exotic field trip location • Families experience a unique combination of adventures every time they play the game. And when players revisit a location, they encounter different animals, new sets of clues and more! • Kids ages 7 and up will actively engage in science, learning core concepts and tons of amazing facts all along the way • Players must work together to complete each mission— from piecing together a dinosaur skeleton and planting flags on planets, to killing germs and catching prey—to collect cool virtual stamps to fill their team passports Travel in the Magic School Bus and play cooperative games in 8 exciting locations! • Amazon Rainforest • Outer Planets • Great Barrier Reef • African Savanna • Jurassic Period • Inside the Human Body • Inner Planets • Cretaceous Period -
Download of Triples in RDF- XML Form
UC Santa Cruz Library Staff Presentations and Research Title Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS Permalink https://escholarship.org/uc/item/36n779t4 Journal Journal of Library Metadata, 16(1) ISSN 1938-6389 1937-5034 Authors Kaltman, Eric Wardrip-fruin, Noah Mastroni, Mitch et al. Publication Date 2016-06-21 DOI 10.1080/19386389.2016.1167494 Peer reviewed eScholarship.org Powered by the California Digital Library University of California Journal of Library Metadata ISSN: 1938-6389 (Print) 1937-5034 (Online) Journal homepage: http://www.tandfonline.com/loi/wjlm20 Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS Eric Kaltman, Noah Wardrip-fruin, Mitch Mastroni, Henry Lowood, Greta De groat, Glynn Edwards, Marcia Barrett & Christy Caldwell To cite this article: Eric Kaltman, Noah Wardrip-fruin, Mitch Mastroni, Henry Lowood, Greta De groat, Glynn Edwards, Marcia Barrett & Christy Caldwell (2016) Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS, Journal of Library Metadata, 16:1, 1-22, DOI: 10.1080/19386389.2016.1167494 To link to this article: https://doi.org/10.1080/19386389.2016.1167494 Published online: 21 Jun 2016. Submit your article to this journal Article views: 470 View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=wjlm20 Journal of Library Metadata, 16:1–22, 2016 Published with license by Taylor & Francis -
Parent Guide Leapster™ 1St Grade Mr. Pencil's Learn to Draw and Write
20224_LTDraw_PGCvr4_100703.qx4 10/8/03 2:49 PM Page 1 Check Out the Ever-Growing TM Multimedia Learning System Library! Multimedia Learning System Leapster™ 1st Grade Join Leap, Lily and Tad at the Beach Boardwalk, and play 6 action- packed learning games that teach 60 essential first grade reading and math skills! Play learning games, and you can earn tokens to race cars at the grand opening of the RC Racetrack! Mr. Pencil’s Learn to Draw and Write Let your imagination run wild! Mr. Pencil’s Learn to Draw and Write combines over 100 step-by-step lessons with the tools to create anything you can imagine. Dozens of interactive lessons and creative tools make this an open-ended educational and creativity game that kids won’t want to put down! Available Fall 2003 Math Baseball It’s game time, and you’ll need to use your math skills to help your team win the baseball championship! Pitch, hit and field as you play 5 learning modes that automatically adjust to your skill level—to keep you learning at just the right pace! Get ready to hit a home run! Ages 4 and Up Available Fall 2003 Parent Guide www.leapfrog.com this guide contains important information. please keep it for future reference. 20224_LTDraw_PGCvr4_100703.qx4 10/8/03 2:49 PM Page 3 Check Out the Ever-Growing WELCOME TO Mr. Pencil’s Learn to Draw and Write combines engaging lessons, TM tools, and games with LeapFrog’s proven approach to learning. The result is a powerful creativity game that kids will want to take Multimedia Learning System Library! everywhere! Getting Started Dora the Explorer Insert the cartridge with the label side facing front. -
Clifford Moves Online: the History and Future of Scholastic Reading Club
Clifford Moves Online: The History and Future of Scholastic Reading Club By Natassja Barry B.A. English, Thompson Rivers University, 2016 Project submitted in partial fulfillment of the requirements for the degree of Master of Publishing In the Faculty of Communication, Art, and Technology ©Natassja Barry Simon Fraser University Fall 2017 This work is licensed under the Creative Commons Attribution 4.0 International (https://creativecommons.org/licenses/by/4.0/) Approval Name Natassja Barry Degree Master of Publishing Project Title Clifford Moves Online: The History and Future of Scholastic Reading Club Supervisory Committee _______________________________ Hannah McGregor Senior Supervisor Assistant Professor Publishing Program _______________________________ Leanne Johnson Supervisor Lecturer Publishing Program _______________________________ Sarah Maniscalco Industry Supervisor Senior Manager Reading Club Marketing Scholastic Canada Ltd. Toronto, Ontario Date Approved: December 20, 2017 ii Abstract Scholastic Canada has been running Reading Club in Canadian schools for half a century. Until 1998, teachers were only able to place student orders by mail or over the phone. Then, the first Canadian Reading Club website was created with a web form for teachers to submit orders online. The online form marked the start of a major change that has been brewing for Reading Club over the last two decades, but it wouldn’t be until 2016 that this simple form would be replaced by a fully- functioning e-commerce website. As Scholastic Canada moves Reading Club online, the company must maintain its valued relationship with teachers and protect its unique place in Canadian classrooms, while at the same time seeking out opportunities to grow in its new digital context. -
Scholastic Corporation (Exact Name of Registrant As Specified in Its Charter)
United States Securities and Exchange Commission Washington, D.C. 20549 Form 10-K Annual Report pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the fiscal year ended May 31, 2020 Commission File No. 000-19860 Scholastic Corporation (Exact name of Registrant as specified in its charter) Delaware 13-3385513 (State or other jurisdiction of incorporation or organization) (IRS Employer Identification No.) 557 Broadway New York, New York 10012 (Address of principal executive offices) (Zip Code) Registrant’s telephone number, including area code: (212) 343-6100 Securities Registered Pursuant to Section 12(b) of the Act: Title of Class Trading Symbol Name of Each Exchange on Which Registered Common Stock, $0.01 par value SCHL The NASDAQ Stock Market LLC Securities Registered Pursuant to Section 12(g) of the Act: NONE Indicate by check mark if the Registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ☒ No o Indicate by check mark if the Registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes o No ☒ Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the Registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ☒ No o Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit).