Ratchet & Clank: up Your Arsenal Playstation 2
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Ratchet & Clank: Up Your Arsenal PlayStation 2 Release Date: November 2, 2004 More Info Also Known As: Ratchet and Clank: Up Your Arsenal, Ratchet and Clank 3: Up Your Arsenal, Ratchet and Clank III Exclusively on: PlayStation 2 Genre: Action Publisher: Sony Computer Entertainment Developer: Insomniac Games T for Teen: Crude Humor, Fantasy Violence Introduction Oh snap, the world is in trouble again. Strap on your Suck Cannon and let loose the Agents of Doom—it's time to take it hard to your enemies, and ram your bullets straight up their arsenals. With a whole new control scheme and all-new challenges, Ratchet and Clank: Up Your Arsenal has more to master than a Roman empire. Luckily, we here at IGN have done all the taming for you. If Nefarious has you beat, or you're just looking to score 100% of all secrets and everything in Up Your Arsenal, read our guide, complete with: Basics: Tips and strategies to get you on your feet and blasting like a pro wombat. Walkthrough: Complete walkthrough of every level, every battle mission, every challenge, and the location of every titanium bolt. Weapons: Details on Ratchet's crazy arsenal, including info on which weapons you should bother maxing out. Multiplayer: Strategies to beat your friends in this deep multiplayer experience. Secrets: Uncovered, locations and info on all hidden trophies, and level-specific skill points. Basics Whether you're new to Ratchet and Clank or a returning veteran, there's plenty of stuff to master in Up Your Arsenal. With a whole new control scheme, new enemies, and new weapons, there's plenty of nuance to grasp before you should step foot on the battlefield. Fancy Footwork Up Your Arsenal introduces the new lock-strafe control scheme, and with good reason—the moment you switch on the game, you should configure your controls to the lock-strafe set-up to get the most out of Ratchet's maneuverability. With the lock-strafe controls, you'll be capable of a number of tactics that are otherwise impossible. The best tactic that lock-strafe allows is the ability to fire while retreating. This lets you more easily dodge enemy attacks without having to stop your own assault of gunfire. Get comfortable with aiming your weapons while simultaneously dodging un-friendly fire and you'll be well on your way to conquering the many levels of the game. Weapon Mastery Up Your Arsenal features a robust weapon level-up system that allows you to power up the guns that you use the most. As weapons level up, they get increasingly powerful and, when they reach level five, gain added abilities and effects. To level up your weapons you need two things: plenty of enemies to kill, and boatloads of ammo to do the slaying. Unfortunately, in most instances enemies and ammo are in limited supply. However, there are a few places where they are infinite. The best place to go to level up your weapons is to one of the many battle mission challenges scattered throughout the galaxy. The many challenges in Annihilation Nation are especially awesome for leveling up your weapons, as there are some powerful enemies (the Terrible Two and Scorpio) you can endlessly destroy. To gain the maximum amount of experience every time you take down one of these powerful enemies, use the weapon you want to level up to deal the most damage possible. Even if that weapon alone can't finish the job, you can deal damage with other weapons to whittle away the enemy's health. The only thing you must not forget is to deal the final killing attack with the weapon you want to level up—the weapon that kills the opponent will get the bulk of the experience points. Walkthrough KYZIL PLATEAU, Veldin mission As you start the level, you'll see a couple of galactic rangers battling a few enemies ahead of you. The enemies will eventually be destroyed, letting you head right to continue the mission. Jump up onto the next platform and approach the group of galactic rangers. One will toss you his weapon (a Shock Blaster), giving you the firepower to take down the large walker that attacks you immediately as the cutscene ends. Continue along the path until you reach a bunker entrance, with a couple of rangers pinned down by fire from within the bunker. Use the Nitro Launcher given to you by the ranger, and take down the vehicle inside. When the room's clear, step inside and head down through the hole in the center of the room. The tunnel opens up to a large room with a walker in the center. Shoot it down, and turn right, heading northeast through a wide hall. Blast through the walkers, continuing to move northeast towards the "?" that appears on your map. After blasting through another series of walkers, step onto the ship that's waiting for you. The ship will carry you over the northwest portion of the map, where you'll be dropped to free-fall to the ground. Dodge the missiles flying towards you as you fall (they're very easy to avoid...this time), and get ready for a firefight as you land. Walkers and tyhrranoids attack from all sides, so stay mobile and clear the enemies that come from the drop ships. When the area's cleared, the doors to the east open up, letting you head to the next area. Watch for the enemy ship that's straffing just in front of you, and use the broken parts of the bridge as cover and shoot over the top to avoid taking damage. When the enemy ship's been downed, continue towards the friendly ship behind it to end the level, and take off for Florana. NABLA FOREST, Florana mission The moment you set foot in Florana, you'll have access to the vendor where you can purchase new weapons and ammunition for the weapons you've already got (the N60 Storm comes highly recommended if you can afford it—if not, save up). Hop across the small platforms knocking down the few dragonflies, and continue up the next path. As the path branches, turn left up the path. There's a jackpot crate, along with a bunch more crates. Grab the jackpot before collecting the bolts in the other crates to earn the most bolts possible (you can get around 5,000), and then turn around and head back down the path. Run down the second path at the fork, and watch out for the armored enemies ahead. As you hop onto the curved platform between the two green platforms a giant creature comes up from the water. Jump back to the next platform to take it out safely, and continue into the building that's covered in green orbs. There are more enemies inside the building. Once they're down, jump up the ledge to the north. Turn around and jump across the gap, heading south to take on a number of the same armored enemies. When they've been cleared out, find the yellow ladder behind them and climb it to continue. At the top of the ladder are a number of armored enemies huddled around some crates. You can take them all out with one Nitro Launcher shot to clear the platform, letting you climb (or jump) down to the floating platforms below. As you walk towards the green circle platform, another sea creature will emerge from in front of you, so watch out! As you step into the next building, a number of armored creatures will come at you from the south, and the first onslaught is followed by a second batch of enemies as the bridge ahead drops. With the room cleared, cross the bridge and jump between the two narrow walls to ascend higher. As you grab onto the bit of yellow ladder, jump backwards to the platform behind you to grab some extra bolts and health. Hop across the gap to reach the western platform that's got a couple enemies waiting on it. When you've cleared the area, jump up to grab the zip line that's hanging over the platform. As you slide down, get ready for some fancy footwork—the moment you land, you'll be assaulted by a number of dragonflies and two sea creatures. Stay mobile and watch out for the projectiles the sea creatures launch while shooting 'em down, and continue to the next platforms. Climb up the ladder ahead, and clear the platform of dragonflies. Hop on the zip line, and take it down to meet a mysterious being who forces you to walk...the PATH OF DEATH. PATH OF DEATH Once inside the cave that forms the PATH OF DEATH, turning left will return you to your ship. To continue down the path, turn right (northwest), and jump along the platforms quickly—they'll fall out from under you as you touch them. Take out the two armored enemies as you reach the opposite end of the hall, and watch out for the falling boulders to your right. Getting past the boulders isn't too difficult. They all fall in one of three positions—right, middle, left—which makes it it easy to get through them, though you should still move slowly and find a clear path to the other end (don't try making it in one straight run). A couple more enemies wait for you at the top of the next platform. Shoot 'em down, and jump east across the first falling platform.