Ios Getting Started
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Zebra Scanner SDK for Ios Developer Guide (En)
ZEBRA SCANNER SDK for iOS DEVELOPER GUIDE ZEBRA SCANNER SDK for iOS DEVELOPER GUIDE MN001834A04 Revision A July 2019 ii Zebra Scanner SDK for iOS Developer Guide No part of this publication may be reproduced or used in any form, or by any electrical or mechanical means, without permission in writing from Zebra. This includes electronic or mechanical means, such as photocopying, recording, or information storage and retrieval systems. The material in this manual is subject to change without notice. The software is provided strictly on an “as is” basis. All software, including firmware, furnished to the user is on a licensed basis. Zebra grants to the user a non-transferable and non-exclusive license to use each software or firmware program delivered hereunder (licensed program). Except as noted below, such license may not be assigned, sublicensed, or otherwise transferred by the user without prior written consent of Zebra. No right to copy a licensed program in whole or in part is granted, except as permitted under copyright law. The user shall not modify, merge, or incorporate any form or portion of a licensed program with other program material, create a derivative work from a licensed program, or use a licensed program in a network without written permission from Zebra. The user agrees to maintain Zebra’s copyright notice on the licensed programs delivered hereunder, and to include the same on any authorized copies it makes, in whole or in part. The user agrees not to decompile, disassemble, decode, or reverse engineer any licensed program delivered to the user or any portion thereof. -
Of Epos SDK for Ios Cannot Find the Network Printer on Ios/Ipados 14 Or Later
Workaround for an issue regarding 'Discovery' of ePOS SDK for iOS cannot find the network printer on iOS/iPadOS 14 Seiko Epson Corporation Dec 14th, 2020 Issue 'Discovery' of ePOS SDK for iOS cannot find the network printer on iOS/iPadOS 14 or later. Cause This issue depends on the specification change of iOS/iPadOS 14. From iOS/iPadOS 14 or later, users have to apply to Apple and change their implementation if the app sends broadcast or multicast messages. Because the ePOS SDK uses broadcast to search for printers. Workaround methods As of now, SEC thinks there are 2 workaround methods. 1. Version down of "Target" on "TARGETS" “General” " Deployment Info" to lower than iOS12.0 (iOS11.4 or before). Also, enable the local network in iOS settings. 1 / 6 2. If customer would like to use new function of iOS14 or later, user has to apply the "Multicast Networking Entitlement" on Apple Developer's site. <Condition: A & B> A. Tablet OS: iOS/iPadOS version is 14.0 or later. B. Using "Deployment Info" on "project" "Target" is iOS 12.0 or later <Procedure> It needs 3 steps. See below. Step1: Apply "Multicast Networking Entitlement" 1.1. Apply on Apple Developer website Link: <https://developer.apple.com/contact/request/networking-multicast> 1.2. Edit the application information as shown below a. App Name e.g. Epson TM Print Assistant b. App Store URL e.g. https://apps.apple.com/jp/app/epson-tm-print c. App Category e.g. business d. Describe the main purpose of your app e.g. -
Apple Business Manager Overview Overview
Getting Started Guide Apple Business Manager Overview Overview Contents Apple Business Manager is a web-based portal for IT administrators to deploy Overview iPhone, iPad, iPod touch, Apple TV, and Mac all from one place. Working Getting Started seamlessly with your mobile device management (MDM) solution, Apple Configuration Resources Business Manager makes it easy to automate device deployment, purchase apps and distribute content, and create Managed Apple IDs for employees. The Device Enrollment Program (DEP) and the Volume Purchase Program (VPP) are now completely integrated into Apple Business Manager, so organizations can bring together everything needed to deploy Apple devices. These programs will no longer be available starting December 1, 2019. Devices Apple Business Manager enables automated device enrollment, giving organizations a fast, streamlined way to deploy corporate-owned Apple devices and enroll in MDM without having to physically touch or prepare each device. • Simplify the setup process for users by streamlining steps in Setup Assistant, ensuring that employees receive the right configurations immediately upon activation. IT teams can now further customize this experience by providing consent text, corporate branding or modern authentication to employees. • Enable a higher level of control for corporate-owned devices by using supervision, which provides additional device management controls that are not available for other deployment models, including non-removable MDM. • More easily manage default MDM servers by setting a default server that’s based on device type. And you can now manually enroll iPhone, iPad, and Apple TV using Apple Configurator 2, regardless of how you acquired them. Content Apple Business Manager enables organizations to easily buy content in volume. -
Iphone Ios 5 Development Essentials
iPhone iOS 5 Development Essentials i iPhone iOS 5 Development Essentials – First Edition ISBN-13: 978-1466337275 © 2011 Neil Smyth. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev 2.3p ii Table of Contents Preface ............................................................................................................................................................... xix 1. About iPhone iOS 5 App Development Essentials .............................................................................................. 1 1.1 Example Source Code ................................................................................................................................... 2 1.2 Feedback ...................................................................................................................................................... 2 2. The Anatomy of an iPhone 4S ........................................................................................................................... -
Ios SDK Release Notes for Ios 8.0 Beta 5
iOS SDK Release Notes for iOS 8.0 Beta 5 Important: This is a preliminary document for an API or technology in development. Apple is supplying this information to help you plan for the adoption of the technologies and programming interfaces described herein for use on Apple‑branded products. This information is subject to change, and software implemented according to this document should be tested with final operating system software and final documentation. Newer versions of this document may be provided with future betas of the API or technology. Contents: Introduction Bug Reporting Notes and Known Issues Introduction iOS SDK 8.0 provides support for developing iOS apps. It is packaged with a complete set of Xcode tools, compilers, and frameworks for creating apps for iOS and OS X. These tools include the Xcode IDE and the Instruments analysis tool, among many others. With this software you can develop apps for iPhone, iPad, or iPod touch running iOS 8. You can also test your apps using the included iOS Simulator, which supports iOS 8. iOS SDK 8.0 requires a Mac computer running OS X v10.9.3 (Mavericks) or later. This version of iOS is intended for installation only on devices registered with the Apple Developer Program. Attempting to install this version of iOS in an unauthorized manner could put your device in an unusable state. For more information and additional support resources, visit http://developer.apple.com/programs/ios/. Bug Reporting For issues not mentioned in the Notes and Known Issues section, please file bugs through the Apple Developer website (https://developer.apple.com/bug‑reporting/ios/). -
Using MBS Plugin with Filemaker Ios SDK
Using MBS Plugin with FileMaker iOS SDK As some new people play with FileMaker's iOS SDK and our MBS Plugin, here a few steps to give you an easier start: • Get iOSAppSDKPackage_16.0.1.tbz on the iOS App SDK webpage from FileMaker's community benefits. • Unpack the archive. • Open Terminal, cd to the folder of the app sdk. For me this command line: • cd /Users/cs/Desktop/iOSAppSDKPackage_16.0.1 • Run the makeprojdir command giving a folder name, the app name and the identifier: • ./makeprojdir test test de.monkeybreadsoftware.test • Of course you use your own names and bundle id. • Open test project in Xcode • In the target popup menu you can select a simulated device and when you run the app. The section for installed plugins will be empty. Congratulations, now the app should run in simulator! If you have trouble till here, maybe you review the iOS App SDK 16 Guide. • Now you can drag & drop the plugin into the plugins section in the Xcode project right in the Custom Application Resources folder. • Run the app again and it should show the plugin listed with version. Now you can use the plugin in your scripts for the solution and test in the simulator. If the plugin is not visible, please check logs and see if some error occurred. Please use MBS("Trace") command to write all plugin calls to the log in Xcode, so you spot errors easier. • Next you can change target to be your iPhone and run the app on the iPhone. This may need some code signing things and an Apple ID registered for developing. -
How to Create Ipad Magazine with Coverpagetm
How to Create iPad Magazine with CoverPageTM If you plan to publish content periodically, best market place for selling and publishing your magazines is Apple Newsstand. You need to purchase and subscribe to CoverPage PREMIUM plan. How to start Where do I start? 1. Sign up and purchase for PREMIUM plan on www.CoverPageApp.com/en/pricing 2. Download and Install CoverPage Publisher (Your desktop authoring tool) 3. Download CoverPage Viewer from App Store to review your projects 4. Enroll for Apple Developer Account 5. Prepare and provide resources for your App 6. Publish at least one project (Two or more recommended) 7. Submit your App Build to App Store How to prepare • Create your magazine layout using the tool you prefer, layout such as Adobe InDesign, Photoshop, QuarkXPress or even Apple iBook Author • Export as PDF, JPEGs/ PNGs or use CoverPage InDesign export plugin • Import layout resources into CoverPage Publisher • Switch into “Publish section” in CoverPage Publisher and setup your publishing parameters Our platform supports iOS, Android, Mac and PC’s. 2 twitter.com/CoverPageApp | Facebook.com/CoverPageApp www.CoverPageApp.com How to publish and • Press “Publish” button to deliver content into your sell magazine on CoverPage account App Store or Apple • Send us all necessary information (graphics and text Newsstand resources) for delivering your App to Apple • If you don’t have an Apple Developer account we are happy to assist you with its submission. • Wait until your App is approved by Apple and available on App Store/Newsstand -
Ios SDK Release Notes for Ios 9 Beta 3
8/7/2015 iOS 9 Release Notes iOS SDK Release Notes for iOS 9 Beta 3 Important: This is a preliminary document for an API or technology in development. Apple is supplying this information to help you plan for the adoption of the technologies and programming interfaces described herein for use on Apple‑branded products. This information is subject to change, and software implemented according to this document should be tested with final operating system software and final documentation. Newer versions of this document may be provided with future betas of the API or technology. Contents: Introduction Bug Reporting Autosubmission of Diagnostic and Usage Data Notes and Known Issues Introduction iOS SDK 9.0 provides support for developing iOS apps. It is packaged with a complete set of Xcode tools, compilers, and frameworks for creating apps for iOS and OS X. These tools include the Xcode IDE and the Instruments analysis tool, among many others. With this software you can develop apps for iPhone, iPad, or iPod touch running iOS 9. You can also test your apps using the included Simulator, which supports iOS 9. iOS SDK 9.0 requires a Mac computer running OS X v10.10.3 (Yosemite) or later. This version of iOS is intended for installation only on devices registered with the Apple Developer Program. Attempting to install this version of iOS in an unauthorized manner could put your device in an unusable state. For more information and additional support resources, visit http://developer.apple.com/programs/ios/. Bug Reporting For issues not mentioned in the Notes and Known Issues section, please file bugs through the Apple Developer website (https://developer.apple.com/bug‑reporting/ios/). -
Building the Ios Wrapper Version 1.3.0+
Building The iOS Wrapper Version 1.3.0+ Contents Introduction.................................................................................................................................................... 2 Setting Up The Build Environment ................................................................................................................ 2 Install xCode .............................................................................................................................................. 2 Set Up Code Signing Requirements ......................................................................................................... 2 Certificates ............................................................................................................................................. 3 Identifiers ............................................................................................................................................... 4 Devices .................................................................................................................................................. 5 Provisioning Profile ................................................................................................................................ 5 Open The Project ...................................................................................................................................... 6 Configuring The App .................................................................................................................................... -
Ios Developer Program University Agreement
PLEASE READ THE FOLLOWING AGREEMENT TERMS AND CONDITIONS CAREFULLY BEFORE DOWNLOADING OR USING THE APPLE SOFTWARE OR APPLE SERVICES. THESE TERMS AND CONDITIONS CONSTITUTE A LEGAL AGREEMENT BETWEEN UNIVERSITY AND APPLE. BY CLICKING ON THE “I AGREE” BUTTON, UNIVERSITY, THROUGH ITS AUTHORIZED LEGAL REPRESENTATIVE, IS AGREEING TO BE BOUND BY AND IS BECOMING A PARTY TO THIS AGREEMENT. IF UNIVERSITY DOES NOT OR CANNOT AGREE TO THIS AGREEMENT, THEN CLICK THE “CANCEL” BUTTON. IF UNIVERSITY DOES NOT AGREE TO THIS AGREEMENT, THEN UNIVERSITY IS NOT PERMITTED TO PARTICIPATE IN THIS PROGRAM OR USE THE APPLE SOFTWARE. iOS Developer Program University Agreement (for teaching classes that allow students to load applications onto Apple-branded products running iOS, iPadOS, watchOS, or tvOS) Purpose This Agreement permits a University teaching a course about iOS, iPadOS, watchOS, and/or tvOS application development to enable students to load applications developed in the course on Apple-branded products running iOS, iPadOS, watchOS, and/or tvOS, and to share such applications with other participants in the same course. Students may also develop and share passes for use on Apple-branded products as part of the course. Such student applications and passes may not otherwise be distributed under this Agreement, and students who would like to distribute their applications or passes outside of the course will need to enter into the Apple Developer Program License Agreement. Note: If the University plans to have students use the commercially released version of the Apple SDKs only and does not need students to be able to load applications or passes developed as part of a course onto Apple-branded products running iOS, iPadOS, watchOS, or tvOS for use as permitted under this Agreement, then the University does not need to sign this Agreement to teach such courses. -
Ios 7 App Development Essentials
i iOS 7 App Development Essentials ii iOS 7 App Development Essentials – First Edition ISBN-13: 978-0-9860273-5-2 © 2013 Neil Smyth/eBookFrenzy. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev 1. 0 iii Table of Contents 1. Start Here ............................................................................................................................... 1 1.1 For New iOS Developers ......................................................................................................... 2 1.2 For iOS 6 Developers .............................................................................................................. 3 1.3 Source Code Download .......................................................................................................... 4 1.4 Feedback ............................................................................................................................... -
Final Cut Pro HD
HighNoonNFHome.qxp 3/4/04 3:44 PM Page 1 New Features in Final Cut Pro HD UP01022.Book Page 2 Tuesday, March 23, 2004 7:32 PM Apple Computer, Inc. © 2004 Apple Computer, Inc. All rights reserved. Under the copyright laws, this manual may not be copied, in whole or in part, without the written consent of Apple. Your rights to the software are governed by the accompanying software license agreement. The Apple logo is a trademark of Apple Computer, Inc., registered in the U.S. and other countries. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Every effort has been made to ensure that the information in this manual is accurate. Apple Computer, Inc. is not responsible for printing or clerical errors. Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014-2084 408-996-1010 www.apple.com Apple, the Apple logo, DVD Studio Pro, Final Cut, Final Cut Pro, FireWire, Mac, Mac OS, Macintosh, PowerBook, Power Mac, and QuickTime are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Cinema Tools, Finder, OfflineRT, LiveType, and Sound Manager are trademarks of Apple Computer, Inc. Digital imagery® copyright 2001 PhotoDisc, Inc. AppleCare is a service mark of Apple Computer, Inc. Other company and product names mentioned herein are trademarks of their respective companies. Mention of third-party products is for informational purposes only and constitutes neither an endorsement nor a recommendation.