Gamepodcast #9 – Dalla Quarantena, All&

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Gamepodcast #9 – Dalla Quarantena, All& GamePodcast #9 – Dalla quarantena, all’E3 fino a Ori and the Will of the Wisp Inizia una nuova stagione, in questo nuovo e strano anno. Nella puntata di oggi: – I nostri consigli per passare la quarantena all’insegna del gaming; – La rubrica di Gero Micciché (Gameloft): GameJam e Covid 19 – The Final Disease; – E3 cancellato: è la morte delle conferenze così come le conosciamo?; – Recensione di Ori and the Will of the Wisp. Tutto questo in compagnia di Marcello Ribuffo, Gabriele Sciarratta e Dario Gangi e Andrea Celauro. Armatevi di auricolari e restate con noi! Venite a trovarci sui nostri canali: TWITCH: http://www.twitch.tv/gamecompassit FACEBOOK: http://www.facebook.com/gamecompassit TWITTER: http://www.twitter.com/gamecompassit INSTAGRAM: http://www.instagram.com/gamecompassit E sul nostro sito ufficiale: http://www.gamecompass.it Top 5: i Migliori Giochi di Aprile 2019 Ad aprile il tempo migliora e le giornate si fanno più lunghe, ma non sono mancati i giorni di pioggia: in entrambi i casi, ogni clima è adatto per dedicarci al nostro hobby preferito! Vediamo quindi quali sono i migliori giochi usciti questo mese. #5 Cuphead Cominciamo con un porting, ma di qualità: l’apprezzato run n’ gun di Studio MDHR, con grafica ispirata ai cartoni degli anni ’30, arriva anche sull’ibrida Nintendo: Cuphead, dopo aver ammaliato i giocatori di Xbox One e PC, convince anche su Switch, in quella che è probabilmente, la versione migliore del titolo. Impersoneremo Cuphead (e Mugman in caso di campagna cooperativa) nella lunga battaglia contro il Diavolo, che ha vinto al tavolo da gioco le loro anime. Sarà un lungo viaggio, tra livelli lineari classici dei platform 2D e boss variopinti e unici per design e comportamento. Un titolo originale nel panorama videoludico odierno, capace di regalare emozioni a raffica anche in portabilità. #4 Anno 1800 Dopo i non esaltanti Anno 2070 e Anno 2205, torna la serie gestionale di BlueByte con quello che è il suo miglior episodio dai tempi di Anno 1404, ma non solo: infatti Anno 1800 si dimostra essere anche uno dei migliori gestionali degli ultimi anni. Il titolo è ambientato durante la rivoluzione industriale, diviso tra unacampagna narrativa, dove cercheremo di scoprire l’assassino di nostro padre oltre a sviluppare la nostra isola abbandonata, e una modalità sandbox, come da prassi per il genere.Anno 1800 convince soprattutto per l’interfaccia, non più colma di menù e schede, ma più snella e intuitiva, dove spicca la pianificazione per la futura costruzione di edifici, vero e proprio toccasana per il genere. Un ritorno che convince, per una serie che aveva il disperato bisogno di tornare ai gloriosi fasti di un tempo. #3 Katana Zero Opera prima dello studio Askiisoft e distribuito dalla solita Devolver Digital, sempre molto attenta verso questo tipo di produzioni, Katana Zero si presenta a noi come un action bidimensionale frenetico e molto violento. Guai a definirlo un clone di Hotline Miami: il titolo creato da Justin Stander, è un concentrato di estetica fatta di neon e colori accesi, ispirata dalla moda synthwave e del revival anni ’80, oltre che di serratissimo gameplay senza pause. Ma ciò che sorprende è la cura per la narrazione, fatto di scelte multiple con possibilità di interrompere i dialoghi degli NPC, che rappresenta più che un mero intermezzo tra uno stage e l’altro. Devolver Digital si conferma faro della scena indie e Katana Zero, è la prima sorpresa videoludica di questo 2019 per i possessori di PC e Nintendo Switch. #2 Days Gone Un’epidemia zombie scoppia nel bel mezzo dell’Oregon, e il biker Deacon St. John, si ritrova catapultato in un vero e proprio inferno: questo è l’incipit di Days Gone, titolo Bend Studio uscito in esclusiva per PlayStation 4 dopo uno sviluppo travagliato. Il gioco prende ispirazioni da serie quali The Walking Dead e Sons of Anarchy e pone le sue basi su uno sviluppo narrativo tipico di titoli Sony come The Last of Us, ma occhio a considerarlo un esercizio di stile: si tratta di un viaggio di crescita, tra orde di furiosi mostri da contrastare e vari gruppi come la setta religiosa dei Ripugnanti o i soldati della NERO, capaci di rendere complicata la nostra vita. Days Gone è un titolo che centra il punto, nonostante la sua genesi non proprio tranquilla, e che potrebbe risultare un piacevole divertissement in attesa di titoli più blasonati. #1 Mortal Kombat 11 Il picchiaduro più violento di sempre torna nella sua undicesima iterazione, probabilmente la migliore finora: infatti NetherRealm ha alzato l’asticella per questo Mortal Kombat 11, puntando tutto sul sistema di combattimento che, a suon di novità come iKrushing Blow e i Fatal Blow, restituiscono al giocatore un feeling impareggiabile non solo per la saga, ma anche rispetto ai precedenti giochi della casa di Ed Boon, come Injustice. I match sono divertenti e tattici come non mai, e se le modalità offline non deludono, l’online presenta una doppia faccia: nonostante un netcode pulito e completo come raramente si è visto nel genere, delude la modalità Krypta, ridotta a un mero grinding, che spinge i giocatori verso le microtransazioni. Nonostante questo difetto, che si spera venga limato in futuro grazie al supporto della community, Mortal Kombat 11 si presenta a noi come una Fatality brutale e spettacolare, esattamente come il suo gameplay, meritando il primo posto del mese di aprile. Google Stadia vs. The World L’avvento di Google Stadia ha accelerato i tempi verso un futuro atteso da tutti. Del resto il digital delivery è sempre più una realtà prossima, con anche Sony e Microsoft che cominciano attivamente a sondare il terreno, cercando di capire quanto l’utenza sia ancora legata alla copia fisica o se cominci già a strizzare l’occhio al digitale. Gli approcci sono diversi, ma c’è un dato impossibile da ignorare: le console fisiche esistono ancora e l’avvento di PlayStation 5 e Microsoft Scarlett pare procedere costante. Google, dunque, è stata fin troppo ambiziosa o Sony e Microsoft sono state troppo conservatrici? Analizziamo in dettaglio la situazione. Forzare il cambiamento Da quando il servizio Stadia è stato presentato, la domanda è stata una soltanto: riuscirà Google a gestire centinaia di migliaia di videogiocatori contemporanei sui diversi dispositivi? È una domanda importante, fare il passo più lungo della gamba è un rischio che il colosso di Mountain View non può certo permettersi. Dal canto suo, la presentazione ha avuto successo, lasciando sbalorditi gli addetti ai lavori e meravigliando i videogiocatori che, improvvisamente, hanno visto cadere le catene che li vincolavano a un singolo hardware. L’importante è giocare, poco importa su quale supporto. Del servizio streaming ancora mancano alcuni dettagli, come la modalità di pagamento o se serva o meno il possesso di un gioco, ma di certo le luci della ribalta al prossimo E3 saranno sicuramente puntate verso questo nuovo inizio. LE caratteristiche tecnicheve le abbiamo già raccontate, sono sicuramente molto allettanti e capaci di portare il gaming su nuovi livelli, non solo per chi gioca ma soprattutto per chi sviluppa e produce, cambiando per sempre la faccia del mercato: l’aver disponibile tutto, subito e ovunque eliminerà all’istante aggiornamenti e add-on scaricabili e patch, il rilascio di demo e beta, nonché la distribuzione in generale con i publisher che dovranno cambiare strategia comunicativa, forse più diretta e personalizzata. Il futuro sembra proprio roseo, un futuro arrivato molto presto e capace di prendere tutti alla sprovvista. Tra questi Sony, Microsoft e Nintendo, con lo sviluppo di nuove console in dirittura d’arrivo, in qualche modo già obsolete. In questo periodo però, si sta sondando il terreno, con strategie diametralmente opposte: PlayStation Now è realtà e sembra funzionare abbastanza bene anche nel nostro paese, anche se ancora non vanta una libreria da capogiro. Il servizio Sony ha permesso a molti utenti PC di saggiare finalmente alcuni dei suoi titoli più importati (Bloodborne su tutti), completamente in streaming, un evento totalmente inedito e fino a poco tempo di fa inimmaginabile.PlayStation 5 è una console fisica, di cui sappiamo già le caratteristiche tecniche, che porta il gaming verso una reale next-gen; a questo punto però, next-gen non è riferito solo alla componente tecnica. Purtroppo Mark Cerny non si è sbottonato su streaming e servizi tangenti, ma le peculiarità della nuova console lasciano ben sperare, pur mantenendo un supporto ottico vista anche la retrocompatibilità con PlayStation 4. E Microsoft? Proprio in questi giorni, la presentazione della nuova Xbox One S All-Digital, console interamente dedicata al digital delivery. Questa mossa, visto anche il prezzo di 229,99€, ha lasciato interdetti i più, visto che la stessa console con supporto fisico ha lo stesso prezzo se non addirittura minore. La via della casa di Redmond è dunque diversa, ibrida, presentando ancora la “classica scatola”, quasi per non disorientare l’utenza; una scelta senza dubbio interessante, e tutto questo lascia presupporre come anche Microsoft stia sondando il terreno, in preparazione della sua nuova console. Il futuro degli altri Alle 22:00 del 9 Giugno, Microsoft sarà chiamata a rispondere sul campo alla proposta allettante di Google e alle caratteristiche estreme di Sony. È chiaro come la divisione gaming del colosso di Bill Gates abbia imparato dai propri errori, puntando su una maggiore attenzione alla comunicazione e sui feedback della community. Proprio per questo la nuova Scarlett (nome ancora in codice delle nuova console) è un passo cruciale per il futuro del mercato, facendo saggiare probabilmente le caratteristiche del Project xCloud, definito come il “Netflix dei videogame”. Della nuova console si sa poco o nulla: è ovvio che sarà estremamente performante ma non è quello che interessa.
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