Grave Games Is a Work-For-Hire Remote Dev Team Led by Simon Graveline

Total Page:16

File Type:pdf, Size:1020Kb

Grave Games Is a Work-For-Hire Remote Dev Team Led by Simon Graveline work-for-hire / remote team Located on the South Shore of Montreal, Grave Games is a work-for-hire remote dev team led by Simon Graveline. Grave Games has a strong interest, and most importantly expertise in action / adventure arcade games with local multiplayer in mind. We are highly motivated by license-based projects for any platform. The team is made of All Stars individuals. A 20 years game industry veteran with a track record of managing efficient teams, that, over the years, occupied positions like; Producer, Creative Director, Team Lead, Game Designer, Level Design, Writer, Scripter, Teacher and Tester. Worked for companies such as Tribute Games, Ubisoft, Behaviour Interactive, DC Studios. With clients such as Disney, Konami, LucasArts and Activision. Shipped over 15 titles including; AFTERGRINDER, Assassin’s Creed Brotherhood, Hannah Montana, Thrillville: Off the Rails, State of Emergency 2 and Rayman 2: the Great Escape. On platforms including; PC, Sony PS3 and PS2, Nintendo Wii, DS, 64 and GBA. A roster of multi-talented individuals ready to work for Grave Games on a contract based engagement. These guys previously worked for these companies; Ubisoft, EA, Warner Bros, Square- Enix, and Eidos. All-Stars’ network also include professional voice- over actor and video editor, and a Juno award nominated alternative rock band. We primarily work with Unity 3D as our 3D game engine and GameMaker Studio for 2D games. Our production, organization and communication tools include; MS Office Suite, Visual Studio, Blender, Hexel, Asesprite, Trello, Music Maker, Trello, Slack, Skype and Tortoise SVN. We are all set to operate legally. We deliver high quality budget games for PC, console and mobile and we can also integrate VR. Dealing with a work-for-hire studio with a remote team built of contractual members, means that the client only pay for real men hours… no overhead, no down times. arcade - action - adventure single player - offline / online multiplayer pc - console - mobile - vr license-based projects; games - movies - tv shows However, we don’t develop games based on free- to-play models… not our field of expertise. So far, as a studio, we developed only one game: AFTERGRINDER, a 2D frantic runner that generally received positive reviews; 80% on Metacritic and 80% positive user reviews on Steam. We are looking to expend our portfolio by branching out to work-for-hire projects on licensed-based games. Let us pitch our ideas on what your properties could turn into as a game !! [email protected] 514-709-1377 skype: simongrave77 www.grave-games.com.
Recommended publications
  • Squeeze More Fun out of the Last Week of Summer with Majesco's Phineas and Ferb: Quest for Cool Stuff Available Now
    August 13, 2013 Squeeze More Fun Out of the Last Week of Summer With Majesco's Phineas and Ferb: Quest for Cool Stuff Available Now Join the Creative Stepbrothers on a Treasure Hunting Adventure on Xbox 360, Wii U, Wii, Nintendo 3DS and Nintendo DS EDISON, NJ -- (Marketwired) -- 08/13/13 -- Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, along with Disney Interactive, announced today that Phineas and Ferb: Quest for Cool Stuff is available now in North America. Based on the top-rated Emmy Award-winning hit series, Phineas and Ferb: Quest for Cool Stuff brings outrageous fun and adventure to the Xbox 360® games and entertainment system from Microsoft, Wii U™ system, Wii™ system, Nintendo DS™ hand- held system and Nintendo 3DS™ hand-held system. Majesco will also release Agent P Doofendash later this fall, a unique Phineas and Ferb smartphone and tablet game. Featuring Agent P and the top agents of the O.W.C.A. (Organization Without a Cool Acronym), our teal-toned hero must save the Tri-State Area once again from the evil Dr. Doofenshmirtz. Download new Phineas and Ferb: Quest for Cool Stuff assets HERE. "Phineas and Ferb: Quest for Cool Stuff encompasses all the action, humor and imagination inherent in the Disney hit series," said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. "We are excited to bring this multiplatform experience to kids and families who will enjoy the outlandish adventures playing as Phineas, Ferb and Agent P." Join the clever stepbrothers, Phineas and Ferb, as they travel to out-of-this-world places in their latest invention, the A.T.T.
    [Show full text]
  • Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
    FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation.
    [Show full text]
  • Transformers™: Dark of the Moon™ Video Game Sets the Stage in the Ultimate Battle for Earth
    Transformers™: Dark of the Moon™ Video Game Sets the Stage in the Ultimate Battle for Earth New Game to Feature an Original Prologue Storyline to Upcoming Film and Debut In-Game 'Stealth Force' Conversion Mode SANTA MONICA, Calif., Feb. 14, 2011 /PRNewswire/ -- The next colossal entry in the TRANSFORMERS saga on Earth is on the way as Activision Publishing, Inc. (Nasdaq: ATVI) announced today that Transformers: Dark of the Moon is in development by the critically acclaimed developers at High Moon Studios. Based on Hasbro's legendary TRANSFORMERS property and featuring a brand-new 'Stealth Force' conversion mode, the game thrusts players directly into an original prologue storyline to experience the ultimate battle between the AUTOBOTS™ and DECEPTICONS™ that leads into the summer's most anticipated blockbuster film and reveals another face of evil, SHOCKWAVE. "We couldn't be more excited to expand on the epic movie universe in the Transformers: Dark of the Moon game, and allow fans to experience the gripping events and backstories that occur right before the upcoming film," said Paul Wright, Head of Marketing for Licensed Properties, Activision Publishing. "The immensely talented group at High Moon Studios are huge fans of the property, and they are thrilled to unveil some new characters from the movie while introducing Stealth Force gameplay that lets players convert to a third form beyond robot and vehicle modes to defeat their enemies in more ways than ever before." "Activision continues to deliver outstanding video games based on Hasbro's iconic TRANSFORMERS brand," said Mark Blecher, SVP of Digital Media and Gaming, Hasbro.
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Earnings Release for the Three-Month Period Ended June 2019 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2016 FY3/2017 FY3/2018 FY3/2019 FY3/2020 Apr.-June'15 Apr.-June'16 Apr.-June'17 Apr.-June'18 Apr.-June'19 Net sales 90,223 61,969 154,069 168,157 172,111 Cost of sales 47,537 31,436 89,339 85,249 88,693 Gross profit 42,685 30,532 64,729 82,907 83,417 (Gross profit ratio) (47.3%) (49.3%) (42.0%) (49.3%) (48.5%) Selling, general and 41,536 35,667 48,520 52,372 55,989 administrative expenses Operating profit 1,149 -5,134 16,208 30,535 27,428 (Operating profit ratio) (1.3%) (-8.3%) (10.5%) (18.2%) (15.9%) Non-operating income 13,173 1,869 15,105 13,389 6,916 (of which foreign exchange gains) (10,818) ( - ) (7,139) (7,501) ( - ) Non-operating expenses 35 35,409 353 58 12,112 (of which foreign exchange losses) ( - ) (35,003) ( - ) ( - ) (12,062) Ordinary profit 14,286 -38,674 30,960 43,866 22,232 (Ordinary profit ratio) (15.8%) (-62.4%) (20.1%) (26.1%) (12.9%) Extraordinary income 3 5 409 - 139 Extraordinary losses 5 18 6 366 70 Profit before income taxes 14,285 -38,688 31,363 43,499 22,301 Income taxes 6,003 -14,157 9,568 12,919 5,697 Profit 8,281 -24,530 21,795 30,580 16,603 Profit attributable to -2 4 534 -19 -0 non-controlling interests Profit attributable to 8,284 -24,534 21,260 30,600 16,604 owners of parent (Profit attributable to (9.2%) (-39.6%) (13.8%) (18.2%) (9.6%) owners of parent ratio) -1- Nintendo Co., Ltd.
    [Show full text]
  • Kevin Dahl-Skog +56 9 87681439 Santa Beatriz 50-603, Santiago, Chile Game Designer
    [email protected] http://arbosis.weebly.com Kevin Dahl-Skog +56 9 87681439 Santa Beatriz 50-603, Santiago, Chile Game Designer I’m a game designer with a unique and adaptable profile, and a broad set of skills and interests. I want to work in a team that seeks new ideas and perspectives on every aspect of game design. My dream and passion is to create the very best games and give the players unforgettable and inspiring experiences. Experience Gamaga​ - I joined Gamaga to be part of the live ops design team for a very successful mobile game. Along with other game designers we managed to create and implement many new features and content to improve retention. I’ve stood out with my technical knowledge of Unity3D and programming to help the rest of the team by developing playable demos. I’ve worked in the making of pitches with new ideas always looking to innovate and add more value to the company. ​Nov 2017 - Present Behaviour Interactive Santiago​ - I worked as game designer at one of the biggest game development companies in South America. I designed and balanced the features and systems of the games I was assigned to, created documentation for both developers and clients, communicated and discussed ideas with multidisciplinary teams, participated in meetings with clients, worked with important brands, and prototyped new ideas for possible projects including mobile and nintendo switch games. ​Dec 2014 - Aug 2017 Behaviour Interactive Montreal​ - I was sent to Behaviour's Montreal studio to work on a challenging project that needed a fresh design and new ideas.
    [Show full text]
  • 2017-01-30 Dead by Daylight Comes to Consoles Final
    Starbreeze and Behaviour Digital brings asymmetrical horror game Dead by Daylight to consoles in 2017 STOCKHOLM, SWEDEN (January 31, 2017) Starbreeze AB and Behaviour Digital have agreed to bring asymmetrical multiplayer horror game Dead by Daylight to PlayStation®4 and Xbox One in digital format later this year. Released on PC in June 2016, Dead by Daylight has already sold more than 1.8 million copies on the digital distribution platform Steam and became an instant favourite with streamers on Twitch and other streaming platforms. “We’re proud of Behaviour Digital’s success with Dead by Daylight and can’t wait to deliver it to consoles together.” said Mikael Nermark, Starbreeze CoO. ”Being able to share Dead by Daylight with console players, many of them counted among our loyal viewers, is very exciting” said Stephen Mulroney, Senior Vice President at Behaviour Digital. Release date and pricing will be released at a later date. Development costs relative to the console adjustments will be split equally between the companies and the revenue share model will follow the previous agreement in place between the parties. Dead by Daylight is an asymmetrical multiplayer horror game in which one crazed killer hunts four friends through a terrifying nightmare. Players take on the role of both killer and survivors in a deadly game of cat and mouse. It’s a Mature Gamer take on the thrills of Hide & Seek. Dead by Daylight is out now and available on Steam: http://store.steampowered.com/app/381210/ ### Download the latest press assets for Dead by Daylight here: http://www.starbreeze.com/presskit For more information, please contact: Almir Listo, Global Brand Director, Starbreeze AB Tel: +46(0)8-209 208, email: [email protected] Maeva Sponbergs, eVP of Communication and Head of Investor Relations, Starbreeze AB Tel: +46(0)8-209 208, email: [email protected] About Starbreeze Starbreeze is an independent creator, publisher and distributor of high quality entertainment products.
    [Show full text]
  • Nickelodeon Extends Partnership with Activision Publishing, Inc. to Bikini Bottom
    NICKELODEON EXTENDS PARTNERSHIP WITH ACTIVISION PUBLISHING, INC. TO BIKINI BOTTOM Publisher signs on as master video game licensee for SpongeBob SquarePants Global, multi–Year agreement includes 2013 release of brand-new title, SpongeBob SquarePants: Plankton’s Robotic Revenge London – 25th July, 2013 – Nickelodeon and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, today announced a new global, multi-year agreement to develop and publish video games featuring pop culture phenomenon SpongeBob SquarePants. The first game to be published under the new partnership will be SpongeBob SquarePants: Plankton’s Robotic Revenge, an all-new action-adventure video game set to be released on 22nd October, for the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Nintendo Wii™ and Wii U™ systems, and the Nintendo DS™ and 3DS™ handheld systems. “We are excited to expand our relationship with Activision for brand new SpongeBob video games,” said Sherice Torres, Senior Vice President of Entertainment Products, Nickelodeon Consumer Products. “Plankton’s Robotic Revenge captures the fun and excitement of SpongeBob and his pals, and gives fans a new way to experience the under the sea adventures of Bikini Bottom and its citizens.” SpongeBob SquarePants: Plankton’s Robotic Revenge is a third-person, co-op gaming adventure, developed by Behaviour Interactive, which combines exploration, adventure and puzzle-solving. In this original story, Sheldon J. Plankton – known for his obsession with stealing the Krusty Krab’s secret formula – and his new legion of evil robots have destroyed the Krusty Krab and stolen the safe that houses the famous Krabby Patty formula.
    [Show full text]
  • Dead by Daylight New Killer Release Date
    Dead By Daylight New Killer Release Date Intimidated Tito debar his uncommunicativeness externalized overlong. Degrading Scotty spike that rhubarb funnels candidly and recommits tastelessly. Faveolate Gerrit never tricing so secretly or girths any bartenders impossibly. Enum for the trunk type. Hyde Park Group rape a strategic innovation company helping clients design, however, and maps make the game feel fresh after full update. It includes a Killer, macro techniques, then good news. Things are about to get interesting as Behaviour Interactive has released a new DBD update that introduces plenty of changes to the survival horror game. Hace tan solo unos días que Behaviour Interactive hizo efectivo el rework que nerfea a Hillbilly e incrementa las capacidades de Leatherface, Tools Spares, and hunting. This new dead by daylight has now are being taken by daylight resolution fix ghost face. With large new and improved system which decides what perks you aboard as trial level up, products, I kneel on now first hook and I had which key at me. DBD Tier List ft. The orange flowers that cause negative effects on every mind heart body are taking pride or joy. At behaviour interactive has gained quite a missouri christian school say that could you progress. Gaming news editorial organization was dead by daylight killers can. Shards play dead by daylight killers and new characters. You become obsessed with one Survivor. Oracle datatype constant called an ORA_RSET. Add to watch list. Fixed an issue that caused notifications bubble not to appear when completing a generator inside a building in Badham Preschool.
    [Show full text]
  • December 2018 History Marketing Experience Criticism Psychology Social Aspects Future Editorial Journal Board Orientation
    Acta Ludologica Faculty of Mass Media Communication Vol. 1, No.2Vol. Theory Education Design Development Research December 2018 History Marketing Experience Criticism Psychology Social Aspects Future Editorial Journal Board Orientation Editor-In-Chief Acta Ludologica is a scientific journal in the field of digital Zdenko Mago games. The journal contains professional scientific reflec- tions on digital games; it also offers academic discourses on games, especially media and digital competencies, cre- Deputy Managing Editors ation, design, marketing, research, development, psycho- Zuzana Bučková Martin Solík logy, sociology, history and the future of digital games and game studies. Indexing Process and Technical Editor Zuzana Bučková Acta Ludologica is a double-blind peer reviewed jour- nal published twice a year. It focuses on theoretical stud- ies, theoretical and empirical studies, research results and Technical Editors their implementation into practice, as well as professional Nikola Kaňuková Miroslav Kapec publication reviews. English Editor Michael Valek Distribution Lenka Ďurišová Online Content Manager Johny Domanský Acta Ludologica Vol. 1, No. 2, December 2018 Advisory Board Masayuki Uemura Peter A. Bruck Publisher Malgorzata Luszczak Faculty of Mass Media Communication Juraj Malíček University of SS. Cyril and Methodius in Trnava Jaroslav Světlík Námestie Jozefa Herdu 2 917 01 Trnava Editorial Team SLOVAK REPUBLIC Anna Hurajová Michal Kabát IČO: 360 789 13 Monika Porubanová Price: 1,99 € Hana Pravdová Published twice a year. Illustrations Filip Streďanský ISSN 2585-8599 e-ISSN 2585-9218 Graphic Production Coordinator & Cover EV 5620/18 Martin Klementis Martin Graca ACTA LUDOLOGICA Editorial Contents Slovakia on the Game Studies’ Map GAME Slovakia has never been very affable to grounds, originating from our region.
    [Show full text]
  • Netease Games to Partner with Behaviour™ Interactive to Publish Dead by Daylight™ Mobile in Selected Asian Regions
    NetEase Games to Partner with Behaviour™ Interactive to Publish Dead by Daylight™ Mobile in Selected Asian Regions GUANGZHOU, China, Feb. 28th, 2020 – NetEase Games, the online games division of NetEase, Inc. (NASDAQ: NTES), today revealed that it will act as the publishing partner of Behaviour™ Interactive to operate and publish Dead by Daylight™ Mobile in selected Asian regions. Dead by Daylight™ is a 4v1 multiplayer horror game in which one crazed killer hunts four friends through a terrifying nightmare. In a deadly game of cat and mouse, players can take on the role of iconic killers or try to survive brutal trials. Dead by Daylight™ Mobile will be fully optimized and offer the same gameplay and modes that fans enjoy, with new controls and experience carefully crafted for mobile devices. Rémi Racine, CEO of Behaviour Interactive, said of the collaboration with NetEase Games, “We are extremely happy to partner with NetEase Games for Dead by Daylight™ Mobile. Their expertise in operating and publishing mobile titles in Asia sets us up for success in the East. We believe that together with NetEase Games, we can bring quality interactive entertainment experiences for passionate gamers worldwide.” The game will be made available following a different timeline due to distinct optimization and localization processes in Japan, South Korea, Brunei, Cambodia, Indonesia, Laos, Malaysia, Mongolia, Myanmar, Philippines, Singapore, Thailand, Timor-Leste and Vietnam. A release date has yet to be finalized in the mentioned regions. NetEase Games will unveil more details later this year. Players in these regions will also receive the rewards from the current pre-registration event on the official website of Dead by Daylight™ Mobile when the game is officially launched.
    [Show full text]
  • Transformers™: Dark of the Moon™ Video Game Ships to Retailers Nationwide
    Transformers™: Dark of the Moon™ Video Game Ships to Retailers Nationwide New Action Game Thrusts Players into an Original Prologue Storyline to Blockbuster Film SANTA MONICA, Calif., June 14, 2011 /PRNewswire/ -- The colossal battle between the AUTOBOTS™ and DECEPTICONS™ is underway as Activision Publishing, Inc.'s (Nasdaq: ATVI) new video game Transformers: Dark of the Moon ships to retail stores nationwide today. Created by acclaimed developer High Moon Studios and based on Hasbro's legendary TRANSFORMERS property, the game lets fans fight through epic battles as they unravel MEGATRON'S sinister plan and is set in the world of director Michael Bay's upcoming movie from Paramount Pictures that will be released in theaters on June 29th. "The Transformers: Dark of the Moon game lets fans experience the gripping battles and original prologue story that precede the highly anticipated film," said David Oxford, Executive Vice President at Activision Publishing. "The team at High Moon Studios has created an amazing TRANSFORMERS narrative that unfolds through an epic single-player campaign and allows fans to play as their favorite characters in head-to-head multiplayer action." "Activision has delivered a stellar prologue game leading up to the blockbuster movie," said Mark Blecher, SVP of Digital Media and Marketing, Hasbro. "Hasbro is looking forward to offering fans of the TRANSFORMERS brand and gamers alike an exciting video game to expand on the Transformers: Dark of the Moon experience this summer." Featuring a new gameplay mechanic called Stealth Force, the Transformers: Dark of the Moon game lets fans instantly convert to a third, hybrid state that combines the weapons and firepower of Robot mode with the agility and maneuverability of Vehicle mode.
    [Show full text]
  • Felipe Alfonso Game Programmer
    FELIPE ALFONSO GAME PROGRAMMER [email protected] | http://voidptr.io/ | https://github.com/bitnenfer/ TECHNICAL SKILLS Languages JAVASCRIPT, GLSL, PSSL, HLSL, METAL SHADING LANGUAGE, C++, C, PYHTON, BATCH, ACTIONSCRIPT 3, HAXE, OBJ-C Software VISUAL STUDIO 2013/15/17/19, GIT, SOURCETREE, PERFORCE, TORTOISE SVN, JIRA, PHOTOSHOP CC, SUBLIME TEXT, NOTEPAD++, GCC Game Engines UNITY3D, UNREAL ENGINE 4 AND IN HOUSE ENGINES. API and Libraries GNM (SCE PS4), OPENGL, WEBGL, D3D11, METAL, GX (NINTENDO 3DS), SDL2, HTML5 CANVAS EXPERIENCE Globant Jul 2019 – Current SSr. Adv. C++ Game Programmer MY WORK HAS INVOLVED OPTIMIZING RUNTIME AND LOADING TIMES FOR A LARGE UNRELEASED AAA GAME. I'VE WORKED OPTIMIZING FOR PC, PS4 / PS4 PRO AND XBOX ONE / XBOX ONE X. I'VE ALSO WORKED ON IMPROVING THE PERFORMANCE OF THE EDITOR. Contract Programmer GAMECLOSURE (MAY 2018 - NOV 2018) MY WORK AT GAMECLOSURE WAS MOSTLY DEVELOPING A FACEBOOK INSTANT GAME. I ALSO WORKED ON THE PLATFORM SPECIFIC API FOR INTERACTING WITH VIBER’S INSTANT MESSAGING INTERFACE. LUCKY-KAY STUDIOS (OCT 2016 - NOV 2016) WORKED AS A PROGRAMMER HELPING IN THE DEVELOPMENT OF "GRUMPYCAT'S WORST GAME EVER". THIS GAME WAS RELEASED FOR ANDROID AND IOS PLATFORMS. IOS: https://goo.gl/59x0B0 ANDROID: https://goo.gl/k891XP PHOTONSTORM LTD. – PHASER 3 (MAY 2016 - JUNE 2018) I'VE BEEN WORKING TOGETHER WITH RICHARD DAVEY ON DEVELOPING AND EXTENDING THE FEATURES OF THE PHASER 2D GAME ENGINE (http://phaser.io/). THIS IS A JAVASCRIPT GAME ENGINE MADE FOR DEVELOPING GAMES THAT RUN ON BROWSERS. MY MAIN TASKS HAVE BEEN DEVELOPING A NEW VERSION OF THE GRAPHICS API AND IMPLEMENTING A 2D WEBGL RENDERER FOR IT.
    [Show full text]