INTRODUCTION ...... 4 Dixie Timeline ...... 25 Disadvantages ...... 49 About the Authors ...... 4 Rock ’n’ Roll ...... 25 Skills ...... 49 About GURPS ...... 4 Dixie’s World of the Mind ...... 26 Economics, Jobs and Wealth ...... 50 Campaigning in Dixie ...... 27 Currency and Prices ...... 50 1. INFINITE WORLDS . . . . .5 Characters ...... 28 Social Status and Cost of Living . . . . .50 Crossworld Campaigning ...... 6 Typical Character Types ...... 28 Job Table ...... 51 The Infinite Worlds Campaign ...... 6 Advantages ...... 29 Weaponry ...... 51 The SmugglerÕs Guide to Disadvantages ...... 29 Interdimensional Trade ...... 6 Skills ...... 30 4. ROMA AETERNA . . . . .52 Campaign Crossovers ...... 6 New Skill ...... 30 History ...... 53 Other Crossworld Campaigns ...... 8 Economics, Jobs and Wealth ...... 30 The First Empire ...... 53 The Alternate-Based Campaign ...... 8 Prices Table ...... 30 The Second Empire and the Types of Goals ...... 8 Social Status and Cost of Living . . . . .31 Long Night ...... 53 Changing History ...... 9 Job Table ...... 31 GURPS Imperial Rome ...... 53 Building Parallel Worlds ...... 9 Weaponry ...... 32 Other Romes ...... 53 Reality Seeds ...... 9 Roman Dating ...... 53 3. REICH-5 ...... 33 ...... 53 2. DIXIE ...... 11 History ...... 34 The Third Empire ...... 54 Other Dixies ...... 12 Hitler Victorious ...... 34 The Julio-Claudians ...... 54 History ...... 13 Other Reichs ...... 34 Locales ...... 55 From Secession to Superpower ...... 13 Deutschland †ber Alles ...... 35 The Roman Empire ...... 55 William Walker ...... 13 The Assassination of FDR ...... 35 How to Be Roman ...... 55 The Nuclear Age and the Long Drum William Dudley Pelley ...... 35 Roman Names ...... 56 Roll ...... 14 Locales ...... 36 Stereotypes ...... 57 Sharpsburg ...... 14 Greater Germany and the Third Reich . .36 The Kingdoms of the East ...... 58 Locales ...... 15 The ...... 36 The Kingdoms of the Hesperides . . . . .58 The Confederate States of America . . .15 The SS ...... 36 Religion in Roma Aeterna ...... 58 How to Be Southern ...... 15 Reichsostland ...... 38 Technology and Society ...... 59 The of America ...... 16 Reichsprotektorate ...... 38 Roman Holidays ...... 59 Confederate Constitution ...... 16 The Japanese Empire ...... 38 Other Cities ...... 59 Secession Day and Other Days Off . . .16 The Final Solution ...... 38 Africa Transarenica ...... 59 Other Confederate Cities ...... 17 Amerika ...... 39 Roman Industry ...... 60 How to Be a Yankee ...... 17 Imperial Tokyo ...... 39 Transportation ...... 60 Europe ...... 18 Washington, D.C...... 40 Secret Societies ...... 60 Political Parties ...... 18 Die Weltachse (the World-Axis) ...... 40 Science in Roma Aeterna ...... 60 The South American Chessboard . . . . .19 Latin America ...... 41 Roman Medicine ...... 61 Asia ...... 19 Technology and Society ...... 41 Outtime Penetration ...... 61 Other Union Cities ...... 19 Italy ...... 41 Telescriptors ...... 61 Baseball ...... 19 Vichy France and SS Burgundy ...... 41 The Roman Roads ...... 61 Eastern Europe ...... 20 Transportation ...... 42 Centrum ...... 62 Italy ...... 20 The Cartels ...... 42 The Infinity Patrol ...... 62 Africa ...... 21 Japanese Bioweapons ...... 42 Roma Aeterna Timeline ...... 62 Technology and Society ...... 21 Computers and Networks ...... 43 Jactavolantes ...... 62 German Indochina – Das ’Nam ...... 21 Nazi Interrogation ...... 43 Autosteamers ...... 62 The “Indian Rim” ...... 21 The Kempei Tai ...... 43 Touring Roma Aeterna ...... 63 Currency ...... 22 Medicine and ÒGeneticsÓ ...... 44 The Roman Mind ...... 64 Tredegar Enterprises, Ltd...... 22 The National Bureau of State Security . .44 Campaigning in Roma Aeterna ...... 64 Computers and Networks ...... 23 Outtime Penetration ...... 45 Characters ...... 65 Medicine and Genetics ...... 23 The Infinity Patrol ...... 45 Typical Character Types ...... 65 Placidity Drugs ...... 23 Homeline National Governments . . . . .45 Advantages ...... 66 The Code Duello ...... 23 “Your Papers, Please” ...... 45 Disadvantages ...... 67 Outtime Penetration ...... 24 Reich-5 Timeline ...... 46 Skills ...... 67 The Infinity Patrol ...... 24 Reich-5’s Life of the Mind ...... 46 Economics, Jobs and Wealth ...... 67 White Star Trading ...... 24 Campaigning in Reich-5 ...... 47 Currency and Prices ...... 67 Visiting the U.S...... 24 Characters ...... 48 Social Status and Cost of Living . . . . .68 Visiting the CSA ...... 24 Typical Character Types ...... 48 Job Table ...... 68 Homeline National Governments . . . . .25 Non-Player Characters ...... 48 Weaponry ...... 69 Advantages ...... 48

2 TABLE OF CONTENTS 5. SHIKAKU-MON ...... 70 6. EZCALLI ...... 90 Our Friend, the Atom ...... 110 History ...... 71 History ...... 91 How To Be a Clear-Eyed Citizen of the The Rise of Sweden and Japan ...... 71 When Worlds Collide ...... 91 Future ...... 111 The French Bid for Hegemony ...... 71 GURPS Aztecs ...... 91 New York – Technopolis ...... 111 John III Trastámara ...... 71 The Carthaginian Discovery of the New The World Science Council ...... 112 Modern Times ...... 72 World ...... 91 Russia ...... 112 The Conversion of Japan ...... 72 Disease and the New World ...... 91 Fascist Italy and Socialist France . . .112 Britain ...... 73 The Rise of the Tenochca New Sun . . .92 Technology and Society ...... 113 The English Diaspora ...... 73 Potatoes and the Old World ...... 92 Broadcast Power ...... 113 Locales ...... 74 The Founding Father Speaks ...... 92 The Rest of the World ...... 113 The Japanese Empire ...... 74 Locales ...... 93 What the Heck Is the Tech Level? . . .113 Who Really Rules the Empire? ...... 74 The Tenochca Empire ...... 93 Transportation ...... 114 Being Shikaku-mon Japanese ...... 74 The Tenochca ...... 93 Aircars ...... 114 The Swedish Empire ...... 76 The Gods of the Tenochca ...... 93 Communications ...... 115 Other Cities ...... 76 The Rest of the New World ...... 94 Flivvers ...... 115 Nieuw Holland ...... 76 How To Be Tenochca ...... 94 Architecture ...... 116 The Empire of Brazil ...... 77 The Old Ball Game ...... 94 Health and Medicine ...... 116 The Kingdom of France ...... 77 The Mongol Khanates ...... 95 Jetpacks and Paragliders ...... 116 ...... 77 Coacamactli and Cahokia ...... 95 Outtime Penetration ...... 117 The Rest of the World ...... 78 Africa ...... 96 Infinity Unlimited ...... 117 Louisiana ...... 78 The Free City of Manannán ...... 96 Electronic Brains ...... 117 The Commonwealth of Virginia ...... 78 Technology and Society ...... 97 White Star Trading ...... 118 Technology and Society ...... 79 Englavo ...... 97 Homeline National Governments . . . .118 The Holy See ...... 79 Technology of the Khaghanate ...... 97 Gernsback Timeline ...... 118 Pollution ...... 79 Transportation ...... 98 Jeanne Orieux ...... 118 Transportation ...... 80 Engineering and Architecture ...... 98 The Life of the Mind in Gernsback . . .118 Space ...... 80 Medicine, Chemistry and Agriculture .98 Touring Gernsback ...... 119 Computers and Dataweaves ...... 80 The Tenochca Calendar ...... 98 Campaigning in Gernsback ...... 119 The CEM ...... 80 Outtime Penetration ...... 99 Characters ...... 121 Launching Lasers ...... 80 Infinity Unlimited ...... 99 Typical Character Types ...... 121 Surveillance ...... 81 Centrum ...... 99 Advantages ...... 122 Medicine and Cybernetics ...... 81 Ezcalli Timeline ...... 99 New Advantage ...... 122 Outtime Penetration ...... 81 The Macauitl ...... 99 Disadvantages ...... 123 The CouncilÕs Nightmare ...... 81 Ezcalli’s World of the Mind ...... 99 Skills ...... 123 Mass Drivers ...... 81 Homeline Historians React ...... 100 New Skills ...... 123 Nuclear Pulse Drive ...... 81 Campaigning in Ezcalli ...... 101 Economics, Jobs and Wealth ...... 124 Direct Interfacing ...... 81 Characters ...... 102 Currency and Prices ...... 124 The Infinity Patrol ...... 82 Typical Character Types ...... 102 Social Status and Cost of Living . . . .124 Unauthorized Visits ...... 82 Advantages ...... 103 Job Table ...... 124 Shikaku-mon Timeline ...... 82 Disadvantages ...... 103 Weaponry ...... 125 Entertainment ...... 82 Skills ...... 104 Fashion ...... 82 Economics, Jobs and Wealth ...... 104 BIBLIOGRAPHY ...... 126 Shikaku-mon’s World of the Mind . . . .83 Currency and Prices ...... 104 INDEX ...... 128 Campaigning in Shikaku-mon ...... 84 Social Status and Cost of Living . . . .105 Characters ...... 85 Job Table ...... 105 Typical Character Types ...... 85 Military Tactics and Technology . . . .105 MAPS Advantages ...... 86 Dixie (global) ...... 12 Disadvantages ...... 86 7. GERNSBACK ...... 107 Dixie (North America) ...... 14 New Disadvantages ...... 87 History ...... 108 Reich-5 ...... 36 Skills ...... 87 Harnessing the Lightning ...... 108 Roma Aeterna ...... 54 Economics, Jobs and Wealth ...... 88 Nikola Tesla ...... 108 Shikaku-mon ...... 73 Currency and Prices ...... 88 Building the World of Tomorrow . . . .109 Ezcalli ...... 92 Social Status and Cost of Living . . . . .88 The Golden Age ...... 109 Gernsback ...... 110 Job Table ...... 88 Without World War II ...... 109 Weaponry ...... 89 Locales ...... 110 The Great Powers and the League of Nations ...... 110

TABLE OF CONTENTS 3 About GURPS History is not merely what happened: it is what happened in the context of Steve Jackson Games is committed what might have happened. Therefore it must incorporate, as a necessary ele- to full support of the GURPS system. ment, the alternatives, the might-have-beens. Our address is SJ Games, Box 18957, Austin, TX 78760. Please include a – Hugh Trevor-Roper self-addressed, stamped envelope (SASE) any time you write us! I think of the things that might have been and were not. Resources now available include: Pyramid. Our bimonthly magazine – Jorge Luis Borges includes new rules and articles for GURPS, as well as information on our Whatever happens, it always seems that just that event was foreseen and other lines: Car Wars, Toon, Ogre decreed. Miniatures and more. It also covers top releases from other companies Ð – Leo Tolstoy Traveller, Call of Cthulhu, Shadowrun, and many more. One side effect of time travel is the possibility of alternate Earths. If the past New supplements and adventures. WeÕre always working on new materi- changes even a little, the present can easily be altered beyond recognition. Long al, and weÕll be happy to let you know a classic theme in science fiction, coexisting alternate histories are also the basis whatÕs available. A current catalog is of the Infinite Worlds campaign frame from GURPS Time Travel. available for an SASE. Errata. Everyone makes mistakes, GURPS Alternate Earths presents six fully-developed parallel worlds, including us Ð but we do our best to fix including points of divergence, altered histories and hooks for crosstime cam- our errors. Up-to-date errata sheets for paigning. Each world description contains political and cultural background, as all GURPS releases, including this well as details from the rhythm of the street to the life of the mind. This source- book, are always available from SJ Games; be sure to include an SASE book also includes weapons, gadgets and other necessities for the postmodern with your request. cross-dimensional adventurer. GURPS Alternate Earths also incorporates char- Q&A. We do our best to answer any acter types, skills, advantages and disadvantages specific to each Earth. These game question accompanied by an SASE. guidelines can be used to flesh out local NPCs, or to construct entire campaigns Gamer input. We value your com- based in one parallel world. ments. We will consider them, not only for new products, but also when we update this book on later printings! ABOUT THE AUTHORS Illuminati Online. For those who Kenneth Hite has been roleplaying since 1981, and reading science fiction, have home computers, Illuminati horror and history since well before then. He is a published cartographer and Online supports SJ Games with discus- sion areas for many games, including comics writer, and is the author of the Secret Societies supplement for GURPS. HereÕs where we do a lot of ChaosiumÕs Nephilim occult RPG. Ken also has an M.A. in International our playtesting! ItÕs up 24 hours per Relations from the University of Chicago, which never fails to come in handy. day at 512-448-8950, at up to 28.8K baud (28.8 users should dial directly to He is an honorary Southerner, born and raised in Oklahoma, but is happy to live 512-448-8988) Ð or telnet to io.com. and write in Chicago with his wife, Sheila, who puts up with a lot. Give us a call! Visit us on the World Craig Neumeier got a history degree and rules-writing collaborators at the Wide Web at http://www.io.com/ sjgames/. We also have conferences on University of Chicago, and has not regretted either (yet). He is quite proud of Compuserve, GEnie, and America having been born, like Swamp Thing, in Houma, Louisiana. He has been role- Online. playing since 1980. He is currently a graduate student in history at the Page References University of Minnesota, and wonders how the department will react to his Rules and statistics in this book are spending time on this little project. specifically for the GURPS Basic Set, Michael S. Schiffer has been roleplaying since 1979. Unlike his collabora- Third Edition, Revised. Any page ref- tors, Mike has no ties to the South (or to Swamp Thing), but like Craig he has a erence that begins with a B refers to the GURPS Basic Set Ð e.g., p. B102 B.A. in history from the University of Chicago. He, Ken and Craig began con- means p. 102 of the GURPS Basic Set, structing alternate histories in 1989 while all three were at the U. of C. After a Third Edition, Revised. TT refers to brief sojourn in Ann Arbor, Michigan, to pick up a law degree, Mike moved GURPS Time Travel; CI points to pages in GURPS Compendium I: back to Chicago. He remains happily in the Windy City with his (very tolerant) Character Creation; UT cites GURPS wife, Linda. Ultra-Tech, Second Edition, Revised.

4 INTRODUCTION REICHSOSTLAND The former Soviet Union (except the Far Eastern provinces annexed by Japan) The Final Solution is under the rule of the Ostministerium (Eastern Ministry) of the Reich. The Adolf HitlerÕs overriding goal was Reichsostland is divided into five Reichskommissariate (Ostland, Ukraine, the end of Jewish influence on Ger- many and Europe. By January 1942, Caucasus, Muscovy and Siberia), each under a Reichskomissar. Reichskomissars deportation and imprisonment had are Party officials, assisted by the military and SS commanders for the district. been abandoned in favor of what was Over 2 million Germans have settled in the Reichsostland, drawn by the immense called the Endlösung (Final Solution). EuropeÕs 11 million were herded supply of free land and slave labor available to German colonists. Many large to a network of concentration camps, German cartels maintain immense factories in the Reichsostland, where the strict where they were systematically looted, environmental and worker-safety laws of Greater Germany do not apply. Nuclear, numbered, and gassed to death. chemical and other wastes are dumped in Siberia, especially in areas that have By 1948, the SS was able to declare Europe and the Middle East already been strip-mined of their mineral deposits. judenrein (cleansed of Jews). With the conquest of Canada and the consolida- tion of in the United States, REICHSPROTEKTORATE North American Jews were penned up Reichsprotektorate are nations that exercise some independence in local in ghettos. The Pelley government was affairs, but they are garrisoned by Wehrmacht troops and the SS and local secret more concerned with rounding up American blacks and deporting them to police keep their internal order. A local official, usually the head of the local fas- Africa (usually to Nazi slave labor cist party, governs each nation, supervised by a Reichsleiter, a high official rep- camps) than with killing Jews. After resenting the German Nazi Party. the Uprising of Õ76 demonstrated the The major Reichsprotektorate are Britain, Norway, Egypt, Persia, Arabia weakness of the U.S. government, the SS sent specialists to set up concentra- and Mesopotamia. Britain and Norway are run by their own fascist parties tion camps in the Dakotas. The killings (Union Fascist and ) as national socialist states, with small continued through the 1980s, and by detachments of and large Luftwaffe and Kriegsmarine bases. Egypt, 1989 North America was also declared judenrein. Persia, Arabia and Mesopotamia are all dominated by the German military and by IG Farben, the chemical cartel responsible for oil production.

THE JAPANESE EMPIRE The Japanese Empire rules nearly half the worldÕs population, either directly or through its network of satel- lite states, the Greater East Asia Co-Prosperity Sphere. The Empire proper includes the Japanese Home Islands, Korea, Taiwan, Hainan, Sakhalin, Hawaii and the smaller islands of the Pacific from Okinawa to Tahiti. China, Australia, New Zealand and Alaska are the ÒOuter Empire,Ó which remains considerably more militarized than the Home Islands. Emperor Akihito is the divine embodiment of the sun god, and ÒrulesÓ the empire through a network of aristocratic bureaucrats, who are interlinked by family and career loyalties with the keiretsu cartels and the military. The Home Islands are slowly being returned to a more traditional economy of small rice farms as the heavy industries move to Korea, Manchukuo or the Outer Empire. Many Japanese have also begun commercial fish farming and whale ranching in the vast waters of the Pacific, operating from huge floating factories. JapanÕs many research universities, parks, gardens and Shinto shrines draw visitors from all corners of the Pacific Rim. A network of fast maglev trains and hydrofoils connects virtually all cities in Japan, and private use of automobiles is severely restricted. Non-Japanese airlines (Lufthansa, Pan Am, Aerolineas, Alitalia) are restricted to Nagasaki Airport, on the western end of Kyushu.

38 REICH-5 Transportation Outside the Empire Steam power is unknown outside Roman lands. Transport in East Asia and Telescriptors Huaraca is by horse (with stirrups) and sailing ships (junks) Ð TL4. The Chinese The telescriptor (telegraph) is revo- (as well as the Romans) could theoretically build hot-air balloons, but no one lutionizing communications on land, has ever actually done so. Most parts of Africa donÕt even have an effective rid- but it is still very uncommon. Hesperia ing animal and are not seafaring; transport TL is 1. has a fairly complete network between its central industrial cities. Telescriptor lines carry messages from most ROMAN MEDICINE European provincial capitals, and the most important ports, to Roma. African Medicine in Roma Aeterna is quite advanced for a nonscientific parallel. and Eastern telescriptor lines converge Aesclepians (Roman doctors) make widespread use of inoculation, for instance, on Alexandria; there are none yet east with procedures which kill most of the bacilli injected. They know that some of Persia. insects can carry some diseases, and try to control mosquitoes in their tropical possessions. They even understand the value of cleanliness in surgery, and try to treat wounds antiseptically. The Roman Roads However, even their advanced techniques are expressed in the language of The Renewed Empire is restoring superstition. Their explanation of insect-borne diseases is magical and even and extending the network of paved mythological, with a minor goddess of fleas and mosquitoes appealing to the roads which was one of the great demons of plague to help her take vengeance upon humanity for failing to honor accomplishments of the older Empire. Road construction has changed little in her. Prescriptions of useful medicines accompany chemicals that are useless or the intervening years: they are still even harmful, and ceremonial appeals for protection from the disease spirits. In made by digging a ditch, filling it with general, their effective methods are mixed in with useless nonsense, and no several layers of gravel, and paving the result. Bricks or pebbles are still used effort is made to separate the two. for pavement in many areas; asphalt is As a gruesome footnote, there is no concept of anesthesia anywhere in popular in Hesperia and for major Roma Aeterna. Even during surgery, there is no means save alcohol and opium arteries around the Mediterranean. The roads are 3-12 yards wide, depending to relieve pain. on importance. At the moment, Hesperia has the densest road network, but all the major cities of Europe, Africa, and Nearer Asia are connected OUTTIME PENETRATION by the road network.

Roma Aeterna is on Quantum 6, accessible to both Homeline and Centrum. Their electronics is far too primitive for them to develop parachronic technolo- gy in the foreseeable future, so the Infinity Patrol only concerns itself with attempts to exploit the parallel from Centrum or Homeline. Roma Aeterna was formerly the destination for several popular vacation packages offered by Time Tours, Ltd. It isnÕt as decadent as JohnsonÕs Rome, but it is also a good deal safer to visit. Moreover, there was a clientele that pre- ferred to see a world based more around Roman ideals than Roman decadence; Time Tours had no difficulty maintain- ing their operations in Roma Aeterna. All of that went by the wayside after a group of Time Tours employees stumbled upon Centran agents in Alexandria. Before managing to get their group to safety, they found evi- dence that Centrum had thoroughly infiltrated the local power structure. The parallel is no longer considered safe for tourists, and access is restricted.

ROMA AETERNA 61