The Tenth Doctor Sourcebook the Tenth Doctor Sourcebook
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Sample file THE TENTH DOCTOR SOURCEBOOK THE TENTH DOCTOR SOURCEBOOK B CREDITS ” My Tenth was Told Not to Blink.” LINE DEVELOPER: Andrew Kenrick The Tenth Doctor Sourcebook is published by WRITING: Alasdair Stuart, with Walt Ciechanowski and Cubicle 7 Entertainment Ltd (UK reg. no.6036414). Andrew Kenrick. Find out more about us and our games ADDITIONAL WRITING: Will Brooks, David F. Chapman, at www.cubicle7.co.uk Alex Guttridge, Jason “Jay” Libby, Andrew Peregrine and James Whittington. © Cubicle 7 Entertainment Ltd. 2015 EDITING: Andrew Kenrick BBC, DOCTOR WHO (word marks, logos and devices), COVER: Paul Bourne TARDIS, DALEKS, CYBERMAN and K-9 (wordmarks and GRAPHIC DESIGN AND LAYOUT: Paul Bourne devices) are trademarks of the British Broadcasting Corporation and are used under licence. BBC logo CREATIVE DIRECTOR: Jon Hodgson © BBC 1996. Doctor Who logo © BBC 2009. TARDIS ART DIRECTOR: Jon Hodgson image © BBC 1963. Dalek image © BBC/Terry Nation 1963.Cyberman image © BBC/Kit Pedler/Gerry Davis PUBLISHER: Dominic McDowall 1966. K-9 image © BBC/Bob Baker/Dave Martin 1977. SPECIAL THANKS: Ross McGlinchey and the BBC team . for all their help. Printed by: Standartu, Spaustuve www.standart.lt, Vilnius, Lithuania. Sample file THE TENTH DOCTOR SOURCEBOOK B CONTENTS INTRODUCTION 4 The Master 46 How to Use this Book 4 The Time Lords 49 CHAPTER ONE: CHAPTER FIVE: THE CHILDREN OF TIME 5 THE TENTH DOCTOR’S ADVENTURES 1 5 Who is the Doctor? 6 The Christmas Invasion 52 Playing the Tenth Doctor 6 New Earth 58 The Tenth Doctor 8 Tooth and Claw 65 The Tenth Doctor’s Companions School Reunion 72 and Acquaintances 9 The Girl in the Fireplace 78 Rose Tyler 16 Rise of the Cybermen/The Age of Steel 83 Mickey Smith 16 The Idiot’s Lantern 88 Jackie Tyler 17 The Impossible Planet/The Satan Pit 93 Martha Jones 17 Love & Monsters 99 Captain Jack Harkness 18 Fear Her 103 Donna Noble 18 Army of Ghosts/Doomsday 106 Wilfred Mott 19 The Runaway Bride 111 Sarah Jane Smith 19 Smith and Jones 116 Astrid Peth 20 The Shakespeare Code 121 Sally Sparrow 20 Gridlock 126 Jenny 21 Daleks in Manhattan/ Lady Christina de Souza 21 Evolution of the Daleks 131 Jackson Lake 22 The Lazarus Experiment 136 Captain Adelaide Brooke 22 42 140 The Tenth Doctor’s TARDIS 23 Human Nature/The Family of Blood 146 Blink 152 CHAPTER TWO: Utopia 157 PLAYING IN THE TENTH DOCTOR’S ERA 4 2 The Sound of Drums/ A Storm at the Heart of the Sun 25 SampleLast of the Time file Lords 161 The Biggest Family on Earth 26 Voyage of the Damned 168 The 21st Century is when Partners in Crime 172 Everything Changes 27 The Fires of Pompeii 176 A Shining New Future 28 Planet of the Ood 182 This Song is Ending, but the Story The Sontaran Stratagem/The Poison Sky 185 Never Ends 28 The Doctor’s Daughter 191 New Alien Traits 29 The Unicorn and the Wasp 196 New Gadget Traits 30 Silence in the Library/Forest of the Dead 202 Midnight 209 CHAPTER THREE: Turn Left 213 TORCHWOOD 31 The Stolen Earth/Journey’s End 217 History of the Torchwood Institute 32 The Next Doctor 227 Relations with UNIT 33 Planet of the Dead 232 Putting the Team Together 34 The Waters of Mars 239 Gwen Cooper 36 The End of Time 246 Ianto Jones 36 INDEX 254 CHAPTER FOUR: THE TENTH DOCTOR’S ENEMIES 37 Cybermen 38 Daleks 41 3 THE TENTH DOCTOR SOURCEBOOK INTRODUCTION Chapter Four looks at some of the most dangerous “New teeth… that’s weird. opponents the Doctor faced, from Davros and the Daleks to the Master and Rassilon himself. After Now! Where were we? that, we delve into each of the Tenth Doctor’s actual adventures. Each adventure includes the following Oh yes! BARCELONA!’ information (along with some fun extra bits in the sidebars!): Just as his predecessor bowed out with a flourish, the Tenth Doctor appeared with a massive grin, boundless • Synopsis: Where did the TARDIS land this time? energy and a brief experiment with wearing a Who did the Doctor meet and what terrible dressing gown outdoors. That dressing gown (and challenges did he and his companions face? the satsuma in its pocket) got him through the first of This section summarises the key events of the many adventures featuring old foes, new enemies and adventure as experienced by the Tenth Doctor a string of dedicated companions and friends. and his companions. The Tenth Doctor inadvertently caused the • Running the Adventure: If your players are Torchwood Institute to be founded and was there unfamiliar with the adventure then you may when it fell in the Battle of Canary Wharf. He met the want to run it for them. This section gets into Beast at Krop Tor and survived being thrown back in the nuts and bolts of bringing the adventure to time by the Weeping Angels. He discovered the last life and the adaptations necessary when using INTRODUCTION thing that he dared hope for – he was not alone – other Doctors and companions or even running and then had to deal with a new incarnation of the it Doctor-less. This section is also useful for Master. He almost died on Midnight and rescued the when you just want to adapt bits or ‘re-skin’ it in Stolen Earth. He brought the Number 200 bus back order to enable players who do remember the from San Helios, broke time in half at Bowie Base original to enjoy playing through a fresh new One and faced down the deranged remnants of the take. Time Lords returned from Gallifrey. • Characters, Monsters and Gadgets: This section Allons-y! includes statistical and background information Sample file on the various non-player characters, monsters and gadgets that the Doctor and his companions HOW TO USE THIS BOOK encountered over the course of the adventure. The Tenth Doctor Sourcebook is primarily a Gamemaster’s resource for running adventures • Further Adventures: An adventure is more with either the Tenth Doctor and his companions, than the sum of its parts; it’s a convergence of or in the style of the Tenth Doctor’s adventures. separate elements that may be encountered While players will certainly benefit from the again (or previously!). The Doctor and his background information in this book, particularly companions have often come across something regarding the Doctor and his companions (and other they’ve experienced before in a new way, information the Gamemaster deems worthy to whether it be the return of an adversary, the share!), all of the rules needed to portray the Tenth effects of their previous actions on a society or Doctor’s companions are found in the Doctor Who involving themselves again in the life of an old Roleplaying Game Core Rulebook. friend. This section includes adventure seeds that build off the elements in the current This book is designed to be a guide to capturing the adventure. While we hope these seeds are feel of the Tenth Doctor’s era and incorporating it into playable on their own, they are also designed your adventures. Chapter One describes the Tenth to spark your imagination when constructing Doctor, his companions and his TARDIS. Chapter Two new adventures. Was there an element of a offers advice on how to craft adventures in the style previous adventure that your players really of the Tenth Doctor’s era. Chapter Three lifts the lid enjoyed or idly wondered what would happen on an organisation that has by turns proved a boon next with it? That’s a great adventure seed for and a bane to the Doctor in this era – Torchwood. the future! 4 THE TENTH DOCTOR SOURCEBOOK CHAPTER ONE THE CHILDREN OF TIME Sample file THE TENTH DOCTOR SOURCEBOOK THE TENTH DOCTOR SOURCEBOOK THE CHILDREN OF TIME Sample file ‘You take ordinary people and you fashion them into Prime Minister to do the best they could to see the weapons.’ invading Sycorax off. When the Doctor woke up, he more than made up for lost time and, despite losing a hand, defended the Earth and toppled Jones’ B WHO IS THE DOCTOR? government just in time for Christmas dinner. The tenth incarnation of the Doctor hit the ground running and never really slowed down. In his That mercurial nature became his defining trait. previous incarnation he was by turns grumpy, Talking fast and thinking faster, the Tenth Doctor cheerful and, on occasion, desperately joyous. Most was often blunt, occasionally rude and always of all though, he was damaged, still carrying deep completely entranced by what he was experiencing. psychological wounds from the Time War. He viewed Decked out in a variety of excellent suits and saving Rose, and the subsequent regeneration, as trainers, he had horror at his back and love and an escape and left the stage with a flourish and a infinite potential in his future. No wonder there was final, beaming smile. always so much running. That smile was very nearly the only thing to carry over. The new arrival was young, dashing and B PLAYING THE TENTH DOCTOR completely different. It was all a stunned Rose The Tenth Doctor is a man defined by two things: Tyler could do to talk to him before he passed out, speed and an overriding sense of justice and pride. sending the TARDIS crashing to Earth in the present He’s still filled with regret for his actions in the Last day. There, he slept through most of the Christmas Great Time War and that provides a foundation for Invasion and it fell to Rose, Jackie and Harriet Jones, everything he does.