<<

spring 13

THE MAGAZINE OF THE VOL. 22 NO. 4

Game On The U continues its legacy with one of the top video-game programs in the nation

THE IMPRESARIO: NOLAN BUSHNELL IS EVER THE ENTREPRENEUR THE IMAGINER: ED CATMULL MELDS SCIENCE AND ART THE INNOVATOR: JOHN WARNOCK’S PUBLISHING REVOLUTION PIONEER IN SOUND: THE FATHER OF DIGITAL AUDIO

Continuum_Spring13_Cover.v2.indd 1 2/8/13 3:44 PM TOP 10 IN QUALITY. 3 YEARS RUNNING.

1 - University of Colorado Hospital 2 - Emory University Hospital 3 - The University of Kansas Hospital For the third year in a row, University of Utah Health Care has earned 4 - University of Utah Health Care a top 10 ranking from the University HealthSystem Consortium’s 5 - Beaumont Health System Beaumont Hospital, Royal Oak, Mich. prestigious Quality and Accountability Study. It’s an accomplishment 6 - Emory University Hospital Midtown that puts us among the best academic medical centers in the country and affirms our ongoing commitment to provide top-quality care. 7 - Mayo Clinic – Rochester, Minn. 8 - NYU Langone Medical Center 9 - The University of Arizona Medical Center 10- Denver Health

www.healthcare.utah.edu/quality

Continuum_Spring13_Cover.v2.indd 2 2/8/13 3:44 PM spring 13 contents

2 Feedback Your comments

4 Campus Notebook News of the University

34 Alum Profile Ed Catmull has taken a path that melds science and artistic Program 8 Alum Profile endeavor. Four decades By Kelley J.P. after , U Lindberg Engineering alum Nolan &

Bushnell is ever Arts 40 Association News an entrepreneur. e 2013 By Elaine Jarvik Founders Day Awards; Entertainment

U scholarship winner

courtesy Curse of Shadows , a game created by U students, was published by a student aims to help company in 2012 and released through Xbox. others; Food Photo Drive yields impressive FEATURE results

44 Through the Years Game On 14 Keeping up with e U continues its computer-science legacy with one of the top video-game programs in alumni the nation. By Jennifer Dobner 48 And Finally… 28 Alum Profile Pioneer in Adobe Pioneer Launched in 2007, the University of Utah’s Entertainment Arts & Engineering program has quickly made its mark. The Sound John Warnock program was ranked third in the nation in 2012 by The Princeton Review, and alumni are already working in some of the recollects top companies that create games. It should be no surprise that Utah’s flagship university offers this cutting-edge program, given the University’s legacy in computer science, and particularly computer graphics. U alumni who graduated in the Visit continuum.utah. his path to a late 1960s and ’70s went on to develop technology and programming that essentially created the computer graphics edu for additional publishing industry, including object-oriented programming, simulation techniques, and . The pages ahead revolution. explore how the U’s video-game program came to be, and introduce you to some of the illustrious alumni and faculty photos, videos, By Jason members who helped pave the way and who continue to impact the industry today. and more. Matthew Smith —The Editors

Continuum_Spring13_feedback.v6.indd 1 2/12/13 10:38 AM feedback

Publisher Your Comments William Warren Executive Editor EXPLORING RARE BOOKS Working with Fred [Montague] up at the Sill M. John Ashton BS’66 JD’69 Such a wonderful article [“Stories Within Center garden not only helped me recover from Managing Editor Stories,” Winter 2012-13]—very nely written. … being a wayward theater major, but also served to Julianne Basinger BA’87 MA’91

help me ground myself in actualizing my values Associate Editor Barbara Lynn Oleson Jeppson BS’64 and becoming a responsible and aware world Marcia C. Dibble citizen (as much as possible). Although Fred did not Advertising Manager Is there a reason that the sta are not wearing stand in the way of the guilt and despair elicited by Bill Lines BS’83 gloves? If I remember correctly, oils from the the revelation of environmental science facts and Art Direction/Design human nger could cause havoc on the paper. Just trends, he also taught us to have compassion for David E. Titensor BFA’91 wondering. ourselves and each other as we tried to integrate Corporate Sponsors this knowledge into our lives. ARUP Laboratories Continuing Education at the Amy Birks BS’98 I have immense gratitude to him for his lessons University of Utah in ecology and environmental citizenship, and he David Eccles School of Business at the University of Utah I’m no expert on the wearing/not wearing of inspired me to follow my passion to my own voca- Intermountain Healthcare gloves when handling rare materials, but I learned tion. I think of him often as I consider whether my Physician Recruiting Moran Eye Center from Luise [Poulton] that there is good evidence lifestyle embodies my values, and especially when Rowland Hall that wearing gloves causes problems. … I’m working in my own organic garden. So, thank University Credit Union In any case, lovely article about a fabulous you Fred for turning on the light, so to speak. Your University of Utah Development O ce curator and great collection! life continues to be a source of inspiration for how University of Utah Health Care to live with integrity and passion. Van Cott

Alison Regan Editorial Advisory Committee Aaron Watt Rousseau BA’04 Marc E. Day BS’76 Jim DeGooyer BFA’96 Amy’s question is one that gets asked often. Kelli Fratto BS’99 Rosemarie Hunter PhD’04 … Briey, the question about the use of gloves or MEMORIES OF A MONUMENT Mike Lageschulte Holly Mullen BS’81 not when handling rare books is decades old. e Great article [“A Monumental Tradition,” Traci O’Very Covey BFA’83 arguments for wearing gloves include the point Winter 2012-13]. I remember participating in Jodi Patterson Keven M. Rowe BS’83 JD’86 you make—hands have natural, protective oils that the late ’50s as a freshman. Brought back many Kathy Wilets BA’89 can harm paper, ink, and other elements of a book. memories. Craig Wirth BS’73 Gloves help protect against this. However, gloves Continuum is published in summer, fall, winter, and spring can often do more harm than good: People wearing Carol Jean Summerhays BS’60 by the University of Utah Alumni Association and University gloves tend to be a bit clumsy. It is dicult to turn Marketing & Communications. Subscriptions are available to U pages with gloves on, and gloved hands can be slip- TRIBUTES TO THE ARTIST faculty/sta (visit continuum.utah. edu/subscribe.php) and through pery. e bers in cotton gloves can get caught in FANTASTICO! [“e Groucho Marxist,” Winter membership in paper bers, which can cause damage. Finally, one 2012-13] the Alumni Association ($40/year). Call (801) 581-6995 of the great pleasures in handling books is to feel for more information. Opinions expressed in Continuum the paper, the impression of the type, if the book Raynette Yoshida are not neccessarily those of the was printed letterpress, the leather of the binding, University of Utah administration. Copyright ©2013 by the University so many things. Carefully cleaned hands and All comments submitted via continuum.utah.edu of Utah Alumni Association. e University of Utah is an equal mindful handling allow us all those pleasures while opportunity/a rmative keeping the book safe. action institution.

We’re eager to hear from you. Please For advertising opportunities, Luise Poulton BA’01 please call Bill Lines go to continuum.utah.edu/contact-us/ at (801) 581-3718. Rare Books Manager, J. Willard Marriott Library for our contact information. Standard postage paid at Salt Lake City and additional mailing o ces. THANKING A PROFESSOR First, I want to express gratitude both to Send address changes to: Continuum Ms. [Elaine] Jarvik and to the U of U Continuum Alumni House University of Utah magazine for putting this article [“Taking the Long 155 S. Central Campus Drive Salt Lake City, UT View,” Summer 2012] together on such a wonderful 84112 teacher and inspiring mentor.

spring 13 Continuum 2

Continuum_Spring13_feedback.v6.indd 2 2/12/13 10:39 AM Continuum_Spring13_feedback.v5.indd 3 2/11/13 11:21 AM campus notebook Construction Update The University of Utah currently has 12 major construction projects under way. Visit continuum.utah.edu to view renderings of some of the buildings.

Ambulatory Care Center 98 N. Mario Capecchi Drive The center and its parking structures will provide a L.S. Skaggs Pharmacy Research Building state-of-the-art facility for same-day health-care 1900 E. South Medical Drive procedures and administrative offices for Primary The structure will be connected to Skaggs Hall by Children’s Medical Center and the University of Utah an atrium and will feature research labs, animal Hospitals and Clinics. facilities, and support and office space, and will also Completion dates: Fall 2014 (first phase); house the Utah Poison Control Center. 2024 (second phase) Completion date: May 2013

Student Life Center 1836 E. Ballif Road The center will include gymnasiums, climbing walls, an indoor pool, fitness training facilities, and meeting space for students, as well as areas for food services and the Outdoor Recreation Program. Completion date: January 2014

Kennecott Building expansion 1495 E. 100 South The renovation and expansion include improving the south wing’s office and lab space, seismic retrofitting, a new stair tower and elevator, and a new chiller and boiler plant. Lower campus parking terrace Completion date: Fall 2013 1400 E. 100 South The terrace will feature about 400 stalls and serve the lower campus area, including performance venues such as Kingsbury Hall. Completion date: Summer 2014

spring 13 Continuum 4

Continuum_Spring13_notebook_v5.indd 4 2/8/13 3:56 PM campus notebook

Football and Sports Medicine Center 600 S. Guardsman Way The building features training, locker, and meeting rooms; classrooms; hydrotherapy pools; an auditorium; and an athletes’ lounge and cafeteria. School of Dentistry Completion date: July 2013 Wakara Way The three-story building will feature student, clinic, David Eccles School of Business additions lab, teaching, and administrative space, and will 1655 Campus Center Drive have an adjacent multi-level parking structure. Business loop parking terrace The second phase of the project features more Completion date: December 2014 1700 Campus Center Drive classrooms, auditoriums, and office space. The terrace will have at least 600 stalls and will serve Completion date: May 2013 the Jon M. Huntsman Center and surrounding areas. Completion date: Summer 2014

Thatcher Building for Biological and Biophysical Chemistry 315 S. 1400 East This addition to the existing Henry B. Eyring Chemistry Building includes state-of-the-art classrooms, offices, laboratories for chemical research, and support spaces. Completion date: Early 2013

Beverley Taylor Sorenson Arts and Education Complex S.J. Quinney College of Law 1720 Central Campus Drive 380 S. 1400 East This will house the College of Education, as well as The new building will reunite the law library with the Virginia Tanner Creative Dance Program, and the school and will also feature teaching, gathering, will provide collaborative working and learning and moot court/seminar space, as well as a rooftop spaces, including classrooms and studios. garden. Completion date: December 2013 Completion date: Fall 2014

spring 13 Continuum 5

Continuum_Spring13_notebook_v5.indd 5 2/8/13 3:56 PM campus notebook University Offers Deferred Enrollment Option

e change in policy came after e Church of Jesus Christ of Latter-day Saints announced this past October that it would lower the age of eligibility for church mission service. A January report by the Utah System of Higher Education to the State Board of Regents notes that the impact of the LDS Church’s mission age change will vary among the state’s colleges, according to their student demographic makeup. Southern Utah University, Dixie State College, and Snow

Photo by August Miller College expect a large impact, while the e University of Utah has begun a enrollment direction, and we strongly University of Utah, Utah State University, new admissions policy that allows new encourage students to take advantage of and Salt Lake Community College are freshmen and transfer students to defer it,” says University of Utah President David preparing for smaller changes. enrollment for up to seven consecutive W. Pershing. “Freshman students who Most institutions expect to see enroll- semesters. want to study at the U and are faced with ment decreases beginning this spring and e policy goes into eect for the fall other obligations will not have to sacrice continuing through the 2013-14 academic semester of 2013. e University made their educational future. A deferment year, the report says. But those decreases the change in late November 2012, to grants them a spot in their class at the are anticipated to be temporary, as many accommodate needs of students facing U, and we guarantee a seamless re-entry young men and women who serve LDS extraordinary situations such as illness, when they are able to return.” missions will return to campuses at a as well as students who decide to under- Students must apply and be admitted later date. Even so, the report says, with take military, humanitarian, or religious to the University in order to be considered the younger missionary age, “there is also service. Requests to defer admission will for a deferment. For continuing students, uncertainty as to whether re-enrollment be reviewed on a case-by-case basis. “ is the University’s existing leave of absence will occur at the same rates as it does is an important new provision in our policy provides similar continuity. currently.”

Writer Liz Murray to Speak at Commencement U Professor Coaches Orcs and Hobbits Elizabeth “Liz” Murray—a writer and Sarah Shippobotham, associate inspirational speaker whose life story From professor and head of the University of Utah Homeless to Harvard has touched millions— Department of Theatre’s Actor Training will deliver the University of Utah’s general Program, recently returned from eight commencement address on May 2. months working with hobbits and orcs and Murray grew up in the Bronx in the dwarves, as a dialect coach in New Zealand 1980s and ’90s, a daughter of cocaine- for Peter Jackson’s The Hobbit: An Unexpected addicted parents, in a home where there Journey. were always plenty of drugs, but never Shippobotham coached actors in enough money or food. By age 15, Murray’s several British accents as well as in the mother had died of HIV, her father had left, and she was homeless. languages of Elvish, Dwarvish, and Black Speech. She lived on the streets, riding the subway all night and eating Shippobotham most often worked on the second unit, from Dumpsters. But with incredible determination against seem- directed by Andy Serkis (Gollum himself). ingly impossible odds, Murray nished high school in New York in “It was an amazing experience to work on such a huge just two years, received a scholarship from The New York Times, and production,” she says. “This was the rst lm I have worked on, and graduated from Harvard University in June 2009. the sets were incredible.”

spring 13 Continuum 6

Continuum_Spring13_notebook_v6.indd 6 2/12/13 10:41 AM campus notebook

University to Create Center for Impact Investing U School of Dentistry to Be Built in Research Park The David Eccles School The University of Utah’s new School of Dentistry building will of Business at the University be located in Research Park and named after Ray and Tye Noorda of Utah plans to create the in recognition of a $30 million donation. James Lee Sorenson Center The school was approved by the Utah State Board of Regents for Global Impact Investing, in July 2012 and will enroll its rst four-year class of 20 students through a $13 million in fall 2013. “This is a historic step forward for dental education in personal gift from Sorenson Utah, and we owe a tremendous debt of gratitude to Ray and Tye (shown at left). Noorda and their family for making this school possible,” says G. The new center will Lynn Powell, founding dean of the new school. engage students at the According to the Noorda family, the donation exemplifies Ray University of Utah and and Tye Noorda’s passion for contributing to the public good, as well as partner universities in fostering the innovation and research that drives economic development creating sustainable change and job creation. Ray Noorda founded the software company Novell in on regional and global levels through high-impact social invest- the 1980s and died in 2006. His wife, Tye, and four surviving children all ment, innovative curriculum, and research. The center “will provide participated in making the decision to donate to the dental school. unparalleled experiences for our students and faculty to partici- Vivian S. Lee, the U’s senior vice president for health sciences, pate directly in solving some of the world’s thorniest and most says the dental school will be an important partner with the U’s persistent societal problems,” says U President David W. Pershing. other clinical, research, and training programs in nursing, phar- The issues the center will address range from education and macy, health, and medicine: “This new dental school helps move health care to housing, green energy, agriculture, and more. our health sciences programs to the next level.”

spring 13 Continuum 7

Continuum_Spring13_notebook_v5.indd 7 2/8/13 3:57 PM alumpro le The Impresario Four decades after Atari, U alum Nolan Bushnell is ever an entrepreneur. Story by Elaine Jarvik Photos by Ed Carreón

U alum Nolan Bushnell sits in his lab behind the garage of his Los Angeles home, where he likes to tinker and brainstorm ideas for new products and companies.

spring 13 Continuum 8

Continuum_Spring13_Bushnell_v5.indd 8 2/12/13 9:57 AM alumpro le

pacewar! is the silent movie of video games; it is the crank telephone, the biplane, the paper fan—every beginning thatS now seems laughably and sweetly from another era. In the mid-1960s, when he was getting his bachelor’s degree in engineering at the University of Utah, Nolan Bushnell played Spacewar! every chance he got. is entailed 1) stung wadded-up paper into the lock of the computer room in the Engineering Building so the door wouldn’t click shut, and 2) sneaking in late at night with his friends, when no one else was using the expensive main- frame computers. is was a time in the history of computers when only the lucky and geeky—either in academe or research labs—could play a game on a screen, and the few games that existed consisted of a smattering of white dots. e idea of a industry seemed as improb- able then as the idea of a computer small enough to sit on your lap. But his time at the U convinced Bushnell that the people who gured out how to combine computers and fun were going to make a whole lot of money. Bushnell had three things going for him: He had big ideas, he loved to tinker, and he was a born entrepreneur. When he was 10, he built a rocket ship out of a bottle, a roller skate, and some alcohol, an endeavor that produced a startling but brief ball of ame in his parents’ Cleareld, Utah, garage. Around that same time, he was known in the neigh- borhood as the kid who could x your broken TV; he lured his customers in by charging only 50 cents for opening up the set, and he then inated the price of the vacuum tubes to get it running again.

spring 13 Continuum 9

Continuum_Spring13_Bushnell_v5.indd 9 2/12/13 9:57 AM alumpro le

U alum Nolan Bushnell stands outside his Los Angeles home. He now has two companies that use computers to help kids and older adults with memorization.

His father, a cement contractor, died produced and distributed it in 1971— when Nolan was 15, and the teen brie y Managing the midway making it the rst commercially sold, ran the business. After high school, he mass-produced video game in the world. enrolled at Utah State University and games at It racked up $3 million in sales and made then transferred to the University of Utah an appearance in the 1973 movie Soylent in 1963. ere was no computer science amusement park “was my Green, as a symbol of the future. Still, it department at the U when he arrived didn’t seem like the start of a revolution. (computer graphics pioneer David C. battlefield MBA.” In the 2011 documentary lm Evans BA’49 PhD’53 was hired in 1965 Something Ventured, Bushnell minces no to start the program), so Bushnell BS’69 how to convince customers to step right words about his experience with Nutting: got his degree in electrical engineering. up and spend more money. As manager, “ese guys couldn’t nd their butts with Retired electrical engineering professor he learned that if you streamlined the both hands. I said, ‘You know, I can run Carl Durney remembers that Bushnell, operation, using, say, four balls instead a company, and I won’t make any of the the man who eventually helped launch an of six to knock down the pyramid of fake same mistakes these guys are doing.’ ” entire industry, was on academic proba- milk bottles, the park could make more (Bushnell typically says what’s on his tion nearly every quarter at the U but was dollars per hour. During his tenure there, mind. Or, as venture capitalist Don “conscientious and dependable” as secre- he says, Lagoon’s had the Valentine says in the same documentary: tary of the student branch of the Institute highest revenue-per-customer ratio in “It takes a while to get used to Nolan.”) of Electrical and Electronics Engineers. the country. Bushnell and Dabney decided to Bushnell had always loved to After the U, Bushnell went to work venture out on their own, and in 1972 play any kind of game, and during the for the northern California electronics they formally incorporated as Atari, summers when he was in college he company Ampex, where he met Ted named after a move in one of their worked on the midway at Lagoon amuse- Dabney, a more seasoned engineer. favorite board games, Go! ment park, in Utah’s Davis County. Together, in their spare time, they e second they After two summers, they made him created a video game called Computer invented was . Like Spacewar!, manager of all the games. “It was my Space, their version of Spacewar! ey Pong wasn’t an original idea. Bushnell battleeld MBA,” he says now. When sold it to an arcade-game manufacturing had seen a similar game called Odyssey, he was manning the booths, he learned company, Nutting and Associates, which created by inventor Ralph Baer and

spring 13 Continuum 10

Continuum_Spring13_Bushnell_v6.indd 10 2/12/13 1:05 PM alumpro le

produced by Magnavox, but, as Bushnell owns Legacy Engineering Group, runs Pong, Bushnell sold Atari to Warner later said, “I didn’t think it was very the virtual atarimuseum.com and is the Communications for $28 million. In 1977, clever.” So he asked his newly hired author of Atari Inc.: Business Is Fun. So Time magazine proled him in a story engineer Al Alcorn to make something they “skimmed o all the numbers” to called “ e Hot New Rich.” By then, he better. (Magnavox later sued Atari; the make the prots look low enough to be owned a Mercedes, a 15-acre estate, a ski case was settled out of court.) believable, says Vendel. “And still Bally cabin, and a yacht, and he was divorced Pong included a white square (the didn’t believe them.” Eventually, Atari (and single again). at same year, he virtual ping pong ball), two vertical itself ended up making and selling the started Chuck E. Cheese’s Time rectangles (the paddles), and a broken game—a total of 38,000 worth of the eater, with its arcades and relent- white line (the net). Unlike Odyssey, it arcade iterations and, later, 200,000 of less . Within ve years, included a score box and some squeaky, the consumer version, Home Pong. there were 200 of the restaurants in four buzzy sounds. Bushnell and Alcorn then “I think the technology we developed countries. As Inc. magazine wrote in built a small wooden cabinet, attached a at Atari made it possible for video games 2009, Bushnell “pretty much invented Laundromat-style coin box, and took it to develop maybe eight years faster than the whole cocky-young-entrepreneurial- a few miles up the road to a Sunnyvale, they would have,” Bushnell now says. genius pose.” California, bar called Andy Capp’s. e He credits his engineering education at For all his derring-do and con- machine didn’t have a name on it, and the U: “I understood not just the math- dence, however, Bushnell’s journey there were no instructions. A few days ematics but the real world of how these since Chuck E. Cheese has been less later, they got a call from the bar: So circuits worked, so I could cut some spectacularly successful—at times beset many people had played the game, the corners.” It then became a matter of by bad luck and bad timing. With the coin box was jammed with $100 worth of tricking the circuitry to go fast enough, Great Video Game Crash of 1983, stocks quarters. he says, “and using parts way outside in game companies plummeted, and So the two engineers built 12 more spec.” irteen years after graduating, Atari ended up dumping 14 truckloads Pongs. ey sent 10 to other bars and one Bushnell was awarded the Distinguished of game cartridges and equipment into a to the giant pinball manufacturer Bally. Alumnus Award, the highest honor landll in New Mexico. By then, though, e company was kind of interested but bestowed by the U Alumni Association, Bushnell had already left the company, wanted to see the prot reports rst. in recognition of his accomplishments in his nine-year noncompete clause with “ ey’ll think we’re lying. Shall the video-game industry. Warner Communications was up, and we fudge the numbers?” is the way If Spacewar! was the biplane of he was ready to get to work on his new Atari veteran Curt Vendel describes video games, Home Pong was the DC-3, ideas. He started a business incubator Bushnell and Dabney’s reaction. Vendel, available at last to everyone. In 1976, a called and set a computer games consultant who year after Sears started selling Home about developing some forward-thinking

Nolan Bushnell credits his engineering education at the University of Utah with speeding his development of video-game technology when he was with Atari.

spring 13 Continuum 11

Continuum_Spring13_Bushnell_v5.indd 11 2/12/13 9:58 AM alumpro le

products that made him a lot of money two marriages. “I’m trying to stay as but never quite caught on. current as I can, because I have all ere was ByVideo, a touch-screen these kids, ages 18 to 42. …I can talk electronic shopping system (sort of tech with any of my kids and generally like online shopping before there was a stay ahead of them.” widely used Internet). ere was Axlon, He has also written his rst book, which created AG Bear, a talking stued Finding the Next , a how-to (just toy. ere was Etak, a pre-GPS but not published in February) about hiring always reliable navigation system for and nurturing creative employees. Once that was the rst to digitize the upon a time, during the early days of world’s maps. He sold Etak to Rupert An early Atari console was used with television sets. Atari, Bushnell actually hired the real Murdoch for $50 million. Steve Jobs, after Jobs had dropped out And there was the Androbot. A fan in 1977. So he has turned his fertile of Reed College. Later, after Jobs had left of science ction since he was a kid, brain to other projects, including the Atari, he came to Bushnell wondering if Bushnell was convinced that personal fusion of computers and learning, and he would like to invest in a little home robots could make life easier and more he has launched two more companies, computer he and had fun. At the 1983 Consumer Electronics Brainrush and Anti-Aging Games. come up with. But Bushnell and Atari Show in Las Vegas, he introduced Bob “We believe we can teach kids had computer games on their minds, and and Topo, the robots he thought would 10 times faster,” Bushnell says, with turned Jobs down. start this revolution. He had nanced typical bravado, about Brainrush. “We Bushnell isn’t one to dwell on the the R&D costs himself by taking out do this through thalamic engagement,” millions he might have made, or on failed personal loans from the investment arm he says, referring to the thalamus, the ventures like his uWink Bistros. He opened of Merrill Lynch, secured by his Chuck brain region involved with attention, three of the interactive entertainment E. Cheese stock. He planned to pay the sensory information, and memory. restaurants with touch-screen terminals loans back when Merrill Lynch took “Essentially, what you want to do at each table, on which the diners (in the Androbot public. en Merrill Lynch is make sure the person is totally days before mobile handheld computers) changed its mind on the IPO, Chuck E. engaged, so that their mind is ne- could play video games with each other Cheese stock plummeted, and Bushnell tuned to be focused on learning.” and watch short videos. But he was never was deeply in debt. By 1985, he owed In one game, for example, players able to franchise them. en, too, there’s Merrill Lynch $23 million. master the location of the countries of the uncertainty of whether the movie e ordeal with Merrill Lynch lasted South America by listening to the name about his life, optioned by Paramount in 15 years. By the time it was over, Bushnell of each country and then clicking on 2008 and slated to be produced by and star had lost his two houses (including an the map until they get it right several Leonardo DiCaprio, will ever actually get $8 million one in Paris) and all his other times in a row. With another, which is produced. assets, he was sued by Merrill Lynch being tested on 100,000 school children, Bushnell is never short of ideas for over a $500,000 promissory note, and Bushnell guarantees, “Play 15 minutes a new products and companies, and he he lost his backers for his next project, day for a month, and you’ll have a 2,000- still likes to tinker. He has a small lab a newfangled restaurant arcade called word Spanish vocabulary.” e game behind the garage of his Los Angeles E2000. He ended up renting a house in itself creates the learning. ere is no home. It is lled with so many electronic Los Angeles and starting over. “exposition mode,” he says. “You put the parts, he says, “I basically could probably “My wife has said she’ll leave me kids right into test mode.” build the space shuttle if I had to.” if I ever try another robot,” he says Anti-Aging Games is designed to Four decades after Atari, and at age about Nancy Nino, whom he married improve mental acuity. In the Pizza 70, he is still looking to create the next Game, for example, players are asked big thing. to remember a list of ingredients even “I’m trying to stay as during a distracting interlude where they —Elaine Jarvik is a Salt Lake City-based freelance current as I can. ... I can try to click on colored balls. Bushnell writer and playwright and a frequent contributor says the game will be marketed largely to Continuum. talk tech with any of my to senior citizen facilities and through health-care professionals. kids and generally stay His own mental acuity, he says, Visit continuum.utah.edu to view is doing well, and he gives credit in a gallery with more photos. ahead of them.” part to his eight children from his

spring 13 Continuum 12

Continuum_Spring13_Bushnell_v5.indd 12 2/12/13 9:58 AM Continuum_Spring13_Bushnell_v5.indd 13 2/12/13 9:58 AM Game On Program Engineering &

Arts Robot Pinball Escape, a game created by U graduate students in the Master Games Studio, was published in 2012. Entertainment U courtesy Photo

spring 13 Continuum 14

Continuum_Spring13_EAE_v6.indd 14 2/11/13 3:52 PM The U continues its computer-science legacy with one of the top video-game programs in the nation.

By Jennifer Dobner

s kids growing up in Boston, Andrew Witts and his older brother Jason spent hours before a video screen, locked in erce battle with armies Aof skeletons and zombies that were wreaking havoc over a virtual Conan the Barbarian- type world. e video game, Golden Axe, paired the brothers as heroes—one in the form of a gnome and the other a muscle- ripped barbarian. ey fought against the kingdom’s archenemy, who had captured the royal family and stolen a magic axe. In the end, of course, the brothers always prevailed from their perch on the family couch, their nemesis was vanquished, and peace was restored to the kingdom.

spring 13 Continuum 15

Continuum_Spring13_EAE_v6.indd 15 2/11/13 3:52 PM “It was pretty much Lord of the Rings, only with an axe,” says Witts, a self-described “hard-core gamer.” “I really felt like my brother and I were the rulers of this land and we were protecting it from the evil enemy. We played endlessly.” Now, as a rst-year graduate student in the University of Utah’s Entertainment Arts & Engineering program, Witts is learning to channel his unbridled enthusiasm for game playing into a career. A collaborative, interdisciplinary eort between the School of Computing and the Department of Film and Media Arts, the program teaches graduate and undergraduate students to develop, design, and publish video games. It trains artists and engineers in the creative, analytical, and technical skills required to navigate a wide spectrum of digital mediums Photo courtesy U Entertainment Arts & Engineering Program and to be leaders in next-generation technologies. Graduates Curse of Shadows was released through Xbox in 2012. are becoming game designers, lmmakers, special eects experts, animators, and more. “It’s an extremely broad set of skills and understandings that you have to have in order to make good games,” says Robert The program has already been Kessler BS’74 MS’77 PhD’81, the program’s co-founder and the ranked among the top three associate director of the School of Computing. “It’s very complex, and the technology and graphics being used are really pushing video game design programs the frontier.” Launched in 2007, the Entertainment Arts & Engineering in the nation. program is already making its mark. e program has already been ranked among the top three video game design programs in the nation by e Princeton Review, which began issuing rank- ings just three years ago.

Andrew Witts, who grew up in Boston, is a first-year graduate student in the University's Entertainment Arts & Engineering program. Photo by August Miller August by Photo

spring 13 Continuum 16

Continuum_Spring13_EAE_v7.indd 16 2/12/13 1:18 PM Corrinne Lewis, left, program manager of the U's Master Games Studio, talks with Rachel Leiker, a program assistant and graphic designer. Photo by August Miller August by Photo Getting Women in the Game

Corrinne Lewis is a gamer. She got Engineering classes are women. genders will improve the industry overall hooked as a kid playing alongside her father. Women also have made up only about and the quality of games produced. The By the time she was a young teen, she was 10 percent of each of the program’s three WIGI chapters hold monthly social activities hanging out in a Salt Lake City-area bar graduate cohorts, Lewis says. The inaugural that double as networking and mentoring where she played console games. She also class in 2010 had 19 students, including opportunities. The group also has an online loved Dungeons & Dragons. three women, all of whom were artists. Class mentoring service for members. “I think I have always been a puzzle numbers jumped to 30 in 2011, but again that Graduate student Michelle MacArt BA’11 solver,” says Lewis BA’03, who is program included only three women artists. The 2012 appreciates the effort. An artist whose true manager for the University of Utah’s Master class also has 30 students and three women, love is sound design, MacArt was one of Games Studio, the graduate component of although they come from diverse fields: one the first women to enroll in Entertainment the U’s Entertainment Arts & Engineering artist, one producer, and one engineer. Arts & Engineering program classes as an program. Many of the video games she To help promote and support women undergraduate and expects to complete played while she was growing up focused in the digital entertainment industry, Lewis her master’s degree this spring. While on finding keys to riddles in order to win the launched a U-based chapter of Women in developing games as class projects, MacArt game. More often than not, she was playing Games International (WIGI) in April 2012, says, she often advocates for the inclusion games with and against boys. Later, when along with Laura Warner BFA’10 MFA’12, of female characters. She also pushes for she began working in sales and marketing who was then a graduate student in the those characters to look like “real” women, jobs in the tech industry, she was also often U program. Founded in 2005, the national not ultra-skinny girls with unrealistic physical one of only a handful of women. “But the nonprofit group, made up of both female proportions. reason I always liked tech is that it never and male professionals, works to promote “I was the only girl for the longest time,” mattered what I looked like; it was what was diversity in all aspects of the video game says MacArt, who was on the student team in my brain,” she says. industry, including game development, that developed the Rapunzel’s Fight Knight Even so, Lewis says she thinks about publishing, media, education, and work- game. “It’s a growing industry, and we need gender balance a lot when it comes to her place environment. Nationally, the number more women and ideas from women in students. At the undergraduate level, only of female video-game designers is small. game companies to balance them out. I’d about 10 percent of the approximately 200 WIGI wants to change that, and believes that like to see more in the arts and as program- students in the U Entertainment Arts & increased equality and camaraderie among mers so that things are more diverse.”

spring 13 Continuum 17

Continuum_Spring13_EAE_v6.indd 17 2/11/13 3:52 PM ink only millionaires start endowment funds? ANYONE CAN  THESE STUDENTS DID

“Dr. Chapman changed our lives — and we wanted to thank him in a meaningful way.” Sean Willett is now a Kevin Furlong is now a Rob Harris is now a Bill Powell is now a senior Robert Kessler, left, co-founder of the U Entertainment Arts & professor at ETH Zurich professor at Penn State professor at Oregon State scientist at ExxonMobil In September 2011, former College of Mines Engineering program, sits with student Ashley McMillan. and Earth Sciences graduate students Kevin

Photo by August Miller August by Photo Furlong, Rob Harris, Bill Powell and Sean Willett established the David S. and Inga M. Chapman In 2012, the U’s undergraduate program was ranked third in Photo courtesy U Entertainment Arts & Engineering Program Endowed Scholarship Fund in honor of their the nation, just behind the University of Southern California and the former professor. Massachusetts Institute of Technology. At the graduate level, the U’s program, known as the Master Games Studio, wasn’t among the 10 ranked programs, but was included with the nine other schools At Chapman’s formal retirement and 70th that received honorable mentions. “ ose rankings are amazingly birthday party, the students celebrated the useful,” says Kessler. “Now we’ve got kids calling us from all over— creation of this fund, which expands professional kids who never thought about Utah before. is year, we had 12 or 13 development opportunities beyond what is international students apply. e rst year, we had none.” typically available to graduate students. Another source of bragging rights is that Entertainment Arts Chapman’s outstanding work inspired his students & Engineering students get jobs. Good jobs. Six-gure jobs, some- to create a fund that will continue his legacy at the times even before they nish the program. In 2012, each of the 16 The machinima movie Sekhmet was created by U students. College of Mines and Earth Sciences. graduating students in the rst Master Games Studio graduate- program class had jobs in hand, Kessler says. IMAGINE U DOING THE SAME. One thing that sets the program’s graduates apart is that they "It's an extremely broad set of enter the workforce having already published a video game. at skills and understandings that When creating an endowment fund, you can puts them way ahead of the competition, Kessler says. “Industry choose the name and what the fund can be used says it’s like our students have had their rst year of working out you have to have in order to for – whether it’s scholarships, research, or other of the way, so that they can come in and really be productive. We support. Endowment funds play a critical role in really have tried to make this like a studio simulation.” Professor David and Inga Chapman make good games." continuing the U’s mission. e U faculty members are also making technology advance- ments and developing new areas of academic research and —Robert Kessler Learn more about the great things your contributions accomplish at www.giving.utah.edu design, particularly in the so-called “serious games” arena. at opens doors to commercial opportunities for the University and provides students with additional hands-on projects for learning.

spring 13 Continuum 18

Continuum_Spring13_EAE_v6.indd 18 2/11/13 3:52 PM ink only millionaires start endowment funds? ANYONE CAN  THESE STUDENTS DID

“Dr. Chapman changed our lives — and we wanted to thank him in a meaningful way.” Sean Willett is now a Kevin Furlong is now a Rob Harris is now a Bill Powell is now a senior professor at ETH Zurich professor at Penn State professor at Oregon State scientist at ExxonMobil In September 2011, former College of Mines and Earth Sciences graduate students Kevin Furlong, Rob Harris, Bill Powell and Sean Willett established the David S. and Inga M. Chapman Endowed Scholarship Fund in honor of their former professor.

At Chapman’s formal retirement and 70th birthday party, the students celebrated the creation of this fund, which expands professional development opportunities beyond what is typically available to graduate students. Chapman’s outstanding work inspired his students to create a fund that will continue his legacy at the College of Mines and Earth Sciences.

IMAGINE U DOING THE SAME.

When creating an endowment fund, you can choose the name and what the fund can be used for – whether it’s scholarships, research, or other Professor David and Inga Chapman support. Endowment funds play a critical role in continuing the U’s mission.

Learn more about the great things your contributions accomplish at www.giving.utah.edu

Continuum_Spring13_EAE_v6.indd 19 2/11/13 3:52 PM A Panoply of Games

Minions! was created and released by U students in 2011. Photo courtesy U Entertainment Arts & Engineering Program

Got game? The students of the 2011 a team to accomplish the game’s goals. University of Utah’s Entertainment Arts About 400 copies have been sold. & Engineering program do. A driving • Mr. Gravity was published by the • Tactical Measure was designed by purpose of the program at both the student-run team Angry Newton and students to work with a U professor’s undergraduate and graduate levels is distributed by Xbox. About 750 copies prototype game controller that allows making sure students have the oppor- have been sold. deaf people to play music-based tunity to produce and publish video • The Last Pod Fighter was published by games. Published by Utah Game Forge games—valuable experience that gives the student company Fighter9 Studios and released on Xbox Live Indie Games, them an advantage as they head to and is distributed by Xbox. it received an honorable mention jobs in the entertainment arts industry. • Minions! was released by Turtle at Microsoft’s 2012 Imagine Cup So far, most of the student-produced Toss Studios, a company composed competition. games are getting to market through of 10 students. With nearly 25,000 • Robot Pinball Escape was developed small student-run companies—an sold, this is the most financially by a team of graduate students, experience that introduces them to successful Entertainment Arts & published through Utah Game careers as entrepreneurs. A handful of Engineering program game and Forge, and distributed by Desura. projects are being published through was ranked by players as one Downloaded about 13,000 times, Utah Game Forge, a University-run of the 16 best Xbox Live Indie PC Gamer mentioned it as a top company formed last year. Games. free download. The game was also published on a disk that was inserted Here’s a year-by-year look at games 2012 in Computer Bild, a European tech- students have created: nology magazine, and distributed to • Curse of Shadows was published by the 500,000 subscribers. 2010 student company 1 Block East. Released • Erie was also released as a free down- through Xbox, some 400 copies have load by Desura, after being published • Rapunzel’s Fight Knight became the first been sold. by Utah Game Forge. The virtual published game by the student-created • Heroes of Hat became the first student- horror game has been downloaded by company Axull. About 500 copies have generated game published through more than 35,500 people. It can also been sold through Xbox. Utah Game Forge, a U company be played though YouTube and has • Urban Space Squirrels was published by created to market student work, and developed a following among players DTA Entertainment, a student company. was the first game from students to use who have posted videos of themselves About 2,000 copies have been sold multi-player cooperative mode tech- playing the game. More than 2 million through Xbox Indie Games. nology, which allows players to work as people have seen those videos.

spring 13 Continuum 20

Continuum_Spring13_EAE_v7.indd 20 2/13/13 10:05 AM ose kind of credentials are exactly what Witts, a graduate of the University of Massachusetts at Amherst with a degree in English and creative writing, was looking for in a graduate Economic forecasters project school. After considerable research of the 50 or so programs nationwide, Witts says the U’s program was the “intelligent the global market for video choice,” so he quit his marketing job and moved 2,500 miles west to Utah. “I wanted to make games and release games, and games will grow to more I wanted to be given a forum where I could express myself,” says Witts, a self-taught Web programmer who also worked for an than $82 billion by 2017. education software company. “What I saw in this program was a program that promised opportunity above all. I knew it would prepare me to get out and get a job doing what I love every day.” In terms of dollars, Utah isn’t yet among the top 20 places Video games and other forms of digital entertainment media where video games are made, but it’s getting close, says Roger are big business. Economic forecasters project the global market Altizer MS’06, co-founder of the U’s Entertainment Arts & for games—both hardware and software—will grow from about Engineering program and its director of game design and $67 billion in 2012 to more than $82 billion by 2017. In 2011 alone, production. e state is perched on the industry’s cutting edge, the industry generated revenues of nearly $25 billion, according and the presence of the U’s program provides an invaluable to data from the Entertainment Software Association. Consumer opportunity for both industry and students, he says. demographic data also show that the driving force behind the Information technology is among seven industries that industry isn’t the stereotypical 17-year-old boy, playing games in receive the focused attention of the Utah Governor’s Oce of his parents’ basement. In fact, more than 47 percent of all game Economic Development. e state has set aside $5 million to players are women over age 18. Men ages 18 and younger make support new information-technology companies and recruit top up only 17 percent of the games market. And the games them- researchers through the Utah Science Technology and Research selves are also more diverse than stereotypes suggest. More than initiative, or USTAR. Craig Caldwell, whose experience includes 40 percent of games played are digital versions of popular board work as a 3-D specialist for Walt Disney Animation Studios and games, puzzles, TV game shows, or trivia games. serving as head of the largest lm school in Australia, was hired

School of Accounting

Undergraduate & graduate programs ranked in the Top 10 by Public Accounting Report in 2012.

100% job placement for May 2012 Masters of Accounting graduates.

BS/BA Accounting | Masters of Accounting | PhD

business.utah.edu/school-of-accounting 801-581-7275

spring 13 Continuum 21

Continuum_Spring13_EAE_v6.indd 21 2/11/13 3:53 PM Arts & Engineering program’s focus and deep connections to industry set it apart from programs at other Utah schools, says Steve Roy, associate vice president for economic development at Utah Valley University and USTAR’s director of outreach and innovation activities in central Utah. “One of the key elements of economic development is workforce development and talent development,” says Roy. “e University of Utah has been able to access the industry and align themselves with industry needs. I think that’s why that program is such a good, solid program. ey’ve spent the time to develop the curriculum.” It should be no surprise that industry would nd Utah’s agship university o ers a breadth of talent and a cutting-edge program, Edwards says. e Entertainment Arts & Engineering program’s roots reach back nearly ve decades, to the mid-1960s, when a edgling Computer Science Department Roger Altizer, co-founder of the U Entertainment Arts & with a deep bench of visionaries began Engineering program, stands with an original Pong console to revolutionize computer technology (signed by Nolan Bushnell) that was donated to the program. and graphics. Computer scientist David

Photo courtesy Roger Altizer Evans BA’49 PhD’53 was hired by the U in 1965 to start up the Computer Science Department within the College of U students in the 1960s and Engineering. Evans knew competing with early computer science powerhouses such as Stanford University and the Massachusetts ’70s went on to essentially Institute of Technology would be dicult, so he looked for a wide- found the computer open eld in which a new program could establish itself. at eld, he decided, was computer graphics. graphics industry. Funded by grants from the U.S. Defense Department’s Advanced Research Projects Agency (ARPA), for open-ended research, Evans and his colleague recruited bright graduate students and challenged them to make new by the U in 2009 as a USTAR professor of digital media. discoveries and advances in computer graphics. ose students Video gaming is by far the largest sector of the state's went on to essentially found the computer graphics industry, information-technology e ort, says Je Edwards, chief execu- developing such concepts as graphical user interface, object- tive ocer of the Economic Development Corporation of Utah, oriented programming, simulation techniques, and computer a private, nonprot group that works closely with state ocials. animation. And after graduating, those students established A 2011 report by that group said Utah had the fourth-highest companies such as Adobe Systems, WordPerfect, Netscape, and per capita concentration of multimedia artists and animators in Animation Studios. the nation. e industry employs about 2,100 people and added Among the department’s alumni of note are Nolan Bushnell more than $93 million to Utah’s economy in 2009. e state has BS’69, the co-founder of Atari; Ed Catmull BS’69 PhD’74 who approximately 5,200 technology companies, of which more than launched Lucaslm’s computer division, later co-founded Pixar, 100 are digital media shops or lm studios. Among the notable and now heads both Pixar and Walt Disney Animation Studios; names are Disney Interactive Studios; Electronic Arts, Inc.; Alan Kay MS’68 PhD’69, who helped pioneer the laptop computer; Imagine Learning; Chair Entertainment/Epic Games; Smart and John Warnock BS’61 MS’64 PhD’69, who was the rst to Bomb Interactive; and TruGolf, Inc. develop desktop publishing systems and co-founded Adobe. “It’s a To grow, the industry will need a steady stream of skilled great story about how Utah took a very early and very prominent workers and creative, innovative thinkers. e U Entertainment place in the development of the computer industry,” says Edwards.

spring 13 Continuum 22

Continuum_Spring13_EAE_v7.indd 22 2/12/13 1:21 PM U Company Helps Get Student Games to Players

It’s one thing to build video games. It’s another to get them to Utah Game Forge, and the University. market and into the hands of gamers, and the University of Utah has Students surrender some commer- taken the unusual step of creating a company, Utah Game Forge, to cial rights to their games when they do just that. publish through Utah Game Forge. The University’s Entertainment Arts & Engineering program and However, students retain their intel- the U’s Technology Commercialization Office started Utah Game Forge lectual property rights to the games in 2012. The company is owned and financed by the U and works to they develop and can use elements of place student games with commercial distributors. Utah Game Forge them for future projects. has also secured about a half-dozen commercial game-development Some students form their contracts with outside companies and employs students to do the work. own companies and publish their “Few schools publish games, and we have yet to run into another games on their own, but for those that has a company dedicated to publishing student games and landing students who opt to use Utah Game contracts for students to work on,” says Roger Altizer MS'06, co-founder Forge, the company makes the Photo courtesy U Entertainment Arts & Engineering Program of the U’s Entertainment Arts & Engineering program and its director of publishing process a bit easier, says Robert Kessler BS’74 MS’77 PhD’81, game design and development. “The University of Utah is one of the most Entertainment Arts & Engineering’s co-founder and executive director. entrepreneurial schools in the nation, and Utah Game Forge is both a Having a published game to their credit gives program graduates a product of that culture and a service for its business-minded students.” jump start in the highly competitive video games job market, he says. Utah Game Forge cultivates relationships with game-platform So far, the company’s games have received more critical acclaim holders such as Microsoft and Apple and offers them student- than financial reward. The first published game, Heroes of Hat, debuted produced games for distribution consideration. Utah Game Forge in May 2012. About 400 copies have been sold, at a cost of $1 each. then handles the finances and legal obligations of any contracts. Heroes was followed in the fall by two games produced by graduate Royalties from any game sales are shared equally by the students, students: Tactical Measure and Erie.

Life-changing learning experiences for gifted students

Grades 6-12 www.realmso nquiry.org

REALMS.v4.indd 1 spring 13 Continuum2/1/13 2:03 PM 23

Continuum_Spring13_EAE_v7.indd 23 2/13/13 10:35 AM Games for Health

Can a virtual superhero have thera- industry contacts to find a motion-control added a “cool down” feature, which helps peutic powers? He might if his name is Vance device being developed by Sony with an avoid repetitive motion and forces kids to B. Strong, star of Sandy Shores, a video game electronic frequency that does not interfere switch to a different part of the game, with designed to help young cancer patients with sensitive medical equipment. different physical activity, or take a two- battle their disease. The resulting game features the cape- minute break. The game was designed in 2011 clad Vance, who battles a series of obstacles Bruggers and Bulaj plan to conduct a by Roger Altizer MS’06, a professor and that threaten his relaxing beach vacation. series of clinical trials and hope the FDA will co-founder of the University of Utah’s In one scenario, Vance scrambles to clean eventually approve the game for therapeutic Entertainment Arts & Engineering program, up after an army of bright red robotic crabs use. A nonprofit company in development and a team of five graduate students, in littering the beach, and in another, he uses through the University's Pierre Lassonde collaboration with Carol Bruggers, a pediatric mortar and bricks to build a wall to stop a Entrepreneur Center and the Technology oncologist at Primary Children’s Medical tidal wave from flooding a city. With each Commercialization Office will eventually make Center, and Grzegorz Bulaj, a U associate victory, Vance’s image on the screen gets the game commercially available, Bulaj says. professor of medicinal chemistry. Robert stronger and healthier, just like the kids who The U has already begun developing Kessler BS’74 MS’77 PhD’81, a co-founder are battling cancer. The children primarily more health games. John Hollerbach, a U and executive director of the program, use upper body and arm movements to play research professor who directs the robotics handled the technical issues of working the game, which helps raise their heart rate. track in the School of Computing, is working with new technology, and Craig Caldwell, Best of all, the game isn’t boring. There are on a National Science Foundation-funded the program’s director of digital technology, no pills, no IV bags, and no negative side project to enhance physical therapy for worked on the artistic aspects of the game. effects. And, importantly, no one dies. “The patients with spinal cord injuries. His team’s Sandy Shores became the first health psychological message of that is huge,” “treadport” is a giant treadmill inside a cave game created at the U, and more are in Bruggers says. with three large video screens that transport the works. For Sandy Shores, Bruggers and Kids who have played the prototype patients to virtual worlds. Bulaj obtained seed money from the U love it, and other medical centers are clam- Entertainment Arts & Engineering Department of Pediatrics and approached oring for a chance to use it. “Our biggest students are assisting Hollerbach in devel- Entertainment Arts & Engineering for help compliment is that one kid played to exhaus- oping other games and virtual environments after talking about ways to incentivize treat- tion,” says Altizer, though that did lead to tod engross motivate an patients to work ment for children in a way that was not just an adjustment in the game’s design. Since harder and spend more time on physical fun, but also contributed to physical and exhaustion isn’t a desired outcome for kids therapy. Neuroworx, a Utah physical therapy emotional well-being. Young cancer patients whose bodies are already stressed, designers provider, is a project partner. often spend weeks quarantined in small hospital rooms and undergo intense treat- ments that leave them feeling sicker than their disease had. The result can be a loss of physical conditioning and emotional health, which can undermine the children’s ability to recover. Altizer and the other U researchers set about creating a video game to help incentivize physical exercise for the patients. Then-students Kurt Coppersmith BFA’10 MFA’12, Laura Warner BFA’10 MFA’12, Engineering Program Engineering

Brandon Davies BS’12, Wade Paterson MS’12, &

and Jordan Wilcken MS’12 also worked on Arts the game. Each element of the game, from its theme and colors to the type of tasks Entertainment

accomplished and the physical movements U Vance B. Strong is the hero the players use, was vetted and tested with of the University of Utah patients, physical therapists, and social courtesy video game Sandy Shores.

workers. Altizer was also able to tap his Photo

spring 13 Continuum 24

Continuum_Spring13_EAE_v7.indd 24 2/13/13 10:39 AM Games studies programs have existed in academe for about a Electronic Arts and Microsoft—and they all said, in essence, the decade. For many people, though, it may still seem counterintuitive same thing: You have to be really good, and you’ve got to be able to teach video games in a university setting. But technologies and to work with the other side,” Kessler says. digital media permeate both the modern economy and the cultural Back in the classroom, Kessler was working on a second video- conversation, making games “too big to ignore,” says Altizer. driven experiment: a course in machinima, or 3-D movies that Even with the U’s history of innovation in computer science, the Entertainment Arts & Engineering program’s existence is something of a serendipitous accident. In the mid-2000s, Kessler was pondering a couple of problems. Enrollment in computer science courses was dropping, and the program needed a jump start. Kessler also wanted a better way to teach engineering students how to develop software programs that would last more than a nanosecond. A video game provided a solution. At a Microsoft conference, Kessler acquired the source code for the game Half-Life 2. Back in Utah, he set students to work rewriting nearly a half-million lines of code, altering the game from its dark and violent, rst-person The U student game The Last Pod Fighter was released in 2011.

shooting foray into a team-oriented video version of capture the Photo courtesy U Entertainment Arts & Engineering Program ag. “ e students loved it,” he says. “ ey already loved games, and then this is a game that they got to modify and work on.” With the seed of an idea now growing, Kessler sought out his Digital media permeate both industry contacts to get a clearer picture of their needs. When graduates enter the workforce, he asked, what skills are students the economy and the still missing? e answer: Most have good computer science skills or really good art skills, but they don’t have any idea how to work cultural conversation. together. “I talked to a lot of companies—Pixar and Disney and

spring 13 Continuum 25

Continuum_Spring13_EAE_v6.indd 25 2/11/13 3:53 PM use video-game programming to generate Erie was published by Utah Game Forge computer animation. Again, the students and released by Desura in 2012. responded with enthusiasm. “And this is when the serendipity happens,” Kessler says. One of the graduate students in the class Program at the time was Altizer, who was studying

communications and had been working as Engineering &

a video-games journalist. Altizer was also Arts teaching video-game design courses in the lm department. ey decided to try to

create a way for art, lm, and engineering Entertainment students to take classes together. U Selling the idea across the campus courtesy to both Film Department and admin- Photo istrative leaders wasn’t hard. “I haven’t had anybody up here at the University who thinks this is a bad idea,” Kessler says. To make the new The artists and engineers program a reality, a committee of faculty from both the Film and Computer Science departments met to examine existing often discover skills they electives and knit together the academic requirements of the program. “We didn’t ask for any money, and we didn’t create any didn't know they had. new classes; we just kind of moved things around,” Kessler says. When the program was unveiled in the fall of 2007, students in both disciplines clamored to join it, and the demand has remained strong ever since. e program now has three tracks: with ease. And the interdisciplinary work helps the students design and production, led by Altizer; art, directed by Caldwell; evolve and learn. “In the beginning, I think there’s not a lot of and engineering, directed by Mark van Langeveld PhD’09. For the respect between them,” Kessler says. “You have the artists saying, current academic year, Kessler estimates that of the 800 students ‘It’s because of me the games are beautiful, and you don’t have collectively enrolled in the Film and Computer Science depart- any art skills,’ and the engineers are saying, ‘It’s because of me ments, about 200 are in the Entertainment Arts & Engineering that the game even works.’ ” program. e program has remained only an academic course of Kevin Hanson MFA’84, chair of the Film Department, study, but that may change during the 2013-14 academic year if a says the artists and engineers often discover skills they didn’t proposal to elevate it to a full-edged degree program is approved know they had: “ere are some engineers who turn out to be this spring by the state Board of Regents. painterly, and some lmmakers who can actually do calculus.” Success at the undergraduate level helped lay the ground- Corrinne Lewis BA’03, who directs the Master Games Studio, work for a master’s degree program launched in 2010, under the says the students grew up playing video games, and the Master Games Studio name, with just 19 students. e studio program helps transform their knowledge. “We give all of this provides a study program for artists, engineers, and producers— practical skill stu with an academic avor so that they think the key team leaders who in both the classroom and industry more broadly,” she says. manage projects from start to nish. e students from the Even after a single semester, Witts says the program has various disciplines work together throughout most of their two stretched his creativity, and his ideas about games. “Video games years of academic study. go way beyond just sitting there for hours getting to new levels In the rst year of study, students work on prototype games and shooting people,” he says. He now nds himself playing for real-world clients. In 2012, those included a marketing-focused games with a notepad at his side and pausing to write down what game to drive up sales of the Utah-made Beehive cheese and a he nds interesting about how a game is designed. “It doesn’t ruin game to teach the Shoshone language to Native American teens. the fun of playing,” he says. “I’m still having fantastic fun.” Second-year students focus on developing an original video game for publishing. e University in 2012 launched Utah Game Forge, —Jennifer Dobner is a former longtime Associated Press reporter and editor a company that helps students market their games without having who now is a freelance writer based in Salt Lake City. to form their own companies. Currently, 60 students are enrolled in the graduate program—a number Kessler hopes to double. e results of both the graduate and undergraduates tracks Visit continuum.utah.edu to watch video trailers of have been extraordinary. Students are winning awards for their some of the student games and to view a video games and lms. ey’re also pushing the boundaries of gallery with more photos. technology and grasping an academic approach to video games

spring 13 Continuum 26 Continuum_Spring13_EAE_v6.indd 27 2/11/13 3:53 PM alumprofile

Smart John Warnock stands outside the Tom

by Blue Boar Inn, which he and his wife, Marva, own in Midway, Utah. Photo

spring 13 Continuum 28

Continuum_Spring13_Warnock_r10.indd 28 2/8/13 11:07 AM alumprofile

The Innovator

University of Utah alum and Adobe pioneer John Warnock recollects his path to a publishing revolution. By Jason Matthew Smith

uring one summer in the degree in mathematics. I need to get a good mid-1960s, John Warnock j o b ,’ ” Warnock now says. toiled away at a tire store in He shot out a resume to IBM, and the Salt Lake City, recapping old company snatched up the young mathema- tiresD with new tread. It was di cult work: tician and sent him to a couple of dierent Grind o the old tread, apply adhesive, care- computer schools around the country for fully align new tread on tire, seal the new training. Once he devoted himself to com- tread. Repeat all day long. It was loud and puters, nothing would ever be the same. hot and uncomfortable. And the tire shop Warnock BS’61 MS’64 PhD’69 has gig just wasn’t working out. changed the way people interact with Warnock was just finishing up his technology. He co-founded Adobe Systems, master’s degree in mathematics at the Inc., one of the most successful companies University of Utah, but his job prospects as in America. His awards and honors have a fully credentialed mathematician seemed included the U’s Distinguished Alumnus uncertain. Sure, he could teach, but that Award in 1995, the American Electronic wouldn’t provide much more cash than Association’s Annual Medal of Achieve- recapping old tires, and he wanted to provide ment Award (along with Adobe co-founder for a family one day. “I remember thinking, Charles Geschke) in 2006, the 2008 National ‘is is crazy. I’ve almost got a master’s Medal of Technology and Innovation, and

spring 13 Continuum 29

Continuum_Spring13_Warnock_r10.indd 29 2/8/13 11:07 AM alumprofile

where he received a doctorate in electri- cal engineering in 1969. Warnock has said that he holds the dubious distinc- tion of having written the shortest doc- toral thesis in University of Utah history. at 1969 thesis outlined the “Warnock algorithm for hidden surface determina- tion.” In layman’s terms, the algorithm assists a computer in its attempts to render a complicated image by breaking the image down into smaller parts that the computer can handle. During his doctoral studies, Warnock also began working with ARPA, the U.S. Defense Department’s Advanced Research Projects Agency, on part of a government- funded contract granted to Evans &

Photo by August Miller August by Photo Sutherland, a University-based startup The University of Utah’s John E. and Marva M. Warnock Engineering Building was completed in that was founded in 1968 by two leading 2007 and provides some of the country’s most advanced engineering classrooms and facilities. professors in the U’s Computer Science Department, David Evans BA’49 PhD’53 and in 2010, the Marconi Prize, the highest while.” In college, Warnock was, in his Ivan Sutherland. Most of the company’s sta honor for work in information science words, a “mediocre” student. He says members were current or former students. and communications. that he’s fairly certain professors viewed ARPA was designed to promote technologi- e son of a prominent attorney, War- him as one of those students who was cal breakthroughs and big-picture thinking nock grew up in the Salt Lake City suburb solidly in the middle of the pack. He (initially to counteract work done by the of Holladay, Utah, along with his older received his bachelor’s degree in math- Soviets) using small research teams. At brother and sister. He attended Olympus ematics and philosophy, and went on to Evans & Sutherland, Warnock rst began to High School, where he had a singularly un- graduate school at the U, nally manag- work on ideas for a computer language that distinguished and completely average high ing to keep his grades up. would allow computers and printers to talk school career. Today, he would probably While working on his master’s to each other. “ e University was a very be labeled “unmotivated.” He expressed a degree, Warnock in 1964 solved the special place in the late 1960s,” Warnock passing interest in engineering, but a high Jacobson radical, a rather complicated recollects. “With the ARPA contract that school counselor told him that he had zero problem in abstract algebra that had Dave Evans had, he was able to attract Ivan chance of being a successful engineer. He remained unsolved since being posed Sutherland and Tom Stockham and some didn’t have a head for math. in 1956. “I got swept up in the prob- of the really great researchers from around Ninth-grade algebra was a disaster. lem after I read about it in a book by the country, and the group at Utah was just He just didn’t understand mathematics, [mathematician] Nathan Jacobson, and incredibly creative and really invented a lot and he failed the class. But a math teach- thought very hard about it for about of computer graphics as we know it today.” er at Olympus took an interest in him. “I one and a half years,” he says. “My thesis Warnock left Evans & Sutherland had an amazing teacher in high school advisor worked through the write-up, in the late 1970s and became a principal who, essentially, completely turned me and it was submitted and accepted for scientist at Xerox’s Palo Alto Research around,” Warnock says. “He was really publication in the Transactions of the Center (PARC), in California. e center good at getting you to love mathemat- American Math Society.” was doing some of the more cutting-edge ics, and that’s when I got into it.” When Soon after, in 1965, Warnock met computer graphics research at the time, Warnock left high school, he was pulling Marva Mullins BS’66, who also was a and Warnock worked on interactive com- straight A’s in math. student at the U. ey dated for only ve puter graphics projects that would shape He attended the U after gradua- weeks and were married in September. the way computers would evolve over the tion—in part, because that’s what every- “I knew right away that she was the next three decades. “Essentially, Xerox one else was doing. “Almost everybody one,” he says. really invented the personal computer at that time who grew up in Utah went Armed with his master’s degree and the way we know it today, with the use of to the University. My dad went to the a new sense of purpose, he got the job graphical user interface, and the use of University, and my mom went there for a with IBM and then returned to the U, type and laser printers,” Warnock says.

spring 13 Continuum 30

Continuum_Spring13_Warnock_r11.indd 30 2/12/13 1:37 PM alumprofile

At Xerox, one of Warnock’s colleagues ture. Xerox wanted to make it a proprietary tion, and it was developed for Apple’s was Geschke, head of PARC’s Imaging form, while Warnock and Geschke believed LaserWriter printer in 1984. Sciences Laboratory. e pair were like- that InterPress would be better put to use Before Adobe’s PostScript, printing minded idealists and innovators, intent in the marketplace, where it could become and publishing were solely the domain of on solving some of the thorniest prob- standard on its own. After two years of companies that could aord expensive lems in computer graphics. ey had a lobbying by the scientists, Xerox preferred printing presses. To have anything print- particular interest in tackling a solution to just sit on the idea. “ey decided that ed in appreciable quantities required to computer-generated typefaces and im- they weren’t going to adopt what we had copious amounts of ink and large clat- ages. At the time, it was virtually impos- worked on, [and] they weren’t going to tering machines that would take up the sible for a computer to render a smooth, let the world know about it,” he says. “We better part of a spare bedroom—even for aesthetically pleasing typeface or picture, thought that was crazy.” the smallest machines. It was a process let alone send the image to a printer. e Warnock and Geschke decided dating back to the earliest days of print- two scientists eventually developed In- to make a go of it on their own, and ing, largely unchanged. But Adobe’s new terPress, a printing protocol that allowed they left to found Adobe Systems in creation kicked o the desktop publish- computers and printers to communicate. 1982. One of their rst technological ing revolution. But Xerox balked at Warnock and breakthroughs was PostScript. Built on Adobe’s early days were rough. e Geschke’s brainchild. e duo tried to con- what they had learned with InterPress, Internet was just taking o, and Adobe’s vince Xerox executives that the system they PostScript paved the way for computers own management team was at odds with had developed would be the wave of the fu- and printers to e ciently swap informa- each other over where the company t in Photo by Tom SmartPhoto by Tom

Adobe Systems co-founder John Warnock relaxes inside the whimsical interior of the Blue Boar Inn that he and his wife, Marva, own in Midway, Utah.

spring 13 Continuum 31

Continuum_Spring13_Warnock_r10.indd 31 2/8/13 11:07 AM alumprofile

Marva would often travel to the Four Corners region with their three children Smart to visit Native American sites, and the Tom

by trips sparked an interest in American

Photo Indian art and culture. “We started col- lecting casually, maybe 10 or 12 years a g o ,” he says. “We think the early history of the United States is interesting, and the art produced by Native Americans is incredible.” The Warnocks’ collection began with baskets and pots and has since grown to include hundreds of items, including moccasins, shirts, and beadwork, from more than two dozen Native American tribes. The collection has toured the country in many ex- hibits, including one at the University of Utah in 2010, and a number of the pieces may end up going to Paris for an exhibit in 2014. U alumni John and Marva Warnock, shown here at their Blue Boar Inn in Midway, divide their time e Warnocks also have devoted between California and Utah, where they also have a home in Deer Valley and ski every winter. attention to their home state in other ways. In 2003, the couple announced the computing spectrum. en, in 1991, work. Adobe is now a billion-dollar a major donation to the University of Warnock wrote a research paper about company and the world’s third-largest Utah, providing the funds to kickstart a program he dubbed “Camelot” (during software developer for personal com- construction on the John E. and Marva Adobe’s formative years, programs were puters. Warnock stepped down as chief M. Warnock Engineering Building. e often given code names). e paper out- executive ocer of Adobe in 2001 but 100,000-square-foot structure was com- lined an early version of what would later still serves as co-chairman of the board, pleted in 2007 and provides some of the become the Portable Document Format, with Geschke. most advanced engineering classrooms or PDF. For the rst time, an electronic ese days, Warnock devotes much and facilities in the country. version of a document could be searched, of his time to his other interests. He be- e Warnocks, who have a home in reviewed, and sent to another user. e gan collecting rare books in 1986, start- Deer Valley, still hit the slopes for skiing fonts in a PDF are preserved—what ing with the purchase of a 1570 edition every winter. And they own the celebrat- you see, the receiver will see. It allowed of Euclid’s Elements from a bookstore in ed Blue Boar Inn in Midway, which also legal or business documents to be easily London. In 1995, he started a company keeps them busy in Utah. swapped between computers. called Octavo. e idea of the company It’s been nearly a half-century since e PDF put Adobe on the map. was to sell CDs with high-resolution John Warnock spent that summer recap- Over the past two decades, the PDF scans of the books. “We scanned some ping tires. irty years after founding format has replaced much of the ow of of the great books from the greatest Adobe, he shrugs o his success and paper documents between users. Other libraries in the world, as well as a lot of oers up one of his characteristic under- revolutionary products followed at the books I ow n ,” he says. “ e com- statements: “We sort of learned as we Adobe, including Illustrator and Pho- pany was not successful for a number of went. And it turned out all r i g h t .” toshop, the latter of which has become reasons, but I had all the book  l e s .” So an industry standard for graphic design he created the website rarebookroom. — Jason Matthew Smith is a freelance org to showcase the scanned images and writer in Salt Lake City and a former make these rare books readily available editor of Continuum. “We sort of learned as we went. to anyone with a computer and Internet access. e site now features more than And it turned out all right.” 400 volumes. Visit continuum.utah.edu to view —John Warnock Warnock’s other passion is Native a gallery with more photos. American art. Over the years, he and

spring 13 Continuum 32

Continuum_Spring13_Warnock_r11.indd 32 2/12/13 10:46 AM Continuum_Spring13_Warnock_r10.indd 33 2/8/13 11:07 AM alumprofile Studios Animation Pixar photos courtesy All

Ed Catmull , who co-founded Pixar Animation Studios, stands in the company’s headquarters in California.

spring 13 Continuum 34

Continuum_Spring13_Catmull_v3.indd 34 2/12/13 10:48 AM alumprofile THEImaginer U alum Ed Catmull has taken a path that melds science and artistic endeavor. By Kelley J. P. Lindberg

n the 1950s, young Ed Catmull picture industry. And he’s president of loved Walt Disney animated both Pixar and Walt Disney Animation lms such as Pinocchio and Studios. Peter Pan. He dreamed of “I’ve thought a lot about creativity,” Ibecoming an animator, and he lled up he says from his oce in Burbank, sketchbooks and created his own ip- California. “I think of it as problem- books. At Salt Lake City’s Granite High solving and expression. …Some people School in the 1960s, he took every art only use what they’ve learned. But there’s class he could. His heroes were Disney a certain amount of things you know, and Albert Einstein. “Animation and and then there’s stu that’s brand new physics fascinated me,” he now says. and mysterious because it doesn’t exist By the time Catmull enrolled at the yet. e proper balance is how to rely on University of Utah, though, he realized things you know and still be willing to he couldn’t draw well enough to make a learn the things you don’t know.” living as a professional animator, and the Catmull BS’69 PhD’74 was born pathway to that career wasn’t apparent. in Parkersburg, West Virginia, while “ere was no school for animation. his father was a Marine deployed in ere was no entryway into that eld, World War II’s Paci c theater. When Ed and I had no idea how to get there,” he was 2 years old, with the war over and says. “Because I couldn’t gure out how his father safely returned, the family to do that, I switched to physics.” moved to Salt Lake City, where Ed and But his path through science and his four siblings grew up. His father technology soon led him back to his became a math teacher at Granite High early ambitions. At the U, he learned he School, then principal of the brand-new could combine his interests in art and Taylorsville High School. His mother was computer science. He realized during a secretary in the school district. his studies that he wanted to make In his last year of undergraduate computer-animated lms, and his work at the U, Catmull realized that computer graphics discoveries enabled his bachelor’s degree in physics would him to chart that course. leave him still a beginner in that eld. Forty years later, he’s now regarded So he took a look at the U’s edgling as a pioneer in computer animation. He Department of Computer Science. has won ve Academy Awards, including “Here was an area just open with a 2009 Gordon E. Sawyer Award from possibilities,” he says. He enrolled in the Academy of Motion Picture Arts and the program and graduated with two Sciences, for his lifetime contributions bachelor’s degrees, just four years after to computer graphics used in the motion completing high school.

spring 13 Continuum 35

Continuum_Spring13_Catmull_v2.indd 35 2/8/13 10:56 AM alumprofile

creative process, throughout the rest of his career. “Most people like to think in terms of structure. e way [the U] developed computer science was more unstructured,” he says. “Make a safe environment for people to create. at’s what the program at the University of Utah was: a safe place to make failures. It changed everything. For me, this was the right way to think about things.” As one of his class assignments, Catmull tackled a short piece of digital animation. “In that class, they had some canned software that people used to make pictures,” he says. “ree of us decided not to use the canned software. ose three of us are the ones still in the industry today.” By choosing to develop his own ideas rather than use the paint- by-numbers software, he says, “I was trying to prove it was possible to do animation.” e result of his endeavor was a minute-long, three-dimensional anima- tion of his left hand moving, recognized today as the rst digitally animated lm. In 1976, his animated hand even landed a bit part in a science- ction feature lm, Futureworld. Catmull’s lm, known simply as A Computer Animated Hand, was added to the of the Library of Congress in 2011, as a “culturally, historically or aestheti- cally” signi cant lm. rough that lm, Catmull proved computers could be used to create at least rudimentary anima- tion. “What it meant for me was I had a Pixar Animation Studios created , the first digitally animated feature film, released in 1995. new goal in life: to produce an animated lm,” he says. Catmull then worked briey 1970s was under the direction of David With his new doctorate from the for Boeing in Seattle. But when an Evans BA’49 PhD’53, a computer scientist U in hand, he joined the New York economic crisis forced Boeing to lay hired in 1965 to start the department Institute of Technology as director of o thousands of employees, Catmull within the College of Engineering. its Computer Graphics Lab, assembling returned to the University of Utah for Funded by signi cant grants from the a team to develop tools for 2-D and graduate school. “e rst course I took U.S. Defense Department’s Advanced then 3-D animation. After ve years, was the brand-new course they oered Research Projects Agency (ARPA), for Catmull’s reputation hit ’s in computer graphics,” he says. “We’re open-ended research, Evans and his radar. “George Lucas had just made in computer science, at the frontier, and colleague Ivan Sutherland recruited Star Wars,” Catmull says. e eects in I got to make pictures with the poten- bright graduate students who they Star Wars were the best that had ever tial for making art. at was it. Now my thought would work well together, been done, but Lucas wasn’t using any direction was set.” including Catmull. computer animation yet. He was still e U’s Computer Science at environment helped shape using lm, cel animation, and modeling, Department in the late 1960s and early Catmull’s ideas about nurturing the although he was using computers to

spring 13 Continuum 36

Continuum_Spring13_Catmull_v2.indd 36 2/8/13 10:56 AM alumprofile

control the models. Lucas was interested interface that for the rst time made digitally animated feature lm. One in investing even more in movie-making it possible to produce realistic-looking week after Toy Story was released, Pixar technology. “e rest of the industry was complex 3-D images. went public with the biggest IPO of the averse to technology,” Catmull recol- In 1986, Lucas lm spun o the year. “It was a dramatic change,” he says. lects. “George was the only one willing to digital division as its own corporation, “But for me, I felt a little lost. I’d just invest.” co-founded by Catmull and Alvy Ray achieved my goal. I didn’t want to go into Lucas brought Catmull onboard Smith, and funded by Steve Jobs. Catmull coasting mode after that.” in 1979 as vice president of Lucas lm’s became the chief technical ocer of the He watched friends in computer graphics division. According new company, now called Pixar. “For the as their companies rose and fell. “I’d to Catmull, Lucas hired him “to bring rst time,” Catmull says of the transi- see some of those companies doing higher technology to the lm industry: tion, “it wasn’t just running a research amazingly stupid things,” he says. “It computer graphics, computer audio, group; it was trying to run a company. was intriguing. What in the world was and digital editing.” Catmull and his It meant not just learning about the tech- going on? ey were coming together as team did just that, pushing the digital nology, but learning how you keep people creative endeavors with smart people, frontier forward once more by devel- engaged, and how you handle issues with but then they’d fall apart. It was very oping numerous technologies and tools, managing people.” stimulating to gure outs what wa going including digital image compositing Catmull turned his creative energy on.” Catmull realized Pixar could suer technology that combines multiple to making Pixar successful as a business. the same fate if he didn’t learn how to images in a realistic and convincing After producing several commercials keep it successful. way. It was here that Catmull and his and establishing RenderMan as the His solution was to try to build a team also developed the precursor industry standard for 3-D imaging, Pixar sustainable, creative culture at Pixar. to RenderMan, the groundbreaking made Catmull’s lifelong dream a reality “e way you make things happen is you software and application programming in 1995 by releasing Toy Story, the rst attract smart people and make it safe

spring 13 Continuum 37

Continuum_Spring13_Catmull_v2.indd 37 2/8/13 10:56 AM alumprofile

“Creation by definition means you don’t know exactly what you’re going to get, and you have to be okay with that... If you have a lot of people who are well-intentioned, unleash them. Get their collective brainpower working.”

for them to create,” he says, explaining of typical cubicles, animators have one of his business fundamentals. “If small “houses” that they can decorate you hire people smarter than you are, however they wish—from a cowboy it makes you smarter. …It changes the saloon complete with swinging doors to level of everything.” He also believed that a candy pink hideaway with doll limbs making RenderMan an open develop- poking out of a owerbox. Employees ment interface was important. “Many can relax with foosball and other games, companies say, ‘I want to keep every- a café (which features vegetables from thing secret so we have a proprietary the on-site organic garden), video games, advantage.’ I didn’t do that. We freely a tness center, an Olympic-sized swim- published everything and gave out a lot ming pool, sports elds and courts, a of our secrets. e reason is that secrets jogging trail, two 40-seat viewing rooms, aren’t that important. What is important and, of course, a large theater. is the people working on it.” When Disney acquired Pixar Even the Pixar building and Animation Studios in 2006, Catmull surrounding grounds were designed to became president of both Disney foster creativity, innovation, and collabo- Animation Studios and Pixar. He and ration. e heart of the modern, airy his colleague were tasked glass and steel building is a spectacular with reenergizing the Disney Animation atrium designed to prompt unplanned Studios. “I took my ideas and theories Ed Catmull’s student film of 3-D images of his encounters and collaborations. Instead and had to apply them to an entirely moving hand was the first digitally animated movie.

spring 13 Continuum 38

Continuum_Spring13_Catmull_v2.indd 38 2/8/13 10:56 AM alumprofile

new group of people, none of whom I involved in the University of Utah, as Catmull continues to champion knew,” Catmull says. It was a daunting a member and past chair of the U’s his ideas of constant change, innova- prospect, but for seven years now, it’s Engineering National Advisory Council. tion, and excellence with both Pixar been working. Both studios are now He gave the University’s commencement and Disney, directing his employees successful entities, each with what he address in 2012. “We are so accustomed to continue to seek both the frontiers calls their own personality and di erent to assigning patterns, and we attribute and the balance of entertainment and ways of working. our success to our genius rather than technology. “I have never been good at “Creation by denition means you to randomness,” he told the graduates. predicting the future,” he says. “I just don’t know exactly what you’re going to “We should plan for the unforeseen, not see the possibilities and push in that get, and you have to be okay with that,” prevent it. Rather than being scary, this is direction.” says Catmull. “Trust that the people where the fun stu happens.” there are trying to do the right thing. Catmull still has family in Utah, — Kelley J. P. Lindberg BS’84 is a freelance writer at’s always been true for me. If you including his 91-year-old father and some based in Layton, Utah, and a frequent contributor have a lot of people who are well-inten- of his siblings, so he makes it back to visit to Continuum. tioned, unleash them. Get their collective about twice a year. e rest of the time he brainpower working.” splits between his California oces with at collective brainpower at Pixar Disney in Burbank and Pixar in the Bay Visit continuum.utah.edu to view has produced 13 digitally animated Area, and his home in Hawaii, where he feature lms to date, all of them commer- lives with this wife, Susan, and the youngest a video of Catmull’s student project cially successful. e studio has received of their ve children, as well as a rescued 29 Academy Awards, seven Golden Maltese dog that his wife surprised him of his animated hand, as well as a Globes honors, and 11 Grammy awards. with last fall. He also manages to nd time gallery with more photos. True to his roots, Catmull has remained to enjoy his rst grandchild.

spring 13 Continuum 39

Continuum_Spring13_Catmull_v3.indd 39 2/12/13 10:50 AM alumni ASSOCIATION NEWS Five Selected for 2013 Founders Day Awards

our outstanding graduates of the University of Utah free transportation of medical and one honorary alumnus received 2013 Founders supplies, patients, and more. FDay awards in February. Ulrich, after graduating from Health care and public policy expert Robert P. the U, later received a master’s Huefner BS’58, automotive dealer and philanthropist Mark degree in English from Simmons C. Miller ex’70, historian Laurel atcher Ulrich BA’60, and College and a doctorate in businessman Norman H. Wesley BS’72 MBA’73 were each history from the University presented with the Distinguished of New Hampshire. She is an Alumnus/a Award at the Founders esteemed historian and Harvard Day Banquet on February 28. ese University professor, and in 1991, awards are the highest honor the her book A Midwife’s Tale: e University of Utah Alumni Association Robert P. Huefner Life of Martha Ballard Based on gives to U graduates, in recognition Her Diary, 1785-1812, won the of their outstanding professional Pulitzer Prize for history. Ulrich in 1976 coined the achievements and/or public service. phrase “Well-behaved women seldom make history,” Philip G. McCarthey received which later became a popular slogan. Her current an Honorary Alumnus Award, in book-in-progress is “A House recognition of his support of the Full of Females”: Faith and University. Families in Nineteenth-Century Huefner, after graduating from Mormon Diaries. the U, went on to receive a master’s Mark C. Miller Wesley is the former degree in city planning from the chairman and chief executive Massachusetts Institute of Technology and a doctorate ocer of Fortune Brands, Inc., in nance from Harvard University. He is a noted health a multibillion-dollar consumer- care and public policy products company managing expert, and he directs the such popular brand names as Institute of Comparative Master Lock, Swingline, Moen, Health Services Research Jim Beam, and Titleist. Wesley at the University of Utah, has also served community where he is a professor Laurel Thatcher Ulrich and philanthropic programs, emeritus of political science. including as a member of the Huefner formerly worked National Advisory Board of the U’s David Eccles School of in city, county, state, and Business and the Civic Committee of the Commercial Club federal governments and of Chicago, which promotes civic and held the Governor Scott educational projects. M. Matheson Presidential McCarthey, who holds a bachelor’s Endowed Chair in Health degree from Gonzaga University, is a Policy and Management Norman H. Wesley longtime donor to the U and former member at the U. of the Crimson Club Board of Directors. In Miller, founder and owner of Mark Miller recognition of one generous gift, the indoor Auto Group, has been a pioneer of automotive practice football eld on Guardsman Way industry computer programming. He has also is named the omas Kearns McCarthey been a leader in environmental responsibility, Field in his father’s memory. e McCarthey building two LEED-certied facilities. Miller has family also gave the $2 million lead gift that donated millions of dollars to a wide range of enabled the U to unveil a new on-campus nonprots and is also an active volunteer with track and eld in 2010 after the U had been Angel Flight, an organization of pilots who provide Philip G. McCarthey nearly 30 years without one.

spring 13 Continuum 40

Continuum_Spring13_news_r3.indd 40 2/8/13 10:20 AM alumni ASSOCIATION NEWS Scholarship Winner Wants To Help Others

hirlee J. Draper, a University of Utah student in social the U program, in recommending Draper for the scholarship. work, has been selected to receive the 2013 Founders “She extended herself in study and learning, and eventually, S Day Scholarship. courageously, chose to leave the FLDS community,” Stauer Draper grew up in the Fundamentalist Church of Jesus Christ says. “She has learned, mostly by her own wits, how to survive of Latter-day Saints (FLDS) community in Colorado City, Arizona, and succeed. Her journey has been dicult and trying, but she and Hildale, Utah. “In a society where outspokenness (especially in has a steely strength.” females) was not acceptable, I was outspoken,” she Draper says her main inspiration has been says. She obtained her associate degree from Mohave her children. After she graduates, she aims to Community College before she was married. continue to assist other women and children who Her husband was chosen for her through have left the FLDS community, or want to leave, assignment, according to FLDS custom. She in making a successful transition to the larger had four children, including one who has health world. “I have been able to help other people who, challenges. Draper eventually decided to take her like me, leave the FLDS with no coping skills, no children and leave the FLDS community. assets, and no idea how to proceed,” she says. “I She found mentors and now is enrolled in the laugh as I wonder where I will end up, because if U College of Social Work’s Distance Program in St. I have learned nothing else, I have learned that George, Utah. “Although she was constrained by life will continue to present me with challenges. I the bounds of that [FLDS] community, she was a know that I absolutely have the resilience and the seeker of kn ow l e d ge ,” writes Susan Ann Stauer tenacity to overcome obstacles and challenges BUS’91 MSW’98 PhD’07, an associate instructor in Shirlee J. Draper and turn them into opportunities and assets.”

spring 13 Continuum 41

Continuum_Spring13_news_r3.indd 41 2/8/13 10:20 AM alumni ASSOCIATION NEWS U Effort Yields 400,030 Pounds of Donated Food

BYU last year informed the U Alumni Association that it would no longer compete and instead would participate with other Utah County higher education institutions in a cooperative food drive. at didn’t deter the U volunteers, who forged ahead with the Unrivaled Rivalry Food Drive. Student Alumni Board member Jackson Haslam, a junior majoring in communication, helped arrange collections of food and money in local grocery stores. “We had a great time collecting, and people were very generous,” he says. “We’re very thankful to Smith’s, Dan’s, and Harmons for providing us the opportunity.” Support from the Alumni Association Board of Directors and online donations were at a record high this year, as were cash collections by U students at grocery stores. e Alumni Association Board of Directors generously Members of The MUSS storm the field at Rice-Eccles Stadium to promote the University of Utah’s Unrivaled Rivalry Food Drive. matched every dollar that U students collected. “We’re very excited about on’t underestimate the power and determination the overwhelming results from our food drive,” says Craig of University of Utah alumni and students: ey Stagg BSN’83, a member of the U Alumni Association Board Ddelivered on their promise to the Utah Food Bank to of Directors and chair of the board’s Community Service make this year’s Unrivaled Rivalry Food Drive a huge success. Committee. “ e contributions will denitely help those in eir eorts resulted in an impressive 400,030 pounds of need throughout our community.” donated food and $85,424 in monetary contributions. From November 5 to 24, the U Alumni Association’s Community Service Committee and Student Alumni Board mobilized the campus community, along with 36 local elementary schools and dozens of grocery stores and businesses throughout the Salt Lake Valley. “[ e] University of Utah food drive truly is unrivaled,” says Karen Sendelback, chief executive ocer of the Utah Food Bank. “When combining food and funds, [the 2012] drive will feed 538 individuals for one year, 135 families of four for one year, or 67 families of eight for one year. Any way you look at the results, this annual event is crucial in the ght against hunger in Utah.” Until 2012, the annual food drive was based on an 18-year rivalry between the University of Utah and Brigham Young University. Citing the changing nature of the schools’ rivalry, From left, U students Christine Thorup, Megan Mansell, and Kip Chaichana gather donations.

spring 13 Continuum 42

Continuum_Spring13_news_r3.indd 42 2/12/13 11:14 AM Continuum_Spring13_news_r3.indd 43 2/8/13 10:20 AM through the years Ahead of the Game By Marcia C. Dibble

Jim Kajiya

trailblazer in early animation combining facial expressions and vocals; and Jim Kajiya BS’77 MS’77 PhD’79, whose honors include an Academy Award recognizing his groundbreaking technique for creating computer-generated images of fur and hair. Ashton and his wife, Karen, later founded and still own the anksgiving Point gardens and museum complex in Lehi, Utah. Clark, who was one of the co-founders of Silicon AlanAlan Kay Graphics, Inc., also founded Healtheon, which merged with WebMD. Parke is currently a professor and director of the he University of Utah has been a leader in personal Visualization Sciences Program at Texas A&M University. computing since the phrase was coined. Many of the Kajiya is a researcher emeritus with Microsoft Research and very foundations of modern computing were built founded Tolt Machine Works in 2010 to create complex, T by U alumni such as Alan Kay MS’68 PhD’69, who precision components for applications such as wind and helped innovate the graphical user interface and object-oriented hydroelectric power. languages, as well as the laptop computer. His groundbreaking e U has continued its computing innovation, making work has been recognized over the years with many honors, deep inroads into the latest computer graphics applications including the A.M. Turing award, known as the “Nobel Prize with the introduction and fast rise of its Entertainment Arts & of computing.” Kay is currently president of the nonpro t Engineering program, which focuses on video games, as well as Viewpoints Research Institute and an adjunct professor of game technology-based digital lms. Now in its sixth year, the computer science at the University of California at Los Angeles. program is already sending out successful graduates. Jason T. e long list of U computer science pioneers also Williams BS’10 MS’10 currently works for Microsoft Studios, includes such innovators as Alan Ashton BA’66 PhD’70, who which develops and publishes games for the Xbox, Xbox 360, cofounded WordPerfect; Jim Clark PhD’74, cofounder of Windows, and Windows Phone platforms. While still at the what became Netscape; Fred Parke BS’65 MS’72 PhD’74, a U, Gene Peterson BS’10 MS’10 interned with both Disney

spring 13 Continuum 44

Continuum_Spring13_TTY_r6.indd 44 2/8/13 10:11 AM through the years

Interactive Studios and Electronic Arts, Inc. He is now a senior software engineer with Zynga, where he worked on the Ma a Wars franchise for a few years and now focuses on mobile games. Chris Bireley BS’10 MS’10 is also now with Zynga, as are Daniel Van Tassell BS’11 and Russell Bloomdale BS’12. e U added a master’s degree to the Entertainment Arts & Engineering program in 2010, and many of the program’s rst undergraduate class continued on in this new Master Games Studio. One alum of both the rst bachelor’s and master’s cohorts, Sean Forsgren BA’11 MFA’12, as an undergraduate was the lead producer on Rapunzel’s Fight Knight, the rst game released by the U program. He is now working for glasses.com on an Augmented Reality project. Tyler Hamill BA’11—who while at the U worked on the highly successful game Minions!—is now an animator with Electronic Arts. During his undergraduate studies, Damean Lyon BA’12 led a team of fellow students in Damean Lyon creating the game Heroes of Hat, which in May 2012 became the rst student-created video game released while serving as a Marine in Afghanistan. Heroes of Hat’s lead through Utah Game Forge, the company the U created to designer and programmer, Jon Futch BS’12, is also now in help students market their work. Lyon, who is now in the the graduate program, as well as working full time at Disney U graduate program, has been producing short lms and Interactive Studios in Salt Lake City. Hat team member banners for Forward Solutions, an entrepreneurial company Johnathan Nielsen BS’12 recently built the user interface for focused mainly on training items or tools for military Superbot’s new game PlayStation All-Stars Battle Royale. personnel. Lyon served in Iraq with the U.S. Marine Corps as Alumni who worked on the rst Master Games Studio a sergeant specializing in aviation ordnance, and he also now release, Robot Pinball Escape, also are continuing to create. does graphic design for Rogue Corps, which helps wounded Laura Warner BFA’10 MFA’12, one of the game’s main veterans participate in outdoor activities. e nonpro t group animators, is now working at Disney Interactive in Salt Lake. was founded by his brother, David, a double She cofounded the Utah chapter of Women In Games amputee injured International, which works to support girls and women interested in joining the . Game producer Kurt Coppersmith BFA’10 MFA’12 is now technical program manager with Daily Bread Food Storage and a producer with Argonaut Interactive. Alex Johnstone BA’09 MFA’12, the game’s lead designer, is running the exhibit part of e Leonardo museum in Salt Lake. Artist Eugenia Hernandez BFA’10 MFA’12 is an e-learning developer with Intermountain Healthcare. Adam M. Ellis MS’12, an engineer on Robot, is now with Microsoft Studios in Redmond, Washington. Engineer Wade Paterson MS’12 is working at Merge Interactive in Texas, while engineer Brandon Davies BS’12 is with Electronic Arts. e nine students who worked on Utah Game Forge’s second release, Erie, include Matt Anderson HBA’09 MFA’12, the game’s chief designer, who was an Independent Game Developers Association scholar in 2012 and is Laura Warner now a producer at Wyrd Games and creative

spring 13 Continuum 45

Continuum_Spring13_TTY_r6.indd 45 2/8/13 10:11 AM through the years

cartoons that he features on his personal website, partnered YouTube channel, and elsewhere. Another former machinima student, Sarah Ripley BS’12, is now a software developer with L-3 Communications, where she has worked on projects including the NASA Global Hawk program. Several of the core faculty members in the U’s program are also alumni. Corrinne Lewis BA’03 is program manager for the Master Games Studio. Robert Kessler BS’74 MS’77 PhD’81, associate director of the School of Computing, cofounded the Entertainment Arts & Engineering program and has been executive director of the Master Games Studio since its inception. He worked as a student programmer with Burroughs Corp. in the early 1970s (his master’s project became a text editor and le system for a Burroughs computer system), and he went on to found two software companies and Matt Anderson serve as a visiting scientist at the Hewlett-Packard director for Broken Compass Studios, Research Labs. which released the app game Catball Eats Another Entertainment it All in 2011. Level and sound designer Arts & Engineering program Christopher Diller BA’10 MFA’12 is cofounder, Roger Altizer working in IT with the Natural History MS’06, is the program’s Museum of Utah. Jamie King MS’12, director of game design and the game’s main engineer, is teaching production. He previously at Neumont University. Ryan Bown worked as a tester on the MFA’12, the game’s main environmental original Xbox and was a video- artist, is now an adjunct instructor for the U’s program and is Edgar Nielsen game journalist for about.com, a working on Erie II. Diller and Bown later teamed up with Adam website owned by e New York Ellis and Betina Tin MFA’12 (also an artist on Robot) to create Times. Mark van Langeveld PhD’09, the program’s engineering Tactical Measure, which took Honorable Mention at Microsoft’s track director, designed and directed interactive music videos for 2012 Imagine Cup. Sting and Peter Gabriel, as well as the rst major interactive TV Other alumni have drawn on their U experience with (I-TV) show at Microsoft, Vine Street. He has now taught computer “machinima,” movies created using video game technology. graphics for more than 20 years. Eden, created by a team of 12 students led by senior lm student Luke Hartvigsen, won the Best Science Fiction award at the —Marcia C. Dibble is associate editor of Continuum. International Student Film Festival in , California, in 2011. Edgar Nielsen BFA’11 provided the 2-D animated opening We want to hear from you! Please submit entries to sequence for the lm. Nielsen and fellow lm graduate Michael Whitaker BA’10 co-founded the game company Cerbercat and Marcia Dibble, [email protected]. To read have published titles online and on mobile devices, including more alumni news, check out the “Honor Roll” column in the Grow the Grass, Puzzle Candy, and Halloween Panic. Nielsen also teaches animation and the basics of story to students at latest issue of the Alumni Association’s online newsletter Salt Lake City’s Bryant Middle School and has contributed to at www.alumni.utah.edu/alumniconnection.php. the Render Exhibit at e Leonardo museum. He also creates

spring 13 Continuum 46

Continuum_Spring13_TTY_r6.indd 46 2/13/13 10:43 AM Continuum_Spring13_TTY_r6.indd 47 2/8/13 10:11 AM andfinally Pioneer in Sound The late U professor Thomas Stockham is known as the father of digital audio recording. By Roy Webb

he rst person to create a practical method of recording and playing digitized sound was the University of Utah’s ownT omas G. Stockham, Jr., an associate professor of electrical engineering and computer science. Stockham was a pioneer in many facets of computer science, including computer graphics and the development of the Internet, but it is as the developer of digital recording and playback that the world owes much to his genius. His work helped pave the way for compact discs, iPods, and digitized sound in videos and video games. “He won not only the respect of his peers but also major honors from the entertainment industry he helped to transform,” e New York Times wrote in his obituary in 2004. Stockham was born in New Jersey and received bachelor’s, master’s, and doctoral degrees from the Massachusetts Photo courtesy Special Collections, J. Willard Marriott Library, University of Utah Institute of Technology. He began working on early eorts toward digitized He discovered that the famous 18-minute e accolades continued to pour in sound soon after he became an associate gap in a crucial Watergate tape made in for his landmark accomplishments. He professor at MIT in 1957. President Richard M. Nixon’s oce was had won an Emmy award in 1988 for his When Stockham came to the caused by at least ve separate erasures and digital audio and editing systems. He University of Utah in 1968, he focused on rerecordings. e ndings led to the tapes received a Grammy award in 1994 for his nding a practical way to digitize music. being turned over to Congress. “visionary role in pioneering and He and his students in the U’s Computer Stockham left the University in 1975 advancing the era of digital recording.” Science Department developed methods to found Soundstream, Inc., the rst And he received an Oscar from the of digital signal processing. digital recording company in the United Academy of Motion Picture Arts and Stockham demonstrated the fruits of States, located in Salt Lake City. e Sciences in 1999, for his “pioneering his research by digitally processing and company developed new digital audio work” in digital audio editing. restoring RCA’s entire collection of early recording technologies for professional 20th-century recordings of the famous use—innovations that laid the ground- —Roy Webb BA’84 MS’91 is a multimedia archivist Italian tenor Enrico Caruso. RCA began work for later technologies such as the CD with the J. Willard Marriott Library. releasing the series in 1976. Later that and the DAT (digital audio tape). year, Stockham made the rst live digital Stockham returned to the U in 1983 Visit continuum.utah.edu to watch a video recording, of the Santa Fe Opera. and was honored with its Outstanding of Stockham digitizing a Caruso At the height of the Watergate hearings, Teacher Award in 1986. He left the U recording and to view a gallery Stockham was one of a panel of six experts in 1994, when he was diagnosed with with more photos. convened to examine the Watergate tapes. Alzheimer’s disease.

spring 13 Continuum 48

Continuum_Spring13-andFinally_v6.indd 48 2/13/13 10:54 AM Continuum_Spring13_Cover.v2.indd 3 2/8/13 3:44 PM PRSRT STD ALUMNI ASSOCIATION U.S. POSTAGE PAID THE UNIVERSITY OF UTAH BOLINGBROOK, IL 155 S. Central Campus Drive PERMIT NO. 467 Salt Lake City, UT 84112

Continuum_Spring13_Cover.v2.indd 4 2/8/13 3:44 PM