View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Fordham University School of Law Fordham Intellectual Property, Media and Entertainment Law Journal Volume 18 Volume XVIII Number 3 Volume XVIII Book 3 Article 7 2008 Thinking of the Children: The Failure of Violent Video Game Laws Gregory Kenyota Fordham University School of Law Follow this and additional works at: https://ir.lawnet.fordham.edu/iplj Part of the Entertainment, Arts, and Sports Law Commons, and the Intellectual Property Law Commons Recommended Citation Gregory Kenyota, Thinking of the Children: The Failure of Violent Video Game Laws, 18 Fordham Intell. Prop. Media & Ent. L.J. 785 (2008). Available at: https://ir.lawnet.fordham.edu/iplj/vol18/iss3/7 This Note is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Intellectual Property, Media and Entertainment Law Journal by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact
[email protected]. Thinking of the Children: The Failure of Violent Video Game Laws Cover Page Footnote Michela S. Frankel, Andrew Sims, Britton Payne, Melanie Costantino, Robert Pierson, Kenneth Klein This note is available in Fordham Intellectual Property, Media and Entertainment Law Journal: https://ir.lawnet.fordham.edu/iplj/vol18/iss3/7 KENYOTA_022508_FINAL 2/25/2008 7:20:38 PM Thinking of the Children: The Failure of Violent Video Game Laws Gregory Kenyota* INTRODUCTION If asked to name a video game where players can drive a car and run over people, one’s likely response is a game from the Grand Theft Auto series.