FREE JACKED: THE UNAUTHORIZED BEHIND-THE- SCENES STORY OF PDF

David Kushner | 304 pages | 03 Apr 2012 | HarperCollins Publishers | 9780007434855 | English | London, United Kingdom Jacked: The Outlaw Story of Grand Theft Auto: : Kushner, David: Books

Jacked is the incredible story behind the phenomenon that changed video games for ever — Grand Theft Auto. GTA IV became the biggest entertainment product launch of all time, eclipsing all other books, films and music, and went on to become the most controversial in history. He lifts the veil of secrecy around the team to show how a blend of creative genius, daring PR campaigns, big egos and an obsessive work ethic all came together to create a monster with a tendency to spiral out of control. Account Options Sign in. Top charts. New arrivals. Jacked: The unauthorized behind-the-scenes story of Grand Theft Auto. David Kushner Mar Add to Wishlist. More by David Kushner See more. David Kushner. Together, they ruled big Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history— Doom and —until the games they made tore them apart. Americans spend more money on video games than on movie tickets. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way. Alligator Candy: A Memoir. David Kushner grew up in the suburbs of Florida in the early s, running wild with his friends, exploring, riding bikes, and disappearing into the Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto woods for hours at a time. He never returned. Reviews Review Policy. Published on. Flowing text. Best for. Web, Tablet, Phone, eReader. Content protection. Flag as inappropriate. It syncs automatically with your account and allows you to read online or offline wherever you are. Please follow the detailed Help center instructions to transfer the files to supported eReaders. Grand Theft Auto - Wikipedia

Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. To get the free app, enter your mobile phone number. Inside the making of the multibillion-dollar Grand Theft Auto videogame empire Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft AutoGTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Jacked tells the turbulent and mostly unknown story of GTA 's wildly ambitious creators, , the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Read more Read less. Kindle Cloud Reader Read instantly in your browser. Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. Previous page. David Kushner. Jason Schreier. Henry Jenkins. Only 17 left in stock more on the way. Blake J. Only 2 left in stock - order soon. Next page. Jacked: The Unauthorized Behind- the-scenes Story of Grand Theft Auto other items do customers buy after viewing this item? Game On! Dustin Hansen. Steven L. Register a free business account. Product details Item Weight : 8. Start reading on your Kindle in under a minute. Don't have a Kindle? How would you rate your experience shopping for books on Amazon today Very poor. Very poor. Customer reviews. How are ratings calculated? Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzes reviews to verify trustworthiness. Top reviews Most recent Top reviews. Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. Verified Purchase. The only issue that I have with this book is the editing. There are sentences that make no sense, and there is an unusually high number of typos. Sometimes the context is enough to understand what the author means - sometimes not. But if there is one thing that is absolutely infuriating it's the misspelling of "pixelated". Kushner is absolutely hellbent on using this word as many as three times in one chapterand each time he spells it as "pixilated" - which, while an actual word, means something completely unrelated. And while this may seem like a petty thing to bring up, the frequency of this is what makes it. Overall though, great book, definitely worth a read. Sam Housar is a man who came to America with such wild dreams. The president and co-founder of Rockstar Games wanted to create video games that reminded him of the movies he enjoyed in his youth. Not only that, he wanted to make games immersive and sophisticated - an art form that older generations could no longer stereotype as 'children's toys. Pressure only worsened as Rockstar's parent company, Take-Two Interactive, was struck by fraud investigations. Suddenly, making envelope-pushing video games was no longer a dream job The scandal in particular really drove the boys to the brink. Meanwhile, behind enemy lines and spearheading the attack on Rockstar or at least trying to make a name for himself Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto a crusader for justice was an embittered Miami lawyer. Having already had moderate success against Two-Live Crew and , Jack Thompson trained his litigating guns on a new scourge that was not Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto threatening the youth of America in his eyes, but putting his young son in danger on a daily basis: violent video games. And Rockstar made just the type of product that got Thompson's infamous press releases rolling. I followed the entire controversy and free-for-all between Thompson, politicians and Rockstar Games during my college years, and this book recounts those warring days in perfect detail. I was there for it all - and "Jacked" was a wonderful trip back in time as well as a fulfilling journey behind the scenes. Speaking of Jack Thompson, the book's portrayal of him is surprisingly sympathetic. For , he has come to represent a kind of mustache- twirling supervillain, a destroyer of fun wherever it may be. In stark contrast, the man presented here is a concerned father who only wants to make the world a safer, cleaner place for his son. Of course, if one were to dig up Thompson's lengthy, rambling, bile-filled press releases which "Jacked" doesn't quite reproduce they might see a different side of the disbarred lawyer Each chapter is headed by an illustration or quote that makes the story feel like it's straight out of a "Grand Theft Auto" playthrough. As Rockstar gets in larger amounts of trouble, the chapters are illustrated with increasing 'Wanted Level' stars. I loved this little element - it made the book even more of a fun ride. Perhaps the book could have gone into more detail about some things. For example, Kushner left out any mention of Volition Inc. The Sam in "Jacked" doesn't strike me as the type of person who would be too happy about that. All in all, this was not only a great book, but a captivating page turner. I was sad to see it end so quickly. Like "Masters of Doom," "Jacked" has all the right elements for a fantastic movie: drama, humor and heartbreak. I could follow the two main characters well enough. But there were a lot of other people covered, and I had trouble keeping them all straight. I did love the small chapters. Let me finish a chapter very Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto and Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto on to subsequent ideas. Did not really know a lot about the GTA game before reading this. Was pretty educational too. One person found this helpful. This book was so good that I bought the author's other video game related book masters of doom and I'm Jacked: The Unauthorized Behind-the- scenes Story of Grand Theft Auto to read it right after this review. As a life long and as a fan and GTA player had to read it as I said I'm a life long gamer but right about now I'm at the stage where I want to know what's going on behind the scenes and how video games are made and the people who may them and their motivation and is not my first video game book about the subject I guess I'm trying to get inside game developer's mind because one hopefully I can make may own game's one day. That could only be half as good as the game and the author David Kushner and other video game book author have written about it's a great book and if your a life long fan of games like I am pick it up. The book is pretty long for a business book and it is more entertaining and history. As an avid fan of Rockstar this book was a little disappointing. Overall it was well written and informative, but I suppose you can't hope for a happy ending in non fiction I expected a good deal of bias. I figured Sam Houser would be portrayed as likeable, while Jack Thompson would be slandered. However, I felt sympathetic towards both men at the start of the book and sort of hated them both by the end. Additionally, Rockstar's actions throughout the GTA controversies and the working conditions, apparently for all of their games, left me feeling a bit guilty for supporting the company. Overall, I enjoyed the book a great deal, finishing it within a day, but it left a bitter taste in my mouth, despite the fact that Kushner tried to show how they had "grown up" with GTA IV. I enjoyed Masters of Doom a lot more. This one was semi interesting but lacked any unified story other than the censorship people vs the rockstar games See all reviews. Top reviews from other countries. Translate all reviews to English. Report abuse. Report abuse Translate review to English. Good narrative about my childhood nostalgia and the efforts put in to make it a nostalgia for me and many. A lire. 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The name of the series references the term "grand theft auto", used in the United States for Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto vehicle theft. Gameplay focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. Most of the gameplay revolves around driving and shooting, with occasional role-playing and stealth elements. Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto series also has elements of the earlier beat 'em up games from the bit era. The games in the Grand Theft Auto series are set in fictional locales modelled after real-life cities, at various points in time from the early s to the s. The original Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto map encompassed three cities—Liberty City based on New York CitySan Andreas based on San Francisco[a] and Vice City based on Miami —but later titles tend to focus on a single setting, usually one of the original three locales, albeit expanded and heavily remodelled. The series centers on different protagonists who attempt to rise through the ranks of the criminal underworld, although their motives for doing so vary in each title. The antagonists are commonly characters who have betrayed the protagonist or their organisation, or characters who have the most impact impeding the protagonist's progress. As of [update]the series has eleven stand-alone games and four expansion packs. The third main title, Grand Theft Auto IIIis considered a landmark game, as it brought the series to a three-dimensional 3D setting and more immersive experience. Subsequent titles have followed and built upon the concept established in Grand Theft Auto IIIand received significant acclaim. They have influenced other open-world action games, and led to the label Grand Theft Auto clone on similar games. The Grand Theft Auto series is split into separate fictional Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Autonamed after the primary level of graphics capability used in each era. Each universe is considered separate with only brands, place names and background characters shared between them. The PlayStation 2 also featured three instalments of the main series, all of which have been re-released on several platforms; a deal between Take-Two Interactive and Computer Entertainment resulted in their timed exclusivity on the PlayStation 2, before receiving ports to Windows and the . Two main installments were published for the PlayStation 3 and Xbox The title Grand Theft Auto IV focused on realism and detail, removing various customisation features, while adding an online multiplayer mode. Grand Theft Auto has spawned numerous additional games and expansion packs. Inthe original game received two expansion packs: Grand Theft Auto: London and Grand Theft Auto: Londonwhich, as their name suggests, featured a different setting - a fictional version of London - and new missions and characters. The expansions focus on characters who played a relatively minor role in the main game, and whose stories take place simultaneously with Grand Theft Auto IV ' s. Numerous titles in the series have received ports to mobile devices. Microsoft added Episodes from Liberty City to its backwards compatibility list for Xbox One platforms in February The series has been expanded into various other formats. The book is divided into two parts: the first part discusses the controversies surrounding the series, while the second half takes a theoretical look at the games absent of the controversy. A planned film adaptation of the series is unable to Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto because of a lawsuit by Roger Cormanwho produced the film Grand Theft Auto. InCorman said "I actually sued the video game manufacturer who flat-out stole the idea. We settled out of court and they gave me some money. I retain the right to remake it, but the way it was actually written in the contract is a little bit cloudy. My lawyers are actually studying that contract to make certain that I have a clear title to remake my picture, and I will remake Grand Theft Auto. Each game in this series allows the player to take on the role of a criminal in the big city, typically an individual who plans to rise through the ranks of organised crime through the course of the game. The player is given various missions by kingpins and major idols in the city underworld which must be completed to progress through the storyline. Assassinations and other violent Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto are featured regularly. Occasionally taxi driving, firefightingstreet racingbus drivingor learning to fly helicopters and fixed-wing aircraft are also involved in the game. In later titles, notably those released after Grand Theft Auto 2the player is given a more developed storyline in which they are forced to overcome an unfortunate event e. The Grand Theft Auto series belongs to a genre of free-roaming role-playing video games called open world games, and grants a large amount of freedom to the player. Traditional action games are structured as a single track series of levels with linear gameplaybut in Grand Theft Auto the player can determine the missions that they want to undertake, and their relationship with various characters are changed based on these choices. Influenced by the earlier game Turbo Esprit[50] [51] the cities of the games can be roamed freely at any point in the game, and are examples of open world video game environments which offer accessible buildings with minor missions in addition to the main storyline. There are exceptions: missions follow a linear, overarching plot. These missions are required to complete in order to unlock new areas in the game. Grand Theft Auto III and subsequent games have more voice acting and radio stations, which simulate driving to music with disc jockeys, radio personalities, commercialstalk radiopop musicand American culture. The use of vehicles in an explorable urban environment provides a basic simulation of a working city, complete with pedestrians who generally obey traffic signals. Criminal activities in Grand Theft Auto games do not go unnoticed by the police. As the player engages in these in-game illegal activities, they may gain a "wanted level", represented by a maximum of five or six stars. A small crime, such as running over a non-player charactermay create a one star wanted level situation, while shooting an officer may earn more stars. As the number of stars increase, the amount and strength of the response will increase; a single star might have a few police cars chase after the player, while at 5 or 6 stars, tanks and attack helicopters will chase down the player. Many in-game missions will automatically give the player a wanted level after completing a certain event which they must then get rid of before the mission is complete. Often, trying to keep away from the police while wanted will cause the player to gain even higher wanted levels. The player can remove their character's wanted level by avoiding detection or spending in-game money at specific locations to elude the police such as a mod shop to repaint their car. Alternatively, if the player-character dies, they will respawn at a hospital and the wanted level will be removed, though the player may lose money, guns, and other benefits they had before being chased. The "wanted level" gameplay concept has become common in other GTA Clones and similar open world games. Most of the Grand Theft Auto series is set in a fictional version of the United Statesin a number of different time periods. The games are split into three different universes 2D, 3D, and HDeach with their own reinterpretation of previously established settings. It is the first setting available to the player. The city encompasses two landmasses with a Manhattan -like central island, and several smaller islands along a river, with the mainlands and islands connected Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto several road bridges. This version of Liberty City is supposed to be a reflection of New York inwhen the game is set. This iteration is only loosely based on New York, and incorporates elements from other U. The islands are connected by road bridges and an underground tunnel system. Shoreside Vale also has an airport and a tunnel leading out of Liberty City, but the latter is inaccessible to the player. This version of Liberty City would return in the prequels Grand Theft Auto Advance set in and Grand Theft Auto: Liberty City Stories set inalbeit with several changes to reflect the different time periods. This iteration closely resembles New York, and consists of four main boroughs, which are unlocked as the story progresses: Broker based on BrooklynDukes QueensBohan The Bronxand Algonquin Manhattan. There is also a fourth island, Alderney, located west of Algonquin and regarded as its own independent state much like New Jersey. All islands, barring Happinnes Island, are connected by road bridges, underground tunnels, and a subway system. Liberty City and Alderney are not connected to the U. Most of the setting would be later used for the handheld game Grand Theft Auto: Chinatown Wars set inwith the exception of Alderney. It is the second setting available to the player. Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto city encompasses two landmasses, with the northern portion the largest of the two and serving as the city's core, while the southern portion consists of only one district; the two landmasses are connected by a pair of road bridges. The northern landmass is further divided by Aye Valley, which cuts through the heart of the area from the east to the west. The southern landmass mostly consists of docks. The state encompasses two landmasses, with the southern portion consisting Jacked: The Unauthorized Behind-the- scenes Story of Grand Theft Auto of forest and mountain areas, while the northern portion is a large desert region; the two landmasses are separated by a river, which can be crossed via multiple bridges. The cities are connected by multiple roads and a train track system, and each one features an airport, which can be used Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto travel quickly from a city to another. At the beginning of the game, the player only has access to Los Santos, with the rest of the map being unlocked as the story progresses. The state of San Andreas is not connected to the U. The game only features the southern portion of the state, which is a large island, located at an unknown distance from the U. The team organised field research trips with tour guides and architectural historians and captured aroundphotos and hours of video footage during these visits. It is the third setting available to the player. The city encompasses two landmasses, with the southwest portion serving as the city's core, while the northeast portion consists of only one district; the two landmasses are connected by several road bridges. Much Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto its real-life counterpart, Vice City is depicted as a tropical city, featuring palm trees and beaches. The city consists of two main islands, Vice City Beach and Vice City Mainland, separated by a large body of water and connected by four road bridges. There are two smaller islands in between them, Starfish Island and Prawn Island, also connected by bridges. At the beginning of the game, the player only has access to Vice City Beach, with the rest of the city being unlocked as the story progresses. Vice City is not connected to the U. The same setting would be later used in the prequel Grand Theft Auto: Vice City Stories set in Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto, albeit with several changes to reflect the different time period. The London and London expansion packs for Grand Theft Auto take place within a fictionalized version of London during the s. As such, they are the only games in the series to be set outside of the U. The portion of the city used in the games is based on Central Londonalthough heavily condensed and mostly geographically inaccurate. It consists of two landmasses, separated by the River Thames and connected by several road bridges. The setting consists of three areas, which the player will switch between as the story progresses: the Downtown District, the Residential District, and the Industrial District. Each district is depicted as its own individual island. The game is set in an unspecified time period—conflicting sources suggest anything from "three weeks into the future", [59] to the year being[60] despite in-game references to the "new millennium" that is coming, which suggests it is Ludendorff is a small town located in the fictional state of North Yankton, which serves as the setting of two missions in one set inthe other in Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto On both occasions, the town is covered in snow. The series has included a wide variety of voice actors. The original Grand Theft Autoits mission packs and its sequelas well as Grand Theft Auto Advance and Chinatown Wars did not feature any voice credited to specific roles. At the time it was rare for a video game to use such high-profile actors, and Grand Theft Auto III is considered a pioneer in doing so. JacksonPeter Fonda and James Woods —it had been decided that the use of such actors should be reduced, particularly for leading roles. As a result, many of the prominent roles in San Andreas were voiced by lower profile actors or rappers. From Liberty City Stories through to Grand Theft Auto Vthe series has continued using Jacked: The Unauthorized Behind-the-scenes Story of Grand Theft Auto known actors to voice main characters, but still uses celebrities and real-life radio personalities to voice the DJs of the many radio stations featured in each game. According to The Guinness World Records and Gamer's Edition, it is the most controversial video game series in history, with over 4, articles published about it, which include accusations of glamorising violence, corrupting gamers, and connection to real life crimes. The game was controversial from the first incarnation of the series.