Syracuse University SURFACE Dissertations - ALL SURFACE 7-1-2016 Identity Creation and World-Building Through Discourse in Video Game Narratives Barbara Jedruszczak Syracuse University Follow this and additional works at: https://surface.syr.edu/etd Part of the Arts and Humanities Commons Recommended Citation Jedruszczak, Barbara, "Identity Creation and World-Building Through Discourse in Video Game Narratives" (2016). Dissertations - ALL. 500. https://surface.syr.edu/etd/500 This Thesis is brought to you for free and open access by the SURFACE at SURFACE. It has been accepted for inclusion in Dissertations - ALL by an authorized administrator of SURFACE. For more information, please contact
[email protected]. ABSTRACT An exploration of how characters develop identity through language use in a video game’s narrative, specifically in video games that do not allow for players to make narrative-altering choices. The concept of literacies is used to create a critical framework through which to view video games themselves as a literacy, as well as to view them as a discourse. This thesis analyzes how dialogue is used to develop and showcase gender, sexuality, personality, moral identity in characters in and out of the player’s control, as well as how dialogue builds the narrative world in which these characters exist. This thesis includes two case studies, on the Borderlands video game series and the Halo video game series, approaching each series from a perspective that showcases how its unique world and characters are created through language. Each series has a specific facet to its narrative that is examined in depth; in the Borderlands series, the importance of storytelling to world-building and moral identity, and in the Halo series, the significance of speech itself as an act.