Sugary Drinks COMIC FIXING a So Bad for Me? QAMUTIIK Takuttalirilli!
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ISSUE 10 Festivals in Nunavut Sealskin in Outer Space FAQ: Why Are Sugary Drinks COMIC FIXING A So Bad for Me? QAMUTIIK Takuttalirilli! Editors and Emma Renda Contributors Jennifer Hughes consultants Alexander Hoffman Dorothy Milne Louise Flaherty Caleb MacDonald Emily Jackson Monica Ittusardjuat Amanada Sandland Jordan Hoffman Nancy Goupil Dana Hopkins Andrea Flaherty Emma Renda Jaypeetee Arnakak Designers Amelia Spedaliere Jeela Palluq-Cloutier Yulia Mychkina Rachel Blais Mary Kilabuk Drew Gravelle Meeka Aqqiaruq Dana Hopkins Department of Education, Government of Nunavut PO Box 1000, Station 960, Iqaluit, NU X0A 0H0 Design and layout copyright © 2021 Inhabit Education Text copyright © Inhabit Education Images: © Mark Aspland, front cover • © bekirevren/shutterstock.com, front cover • © Images courtesy of Maize Longboat (Kanien'kehá:ka)/Art by Ray Caplin (Mi’gmaq), pages 2–3 • © Image Archives Canada, page 4 • © Timkal/commons.wikimedia.org, page 4 • © Carsten Medom Madsen/ shutterstock.com, page 5 • © Alexander Hoffman, page 5 • © Appreciate/shutterstock.com, page 5 • © Chao Kusollerschariya/shutterstock.com, page 5 • © Alexander Hoff- man, page 6 • © jnerad/shutterstock.com, pages 6–7 • © Delpixel/shutterstock.com, page 6 • © epic_images/shutterstock.com, page 6 • © Guitar photographer/shutterstock. com, page 7 • © JenJ_Payless/shutterstock.com, page 7 • © Victoria Okpik • © NASA/commons.wikimedia.org, page 9 • © JaySi/istockphoto.com, pages 8–9 • © Marcos Mesa Sam Wordley/shutterstock.com, page 10 • © Duplass/shutterstock.com, page 11 • © marekuliasz/shutterstock.com, page 11 • © pukao/shutterstock.com, page 11 • © Olexandr Panchenko/shutterstock.com, page 12 • © Thanatip S./shutterstock.com, page 12 • © Axel Bueckert/shutterstock.com, page 13 • © P Maxwell Photography/ shutterstock.com, page 13 • © Orla/shutterstock.com, page 14 • © Liz Wilson/commons.wikimedia.org, page 15 • © Food Impressions/shutterstock.com, page 15 • © Juan Aunion/shutterstock.com, page 15 • © jfergusonphotos/shutterstock.com, page 15 • © Discott/commons.wikimedia.org, page 15 • © Julian Watters/commons.wikimedia.org, page 15 • © Hywit Dimyadi/shutterstock.com, pages 16–17 • © Peter Van den Bossche/commons.wikimedia.org, page 17 • © Einalem/commons.wikimedia.org, page 17 • © Chris Howey/shutterstock.com, pages 18–19 • © Inhabit Education, page 19 • © Amanda Sandland, pages 20–23 • © Lenny Lishchenko, pages 24–25 • © Ansgar Walk/ commons.wikimedia.org, pages 26–27 • © CBC North, page 26 • © LittlePerfectStock/shutterstock.com, page 28 • © nattiqfrolics/facebook.com, page 28 • © ALPO/shutter- stock.com, page 28 • © Zodar/shutterstock.com, page 28 • © ToonikTyme/facebook.com • © Dana.S/shutterstock.com, page 29 • © Lightspring/shutterstock.com, page 30 • © nani888/shutterstock.com, pages 30–31 • © Irina Vaneeva/shutterstock.com, pages 30–31 • © Tracie Léost, page 31 • © Yves Longpré, page 31 • © Marianna Pash- chuk/shutterstock.com, page 32 • © handini_atmodiwiryo/shutterstock.com, page 32 • © Yevgen Kravchenko/shutterstock.com, page 32 • © lineartestpilot/shutterstock.com, page 33 • © Epine/shutterstock.com, page 34 • © Lemon Workshop Design/shutterstock.com, page 35 • © Semen Kuzmin/shutterstock.com, page 36 • © Alliance Images/ shutterstock.com, page 37 • © Sheila Flaherty, page 37 • © Sean Bigham, pages 38–45 All rights reserved. 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Developed and published in Canada by Inhabit Education www.inhabiteducation.com Contents Our World Game Profile: Terra Nova ........................................................................ 2 Photo Essay: Housing around the World ................................................. 4 Sealskin in Outer Space .......................................................................... 8 FAQ: Why Are Sugary Drinks So Bad for Me? ........................................ 10 Our Land Ice Age Tools and Weapons ................................................................... 14 Making a Fusion Meal with Country Food ............................................... 16 How to Use a Compass ........................................................................... 18 Our Culture Elijah and Elisapee: Fixing a Qamutiik .................................................... 20 Northern Beats: Josh Q and the Trade-Offs ............................................ 24 Career Profile: Journalist Madeleine Allakariallak Tells Nunavut's Stories ............................................................................... 26 Festivals in Nunavut ................................................................................ 28 Our Selves Youth Perspectives: Indigenous Athletes ................................................ 30 FAQ: How Can I Make an Informed Decision about Cannabis? ............. 32 I Want to Be a Cook ............................................................................... 36 Our Words Readers' Theatre: Journey to the Winter Camp ...................................... 38 OUR WORLD Review Game Profile: Terra Nova erra Nova is a game you can Meet Maize Longboat play on a computer. The game is set far in the future after a major Maize Longboat is a game creator disaster nearly destroyed Earth. The from British Columbia. He went to game is designed to teach players the University of British Columbia different things. Players learn about to learn about media studies. Then the importance of working together, he went to Quebec to study at and about how to take care of the Concordia University. land. They also get a chance to learn about how Indigenous peoples and Maize is Kanien'kehá:ka from settlers have interacted with each Six Nations. He is interested in how other throughout human history. Indigenous cultures are shown in video games, and he wanted to make his In the game, something terrible own game. He had never made a game happened that changed Earth and before, so he looked at many different made it hard for people to live here. video games and took classes on One group of people went to space to how to make them. He worked find another planet to live on. Another with a team to make the story, art, group stayed on Earth and adapted sound, and gameplay come to life. to life after the disaster. When the game starts, thousands of years have Maize wants to passed since the disaster. The two keep working on groups no longer know each other. Indigenous game development. He There are two main characters in wants to support Terra Nova. One is Terra, an Elder other Indigenous on Earth. Her people respect and game makers and take care of the environment. The continue to tell other character is Nova. He is part his own stories of the group who left Earth. Nova is through games. in a spaceship that crashes on Earth. 2 OUR WORLD Nova is separated from the rest of the the work of a talented team of artists people on the ship. That’s when Terra and designers. Ray and Maize had and Nova meet. They must work together fun looking at what people might wear to help Nova get back to his people. and what the environment might look like so far in the future. Maize wanted to Maize wanted to show Indigenous show Indigenous people and their culture many years people and their beyond today. He likes the idea of culture many years giving Indigenous game players a beyond today. message of hope about their future. Maize told CBC Radio that projects like this one “are important for showing The game was made by a storyteller not only Indigenous youth but our named Maize Longboat, who is communities what is possible and Kanien'kehá:ka from Six Nations. Maize what we’re all striving for.” was interested in stories about first contact between Indigenous and non- Images courtesy of Maize Longboat (Kanien'kehá:ka). Art by Ray Caplin (Mi’gmaq). Indigenous peoples. Instead of telling a story from history, he decided to set his game in the far future. He also wanted to tell the story from the point of view of an Indigenous character. The game is for two players. Each player controls one of the main Terra Nova won the award for Best characters. The players must work Emerging Digital or Interactive Work together, controlling their characters at the imagineNATIVE Film + Media at the same time. Together, they Arts Festival in 2019. The game can solve puzzles and explore the be played on Windows computers. game’s environment. One person can’t do it alone. You can download it at https://maizelongboat.itch.io/terra-nova. The game features the artwork of Mi’gmaq artist Ray Caplin along with 3 Photo Essay Housing around the World veryone needs shelter to stay safe and healthy. Depending on where people live, they might need a home that keeps them warm or cool, Eand protects them from snow or rain. Homes are where we eat, sleep, keep our belongings, and live our lives. In some places, people continue to live in housing that is traditional to the region. This type of housing is often built using resources from the land, like mud, stones, or wood. Other people live in modern homes. Let’s look at traditional and modern homes around the world. Jones Sound and Grise Fiord, Nunavut In this picture, an Inuk is This picture shows houses in Grise outside an iglu. As you probably Fiord. Many people in Nunavut live know, Inuit traditionally lived in houses like these. Houses are in igluit in the