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Characters: Level up Change jobs Memo name hp mp atk def agi hp mp atk def agi

Swordsman 11 4 6 5 3 0 0 0 0 0

Swordsmaster 20 10 9 14 3 20 10 9 14 3 Role Juggernaut 14 7 13 8 3 14 7 13 8 3

Hero 20 18 18 13 4 20 18 18 13 4 Stage 13 get

Priest 10 6 6 4 2 0 0 0 0 0

Aileen Chaplain 17 10 9 10 2 17 10 9 10 2

Monk 15 15 13 8 2 15 15 13 8 2

Knight 13 4 7 5 2 0 0 0 0 0

Ray 18 9 11 13 3 18 9 11 13 3

Black 20 4 16 10 3 20 4 16 10 3

Magician 9 10 4 4 3 0 0 0 0 0

Sasa Magister 16 16 6 10 3 16 16 6 10 3

Wizard 12 16 12 9 2 12 16 12 9 2

Warrior 16 4 11 6 2 0 0 0 0 0

Qiqi Berzerker 24 4 22 10 2 22 4 22 10 2

Gladiator 18 6 16 16 2 18 6 16 16 2

Magician 8 10 6 6 4 0 0 0 0 0

Jojo Magister 12 11 7 10 2 12 11 7 10 2

Wizard 14 17 10 14 3 14 17 10 14 3

Engineer 11 5 6 5 3 0 0 0 0 0

Jingle Craftsman 17 6 10 10 3 17 6 10 10 3

Sharpshooter 15 12 15 8 3 15 12 15 8 3

Aircraft 15 5 9 7 0 0 0 0 0 0

Zero Aircraft 0 0 0 0 0 0 0 30 30 0 Stage 16 get

Aircraft 0 0 0 0 0 100 0 0 0 0 Stage 21 get

Wolf Pack Elder 15 4 17 9 4 15 4 17 9 4

Nightingale Marksman 18 6 13 10 3 18 6 13 10 3

Meryl Paladin 16 0 16 16 4 0 0 0 0 0

Nie Magister 14 14 8 8 5 0 0 0 0 0

Skills that can be learned in role profession: Character Job Level Get skill 16 Fireball II Swordsman 30 Fireball III Swordsmaster 8 Fireball IV 8 Glorious Reposte Role Juggernaut 15 Fireball IV 3 Glorious Reposte 6 Heal III 10 Fireball IV Destruction of the 20 Earth 1 Heal I 10 Mute Priest 16 Heal II 18 Heal III 5 Recovery Chaplain Aileen 10 Heal IV 2 Holy Light I 10 God's Blessing Monk 15 Heal IV 20 Holy Light II 25 Recovery Paladin 15 Heal III Ray Black Knight 10 Quick Slash 1 Thunderbolt I 11 Paralysis Magician 15 Thunderbolt II 20 Heal I 25 Thunderbolt III 2 Heal I 6 Holy Light I Sasa Magister 12 Holy Light II 15 Heal III 20 Thunderbolt IV 2 Heal II 6 Nuclear Fusion I Wizard 12 Thunderbolt IV 18 Nuclear Fusion II 25 Gods Coming Berzerker 8 Powerful Slash Qiqi Gladiator 5 Powerful Slash 1 Ice Bolt I 1 Ice Bolt II Magician 20 Meteorite I 28 Ice Bolt III 13 Meteorite II Wizard Jojo 17 Ice Bolt IV 2 Heal II 6 Holy Light I Magister 12 Holy Light II 17 Ice Bolt IV 22 Heal III 26 Holy Wind Craftsman 10 Paralysis Jingle Sharpshooter 12 Large Bomb Zero Aircraft 1 Fire the Cannon Wolf Pack Elder 1 Spike Shockwave 2 Heal II Nightingale Marksman 13 Thousand Arrows 1 Thunderbolt I 1 Thunderbolt II 1 Thunderbolt III Nie Magister 1 Nuclear Fusion I 1 Thunderbolt IV 20 Nuclear Fusion II Equip: Name atk def cr hit avd Iron Sword 10 0 0 95 0 Long Sword 30 0 0 100 0 Steel Sword 50 0 0 95 0 Great Sword 70 0 0 100 0 Platinum Sword 85 0 0 110 0 Mithril Sword 110 10 0 115 0 Ulu Xien 130 0 0 110 0 Gold Sword 135 0 0 120 0 Lightning Sword 165 0 0 125 0 Ice Sword 180 0 0 130 0 Ulu Xien Seal 200 10 0 130 5 Meteorite Iron Sword 230 0 0 130 0 Holy Sword 280 0 0 130 0 Sword of Fire 340 20 0 140 5 Ulu Xien Death Seal 800 200 0 300 100 Iron Axe 80 0 0 100 0 Giant Axe 105 0 0 100 0 Steel Axe 125 0 0 110 0 Double-edged Axe 145 0 0 120 0 White Gold Axe 170 0 0 120 0 The Devil's Left Hand 170 0 0 130 0 Mithril Axe 195 0 0 120 0 Golden Axe 245 0 0 125 0 The Devil's Right 270 0 0 140 0 Hand Flame Axe 300 0 0 125 0 Demon Giant Axe 400 0 0 180 0 Knight’s Weapon 50 0 0 105 0 Spear 55 0 0 100 0 Iron Spear 75 0 0 110 0 Steel Spear 90 0 0 115 0 Platinum Spear 110 0 0 115 0 Spear of Light 120 0 1 120 0 Mithril Spear 140 0 0 120 0 Spear of God 150 10 1 135 0 Golden Spear 165 0 0 115 0 Lightning Spear 170 0 0 115 0 Ice Spear 190 0 0 120 0 Flame Spear 240 0 0 125 0 Shura's Spear 290 0 0 125 0 AuRolea Spear 450 20 1 135 0 Wooden Stick 10 0 0 0 0 Iron Rod 20 0 0 95 5 Steel Rod 30 5 0 95 5 Platinum Rod 50 0 0 95 0 Mithril Rod 70 0 0 95 0 Gold Rod 90 5 0 90 0 Lightning Rod 110 0 0 90 0 Ice Rod 130 0 0 90 0 Fire Rod 150 30 0 100 0 Gemstone Rod 200 0 0 120 0 Sage Rod 250 0 0 120 0 Eva Rod 310 0 0 130 0 Copper Claw 20 0 0 95 0 Iron Claw 40 0 0 95 0 Steel Claw 70 0 0 100 0 Platinum Claw 90 0 0 95 0 Mithril Claw 90 0 0 90 0 Gold Claw 110 0 0 95 0 Diamond Claw 170 30 0 100 0 Glinting Claw 220 0 0 100 0 Killer Claw 400 0 0 150 0 Wooden Bow 100 0 0 110 0 Iron Bow 130 0 0 100 0 Steel Bow 160 0 0 100 0 Brave Bow 170 10 0.5 120 0 Platinum Bow 215 0 0 110 0 Mithril Bow 270 0 0 110 0 Golden Bow 300 10 0 120 0 Holy Bow 700 30 0 150 0 Guanine 80 0 0 90 0 Shotgun 100 0 0 95 0 Flame Gun 120 0 0 95 0 Mauser Gun 130 0 0 95 0 Even Gun 155 10 0 95 0 Fast Gun 180 0 0 100 0 Slick Gun 230 0 0 100 0 Gatling Gun 250 0 0 120 0 God's Musket 280 0 0 110 0 Mark 750 100 0 120 0 Thunder 130 0 0 150 0 Broken Heart Rifle 180 0 0 200 0 Light Cannon 260 0 0 250 0 Promise Gun 500 100 0 300 0 Copper Armor 0 30 0 0 0 Iron Armor 0 50 0 0 0 Steel Armor 0 65 0 0 0 White Gold Armor 0 75 0 0 -5 Mithril Armor 0 85 0 0 -5 Gold Armor 0 95 0 0 -5 Diamond Armor 0 105 0 0 -5 Knight Armor 0 130 0 0 -5 Paladin Armor 0 150 0 0 -5 Brave Armor 0 150 0 0 -5 Bright Armor 0 170 0 0 -5 Leather Armor 0 10 0 0 0 Light Armor 0 15 0 0 0 Heave Leather Armor 0 20 0 0 0 Rhino Leather Armor 0 30 0 0 0 Crocodile Leather 0 45 0 0 0 Armor Charred Leather 0 55 0 0 0 Armor Druid Armor 0 65 0 0 0 Dragonproof Armor 0 75 0 0 0 Silver Scale Armor 0 85 0 0 0 Juggernaut Armor 0 95 0 0 0 Broken Magic Armor 0 110 0 0 0 Shura Battlegear 0 125 0 0 0 Heroic Armor 0 140 0 0 0 Cloak 0 10 0 0 0 Master's Robe 0 20 0 0 2 Monk's Robe 0 40 0 0 3 Priest's Robe 0 50 0 0 5 Tutor's Robe 0 60 0 0 15 Wizard's Robe 0 70 0 0 5 Silkworm Robe 0 80 0 0 0 Emerald Robe 0 90 0 0 0 Amethyst Robe 0 100 0 0 0 Ruby Robe 0 110 0 0 0 Holy Robe 0 130 0 0 0 Basic Gi 0 40 0 0 0 Qinglong Gi 0 55 0 0 0 Huanglong Gi 0 65 0 0 0 Bailong Gi 0 85 0 0 0 Red Dragon Gi 0 95 0 0 0 Wulong Gi 0 115 0 0 0 Shengwu Gi 0 140 0 0 0 Hard Iron Armor 0 50 0 0 0 Platinum Armor 0 80 0 0 0 Gold Armor 0 120 0 0 0 Alloy Armor 0 250 0 0 20 Items: Name Effect Basic Life Potion HP+70 Intermediate Life Potion HP+100 Advanced Life Potion HP+250 Basic Magic Potion MP+30 Intermediate Magic Potion MP+100 Advanced Magic Potion MP+200 Ultimate Life Potion HP+1000 Holy Water Anti-corrosion Energy Brew Anti-paralysis Flame Pearl Causes a small amount of fire damage Causes a small amount of attribute Thunder Pearl damage Ice Pearl Causes a small amount of ice damage Causes a small amount of earth Earth Pearl damage Causes a medium amount of fire Flame Beads damage Causes a medium amount of attribute Thunder Beads damage Causes a medium amount of ice Ice Beads damage Causes a medium amount of earth Earth Beads damage Flame Crystal Causes a large amount of fire damage Causes a large amount of attribute Thunder Crystal damage Ice Crystal Causes a large amount of ice damage Causes an extreme amount of fire Flame Magic Stone damage Causes an extreme amount of attribute Thunder Magic Stone damage Causes an extreme amount of ice Ice Magic Stone damage Life Potion Maximum HP+15 Magic Potion Maximum MP+15 Strength Potion ATK+7 Defense Potion DEF+7 Agility Potion AGI+7 Mobility Potion MOV+1 Light Badge Transfer items Dark Badge Transfer items Bravery Badge Transfer items Death Contract Special items Death Protect Special items Tips on the key points of the difficulty level Chapter 1: Hidden Point:

Clear Point: As the enemy has been greatly strengthened at present, it is necessary to use ares for blood consumption, self closing knife, and pay attention to collecting treasure chest and hidden life potion, otherwise it is easy to fail to achieve special conditions to get rewards. Chapter 2: Hidden Point:

Clear Point: Aileen needs to meet with rolle first to defend in the lower right corner of the steps. Role continues to take the lead in killing enemies. Aileen needs to constantly release the recovery technique to upgrade (you can buy a primary magic potion to get Aileen back to blue before entering the battle). After that, she starts to pick up the treasure chest in 9-10 rounds. Otherwise, she may not be able to pick up the last life potion or she fails to reach the maximum number of rounds.

About talent bonus points: three schemes are recommended here, first of all, Virgo's guard can make our upgrade faster; Aries's guard can make Role improve his survival ability and quickly clean up his soldiers so as not to cause siege; Scorpio's guard can make Aileen improve her mobility and avoid dangerous areas faster. Chapter 3: Hidden Point:None Clear Point: This level is quite difficult, because we need to grasp the upgrade rhythm well in the early stage. This stage can get power potion. Here, it is suggested that Role take the Mobility Potion to increase his movement power, and Ray take the life potion and power potion. After the start of the game, Ray's task is to pick up the treasure chest and join them as soon as possible, because Ray's survival rate is very low under this difficulty. When the characters meet, it is not the stage of greedy upgrading, but it is necessary to let Ares attack the enemy as soon as possible, and open a blood path to kill boss. Although this pass can use the earth pearl in the treasure chest, it has a lot of experience and is not recommended very much. You should be able to cross the border easily after you hit the enemy boss steadily.

About talent bonus points: it is recommended to guard Capricorn. The thunder in the early stage is fragile. In order to make him survive, it is better to improve his defense.

Chapter 4: Hidden Point:None Clear Point: Sasa is very fragile. If she is critically hit, she will die. Therefore, Sasa needs to move down quickly to join the army instead of looking at her face to pick up the treasure chest. If she is afraid of death, she can leave a life potion for her. As long as you are careful not to let Sasa be besieged, it is easy to upgrade your spells slowly. Chapter 5: Hidden Point:None Clear Point: The first task here is how to hold on to the first two rounds. Because the enemy's mobile + attack range is very large, and they choose to kill crisply, so it is very important to protect Sasa. Aileen is believed to have reached a very high level through the continuous release of recovery skill. She can be a t-alone. Role is not very afraid of death, but Ray and Sasa are different. It's better to move to the left first. Aileen and Role can be in front. Ray will protect Sasa and give priority to the archers who are threatening. Don't be stingy with magic and medicine bottles. Hold on to the first two rounds and you will basically win. Chapter 6: Hidden Point:None Clear Point: There's no difficulty in this. After the early test, everyone's strength has been improved. What's hateful is Ares's experience in looting. So kill the enemy as much as possible to gain experience before he does nothing.

Chapter 7: Hidden Point:

Clear Point: In addition to hidden point, it's easier to fight. It's better to practice if you want to.

Chapter 8: Hidden Point:None Clear Point: The test is coming again. Do you remember the elixir you got last time? eats it, then rushes to the right to join Jojo in a flash of thunder. It doesn't matter that others slowly chop and upgrade. In the fourth round, the enemy's reinforcements arrived at the bridgehead. Naturally, Role was going to attract fire at the bridgehead to ensure the villagers' evacuation route. Aileen can also come here to help. Others can just turn on the treasure box mode. If you feel that you have spare power, you can send a team member to block the evacuation point, and the rest will continue to be greedy for experience.

Chapter 9: Hidden Point:

Clear Point: Don't move the newly added jingle and zero suggestions in this pass. The big army should slowly advance. It's time to take the boxes and upgrade. When the enemy steadily advances, there is only one mage left. At this time, dingdong and zero encircle mage attack experience.

Chapter 10: Hidden Point:

Clear Point: There's nothing special about it, as long as we play steadily. Chapter 11: Hidden Point:None Clear Point: The first time I saw Wolf, he was very strong! So grab experience, the enemy should not be hard to deal with for you at present. Chapter 12: Hidden Point:

Clear Point: There are many ways to kill boss, Fight straightly or paralysis, please choose your preferred position to kill! Chapter 13: Hidden Point:

Clear Point: The only thing to note is that you can get the Bravery Badge, so stop Wolf's way, and others can help the Role with the last strike. Chapter 14: Hidden Point:

Clear Point: In this stage, we must deal with the enemy's highly mobile winged cavalry, and we must hurry to pick up the treasure chest, otherwise the reinforced thieves will take away the treasures inside. Wolf are strong. They don't need to practice. Go to pick up things. The rest of them pick up the enemies above and help them below as soon as possible.

Chapter 15: Hidden Point:

Clear Point: Be careful not to stand in the attack range of the wand, or it will be instant kill. There are also 25 rounds before the end of the fight will enter the chapter, Qiqi vs. Wusheng, if Qiqi does not practice, buy enough potion and fight back to death. Chapter 16: Hidden Point:

Clear Point: There are difficulties for the enemy. Pay attention not to let the team members die. The treasure chest should be picked up. Special note: when zero goes to the designated position, it can be strengthened (zero has no transfer, only reinforcement). If there is ulusian on the body, when Roer goes to the upper left corner, there will be a mysterious craftsman to make it. Select "yes" twice to get ulusian seal. Chapter 17: Hidden Point:

Clear Point: If Sasha has been transferred, it's very easy to fight. It can be said that she is abusing small animals. Just focus on the treasure chest. Chapter 18: Hidden Point:

Clear Point: We've converged. There's nothing to say. Just experience. Chapter 19: Hidden Point:None Clear Point: Here we should pay attention not to let new Meryl die, so we will send elite soldiers to push forward in two ways. It should be noted that at the end of 25 rounds, you can meet the Wusheng again and continue to challenge. Chapter 20: Hidden Point:None Clear Point: It's very troublesome, but it's not hard to solve. It's OK to fight steadily. Chapter 21: Hidden Point:

Clear Point: Spear of God is a good weapon. We should start with it. In addition, zero will evolve again. Don't miss it. Chapter 22: Hidden Point:

Clear Point: It should be noted that there are two kinds of in this level: object free and magic free. Object free needs to be defeated by magic attack and magic free needs to be defeated by physical attack. But there is a magic that ignores magic immunity: nuclear fusion. If Aileen kills the dead, it will trigger the hidden plot. Chapter 23: Hidden Point:

Clear Point: When Wolff comes to the designated position, it will trigger a special plot to get Wolf's ultimate weapon. If Aileen kills death, it will trigger the hidden plot. The on the right is level 99. Don't try to kill him. Use paralysis to train other members level up. It's proper to add some strength to the team. Chapter 24: Hidden Point:

Clear Point: If you have energy block, you can get her ultimate weapon Maxim. Nie is a new partner. Just hang on. In addition, if you buy DLC, you can open her external transmission and get a special weapon. If the battle ends before the 25th round, the final battle between Qiqi and wusheng begins. After the victory, Qiqi gets the ultimate weapon, the devil axe. Chapter 25: Hidden Point:

Clear Point: If there is a ulusian seal on his body, when Role comes here, he will trigger the plot and get the ulusian seal of death. It's a little hard to fight for four generals, but it's still possible to fight for the first time. Chapter 26: Hidden Point:

Clear Point: It's quite a difficult level. If you don't pay attention, the game will end. You still need to pay more attention here. You can use Sasa, zero, Nightingale, Role and other large-scale cleaning skills to make it a little easier. Later, I will use Aileen's blessing + paralysis to fight hand to hand.

Chapter 27: Hidden Point:None Clear Point: It's boss war again. There will be two endings. If Aileen has not been protected by death before, she will enter badending. If so, enter the follow-up scenario. Chapter 28: Hidden Point:None Clear Point: It's not difficult to deal with it carefully.

Chapter 29: Hidden Point:None Clear Point: A magic dragon, pay attention not to be killed by his skills. Chapter 30: Hidden Point:None Clear Point: In the end, there are three changes in boss, each of which is increasing. When change 3 comes, there will be little monsters coming out to reinforce each round, so we need to make a quick decision. Here if you have the seal of ulusian death, enter into the real ending, if not, it is badending.