Minnesota House of Representatives
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Mapping the Realm: an Eorzean Atlas Mapping the Realm: an Eorzean Atlas
Mapping the Realm: An Eorzean Atlas Mapping the Realm: An Eorzean Atlas Introduction Eorzea is the setting for the massively-multiplayer online role-playing game A Realm Reborn: Final Fantasy XIV Online. The game was announced at the E3 Conference in 2009 and launched on September 22, 2010. In the original form, the game was nearly unplayable, but with some internal restructuring, a new producer and new team, the game was relaunched as A Realm Reborn on August 27, 2013. Haydaelyn Haydaelyn, the world of FINAL FANTASY XIV, is divided into three great continents: Ilsabard and Otheard (both controlled by the militaristic Garlean Empire), and Aldenard. The latter continent and its surrounding islands serve as the realm of Eorzea. There are five playable regions of Eorzea: Thanalan, The Black Shroud, La Noscea, Mor Dhona, and Coerthas. Each of these regions (except for Mor Dhona and Coerthas) is divided into several zones. Thanalan The desert nation in the south of Eorzea, Thanalan became home to hundreds of refugees from regions conquered by the Garlean Empire. The sultanate of Ul’dah sits as city-state of Thanalan, ruled by Sultana Nanamo Ul Namo and her captain of the Immortal Flames, Raubahn Aldynn. Ul’dah The jewel of the desert, the city-state of Ul’dah sits in the south of the desert region of Thanalan. The city is very affluent, creating great disparity between the residents and refugees. It is divided into two zones, the Steps of Nald and the Steps of Thal, the names taken from the city-state’s patron diety Nald’thal. -
HIGHWAY DEPARTMENT: an Inventory of Its State Park Maps
MINNESOTA HISTORICAL SOCIETY Minnesota State Archives HIGHWAY DEPARTMENT An Inventory of Its State Park Maps OVERVIEW OF THE RECORDS Agency: Minnesota. Dept. of Highways. Series Title: State park maps, Dates: 1922. Abstract: Blueprint maps showing boundaries and facilities in state parks. Quantity: 22 items in oversize folder. Location: A3/ov4 Drawer 2 SCOPE AND CONTENTS OF THE RECORDS Blueprint maps showing boundaries and facilities in various state parks, with proposed expansions of the park's land area or the addition of facilities. Most show plot plans and give elevation information. The maps were drawn by the Highway Department on orders of Governor J. A. O. Preus for use in legislative deliberations regarding park budgets, according to information printed on the maps. RELATED MATERIALS Related materials: Later state park maps, created by the state Conservation Department, are found with that department's records. INDEX TERMS This collection is indexed under the following headings in the catalog of the Minnesota Historical Society. Researchers desiring materials about related topics, persons or places should search the catalog using these headings. Topics: Mapping. Parks--Minnesota--Maps. Parks--Minnesota--Finance. Types of Documents: Hghwy005.inv HIGHWAY DEPARTMENT. State Park Maps, 1922. p. 2 Maps--Minnesota. Site plans--Minnesota. ADMINISTRATIVE INFORMATION Preferred Citation: [Indicate the cited item here]. Minnesota. Dept. of Highways. State park maps, 1922. Minnesota Historical Society. State Archives. See the Chicago Manual of Style for additional examples. Accession Information: Accession number(s): 991-52 Processing Information: PALS ID No.: 0900036077 RLIN ID No.: MNHV94-A228 ITEM LIST Note to Researchers: To request materials, please note the location and drawer number shown below. -
Everquest Guide to Trial of Perseverance
Everquest guide Trial of Perseverance This is a 24 man raid event obtained from Lieutenant Ekiltu Verlor in Lavastorm. The zone is entered from The Broodlands and is an instanced version of Stillmoon Temple. 2 day, 20 hour lockout on the event. Preparation: Cold buff required Stillmoon Temple map 1: Zone in from Broodlands 2: Osashi and the Bell The zone will be empty except for a single Drake called Osashi standing by a small shed containing a bell. Until Osashi is approached, you can still add players to the task. You say, 'Hail, Osashi' Osashi says 'You have come at the goblins' behest? Very well. Perseverance is important to all, regardless of what you seek, be it wealth, knowledge, or power. This trial will show me just how committed you are to obtain your desires. When you being this trial, several goblins will wait near the gong and attempt to ring it after one minute. Do not let this happen and you shall prove yourself in this trial. Are you [ready] to begin?' You say, 'ready' This will cause 4x Stillmoon goblin to spawn around the bell that Osashi stands by. Osashi himself will despawn at this point. The Stillmoon goblin’s are level 68, cast no spells but will occasionally enrage. All are mezzable and will summon. What needs to be done is to mez all but one goblin that will be killed. Pull the Goblin away from the bell to kill it. Every time a Goblin is killed another will spawn in its original spawn point until you have killed the goblin from that spawn point 3 times in which case it will stay dead. -
Minnesota Statutes 2020, Chapter 85
1 MINNESOTA STATUTES 2020 85.011 CHAPTER 85 DIVISION OF PARKS AND RECREATION STATE PARKS, RECREATION AREAS, AND WAYSIDES 85.06 SCHOOLHOUSES IN CERTAIN STATE PARKS. 85.011 CONFIRMATION OF CREATION AND 85.20 VIOLATIONS OF RULES; LITTERING; PENALTIES. ESTABLISHMENT OF STATE PARKS, STATE 85.205 RECEPTACLES FOR RECYCLING. RECREATION AREAS, AND WAYSIDES. 85.21 STATE OPERATION OF PARK, MONUMENT, 85.0115 NOTICE OF ADDITIONS AND DELETIONS. RECREATION AREA AND WAYSIDE FACILITIES; 85.012 STATE PARKS. LICENSE NOT REQUIRED. 85.013 STATE RECREATION AREAS AND WAYSIDES. 85.22 STATE PARKS WORKING CAPITAL ACCOUNT. 85.014 PRIOR LAWS NOT ALTERED; REVISOR'S DUTIES. 85.23 COOPERATIVE LEASES OF AGRICULTURAL 85.0145 ACQUIRING LAND FOR FACILITIES. LANDS. 85.0146 CUYUNA COUNTRY STATE RECREATION AREA; 85.32 STATE WATER TRAILS. CITIZENS ADVISORY COUNCIL. 85.33 ST. CROIX WILD RIVER AREA; LIMITATIONS ON STATE TRAILS POWER BOATING. 85.015 STATE TRAILS. 85.34 FORT SNELLING LEASE. 85.0155 LAKE SUPERIOR WATER TRAIL. TRAIL PASSES 85.0156 MISSISSIPPI WHITEWATER TRAIL. 85.40 DEFINITIONS. 85.016 BICYCLE TRAIL PROGRAM. 85.41 CROSS-COUNTRY-SKI PASSES. 85.017 TRAIL REGISTRY. 85.42 USER FEE; VALIDITY. 85.018 TRAIL USE; VEHICLES REGULATED, RESTRICTED. 85.43 DISPOSITION OF RECEIPTS; PURPOSE. ADMINISTRATION 85.44 CROSS-COUNTRY-SKI TRAIL GRANT-IN-AID 85.019 LOCAL RECREATION GRANTS. PROGRAM. 85.021 ACQUIRING LAND; MINNESOTA VALLEY TRAIL. 85.45 PENALTIES. 85.04 ENFORCEMENT DIVISION EMPLOYEES. 85.46 HORSE -
Minneopa State Park Is That Ground Wheat and Other Grains from 1864 to STATE PARK a FULL SET of STATE PARK RULES and the Third Oldest State Park in Minnesota
© 2020, Minnesota Department of Natural Resources ABOUT THE PARK SO EVERYONE CAN MINNEOPA ENJOY THE PARK... Established in 1905, Minneopa State Park is that ground wheat and other grains from 1864 to STATE PARK A FULL SET OF STATE PARK RULES AND the third oldest state park in Minnesota. It is best 1890. REGULATIONS IS AVAILABLE ONLINE. known for the double waterfall that 54497 GADWALL RD. PARK OPEN MANKATO, MN 56001 thunders during high water. The upper falls 8 a.m.–10 p.m. daily. BLUE EARTH COUNTY • 507-386-3910 [email protected] drops 7 to 10 feet and the lower falls tumbles another 40. This feature is the result of water CAMPGROUND QUIET HOURS cutting into layers of sandstone over time. 10 p.m.–8 a.m. Take the Mill Road to look for the bison, VISITOR TIPS VEHICLE PERMITS reintroduced in 2015. These animals will Required; purchase at park office or self-pay station. • Respect trail closures. naturally manage the prairie ecosystem, • Minneopa has two sections. just as they did over a hundred fifty years ago. PETS WELCOME The office and waterfall are off Near this area, you may view another Keep on 6-foot leash; leave no trace; only service animals allowed in park buildings. County Highway 69. Camping, reminder of the park’s rich history: Seppmann Don’t miss the double waterfall stone windmill, and bison are Mill. Enjoy a walk to the sandstone windmill FIREWOOD off Highway 68. Use only from approved vendors. • Minneopa Creek is not TRAIL HIGHLIGHTS recommended for swimming. -
Player–Game Interaction and Cognitive Gameplay: a Taxonomic Framework for the Core Mechanic of Videogames
informatics Article Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames Kamran Sedig 1,*, Paul Parsons 2 and Robert Haworth 1 1 Department of Computer Science, Western University, London, ON N6A 3K7, Canada; [email protected] 2 Department of Computer Graphics Technology, Purdue University, West Lafayette, IN 47907, USA; [email protected] * Correspondence: [email protected]; Tel.: +1-519-661-2111 (ext. 86612) Academic Editor: Antony Bryant Received: 19 December 2016; Accepted: 9 January 2017; Published: 13 January 2017 Abstract: Cognitive gameplay—the cognitive dimension of a player’s experience—emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game components. In this paper, we focus on one such component—the core mechanic—which binds a player and game together through the performance of essential interactions. Little extant research has been aimed at developing frameworks to support the design of interactions within the core mechanic with cognitive gameplay in mind. We present a taxonomic framework named INFORM (Interaction desigN For the cORe Mechanic) to address this gap. INFORM employs twelve micro-level elements that collectively give structure to any individual interaction within the core mechanic. We characterize these elements in the context of videogames, and discuss their potential influences on cognitive gameplay. We situate these elements within a broader framework that synthesizes concepts relevant to game design. INFORM is a descriptive framework, and provides a common vocabulary and a set of concepts that designers can use to think systematically about issues related to micro-level interaction design and cognitive gameplay. -
What Is Meta AI
Changing the Game: Measuring and Influencing Player Emotions Through Meta AI Yuta Mizuno Daiki Satoi AI Technical Game Designer AI Researcher SQUARE ENIX CO., LTD. SQUARE ENIX CO., LTD. [email protected] [email protected] Meta AI example Meta AI (AI Director) controls the whole game… Meta AI Difficulty Story Generation Weather Ally NPC(s) Player Enemy Melee: Character NPC(s) Ranged: © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Meta AI example Meta AI (AI Director) controls the whole game... e.g. weather, enemies, difficulty, story generation... Left 4 Dead – “From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative Experiences” (Booth, GDC2009) TOTAL WAR - “Battle AI in TOTAL WAR: SHOGUN 2 and Lessons Learned” (Gudmundsson, PGAI 2011) WARFRAME - “Space Ninjas with Machineguns!” (Brewer, GDC2013) Far Cry 4 - “Far Cry’s AI: A manifesto for systemic and emergent game-play and open world ” (Varnier, GAIC2014) Assassin’s Creed Origins - “Virtual Insanity: Meta AI on 'Assassin's Creed: Origins'” (Lefebvre, GDC2018) Final Fantasy XV - “Eos is Alive: The AI Systems of 'Final Fantasy XV‘” (Miyake, GDC2018) -> Meta AI is becoming more necessary © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Let’s start by asking “Why?” Why do you make games? © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Why do we need to try? Why do you try to make your games the best? © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Why do we need to make the game best? For me, the reason why: Games are NOT necessary © 2019 SQUARE ENIX CO., LTD. -
Heartland State Trail Extension Master Plan Park Rapids to Moorhead
HEARTLAND STATE TRAIL EXTENSION PARK RAPIDS TO MOORHEAD MASTER PLAN Minnesota Department of Natural Resources Division of Parks and Trails June 2011 The Minnesota Department of Natural Resources, Parks and Trails Division would like to thank all who participated in this master planning process. Many individuals and groups in trail communities have been working for many years to help establish this trail. The Heartland Trail Association has played an active role in generating interest in local communities. Assistance from local officials and citizens in the cities of Park Rapids, Frazee, Wolf Lake, Detroit Lakes, and Hawley is greatly appreciated. Many DNR staff, city and county officials, trail association members and local citizens contributed their time and energy to the planning process as well. This master plan was prepared by: • Laurie Young, Planning Supervisor • Suzanne Rhees, AICP, Principal Planner June 2011, Minnesota Department of Natural Resources. Equal opportunity to participate in and benefit from programs of the Minnesota Department of Natural Resources is available to all individuals regardless of race, color, creed, religion, national origin, sex, marital status, status with regard to public assistance, age, sexual orientation, membership or activity in a local commission, or disability. Discrimination inquiries should be sent to MN-DNR, 500 Lafayette Road, St. Paul, MN 55155-4031; or the Equal Opportunity Office, Department of the Interior, Washington, DC 20240. This document is available in alternative formats to individuals with disabilities by calling 651-296-6157 (Metro Area) or 1-888-MINNDNR (MN Toll Free) or Telecommunication Device for the Deaf/TTY: 651-296-5484 (Metro Area) or 1-800-657-3929 (Toll Free TTY). -
Everquest Guide to Icefall Glacier
Everquest guide Icefall Glacier Avalanche Head east from zone in to the passageway in the east zone wall behind the polar bears. Go down to the bottom of the ramp and then up the ice wall to the open area with the frost goblins. Clear this area, leaving the trapped Wraithguard in the far camp. Gather the raid together and talk to the trapped Wraithguard to start the event: You say, 'Hail, a trapped Wraithguard' a trapped Wraithguard says 'Please you must help me! I was scouting for the Wraithguard when I was captured by one of the creations of the vile Shade King. For the longest time we thought we were [safe] from the shades during the bright hours of the day. But it seems those days are over.' You say, 'safe' a trapped Wraithguard says 'Yes, until these ice golems began emerging from the crypts the shades had no influence during the day time. It appears though the Shade King has managed to create these golems and imbue them with his will. This current one is the largest one I've yet seen. It appears to be holding me as bait to lure more of my brethren into a trap. You must [help] me and help prevent the death of my kin!' You say, 'help' a trapped Wraithguard says 'Hurry and free me before the golem realizes what is happening!' As you look around, some of the goblins in the immediate vicinity preparing to defend their home have fled to escape the fury of Avalanche. Avalanche shouts, 'Haha! You are foolish to stay here and challenge me. -
THE PRIMORDIAL ECONOMICS of CHEATING: Trading Skill for Glory Or Vital Steps to Evolved Play?
THE PRIMORDIAL ECONOMICS OF CHEATING: Trading Skill for Glory or Vital Steps to Evolved Play? Robert MacBride Games Programs, RMIT University, Melbourne, VIC 3000 Australia (+61 3) 9925-2000 [email protected] [email protected] ABSTRACT firstly outline some of the ways in which ethics have been In a period marked by cultural, industrial and technological conceptualised in game play, following this; a look at a case convergences of new media platforms globally, what study of Melbourne MMO players and their definitions of constitutes ‘Situated play’? One of the key aspects of the the “ethics” in games through the rubric of cheating. global digital industries has been the increasing importance of locality in determining modes of game play. Far from The case study of MMO users in Melbourne will consist of homogenising game play, globalisation has resulted in users from over 10 ethnic backgrounds. The sample study “disjuncture” and “difference” at the level of the local. Take, will ask users about their definition of cheating and right or for example, the considerable successes of the Massively wrong game play so that we may mediate on some of Multiplayer Online scene; despite its movement towards the saliencies and nascent socio-cultural dimensions of play and idea of the connected gaming civilisation model, many locality. MMO are not global but, rather, played by certain communities that share linguistic, socio-cultural or political economy similarities. A considerably poignant example KEYWORDS would be the way in which different aesthetics appeal to Cheat, Debug, Trainer, Twinking, Build & Levelling guides, cultural contexts. The formulation of these distinctive taste Camping, Programming flaw exploitation, Walkthrough, cultures are marked by what Pierre Bourdieu noted as FAQ (Frequently asked question document), Patching, modes of cultural (productions of knowledges), social and Speed run, Gold/Stat farming, Ghosting, Unlockable, Easter economic capital. -
The Campground Host Volunteer Program
CAMPGROUND HOST PROGRAM THE CAMPGROUND HOST VOLUNTEER PROGRAM MINNESOTA DEPARTMENT OF NATURAL RESOURCES 1 CAMPGROUND HOST PROGRAM DIVISION OF PARKS AND RECREATION Introduction This packet is designed to give you the information necessary to apply for a campground host position. Applications will be accepted all year but must be received at least 30 days in advance of the time you wish to serve as a host. Please send completed applications to the park manager for the park or forest campground in which you are interested. Addresses are listed at the back of this brochure. General questions and inquiries may be directed to: Campground Host Coordinator DNR-Parks and Recreation 500 Lafayette Road St. Paul, MN 55155-4039 651-259-5607 [email protected] Principal Duties and Responsibilities During the period from May to October, the volunteer serves as a "live in" host at a state park or state forest campground for at least a four-week period. The primary responsibility is to assist campers by answering questions and explaining campground rules in a cheerful and helpful manner. Campground Host volunteers should be familiar with state park and forest campground rules and should become familiar with local points of interest and the location where local services can be obtained. Volunteers perform light maintenance work around the campground such as litter pickup, sweeping, stocking supplies in toilet buildings and making emergency minor repairs when possible. Campground Host volunteers may be requested to assist in the naturalist program by posting and distributing schedules, publicizing programs or helping with programs. Volunteers will set an example by being model campers, practicing good housekeeping at all times in and around the host site, and by observing all rules. -
Minnesota State Parks.Pdf
Table of Contents 1. Afton State Park 4 2. Banning State Park 6 3. Bear Head Lake State Park 8 4. Beaver Creek Valley State Park 10 5. Big Bog State Park 12 6. Big Stone Lake State Park 14 7. Blue Mounds State Park 16 8. Buffalo River State Park 18 9. Camden State Park 20 10. Carley State Park 22 11. Cascade River State Park 24 12. Charles A. Lindbergh State Park 26 13. Crow Wing State Park 28 14. Cuyuna Country State Park 30 15. Father Hennepin State Park 32 16. Flandrau State Park 34 17. Forestville/Mystery Cave State Park 36 18. Fort Ridgely State Park 38 19. Fort Snelling State Park 40 20. Franz Jevne State Park 42 21. Frontenac State Park 44 22. George H. Crosby Manitou State Park 46 23. Glacial Lakes State Park 48 24. Glendalough State Park 50 25. Gooseberry Falls State Park 52 26. Grand Portage State Park 54 27. Great River Bluffs State Park 56 28. Hayes Lake State Park 58 29. Hill Annex Mine State Park 60 30. Interstate State Park 62 31. Itasca State Park 64 32. Jay Cooke State Park 66 33. John A. Latsch State Park 68 34. Judge C.R. Magney State Park 70 1 35. Kilen Woods State Park 72 36. Lac qui Parle State Park 74 37. Lake Bemidji State Park 76 38. Lake Bronson State Park 78 39. Lake Carlos State Park 80 40. Lake Louise State Park 82 41. Lake Maria State Park 84 42. Lake Shetek State Park 86 43.