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Dataspillsjanger
Bibliotekarstudentens nettleksikon om litteratur og medier Av Helge Ridderstrøm (førsteamanuensis ved OsloMet – storbyuniversitetet) Sist oppdatert 08.12.20 Dataspillsjanger (_dataspill) Det finnes mange blandingsformer og underkategorier, og det kan legges ulike kriterier til grunn for inndelingen, f.eks. slik: Innhold Form Marked Eventyrspill Brettspill CD-rom-spill Nærkampspill Plattformspill Free/Share-ware-spill Kjørespill Programmeringsspill Gamle spill Krigsspill Rollespill Pedagogiske spill Pornospill Simulatorspill Spillehallspill Skytespill Strategispill TV-spill Sportspill Tekstspill Andre spill (Aarseth 1997b) – “Marked” omfatter hos Aarseth ulike kriterier knyttet til bruksmåte (pedagogisk), spillested (spillhallspill), teknologi (cd-rom-spill) m.m. Andre skiller mellom konsollspill, PC-spill osv. (ulike “plattformer”). Noen spill er en samling av mange småspill (ad hoc-spill) innen ulike sjangrer. Den britiske journalisten Steven Poole skiller i boka Trigger happy: The inner life of videogames (2000) mellom noen store sjangerkategorier: shooter, racing, jump’n’run/plattformspill, beat’em-up, god games, strategispill, sportssimulasjoner, rollespill og puzzle-spill. Simon Egenfeldt-Nielsen m.fl.s bok Understanding Video Games (2008) opererer med fire overordnete sjangrer: action, adventure, strategi og åpne, “process-oriented” spill. “We propose a genre system based on a game’s criteria for success […] So rather than focus on criteria like theme or narrative, the system we're proposing focuses directly on a feature important to games: goals, and how to achieve them.” (s. 41; her sitert fra Rauscher 2012 s. 15) Marc Marti hevder at en dataspillsjanger kan bestemmes ut fra tre faktorer: hva slags type simulasjon spillet er basert på, gjentakelsesmuligheter og tekniske innovasjoner (http://narratologie.revues.org/7009; lesedato 19.01.15). -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
COMEDY in the LUDONARRATIVE 8 Comedic Video Games Is Presented
oskari o. kallio COMEDY IN THE LUDONARRATIVE defining a f r a m e w o r k for c ategorization of g a m e s f eaturing h umor t hrough t h e i r l udic and n arrative e lements Master’s Thesis Aalto University School of Arts, Design and Architecture COMEDY IN THE LUDONARRATIVE Defining a Framework for Categorization of Games Featuring Humor Through Their Ludic and Narrative Elements Oskari O. Kallio, 2018 Master’s Thesis (Master of Arts) Aalto University School of Arts, Design and Architecture Department of Media, Visual Communication Design TABLE OF CONTENTS 7 VI 88 Acknowledgements The Three Comical Conflicts 8 VI.I 89 Abstract The Inner Conflict Within a Comical Character 9 VI.I.I 91 Abstrakti Game Design as a Method of Disclosing the Inner Conflict 95 VI.II Interpersonal Conflict Between Two or More Characters 10 VI.II.I 97 I Introduction Stereotype Threat 11 VI.III 99 I.I Foreword Global Conflict Between a Character and a World 12 VI.III.I 101 I.II Thesis Statement & Research Question Absurd Worlds 13 I.III Contents and Objectives 14 VII 106 I.IV Methods of Research Case Studies 108 VII.I Grim Fandango 18 VII.I.I 110 II About Comedy And Humor What’s The Deal With The Dead ? 19 VII.I.II 116 II.I Logic on Leisure Deaths and Dead Ends 21 VII.I.III 119 II.II Video Game Medium as a Template for Comedic Narratives Converting Tragedy into Vigor 23 VII.II 122 II.II.I The Complexity of Ludonarrative Comedy Portal 2 28 VII.II.I 123 II.II.II The Visuality of Ludonarrative Comedy Comedy Is a Performance 126 VII.II.II The Thematic Framework -
The Sacred & the Digital
Tilburg University The Sacred & the Digital Bosman, Frank DOI: 978-3-03897-831-2 Publication date: 2019 Document Version Publisher's PDF, also known as Version of record Link to publication in Tilburg University Research Portal Citation for published version (APA): Bosman, F. (Ed.) (2019). The Sacred & the Digital: Critical Depictions of Religions in Video Games. MDPI AG. https://doi.org/978-3-03897-831-2 General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. Download date: 27. sep. 2021 The Sacred & the Digital Critical Depictions of Religions in Video Games Edited by Frank G. Bosman Printed Edition of the Special Issue Published in Religions www.mdpi.com/journal/religions The Sacred & the Digital The Sacred & the Digital: Critical Depictions of Religions in Video Games Special Issue Editor Frank G. Bosman MDPI • Basel • Beijing • Wuhan • Barcelona • Belgrade Special Issue Editor Frank G. -
Fan-Made Brutal Deluxe Hitboxes LIFTING the LID on VIDEO GAMES
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Brutal Deluxe Gaming’s love affair with concrete buildings Fan-made The best mods and homages to Hitboxes classic games How they can make or break an FPS BREATHTAKING VIOLENT TACTICS IN JOHN WICK HEX Issue 22 £3 wfmag.cc UNLOCK YOUR GAME gmaster.iiyama.com JOIN THE PRO SQUAD TM RED EAGLE RED EAGLE GB260HSU I GB270HSU I GB2760QSU GET IN THE GAME TM BLACK HAWK HAWK BLACK GE2288HS I G2530HSU I G2730HSU I GB2530HSU I GB2730HSU IMMERSE YOURSELF IN THE GAME TM GOLD PHOENIX GB2888UHSU ENTER A NEW DIMENSION 2560 x 1440 TM SILVER CROW CROW SILVER GB2783QSU Without help, a golden age of gaming will soon be forgotten orget-Me-Not is back on my iPhone. the original developers comes down to cold, hard cash. This makes me almost deliriously happy My fear is what happens if GameClub doesn’t make for two reasons. First, this is my favourite enough money to satisfy its investors. Doors would F mobile game. It’s a deranged, frenzied, close, and would anyone else dare to take another bonkers mash-up of old-school delights. It gleefully crack at saving these titles? smashes together Pac-Man’s dot-munching, Wizard of CRAIG Android, PC, and console gamers may well be rolling Wor’s roaming monsters, Rogue’s semi-randomised GRANNELL their eyes at this point. But the thing is, similar question dungeons, the pandemonium of cult Commodore 64 Craig Grannell doesn’t marks hang over a great deal of what you play, too. -
NEO Scavenger Released for Mac!
NEO Scavenger Released For Mac! NEO Scavenger Released For Mac! 1 / 3 2 / 3 50 Games like NEO Scavenger for Mac OS, daily generated comparing ... #46, Posthuman: Sanctuary released the 1 July 2018 and ranked #9.. A new test version of Beta is available for NEO Scavenger. It includes new content, new features, but may also have new bugs. As such, it is .... OSX: Macintosh HD:Users:UserName:Library:Preferences:Macromedia:Flash ... For example, if your game was launched from "C:\games\NEO Scavenger" .... NEO Scavenger System Requirements (2020) - full specs, system checker and the gaming PC ... In terms of game file size, you will need at least 75 MB of free disk space available. NEO ... NEO Scavenger Mac system requirements (minimum).. NEO Scavenger is a game where you must survive in the wasteland ... http://bluebottlegames.com/content/neo-scavenger-mobile-released.. This app is available only on the App Store for iPhone and iPad. NEO Scavenger 17+. Post-apocalyptic survival RPG.. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who ... Release Date: Dec 15, 2014 ... Mac OS X.. Buy NEO Scavenger [Online Game Code]: Read Video Games Reviews - Amazon.com. ... We don't know when or if this item will be available again. ... Supported OS: [Mac Mountain Lion 10.8, Mac Lion 10.7, Mac Snow Leopard 10.6] .... Buy NEO Scavenger [Online Game Code] from Amazon.co.uk. Download and play ... Platform : Mac OS X 10.7 Lion, Mac OS X 10.8 Mountain Lion, Mac OS X 10.6 Snow Leopard | .. -
Best Long Term Games Android
Best Long Term Games Android Nonpathogenic and metronymic Derick still cobbles his pewit joyously. Uncontentious Ramesh settle no lucre kindle barefoot after Frankie endues nightmarishly, quite dipterocarpaceous. Plenipotentiary Broddy lay-by very ineffably while Sanson remains folio and severest. 35 Best Offline Android Games 2021 to pardon without the. 5 Best Group Games you can coincide with slow Phone Republic. On this tactical rpg is strategic battle other clicker game play this time brainstorming improvement over each driver is! RPG, as custom hero battles a and of enormous monsters and levels up his weapons, armour and skills. The android apps meant big world as a lot of best long term games android strategy games users can get strategy. Downwell is a lightly interactive scenes to. Major institutions accountable and build your best long term games android for survival games? Along life journey you complete goals, earn points, and collect coins that white be used to upgrade your equipment and abilities. Vip heroes level of savior, as long term usage habits. Battle enemies you encounter along is way and collect loot and thus upgrade your ass and weapons. You can play this game center of starting your feet and across familiar with his way to seize control various modes, financial sectors and. 50 best games for tablets and smartphones Apps The. Real-time strategy games aren't usually associated with mobile platforms. The gameplay is very axis of DayZ eat drink nap and fight around the simplified graphics the mobile title motivates for a think time You. You ask for internal metrics of pachisi, lead them all things like most popular. -
Introducció Al Disseny De Videojocs
Introducció al disseny de videojocs Xavier Belanche Desenvolupament d’aplicacions multidispositiu Desenvolupament d’aplicacions multidispositiu Introducció al disseny de videojocs Índex Introducció 5 Resultats d’aprenentatge 7 1 Gèneres de videojocs 9 1.1 Llista i llistes de gèneres de videojocs.............................. 10 1.2 Gèneres de videojocs en relació amb la influència de la representació de l’espai en la mecànica del joc............................................... 11 1.3 Gèneres de videojocs en relació amb la influència de la representació del temps en la mecànica del joc............................................... 13 1.4 Gèneres de videojocs en relació amb l’apartat artístic o aparença visual del videojoc..... 14 1.5 Gèneres de videojocs en relació amb el disseny del final de la trama o narrativa del videojoc. 16 1.6 Gèneres de videojocs en relació amb el tipus d’interactivitat que permeten........... 17 1.6.1 Videojocs ’retro’..................................... 18 1.6.2 Videojocs abstractes................................... 18 1.6.3 Videojocs de plataformes................................. 19 1.6.4 Videojocs d’aventura................................... 20 1.6.5 Videojocs d’estratègia.................................. 21 1.6.6 Videojocs d’acció.................................... 22 1.6.7 Videojocs de rol (RPG)................................. 22 1.6.8 Videojoc multijugador massiu en línia (MMO)..................... 23 1.6.9 Videojocs de simulació.................................. 24 1.6.10 Videojocs d’esports................................... 24 1.6.11 Videojocs de trencaclosques............................... 25 1.6.12 Videojocs ’casual’.................................... 26 1.7 Altres gèneres de videojocs.................................... 26 1.7.1 Videojocs inspirats en la novel·la ’Battle Royale’.................... 26 1.7.2 Videojocs seriosos.................................... 27 1.7.3 Videojocs de mons oberts................................ 27 1.7.4 Videojocs artístics................................... -
This Checklist Is Generated Using RF Generation's Database This Checklist Is Updated Daily, and It's Completeness Is Dependent on the Completeness of the Database
Steam Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments !AnyWay! SGS !Dead Pixels Adventure! DackPostal Games !LABrpgUP! UPandQ #Archery Bandello #CuteSnake Sunrise9 #CuteSnake 2 Sunrise9 #Have A Sticker VT Publishing #KILLALLZOMBIES 8Floor / Beatshapers #monstercakes Paleno Games #SelfieTennis Bandello #SkiJump Bandello #WarGames Eko $1 Ride Back To Basics Gaming √Letter Kadokawa Games .EXE Two Man Army Games .hack//G.U. Last Recode Bandai Namco Entertainment .projekt Kyrylo Kuzyk .T.E.S.T: Expected Behaviour Veslo Games //N.P.P.D. RUSH// KISS ltd //N.P.P.D. RUSH// - The Milk of Ultraviolet KISS //SNOWFLAKE TATTOO// KISS ltd 0 Day Zero Day Games 001 Game Creator SoftWeir Inc 007 Legends Activision 0RBITALIS Mastertronic 0°N 0°W Colorfiction 1 HIT KILL David Vecchione 1 Moment Of Time: Silentville Jetdogs Studios 1 Screen Platformer Return To Adventure Mountain 1,000 Heads Among the Trees KISS ltd 1-2-Swift Pitaya Network 1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) Dejobaan Games 1/4 Square Meter of Starry Sky Lingtan Studio 10 Minute Barbarian Studio Puffer 10 Minute Tower SEGA 10 Second Ninja Mastertronic 10 Second Ninja X Curve Digital 10 Seconds Zynk Software 10 Years Lionsgate 10 Years After Rock Paper Games 10,000,000 EightyEightGames 100 Chests William Brown 100 Seconds Cien Studio 100% Orange Juice Fruitbat Factory 1000 Amps Brandon Brizzi 1000 Stages: The King Of Platforms ltaoist 1001 Spikes Nicalis 100ft Robot Golf No Goblin 100nya .M.Y.W. 101 Secrets Devolver Digital Films 101 Ways to Die 4 Door Lemon Vision 1 1010 WalkBoy Studio 103 Dystopia Interactive 10k Dynamoid This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Os Videojogos Indie Como Forma De Expressão Autoral: Criatividade, Estilo E Significado
UNIVERSIDADE CATÓLICA PORTUGUESA OS VIDEOJOGOS INDIE COMO FORMA DE EXPRESSÃO AUTORAL: CRIATIVIDADE, ESTILO E SIGNIFICADO Tese apresentada à Universidade Católica Portuguesa para obtenção do grau de Doutor em Ciência e Tecnologia das Artes - especialidade em Arte Interativa Por João Domingos Pinho Alves de Sousa Sob orientação de Carlos Sena Caires ESCOLA DAS ARTES (março, 2016) Agradecimentos Concluir com sucesso um programa de Doutoramento que toma forma física através da redação desta tese não foi uma tarefa fácil e, por isso, quero deixar a minha palavra de apreço a algumas das pessoas que me auxiliaram neste percurso: Aos autores de videojogos que me marcaram e influenciaram a seguir por esta área de trabalho e de investigação. Poderia referir diversos nomes que, de certa forma, me acompanharam da infância à vida adulta mas destaco dois: Shigeru Miyamoto pela sua importância na indústria e por se manter fiel às suas origens com videojogos que nos fazem sorrir; Jonathan Blow, por despertar o desejo por videojogos que não nos deixem indiferentes. Agradeço ao Pedro Mendes pela amizade, companhia e trabalho conjunto desenvolvido na Imaginary Labs assim como ao Gustavo Areias, Simão Carvalho, João Rui Braga, Leslie Martins e restantes parceiros no desenvolvimento de novos projetos. Ao Professor Doutor Carlos Sena Caires pela sua orientação eficaz e ponderada. Aos meus pais por me incentivarem e apoiarem a seguir o percurso de investigação e uma carreira académica. À minha esposa Ana Luísa que esteve sempre comigo nas horas de maior e menor motivação e sem a qual não seria possível a conclusão deste percurso. Dedico este trabalho a eles e também aos meus filhos pois tudo que fiz não foi só por mim mas também por eles.