Sample File by Chris Tulach the Living FR Campaign Is in Full Swing
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TM Contents FEATURES 5 PLAYING SHADAR-KAI By Chris Sims 16 Learn about playing a member of one of the Shadowfell’s most compelling races. 16 SECRETS OF THE CITY ENTOMBED By Matthew Sernett Rahesh, the long-dead capital of a lost empire ruled by undead, has been unearthed. Now the Scholars of Sin study the city’s ancient necromantic secrets—forSample better or for file worse 25 25 DEITIES & DEMIGODS: BANE By Ari Marmell This new recurring feature introduces the followers of Bane—and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this deity? 37 MASTERS OF THE PLANES By Robert J. Schwalb 37 What are your character’s ambitions? To become one with the force of the storm? To rule in Hell? These and other planar epic destinies can be yours. 46 COLUMNS 4 EDITORIAL 46 BACKDROP: TARMALUNE By Ed Greenwood 69 DESIGN & DEVELOPMENT Explore this bustling city on the continent of By James Wyatt Returned Abeir in the Forgotten Realms. James talks about the half-orc and gnome—why they didn’t make the cut for the Player’s Handbook, but why they’re back for PH2! 60 60 DELVING INTO DUNGEON DELVE By Matthew Sernett 74 CONFESSIONS OF A FULL-TIME WIZARD Dungeon Delve arrives on shelves soon, and if you’re By Shelly Mazzanoble not sure if this book is for you, check out this article. Shelly wants a job in R&D, and she’s going to get it. It will give you plenty of unique ways to use this new book to add variety to your game. 78 D&D ALUMNI By Bart Carroll and Steve Winter A look back at D&D through past editions. 81 RPGA REPORT Sample file By Chris Tulach The Living FR campaign is in full swing. Learn more ON THE COVER about how to get involved! Illustration by Steve Prescott 83 AMPERSAND By Bill Slavicsek Bill previews another upcoming release, and discusses more of the changes in store for D&D in 2009. Dungeons & Dragons, D&D, Forgotten Realms, Eberron, DUNGEON , DRAGON , d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2008 Wizards of the Coast, Inc. No portion of this work may be reproduced in any form without written permission. For more Dungeons & Dragons articles, adventures, and information, visit www.wizards. com/dnd TM editOrial 372 DRAGON February 2009 Build Them and Editor-in-Chief Chris Youngs Senior Art Director Jon Schindehette Games will Come Web Specialist Chris Sims Web Production Bart Carroll, Steve Winter If you don’t visit the D&D site except to read these That’s changed now. As we’ve said elsewhere, DMing awesome editorials, you might have missed a big 4th Edition is easier than in any other edition of D&D. Graphic Design Bob Jordan, Breanne Miller moment for D&D Insider last week. We launched the We do more of the work for you than ever before, Contributing Authors Bart Carroll, Ed Greenwood, Character Builder last Monday, January 26. This is the and monsters and encounters are sweetly simple to Ari Marmell, Shelly Mazzanoble, full version for characters of levels 1–30, provided adjudicate. Plus, the system gives you unprecedented Robert J. Schwalb, Matthew you’re a subscriber. freedom to make changes and decisions that suit your Sernett, Chris Sims,Bill game—you’re enabled, not constrained. Heck, one of Slavicsek, Chris Tulach, Steve So there it is. I already transferred all my regular our regular columnists, Shelly Mazzanoble, just ran Winter, James Wyatt character data for one campaign to the CB, and I’ll do the game for her parents recently (they’d never even the same for my second character in a couple months cracked open a rulebook), and it was only the second Developers Stephen Radney-MacFarland, when Player’s Handbook 2 is out. You know, because game she’d ever run. Peter Schaefer, Stephen Schubert, I’m playing a shaman, which you can preview by click- Rodney Thompson ing here. So what’s this to do with the Character Builder? Well Editors Miranda Horner now that you’ve got all these spare characters sitting Cover Artist Steve Prescott While I was making my character the other night, around, make a deal with your group that you should I started to get a familiar itch—and not one you can all start taking turns behind the screen. If you volun- Contributing Artists Steve Argyle, Drew Baker, solve withSample medication. No, this file was the character teer to take first alternate DMing shift, you can coax Steve Ellis, Jason A. Engle, creation itch. I like to build D&D characters. The another player into following behind you. If you want William O’Connor, Chris Seaman, Character Builder makes doing this easier, but when to keep it really simple, grab a copy of Dungeon Delve John Stanko, Eric L. William, you’re done with all these characters, you’re still lim- in a few weeks to get started, and just run a few delve Cartography Sean Macdonald ited by the number of games you’re playing. And that sessions. Get enough rotating DMs in, and before you brings me to my main point this month. know it, those characters won’t just be gathering dust. Web Development Mark A. Jindra There’s just no better way to play more than to run D&D Creative Manager Christopher Perkins I’ve talked in past editorials about giving DMing a more. try. But I want to give you the encouragement again. I Executive Producer, D&D Insider Ken Troop used to be a confirmed player. I didn’t have an interest What’s been your favorite aspect of the Character in running a game, unless doing so was the only way Builder so far? I’m partial to not having to do any math, Director of RPG R&D Bill Slavicsek I could play. Even then, I was constantly looking for but I also enjoyed being able to add custom elements someone to pass the reins to. It wasn’t until 3rd Edi- to my character throughout the process. So what about tion that I became genuinely interested in running a you? And what was the first character you built? Send Special Thanks long-term game. But even then, I did it more out of a us your class, race, and level to dndinsider@wizards. Richard Baker, Greg Bilsland, Logan Bonner, Michele Carter, Jennifer sense of responsibility to my job and less because I felt com. We’d love to hear from you! Clarke Wilkes, Andy Collins, Bruce R. Cordell, Jeremy Crawford, Rob like it was fun. I played in two other campaigns, and Heinsoo, Peter Lee, Julia Martin, Mike Mearls, Kim Mohan, David loved it. But DMing? It never felt like it was for me. Noonan, Stephen Radney-MacFarland, Peter Schaefer, Stephen Schubert, Chris Sims, Rodney Thompson, Rob Watkins, James Wyatt Playing Shadar-Kai by Chris Sims illustrations by Steve Prescott, Chris Seaman & John Stanko Cold of heart and dark of eye, passion burns still within these people of shadow and deep winter. Racial Traits CAverage Height: 5’7”–6’ Average Weight: 110–170 lb. Ability Scores: +2 Dexterity, +2 Intelligence Size: Medium Speed: 6 squares Vision: Low-light Sample file Languages: Common, choice of one other Skill Bonuses: +2 Acrobatics, +2 Stealth Shadow Origin: Your ancestors were native to the Shadowfell, so you are considered a shadow creature for the purpose of effects that relate to creature origin. Winterkin: Due to your connection to the Raven Queen, you gain a +1 racial bonus to your Fortitude defense. You also gain a +2 racial bonus to death saving throws and saving throws against the unconscious condition. Shadow Jaunt: You can use shadow jaunt as an encounter power. TM & © 2009 Wizards of the Coast LLC. All rights reserved. February 2009 | DRAGON 372 5 Playing Shadar-Kai Shadow Jaunt Shadar-kai Racial Power Physical Qualities way of life. They learn to channel the darkness of the You move like a wraith between two points, your body re- Shadar-kai are humanlike, but the weight of existence Shadowfell rather than allowing that darkness to con- materializing slowly after you arrive at your destination. in the Shadowfell has shaped them to be slightly sume them. And they accept death as the inevitable Encounter ✦ Teleportation shorter and much thinner than their human coun- end for those who fail to attain the right amount of Move Action Personal terparts. A shadar-kai has a colorless complexion that power or fame. Effect: You teleport 3 squares and become insubstantial varies from alabaster to dark gray. Shadar-kai hair is Shadar-kai embrace living with gusto. The limits until the start of your next turn. similarly drab or raven black. Pale hair might have a of pleasure and pain distract them from the weary- hint of color within the range of human norms. The ing melancholy of the Shadowfell. They also strive Long eons in the Shadowfell have shaped the shadar- eyes are lustrous and black, lacking any white or clear for personal greatness, so that if they fail to gain the kai into a fiery and, some say, cruel people.