D&D 5E – Cat Girls

Total Page:16

File Type:pdf, Size:1020Kb

D&D 5E – Cat Girls CREDITS Story Creators: Adam Lee (lead), James lntrocaso, Ari Levitch, Producers: Dan Tovar, Bill Benham Mike Mearls, Lysa Penrose, Christopher Perkins, Ben Petrisor, Product Engineer: Cynda Callaway Matthew Sernett, Kate Welch, Richard Whitters, Shawn Wood Imaging Technicians: Sven Bolen, Carmen Cheung, Kevin Yee Story Consultants: Joe Manganiello, Jim Zub Art Administrator: David Gershman Writers: Bill Benham, M.T. Black, Dan Dill on, Justin Donie, Prepress Specialist: Jefferson Dunlap James J. Haeck, James lntrocaso, Adam Lee, Chris Lindsay, Fra nchise & Global Brand Strategy: Nathan Stewart Liane Mersiel, Sh awn Merwin, Lysa Penrose, Christopher Perkins, Director of Licensing & Publishing: Liz Schuh F. Wes ley Schneider, Amber Scott, James Sutter Licensing Manager: Hilary Ross Developers: Jeremy Crawford, Dan Dillon, Ben Petrisor, Kate Welch Marketing and Communications: Bart Carroll, Pelham Greene, Editors: Michele Carter, Scott Fitzgerald Gray, Hannah Rose, Greg Tito, Anna Vo F. Wesley Schneider Brand Manager: Shelly Mazzanoble Managing Editor: Christopher Perkins Playtest Coordinator: Bill Benham Art Director: Kate Irwin Graphic Designers: Emi Tanji, Trish Yochum The following D&D books provided material and inspiration: Concept Art Director: Richard Whitters Greenwood, Ed, Matt Sernett, Alexander Winter, and Steve Winter. Creative Art Director: Shauna Narciso Murder in Baldur's Gate. 2013. Cover Illustrators: Tyler Jacobson, Hydro74 Greenwood, Ed , and others. Lords of Darkness. 1988. Interior Illustrators: Victor Adame Minguez, Even Amundsen, Kenson, Steve, and others. Sword Coast Adventurer's Guide. 201 S. Alexey Aparin, Mark Behm, Michael Berube, Zoltan Boros, Aleksi Mearls, Mike, Jeremy Crawford, and others. Mordenkainen's Tome Briclot, Christoph er Burdett, Sam Burley, Wesley Burt, Clint ofFoes. 2018. Cearley, Sidh arth Chaturvedi, Daarken, Olga Drebas, Steve Ellis, ---. Vo/o's Guide to Monsters. 2016. Nils Hamm, Leesha Hannigan, Ralph Horsley, La ke Hu rwitz, Perkins, Christopher, Wil l Doyle, and Steve Winter. Tomb of Tyler Jacobson, Sam Keiser, Julian Kok, Daniel Landerman, Larian Annihilation. 2017. Studios, Titus Lunter, Brynn Metheney, Scott Murphy, Claudio Pozas, Vincent Proce, Chris Rallis, Mike Schley, llya Shkipin, Vanthampur Villa was inspired by a bu ilding design by Dean Turner. David Sladek, Zack Stella, Matt Stewart, Cory Trego-Erdner, Beth Trott, Unit Image, Richard Whitters, Shawn Wood, Ben Wootten Concept Illustrators: Aleksi Briclot, Daarken, Max Dunbar, Titus D1ulo1mtr; This adventure i.s o work offies ion aimed at provfd•rig 1ou and your friends with Lunter, Vince Proce, Richard Whitters, Shawn Wood mony hours offon1osiic enurtoinmen1. Alrltou11t dt•ils ond rite Nine Hells ploy promintnl roles 1n this story. the evil shey ttpresent ;s m1oni to "4 foughe offd ove"omt. Vlizo1ds of Infernal Font Designer: Daniel Reeve 1h1 CooSI fully endorses <he kicking of e•il's bun. Lii darkness foll and logh1 prevail! Wt Interior Cartographers: Dyson Logos, Mike Schley srron1ly od•iu 1ho1 you no1play1his odvtnrure bockword. lest Asmodtus appear in a puff Poster Map Cartographer: Jared Blando ofsmoke to tolk politics. as archfiends ore wont to do. ON THE COVER ON THE ALTERNATIVE COVER The symbol of Bhaal fills the sky over Avernus as the River Styx The flame-ringed skull of Bhaal, bound on either side by Zariel's seethes below. Illustrator Tyler Jacobson shows the archdevil Zari el angelic sword, adorns the front cover. On the back cover, the reaching for her sword- a reminder of her angelic origins-as her archdevil of Avernus herself graces us with her fiendish presence. evil henchman Haruman follows her into damnation. Both covers were created by Hydro74. 620C7231 000001 EN ISB N: 978-0-7869-6687-5 First Printin g: September 2019 CE 987654321 DUNGEONS & DRAGONS. D&D. Wizards of tho Coast, Forcotton R.. lms, tho dragon ampersand, Player's Handbook. Mon.ltr Manual. Oun11on Mouer·s Gv•dt. •II other Wizards of the Coast product n•mes, •nd their rtspectove locos art trademarks ofWizards of the Coast in the USA and other countrios. The characters of Arkhan the Cruel. To<ogar Sreelfist, and Krull tht Tor-tit. and their distinctive likenesses. art ptoptrty of Joe- Manganiello and art used 1n this product w11h permission. All other characters and their d1stinct1Yt likenesses are ptopetty of Wizards of the Coast. This mater•al •s protected under the copyright Jaws o( the United Statts of America. Any reproduction or unauthortzed use of the material or artwork cont11ntd herein is prohibited without the tic press written permission of Wizards of the Coasc . P1inted 1n tht USA. ()2019 Wizards of th• Coast LLC, PO Box 707. Ronton. WA 98051·0101, USA Manufactured by Hasbro SA. Ru• Emlle·Bo<!chat 31, 2800 CH. Represented hr Hubro De Entrcc 240 1101 EE Amsterdam NI CONTENTS Pronunciation Gulde ................................ 4 Uldrak's Grave ...................................... 109 App. C: Maalc Items ..............................223 About the Adventure ................................. 5 Arkhan's Tower .................................... 110 App. D: Creatures .. : ............................... 228 Adventure Overview ................................... 5 Monument to Tiamai... ........................ 112 Amnizu ....................................................... 228 Adventure Background .............................. 7 Bel's Forge ............................................. 113 Baphomet .................................................. 229 Roleplaying Devils ...................................... 8 Sibriex .................................................... 116 Bulezau ......................................................230 Life in the Nine Hells .................................. 9 Wrecked Flying Fortress ................... ll8 Crokek'toeck ............................................. 230 Other Locations ....................................... 122 Cultists of the Dead Three ........... .. ....... 231 Cb. 1: A Tale ofTwo Cities ..................... 10 Styg·an Dock 123 1 · ......................................... Fiendish Flesh Golem ............................ 236 Fall ofElturel. ............................................. l 0 Sty Watchtowers 124 x ································ Hellwasp ............................................. ....... 237 Evil in BaJdur's Gate ................................. 11 Sundered Chai"ns ................................. 126 Holl phant 237 Running This Chapter............ .................. 11 T w d · E 126 y ............................................... .. The Basilisk Gate ...................................... 12 he l'anFle:ing"' mporium ................ 130 Merregon ................................................... 238 Zarie s ying rortress...................... Na go 238 Elfsong Tavern ........................................... l6 Roaming Encounter: Smiler rzu n ................................................. .. Dungeon of the Dead Three.................... 20 D fit Nupperibo.................... .............................. 238 the e er.............................. ................ 133 Redcap 240 Low Lantern ............................................... 28 ······················································· Van thampur V1.1 1a ..................................... 32 Ch. 4: Sword ofZarlel.................... ....... 134 Tressym .....................................................240 Under the Villa ........................................... 37 Approaching the Citadel ........................ 134 White Abishai ...........................................241 Final Encounters in Baldur's Gate ........ 42 The Scab.................................................... 134 Yeenoghu ...................................................242 journey to Candlekeep ............................. 43 Entering the Citadel ................................ 139 Zariel .......................................................... 243 ldyllglen ..................................................... Candlekeep ................................................. 45 140 App. E: Infernal Rapture Menus ....... 244 Claiming the Sword ................................ 145 Getting to Avernus .................................... 50 App. F: Story Concept Art ...................246 Ch. 2: Elturel Has Fallen..... ................... 52 Ch. S: Escape from Avernus ............... 146 Who Should Rule Avernus? .................. 146 App. G: lnfernal Script .... ..................... 256 Running This Chapter .............................. 52 Arrival in Elturel.. ...................................... 52 Will Elturel Be Saved? ........................... 150 Maps High Hall ..................................................... 58 Endgame in Elturel ................................. 154 1.1: Baldur's Gate. ...................................... 13 Grand Cemetery ........................................ 64 Baldur's Gate Gazetteer... .................... 158 1.2: Elfsong Tavern ................................... 17 Escaping the Siege..... ............................... 71 History of Baldur's Gate......................... 158 1.3: Dungeon of the Dead Three.......... .. 21 1.4: Low Lantern................................ ........ 29 Ch. 3: Avernus ........................................... 74 Baldur's Gate Today ................................ 159 · g Th' Ch t Government .............................................. 161 1.5: Vanthampur Villa ............................... 33 R unnm 1s ap
Recommended publications
  • Dragons of Faerûn Spreadsheet
    Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire
    [Show full text]
  • Dragon Magazine #151
    Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space.
    [Show full text]
  • Plot and Poison: a Guidebook to Drow Matthew Sernett 2002
    Plot and Poison: A Guidebook to Drow Matthew Sernett 2002 2002 0972359923, 9780972359924 Plot and Poison: A Guidebook to Drow Green Ronin Publishing, 2002 160 pages Matthew Sernett Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new subraces, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate. file download fabyhoh.pdf 2009 Jason Bulmahn 560 pages ISBN:1601251505 Core Rulebook Games Pathfinder Roleplaying Game Become a brave adventurer exploring treacherous ruins, battling fearsome monsters, and making a name for yourself in a world beset by magic and evil! This Core Rulebook ISBN:0972675604 112 pages Bastards and Bloodlines Games Owen K. C. Stephens A Guidebook to Half-breeds Dec 1, 2002 Fantasirollespil Guidebook Extinction Fiction ISBN:9780786935963 The New York Times best-seller is now in paperback! Now available in paperback, Extinction is the fourth title in the epic Forgotten Realms series about one of the most popular Lisa Smedman Feb 1, 2005 371 pages Plot and Poison: A Guidebook to Drow pdf 80 pages Unholy Warrior's Handbook A Master Class Sourcebook for the D20 System Apr 1, 2003 Robert J.
    [Show full text]
  • Dragon #366.Pdf
    ISSU E 366 | AU G U ST 2008 TM A D ungeons® R oleplaying & D ragons Game Supplement Contents FEATURES 5 MITHRENDAIN, CITADEL OF THE FEYWILD By Rodney Thompson 5 The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. 17 WISH UPON A STAR By Bruce R. Cordell Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. 26 RITUALLY SPEAKING 26 By Peter Schaefer What caster wouldn’t want more rituals? Dig into this feature and discover a number of new ritual options. 34 TRAPPED! By Matthew Sernett What dungeon doesn’t need a good trap or three? In addition to new traps, check out the advice and information on using traps in your game. 34 41 ROSE KEEP: A RED WIZARD ENCLAVE By Bruce R. Cordell The Red Wizards were once a highly coordinated group, but those days are gone. Look inside one of the new Red Wizard enclaves here. 50 GONTAL 41 By Bruce R. Cordell and Ed Greenwood COLUMNS The Realms of 4th Edition have new life this month. The region of Gontal, previously unexplored, is detailed here. 53 CHARACTERS OF WAR 4 EDITORIAL By David Noonan Looking to start up your Scales of War 78 DESIGN & DEVELOPMENT: THE 100 YEAR LEAP campaign? Consider offering these backgrounds By Phil Athens and Bruce R. Cordell to your players for their new characters. Phil and Bruce discuss the philosophy behind the 53 Forgotten Realms timeline shift, as well as other critical 63 THE BLOODGHOST SYNDICATE decisions regarding the new Realms.
    [Show full text]
  • Drow of the Underdark
    ™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe .
    [Show full text]
  • 128 Map & Handout Supplement Produced by Paizo Publishing, Llc
    #128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc.
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index – Deities
    Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ...................................................................................................................................................................................................................................
    [Show full text]
  • Dragon Magazine #126
    Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone.
    [Show full text]
  • Magic Tattoos
    ���������� � �������� ���������� ������������������������������������������������������� �������� ��������������������!��������������� �� �����������������������������������! ��������������"��!�����������#��������������������!�������� ���$ By: Firbolg Factory This publication was previously titled “Spell Tattoo” and has been updated to include the latest Unearthed Arcana rules. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 TheSample Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. file Certain art released to the public domain and free of copyright restrictions. Certain art licensed under the Creative Commons Attribution Creative Commons � ShareAlike, or Creative Commons Attribution � No Derivatives licenses. To view a copy of these licenses, visit http://creativecommons.org. Certain fonts licensed under the SIL Open Font License. To view a copy of this license, visit https://scripts.sil.org. � Magic Tattoos The April 2020 release of Unearthed Arcana The primary sources and inspiration for this represents the first draft of formal tattoo rules document are: for fifth edition. Up until this point, there were � Unearthed Arcana, April 2020 numerous homebrew variants in circulation, � Dungeon Master’s Guide, Chapter 7, Spell including the previous version of this docu- Scroll magic item ment.
    [Show full text]
  • FORGOTTEN REALMS Campaign
    ™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content.
    [Show full text]
  • Plot & Poison Web Enhancement
    Web Enhancement Plot & Poison Web Enhancement Design: Matthew Sernett Editing: Jennifer Clarke Wilkes Graphic Design: Hal Mangold Plot & Poison Web Enhancement is ©2003 by Green Ronin Publishing. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with permission. - Introduction - Plot & Poison introduced several new drow subraces. This web enhancement • Light Blindness (Ex): Abrupt exposure to bright light (such as a lightning presents PHB-style racial trait write-ups for these subraces to make character bolt in a dark room), blinds aquatic drow for 1 round. When operating creation easier. in an area of continual bright light (such as a daylight spell), aquatic drow suffer a –1 circumstance penalty on all attack rolls, saves and All text in this document is Open Game Content. checks. • Gills (Ex): Aquatic drow have gills that allow them to breathe Aquatic Drow water. An aquatic drow can breathe normally outside of water for a total number of hours equal to twice her Constitution. After that time the aquatic drow must hold her breath or start to Racial Traits “drown.” Aquatic drow can renew an hour’s worth of air-breath- • +2 Strength, +2 Dexterity, –2 Constitution: A life ing time by spending 10 minutes completely submerged in beneath the depths has made aquatic drow strong, but breathable water. they retain the elven tendency to be of weak health. • Profi cient with shortspear or trident; pro- • Medium-size.
    [Show full text]
  • AD Ungeons & D Ragon R Oleplay in G G Ame S Upplement IS SUE 3
    ISSUE 381 | NovEmbEr 2009 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Player’s Handbook 3 debut: The Monk 55 Warrior Forge artiFicer By Rob Heinsoo, Mike Mearls and Robert J. Schwab By Rodney Thompson The monk is complete, and now D&D Insiders can get an exclusive look at A new build for the artificer class is here! This is the first new build for the the results of all the playtest feedback we’ve received since the class was first artificer since the release of the Eberron Player’s Guide. showcased last spring. 65 class acts: Wizard 18 The Foundling By Mike Mearls By Mike Resnick New fey-themed powers for your wizard. Fiction returns to Dragon, with a short story by the Hugo- and Nebula-award winning author! 68 class acts: rogue By Mike Mearls 24 Warlord essentials New powers for your duelist rogue. By Robert J. Schwalb Learn the secrets to building and playing one of the game’s most complex and 71 class acts: Paladins fascinating leader classes. By Arthur Wright New options for paladins of the darker powers. 34 sorcerer essentials By Rob Heinsoo First unleashed in Player’s Handbook 2, get an inside look at building and 75 class acts: invoker playing a sorcerer, along with loads of new game support for the class. By Ari Marmell New options for invokers, focused on tapping the power of a long-dead deity. 45 PerForMing tHe Pact By Jeff Morgenroth and Arnie Frank 78 PoWer Play: Martial PoWer What if your warlock’s pact patron is more than just an afterthought on By Ari Marmell your character sheet? What if your warlock actually knew the name and New powers for all the martial classes focused on the use of skills.
    [Show full text]