Introduction Winning Moves Games Is Proud to Present No Stress Chess
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1.e4 d5 2.e5 e6 3.d4 Nc6 4.Nf3 Bb4+ 5.c3 Be7 6.g3 Bd7 7.Bd3 ½–½ Counted among the mysteries that I just do not understand... PHILIDOR’S DEFENSE (C41) White: Matthew Ross (800) Black: Paul Rellias The Check Is in the Mail IECG 2005 DECEMBER 2006 1. e4 e5 2. Nf3 d6 3. d4 f6 4. Bc4 Ne7 5. This month I honor a 25-year old dxe5 fxe5 6. 00 Bg4 7. Nxe5 Rg8 8. tradition of featuring miniature games in Bxg8 h6 9. Bf7 mate “The Check”. You may find it surprising that miniature games can Sometimes postal chess is an easy game happen to all ranks of chess players. – you just follow book for 10 to 15 They do, and here is the proof. The moves or so, and when your opponent February issue of Chess Life will also thinks for himself, you’ve got ‘em! contain some of these snowflakes, little wonders of nature. SICILIAN DEFENSE (B99) White: Olita Rause (2720) There are more tactics in this mini than Black: Vladimir Hefka (2574) you will find in three regular-sized 18th World Championship, 2003 games. 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 RUY LOPEZ (C70) 5.Nc3 a6 6.Bg5 e6 7.f4 Be7 8.Qf3 Qc7 White: Nowden 9.0–0–0 Nbd7 10.g4 b5 11.Bxf6 Nxf6 Black: Kristensen 12.g5 Nd7 13.f5 Nc5 14.f6 gxf6 15.gxf6 Correspondence 1933 Bf8 16.Rg1 h5 17.a3 Bd7 18.Kb1 Bc6 19.Bh3 Qb7 20.b4 1-0 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Bc5 5.c3 b5 6.Bc2 d5 7.d4 exd4 8.cxd4 Bb6 9.0–0 Bg4 10.exd5 Qxd5 11.Be4 Qd7 12.Qe1 0–0–0 13.Bxc6 Qxc6 14.Ne5 XABCDEFGHY Qe6 15.Qe4 c6 16.Qxg4 f5 17.Qxg7 8 +-+- ( Bxd4 18.Bf4 Bxb2 19.Nc3 Bxa1 20.Qa7 1–0 7++-++-' 6+-+& Two amateurs distill the essence of the 5+-+-+% Grandmaster draw. -
A Combinatorial Game Theoretic Analysis of Chess Endgames
A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play. -
CONTENTS Contents
CONTENTS Contents Symbols 5 Preface 6 Introduction 9 1 Glossary of Attacking and Strategic Terms 11 2 Double Attack 23 2.1: Double Attacks with Queens and Rooks 24 2.2: Bishop Forks 31 2.3: Knight Forks 34 2.4: The Í+Ì Connection 44 2.5: Pawn Forks 45 2.6: The Discovered Double Attack 46 2.7: Another Type of Double Attack 53 Exercises 55 Solutions 61 3 The Role of the Pawns 65 3.1: Pawn Promotion 65 3.2: The Far-Advanced Passed Pawn 71 3.3: Connected Passed Pawns 85 3.4: The Pawn-Wedge 89 3.5: Passive Sacrifices 91 3.6: The Kamikaze Pawn 92 Exercises 99 Solutions 103 4 Attacking the Castled Position 106 4.1: Weakness in the Castled Position 106 4.2: Rooks and Files 112 4.3: The Greek Gift 128 4.4: Other Bishop Sacrifices 133 4.5: Panic on the Long Diagonal 143 4.6: The Knight Sacrifice 150 4.7: The Exchange Sacrifice 162 4.8: The Queen Sacrifice 172 Exercises 176 Solutions 181 5 Drawing Combinations 186 5.1: Perpetual Check 186 5.2: Repetition of Position 194 5.3: Stalemate 197 5.4: Fortress and Blockade 202 5.5: Positional Draws 204 Exercises 207 Solutions 210 6 Combined Tactical Themes 213 6.1: Material, Endings, Zugzwang 214 6.2: One Sacrifice after Another 232 6.3: Extraordinary Combinations 242 6.4: A Diabolical Position 257 Exercises 260 Solutions 264 7 Opening Disasters 268 7.1: Open Games 268 7.2: Semi-Open Games 274 7.3: Closed Games 288 8 Tactical Examination 304 Test 1 306 Test 2 308 Test 3 310 Test 4 312 Test 5 314 Test 6 316 Hints 318 Solutions 320 Index of Names 331 Index of Openings 335 THE ROLE OF THE PAWNS 3 The Role of the Pawns Ever since the distant days of the 18th century 3.1: Pawn Promotion (let us call it the time of the French Revolution, or of François-André Danican Philidor) we have known that “pawns are the soul of chess”. -
Games Ancient and Oriental and How to Play Them, Being the Games Of
CO CD CO GAMES ANCIENT AND ORIENTAL AND HOW TO PLAY THEM. BEING THE GAMES OF THE ANCIENT EGYPTIANS THE HIERA GRAMME OF THE GREEKS, THE LUDUS LATKUNCULOKUM OF THE ROMANS AND THE ORIENTAL GAMES OF CHESS, DRAUGHTS, BACKGAMMON AND MAGIC SQUAEES. EDWARD FALKENER. LONDON: LONGMANS, GEEEN AND Co. AND NEW YORK: 15, EAST 16"' STREET. 1892. All rights referred. CONTENTS. I. INTRODUCTION. PAGE, II. THE GAMES OF THE ANCIENT EGYPTIANS. 9 Dr. Birch's Researches on the games of Ancient Egypt III. Queen Hatasu's Draught-board and men, now in the British Museum 22 IV. The of or the of afterwards game Tau, game Robbers ; played and called by the same name, Ludus Latrunculorum, by the Romans - - 37 V. The of Senat still the modern and game ; played by Egyptians, called by them Seega 63 VI. The of Han The of the Bowl 83 game ; game VII. The of the Sacred the Hiera of the Greeks 91 game Way ; Gramme VIII. Tlie game of Atep; still played by Italians, and by them called Mora - 103 CHESS. IX. Chess Notation A new system of - - 116 X. Chaturanga. Indian Chess - 119 Alberuni's description of - 139 XI. Chinese Chess - - - 143 XII. Japanese Chess - - 155 XIII. Burmese Chess - - 177 XIV. Siamese Chess - 191 XV. Turkish Chess - 196 XVI. Tamerlane's Chess - - 197 XVII. Game of the Maharajah and the Sepoys - - 217 XVIII. Double Chess - 225 XIX. Chess Problems - - 229 DRAUGHTS. XX. Draughts .... 235 XX [. Polish Draughts - 236 XXI f. Turkish Draughts ..... 037 XXIII. }\'ci-K'i and Go . The Chinese and Japanese game of Enclosing 239 v. -
FIDE Laws of Chess
FIDE Laws of Chess FIDE Laws of Chess cover over-the-board play. The Laws of Chess have two parts: 1. Basic Rules of Play and 2. Competition Rules. The English text is the authentic version of the Laws of Chess (which was adopted at the 84th FIDE Congress at Tallinn (Estonia) coming into force on 1 July 2014. In these Laws the words ‘he’, ‘him’, and ‘his’ shall be considered to include ‘she’ and ‘her’. PREFACE The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are discussed in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding a solution to a problem dictated by fairness, logic and special factors. FIDE appeals to all chess players and federations to accept this view. A necessary condition for a game to be rated by FIDE is that it shall be played according to the FIDE Laws of Chess. It is recommended that competitive games not rated by FIDE be played according to the FIDE Laws of Chess. Member federations may ask FIDE to give a ruling on matters relating to the Laws of Chess. BASIC RULES OF PLAY Article 1: The nature and objectives of the game of chess 1.1 The game of chess is played between two opponents who move their pieces on a square board called a ‘chessboard’. -
Of Kings and Pawns
OF KINGS AND PAWNS CHESS STRATEGY IN THE ENDGAME ERIC SCHILLER Universal Publishers Boca Raton • 2006 Of Kings and Pawns: Chess Strategy in the Endgame Copyright © 2006 Eric Schiller All rights reserved. Universal Publishers Boca Raton , Florida USA • 2006 ISBN: 1-58112-909-2 (paperback) ISBN: 1-58112-910-6 (ebook) Universal-Publishers.com Preface Endgames with just kings and pawns look simple but they are actually among the most complicated endgames to learn. This book contains 26 endgame positions in a unique format that gives you not only the starting position, but also a critical position you should use as a target. Your workout consists of looking at the starting position and seeing if you can figure out how you can reach the indicated target position. Although this hint makes solving the problems easier, there is still plenty of work for you to do. The positions have been chosen for their instructional value, and often combined many different themes. You’ll find examples of the horse race, the opposition, zugzwang, stalemate and the importance of escorting the pawn with the king marching in front, among others. When you start out in chess, king and pawn endings are not very important because usually there is a great material imbalance at the end of the game so one side is winning easily. However, as you advance through chess you’ll find that these endgame positions play a great role in determining the outcome of the game. It is critically important that you understand when a single pawn advantage or positional advantage will lead to a win and when it will merely wind up drawn with best play. -
UIL Text 111212
UIL Chess Puzzle Solvin g— Fall/Winter District 2016-2017 —Grades 4 and 5 IMPORTANT INSTRUCTIONS: [Test-administrators, please read text in this box aloud.] This is the UIL Chess Puzzle Solving Fall/Winter District Test for grades four and five. There are 20 questions on this test. You have 30 minutes to complete it. All questions are multiple choice. Use the answer sheet to mark your answers. Multiple choice answers pur - posely do not indicate check, checkmate, or e.p. symbols. You will be awarded one point for each correct answer. No deductions will be made for incorrect answers on this test. Finishing early is not rewarded, even to break ties. So use all of your time. Some of the questions may be hard, but all of the puzzles are interesting! Good luck and have fun! If you don’t already know chess notation, reading and referring to the section below on this page will help you. How to read and answer questions on this test Piece Names Each chessman can • To answer the questions on this test, you’ll also be represented need to know how to read chess moves. It’s by a symbol, except for the pawn. simple to do. (Figurine Notation) K King Q • Every square on the board has an “address” Queen R made up of a letter and a number. Rook B Bishop N Knight Pawn a-h (We write the file it’s on.) • To make them easy to read, the questions on this test use the figurine piece symbols on the right, above. -
A Manual in Chess Game the Unity Asset
Manual to Chess Game – Unity Asset Introduction This document details how the unity asset called Chess Game works. If you have any questions you can contact me at [email protected] Code documentation: http://readytechtools.com/ChessGame/ManualChessGame.pdf Content Introduction.................................................................................................................................................1 Board representation..................................................................................................................................2 Generating Moves.......................................................................................................................................3 Testing legality of moves.............................................................................................................................3 Special Moves(Castling, EnPassant and Pawn promotions).........................................................................4 AI Opponent................................................................................................................................................4 FAQ..............................................................................................................................................................5 Board representation The board is represented in two ways. The visual board that the end user sees and interacts. This visual board is primarily handled by cgChessBoardScript.cs which inherits from MonoBehaviour and has editable properties -
Chess Openings
Chess Openings PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Tue, 10 Jun 2014 09:50:30 UTC Contents Articles Overview 1 Chess opening 1 e4 Openings 25 King's Pawn Game 25 Open Game 29 Semi-Open Game 32 e4 Openings – King's Knight Openings 36 King's Knight Opening 36 Ruy Lopez 38 Ruy Lopez, Exchange Variation 57 Italian Game 60 Hungarian Defense 63 Two Knights Defense 65 Fried Liver Attack 71 Giuoco Piano 73 Evans Gambit 78 Italian Gambit 82 Irish Gambit 83 Jerome Gambit 85 Blackburne Shilling Gambit 88 Scotch Game 90 Ponziani Opening 96 Inverted Hungarian Opening 102 Konstantinopolsky Opening 104 Three Knights Opening 105 Four Knights Game 107 Halloween Gambit 111 Philidor Defence 115 Elephant Gambit 119 Damiano Defence 122 Greco Defence 125 Gunderam Defense 127 Latvian Gambit 129 Rousseau Gambit 133 Petrov's Defence 136 e4 Openings – Sicilian Defence 140 Sicilian Defence 140 Sicilian Defence, Alapin Variation 159 Sicilian Defence, Dragon Variation 163 Sicilian Defence, Accelerated Dragon 169 Sicilian, Dragon, Yugoslav attack, 9.Bc4 172 Sicilian Defence, Najdorf Variation 175 Sicilian Defence, Scheveningen Variation 181 Chekhover Sicilian 185 Wing Gambit 187 Smith-Morra Gambit 189 e4 Openings – Other variations 192 Bishop's Opening 192 Portuguese Opening 198 King's Gambit 200 Fischer Defense 206 Falkbeer Countergambit 208 Rice Gambit 210 Center Game 212 Danish Gambit 214 Lopez Opening 218 Napoleon Opening 219 Parham Attack 221 Vienna Game 224 Frankenstein-Dracula Variation 228 Alapin's Opening 231 French Defence 232 Caro-Kann Defence 245 Pirc Defence 256 Pirc Defence, Austrian Attack 261 Balogh Defense 263 Scandinavian Defense 265 Nimzowitsch Defence 269 Alekhine's Defence 271 Modern Defense 279 Monkey's Bum 282 Owen's Defence 285 St. -
Chess Strategies for Beginners II Top Books for Beginners Chess Thinking
Chess Strategies for Beginners II Stop making silly Moves! Learn Chess Strategies for Beginners to play better chess. Stop losing making dumb moves. "When you are lonely, when you feel yourself an alien in the world, play Chess. This will raise your spirits and be your counselor in war." Aristotle Learn chess strategies first at Chess Strategies for Beginners I. After that come back here. Chess Formation Strategy I show you now how to start your game. Before you start to play you should know where to place your pieces - know the right chess formation strategy. Where do you place your pawns, knights and bishops, when do you castle and what happens to the queen and the rooks. When should you attack? Or do you have to attack at all? Questions over questions. I will give you a rough idea now. Please study the following chess strategies for beginners carefully. Read the Guidelines: Chess Formation Strategy. WRITE YOUR REVIEW ASK QUESTIONS HERE! Top Books For Beginners For beginners I recommend Logical Chess - Move by Move by Chernev because it explains every move. Another good book is the Complete Idiot's Guide to Chess that received very good reviews. Chess Thinking Now try to get mentally into the real game and try to understand some of the following positions. Some are difficult to master, but don't worry, just repeat them the next day to get used to chess thinking. Your brain has to adjust, that's all there is to it. Win some Positions here! - Chess Puzzles Did you manage it all right? It is necessary that you understand the following basic chess strategies for beginners called - Endgames or Endings, using the heavy pieces.(queen and rook are called heavy pieces) Check them out now! Rook and Queen Endgames - Basic Chess Strategies How a Beginner plays Chess Replay the games of a beginner. -
Aron Nimzowitsch My System & Chess Praxis
Aron Nimzowitsch My System & Chess Praxis Translated by Robert Sherwood New In Chess 2016 Contents Translator’s Preface............................................... 9 My System Foreword..................................................... 13 Part I – The Elements . 15 Chapter 1 The Center and Development...............................16 1. By development is to be under stood the strategic advance of the troops to the frontier line ..............................16 2. A pawn move must not in and of itself be regarded as a develo ping move but should be seen simply as an aid to develop ment ........................................16 3. The lead in development as the ideal to be sought ..........18 4. Exchanging with resulting gain of tempo.................18 5. Liquidation, with subsequent development or a subsequent liberation ..........................................20 6. The center and the furious rage to demobilize it ...........23 7. On pawn hunting in the opening ......................28 Chapter 2 Open Files .............................................31 1. Introduction and general remarks.......................31 2. The origin (genesis) of the open file ....................32 3. The ideal (ultimate purpose) of every operation along a file ..34 4. The possible obstacles in the way of a file operation ........35 5. The ‘restricted’ advance along one file for the purpose of relin quishing that file for another one, or the indirect utilization of a file. 38 6. The outpost .......................................39 Chapter 3 The Seventh and Eighth Ranks ..............................44 1. Introduction and general remarks. .44 2. The convergent and the revo lutionary attack upon the 7th rank. .44 3. The five special cases on the seventh rank . .47 Chapter 4 The Passed Pawn ........................................75 1. By way of orientation ...............................75 2. The blockade of passed pawns .........................77 3. -
Basic Chess Rules
Basic chess rules Setting up the board: The board should be set up with the white square in the nearest row on the right, “white on the right”. If this isn’t done the king and queen will be mixed up. Shake hands across the board before the game starts. White always moves first. Ranks and files: Going from left to right, the vertical rows on the board, called files, are labeled a through h. The horizontal rows, called ranks, are numbered 1 to 8. The 1 is white’s side of the board; 8 is black’s side. This system can be used to show what square a piece is on in a way like the game Battleship. When the board is set up the square a1 will be on the white player’s left side. Pieces and how they move: In our club, once you move a piece and take your hand off it, you cannot change your move, unless your opponent lets you, which they do not need to do. However, you may touch a piece, consider a move, and put the piece back in its original position, as long as you don’t take your hand off of the piece during the process. Pawn (P): White pawns start on rank two, black pawns on rank 7. The first time a pawn is moved it can move forward either one or two ranks. It cannot jump over another piece. After it has moved once, whether it has moved up one or two, a pawn can only move one square forward at a time, and it cannot move backward.