Special Computer Issue the Magazine of Adventure Gaming
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Fantasy Gamer #1
Publisher: Steve Jackson Premier Issue Editor: Aaron Allston Assistant Editor: Chris Frink AUGUST/SEPTEMBER 1983 Art Directors: Denis Loubet Pat Mueller Advertising Manager: Tonya Cross Contributing Editors: W.G. Armintrout COMPLETE GAME William A. Barton Ronald Pehr Slasher Flick * Donald Saxman Nick Schuessler The designer of Superhero: 2044 takes a stab at cinema slaughter. 15 Business Manager: Elton Fewell Circulation Manager: Shirley Miri Production Manager: Scott Haring ARTICLES Production: Liana Brumley Detroit Origins * Diverse Hands J. David George New releases and awards nominations for the Origins '83 show . 2 Elisabeth B. Zakes Alternate Uses for Experience * Henry Woodbury How to make your AD&D characters more versatile. 10 ART IN THIS ISSUE Useless Table Contest Results Cover: "Ogre My Dead Body" by Winners of one of our more popular fantasy contests 31 Denis Loubet. Line Art: Steve Crompton, 10. J. David George: 22, 23. Denis Loubet: REVIEWS 32. Paul McCall: 15, 16, 17, 18, 19, 25, 26, 27, 28. Bob Schochet — mailer Rolemaster * Ronald Pehr 6 cover. George Webber: 6, Questworld * Steve List 11 Photographs: Courtesy Chaosium: Earthwood * David Ladyman 13 11. Courtesy Grenadier: 40, Courtesy Capsule Reviews 35 Iron Crown Enterprises: 7, 8, 9. Cour- tesy Palladium Press: 2. Courtesy Tri- SUPPLEMENTS: Against the Cult of the Reptile God, Beyond the Crystal Caves, Tac: 2. Blizzard Pass, Daredevil Adventures Vol. 2 No. 1, Treasure of the Unicorn Gold, The Warrior-Lords of Darok. COMPUTER GAMES: Dungeon! PLAY-BY-MAIL: Arena Combat. MINIATURES: Call of Cthulhu Adventurers and Creatures, Fantasy Trademark Notice Lords, Steam Cannon, Traps and Treasures. Most game names are trademarks of the companies publishing those games. -
Autoduel Manual
AUTODUEL MANUAL & New Driver's Guide Game Instructions BOUT THE GAME Autoduel takes you to the freeways of the future - where the right of way Agoes to the biggest guns. You will design your own vehicle - with weap ons , armo r, power plants , tires , and suspension - and take it out on the road . You may come home an "ace ;' or crash and burn . If you survive , your abilities will improve , and you can win cash to improve your car or buy a better one . As an autoduellist you have several ways to win fame and fortune . You can fight in the arena to the cheers of the audience , pitting your car against others . You can be a courier, carrying valuable cargos from city to city along dangerous roads . You can be a vigilante , fighting the road outlaws and cycle gangs. You'll probably want to do all three .. it's up to you . As your fame and skill increase, you'll meet high placed people on both sides of the law. If you make the right choices - and keep your wheels and guns in top shape - you can become one of the real heros of this future world . How? It's up to you to find out. Good luck ... OOTING THE DISK To play Autoduel , you will need a computer and a joystick. To start the Bgame , boot Side A of your Autoduel disk, making sure that your joystick is plugged in first. The introductory graphics will appear, and continue until a key is pressed . When you press a key, the screen will clear and the opening menu will appear. -
Bioforge™ Install Guide
THIS BOX CONTAINS: (1) CD (your game!) Install Guide (16 pp.) with quick installation instruction , directions for creating a floppy boot di k, configuration for a variety of memory management systems and Troubleshooting answers to possible problems. Playguide (20 pp.) covering movement, fighting, interaction and so forth. This also includes a step-by-step Introductory Walkthrough. Hint Book Excerpt ( 16 pp.) giving hints, a detailed walkthrough of the first section, character stats, etc. Field Personnel File (32 pp.) that provide , through the confiscated documents of Caynan, a brief glimp e into the Mondite movement and Daedalus laboratory. Reference Card lists the keyboard commands for a single-glance reminder. Registration Card - we'd love to know who you are! BIOFORGE™ INSTALL GUIDE Welcome to BioForge. This guide includes quick installation instructions for users more familiar with the proce , and a detailed, tep-by- tep guide to in tailing the game. If you experience any difficulty, consult Troubleshooting (p. 8). To avoid compatibility or memory problems, please take a moment to confirm that your machine matches the system requirements described below. Remember, you may safely top at any time during installation and return to the previou menu by pres ing ~except when it is copying file . (To exit installation while the program is copying file , press~.) Note: BioForge has been fully tested with the Double Space/Drive Space disk compression utility that shipped with MS-DOS version 6.0 and up. We cannot guarantee the compatibility of our games with other disk compression utilities. QUICK INSTALLATION Note: If you are running a di k cache such as SMARTDrive, you need to disable it to insure a clean installation. -
View the Manual
N 8BIT COPUTER ROLEPLYING GE 6502 Workshop Copyright © 2016–2021 6502 Workshop, LLC. All rights reserved. e following material is licensed under a Creative Commons 4.0 license: Mockingboard driver by Tom Porter; Mockingboard music by Eric Rangell; pulse width modulation code by Kris Kennaway; all artwork within the manual by the following artists: Jose Argibay, Nick Gazzarari, Bill Giggie, Robert Gomez, Tony Rowe, and Elyssa Torrence. e display typeface is ITC Benguiat Pro, a decorative serif designed by Ed Benguiat in 1977. e body typeface is 10.5/13pt Warnock Pro, designed by Robert Slimbach in 1997 and named after John Warnock, the co-founder of Adobe. Designed and typeset using Adobe InDesign. Printed by Lulu Press. Cover: e Demon Lord Vazarath, by Denis Loubet. Special thanks to Richard Garriott for permission to use Lord British as a guest character within Nox Archaist; thanks to Burger Becky for advice on Mockingboard driver design; and thanks to Dr. Cat for advice on pulse-width-modulation audio techniques. anks to April and Melody Ayres-Griths for creating the Nox App emulator. Mark Lemmert would like to thank his brothers John and Glen for introducing him to the Ultima role-playing game series and programming on the Apple II in the 1980s, which is where the inspiration for Nox Archaist was born. Rev. 1.1 CONTENTS Preface ...................................................... 7 Introduction ............................................... 13 Game Box Contents ...................................... 14 Installation .............................................. -
AUTODUEL TALES: the FICTION of CAR WARS ® from the Pages of Autoduel ® Autoduel Quarterly Tales the Future Is Back!
AUTODUEL TALES: THE FICTION OF CAR WARS CAR OF FICTION THE TALES: AUTODUEL ® From the Pages of Autoduel ® Autoduel Quarterly Tales The Future Is Back! From 1983 through 1993, Autoduel Quarterly published fiction set in the Car Wars universe, The Fiction of Car Wars bringing the world of futuristic vehicular combat to life. Now, all those stories are back in print! Discover: ▲ A professional whose friends have all been killed by an assassin. Who dies last? 30 ▲ An amnesiac duellist harboring illustrated a devastating secret in his past – and future. stories! ▲ A pizza-delivery driver who takes his mission very seriously. STEVE Over . and more! 200 The world is in your hands. JACKSON pages! Drive offensively – and keep your bookmark handy! Compiled and Edited Sampleby Stevenfile Marsh GAMES 1st Edition, 1st Printing Cover Art by Denis Loubet Published March 2020 SJG 7157 STEVE JACKSON Printed on GAMES ◬ Demand ® sjgames.com 7157 STEVE JACKSON GAMES ® Autoduel ® Tales The Fiction of Car Wars From Autoduel Quarterly Sample file Softcover: Stock # 7157 l ISBN 978-1-55634-886-0 l Version 1.0 – March 2020 STEVE JACKSON GAMES ® Autoduel Quarterly CONTENTS Rise of the Phoenix The Driver’s Seat . 3 by France VanLang-Hoang . 128 And, of Course, It Was Black Effie by Joel Mullins . 136 by Jim Lowerre . 4 Amateur Night Rerun Serendipity by Leslie Fish . 142 by Ramona Richards . 10 Right of Way Nightsword by Dan Lambert . 154 by John Nowak . 22 Angel of Mercy Doppelganger by Laura Tripoli . 158 by John Nowak . 32 The Return of the Bear Alkahest: The Deathtoll Solution by Andreas Metzger . -
A Classic Adventure Featuring Arcade Thrills 1 2 Getting Started Acknowledgements
A Classic Adventure Featuring Arcade Thrills 1 2 Getting Started Acknowledgements Directed by Chris Roberts On the Commodore 128, the game will automatically boot. If you are playing on the Commodore 64, type LOAD " • ",8,1 and press Produced by Dallas Snell Tony Bickley RF.TUR.N. Game design and conception Chris Roberts AMIGA Storyline Bryan Roberts, Paul C. Isaac. and Chris Roberts LOADING INSTKUCfiONS Coding Paul C. Isaac and Chris Roberts lmagllcc Amiga 500/2000: Switch computer on and place disk in drive at Design workbench prompt. Additional coding Martin Galway. Chris '1\ites, and Ken Arnold Amiga 1000: Load kickstart 1· 2 and then place disk in drive at workbench prompt. Music and sound effects Martin Galway lmagltec Design You will also need a joystick plugged in Port 2. Cover art and computer graphics Denis Loubet ATAKIST Map Denise Therrien LOADING INSTKUCfiONS Product Packaging Lori Ogwulu. Denis Loubet Doug Wike, Denise Therrien Dlarmld Place disk in drive and switch computer on, the game will now load Clarke automatically. Additional ideas Nick Elms, Richard Garriott and Alan Gardner You will also need a joystick plugged in Port 2. PlayBook Written by John Miles and Todd Porter SPECTRUM 48/128 Playtesting Jean Tausche~ Tim Beaudoin, CASSFITE Dave Jaracz, ian Mancheste~ K.lrl< Hutcheon, Dale Nichols, LOADING INSTR.UCfiONS .John Aslin, Laurel Treame~ Holly Ruggieri, John Miles, Place the Times of Lore cassette in your lape deck character creation side up. Paul C. Isaac. Todd Porte~ and Chris Roberts 48Kowners: Type load"" and press ENTER then press PLAY Diarmld Clarke on tape deck to load game. -
U9dragon-Installguide
A S C INSTALL GUIDE TABLE OF CONTENTS INSTALLATION INFORMATION INSTALLATION INFORMATION ... .... ....... ... .... .. ..... .. ......3 SYSTEM REQUIREMENTS ...... ... .. ... .... .. ... 3 Starting the Game ....... .... .. .......... .. .. ...... 8 PLEASE READ THIS INSTALLATION GUIDE BEFORE INSTALLING ULTIMA IX: ASCENSION. Recommended Configuration .................. 3 Modifying Configuration .. ........ .. .. .. .. ...... 8 Disk Preparation .............. ...................... 3 Problems with Your Software? ................. 8 SYSTEM REOUIREMENTS DirectXTM Installation Notes .. .. .......... .. .. .. 4 Video Problems ..................................... 9 Installing the Game .......... .................... .. 6 Sound Problems ................................... 11 Minimum Configuration Uninstalling/re-installing the Game .. .... ..7 Technical Support .......... ...................... 11 • Windows® 95 or Windows®98 (Windows® NT is not supported) KEY COMMAND SUMMARY ............. .. ... ..... .. ... ... 14 • 266 MHz or faster Intel® Pentium® II processor Short Cut Commands ........................... 14 Interaction ........................................... 16 • 64MBRAM Movement On Foot ............................ .. 15 Cursor ................................................ 17 • 8x CD-ROM drive (1200K/second transfer rate) using 32-bit Windows 95/98 CD Combat .......................... ................ .. .. 15 Advanced Commands .... .......... .... .. .. ... 17 ROM driver Ship Travel .......................... ........ .. ...... 16 -
Dragon Magazine #190
Issue #190 SPECIAL ATTRACTIONS Vol. XVII, No. 9 February 1993 In Poseidons Lair Publisher 9 Theres another world to seeas close as the nearest James M. Ward shore. Editor Monsters of the Deep Gregory W. Detwiler Roger E. Moore 10 Half the danger in adventuring in the ocean involves Associate editor the unfriendly inhabitants . Dale A. Donovan Deep Beneath the Waves Bryan K. Bernstein Fiction editor 16 And the other half of the danger lies in the Barbara G. Young environment itself. Editorial assistant Wolfgang H. Baur REVIEWS Art director Larry W. Smith The Role of Computers Hartley, Kirk, and Patricia 55 Lesser Production staff The art of warfarecomputer warfare, that is. Gaye OKeefe Tracey Zamagne Dawn K. Murin Role-playing Reviews Rick Swan 66 From one game system, many genres: Steve Jackson Subscriptions Games GURPS® system. Janet L. Winters Through the Looking Glass Robert Bigelow U.S. advertising 112 In space, theres only one race of real Aliens! Cindy Rick U.K. correspondent FEATURES and U.K. advertising Wendy Mottaz The Ecology of the Actaeon Aidan Doyle 26 Another good reason to be nice to Mother Nature. Divide and Conquer William J. White 33 Never split the party-but if you do, heres how to do it right. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. -
Origin-90Catalog-Alt
• Incredible eye-popping co/or Save the mutant survivors of graphics and animations Journey once again to Britannia, land of magic a nuclear holocaust from the • Pulse-pounding tribal music and adventure. Uncover the mystery of the and soundtrack ... recorded hatred of their human foes! from actual instruments and Gargoyles in this exciting sixth episode of the sound score! award-winning ULTIMA saga! ARE YOU MUTANT ENOUGH? • Real-time arcade combat and strategy ... battle against gun • Stunning full-co/or graphics and You are the Avatar, seeker of Truth and The pureblood humans have a toting slavers, airborne buzzars captivating music upholder of Virtue! Joined by your faithful new leader! His burning contempt for and the bloodthirsty Urse ·A world of huge proportions; yet friends, Iola, Dupre' and Shamino, you venture the 'tainted' mutant race has driven him • Arm yourself to the teeth with easy to discover and enjoy forth from the sunlit shores of Britannia into the to seek the enslavement and eventual lethal weapons .. .sawed-off • Thousands of places & dark recesses of the Underworld, emerging in estruction of you and your brethren. shotguns, rapid-fire oozees people ...a true world simulation the exotic land of the Gargoyles. and high-powered buzzooks His tyrranny of hate must be ·A fully interactive universe - The world of UL TIMA VI is the richest, • Interact with hundreds of IF YOU CAN TOUCH IT, topped! You have been sent from inhabitants throughout the YOU CAN USE IT! most elaborately detailed computer gaming experience ever created! Explore it! Sail your tribal village to scour the bombed world ...a fast-moving, menu • Designed and illustrated by out cities and searing wastelands in driven conversation system the industry's leading writers upon its waters to distant shores. -
Theescapist 014.Pdf
EDITOR’S NOTE LETTERS TO a) A link to the Chief Economist website, by Julianne Greer as I’m unable to find it. Over the last week, I received several asked our writers to give us a well- THE EDITOR b) A small section for each article Letters to the Editor regarding the rounded, fresh look at EA and they did To the Editor: I agree with almost all of containing relevant links (ie: link to the games mentioned in our last issue, not disappoint. Allen Varney spoke with John Tynes’ article, “Feature Creep.” game homepage at last) particularly Chief Economist. I agree, it employees of Origin Systems all the way However, it’s a shame that John Tynes sounds like a great game. Alas, it is not to the top – the very top – and came rejects the Revolution out of hand Huge thanks in advance. real – a figment of Mark Wallace’s back with “The Conquest of Origin.” Mark because of its controller because it will imagination. Our last issue’s theme, and Wallace proffers the example of United be exactly what he is looking for. -Florian Hufsky title, was “Why Haven’t They Made Artists as a possible parallel for EA’s Nintendo has shown time and time again This?” And the response from our growth over the years in “Unrisky that it will make fun games with an easy readers shows that perhaps our writers Business.” Jason Smith gives us a look at learning curve. were onto something. Maybe someone EA back when they were Electronic Arts, should make Chief Economist. -
Badblood-Manual
\ I ( :!:;,f •• •• y.g! > ., I! I •• se:!: J I !j Table of Contents Introduction .............................................................................. 1 INTRODUC !ION The Plains Today ...................................................................... 4 Conversation ............................................................................. 7 Survival .................................................................................... 13 The Settlements ....................................................................... 17 The Adventure Begins ............................................................ 20 Credits Designed by Jeff George and Chris Roberts Directed by Chris Roberts Written by Jeff George Produced by Warren Spector Cover Painting 1'y Larry Elinore IBM Version Programmed by Steven A. Muchow Additional Coding by John Miles Chris Roberts Gary Scott Smith Graphics by Dan Bourbonnais Glen Johnson Denis Loubet Additional Graphics by Keith Berdak Jeff Dee Soundtrack by Steve Morris Sound Effects by Realtime Associates Commodore 641128 Version Programmed by Paul C. Isaac Additional Coding by Alan Gardner Graphics by Jeff Dee "I feel my time drawing to a close, my young friend. We must begin prepa Glen Johnson rations for my passing." Phillip Mellor The Oracle's voice was thin and reedy, much weaker than it had been during Additional Graphics by Keith Berdak Tellek's last visit to the venerable mutant's remote hermitage. Tellek peered into the Amanda Dee Jeff Dee shadowy recesses of the Oracle's hood, but he could see only the eerie glow of the Playtested by Steve Cantrell Oracle's ancient green eyes. Paul Malone "Go on, pops," Tellek protested. "Buzz is, you been kick'n since fore the Marc Schaefgen Great Fires. Why you shiv you gonna drop now?" Jeff Shelton Mike Romero Within his rough burlap robe, the Oracle rocked slightly in silent laughter. John Watson "The way you youngsters speak ... I can barely understand you anymore. -
Change of Guards
Andrea Contato - Through the Moongate [sample chapter] 1 ©2018 by Andreas Przygienda and Ellouise McGeachie. All rights reserved. This is a translation of the Italian manuscript, which is ©2018 by Andrea Contato. Change of Guards “Richard and I got shiny new 25 MHz 386 boxes that neither of us knew how to use. He got busy on the design side, and I started reading books on C and x86 assembly programming.” John Miles “There was less of a division between programming and game design in those days.” Herman Miller At the end of 1988, Ken Arnold left Origin to become a Systems and Hardware Engineer at Dell, while Dallas Snell finally abandoned his role as programmer to become an Executive Producer, responsible for the development of projects in New Hampshire and Austin. John Miles and Richard Garriott, who were behind a large part of the programming work for Ultima V, took a step back and abandoned the programming of the sequel due to unfamiliarity with the new platform. With the “old guard” of Apple II programmers out of the game because they had been transferred, promoted to management positions, or were temporarily unavailable, the technicians who had until now been in charge of port- ing became the company’s most important resource; and the only work- force able to operate immediately and prevent the assembly line from stopping irremediably. Herman Miller and Cheryl Chen were then transferred from New Hampshire, where they had previously worked on porting for the IBM PC, and were put to work under Richard’s leadership, forming the back- bone of the new team.