RAMIREZ DOMINGUEZ, SARA Tesis.Pdf
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I. Early Days Through 1960S A. Tezuka I. Series 1. Sunday A
I. Early days through 1960s a. Tezuka i. Series 1. Sunday a. Dr. Thrill (1959) b. Zero Man (1959) c. Captain Ken (1960-61) d. Shiroi Pilot (1961-62) e. Brave Dan (1962) f. Akuma no Oto (1963) g. The Amazing 3 (1965-66) h. The Vampires (1966-67) i. Dororo (1967-68) 2. Magazine a. W3 / The Amazing 3 (1965) i. Only six chapters ii. Assistants 1. Shotaro Ishinomori a. Sunday i. Tonkatsu-chan (1959) ii. Dynamic 3 (1959) iii. Kakedaze Dash (1960) iv. Sabu to Ichi Torimono Hikae (1966-68 / 68-72) v. Blue Zone (1968) vi. Yami no Kaze (1969) b. Magazine i. Cyborg 009 (1966, Shotaro Ishinomori) 1. 2nd series 2. Fujiko Fujio a. Penname of duo i. Hiroshi Fujimoto (Fujiko F. Fujio) ii. Moto Abiko (Fujiko Fujio A) b. Series i. Fujiko F. Fujio 1. Paaman (1967) 2. 21-emon (1968-69) 3. Ume-boshi no Denka (1969) ii. Fujiko Fujio A 1. Ninja Hattori-kun (1964-68) iii. Duo 1. Obake no Q-taro (1964-66) 3. Fujio Akatsuka a. Osomatsu-kun (1962-69) [Sunday] b. Mou Retsu Atarou (1967-70) [Sunday] c. Tensai Bakabon (1969-70) [Magazine] d. Akatsuka Gag Shotaiseki (1969-70) [Jump] b. Magazine i. Tetsuya Chiba 1. Chikai no Makyu (1961-62, Kazuya Fukumoto [story] / Chiba [art]) 2. Ashita no Joe (1968-72, Ikki Kajiwara [story] / Chiba [art]) ii. Former rental magazine artists 1. Sanpei Shirato, best known for Legend of Kamui 2. Takao Saito, best known for Golgo 13 3. Shigeru Mizuki a. GeGeGe no Kitaro (1959) c. Other notable mangaka i. -
ONE PIECE Oda Eiichiro Art Book COLOR WALK 7 TYRANNOSAURUS by Oda Eiichiro Book
ONE PIECE Oda Eiichiro Art Book COLOR WALK 7 TYRANNOSAURUS by Oda Eiichiro book Ebook ONE PIECE Oda Eiichiro Art Book COLOR WALK 7 TYRANNOSAURUS currently available for review only, if you need complete ebook ONE PIECE Oda Eiichiro Art Book COLOR WALK 7 TYRANNOSAURUS please fill out registration form to access in our databases Download here >> Comic:::+++Language:::: Japanese+++ISBN-10:::: 4087925099+++ISBN-13:::: 978-4087925098+++Package Dimensions::::11.8 x 8.3 x 0.6 inches++++++ ISBN10 4087925099 ISBN13 978-4087925 Download here >> Description: JAPANESE EDITION ONE PIECE Oda Eiichiro Art Book COLOR WALK 7 TYRANNOSAURUS in pdf books ONE PIECE Oda Eiichiro Art Book COLOR WALK 7 TYRANNOSAURUS Definitely worth the read. This is one of my new favorite books. That illness led to the beginning of a spiritual discipline that would result not only in his healing, but a new perception of his troubled parent as well. It was a very good read front to back. It is an excellent book. When she TYRANNSAURUS started to come around, it was in a moment of fear rather than with love and understanding. 584.10.47474799 The colors are vibrant and eye catching, perfect for a young child. Take a look at my picture if you don't believe me. The short story received considerable attention in 1997, and it soon fell into the hands of screenwriter Diana Ossana, who in turn passed it to partner and Pulizter Prize-winning author Larry McMurtry. In the middle of the 14th century a way of thatching roofs was perfected to the extent that some of them still exist to this day. -
An Analysis of Moto Hagio's the Heart of Thomas
Washington University in St. Louis Washington University Open Scholarship Arts & Sciences Electronic Theses and Dissertations Arts & Sciences Spring 5-18-2019 When a Woman Betrays the Nation: an Analysis of Moto Hagio’s The eH art of Thomas Kaoru Tamura Washington University in St. Louis Follow this and additional works at: https://openscholarship.wustl.edu/art_sci_etds Part of the Japanese Studies Commons, and the Women's Studies Commons Recommended Citation Tamura, Kaoru, "When a Woman Betrays the Nation: an Analysis of Moto Hagio’s The eH art of Thomas" (2019). Arts & Sciences Electronic Theses and Dissertations. 1747. https://openscholarship.wustl.edu/art_sci_etds/1747 This Thesis is brought to you for free and open access by the Arts & Sciences at Washington University Open Scholarship. It has been accepted for inclusion in Arts & Sciences Electronic Theses and Dissertations by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. WASHINGTON UNIVERSITY IN ST. LOUIS Program in East Asian Studies When a Woman Betrays the Nation: an Analysis of Moto Hagio’s The Heart of Thomas by Kaoru Tamura A thesis presented to The Graduate School of Washington University in partial fulfillment of the requirements for the degree of Master of Arts May 2019 St. Louis, Missouri © 2019, Kaoru Tamura Table of Contents List of Figures ................................................................................................................................ iii Acknowledgments........................................................................................................................ -
Dut Bezoekersgids Cooljapan.Pdf
NL DE LIJN - p. 27 - STRIJDERS ESSENTIE AFRIKA - p. 15 - - p. 45 - - p. 22 - ANTWERPEN - p. 40 - MON- STERS - p. 7 - INTRO - p. 5 - 2 – COOL JAPAN – LUST- OBJECT - p. 62 - ESSENTIE - p. 45 - K AWAAZIË I I - p. 55- p. - 75 - ANTWERPEN - p. 40 - ROBOTS - p. 71 - RELIGIESOTAKU VAN HET- p. BOEK78 - - p. 94 - SEBASTIAN MASUDA - p. 76 - 3 4 – COOL JAPAN – ク � ル ジ � パ ン WERELDWIJDE FASCINATIE IN BEELD Pokémon, Hello Kitty, Super Mario, Godzilla, robots en samoerai: deze iconen van de Japanse beeldcultuur zijn wereldberoemd. De hele wereld kijkt anime (tekenfilms), leest manga (strips) en speelt Japanse games. Wat maakt Japan zo cool? De schattige figuurtjes met hun grote ogen? De duistere verhalen vol geweld en monsters? Of is het de creativiteit van de makers, met hun fantasievolle verhalen? Is de internationale interesse voor de Japanse beeldcultuur relatief nieuw? Is ze te danken aan het succes van onder andere anime en manga? Of is ze ouder? Stap in de wereld van de Japanse beeldcultuur en beleef wat haar zo uniek en fascinerend maakt. Ontdek de lange traditie in de schilder- en tekenkunst en de uitwisseling met andere beeldculturen. Ontmoet de iconen en hun voorlopers, de makers én de fans. 5 - 1 - Hedendaags en oud Hiroyuki Matsuura combineert een hedendaagse tekenstijl met iconen van het ‘oude Japan’. De yukata is een dun, prettig draagbaar kledingstuk dat oorspronkelijk diende om naar het badhuis te gaan. Hier is het bedrukt met een meisjesfiguur in manga-stijl die een yukata draagt, maar wél met een traditioneel patroon. Yukata met meisjesfiguur Hiroyuki Matsuura Japan, 2012 Polyester met print en zijde Hiroyuki Matsuura en Tokyo Gallery + BTAP 6 – COOL JAPAN – 1 MONSTERS Van misleidende monsters tot gruwelijke menseneters, en van treurende zielen tot bloeddorstige demonen Cool Japan is meer dan vrolijke kleurtjes en gelukkige gezichten. -
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019 TABLE OF CONTENTS 1 BANDAI NAMCO Group Outline 3 Related Market Data Group Organization Toys and Hobby 01 Overview of Group Organization 20 Toy Market 21 Plastic Model Market Results of Operations Figure Market 02 Consolidated Business Performance Capsule Toy Market Management Indicators Card Product Market 03 Sales by Category 22 Candy Toy Market Children’s Lifestyle (Sundries) Market Products / Service Data Babies’ / Children’s Clothing Market 04 Sales of IPs Toys and Hobby Unit Network Entertainment 06 Network Entertainment Unit 22 Game App Market 07 Real Entertainment Unit Top Publishers in the Global App Market Visual and Music Production Unit 23 Home Video Game Market IP Creation Unit Real Entertainment 23 Amusement Machine Market 2 BANDAI NAMCO Group’s History Amusement Facility Market History 08 BANDAI’s History Visual and Music Production NAMCO’s History 24 Visual Software Market 16 BANDAI NAMCO Group’s History Music Content Market IP Creation 24 Animation Market Notes: 1. Figures in this report have been rounded down. 2. This English-language fact book is based on a translation of the Japanese-language fact book. 1 BANDAI NAMCO Group Outline GROUP ORGANIZATION OVERVIEW OF GROUP ORGANIZATION Units Core Company Toys and Hobby BANDAI CO., LTD. Network Entertainment BANDAI NAMCO Entertainment Inc. BANDAI NAMCO Holdings Inc. Real Entertainment BANDAI NAMCO Amusement Inc. Visual and Music Production BANDAI NAMCO Arts Inc. IP Creation SUNRISE INC. Affiliated Business -
Bandai Wonderswan
Bandai WonderSwan Last Updated on September 29, 2021 Title Publisher Qty Box Man Comments Anchor Field Z Sammy Armored Unit Sammy Bakuso Dekotora Densetsu Human beatmania for Wonderswan Konami Bistro Recipe Banpresto Buffers Evolution Bandai Card Captor Sakura: Sakura to Fushigi na Clow Card Bandai Chaos Gear Bandai Chocobo's Mysterious Dungeon Square/Bandai Chou-Denki Card Battle: Kappa Games Kobunsha Chouaniki: Otoko no Tamafuda Bandai Clock Tower Naxat Crazy Climber Nichibutsu D's Garage 21: Taneomaku Tori Bandai Densha de Go Bandai Densha de Go! Bandai Densha de Go! 2 Bandai Digimon Adventure 02: Tag Tamers Bandai Digimon Adventure: Anode Tamer Bandai Digimon Adventure: Cathode Trainer Bandai Digimon: Digital Partner Bandai Digital Monster Ver. WonderSwan Bandai Dokodemo Hamster INTERBEC Engacho! NAC Fever Sankyo Koushiki Pachinko Simulation BEC Final Lap 2000 Bandai Fire Pro Wrestling Kaga Tech Fishing Freaks: Bass Rise BEC From TV Animation One Piece: Mezase Kaizokuou! Bandai Ganso Jajamaru-kun Jaleco Glocal Hexcite Success Gomoku Narabe & Reversi Touryuumon Sammy Gorakuoh Tango! Mebius Gunpey Bandai Hanafuda Shiyouyo Success Harobots Sunrise Interactive Hataraku Chocobo Squaresoft Hunter X Hunter: Ishi o Tsugu Mono Bandai Keiba Yosou Shien Soft - Yosou Shinkaron Media Entertainment Kiss Yori... Seaside Seranade Kid Klonoa: Moonlight Museum Namco Kosodate Quiz Dokodemo My Angel Bandai Langrisser Millennium WS: The Last Century Bandai Last Stand Bandai Lode Runner Banpresto Macross: True Love Song Lay-Up (Upstar) Magical Drop Data East Mahjong Touryuumon Sammy Makaimura for WonderSwan Bandai Medarot: Perfect Edition Imagineer Meitantei Conan: Majutsushi no Chousenjou Bandai Meitantei Conan: Nishi no Meitantei Saidai no Kiki!? Bandai Meta Communication Therapy: Nee Kiite! Media Entertainment Mingle Magnet HAL Laboratory This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
The Missing Link of Shōjo Manga History : the Changes in 60S Shōjo Manga As Seen Through the Magazine Shūkan Margaret
京都精華大学紀要 第四十九号 ― 5 ― The missing link of shōjo manga history : the changes in 60s shōjo manga as seen through the magazine Shūkan Margaret Kálovics Dalma Introduction The worldwide success of manga can be partly attributed to the fact that Japanese comics provide a wide range of reading materials for girls. However even though shōjo manga existed for as long as shōnen manga, there are periods in the history of the genre we hardly know anything about. Shōjo manga research tends to focus on gender and due to that centers mainly on the 1970s and the manga of the Magnifi cent 49ers (Hana no 24-nen gumi ), a group of female artists born around 1949 including Hagio Moto, Ōshima Yumiko, Takemiya Keiko and Yamagishi Ryōko, who became famous for their literary style and addressing gender and sexuality in their works.1 This approach has resulted in many works being left out from the scope of research, be they from preceding periods or contemporary mainstream titles. The lack of detailed analysis of the 20 years of postwar shōjo manga up till the 70s can lead one to believe the 49ers singlehandedly created the genre out of nothing, when in reality by the time they appeared shōjo manga was a diverse and successful genre which sold over a million of its most popular magazines.2 In an attempt at shōjo manga historiography the fi rst part of this paper analyzes the discourse surrounding the genre, and fi nds reasons in publication history for the obscuring of̶among others̶ the 1960s of shōjo manga. The second part of the essay contrasts assumptions about 60s shōjo manga with actual facts based on fi ndings from an ongoing project, in which I examined so far over 250 issues of the magazine Shūkan Margaret published between 1963 and 1970, from the collection of the Kyoto International Manga Museum and the National Diet Library. -
Odyssey of the Cultural Narrative: Japan's Cultural Representation In
Global Media Journal-Indian Edition; Volume 13 Issue1; June 2021.ISSN:2249-5835 Odyssey of the cultural narrative: Japan’s cultural representation in Eiichiro Oda's One Piece Manish Prabhakar Singh Research Scholar, H.N.B. Garhwal University Uttarakhand Abstract One Piece is a Japanese Manga series drawn by Eiichiro Oda and published serially in Shueisha's Weekly Shonen Jump magazine since July 1997 and continuing with the same popularity. It portrays the adventures of Monkey D. Luffy, who dreams to become the Pirate King. He gained the properties of rubber after eating a Devil Fruit and is exploring the Grand Line along with his crewmates(The Straw Hat Pirates) in search of the eponymous legendary treasure 'One Piece' left by the former Pirate King Gol D. Roger. What makes this particular manga unique is Oda's representation of Japanese culture and tradition. He also uses some features similar to Ukiyo-e artworks, i.e., the woodblock art prints, which were targeted at the mass audience and also share thematic similarities. The influence of Ukiyo-e and Oda's love for Japanese art, along with its culture, folklore, and myths, is clearly seen in the ongoing Wano country arc. One Piece today has transcended the boundaries of manga, turning into a pop culture sensation in Japan. In the research paper, to apply the analytical and descriptive methods to the research, the original work, as well as the secondary sources available in the form of criticism, will be used. In my research, I will also try to apply the perspective of Cultural Studies. -
BANDAI NAMCO Group
BANDAI NAMCO Group INTEGRATED REPORT 2018 The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, network content, home video games, amusement machines, amusement facilities, and visual and music content. Under the Mid-term Plan, which was launched in April 2018, the Group aims to achieve “CHANGE” to progress to the next stage, with a Mid-term Vision of CHANGE for the NEXT: Empower, Gain Momentum, and Accelerate Evolution. OUR MISSION STATEMENT Dreams, Fun and Inspiration “Dreams, Fun and Inspiration”are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. OUR VISION The Leading Innovator in Global Entertainment As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as “the Leading Innovator in Global Entertainment.” CONTENTS 04 THE BANDAI NAMCO Group — 1 Year of Results ( FY2018.3) 06 UNITS — 1 Year of Results ( FY2018.3) 08 THE GROUP’S GREATEST STRENGTH — The IP Axis Strategy 10 MAJOR IP IN GROUP PRODUCTS AND SERVICES 12 BOARD OF DIRECTORS AND AUDIT & SUPERVISORY BOARD MEMBERS 14 OVERVIEW OF THE MIDTERM PLAN 16 PRESIDENT’S MESSAGE 20 MESSAGES FROM THE PRESIDENTS OF UNIT CORE COMPANIES 25 SPECIAL FEATURE: MAIN STRATEGIES IN THE MIDTERM PLAN 40 DISCUSSION AMONG OUTSIDE DIRECTORS 44 CORPORATE GOVERNANCE 51 CSR INITIATIVES 55 FINANCIAL SECTION 95 CORPORATE DATA 96 OVERVIEW OF MAIN GROUP COMPANIES About Integrated Report 2018 In editing this report, we made reference to the International Integrated Reporting IR CSR Framework of the International Integrated Reporting Council ( IIRC). -
NAMCO BANDAI Holdings Inc
NAMCO BANDAI Holdings Inc. Annual Report NAMCO BANDAI Holdings Inc. 2010 www.bandainamco.co.jp/ Annual Report 2010 NAMCO BANDAI Holdings Inc. Printed in Japan Profile The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, game software, arcade game machines, visual content, music content, and amuse- ment facilities. We aim to become a “Globally Recognized Entertainment Group” by establishing a strong operational foundation in Japan while aggressively developing operations in overseas markets to secure future growth. Our Mission Statement Dreams, Fun and Inspiration “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. Our Vision The Leading Innovator in Global Entertainment As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as the “Leading Innovator in Global Entertainment.” RESTART In April 2010, the BANDAI NAMCO Group launched the Restart Plan to counter the lengthening economic slump and the Group’s declining performance. Under the Restart Plan, the Group will work to bolster its operational foundation to support the implementation of the current Mid-term Business Plan. Goals of the Restart Plan • Transforming into a speedy group • Improving -
Press Release “Eiichiro Oda Presents Hello, ONE PIECE Luffy Is Here!”
press release “Eiichiro Oda presents Hello, ONE PIECE Luffy is here!” Set to Make The Maritime Experiential Museum at Resorts World Sentosa its Next Port of Call! Popular Japanese manga ONE PIECE to showcase first-ever exhibition of its kind in Singapore, titled “Eiichiro Oda presents Hello, ONE PIECE Luffy is here!” Fans can visit the exhibition followed by an exploration adventure on the high seas at The Maritime Experiential Museum at Resorts World Sentosa from 27 November 2018 till 1 January 2019 SINGAPORE, 5 October 2018 – This December, popular Japanese manga and anime sensation ONE PIECE will be docking at The Maritime Experiential Museum (MEM) in Resorts World Sentosa for a special exhibition titled “Eiichiro Oda presents Hello, ONE PIECE Luffy is here!”. Setting sail from 27 November 2018 till 1 January 2019, fans can join Luffy and his crew of Straw Hat Pirates in this exhibition and embark on an adventure of the maritime silk route at The Maritime Experiential Museum. The exhibition aims to showcase the world of ONE PIECE, including a replica of writer-illustrator Eiichiro Oda’s desk at his workplace, and a virtual reality experience of Oda at work. The event introduces Oda’s art to both fans of ONE PIECE and anyone who is keen to discover more about this colourful world. ONE PIECE is a high seas Manga adventure written and illustrated by Eiichiro Oda. It is a story about Luffy, who forms the Straw Hat Pirates with his friends and embarks on an adventure to become the Pirate King by finding the mysterious treasure known as “ONE PIECE”. -
Corporate Profile Entire Pages12.9 MB
CORPORATE PROFILE Top Message Delivering More Fun for Everyone in the World We started out as a games company, but expanded our business to other forms of entertainment, and so BANDAI NAMCO Games was renamed to BANDAI NAMCO Entertainment in 2015. Our company continues to evolve to keep up with the ever-changing world. Our newest domain of business is Real Life Entertainment, focused on various live events and merchandise representing our IP. We're dedicated to creating a new type of fun of entertainment, made possible through cutting-edge technology and innovative ideas. Our goal is to be the company which injects fun into everyday experiences, making people all around the world happier. “More fun for everyone” being our motto, we never stop in our quest to invent brand new ways to bring great entertainment into your life. BANDAI NAMCO Entertainment Inc. President and CEO 1 Top Message BANDAI NAMCO Entertainment Inc. CORPORATE PROFILE Corporate Philosophy BANDAI NAMCO Entertainment Corporate Philosophy BANDAI NAMCO Group Corporate Philosophy 2 Corporate Philosophy BANDAI NAMCO Entertainment Inc. CORPORATE PROFILE Corporate Overview Corporate Name BANDAI NAMCO Entertainment Inc. Established June 1, 1955* Capital ¥10.0 billion Employees 900 BANDAI NAMCO Mirai-Kenkyusho Headquarters 5-37-8 Shiba, Minato-ku, Tokyo, Japan 108-0014 *The date of establishment of former NAMCO LTD., the predecessor of BANDAI NAMCO Entertainment Inc. (As of April 1, 2017) Directors and Corporate Auditors President & CEO Satoshi Oshita Kazuya Kiyoshima Managing Director Makoto Asanuma Hirotaka Reizei Nao Udagawa Director Kazunori Goka Masaaki Tsuji (Part-time Director) Kazuhiro Takenaka (Part-time Director) Jun Higashi Corporate Auditor Masatake Yone (Part-time Director, Outside) Kei Hamada (Part-time Director, Outside) (As of April 1, 2017) 3 Corporate Overview BANDAI NAMCO Entertainment Inc.