Namco Bandai Holdings Inc. Fundamental Company Report
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2020-08-05 Last Update: 2021-08-06 Shared Research Inc
Coverage initiated on: 2020-08-05 ResearCh Coverage Report By Shared ResearCh InC. Last update: 2021-08-06 3656 KLaB Shared ResearCh InC. has produCed this report By request from the Company disCussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared ResearCh InC. make every effort to provide an aCCurate, oBjeCtive, and neutral analysis. In order to highlight any Biases, we Clearly attriBute our data and findings. We will always present opinions from Company management as suCh. Our views are ours where stated. We do not try to ConvinCe or influenCe, only inform. We appreCiate your suggestions and feedBaCk. Write to us at [email protected] or find us on BloomBerg. INDEX ExeCutive summary . .3. Key finanCial data . .5. ReCent updates . .6. Trends and outlook . 8. Business . .1.8. Business overview . .1.8. Earnings model . .2.9. Strengths and weaknesses . 3. .4. Group Companies . .3.5. Market and value Chain . .3.5. HistoriCal performanCe . .4.3. InCome statement . .5.4. BalanCe sheet . .5.5. Cash flow statement . .5.7. Other information . 5. .8. News and topiCs . 6. .2. Company profile . .6.4. KLaB/ 3656 ResearCh Coverage Report By Shared ResearCh InC. | pdf.summary.Company_weBsite 2 ExeCutive summary Business overview Business desCription: KLaB InC. plans, develops, and operates moBile games*1. The majority of the Company’s revenue and profits Comes from the Game Business, whiCh aCCounted for 98.9% of total revenue and 97.7% of gross profit in FY12/20. With FY12/20 revenue of JPY34.0Bn, KLaB is a medium-sized speCialist Company Compared with industry leader Mixi, whiCh logged a segment revenue of JPY100.6Bn in its Digital Entertainment Business in FY03/21. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Archiving Movements: Short Essays on Materials of Anime and Visual Media V.1
Contents Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui ………… 2 Utilizing the Intermediate Materials of Anime: Royal Space Force: The Wings of Honnêamise Ishida Minori ………… 17 The Film through the Archive and the Archive through the Film: History, Technology and Progress in Royal Space Force: The Wings of Honnêamise Dario Lolli ………… 25 Interview with Yamaga Hiroyuki, Director of Royal Space Force: The Wings of Honnêamise What Do Archived Materials Tell Us about Anime? Kim Joon Yang ………… 31 Exhibiting Manga: Impulses to Gain from the Archiving/Unearthing Anime Project Jaqueline Berndt ………… 36 Analyzing “Regional Communities” with “Visual Media” and “Materials” Harada Ken’ichi ………… 41 About the Archive Center for Anime Studies in Niigata University ………… 45 Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui presumably, the majority are in various storage Background of the Project places after their production cycles. It is not The exhibition “A World is Born: The uncommon that they are forgotten, displaced or Emerging Arts and Designs in 1980s Japanese eventually discarded due to the expenses incurred Animation” (19-31 March 2018) hosted at DECK, for storage. In many ways, these materials an independent art space in Singapore, is encompass an often forgotten yet significant part of an ongoing research collaboration research resource essential for understanding between the researchers from Puttnam School key aspects of Japanese animation production of Film and Animation in Singapore and the cultures and practices. Archive Center for Anime Studies in Niigata “A World is Born” was an exhibition focusing University (ACASiN). -
Holdings Inc
Annual Report 2011 NAMCO BANDAI Holdings Inc. The BANDAI NAMCO Group develops entertainment products and services in a wide range of fields, including toys, arcade game machines, game software, visual and music software, and amusement facilities. By building a strong operational foundation in the domestic market, as well as aggressively developing operations in overseas markets to secure future growth, we aim to be a “Globally Recognized Entertainment Group.” Our Mission Statement Dreams, Fun and Inspiration “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. Our Vision The Leading Innovator in Global Entertainment As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as “the Leading Innovator in Global Entertainment.” The Point BANDAI NAMCO Group Annual Report 2011: Key Points This annual report explains the initiatives implemented by the Group in FY 2011.3 and the Group’s management policies and business strategies in FY 2012.3. Progress with the Restart Plan The Restart Plan was launched in April 2010 with the objective of bolstering the Group’s operational foundation to support the implementation of the current Mid-term Business Plan. This section describes the progress that has been made with the Restart Plan. Page 14: Message from the President Second Year of the Current Mid-term Business Plan Targeting the preparation of a foundation for global growth, the Group advanced the Restart Plan and implemented a range of initiatives. -
Order and Disorder in Meiji Shrine : Festive Events and Practices in 1920
Order and Disorder in Meiji Shrine : Festive Events and Practices in 1920 著者 IMAIZUMI Yoshiko 会議概要(会議名, 「日本研究」再考 : 北欧の実践から 開催地, 会期, 主催 Rethinking "Japanese Studies" from Practices 者等) in the Nordic Region, コペンハーゲン大学, 2012 年8月22日-24日 page range 51-62 year 2014-03-31 シリーズ 北欧シンポジウム 2012 Overseas Symposium in Copenhagen 2012 図書名(英) Rethinking "Japanese Studies" from Practices in the Nordic Region URL http://doi.org/10.15055/00001114 Order and Disorder in Meiji Shrine: Festive Events and Practices in 1920 Imaizumi Yoshiko Meiji Shrine was dedicated to the spirits of Emperor Meiji and his wife, Empress Shōken, after their deaths in 1912 and 1 1914 (Figure 1). The shrine celebrated its establishment in 1920 with various inaugural events held on and around November 3. The date designated as Meiji Shrine’s annual feast day was November 3, Emperor Meiji’s birthday. One and a half million people are said to have visited the shrine to participate in these events. Figure 1. The inner precinct today (Meiji Shrine Archives). This paper explores two questions: Firstly, how and by whom were the celebrations determined? Secondly, how were these newly formulated ways of celebration in the newly constructed space of Meiji Shrine understood by the people of the day? My purpose is to clarify the process(es) through which celebratory performances became institutionalized, and to explore the dynamic aspects of the operation and acceptance of those Figure 2. The spatial structure of Meiji Shrine, 1926 (Meiji performances. Shrine Archives). One important fact that often goes unexamined is that the space of Meiji Shrine consists of various components parts. -
BANDAI NAMCO Holdings Inc
BANDAI NAMCO Holdings Inc. Notice of the Fifteenth Ordinary General Meeting of Shareholders to be held on June 22, 2020 An English translation of the original notice in Japanese DISCLAIMER The following is an English translation of the Japanese original “Notice of the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc.” which meeting is to be held on June 22, 2020. The Company provides this translation for your reference and convenience only and does not guarantee its accuracy or otherwise. In the event of any discrepancies, the Japanese original notice shall prevail. These documents have been prepared solely in accordance with Japanese law and are offered here for informational purposes only. In particular, please note that the financial statements included in the following translation have been prepared in accordance with Japanese GAAP. * The English version of this Notice of the Fifteenth Ordinary General Meeting of Shareholders reflects the revisions announced in “Notice Regarding Partial Revision to the Notice of the Fifteenth Ordinary General Meeting of Shareholders” (in Japanese only) released on June 1, 2020 and June 10, 2020. 1 Securities code: 7832 June 5, 2020 5-37-8 Shiba, Minato-ku, Tokyo BANDAI NAMCO Holdings Inc. Mitsuaki Taguchi President and Representative Director Dear Shareholders, NOTICE OF THE FIFTEENTH ORDINARY GENERAL MEETING OF SHAREHOLDERS We would like to inform you that the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc. (“the Company”) will be held as set forth below. Although we will hold the General Meeting of Shareholders while being as thorough as possible in taking measures to prevent infection, for this fiscal year, we encourage you to exercise your voting rights in writing or via the Internet in advance instead of attending the meeting in order to prevent the spread of COVID-19. -
Dut Bezoekersgids Cooljapan.Pdf
NL DE LIJN - p. 27 - STRIJDERS ESSENTIE AFRIKA - p. 15 - - p. 45 - - p. 22 - ANTWERPEN - p. 40 - MON- STERS - p. 7 - INTRO - p. 5 - 2 – COOL JAPAN – LUST- OBJECT - p. 62 - ESSENTIE - p. 45 - K AWAAZIË I I - p. 55- p. - 75 - ANTWERPEN - p. 40 - ROBOTS - p. 71 - RELIGIESOTAKU VAN HET- p. BOEK78 - - p. 94 - SEBASTIAN MASUDA - p. 76 - 3 4 – COOL JAPAN – ク � ル ジ � パ ン WERELDWIJDE FASCINATIE IN BEELD Pokémon, Hello Kitty, Super Mario, Godzilla, robots en samoerai: deze iconen van de Japanse beeldcultuur zijn wereldberoemd. De hele wereld kijkt anime (tekenfilms), leest manga (strips) en speelt Japanse games. Wat maakt Japan zo cool? De schattige figuurtjes met hun grote ogen? De duistere verhalen vol geweld en monsters? Of is het de creativiteit van de makers, met hun fantasievolle verhalen? Is de internationale interesse voor de Japanse beeldcultuur relatief nieuw? Is ze te danken aan het succes van onder andere anime en manga? Of is ze ouder? Stap in de wereld van de Japanse beeldcultuur en beleef wat haar zo uniek en fascinerend maakt. Ontdek de lange traditie in de schilder- en tekenkunst en de uitwisseling met andere beeldculturen. Ontmoet de iconen en hun voorlopers, de makers én de fans. 5 - 1 - Hedendaags en oud Hiroyuki Matsuura combineert een hedendaagse tekenstijl met iconen van het ‘oude Japan’. De yukata is een dun, prettig draagbaar kledingstuk dat oorspronkelijk diende om naar het badhuis te gaan. Hier is het bedrukt met een meisjesfiguur in manga-stijl die een yukata draagt, maar wél met een traditioneel patroon. Yukata met meisjesfiguur Hiroyuki Matsuura Japan, 2012 Polyester met print en zijde Hiroyuki Matsuura en Tokyo Gallery + BTAP 6 – COOL JAPAN – 1 MONSTERS Van misleidende monsters tot gruwelijke menseneters, en van treurende zielen tot bloeddorstige demonen Cool Japan is meer dan vrolijke kleurtjes en gelukkige gezichten. -
Publication DILA
o Quarante-quatrième année. – N 94 B ISSN 0298-2978 Samedi 15 et dimanche 16 mai 2010 BODACCBULLETIN OFFICIEL DES ANNONCES CIVILES ET COMMERCIALES ANNEXÉ AU JOURNAL OFFICIEL DE LA RÉPUBLIQUE FRANÇAISE DIRECTION DE L’INFORMATION Standard......................................... 01-40-58-75-00 LÉGALE ET ADMINISTRATIVE Annonces....................................... 01-40-58-77-56 Accueil commercial....................... 01-40-15-70-10 26, rue Desaix, 75727 PARIS CEDEX 15 Abonnements................................. 01-40-15-67-77 www.dila.premier-ministre.gouv.fr (8h30à 12h30) www.bodacc.fr Télécopie........................................ 01-40-15-72-75 BODACC “B” Modifications diverses - Radiations Avis aux lecteurs Les autres catégories d’insertions sont publiées dans deux autres éditions séparées selon la répartition suivante Ventes et cessions .......................................... Créations d’établissements ............................ @ Procédures collectives .................................... ! BODACC “A” Procédures de rétablissement personnel .... Avis relatifs aux successions ......................... * Avis de dépôt des comptes des sociétés .... BODACC “C” Banque de données BODACC servie par les sociétés : Altares-D&B, EDD, Extelia, Questel, Tessi Informatique, Jurismedia, Pouey International, Scores et Décisions, Les Echos, Creditsafe, Coface services, Cartegie, La Base Marketing, Infolegale, France Telecom Orange, Telino et Maxisoft. Conformément à l’article 4 de l’arrêté du 17 mai 1984 relatif à la constitution et à -
Asakusa Y La Construcción De La Modernidad Literaria Japonesa
Asakusa y la construcción de la modernidad literaria japonesa Autora: Cristina Monteserín Rodríguez Director: Pau Pitarch Trabajo Final de Máster Estudios de China y Japón: mundo contemporáneo Universitat Oberta de Catalunya Enero 2018 Tabla de contenidos 1. Abstracto 2 2. Introducción 3 3. Asakusa 5 3.1.1. Período Edo o era Tokugawa (1603-1868) 5 3.1.2. Restauración Meiji (1968-1912) 6 3.1.3. Era Taishō (1912-1926) 8 3.1.4. Era Shōwa (1926-1989) 9 4. Los autores modernistas de Asakusa 11 4.1. Kawabata Yasunari. El mapa de la vida moderna en constante movimiento 13 4.1.1. Análisis de La pandilla de Asakusa 14 4.2. Tanizaki Jun’ichiro. La belleza de los placeres de la vida moderna 19 4.2.1. Análisis de “El secreto” 21 4.2.2. Análisis de “El fulgor de un trapo viejo” 23 4.3. Hori Tatsuo. El romanticismo japonés 27 4.3.1. Análisis de “Acuario” 28 4.4. Edogawa Ranpo. El misterio de la modernidad 32 4.4.1. Análisis de “El hombre que viaja con un cuadro en relieve” 33 4.5. Otras referencias 37 4.5.1. Akutagawa Ryūnosuke 37 4.5.2. Nagai Kafū 40 5. Conclusiones 42 6. Bibliografía 46 7. Anexo 52 1 Abstracto El presente estudio parte de la comparación realizada en el prefacio de La pandilla de Asakusa de Kawabata Yasunari, la cual establece paralelismos entre Asakusa y el Montmartre de París, el Soho de Londres o el Times Square de Nueva York, con el objetivo de desmenuzar la historia y la evolución urbanística de Asakusa, así como si esclarecer si su singularidad es tal y ha sido aprovechada por más autores modernistas japoneses de principios del siglo XX. -
Anime Publisher Year a Tree of Palme ADV Films 2005 Abenobashi ADV
Anime Publisher Year A Tree of Palme ADV Films 2005 Abenobashi ADV Films 2005 Ah! My Goddess Pioneer 2000 Air Gear ADV Films 2007 Akira Pioneer 1994 Alien Nine US Manga 2003 Android Kikaider Bandai Entertainment 2002 Angelic Layer ADV Films 2005 Aquarian Age ADV Films 2005 Arjuna Bandai Entertainment 2001 Black Cat Funimation 2005 Black Heaven Pioneer 1999 Black Lagoon Funimation 2006 Blood: The Last Vampire Manga Entertainment 2001 Blood+ Sony Pictures 2005 BoogiePop Phantom NTSC 2001 Brigadoon Tokyo Pop 2003 C Control Funimation 2011 Ceres: Celestial Legend VIS Media 2000 Chevalier D'Eon Funimation 2006 Cowboy Bebop Bandai Entertainment 1998 Cromartie High Scool ADV Films 2006 Dai-Guard ADV Films 1999 Dears Bandai Visual 2004 DeathNote VIS Media 2003 Elfen Lied ADV Films 2006 Escaflowne Bandai Entertainment 1996 Fate Stay/Night TBS Animation 2013 FLCL Funimation 2000 Fruits Basket Funimation 2002 Full Metal Achemist: Brotherhood Funimation 2010 Full Metal Alchemist Funimation 2004 Full Metal Panic? ADV Films 2004 G Gundam Bandai Entertainment 1994 Gankutsuou Gnzo Media Factory 2004 Gantz ADV Films 2004 Geneshaft Bandai Entertainment 2001 Getbackers ADV Films 2005 Ghost in the Shell Bandai Entertainment 2002 Ghost Stories ADV Films 2000 Grave of the Fireflies Central Pak Media 1988 GTO Great Teacher Onizuka Tokyo Pop 2004 Gungrave Pioneer 2004 Gunslinger Girl Funimation 2002 Gurren Lagann Bandai Entertainment 2007 Guyver ADV Films 2007 Heat Guy J Pioneer 2002 Hellsing Pioneer 2002 Infinite Ryvius Bandai Entertainment 1999 Jin-Roh Bandai -
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019 TABLE OF CONTENTS 1 BANDAI NAMCO Group Outline 3 Related Market Data Group Organization Toys and Hobby 01 Overview of Group Organization 20 Toy Market 21 Plastic Model Market Results of Operations Figure Market 02 Consolidated Business Performance Capsule Toy Market Management Indicators Card Product Market 03 Sales by Category 22 Candy Toy Market Children’s Lifestyle (Sundries) Market Products / Service Data Babies’ / Children’s Clothing Market 04 Sales of IPs Toys and Hobby Unit Network Entertainment 06 Network Entertainment Unit 22 Game App Market 07 Real Entertainment Unit Top Publishers in the Global App Market Visual and Music Production Unit 23 Home Video Game Market IP Creation Unit Real Entertainment 23 Amusement Machine Market 2 BANDAI NAMCO Group’s History Amusement Facility Market History 08 BANDAI’s History Visual and Music Production NAMCO’s History 24 Visual Software Market 16 BANDAI NAMCO Group’s History Music Content Market IP Creation 24 Animation Market Notes: 1. Figures in this report have been rounded down. 2. This English-language fact book is based on a translation of the Japanese-language fact book. 1 BANDAI NAMCO Group Outline GROUP ORGANIZATION OVERVIEW OF GROUP ORGANIZATION Units Core Company Toys and Hobby BANDAI CO., LTD. Network Entertainment BANDAI NAMCO Entertainment Inc. BANDAI NAMCO Holdings Inc. Real Entertainment BANDAI NAMCO Amusement Inc. Visual and Music Production BANDAI NAMCO Arts Inc. IP Creation SUNRISE INC. Affiliated Business -
Bandai Wonderswan
Bandai WonderSwan Last Updated on September 29, 2021 Title Publisher Qty Box Man Comments Anchor Field Z Sammy Armored Unit Sammy Bakuso Dekotora Densetsu Human beatmania for Wonderswan Konami Bistro Recipe Banpresto Buffers Evolution Bandai Card Captor Sakura: Sakura to Fushigi na Clow Card Bandai Chaos Gear Bandai Chocobo's Mysterious Dungeon Square/Bandai Chou-Denki Card Battle: Kappa Games Kobunsha Chouaniki: Otoko no Tamafuda Bandai Clock Tower Naxat Crazy Climber Nichibutsu D's Garage 21: Taneomaku Tori Bandai Densha de Go Bandai Densha de Go! Bandai Densha de Go! 2 Bandai Digimon Adventure 02: Tag Tamers Bandai Digimon Adventure: Anode Tamer Bandai Digimon Adventure: Cathode Trainer Bandai Digimon: Digital Partner Bandai Digital Monster Ver. WonderSwan Bandai Dokodemo Hamster INTERBEC Engacho! NAC Fever Sankyo Koushiki Pachinko Simulation BEC Final Lap 2000 Bandai Fire Pro Wrestling Kaga Tech Fishing Freaks: Bass Rise BEC From TV Animation One Piece: Mezase Kaizokuou! Bandai Ganso Jajamaru-kun Jaleco Glocal Hexcite Success Gomoku Narabe & Reversi Touryuumon Sammy Gorakuoh Tango! Mebius Gunpey Bandai Hanafuda Shiyouyo Success Harobots Sunrise Interactive Hataraku Chocobo Squaresoft Hunter X Hunter: Ishi o Tsugu Mono Bandai Keiba Yosou Shien Soft - Yosou Shinkaron Media Entertainment Kiss Yori... Seaside Seranade Kid Klonoa: Moonlight Museum Namco Kosodate Quiz Dokodemo My Angel Bandai Langrisser Millennium WS: The Last Century Bandai Last Stand Bandai Lode Runner Banpresto Macross: True Love Song Lay-Up (Upstar) Magical Drop Data East Mahjong Touryuumon Sammy Makaimura for WonderSwan Bandai Medarot: Perfect Edition Imagineer Meitantei Conan: Majutsushi no Chousenjou Bandai Meitantei Conan: Nishi no Meitantei Saidai no Kiki!? Bandai Meta Communication Therapy: Nee Kiite! Media Entertainment Mingle Magnet HAL Laboratory This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database.