The Aesthetics of Imperfection Glitch Art in Three-Dimension Forms As a Creative Design Tool
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Automatic Detection of Perceived Ringing Regions in Compressed Images
International Journal of Electronics and Communication Engineering. ISSN 0974-2166 Volume 4, Number 5 (2011), pp. 491-516 © International Research Publication House http://www.irphouse.com Automatic Detection of Perceived Ringing Regions in Compressed Images D. Minola Davids Research Scholar, Singhania University, Rajasthan, India Abstract An efficient approach toward a no-reference ringing metric intrinsically exists of two steps: first detecting regions in an image where ringing might occur, and second quantifying the ringing annoyance in these regions. This paper presents a novel approach toward the first step: the automatic detection of regions visually impaired by ringing artifacts in compressed images. It is a no- reference approach, taking into account the specific physical structure of ringing artifacts combined with properties of the human visual system (HVS). To maintain low complexity for real-time applications, the proposed approach adopts a perceptually relevant edge detector to capture regions in the image susceptible to ringing, and a simple yet efficient model of visual masking to determine ringing visibility. Index Terms: Luminance masking, per-ceptual edge, ringing artifact, texture masking. Introduction In current visual communication systems, the most essential task is to fit a large amount of visual information into the narrow bandwidth of transmission channels or into a limited storage space, while maintaining the best possible perceived quality for the viewer. A variety of compression algorithms, for example, such as JPEG[1] and MPEG/H.26xhave been widely adopted in image and video coding trying to achieve high compression efficiency at high quality. These lossy compression techniques, however, inevitably result in various coding artifacts, which by now are known and classified as blockiness, ringing, blur, etc. -
Videogame Music: Chiptunes Byte Back?
Videogame Music: chiptunes byte back? Grethe Mitchell Andrew Clarke University of East London Unaffiliated Researcher and Institute of Education 78 West Kensington Court, University of East London, Docklands Campus Edith Villas, 4-6 University Way, London E16 2RD London W14 9AB [email protected] [email protected] ABSTRACT Musicians and sonic artists who use videogames as their This paper will explore the sonic subcultures of videogame medium or raw material have, however, received art and videogame-related fan art. It will look at the work of comparatively little interest. This mirrors the situation in art videogame musicians – not those producing the music for as a whole where sonic artists are similarly neglected and commercial games – but artists and hobbyists who produce the emphasis is likewise on the visual art/artists.1 music by hacking and reprogramming videogame hardware, or by sampling in-game sound effects and music for use in It was curious to us that most (if not all) of the writing their own compositions. It will discuss the motivations and about videogame art had ignored videogame music - methodologies behind some of this work. It will explore the especially given the overlap between the two communities tools that are used and the communities that have grown up of artists and the parallels between them. For example, two around these tools. It will also examine differences between of the major videogame artists – Tobias Bernstrup and Cory the videogame music community and those which exist Archangel – have both produced music in addition to their around other videogame-related practices such as modding gallery-oriented work, but this area of their activity has or machinima. -
Glitch Studies Manifesto
[email protected]. Amsterdam/Cologne, 2009/2010 http://rosa-menkman.blogspot.com The dominant, continuing search for a noiseless channel has been, and will always be no more than a regrettable, ill-fated dogma. Even though the constant search for complete transparency brings newer, ‘better’ media, every one of these new and improved techniques will always have their own fingerprints of imperfection. While most people experience these fingerprints as negative (and sometimes even as accidents) I emphasize the positive consequences of these imperfections by showing the new opportunities they facilitate. In the beginning there was only noise. Then the artist moved from the grain of celluloid to the magnetic distortion and scanning lines of the cathode ray tube. he wandered the planes of phosphor burn-in, rubbed away dead pixels and now makes performance art based on the cracking of LCD screens. The elitist discourse of the upgrade is a dogma widely pursued by the naive victims of a persistent upgrade culture. The consumer only has to dial #1-800 to stay on top of the technological curve, the waves of both euphoria and disappointment. It has become normal that in the future the consumer will pay less for a device that can do more. The user has to realize that improving is nothing more than a proprietary protocol, a deluded consumer myth about progression towards a holy grail of perfection. Dispute the operating templates of creative practice by fighting genres and expectations! I feel stuck in the membranes of knowledge, governed by social conventions and acceptances. As an artist I strive to reposition these membranes; I do not feel locked into one medium or between contradictions like real vs. -
H-France Review Vol. 19 (May 2019), No. 65 Jacques Amblard And
H-France Review Volume 19 (2019) Page 1 H-France Review Vol. 19 (May 2019), No. 65 Jacques Amblard and Emmanuel Aymès, Micromusique et ludismes régressifs depuis 2000. Aix-en- Provence: Presses Universitaires de Provence, 2017. 124 pages. Illustrations, cartes. 7 € (broché). ISBN: 9791032001233. Review by Edward Campbell, University of Aberdeen. Micromusique et ludismes régressifs depuis 2000 by Jacques Amblard and Emmanuel Aymès is a slim volume at 124 pages, but nevertheless a fascinating exploration of a contemporary musical phenomenon. Setting out from the concept of “le redevenir-enfant,” a phrase with more than a hint of the Deleuzian about it (though the philosopher is not mentioned in the text), the book examines a tendency towards infantilisation which the authors trace to the 1830s but which has become much more evident in more recent times with the sociological identification of the “adulescent” in the 1970s and 1980s, certain developments in the plastic arts from the late 1980s, in certain strains of popular music that arose with the availability of personal computers in the late 1980s and 1990s, and finally in aspects of Western art music [“musique savante”] from the new millennium. What Amblard and Aymès term micromusic is also known as chiptune or 8-bits, the post-punk music of geeks and hackers with whom game technologies such as Game Boy are transformed into sources and instruments for music-making. While this, for the authors, is ostensibly regressive and nothing less than the “acme” of infantilisation, it signals at the same time, as the back cover notes, the “subtile inversion” of the player-musician into an anti-consumer within processes of alternative globalisation. -
Freely Improvised and Non-Academic Electroacoustic Music by Urban Folks
http://dx.doi.org/10.14236/ewic/RESOUND19.26 Freely improvised and non-academic electroacoustic music by urban folks Harold Schellinx Emmanuel Ferrand ana-R & IESA ana-R & Sorbonne Université Paris, France Paris, France [email protected] [email protected] We discuss history and characteristics of the evolving global networks of anarchic communities of independent experimental musical artists that over the past half century have continued to flourish outside of established cultural institutions and with but incidental, ad hoc, financial funding. As a case-study related to our own practice we give an in-depth look into the International Headphone Festival Le Placard (1998-2013), a series of ephemeral (headphones only) concert-sites and laboratories for (not only) sound art and electronic music, that was highly innovative and influential also in the worlds of academic and commercial music, though —being the result of collective creative efforts, transmitted in (contemporary equivalents of) the fundamentally aural tradition that is typical of artistic folk modes— this is an influence destined to remain anonymous, hence un- credited. Improvised electroacoustic music, folklore, DIY, circuit-bending, artist networks 1. INTRODUCTION: URBAN FOLKS ingeniously depicted the face of an oscilloscope tube, over which flowed an ever-changing dance Attempts at a rigorous and all-embracing definition of Lissajous figures. [...] A sudden chorus of of TKOMTIUH (an acronym that, with a hat tip to whoops and yibbles burst from a kind of juke box TAFKAP, makes a wink at mid-1990s pop music at the far end of the room. Everybody quit talking. history, standing as it does for 'The Kind Of Music [...] "What's happening?" Oedipa whispered. -
Mutable Artistic Narratives: Video Art Versus Glitch Art
Mutable Artistic Narratives: Video Art versus Glitch Art Ana Marqués Ibáñez Department of Fine Arts. Didactic of Plastic Expression University of La Laguna Biography Ana holds a PhD in Fine Arts from the Univer- sity of Granada and is a professor in the Fac- ulty of Education at the University of La Laguna, Tenerife. Her PhD thesis focused on the commu- nicative capacity of images in literary classics, including the Divine Comedy, with a compari- son of the illustrations of Dante’s work created by different artists. Ana is a professor in the Early Childhood and Primary Education degree programmes, in which she teaches contemporary art and education. She is also a lecturer and coordinator of the special- isation course in drawing, design and visual arts in the Education Master’s Degree programme. Her current research focuses on promoting play as an element of learning, as well as creating teaching resources related to visual culture for people with disabilities. She has participated in national and international conferences, most re- cently at the Texas Art Education Association conference, where she gave presentations on art installations for children as generators of play and learning, and visual diaries as a form of ex- pression and knowledge. 1172 Synnyt / Origins | 2 / 2019 | Peer-reviewed | Full paper Abstract This project analyses a set of different innovative video formats for their sub- sequent incorporation and application in the fields of art and education. The aim is to conduct a historical review of the evolution of video art, in which images, video and experimental and instrumental sound play an essential role. -
Movement Behind Your Back
Movement Behind Your Back: Cinematic Technology in Light of Simondon’s Philosophy of Technology University of Amsterdam Research Master’s Thesis in Media Studies Department of Media Studies Vladimir Lukin e-mail: [email protected] Supervisor: Dr. Abe Geil Second Reader: Dr. Marie-Aude L. Baronian Third Reader: Dr. Bernhard Rieder “La représentation du mouvement est la raison d’être du cinématographe, sa faculté maîtresse, l’expression fondamentale de son génie. […] l’affinité du cinématographe pour le mouvement va jusqu’à découvrir celui-ci là où notre œil ne sait pas le voir. ” — Jean Epstein, Le Cinéma du diable 2 Abstract Movement is the essence of cinema. But it is not the movement that we see on the screen but movement that happens behind our backs — both literally, in the cinematic apparatus in the movie theater, and metaphorically, for it defies our conceptual grasp. Thus, this thesis addresses the question of technical production of motion — the question which, as Tom Gunning aptly remarks, is “the repressed Freudian subject of film theory”. By drawing upon Gilbert Simondon’s philosophy of technology, this thesis attempts to lay bare the technicity of cinematic technology and also to reveal the reasons why it remains misunderstood and under-theorized in the current debates on the moving image. This thesis contends that cinematic technicity can be defined through the three technical operations, namely, movement data organization, movement analysis, and movement synthesis. As this thesis attempts to demonstrate, the misconception of cinematic technicity occurs on both the technological and conceptual levels. If optical technologies obscure cinematic technicity on the technological level, I claim the concept of the image obscures our conceptual understanding of movement. -
A Geology of Media
A GEOLOGY OF MEDIA JUSSI PARIKKA Electronic Mediations, Volume 46 University of Minnesota Press Minneapolis • London Parikka.indd 3 28/01/2015 12:46:14 PM A version of chapter 2 was published as The Anthrobscene (Minneapolis: University of Minnesota Press, 2014). Portions of chapter 4 appeared in “Dust and Exhaustion: The Labor of Media Materialism,” CTheory, October 2, 2013, http://www.ctheory.net. The Appendix was previously published as “Zombie Media: Circuit Bending Media Archaeol- ogy into an Art Method,” Leonardo 45, no. 5 (2012): 424–30 . Portions of the book appeared in “Introduction: The Materiality of Media and Waste,” in Medianatures: The Materiality of Information Technology and Electronic Waste, ed. Jussi Parikka (Ann Arbor, Mich.: Open Humanities Press, 2011), and in “Media Zoology and Waste Management: Animal Energies and Medianatures,” NECSUS European Journal of Media Studies, no. 4 (2013): 527– 44. Copyright 2015 by Jussi Parikka All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Published by the University of Minnesota Press 111 Third Avenue South, Suite 290 Minneapolis, MN 55401- 2520 http://www.upress.umn.edu Library of Congress Cataloging-in-Publication Data Parikka, Jussi. A geology of media / Jussi Parikka. (Electronic mediations ; volume 46) Includes bibliographical references and index. ISBN 978-0-8166-9551-5 (hc : alk. paper) ISBN 978-0-8166-9552-2 (pb : alk. paper) 1. Mass media. 2. Mass media—Social aspects. 3. -
Rosa Menkman: General Glitch Falyn, Olivia, Jane, Mutesi Biography
Rosa Menkman: General Glitch Falyn, Olivia, Jane, Mutesi Biography - A full-time position as a substitute professor at - Born in 1983 New Media at the KHK since 2018 and - Wrote a book, The Glitch Moment(um)- helps expanded on the Resolution Studies curriculum. explain her and her work - She started glitching in 2005 when she was 22 - Won the Collide International Barcelona Award- years old annual international competition that invites - A co-organizer of the GLI.TC/H festival artists of any nationality or age to apply for a - Graduated at the University of Amsterdam in the 3-month residency award by submitting a subject of new media proposal - Fun fact: She is one of the Richest Visual Artist who was born in Kingdom of the Netherlands Art Process ❖ Uses the Quicktime and Cinepak (for moving images and compressions) software for her work ❖ ❖ She embraces the process of not being afraid to break her work as a learning process ❖ ❖ Likes to use opposites to portray; sanity for madness, order for chaos, etc. ❖ ❖ Glitches are a benchmark and threshold to create new problems and continue to find new solutions. ❖ ❖ Unconvers unseen, “too good to be implemented” resolutions to produce a new interpretation through technology ❖ ❖ “Highlights visual artifacts created by accidents in both analogue and digital media” (Loosen Art, 2018) Glitch within Contemporary Art Mistakes and errors are part of our everyday life, by taking all those imperfections you can make a new types of art into that imperfection. As Rosa explained during her Ted-talk speech, glitching was never something she wanted her life, but it later become something she saw it as making art, liking broken items because she can create a new meaning for them. -
Front Matter Template
Copyright by Paxton Christopher Haven 2020 The Thesis Committee for Paxton Christopher Haven Certifies that this is the approved version of the following Thesis: Oops…They Did It Again: Pop Music Nostalgia, Collective (Re)memory, and Post-Teeny Queer Music Scenes APPROVED BY SUPERVISING COMMITTEE: Suzanne Scott, Supervisor Curran Nault Oops…They Did It Again: Pop Music Nostalgia, Collective (Re)memory, and Post-Teeny Queer Music Scenes by Paxton Christopher Haven Thesis Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Master of Arts The University of Texas at Austin May 2020 Dedication To my parents, Chris and Fawn, whose unwavering support has instilled within me the confidence, kindness, and sense of humor to tackle anything my past, present, and future may hold. Acknowledgements Thank you to Suzanne Scott for providing an invaluable amount of time and guidance helping to make sense of my longwinded rants and prose. Our conversations throughout the brainstorming and writing process, in addition to your unwavering investment in my scholarship, made this project possible. Thank you to Curran Nault for illustrating to me the infinite potentials within merging the academic and the personal. Watching you lead the classroom with empathy and immense consideration for the lives, legacies, and imaginations of queer and trans artists/philosophers/activists has made me a better scholar and person. Thank you to Taylor for enduring countless circuitous ramblings during our walks home from weekend writing sessions and allowing me the space to further form my thoughts. -
Towards the Beat of a Different Drummer: a Journey Into the Loss of Fidelity in Drums and Electronics
TOWARDS THE BEAT OF A DIFFERENT DRUMMER: A JOURNEY INTO THE LOSS OF FIDELITY IN DRUMS AND ELECTRONICS Rodrigo Constanzo University of Manchester Oxford Road Manchester, M13 9PL [email protected] ABSTRACT defunct, Experimental Musical Instruments Journal2. In that book there was a chapter on circuit-bending that In this paper, the author describes his explorations and really excited me. I had always wanted to learn more experiments in turning an acoustic drum-set into an about electronics, and circuit-bending offered an expressive tool for electroacoustic improvisation. This is approachable entry point into the subject. Listening to primarily achieved through the addition of DIY and lo-fi examples of circuit-bending, where the nostalgic sounds electronics, as well as DIY acoustic and electroacoustic of electronic toys shattered into the fragmented and instruments to the drum-set. The author details how he chaotic sounds of the future, resonated deeply with me. I began building and modifying instruments and goes into immediately opened the Casio keyboard that had been detail on the conception and execution of some of his gathering dust in my closet and started probing away. most recent creations, where alternative interfaces for The results were very disappointing at first, as the only electronics are explored. Additionally he provides thing I could get the keyboard to do, through short- insight into his own methods for the practical integration circuiting, was crash. of a large range of sound objects and instruments into his improvisation. The author concludes with his plans for future instruments and explorations predominately dealing with Arduinos and Apple iOS devices. -
Vendela Grundell
FLOW AND FRICTION: ON THE TACTICAL PO T E N T I A L O F I N T ERFAC ING WITH GLITCH ART Vendela Grundell Flow and Friction On the Tactical Potential of Interfacing with Glitch Art Vendela Grundell © Vendela Grundell, Stockholm University 2016 © Cover image: Phillip Stearns’s Year of the Glitch no. 64, 2012 © Case study images: Phillip Stearns, Rosa Menkman, and Evan Meaney. Images reproduced with kind permission of the artists. ISBN 978-91-7649-412-7 Printed in Sweden by Holmbergs, Malmö, 2016 Distributor: Department of Culture and Aesthetics Funded by Konung Gustaf VI Adolfs fond för svensk kultur, and Anders Karitz Stiftelse. Contents Introduction 7 Aims and Questions 9 Material 10 Method 12 Case Study 12 Phenomenology 14 Theory and Previous Research 19 Systems Aesthetics 20 Glitch 22 Interface 28 Photography 30 Outline 34 Building an Unstable Photograph: Phillip Stearns’s Year of the Glitch 35 Screen Image I: Index 35 Screen Image II: Archive 39 Photographic Instance I: Apparatus 47 Photographic Instance II: Text 56 Photographic Instance III: Materialization 64 Interfacing an Unstable Photograph: Rosa Menkman’s Sunshine in My Throat 71 Screen Image I: Index 71 Screen image II: Videoscapes 81 Photographic Instance I: Compress Process 82 Photographic Instance II: Combing 90 Photographic Instance III: Negotiation 98 Sharing an Unstable Photograph: Evan Meaney’s Ceibas Cycle 107 Screen Image I: Ceibas Cycle 107 Screen Image II: A Similar History 114 Photographic Instance I: To Hold a Future Body so Close to One’s Own 122 Photographic Instance