Crisis Memes: the Importance of Templatability to Internet Culture and Freedom of Expression
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Negotiating Ludic Normativity in Facebook Meme Pages
in ilburg apers ulture tudies 247 T P C S Negotiating Ludic Normativity in Facebook Meme Pages by Ondřej Procházka Tilburg University [email protected] December 2020 This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd/4.0/ Negotiating ludic normativity in Facebook meme pages Negotiating ludic normativity in Facebook meme pages PROEFSCHRIFT ter verkrijging van de graad van doctor aan Tilburg University, op gezag van de rector magnificus, prof. dr. W.B.H.J. van de Donk, in het openbaar te verdedigen ten overstaan van een door het college voor promoties aangewezen commissie in de Portrettenzaal van de Universiteit op maandag 7 december 2020 om 16.00 uur door Ondřej Procházka geboren te Kyjov, Tsjechië Promotores: prof. J.M.E. Blommaert prof. A.M. Backus Copromotor: dr. P.K. Varis Overige leden van de promotiecommissie: prof. A. Georgakopoulou prof. A. Jaworski prof. A.P.C. Swanenberg dr. R. Moore dr. T. Van Hout ISBN 978-94-6416-307-0 Cover design by Veronika Voglová Layout and editing by Karin Berkhout, Department of Culture Studies, Tilburg University Printed by Ridderprint BV, the Netherlands © Ondřej Procházka, 2020 The back cover contains a graphic reinterpretation of the material from the ‘Faceblock’ article posted by user ‘Taha Banoglu’ on the Polandball wiki and is licensed under the Creative Commons Attribution- Share Alike License. All rights reserved. No other parts of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any other means, electronic, mechanical, photocopying, recording, or otherwise, without permission of the author. -
Deciphering L33tspeak
Ghent University Faculty of Arts and Philosophy Thesis Deciphering L33t5p34k Internet Slang on Message Boards Supervisor: Master Paper submitted in partial fulfilment of Prof. Anne-Marie Simon-Vandenbergen the requirements for the degree of ―Master in de Taal- en Letterkunde – Afstudeerrichting: Engels‖ By Eveline Flamand 2007-2008 i Acknowledgements I would like to thank my promoter, professor Anne-Marie Vandenbergen, for agreeing on supervising this perhaps unconventional thesis. Secondly I would like to mention my brother, who recently graduated as a computer engineer and who has helped me out when my knowledge on electronic technology did not suffice. Niels Cuelenaere also helped me out by providing me with some material and helping me with a Swedish translation. The people who came up to me and told me they would like to read my thesis, have encouraged me massively. In moments of doubt, they made me realize that there is an audience for this kind of research, which made me even more determined to finish this thesis successfully. Finally, I would also like to mention the members of the Filologica forum, who have been an inspiration for me. ii Index 1. Introduction .......................................................................................................................... 1 2. Methodology ......................................................................................................................... 1 2.1 4chan ............................................................................................................................... -
Exploring the Utility of Memes for US Government Influence Campaigns
Exploring the Utility of Memes for U.S. Government Influence Campaigns Vera Zakem, Megan K. McBride, Kate Hammerberg April 2018 Cleared for Public Release DISTRIBUTION STATEMENT A. Approved for public release: distribution unlimited. D RM-2018-U-017433-Final This document contains the best opinion of CNA at the time of issue. It does not necessarily represent the opinion of the sponsor. Distribution DISTRIBUTION STATEMENT A. Approved for public release: distribution unlimited. SPECIFIC AUTHORITY: N00014-16-D-5003 4/17/2018 Request additional copies of this document through [email protected]. Photography Credit: Toy Story meme created via imgflip Meme Generator, available at https://imgflip.com/memegenerator, accessed March 24, 2018. Approved by: April 2018 Dr. Jonathan Schroden, Director Center for Stability and Development Center for Strategic Studies This work was performed under Federal Government Contract No. N00014-16-D-5003. Copyright © 2018 CNA Abstract The term meme was coined in 1976 by Richard Dawkins to explore the ways in which ideas spread between people. With the introduction of the internet, the term has evolved to refer to culturally resonant material—a funny picture, an amusing video, a rallying hashtag—spread online, primarily via social media. This CNA self-initiated exploratory study examines memes and the role that memetic engagement can play in U.S. government (USG) influence campaigns. We define meme as “a culturally resonant item easily shared or spread online,” and develop an epidemiological model of inoculate / infect / treat to classify and analyze ways in which memes have been effectively used in the online information environment. Further, drawing from our discussions with subject matter experts, we make preliminary observations and identify areas for future research on the ways that memes and memetic engagement may be used as part of USG influence campaigns. -
Speaking in Lolcats
Transcribed text of an address to the Educational Computing Organization of Ontario, Richmond Hill, Ontario, November 12, 2009. Audio and slides available at http://www.downes.ca/presentation/232 Thanks everyone, and people online you should be hearing me OK, if not just say something in the chat area. Your chat area is being viewed by an audience here in Richmond Hill, which I had never really heard of before I came here, so I’m kind of… that’s good Christina, excellent. Now some of the people in the room may be joining you and anything you say in the chat area can be viewed by people in the room. We’re recording the Elluminate session – I’m not going to press my luck and try for video. Elluminate does support video and it supports it rather well, but I have to be standing right here the entire time because it would use the iSight monitor (I don’t have a video camera hooked up) and I don’t want to do the entire presentation like this, so I won’t. This is the second of two presentations today, and as I said in the first presentation, when you do two presentations in a day, there’s a good one and a bad one – this is the good one. It’s a fairly sweeping and ambitious presentation. It’s probably not the sort of presentation you’ll see in any of the other sessions. I’m trying to go someplace a bit different. 2 Stephen Downes It’s the first time I’ve tried this material, though I’ve tried bits and pieces of it, and it’s something I’ve been thinking about for a long time. -
Hypersphere Anonymous
Hypersphere Anonymous This work is licensed under a Creative Commons Attribution 4.0 International License. ISBN 978-1-329-78152-8 First edition: December 2015 Fourth edition Part 1 Slice of Life Adventures in The Hypersphere 2 The Hypersphere is a big fucking place, kid. Imagine the biggest pile of dung you can take and then double-- no, triple that shit and you s t i l l h a v e n ’ t c o m e c l o s e t o o n e octingentillionth of a Hypersphere cornerstone. Hell, you probably don’t even know what the Hypersphere is, you goddamn fucking idiot kid. I bet you don’t know the first goddamn thing about the Hypersphere. If you were paying attention, you would have gathered that it’s a big fucking 3 place, but one thing I bet you didn’t know about the Hypersphere is that it is filled with fucked up freaks. There are normal people too, but they just aren’t as interesting as the freaks. Are you a freak, kid? Some sort of fucking Hypersphere psycho? What the fuck are you even doing here? Get the fuck out of my face you fucking deviant. So there I was, chilling out in the Hypersphere. I’d spent the vast majority of my life there, in fact. It did contain everything in my observable universe, so it was pretty hard to leave, honestly. At the time, I was stressing the fuck out about a fight I had gotten in earlier. I’d been shooting some hoops when some no-good shithouses had waltzed up to me and tried to make a scene. -
Internet Meme Database
Know Your Meme: Internet Meme Database I Can Has Pop Culture FAIL Blog Memebase Geek Universe Loquillo Know Your Meme About Rules Chat Random Activity Welcome! Login or signup now! Advanced Search Protips Also Trending: Antonio Lievano Slipgate Undertale Fallout Starbucks Red Holiday Cup Courtney Barnes' #PieceOfBurger Search Results Browsing 14 results for 'tags:("cringe")'. Filters Today's Top Entry Entries Images Videos Editorials Forums Users Searches (14) (201) (39) (0) (0) (0) Sorted by: Relevance Newest Oldest Views Chronological Reverse Chronological anime, funny, undertale, going, ricky, dog, tumblr, Confirmed Confirmed Confirmed Submission reaction, 4chan, john cena, song, pokemon, face, pepe, steven universe, age, jojo, movie, fallout, doge, rapper, mlg, laughing, creepypasta, youtube, splatoon, fallout 4, travolta, cat, sonic, last night, gamergate, what we want, so good, otaku, kym, japanese game, that feel, skyrim, rwby, nsfw, nico nico, mom, john travolta, Cringeworthy In This Moment I Am Rich Serbian Bachelor Tay Allyn's "Mass Text" ghost, fire emblem, Euphoric explain, boobs, wat, shirt Submission NSFW Submission Submission Submission Event NSFW Random Entry Mistakes Into Miracles Alison Gold's "Chinese Time Machine Modulus Asian Girlz Food" Submission Submission Submission Deadpool http://knowyourmeme.com/search?context=entries&sort=relevance&q=tags%3A%28%22cringe%22%29[11/11/2015 10:53:56 AM] Know Your Meme: Internet Meme Database Twitter .txt Accounts Stepping up the cringe / It's a Meme You Dip My dad is a cop C The Brutal Brony opypasta Deadpool Deadpool Person Popular Entries Slender Man 14,285,515 views I'm A Speed Metal Punk Cameron Forever Alone F*ck off. -
Great Meme War:” the Alt-Right and Its Multifarious Enemies
Angles New Perspectives on the Anglophone World 10 | 2020 Creating the Enemy The “Great Meme War:” the Alt-Right and its Multifarious Enemies Maxime Dafaure Electronic version URL: http://journals.openedition.org/angles/369 ISSN: 2274-2042 Publisher Société des Anglicistes de l'Enseignement Supérieur Electronic reference Maxime Dafaure, « The “Great Meme War:” the Alt-Right and its Multifarious Enemies », Angles [Online], 10 | 2020, Online since 01 April 2020, connection on 28 July 2020. URL : http:// journals.openedition.org/angles/369 This text was automatically generated on 28 July 2020. Angles. New Perspectives on the Anglophone World is licensed under a Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International License. The “Great Meme War:” the Alt-Right and its Multifarious Enemies 1 The “Great Meme War:” the Alt- Right and its Multifarious Enemies Maxime Dafaure Memes and the metapolitics of the alt-right 1 The alt-right has been a major actor of the online culture wars of the past few years. Since it came to prominence during the 2014 Gamergate controversy,1 this loosely- defined, puzzling movement has achieved mainstream recognition and has been the subject of discussion by journalists and scholars alike. Although the movement is notoriously difficult to define, a few overarching themes can be delineated: unequivocal rejections of immigration and multiculturalism among most, if not all, alt- right subgroups; an intense criticism of feminism, in particular within the manosphere community, which itself is divided into several clans with different goals and subcultures (men’s rights activists, Men Going Their Own Way, pick-up artists, incels).2 Demographically speaking, an overwhelming majority of alt-righters are white heterosexual males, one of the major social categories who feel dispossessed and resentful, as pointed out as early as in the mid-20th century by Daniel Bell, and more recently by Michael Kimmel (Angry White Men 2013) and Dick Howard (Les Ombres de l’Amérique 2017). -
An Instance of Hybrid Cryptography
EsoCipher: An Instance of Hybrid Cryptography Neel Adwani University of Petroleum and Energy Studies Dehradun, Uttarakhand [email protected] ABSTRACT esoteric language is Brainfuck [5], which became notable for its This paper proposes a whole new concept in the field of Cryptog- minimalistic expressions. The whole language constitutes 8 simple raphy, i.e., EsoCiphers. Short for Esoteric Cipher, EsoCipher is an commands and an instruction pointer. LOLCODE [8] is yet another algorithm, which can be understood by a few, who have the knowl- esoteric language, which is based on the lolcat meme. So, its files edge about its backend architecture. The idea behind this concept are generated of the extensions .lol and .lols. Since its inspiration is derived from esoteric programming languages, but EsoCiphers comes from memes over the internet, the syntax contains keywords will be having a practical use in the future, as more research is done like HAI, BTW, GTFO, KTHXBYE. on the topic. Although the algorithm is quite simple to understand, While there’s no intended practical use of esoteric languages, Es- the complexity of the output will indeed prove to be difficult to oCipher may be considered obfuscated but it can be proven useful in bruteforce if a secret is embedded to it. It uses a hybrid cryptog- some fields. Since a lot of exploration hasn’t been done around this raphy based technique, which combines ASCII, Binary, Octal and topic, it is hard to determine the usability of the given algorithms in ROT 13 ciphers. The implementation and similarity index has been this paper, but intentionally EsoCiphers can be useful in preventing provided to show that it can be implemented practically. -
Marble Hornets, the Slender Man, and the Emergence Of
DIGITAL FOLKLORE: MARBLE HORNETS, THE SLENDER MAN, AND THE EMERGENCE OF FOLK HORROR IN ONLINE COMMUNITIES by Dana Keller B.A., The University of British Columbia, 2005 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS in THE FACULTY OF GRADUATE AND POSTDOCTORAL STUDIES (Film Studies) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) December 2013 © Dana Keller, 2013 Abstract In June 2009 a group of forum-goers on the popular culture website, Something Awful, created a monster called the Slender Man. Inhumanly tall, pale, black-clad, and with the power to control minds, the Slender Man references many classic, canonical horror monsters while simultaneously expressing an acute anxiety about the contemporary digital context that birthed him. This anxiety is apparent in the collective legends that have risen around the Slender Man since 2009, but it figures particularly strongly in the Web series Marble Hornets (Troy Wagner and Joseph DeLage June 2009 - ). This thesis examines Marble Hornets as an example of an emerging trend in digital, online cinema that it defines as “folk horror”: a subgenre of horror that is produced by online communities of everyday people— or folk—as opposed to professional crews working within the film industry. Works of folk horror address the questions and anxieties of our current, digital age by reflecting the changing roles and behaviours of the everyday person, who is becoming increasingly involved with the products of popular culture. After providing a context for understanding folk horror, this thesis analyzes Marble Hornets through the lens of folkloric narrative structures such as legends and folktales, and vernacular modes of filmmaking such as cinéma direct and found footage horror. -
Gamespeak for N00bs a Linguistic and Pragmatic Analysis of Gamers‟ Language
Gamespeak for n00bs A linguistic and pragmatic analysis of gamers‟ language Diplomarbeit zur Erlangung des akademischen Grades einer Magistra der Philosophie an der Karl-Franzens-Universität Graz vorgelegt von Jasmin FUCHS am Institut für Anglistik und Amerikanistik Begutachterin: Ao.Univ.-Prof. Mag. Dr. Phil. Hermine Penz Graz, 2013 Table of Contents 1. Introduction ........................................................................................................................ 5 2. The multiplayer game Counter-Strike: Source .................................................................. 7 2.1. Gameplay ................................................................................................................... 7 3. Language and the Internet .................................................................................................. 8 3.1. Computer-mediated communication .......................................................................... 9 3.2. Types of computer-mediated communication .......................................................... 10 3.3. Synchronous communication ................................................................................... 11 3.4. Asynchronous communication ................................................................................. 12 3.5. Computer-mediated communication tools used in games ........................................ 12 3.5.1. TeamSpeak ......................................................................................................... 13 3.5.2. -
From Symbolic Values to Symbolic Innovations
Paper to be presented at DRUID15, Rome, June 15-17, 2015 (Coorganized with LUISS) FROM SYMBOLIC VALUES TO SYMBOLIC INNOVATIONS EVIDENCE BASED ON INTERNET-MEMES Mickael Benaim University of Manchester/MBS Manchester Institute of Innovation Research [email protected] Abstract Technological assets capture the attention of many scholars in innovation studies, while leaving other sources and forms of innovation less tackled. Among this neglected corpus, this article stresses the important role played by symbolic value in the production and consumption processes of innovative goods and services. We focus more especially on Internet-memes - such as lolcats - that represent iconic productions of the Internet ?lead culture? i.e. embed significant symbolic values. Therefore, this article refers to the economic sociology and strategic management literature to emphasis the force of the symbolic values? creation by new culture-lead communities, through their not so trivial productions: the Internet-memes. We especially aim to contribute to innovation studies and to refine the concept of symbolic innovation, by applying it to both physical and digital goods and services. We argue that Internet-memes are symbolic innovations per-se, but we also emphasise that they represent an almost boundless source of innovative goods and services in various sectors from cultural industries to less expected ones like finance. Jelcodes:O31,O33 ** Please do not cite without permission ** FROM SYMBOLIC VALUES TO SYMBOLIC INNOVATIONS EVIDENCE BASED ON INTERNET-MEMES Abstract: Many innovation scholars focused on technological assets, while leaving other sources and forms of innovation less tackled. Among this neglected corpus, this article stresses the important role plays by symbolic value in the production and consumption processes of innovative goods and services. -
Meeting Your Monstrous Self Thesis Proposal
Vashti Tacoronte University of Puerto Rico, Mayagüez Campus College of Arts and Sciences Department of English Meeting your Monstrous Self: Fractured Identity and Duality in the Slender Man Mythos as Seen Through EverymanHYBRID By Vashti Tacoronte Cruz © Thesis Proposal Master of Arts in English Education Vashti Tacoronte Introduction In this hybrid thesis project, I will analyze how the internet figure of Slenderman, created by Eric Knudsen under the alias of Victor surge on the Something Awful forums for a photoshop contest on June 8th 2009, and his portrayal in series like EverymanHYBRID, Marble Hornets, and Tribe Twelve exemplify the fears and anxieties modern society has towards mental illnesses like depression and bipolar disorder, as well as the feelings of loss of control that accompany these disorders. This hybrid thesis will also explore how series like EverymanHYBRID, Marble Hornets, and Tribe Twelve use the character of Slender Man as a metaphor to effectively represent mental illness, the fracture in the Self -produced through meeting the bogeyman figure of Slender Man-, and its consequent creation of duality in the form of a horrific other, because of their reliance on multimodal media that allows them to reach an audience that lives digitally. The analysis of this video series will be guided by the theoretical lens of gender studies and will present Helene Cisoux’s theory of binary opposition as the primary approach to understanding the duality present in these series, with scrupulous emphasis given to the character of Evan in EverymanHYBRID. In addition to this, the analysis will also employ a structuralist theoretical lens, noting the work of important theorists such as Claude-Levi Strauss and Michel Foucault, in order to understand the structures shaping the view of madness in society.