Interactive Audiovisual Objects
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This dissertation presents four interactive audiovisual pro- jects by Video Jack, a duo composed of Nuno N. Correia and Interactive André Carrilho. The projects are: Heat Seeker (2006), AVOL Audiovisual (2007), Master and Margarita (2009) and AV Clash (2010). The three last works have adopted an Interactive AudioVisual Ob- Objects jects (IAVO) approach, consisting of the integration of sound, audio visualization and graphical user interface into modular 21/2013 Aalto-DD units. The projects have been developed with a crossmedia perspective, ranging from performance to installation and net art, and the study emphasizes the last area. The conclusions Nuno N. relate to audiovisual content, interaction design and user ex- Correia perience. The IAVO approach is presented as a path to create projects for integrated audiovisual art that are coherent, flex- ible, easy to use, playful and engaging to experience. Interactive Audiovisual Objects ISBN 978-952-60-5000-3 BUSINESS + ISBN 978-952-60-5001-0 (pdf) ECONOMY ISSN-L 1799-4934 ISSN 1799-4934 ART + ISSN 1799-4942 (pdf) DESIGN + ARCHITECTURE Nuno N. Correia Aalto University School of Arts, Design and Architecture SCIENCE + Department of Media TECHNOLOGY books.aalto.fi www.aalto.fi CROSSOVER DOCTORAL DISSERTATIONS Interactive Audiovisual Objects Nuno N. Correia Nuno N. Correia Interactive Audiovisual Objects Aalto University publication series DOCTORAL DISSERTATIONS 21/2013 School of Arts, Design and Architecture Aalto ARTS Books Helsinki books.aalto.fi © Nuno N. Correia Graphic design: Hannu Hirstiö Cover: Image from AV Clash Materials: Chromolux 275g, Munken Print White 115g Font: Helvetica Neue ISBN 978-952-60-5000-3 ISBN 978-952-60-5001-0 (pdf) ISSN-L 1799-4934 ISSN 1799-4934 ISSN 1799-4942 (pdf) Printed in Unigrafia Helsinki 2013 3.4.3 Tool or soundtoy? 75 Table of Contents 3.4.4 Different segments detected 76 3.4.5 Summary regarding experience 77 3.5 Project management 78 Summary 8 3.5.1 Cross-platform spin-offs 78 3.5.2 Promotion 81 Acknowledgements 9 3.5.3 Documentation 83 3.5.4 Technical issues 83 1 Introduction 13 3.5.5 Copyright issues 83 1.1 Structure of the dissertation 15 3.6 Methodology 84 1.2 Research questions and topics 16 3.7 Future developments 86 1.3 Methodology 18 3.8 Contributions 90 1.4 Publications and practical work 21 1.4.1 Publications 21 4 References 94 1.4.2 Interactive AudioVisual Objects (IAVO) approach 23 1.4.3 Projects 26 List of Figures 100 1.4.4 Web integration 32 1.5 Background, motivation and related work 33 5 Article 1: Heat Seeker – an Interactive Audio-Visual Project 1.5.1 Early interest in music and programming 33 for Performance, Video and Web 104 1.5.2 Initial work with André Carrilho 34 1.5.3 Other Video Jack work following Heat Seeker 36 6 Article 2: AVOL – Towards an Integrated Audio-Visual Expression 118 1.5.4 Other relevant work 38 7 Article 3: Master And Margarita – an Audiovisual Adaptation of 2 Contextualization: sound, image and interaction 42 Bulgakov’s Novel for the Web and Performance 132 2.1 Historical context and main influences in audiovisual art 42 2.2 Related concepts 48 8 Article 4: AV Clash – Online Tool for Mixing and Visualizing 2.2.1 Visual music and audiovisual 48 Audio Retrieved from Freesound.org Database 140 2.2.2 VJing 48 2.2.3 Synesthesia 50 9 Article 5: Master and Margarita: from Novel to Interactive 2.3 Image and sound in cinema, music video and performances 53 Audiovisual Adaptation 152 2.3.1 Cinema and “music film” 53 2.3.2 Music video 54 10 Article 6: AV Clash, Online Audiovisual Project: 2.3.3 Music performances 55 a Case Study of Evaluation in New Media Art 168 2.4 Audiovisual mobile apps 56 2.5 Further reflections into audio-vision 58 11 Article 7: Paths in Interactive Sound Visualization: 2.5.1 Inherent multi-sensoriality in music 58 from AVOL to AV Clash 186 2.5.2 Audio-Vision 59 2.6 Audio-vision and interaction 61 12 Annexes 200 2.6.1 Visual feedback in audio software 61 2.6.2 Design of audiovisual systems 62 Annex 1 List of performances and presentations 201 3 Conclusions 66 Annex 2 Guide to web content and documentation 202 3.1 IAVO approach and project development path 66 3.2 Content 69 Annex 3 AV Clash web statistics 205 3.2.1 Sonic and visual content 69 3.2.2 Adaptation 70 Annex 4 Questionnaire 210 3.2.3 Integration of sound and visuals 71 3.2.4 Vectors and loops 72 Annex 5 Summary of the answers to the questionnaire 220 3.3 Interactivity 72 3.3.1 Interactivity versus automatism and linearity 72 3.3.2 IAVO approach and flexibility 73 3.3.3 Ease of use and explorability 73 3.4 Experience 74 3.4.1 Engagement and playfulness 74 3.4.2 Creativity and expression 75 8 Summary Acknowledgements 9 This dissertation studies four projects combining visuals, I would like to thank Tapio Takala and Sergi Jordà (my su- sound and interactivity by the author and André Carrilho (un- pervisors), Lily Diaz, Philip Dean, Rasmus Vuori, Koray Tahi- der the name Video Jack). The aim of the study is to create roglu, Antti Ikonen, Markku Reunanen, Gokce Taskan, Nuno web-based interactive audiovisual art projects for integrated Correia (from Universidade Nova de Lisboa), Leena Eilittia, and simultaneous manipulation of sound and motion graph- Anneli Noor, Miguel Espada, and the Media Lab Helsinki ics, in a way that is coherent, flexible, easy to use, playful, community in general, for their support and advice. I would and engaging to experience. From this study aim, three major also like to acknowledge the reviewers of my writings, in par- research topics emerge: content, interactivity and experience. ticular the pre-examiners, Todd Winkler and Mick Grierson, for their feedback. I am also grateful to the graphic designer The four projects included in the study are: Heat Seeker of this dissertation, Hannu Hirstiö, Sanna Tyyri-Pohjonen for (2006), AVOL (2007), Master and Margarita (2009) and AV the support in the publication, and to the questionnaire re- Clash (2010).1 The three last projects have adopted an In- spondents. A special thank you to André Carrilho for his ar- teractive AudioVisual Objects (IAVO) approach, introduced in tistic collaboration, without which this work would not have this study, consisting of the integration of sound, audio visu- been possible. alization and Graphical User Interface (GUI). Following this approach, GUI elements are embedded in the visuals, and During these years, I have performed and presented my pro- aesthetically integrated with the animation style and with the jects in several festivals and events. I would like to express overall visual character of each project. These projects have my gratitude to all the event organizers, curators, promoters, been developed with a cross-platform perspective (perfor- bloggers, audiences and fellow artists, for the opportunity mance, net art, non-interactive video, soundtrack and exhi- to show my work, and also for the constructive discussions bition), and the study focuses on the net art versions. (offline and online). I would also like to thank the institutions who have provided me with the funding that supported this The methodology for the dissertation is practice-based re- work: Portugal’s Fundação para a Ciência e Tecnologia and search, complemented by a user study. The background and Aalto University, School of Arts, Design and Architecture. Ad- motivation for the work are presented, and the projects are ditionally, I would like to thank the Institute of Informatics of contextualized with related works. The study is framed within Tallinn University for hosting me as a guest researcher. the field of audiovisual art, and connections are established between the projects and related concepts. The combination Finally, I would like to thank my parents for their constant of audio, visuals and interaction is discussed. support and encouragement. The conclusions are grouped around six topics: content, Helsinki, January 2013 interactivity, experience (the main research topics), pro- ject management, methodology, and future developments. Nuno N. Correia Strengths and weaknesses detected in the projects are ana- lyzed, taking into account the results of the user study. These are followed by more generic conclusions that aim to provide useful contributions to the field of interactive audiovisual art. 1 The projects can be accessed from: htttp://www.videojackstudios.com 10 11 Heat Seeker Image from Image from 12 1 Introduction 13 “To remove the barriers between sight and sound, between the seen world and the heard world! To bring about a unity and a harmonious relationship between these two opposite spheres. What an absorbing task! The Greeks and Diderot, Wagner and Scriabin – who has not dreamt of this ideal? Is there anyone who has made no attempt to realize this dream?” (Eisenstein 1986) This dissertation studies four projects combining audio, visu- als and interactivity that I have developed with visual artist André Carrilho. We have released these projects under the alias “Video Jack”. The aim of the study is to create web- based interactive audiovisual art projects for integrated and simultaneous manipulation of sound and motion graphics, in a way that is coherent, flexible, easy to use, playful, and en- gaging to experience. The projects developed in the scope of the study were: Heat Seeker (2006), AVOL (2007), Master and Margarita (2009) and AV Clash (2010). The projects have been developed with a cross-platform perspective, having been presented in the following formats: performance, net art, non-interactive video, soundtrack and exhibition (ex- hibited as interactive installation in the case of AVOL and AV Clash; as video screening in the case of Heat Seeker; Master and Margarita has not been presented as exhibition).