Need for Speed Playstation 4
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THE NEED for SPEED by RON HRANAC
Originally appeared in the July 2007 issue of Communications Technology. THE NEED FOR SPEED By RON HRANAC In the 1970s I teamed up with a friend to campaign a 1969 big block Chevy Camaro in what is known as ET bracket racing. This is old-fashioned quarter-mile drag racing, based on handicapped starts. Here's how it works: Each driver makes several practice runs down the strip to determine a consistent elapsed time (ET) that the car can do through the quarter mile - for instance, 14 seconds. Others do the same, and the chosen "dial-in" ET is painted on the car's windows using white shoe polish or similar. When it comes time for the actual competition runs, a 10-second car can race against the 14-second car. How? The 14-second car gets a 4-second head start. In theory, if both cars are running optimally, the drivers have identical reaction times at the starting line, and a host of other factors come into play, the two cars will cross the finish line at the same time. This rarely happens, so most of the time the first car to cross the line wins the drag race. However, if one of the cars goes quicker than its chosen dial-in time (this is called breaking out), that car loses. If both cars break out, the car that breaks out the least is the winner. If a car leaves the starting line too early, it's an instant disqualification. Believe me, ET bracket racing is harder than it sounds. -
Playstation®2 Breaks Record As the Fastest Computer Entertainment Platform to Reach Cumulative Shipment of 100 Million Units
PLAYSTATION®2 BREAKS RECORD AS THE FASTEST COMPUTER ENTERTAINMENT PLATFORM TO REACH CUMULATIVE SHIPMENT OF 100 MILLION UNITS Tokyo, November 30, 2005 – Sony Computer Entertainment Inc. (SCEI) announced today that cumulative worldwide shipment of PlayStation®2 had reached 100 million units as of November 29th, 2005, breaking the record as the fastest computer entertainment platform to reach this remarkable figure. This achievement comes within 5 years and 9 months since its launch in Japan in March 2000, 3 years and 9 months faster in penetration speed compared to its predecessor, PlayStation®. PlayStation was the first computer entertainment platform ever to reach the 100 million mark, achieved in 9 years and 6 months since launch. PlayStation 2 is strongly supported by a wide range of users as well as from third party developers and publishers, and by maintaining backward compatibility of software titles for its predecessor system for the first time in the history of computer entertainment, PlayStation 2 has become the standard home entertainment system with over 14,000 PlayStation and PlayStation 2 titles playable, of which 6,200 titles are for PlayStation 2 alone. Cumulative software shipment has reached a total of over 1.869 billion units as of September 2005. PlayStation 2 still continues to enjoy great popularity in only the 5th year of its lifecycle, and with steady demand for the slim-line model introduced in November 2004, PlayStation 2 is sure to surpass the shipment of PlayStation, the best selling computer entertainment platform to date. With an overwhelming shipment of 100 million units worldwide and an exciting line-up of new and attractive titles scheduled for release in the coming year-end/New Year peak selling season, the PlayStation 2 platform is expected to grow even further. -
Page 1/3 Smuggler's Run: Smuggler's Run Has Achieved the Honor of Inclusion Into Sony's "Greatest Hits" Lineup of Top Selling Playstation 2 Games
Take-Two Interactive Software, Inc. "Exposes" Its Electronic Entertainment Expo Lineup; Publisher of Number-One Selling Video Game of 2001 Ups-the-Ante in 2002 May 17, 2002 9:54 AM ET NEW YORK, May 17, 2002 (BUSINESS WIRE) -- Take-Two Interactive Software, Inc. (NASDAQ: TTWO) is pleased to reveal its 2002 lineup at the Electronic Entertainment Expo (E3) in Los Angeles on May 22-24, 2002. Take-Two will display its products in Booth #524 of the South Hall, spanning all next generation consoles including the PC, PlayStation(R)2 computer entertainment system, the Xbox(TM) videogame system from Microsoft, Nintendo Game Boy(R) Advance, Nintendo GameCube(TM) and the PlayStation (R) game console. "Take-Two's titles have taken the world by storm and in the process we have successfully built some of the industry's most successful franchises," said Kelly Sumner, CEO of Take-Two Interactive Software. "We pride ourselves on knowing what our audience wants and we are certain that we have brought to E3 a diverse, exciting and above all, fun lineup." Rockstar Games' Lineup: Grand Theft Auto 3: Grand Theft Auto 3 for the PlayStation 2 was the number-one selling game of 2001 and is now headed for the PC. Featuring a fully three-dimensional, living city, a combination of narrative driven and non-linear gameplay and a completely open environment, the game represents a revolutionary leap forward in interactive entertainment. Players are put at the heart of their very own gangster movie and let loose in a city in which anything can happen and probably will. -
The Best 25 the Best of the Best - 1995-2020 List of the Best for 25 Years in Each Category for Each Country
1995-2020 The Best 25 The Best of The Best - 1995-2020 List of the Best for 25 years in each category for each country It includes a selection of the Best from two previous anniversary events - 12 years at Frankfurt Old Opera House - 20 years at Frankfurt Book Fair Theater - 25 years will be celebrated in Paris June 3-7 and China November 1-4 ALL past Best in the World are welcome at our events. The list below is a shortlist with a limited selection of excellent books mostly still available. Some have updated new editions. There is only one book per country in each category Countries Total = 106 Algeria to Zimbabwe 96 UN members, 6 Regions, 4 International organizations = Total 106 TRENDS THE CONTINENTS SHIFT The Best in the World By continents 1995-2019 1995-2009 France ........................11% .............. 13% ........... -2 Other Europe ..............38% ............. 44% ..........- 6 China .........................8% ............... 3% .......... + 5 Other Asia Pacific .......20% ............. 15% ......... + 5 Latin America .............11% ............... 5% .......... + 6 Anglo America ..............9% ............... 18% ...........- 9 Africa .......................... 3 ...................2 ........... + 1 Total _______________ 100% _______100% ______ The shift 2009-2019 in the Best in the World is clear, from the West to the East, from the North to the South. It reflects the investments in quality for the new middle class that buys cookbooks. The middle class is stagnating at best in the West and North, while rising fast in the East and South. Today 85% of the world middleclass is in Asia. Do read Factfulness by Hans Rosling, “a hopeful book about the potential for human progress” says President Barack Obama. -
Audiokinetic Wwise Fundamentals
Wwise Fundamentals Audiokinetic Inc. © 2006 Audiokinetic Inc. All rights reserved. Patents pending Wwise is a product of Audiokinetic Inc. Wwise Fundamentals Document No.: 001_000050_104_A This document is supplied as a guide for the Wwise® product. This guide and the software that it describes is furnished under license and may not be duplicated, reproduced, modified, stored or transmitted, in whole or in part, in any form or by any means, other than as expressly permitted by the terms of such license or with the prior written permission of Audiokinetic Inc. The content of this guide is furnished for information purposes only, and its content and all features and specifications referred to therein are subject to change without notice. Reasonable care has been taken in preparing the information contained in this document, however, Audiokinetic Inc. disclaims all representations, warranties and conditions, whether express, implied or arising out of usage of trade or course of dealing, concerning this guide and assumes no responsibility or liability for any losses or damages of any kind arising out of the use of this guide or of any error or inaccuracy it may con- tain, even if Audiokinetic Inc. has been advised of the possibility of such loss or damage. This guide is protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties. Wwise® is a registered trade-mark of Audiokinetic Inc. Actor-Mixer, Master-Mixer, SoundFrame, Sound- caster, and Randomizer are all trade-marks of Audiokinetic Inc. All other trade-marks, trade names or company names referenced herein are the property of their respective owners. -
Smart Audio What Is Wwise®?
smart audio What is Wwise®? Wwise from Audiokinetic is the industry’s most advanced, most used audio engine. Adopted by every major game studio worldwide, it features an optimized run-time sound engine and an audio authoring application for creating and managing game audio content. Wwise is the perfect tool for game production because it is fast, robust, and stable, and our customer support is the best in the industry. A complete Authoring Solution Improving Pipeline Efficiency Wwise gives sound designers the power By decreasing the number of interactions to create and implement audio at every between development teams, Wwise opti- phase of the development process. With an mizes game pipelines and reduces both risk intuitive user interface and comprehensive and development costs. And because the feature set, Wwise allows users to manage Wwise sound engine is easily and quickly all aspects of game audio creation in real integrated, the audio team can focus on time and in the context of the game. creating unique content and custom audio plug-ins that add significant value to a game title. Redefining the Audio Production Enhancing the Gaming Experience Workflow Wwise provides sound designers with all of With support for both multi-user and off-site the tools required to produce sophisticated collaboration, Wwise has revolutionized audio that will enhance the visceral experi- audio production for interactive media. ence of any game. Wwise makes it possible The workflow in Wwise optimizes the distri- to front-load all authoring and implementa- bution of work and greatly reduces the tion tasks to the beginning of the production dependencies between sound designers cycle, which frees up more time for fine and audio programmers. -
New Slimmer and Lighter Playstation®3
FOR IMMEDIATE RELEASE NEW SLIMMER AND LIGHTER PLAYSTATION®3 TO HIT WORLDWIDE MARKET THIS SEPTEMBER Lower Price to Further Accelerate Expansion of the PlayStation®3 Platform Along with Extensive Software Title Line-up for Upcoming Holiday Season Tokyo, August 18, 2009 – Sony Computer Entertainment Inc. (SCE) today unveiled the new PlayStation®3 (CECH-2000A) (body color: charcoal black) computer entertainment system, featuring an extremely streamlined form factor with a 120GB Hard Disk Drive (HDD). The new PlayStation®3 (PS3®) system will become available in stores from September 1, 2009, in North America, Europe/ PAL territories and Asian countries and regions at a very attractive recommended retail price (RRP) of US$299 and €299, respectively. The system will become available in Japan on September 3, 2009, at a RRP of 29,980 yen (including tax). With the introduction of the new PS3 system, SCE will also reduce the price of the current PS3 with 80GB HDD to a RRP of US$299 from August 18 and €299 from August 19. Also in North America, the price of PS3 with 160GB HDD will be reduced to a RRP of US$399 from August 18. By launching a vast library of exciting and attractive software titles for PS3 this holiday season and offering customers a line-up of hardware models and pricing to match their preference, SCE will build on the momentum and further accelerate the expansion of the PS3 platform. The internal design architecture of the new PS3 system, from the main semiconductors and power supply unit to the cooling mechanism, has been completely redesigned, achieving a much slimmer and lighter body. -
SOUNDSEED IMPACT Review by Bradley D
TOOLBOX AUDIOKINETIC SOUNDSEED IMPACT Review by Bradley D. Meyer EVERY GENERATION OF CONSoleS the SoundSeed Impact plug-in for parameters in the Impact modeler, comes with the promise of bigger! Wwise. The Impact Modeler tool Audiokinetic you save out a new residual wave Better! Faster! With these new analyzes a wave file and generates SOUNDSEED IMPACT file, and then import it into Wwise specs comes the desire to add a residual noise file consisting and attach the SoundSeed Impact more to every project: more of the impact sound with all plug-in to the sound. ¤ STATS textures, more shaders, more resonant frequencies stripped out. Audiokinetic Inc. animations, more levels! More! It generates a text file containing 409 rue Saint-Nicolas, bureau 300 PLUG IT IN More! MORE! On the audio side we data regarding the frequency, Montreal, Quebec » The plug-in side of the software have the call for more streams, bandwidth, and amplitude of each H2Y 2P4 applies the resonant modal data more DSP effects, and more resonant mode of the original file. Canada to the residual file and provides variations of sounds. Wrangling The plug-in for Wwise then uses the www.audiokinetic.com several controls to apply variation memory for these new features is residual audio file and the resonant ¤ PRICE to the sound (See Figure 2). You the constant, silent, often violent modal data to resynthesize the Initial Platform: $5,000 Additional can alter the quality of the sound, battle in which we all partake residual file into multiple variations Platform: $2,500 which determines the number of throughout each project. -
Observational Study of Physician Driving Behaviors
RESEARCH The need for speed: observational study of physician driving BMJ: first published as 10.1136/bmj.l6354 on 18 December 2019. Downloaded from behaviors André Zimerman,1 Christopher Worsham,1,2,3 Jaemin Woo,1 Anupam B Jena1,2,4 1Department of Health Care ABSTRACT 40.9%, 95% confidence interval 35.9% to 45.9%) Policy, Harvard Medical School, OBJECTIVE and least common among physicians in emergency Boston, MA 02115, USA To determine whether fast driving, luxury car medicine, family practice, pediatrics, general surgery, 2 Department of Medicine, ownership, and leniency by police officers differ and psychiatry (eg, adjusted proportion of luxury car Massachusetts General Hospital, Boston, MA, USA across medical specialties. ownership among family practice physicians 20.6%, 3Division of Pulmonary DESIGN 95% confidence interval 18.2% to 23.0%). Speed and Critical Care Medicine, Observational study. discounting, a marker of leniency by police officers Massachusetts General in which ticketed speed is recorded at just below the SETTING Hospital, Boston, MA, USA threshold at which a larger fine would otherwise be 4 Florida, USA. National Bureau of Economic imposed, was common, but rates did not differ by Research, Cambridge, MA, USA PARTICIPANTS specialty and did not differ between physicians and a Correspondence to: A B Jena 5372 physicians and a sample of 19 639 non- [email protected] sample of non-physicians. physicians issued a ticket for speeding during 2004-17. (@anupambjena on Twitter CONCLUSIONS ORCID 0000-0002-9734-5122) MAIN OUTCOME MEASURES Rates of extreme speeding were highest among Additional material is published Observed rates of extreme speeding (defined as online only. -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
Need for Speed System Documentation 040-1201-01 Rev 99
Need for Speed System Documentation 040-1201-01 Rev 99 ¾ Read this manual before use. ¾ Keep this manual with the machine at all times. www.globalvr.com [email protected] 1-408-597-3400 Table of Contents Safety……………………………...…………………...…………..………………….……….. 3 Warnings………………………...………………………………….………………..………... 3 Environmental Conditons………………………………...……..……………..….............. 4 Regulatory Notices………….……………………….……………..………………...….….. 4 Need for Speed Game Description………………………………....……………...……... 5 Cabinet Inspection……………....…………………………….…...………………...…....… 6 Drivers Seat Installation……..………………………………..………………………………. 7 Marquee Setup………………………………………………………………………...………. 8 Game Operators Menu………..…………………………………...……………………...… 9 Setting Game Options and Resets……………………………….......……………..….….. 10 Main Menu………………………………………………….…………………...………..…... 11 Game Options……...……………………………………………….…..…………...……….. 12 Game Resets……...………………………………………………………………………….. 13 Coin Stats...…………………………………………………………………………………… 14 Game Stats……………………………………………………….…………………………… 14 Controls Menu…....……………………………………….………………………………….. 15 Monitor Calibration Test…………………………………..…………………………………. 17 Starting a Game………..………………………………….………………………………… 18 Playing a Game……………………………………………………………….……………… 20 USB Game Dongle…………..……………………………………………………………… 21 System Restore CD’s………..………………………….………………………………….. 22 Need for Speed Sevice……………….……………………………………………………. 23 Driving Conrol Panel Assembly…………………………………………………………..… 24 Monitor………………………………………………………………………………………… 26 u5.1AMP and Speakers…….………………………………………………………………. -
PS4 Bundle Description Playstation 4: Playstation 4 Is the Best Place To
PS4 Bundle Description PlayStation 4: PlayStation 4 is the best place to play with dynamic, connected gaming, powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second- screen features. Combining unparalleled content, immersive gaming experiences, all of your favorite digital entertainment apps, and PlayStation exclusives, PS4 centers on gamers, enabling them to play when, where and how they want. PS4 enables the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. Includes PlayStation 4 System with 500 Gb Hard Drive, PlayStation 4 DualShock 4 Controller, HDMI Cable, Power Cable, Wired Mono Headset, and USB Charging Cable. (Please see Spec Sheet for additional details) Call of Duty: Ghosts: The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, powered by a new next-generation Call of Duty engine. For the first time in Call of Duty, gamers play as the underdog, fighting as part of a single squad against an enemy that has superior numbers and firepower. Call of Duty: Ghosts' genre-defining multiplayer delievers gameplay innovations throughout, including dynamic map events, character customization, and more.