Strike Legion a Science Fiction Roleplaying Game Strike Legion

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Strike Legion a Science Fiction Roleplaying Game Strike Legion Strike Legion A Science Fiction Roleplaying Game Strike Legion Strike Legion a Science Fiction Roleplaying Game Game Design by James T. Kato Thanks to my wife, Juyeon, for always pushing me forward. Produced by JEN Games Copyright © 2011 James Tadashi Kato. All rights reserved. All incidents, institutions, and people are fictional and any similarity to persons living or dead is strictly coincidental. Printed in the U.S.A. Visit Our Website at www.jengames.com 1 Strike Legion Table of Contents Introduction 3 Space Phenomena and Encounters 164 Game Terms 7 Gear 169 Quick Start Rules 8 Personal Weapons 169 History of the Future Past 9 Personal Defense 182 Game Mechanics 13 Personal Transportation 183 Dice Pools 13 Tech Suits 184 Difficulty Levels 14 Personal Equipment 185 Skill and Attribute Tests 14 Wetware 188 Stunts 15 Cyberware 189 Opposed Tests 15 Bio Tech 196 Skill and Attribute Contests 15 Med Tech 198 Scene Challenges 15 Drugs 199 Measure of Success 16 Combat Rules 17 Imperium 203 Determining Initiative 17 Imperial Legion 206 Range Bands 17 Imperial Armada 207 Character Actions 18 Imperial Marines 208 Vehicle Actions 20 Imperial Enclaves 209 Size Classes 20 Imperial Robots 221 Factor System 20 Imperial Power Armor 222 Imperial Battle Frame 223 Character Creation 23 Imperial Vehicles 224 Attributes 23 Imperial Capital Ships 226 Traits 25 Imperial Stations 227 Sentient Races 27 Imperial Support Drones 228 Skills 37 Advantages 40 Star Republic 229 Character Background 53 Fleet Personnel 231 Fleet Shuttles 234 Mastery 63 Fleet Armor and Frames 234 Purchasing Acts of Mastery 63 Fleet Frame Options 235 Disciplines of the Master 67 Fleet Capital Ships 236 Legion Armory 79 Fleet Stations 237 Gamemaster’s Guide 89 Fleet Support Drones 238 The Missions 93 Legion Archetypes Mission Tropes 102 251 Gamemaster’s Toolkit 108 Missions 255 Cinematic Characters 108 Mission 1: Apocalypse Rising 255 Vehicle Rules 122 Mission 2: Operation Blackout 256 Vehicle Weapons 128 Mission 3: The Absolute Hunt 258 Sample Vehicles 134 Mission 4: Gates of Death 238 Robots 137 Mission 5: Base Crash 241 Replicants 139 Mission 6: Dead Space 242 Natural Encounters 140 Mission 7: Legion2 243 Animal Encounters 140 Mission 8: Puzzle 244 Plant Encounters 150 Mission 9: Solitaire 244 Diseases 152 Index 245 System and Planet Design 154 Table Index 246 2 Introduction In the future, a war rages between the sprawling expanses of the Imperium and the techno- logically advanced Star Republic. Imperial ships outnumber those of the Republic a thousand to one but the Republic’s superior ship designs and highly trained crews have been able to hold back the Imperial hordes. Everyday more and more Imperial ships arrive at the frontline of this war as Republic forces lose more of their irreplaceable crew members each day. Republic leaders realized early on that a direct military conflict would eventually end in defeat so they initiated the Legion Program. The Legion Process unleashes the ultimate potential of anyone who can survive the procedure turning that person into a perfect fighting machine. Every Republic world has dedicated a large portion of their resources into developing this program and they have sent their best candidates for a chance to be evolved into a Legionnaire. Every member of the Strike Legion is made perfect by the Legion Process. Their bodies are reconstructed to make them superhuman and through engram programming they are made into masters of war, espionage, and technology. Small groups of these perfect warriors, known as Strike Teams, are sent into Imperial space to accomplish nearly impossible missions to disrupt the Imperial war machine so that one day the citizens of the Star Republic may once again know peace. You will play a Legionnaire, a super soldier designed to perform missions that will hope- fully change the future of this war. You will fight countless Imperial soldiers including simple troopers, powerful battle avatars, assassins, combat robots, augmented Imperial marines, and a myriad of bizarre and powerful Imperial warriors. You team will be sent into the war zone with the most powerful and advanced ship ever created, the Strike Cruiser that has dozens of experimental weapon systems that will allow your team to strike fear into the hearts of the Imperium. Legionnaires are equipped with the most advanced weapons, equipment, power armor, and mobile frames that Republic technology can produce allowing them to succeed at any conceiv- able mission. A Strike Team of a few Legionnaires is more powerful than an army of Imperial soldiers but players must be creative in their solutions to difficult problems or their team will not be coming back because many traps lay ahead and new and more powerful Imperial threats are being developed everyday. Always remember that if your Strike Team is destroyed, the fu- ture of the Star Republic is placed in great danger because every Republic citizen has put their hopes and dreams on your shoulders. The Imperium The Imperium is a mighty star empire that fights to conquer and purify the universe for the glory of humanity. Its expanse covers more than a million habitable worlds whose people work in servitude for the glory of the Imperium. Imperial citizens are indoctrinated from birth and every aspect of their society is controlled and monitored. There is no freedom in the Imperium and any citizen can be executed for the slightest thought crime. The Imperium fields millions of battle fleets composed of a thousand poorly constructed capital ships of various sizes and states of disrepair protected by hordes of light battle frames. Each Imperial ship is weak but the sheer weight of their numbers and their total dedication to the Empress makes them a deadly fighting force. Each Imperial world is guarded by over ten million poorly equipped and trained Introduction but highly disciplined troopers. The Imperium’s leader is an ancient and powerful Master known as the Empress, who rules her million worlds with an iron fist. The Imperium tried to control its population with fear but the Empress learned from her mistakes so she indoctrinated her people in a central religion where they worship her as a goddess. The Empress has decentralize the power of the Imperium by creating thousands of Enclaves that each compete to create more powerful weapon systems and warriors to defeat the Republic and the Legion. Each Enclave controls its own worlds and military forces. This Enclave system ensures that no one can ever become more powerful than the Empress. Every Imperial leader is closely watched for any sign of betrayal by the Imperial Assassin’s Guild and the Sisterhood and Brotherhood of the Empress. 3 Strike Legion Introduction Gens worlds and colonies. Gens (Genetically ENgineered Species) are sentient The Star Republic in desperation has created a group of species that were designed and breed to serve humanity super soldiers known as the Strike Legion and they must in the dark and distant past but who fought and won their destroy the Imperium from within and stop the Imperial independence. Gens were created to perform tasks con- war machine from advancing any further into Republic sidered too degrading, tedious, difficult, or dangerous for space or all is lost. humans, which is why they have such specialized physi- cal attributes. They were engineered with stylized appear- Strike Legion ances so they resemble dragons, tigers, elves, and other You will play a member of one of these Strike Teams ancient or mystical creatures by their parent megacorpo- know as a Legionnaire. Legionnaires are perfect soldiers ration to distinguish them from other corporate Gens. that have been reconstructed to become ultimate warriors In the days of the Old Empire, Gens became an inte- and defenders of the Republic. Every member of the Strike gral part of that ancient society because they performed Legion has risked their lives by undergoing the Legion all forms of physical and menial labor in their society. Process. This system of chemical and biological modifi- The Old Empire never realized that their creations would cation has made their bodies and minds perfect. They are eventually lead to their ultimate downfall. Now Gens programmed with incredible technical, scientific, fighting, have hundreds of independent star empires encompassing and piloting skills that make them perfect warriors, diplo- thousands of worlds that make up a large percent of the mats, engineers, pilots, and scientists. Star Republic’s powers. The Empress considers all Gens Only a few candidates survive the Legion Process but to be humanoid atrocities and wants to destroy the Star once a Legionnaire is transformed, he becomes a nearly Republic to remove this curse from the universe. immortal fighting machine. Every Legionnaire has her own reason for fighting but each understands that every The Star Republic mission she performs is vital to the survival of the Re- The Star Republic is an ancient government that sur- public. Fleet actions against Imperial forces have always vived the Eternal Night to become an alliance of humans resulted in failure or massive causalities because of the and Gens. They fought the Imperium thousands of years endless swarms of ships that the Imperium fields. ago and now once again, they are all that stands in the way Legionnaires are sent into Imperial space equipped with of the Imperium conquering the entire universe. Their the most advanced equipment that the Star Republic can democratic society encompasses many diverse cultures produce to wreck havoc within the Imperium. A Strike and species that fight together against the evil Imperium. Team can do things that would require an entire armada The citizens of the Republic fight alongside one another to of capital ships to accomplish but time is running out be- defend their freedom and independence.
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