SPAEE Gamer Heat It Would Immediately Evaporate, Etc., Etc.) but the Other "Respectable" Drive Lying Around Issue Number 3

Total Page:16

File Type:pdf, Size:1020Kb

SPAEE Gamer Heat It Would Immediately Evaporate, Etc., Etc.) but the Other Note to consistancy freaks on Dreadnaught. Yes, I know that a matter /antimatter 8MA drive is impractical (you need to convert 33,000 tons of mass into energy to accelerate only 1000 tons of mass, the photon blast would be ten times the power the sun gives to the earth so if one the millionth of that reaches the vessel as waste SPAEE GAmER heat it would immediately evaporate, etc., etc.) But the other "respectable" drive lying around Issue Number 3. $1 was the Bussard Ramjet (if you haven't heard of it read Tau Zero by Poul Anderson) and that has to be cylindrical. Note the sphere has practically no blind spots. You could have a Bussard "ferry" to cart DN's to the star but that would needlessly complicate the game. Oh, well! •••.• Winchell Chung 1 / :t. Diameter: 450 feet Mass: 50,000 tons A) artif icial gravity and gyros B) ship control C) crew quarters and misc. D) gunnery control E) ammunition F) supplies and life support STELLAR CONQUEST battle scene: G) ice and fuel (auxilia ry shield) Lone Dreadnaught battles an Attack group. H) planetary attack weapons I) matter /antimatter photon drive Winchell Chung jr. J) electromagnetic weaponry K) missile silos L) engineering deck M) planetary attack control N) planetary attack cowling, mirrored for focusing of photon blast 2 3 WHERE WE'RE GOING wants a low price. However, the con­ even if we don't get a single other sub­ sensus se"ms to be that subscribers scriber. At least four TSG's will corne Customer Service: There's no way Ih. SPAEE IiAmER want us to do m.ore, even if the cost is out in 1976. We will also publish at around the fact that we were three a bit higher. $5, with a $4 renewal least one staff game design and one out­ weeks late with TSG #2, four weeks price, is still pretty cheap (try it in side design. That represents the bare late with THE YTHRl, and about a week 1967 dollars), but it will allow us to do minimum we can do in our conservative late with this issue. Business opera­ Number 3 $1 a few more things. Most improvements cash and carry approach to future tions should ideally be invisible to our will corne with a larger circulation planning. The Space Garner is published by readers. Quality output should appear forcing our unit cost down and our in­ Much more likely, even in a very on schedule, plop, plop, plop in your Metagaming Concepts quarterly and is creasing experience with publishing a conservative scenario, is that we will devoted to SF&:F gaming. A six issue mailbox without you having a second zine. We'd like to grow up to the visual roughly double the size of our customer thought as to how it got there, except subscription is $5, renewal $4, in the impact of some of the better-done s-f base and business during 1976. That that you wanted it. We failed that this U.S. and Canada only. Contributions zines with a variety of material. For means we have to put our business op­ fall and excuses don't help. earn 1/2 ~ per word cash or 1 ~ per you garners who aren't familiar with s-f erations of producing and processing on word purchase credit. What has happened is that our work zines, you donlt have any idea how poor­ a more professionally efficient basis in has expanded faster than available time. ly put together some of the gaming zines order to reach the goal of 'invisible' Copyright 0 1975 by Metagaming That accounts for, but doe.sn't excuse, really are. customer service. We'll have to do a late TSG's. THE YTHRI was sub­ Concepts. Printed in U.S.A. Another pricing issue concerns our bit of mental juggling to keep TSG in­ stantially finished in the summer and discounts. No, we aren't giving them furmallya possession of our customers CONTENTS set aside for later publication. When up! It's just that some publishers don't while striving for Vulcan-like efficiency it was pulled out in September we saw offer wholesale terms and shipping ar­ in operations. But, we I re starting to 2 ••• Where We're Going it with fresh eyes and couldn't resist a rangements attractive enough for us to be able to juggle garner and s -f fan Ifew· improvementsD Those 'few· im­ 4 ••• The Escort Illusion carry their games at a discount. This needs in the same zine, so we can pro­ provements rapidly escalated into a Edward C. Cooper is particularly true of SPl and Avalon bably manage efficiency and informality full-blown revision of the game and a 7••• Two Views of the Future Hill boxed games. The lack of favorable too. If it's true that we're all a little rules re-write. It isn't that the game Neil Shapiro discounts plus the mailing and handling schizophrenic under the skin, then may­ wasn't good as it was. Seeing it again 10.. Ignoring Einstein and Newton charge for boxed games is just too be we can put that to work for us in a after a lapse just made some changes Scott Rusch much to allow a discount to our sub­ kind of split-personality approach. Or, seem right to make the game do what 12•. Letters scribers. TRlPLANETARY is another rnaybe there's nothing contradictory at we wanted, only more clearly. 14,. S-F Gaming News IPlugs game we'd like to carry, but our dis­ all in easy-going informality hand-in­ Delay just isn't good for anybody. IS•. TSG #2 Feedback count is just not favorable. Economic s hand with diligent efficiency. Hope so! But, in this instance, the basic game 16 •. Review: Tunnels &: Trolls is the main reason we do not sell some Everyone is sure to note the number system has become even cleaner and Brant Bates games. The other chief reason is that and variety of contributions this issue. simple; optional rules were added; we 17 •. Review: Star Probe some games arenIt well done and we We hoped our reader participation goal got the well-conceptualized Winchell Edward Cooper feel it unfair to offer them as if they would be achieved, but it's the kind of Chung rules cover; and we saw how we 18 .. SF &:F Game Rating s were reasonable quality. Another fac­ thing you don't know 'til it happens. could do two-way die cutting on the 18 •. Review;War of the Worlds II tor is that after we carry a game for a Even though we goofed printing the l~ 12~ counters from the War of the Wizards David Redding while, the volume of orders for it slips rate in stead of 1 12~ Il~, we're sure to game. You end up with a better game, 19 •. Review: Siege of Minas Tirith and it begins to be harder to justify the get a lot of variety, imagination, and more for the same money, from the Larry Pound discount to you. thoughtfulness in material. TSG ~ delay. We'll still try our damnedest 20.. Review: Battle of Five Armies In the feedback this time we ask if your magazine in many ways and weill to be on schedule in the future. A s it Larry Pound you'd be willing to buy some games frorr hang loose as we'd hoped. is, we're very proud of the way THE 21 .. Review: Alien Space us at full or only nominal discount, like There's no editorial this issue. May­ YTHRI turned out. Now we know a Steve West 50/0. If you are, then it means we can be "if you canIt say something nice, cooling -off period makes for better 22.. Eldon Tannish: Part 3 eventually offer very good s -f game s on don't say anything at all" is a sort of games. the market and make TSG truly the only editorial comment all in itself. Edi­ Pricing: With this issue we've de­ Editor: Howard Thompson thing an s-f gamer really needs. When torials will appear in later issues, but cided to go to $5 for six issues of Some interior illustrations by you buy from us by mail, you would get not necessarily in everyone. Weld like TSG, with a renewal for six is sues at Paul Jaquays at least the same price as other mail to make 32 pages or more in 1976 and the $4 rate we'd already announced for dealers and you'd be directly helping a maybe go bi-monthly as early as next Our cover shows nine Attack (ATK) January oneD Current subscribers as strictly s-f&:f operation. We will still fall. Right now, about all we're looking class ships battling an enemy Drcad­ of December 1, 1975, will be allowed to offer out 15'\'0 or so discount for every . forward to is a year-end breather to naught (DN). The DN has so many beam extend their subscriptions for an addi­ game we can buy economically. What let 1976 have a chance to gell in our projectors it emits a plane of energy, tional six issues at the $3 rate until will probably happen is that after we've minds and to catch up on some of the rather than a needle. Most of the ATK' s December 31, 1975, as long as you don't carried a title for a while, the 15'\'0 dis­ really great mail y'all send.
Recommended publications
  • Theescapist 065.Pdf
    The game was not terribly complex: The were quite familiar, encompassing ideas point of the game is, as CEO, to keep of companies that were no more, such as your fledgling dot-com in business. The “Butler-Hosted search engine,” or “Dot- Allen, I’m in the same boat as you on gameplay emerges through a careful Com Card Game” – whatever that is. this collectible card game thing – I don’t balance of personnel cards and skill And it was these cards that made the To The Editor: If Christian game get it. For those of you wondering, go cards, the personnel cards each carrying game really quite fun in a quirky sort of producers want to be taken seriously by have a read through Allen Varney’s an individual’s burn rate and his skill way, inspiring comments such as, “Wow, the mainstream market (in particularly article in this week’s issue of The level, and the skill cards representing an that really was a bad idea,” and “Yes! I the overseas European and Japanese Escapist, and you’ll see what I mean. action and the personnel skill required to remember the sock puppet!” market) they’re going to have to stop Perhaps this makes me a dimwit, as perform that action. designing their games as blatant well; certainly I’ll admit to some level of But I guess it’s easy to laugh in propaganda and misinformation. dimness on the topic, as many of these During the first couple of dot-com eras hindsight, knowing that these ideas were card games are a smashing success.
    [Show full text]
  • MARCH 1St 2018
    March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • SPAEE Iiamer
    $1 the NO.8 SPAEE IiAmER EVIL, MEAN, AND ROTTEN. A fantasy game for the bad guys? Yea, verily. Monsters! Monsters! is the new fantasy role-playing game from Metagaming Concepts. No more good-guy heroes. In Monsters! Monsters!, you become a monster character - come up from the dungeons - stalk into town - and wreak havoc. The eviller you are, the more experience points you'll earn... Monsters! Monsters! was designed by Ken SI. Andre, I lavishly illustrated by Liz Danforth, and edited by Steve Jackson of the Meta­ gaming staff. As with Our previous game, Stellar Conquest, every effort was made to provide a clear, complete rule system. Major omis­ sions and contradictions that plague other game systems 3re avoided by a carefully organized format. This is an excellent game for novice Game Masters and new fantasy bu rrs - and should be a relief for ex­ perienced garners exhausted by confusing rule systems. Monsters! Monsters! is a 52-page, 8 Y, by II rule book with Danforth's full­ color cover. Also included 3re four maps for the Game Master to use in setting up an initial adventure. Rulnsn"I(ofl5lf1dud~: IfI,roduC:liofl GomtMasln'lfI' ilfld :klUp CIw~ItrCrHIion £xpH~nc:rPoints :kqu~n(,'t ofPIQ)' Combill (indudin, Gtntrvl Discussion. Combilt Tum StqUtfl", WQndt"nl £lItmltS. Rtoe:lion TQbf" SilvlfII Rolls, UnusuQf Combfll, UIIQrmtt! Combfll, Qnd WtflpomJ MQltic: So put a new twist in your gaming - try Monsters! Monsters! Approved as an outlet for antisocial ten­ dencies by the American Psychologists and Crazies Association. I METAGAMING CONCEPTS Box 15346 Austin, Texas 18161 Subscribers to our maga­ zine The Space Gamer get a discount price - $5.00.
    [Show full text]
  • Finding Aid to the Sid Sackson Collection, 1867-2003
    Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015.
    [Show full text]
  • Shannon Appelcline
    PART ONE OF A FOUR-VOLUME SET! SHANNON APPELCLINE A HISTORY OF THE ROLEPLAYING GAME INDUSTRY EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES… Designers & Dragons: e ’70s is a comprehensive picture of the begin- nings of the RPG industry. is second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint. In this volume, you’ll nd: • A foreword by Greg Sta ord, creator of Glorantha and author of King Arthur Pendragon • Pro les for thirteen 1970s gaming companies including TSR, GDW, and Chaosium • e inside scoop behind games like D&D, Traveller, and e Fantasy Trip • Ten things you might not know about roleplaying in the ’70s • An extensive bibliography and index Meet the characters behind the characters and the gamers behind the games Samplein Designers & Dragons: e ’70s! file EHP8000 SHANNON APPELCLINE EHP8000 • ISBN 978-1-61317-075-5 • US $20.00 www.evilhat.com • @EvilHatO cial Meet the author and talk about the series at: facebook.com/EvilHatProductions facebook.com/designersanddragons Sample file Designers & Dragons: The ’70s Credits Shannon Appelcline Author and Researcher John Adamus Editor Karen Twelves Proofreader Rita Tatum & Shannon Appelcline Indexer Fred Hicks and Adam Jury Layout Daniel Solis Graphic Design Andrew Bosley Cover Art Chris Hanrahan Business Development Carrie Harris Marketing Manager Sean Nittner Project Manager An Evil Hat Productions Publication Printed in the USA.
    [Show full text]
  • The Science Fiction and Fantasy Games Magazine
    Issue No.1 June/July 1977 60p ($2.00) 2nd Reprint August 1979 The Science Fiction and Fantasy Games Magazine THE MONSTERMARK METAMORPHOSIS ALPHA COMPETITIVE D&D Issue * Monster MalignitY in D&D * Review and sucJgactions * An Introduction Thane Tostl'g The Ultimate fighting man A new fantasy game from the Company that brought you Olympians, Heroes and Horrors. Send 15p for lists . Tostig fantasy rules available in June - 70p inc. p&p. Minot's Miniature Armoury P.O. Box 25 Borehamwood Herts WD6 3BP. (Tel : 01-953 4107) U .S.A. & Canada : Barry Minot Miniatures Corp. P.O. Box 124 Garden City New York 11530 U .S.A. EVIL, MEAN, AND ROTTEN. A fantasy game for the bad guys? Yea, verily. Monsters! Monsters! is the new fantasy role-playing game from Metagaming Concepts . No more good-guy heroes . In Monsters! Monsters!, you become a monster character - come up from the dungeons - stalk into town - and wreak havoc . The eviller you are, the more experience points you'll earn . CHRIS HARtEY would like to wish WHITE DWARF a happy first issue and a prosperous future . but since we have a little space left (sorry 'bout the pun) FOR ONLY £2.25 You can get 1) Five issues of OVERKILL 2) A free mailing service giving immediate news of new SF and fantasy games on the market probably before anyone else gets them. (e.g . we were selling GODSFIRE in Feb.) 3) A 5%t, discount on any order off the manufacturers retail price for GDW, FACT And FANTASY, METAGAMING, TSR, FANTASY GAMES UNLIMITED and lots of others.
    [Show full text]
  • TFT Tékumel by Brett Slocum
    TFT Tékumel by Brett Slocum TFT TÉKUMEL Version 0.3 November 2012 By Brett Slocum ART CREDITS: Kathy Marschall-Grantham: Front Cover FRONT COVER: Soldiers Street from the Tsolyáni Legion of the Searing Flame and a soldier from the Legion of the Lord of Red Devastation fight soldiers from the Yán Koryáni Rülla Gurek in the streets of Sunráya in Milumanayá. I’d like to thank Professor Barker, may he rest in peace, for creating a unique world that has been so much fun to inhabit over the nearly four decades since its publication. Thanks go to Craig Smith, who refereed my first introductory campaign, with humor and sadism. I’d also like to thank the members of the Tékumel Foundation for shepherding his vision and his world. This work is unofficial and not approved for Tékumel. Tékumel and its related products and materials are copyright © 1975 and 2010 by Prof. M.A.R. Barker. This work is not intended in any way to infringe upon those copyrights or other intellectual property rights of Prof. M.A.R. Barker. The Fantasy Trip and its related products are copyright © 1980 by Steve Jackson and published by Metagaming Concepts. This work is not intended in any way to infringe upon those copyrights or other intellectual property rights of Steve Jackson or Metagaming Concepts. ii Table of Contents Introduction.......................................................................1 IQ 16 Spells............................................................18 Brief History.................................................................1 IQ 17 Spells............................................................19
    [Show full text]
  • THE SPAEE Iiamer 3 2 TIE SPREE Iiamer NO.6 June - July WHERE Lo/E're GOING
    THE SPAEE IiAmER 3 2 TIE SPREE IiAmER NO.6 June - July WHERE lo/E'RE GOING IN THIS ISSUE TSG GOES BI-MON1HLY 3 WHF-Jill WE'RE GOING HT Ie LETTERS That's right! It has been only two months since you 11 NEWS/PLUGS got your last issue of TSG. With this issue we're now on 12 WANTADS a bi-monthly publishing schedule. After the next six is­ 13 FEEDBACK & GAMES RATINGS sues or so, with our bi-monthly format, TSG will re-eval­ uate and consider another round of possible improvements. FEATURES For instance, we may go to a ~ x 11" format of approxi­ mately 20 pages, a 25% increase in actual printing space. 9 Tips for Diabolical Dungeon Masters Stephen Dornema~ Or we may keep our current digest size, but publish more 12 The Rule to End all Rules Steve Jackson frequently. Also in the future, Metegaming may possibly 14 The Emperor Is Dead come out with a second magazine in a new area of gaming. or This new-area gambit depends on what happens in the next The Race for the Petal Throne Robert Larp,e, Jr. year, so we won't say more now. 19 Mugger! Mugger! Steve Jackson 27 Vulcan's Forge: Eldon Tannish HT MONSTER! MONSTERS! will be available for August 5, 1976 shipping. It's at the printers now. ~ is designed by Ken St. Andre, TUNNELS & TROLLS designer, REVIEWS and edited by Steve Jacksbn and the Metagaming staff. Have the unrelieved heroics and derring-do of ~ 20 The Ythri: An Historical Appraisal /lorman Howe AND DRAGONS and EMPIRE OF THE PF.TAL 'l'VRO!'E been leaving 21 Rand's War 9f the Worlds' II , Tony '''at.son you a bit jaded? MONSTERS! MONSTERS! will provide 22 Stellar Conquest: The Colonization Kelly Hoore instant relief.
    [Show full text]
  • Star Trek Gaming Magazine Articles 3.1.Rtf
    FASA STAR TREK: THE ROLE PLAYING GAME & STAR TREK: STARSHIP COMBAT SIMULATOR GAME Game Articles List Version 3.1 Introduction The purpose of this list is to provide an index of articles relating to Star Trek: The Role Playing Game by FASA. The list is categorized by magazine, then by issue, and finally by the material within the magazine relevant to ST:RPG. Also, due to its rather short run on the market, articles for Heritage Model’s Star Trek: Adventure Gaming in the Final Frontier RPG are included. In addition, West End Games’ Star Trek III and Star Trek: The Adventure Game are also included in this compilation. Although there are notable exceptions, some of the magazines articles listed herein have not been seen by the compiler of this list. The information contained for these magazines has been culled from the internet, including www.ebay.com. Auction listings for specific magazines have been very handy in finding articles relevant to ST:RPG- when the seller includes the information. Any information included by the seller about the article has been included with the description. Other major sources of information are listed under each magazine’s heading. This list has been helped along recently by the wonderful website http://www.anzwers.org/free/fasa/, managed by Mark. This site even lists issues that have FASA Star Trek advertisements. In addition, virtually all of the information on Ares, Space Gamer, and VIP of Gaming magazine articles has been culled from The Maverick’s Space and Fantasy Gamer’s Guide by Joe Scoleri.
    [Show full text]
  • WARGAMER's NEWSLETTER NO 195 35P JUNE 1978
    WARGAMER'S NEWSLETTER NO 195 35p JUNE 1978 • i*} " Ij - . ^ -f m if'* i»S' ■ .•■•- , ... ^ ■ a'^ A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLES WITH MODEL SOLDIERS «A; ;T>;3A t-' BY WARGAMERS- FOR WARGAMERS! MINIATURE FIGURNES LTD 1-5 GRAHAM RD,SOUTHAMPTON Tal:208S5 THE ARMIES & ENEMIES OF IMPERIAL ROME 25mm Range CAVALRY (Price Series O) IRC 67 Parthian Horse Archer IRC 25 Late Republican/Augustan Cavalry 68 Parthian Cataphract 26 Auxiliary Cavalry Early/Mid 1st Cent. A.D. 74 Sarmatlon Cavalry 27 Auxiliary Cavalry Early/Mid 1st Cent. A.D. 82 PIctlsh Medium Cavalry 28 Auxiliary Cavalry Late 1 St/Early 2nd Cent. A.D. 85 PIctlsh Medium Cavalry 29 Auxiliary Cavalry Early/Mid 3rd Cent. A.D. 99 Gothic Medium Cavalry 30 Equltes SIngularls 2nd Cent. A.D. 100 Goth/Vandal Heavy Cavalry 31 Heavy Cavalry Late 2nd/Mld 3rd Cent. A.D. 101 Hun Light Cavalry 32 Light Cavalry Mid 3rd/5tti Cent. A.D. (Scutarlus) 103 Palmyran Cataphract 33 Light Cavalry Mid 3rd/5th Cent. A.D. (PromotI) 104 Palmyran Regular Light Cavalry 34 Medium Cavalry Late 2nd/5th Cent. A.D. 105 Palmyran Irregular Cavalry 35 Heavy Cavalry Late 3rd/5th Cent. A.D. 106 Palmyran Camelman 46 Byzantine Heavy Cavalry 6th Cent. A.D. 107 Sassanid Light Cavalry 48 Byzantine Light Cavalry 108 Sassanid Cllbanarlus 49 Byzantine Horse Archer 109 Sassanid Cataphract 52 North Gaulish Cavalry 114 Blemye Cavalry 59 British Light Cavalry 128 Equites SIngularls 2nd Cent. A.D. (Spear Upright) 60 British Light Cavalry 133 Hun Archer 66 German Cavalry 145 Parthian Armoured Camelman CAVALRY OFFICERS/STANDARDS (Price Series 1) IRC 39 Cavalry Officer 1st/3rd Cent.
    [Show full text]
  • 1539187199694.Pdf
    OCTOBER 10th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • Gygax Magazine Issue 1
    CONTENTS Issue #1 FEATURES Volume I, No. 1 9 The cosmology of role-playing games - James Carpio illustrated by Alyssa Faden February 2013 Everything is interconnected – but how is it all related? 14 Still playing after all these years - Tim Kask illustrated by Barrie James Publishers What Tim’s really keeping behind that DM’s screen Editor-in-chief Jayson Elliot 16 Leomund’s Secure Shelter - Lenard Lakofka Jayson Elliot Ernest Gary Gygax Jr. AD&D, math, and magic items. What’s better, +1 to damage or to hit? Luke Gygax Editors 18 The ecology of the banshee - Ronald Corn illustrated by Michał Kwiatkowski Mary Lindholm Contributing editor If you hear her wail, it’s already too late Hanae Ko Tim Kask 22 Bridging generations - Luke Gygax Stories fathers tell . and rediscover Community Manager Art director 23 Gaming with a virtual tabletop - Nevin P. Jones Susan Silver Jim Wampler Playing face to face when you can’t be in the same place Contributing writers Games editor 24 Keeping magic magical - Dennis Sustare illustrated by Simon Adams Rodrigo Garcia Carmona James Carpio Liven up the magic in your game, whatever system you play James Carpio 26 Playing it the science fiction way - James M. Ward illustrated by Barrie James Ronald Corn Kobold editor Disrupt your fantasy campaign with an unexpected twist Michael Curtis Wolfgang Baur 28 DMing for your toddler - Cory Doctorow illustrated by Hanae Ko Dennis Detwiller A four-year-old’s first d20 Cory Doctorow Contributing artists Ethan Gilsdorf Simon Adams 30 Great power for ICONS - Steve Kenson illustrated by Jeff Dee Ernest Gary Gygax Jr.
    [Show full text]