The HAI Graphics Primer
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Adobe Application Manager Enterprise Edition Deployment Guide
ADOBE® APPLICATION MANAGER ENTERPRISE EDITION GUIDE DE DEPLOIEMENT EN ENTREPRISE Adobe® Application Manager Enterprise Edition version 3.1 Version de document 3.1 Date du document : Septembre 2012 © 2012 Adobe Systems Incorporated and its licensors. All rights reserved. Adobe® Application Manager Enterprise Edition Guide de déploiement en entreprise This guide is licensed for use under the terms of the Creative Commons Attribution Non-Commercial 3.0 License. This License allows users to copy, distribute, and transmit the guide for noncommercial purposes only so long as (1) proper attribution to Adobe is given as the owner of the guide; and (2) any reuse or distribution of the guide contains a notice that use of the guide is governed by these terms. The best way to provide notice is to include the following link. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ Adobe, the Adobe logo, Acrobat, Adobe Audition, Adobe Bridge, Adobe Device Central, Adobe OnLocation, Adobe Premiere, Adobe Premiere Pro, Adobe Technical Communication Suite, After Effects, Contribute, Captivate, Creative Suite, CS Live, Dreamweaver, Encore, Fireworks, Flash, Flash Builder, Flash Catalyst, FrameMaker, Illustrator, InDesign, Photoshop, RoboHelp, SiteCatalyst, and Soundbooth are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple, Mac, and Mac OS are trademarks of Apple Inc., registered in the United States and other countries. Microsoft, Windows, and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. UNIX is a registered trademark of The Open Group in the US and other countries. -
Adobe Illustrator 8.0 Product Brochure
Sketch as naturally on-screen as you do on paper with the Pencil tool. Then edit the The industry-standard shape of any path by drawing near the section you want to change with the Pencil illustration software tool—the path adjusts instantly! Create The industry-standard illustration software precise illustrations with the industry- standard Pen tool. System Configurations • Training and support materials, including: – Adobe Illustrator 8.0 User Guide and Adobe Windows® Illustrator 8.0 Quick Reference Card •Pentium® or faster Intel® processor – A QuickTime tour of Adobe Illustrator 8.0 • Microsoft Windows 95, Windows 98, or – QuickTime movies of feature demonstrations Windows NT® 4.0 Workstation or Server and drawing techniques – Online tutorials with step-by-step Create beautiful shading for your Take care of your fundamental operating system illustrations by blending colors in instructions and lesson files design needs with the powerful • 32 MB of RAM (64 MB recommended) multiple directions at once using color controls in Adobe Illustrator. – Adobe Illustrator 8.0 Software Development Kit any combination of colors. Click the Specify industry-standard spot and • 50 MB of available hard-disk space – Adobe Technical Notes and developer Gradient Mesh tool on any color- process colors for print, or create (95 MB recommended) support information filled object to lay down a gradient RGB colors for on-screen graphics. mesh. Then specify the colors that • CD-ROM drive – Learning resources, including Adobe certified With Adobe Illustrator 8.0 software, Enjoy Adobe product integration Robust type controls let you refine every radiate from each anchor point in • Video card displaying 800x600 pixels trainers, service providers, and more Adobe Illustrator 8.0 works smoothly aspect of your text. -
Adobe® Creative Suite
Adobe® Creative Suite The Adobe Creative Suite is an integrated design environment that combines the most To order, contact an Adobe complete upgrade in Adobe’s history—featuring full versions of the tools you rely on most authorized distributor Adobe Creative Suite Premium for image editing, illustration, page layout, and cross-media output—with innovative file- Macintosh retail version, English management features, a smooth Adobe Portable Document Format (PDF) workflow, and SKU 18040050 UPC 718659330040 comprehensive design resources. Create and publish content for print and the Web faster Adobe Creative Suite Premium Windows retail version, English and more easily than ever before—all at an outstanding value. The Adobe Creative Suite is SKU 28040050 UPC 718659330071 everything you need for all that you can imagine. Adobe Creative Suite Premium Macintosh upgrade version, English The Adobe Creative Suite is available in two versions. The Premium edition combines full ver- SKU 18040063 UPC 718659330163 sions of Adobe Photoshop® CS, Adobe Illustrator® CS, Adobe InDesign® CS, Adobe GoLive® CS, and Adobe Creative Suite Premium Windows upgrade version, English ® Adobe Acrobat 6.0 Professional with innovative Version Cue™ file management features, a SKU 28040063 UPC 718659330194 smooth Adobe PDF workflow, and valuable training resources. Also available is a Standard Adobe Creative Suite Premium Macintosh education version, English edition, which combines Photoshop CS, Illustrator CS, and InDesign CS—also supported by SKU 18040076 UPC 718659330231 -
Pscs2 Cib 15.Pdf
To add dynamic content to your Web page, you can use Adobe ImageReady to create animated GIF images. Compact in fi le size, animated GIFs display and play in most Web browsers. ImageReady provides an easy and convenient way to create imaginative animations. PS_CS2_CIB_c15an_Fnl.indd 418 4/15/05 5:47:08 PM 15 Animating GIF Images for the Web Lesson overview In this lesson, you’ll learn how to do the following: • Use a multilayered GIF image as the basis for an animation. • Use the Layers and Animation palettes to create animation sequences. • Create animations based on changes in position, layer visibility, and layer effects. • Make changes to single frames, multiple frames, and an entire animation. • Use the Tween command to create smooth transitions between different settings for layer opacity and position. • Preview animations in ImageReady and in a Web browser. • Optimize the animation using the Optimize palette. This lesson will take about an hour to complete. The lesson must be done in Adobe ImageReady, not Adobe Photoshop. If needed, remove the previous lesson folder from your hard drive, and copy the Lessons/Lesson15 folder onto it. As you work on this lesson, you’ll overwrite the start files. If you need to restore the start files, copy them from the Adobe Photoshop CS2 Classroom in a Book CD. In addition, for this lesson, you will need to use a Web browser application (such as Netscape, Internet Explorer, or Safari). You do not need to connect to the Internet. PS_CS2_CIB_c15an_Fnl.indd 419 4/15/05 5:47:08 PM 420 LESSON 15 Animating GIF Images for the Web Creating animations in Adobe ImageReady In Adobe ImageReady, you create animations from a single image using animated GIF files. -
Image Data Martin Spitaler
Imperial College London MICROSCOPY DAY 2011: Understanding and handling image data Martin Spitaler Understanding Images (Martin Spitaler) • What’s in an image file: •Pixel data • metadata • Getting the data into the file: Image acquisition • Image file formats • Using images: Image visualisation and presentation Handling Images (Chris Tomlinson & Mark Woodbridge) • Omero image database • Xperimenter experiment annotation system What’s in an image file: Pixel data Pixel (or binary) data with information about the sample • One or more frames of pixels (XY, XZ) • Each frame typically consists of a two-dimensional array of pixel values • Pixel values can be: • light intensity • array of intensities (PALM, STORM) • array of fluorescence lifetimes • in the future: correlated data, e.g. exposure times (CMOS), mass spectra, … • Frames are stacked in one or more specific orders: • Channel (colour, lifetime, …) •Z stack •Time • XY position in a plate MICROSCOPY DAY 2011: Understanding & handling image data Martin Spitaler What’s in an image file: Meta data Meta data make sense of the pixel information • Image type (TIFF, LSM, CXD, …) • pixel dimensions (size, time point, focus position) • Hardware settings: •objective lens • excitation light source: • type (laser, lamp) •intensity • excitation and dichroic filters •… • emission settings: • emission filters • detector gain and offset • pinhole size • sampling speed / exposure time •… MICROSCOPY DAY 2011: Understanding & handling image data Martin Spitaler What’s NOT in an image file: Experimental -
User's Guide to NIST Biometric Image Software (NBIS)
NISTIR 7392 2007 User's Guide to NIST Biometric Image Software (NBIS) Craig I. Watson ([email protected]) Michael D. Garris ([email protected]) Elham Tabassi ([email protected]) Charles L. Wilson ([email protected]) R. Michael McCabe ([email protected]) Stanley Janet ([email protected]) Kenneth Ko ([email protected]) National Institute of Standards and Technology Bldg. 225, Rm. A216 100 Bureau Drive, Mail Stop 8940 Gaithersburg, MD 20899-8940 i ACKNOWLEDGEMENTS We would like to acknowledge the Federal Bureau of Investigation and the Department of Homeland Security who provided funding and resources in conjunction with NIST to support the development of this fingerprint image software. NOTE TO READER This document provides guidance on how the NIST Biometric Image Software (NBIS) non- export controlled packages are installed and executed. Its content and format is one of user's guide and reference manual. Some algorithmic overview is provided, but more details can be found in the cited references. The Table of Contents provides the reader a map into the document, and the hyperlinks in the electronic version enable the reader to effectively navigate the document and locate desired information. These hyperlinks are unavailable when using a paper copy of the document. Any updates to this software will be posted NIST Image Group’s Open Source Sever (NIGOS). ii TABLE OF CONTENTS 1. INTRODUCTION ...................................................................................................................................................... 1 2. -
Image File Formats
Glossary Image File Formats Glossary of File Formats and Imaging Terminology JPEG: stands for “Joint Photographic Experts Group.” It’s the most common format for storing digital camera photographs or scanned images. It is a “lossy” compression format, meaning it shrinks the files by discarding the information that the human eye cannot perceive. JPEGs are widely supported and used on the web, for example when sharing images through email. They have several compression level options. TIFF: stands for “Tagged Image File Format” and is one of the most widely supported file formats for storing bit-mapped images on personal computers (both PCs and Macintosh computers). TIFF files can be any resolution, and can be black and white, gray-scaled, or color. Used for high-quality images (lossless compression). TIFF format is widely supported by image-manipulation applications such as Photoshop by Adobe. GIF(F): stands for “Graphics Interchange Format.” A bit-mapped file format used for graphics as opposed to photographic images. GIF supports 8-bit color (maximum of 256 colors, compared to JPEGs 16 million colors.) They are widely used on the Web because the files compress well. GIFs include a color table including the most representative 256 colors used. Not recommended for files with a lot of color shading! PNG: stands for “Portable Network Graphics.” PNG files contain a bitmap of indexed colors and use lossless compression. They are similar to GIF files, but differ in that they do not have copyright limitations. PNG files are typically used to store graphics for web images and also have the ability to preserve transparency. -
BA(Prog) III Yr 21/3/2020
BA(prog) III yr 21/3/2020 Color Palettes Palettes are mathematical tables that define the color of a pixel displayed on the screen. The most common palettes are 1, 4, 8, 16, and 24 bits deep: 1. When color monitors became available for computers, managing the computations for displaying colors severely taxed the hardware and memory available at the time. 256-color, 8-bit images using a color lookuptable or palette were the best a computer could do. 2. 256 default system colors were statistically selected by Apple and Microsoft engineers (working independently) to be the colors and shades that are most “popular” in photographic images. 3. Two system palettes are, of course, different. 4. Web authorities also decided on a palette of 216 “web-safe” colors that would allow browsers to display images properly on both Macintosh and Windows computer. 5. GIF files using 256-color palettes are saved in a lossless format. The PNG format also uses palettes (24-bits or 32 bits if an “alpha” mask is included for transparency), and is lossless. It was developed for the Internet(it supports only the RGB color space) to expand GIF’s limited 256 colors to millions of colors. 6. In 24-bit color systems, your computer works with three channels of 256 discrete shades of each color (red, green, and blue) represented as the three axes of a cube. This allows a total of 16,777,216 colors (256 256 256). Image File Formats Most applications on any operating system can manage JPEG, GIF, PNG, and TIFF image formats. -
Digital Preservation Guidance Note: Graphics File Formats
Digital Preservation Guidance Note: 4 Graphics File Formats Digital Preservation Guidance Note 4: Graphics file formats Document Control Author: Adrian Brown, Head of Digital Preservation Research Document Reference: DPGN-04 Issue: 2 Issue Date: August 2008 ©THE NATIONAL ARCHIVES 2008 Page 2 of 15 Digital Preservation Guidance Note 4: Graphics file formats Contents 1 INTRODUCTION .....................................................................................................................4 2 TYPES OF GRAPHICS FORMAT........................................................................................4 2.1 Raster Graphics ...............................................................................................................4 2.1.1 Colour Depth ............................................................................................................5 2.1.2 Colour Spaces and Palettes ..................................................................................5 2.1.3 Transparency............................................................................................................6 2.1.4 Interlacing..................................................................................................................6 2.1.5 Compression ............................................................................................................7 2.2 Vector Graphics ...............................................................................................................7 2.3 Metafiles............................................................................................................................7 -
Adobe Indesign CS As the Tool to Perform Layout Assembly
04_571559 Ch01.qxd 8/17/04 10:15 AM Page 3 CHAPTER Introducing the 11 Adobe Creative ✦✦✦✦ Suite In This Chapter Understanding why Adobe developed the Creative Suite he Adobe Premium Creative Suite is composed of several Tprograms designed to work together to accomplish all your Knowing the Creative publishing needs for output to print, screen viewing, and Web host- Suite applications ing. Instead of marketing the individual program components of the Creative Suite, Adobe Systems has spent much of its marketing effort Identifying file formats targeting the entire Creative Suite to design professionals. Figuring out file types This chapter offers a description of the Creative Suite programs and gives you an idea for how they work together. In this chapter, you ✦✦✦✦ learn about the purpose of each program and the relationship each program has with other members of the Creative Suite team. Also, you receive a brief summary of new features contained in the latest releases of the individual programs. Why Creative Suite? For the most part, each program in the Creative Suite is an upgrade from a previous version, and each is available for upgrades individu- ally. So, why is Adobe Systems spending so much marketing effort informing users about the benefits of the Creative Suite? And why talk about the Creative Suite as a single entity when users are likely to upgrade the individual software programs in their design studios? Or, you may think that you have one program developed by another software manufacturer that satisfies your design needs and fully supports document integration with many of the programs found in the Creative Suite. -
Guide to Image File Formats
Guide to Image File Formats JPEG WebP PNG-8 GIF • Supported on all browsers • NOT supported on Safari • Limited to 256 colors • Supports animation and • No support for animation • Limited animation support • No support for animation transparency or transparency • Uses Lossy compression • Supports transparency • Produces larger file than = = PNG-8 • Best for photography & that also supports • Best for screenshots or large hero images transparency logos with limited color • For animation, WebM or • Uses lossy compression • 25-34% smaller than JPEG palette MP4 produce smaller file WebP Lossless PNG-24 LOSSY VS. LOSSLESS • NOT supported on Safari • Supports transparency • Limited animation support • Produces images with COMPRESSION • Best for reserving full millions of colors without With lossy compression, image detail = loss of detail some of your data will be • 26% smaller than • 3x larger image file than lost forever. Lossy image comparable PNGs compressed JPEG compression permanently removes image data and degrades the image in the WebP produces smaller PNG-32 process. file size than JPEG & SVG PNG equivalent • Supported on all browsers This is not as bad as it • Uses an extra 8-bit alpha sounds, as some detail • Supported on all browsers channel for advanced might not be perceivable transparency capabilities to the human eye. • XML-based markup language used to describe geometric • Useful for creating Lossless compression, shapes and positions in image transparency gradients by contrast, preserves • Produces vector graphics that data so nothing is lost. can be animated with CSS = FUNCTIONAL Lossless algorithms keep • Not allowed by default SIMILARITIES all the necessary data in WordPress due to to recreate the image security risks exactly. -
GPU Implementation of JPEG2000 for Hyperspectral Image Compression
GPU Implementation of JPEG2000 for Hyperspectral Image Compression Milosz Ciznickia, Krzysztof Kurowskia and bAntonio Plaza aPoznan Supercomputing and Networking Center Noskowskiego 10, 61-704 Poznan, Poland. bHyperspectral Computing Laboratory, Department of Technology of Computers and Communications, University of Extremadura, Avda. de la Universidad s/n. 10071 C´aceres, Spain ABSTRACT Hyperspectral image compression has received considerable interest in recent years due to the enormous data volumes collected by imaging spectrometers for Earth Observation. JPEG2000 is an important technique for data compression which has been successfully used in the context of hyperspectral image compression, either in lossless and lossy fashion. Due to the increasing spatial, spectral and temporal resolution of remotely sensed hyperspectral data sets, fast (onboard) compression of hyperspectral data is becoming a very important and challenging objective, with the potential to reduce the limitations in the downlink connection between the Earth Observation platform and the receiving ground stations on Earth. For this purpose, implementation of hyperspectral image compression algorithms on specialized hardware devices are currently being investigated. In this paper, we develop an implementation of the JPEG2000 compression standard in commodity graphics processing units (GPUs). These hardware accelerators are characterized by their low cost and weight, and can bridge the gap towards on-board processing of remotely sensed hyperspectral data. Specifically, we develop GPU implementations of the lossless and lossy modes of JPEG2000. For the lossy mode, we investigate the utility of the compressed hyperspectral images for different compression ratios, using a standard technique for hyperspectral data exploitation such as spectral unmixing. In all cases, we investigate the speedups that can be gained by using the GPU implementations with regards to the serial implementations.