“Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe (
[email protected]) November 7, 2019 Example 1. “China Town” from The Revenge of Shinobi (Sega, 1989), mm. 1–4 Yuzo Koshiro “Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe (
[email protected]) November 7, 2019 Example 2. “Omake 4” from Lightening [sic] Force (Technosoft, 1992), mm. 21–24 Toshiharu Yamanishi “Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe (
[email protected]) November 7, 2019 Example 3. “Stage 1 BGM” from Sol-Deace (Wolf Team, 1991), mm. 15–18 Motoi Sakuraba “Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe (
[email protected]) November 7, 2019 Figure 1. Wolf Team Sound Driver for Sega Genesis (Mega Drive) WOLF TEAM SOUND DRIVER FOR SEGA GENESIS (MEGA DRIVE) FINAL ZONE ZAN ARCUS ODYSSEY EL VIENTO EARNEST EVANS SOL-DEACE YM2612 (FM) Alg Operator-1 Operator-2 Operator-3 Operator-4 FB (11/90) (3/91) (6/91) (9/91) (12/91) (12/91) Slap Bass 3 31,15,0,15,39,14,14,0,2 31,9,0,15,24,14,0,0,0 31,14,0,15,24,14,1,0,0 31,9,0,15,20,14,0,0,0 7,0,0 11_Stage_6_-_Detroic_Car_Factory_1.tfi05_Stage_2_1.tfi E Piano 4 22,0,12,0,30,4,3,3,3 22,0,18,4,32,4,3,0,3 25,7,8,7,17,3,1,0,2 25,8,6,5,9,3,1,-3,2 0,0,0 13_Stage_7_-_High_Sky_2.tfi08_Stage_5_0.tfi Tubular Bells 4 31,0,8,1,34,6,7,3,0 31,0,8,1,26,6,7,-3,0 31,7,7,6,13,4,2,3,0 31,7,6,6,13,4,2,-3,0