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Sega Sammy Holdings Inc
2014 summer Contents SEGA SAMMY P 1 Key Points of Financial Results by the Numbers REPORT SEGA SAMMY in 2013 A Message from P 3 Management Segment P 5 Information Looking back with a “Key Person” P9 Review of Activities Launch of pachinko and pachislot game for Bakemonogatari Making of ATLUS.CO.,LTD into a subsidiary P12 Latest News P13 Group Information Business Report for the fiscal Summer year ended March 31, 2014 Edition From April 1, 2013 to March 31, 2014 SEGA SAMMY HOLDINGS INC. Stock Code 6460 010_0324402982606.indd 2 2014/06/13 21:17:31 Key Points of Financial Results by the Numbers FY2014 (Fiscal year ended March 31, 2014) SEGA SAMMY in 2013 Net sales Unit of pachislot machines sold Due to strong sales of mainstay titles in the Pachislot and Pachinko Machine Business and strong performance in the digital areas in the Fiscal year ended billion Consumer Business, both sales and operating income increased March 31, 2013 units year on year significantly. However, due to effects of a delay in the 202,221 ¥378.0 sales schedule for some pachislot titles and the weak perfor- (up 18% year on year) mance of the Amusement Machine Sales Business, net sales and operating income fell short of initial forecasts. The Fiscal year ended Operating income Company recorded extraordinary income of approxi- March 31, 2014 mately ¥15.7 billion due to factors including a gain on 301,575 units sales of investment securities, while an extraordi- nary loss of approximately ¥8.7 billion resulting While the initial forecast was not achieved due to the revision of the sales from factors including a loss on liquidation of schedule for multiple titles including Pachislot SOUTEN-NO-KEN 2, subsidiaries and affiliates from the comple- particularly for the mainstay titles of the Sammy brand such as tion of the liquidation of some of the Pachislot Hokuto No Ken Chapter of Resurrection, Pachislot billion subsidiaries in the U.S. -
SEGA SAMMY HOLDINGS INC. Name of Representative: Hajime Satomi, Chairman, President and Representative Director (CEO) (Code No
June 23, 2010 (Translation) Dear Sirs, Name of Company: SEGA SAMMY HOLDINGS INC. Name of Representative: Hajime Satomi, Chairman, President and Representative Director (CEO) (Code No. 6460, Tokyo Stock Exchange 1st Section) Further Inquiry: Koichiro Ueda, General Manager, Group Executive Office and General Manager, Group Communications Office (TEL: 03-6215-9955) Notice of the Management Systems of SEGA SAMMY HOLDINGS INC. and its Major Subsidiaries (SEGA CORPORATION and Sammy Corporation) Notice is hereby given that at the meeting of the Board of Directors of SEGA SAMMY HOLDINGS INC. (the “Company”) held after the close of its Ordinary General Meeting of Shareholders held on June 23, 2010 at which Directors and Corporate Auditors were elected, the following Representative Directors, Directors with specific titles, Corporate Auditors and Executive Officers were appointed and assumed office as of the same day. Notice is also given of the new management systems of its important subsidiaries SEGA CORPORATION and Sammy Corporation, as described below: Description SEGA SAMMY HOLDINGS INC. 1.Directors and Corporate Auditors New Title Name Former Title Chairman, President and Chairman, President and Hajime Satomi Representative Director (CEO) Representative Director (CEO) Executive Vice President and Executive Vice President and Keishi Nakayama Representative Director Representative Director Director Okitane Usui Director Director and CCO Director and CCO Hisao Oguchi (Chief Creative Officer) (Chief Creative Officer) Director Yuji Iwanaga Director -
June 17, 2015 (Translation) Dear Sirs, Name of Company: SEGA
June 17, 2015 (Translation) Dear Sirs, Name of Company: SEGA SAMMY HOLDINGS INC. Name of Representative: Hajime Satomi Chairman of the Board and Chief Executive Officer (Code No. 6460, Tokyo Stock Exchange 1st Section) Further Inquiry: Seiichiro Kikuchi Executive Officer Division Manager, Group Executive Office (TEL: 03-6215-9955) Notice of the Management Systems of SEGA SAMMY HOLDINGS INC. and its Major Subsidiaries (SEGA Holdings Co., Ltd. and Sammy Corporation) Notice is hereby given that at the meeting of the Board of Directors of SEGA SAMMY HOLDINGS INC. (the “Company”) held after the close of its Ordinary General Meeting of Shareholders held on June 17, 2015 at which Directors were elected, the following Representative Directors, Directors with specific titles and Executive Officers were appointed and assumed office as of the same day. Notice is also given of the new management systems of its important subsidiaries SEGA Holdings Co., Ltd. and Sammy Corporation, as described below: Description SEGA SAMMY HOLDINGS INC. 1. Directors and Audit & Supervisory Board Members New Title Name Former Title Chairman of the Board and Chairman of the Board and Hajime Satomi Chief Executive Officer Chief Executive Officer Senior Managing Director and Senior Managing Director and Naoya Tsurumi Representative Director Representative Director (Newly Elected) Director Koichi Fukazawa Senior Executive Officer Director Haruki Satomi Director Director Shigeru Aoki Director Director Hideki Okamura Director Director and CCO Director and CCO Hisao Oguchi (Chief Creative Officer) (Chief Creative Officer) Director Yuji Iwanaga Director Director Takeshi Natsuno Director Standing Audit & Supervisory Board Standing Audit & Supervisory Board Tomio Kazashi Member Member Audit & Supervisory Board Member Toshio Hirakawa Audit & Supervisory Board Member Audit & Supervisory Board Member Yukito Sakaue Audit & Supervisory Board Member Audit & Supervisory Board Member Mineo Enomoto Audit & Supervisory Board Member (Retired) Akira Sugano Director 2. -
Esports): El Espectáculo De Las Competiciones De Videojuegos
UNIVERSIDAD COMPLUTENSE DE MADRID FACULTAD DE CIENCIAS DE LA INFORMACIÓN TESIS DOCTORAL Los deportes electrónicos (esports): el espectáculo de las competiciones de videojuegos MEMORIA PARA OPTAR AL GRADO DE DOCTOR PRESENTADA POR Marcos Antón Roncero Director Francisco García García . Madrid Ed. electrónica 2019 © Marcos Antón Roncero, 2018 FACULTAD DE CIENCIAS DE LA INFORMACIÓN DEPARTAMENTO DE TEORÍAS Y ANÁLISIS DE LA COMUNICACIÓN DOCTORADO EN COMUNICACIÓN AUDIOVISUAL, PUBLICIDAD Y RELACIONES PÚBLICAS LOS DEPORTES ELECTRÓNICOS (ESPORTS) El espectáculo en las competiciones de videojuegos TESIS DOCTORAL PRESENTADA POR: D. Marcos Antón Roncero DIRECTOR: D. Francisco García García MADRID, 2018 Todas las imágenes y textos con copyright referenciados en el presente trabajo han sido utilizados bajo el derecho de cita, regulado en el artículo 32 del Texto refundido que recoge la Ley de la Propiedad Intelectual (TRLPI) según se recoge en el Decreto Legislativo 1/1996, de 12 de abril. AGRADECIMIENTOS Estamos demasiado acostumbrados a leer agradecimientos, incluso a escribirlos, pero pocas veces se agradece de palabra y de corazón, mirando a los ojos. Que esta página sea una mirada a los ojos para quienes aparecen en ella, pues muchos están lejos y a otros no les agradezco lo suficiente su paciencia, experiencia y visión del mundo, cualidades que me han hecho crecer y madurar para convertirme en quien soy ahora y llevarme a realizar el trabajo que aquí se presenta. Gracias a mis padres por darme los medios y la voluntad para seguir un camino que ellos no tuvieron la opción de elegir. De ellos son todos los logros conseguidos (con y sin títulos de por medio). -
SMT 42 Columbus, OH Kevin R. Burke ([email protected]) November 7, 2019
“Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe ([email protected]) November 7, 2019 Example 1. “China Town” from The Revenge of Shinobi (Sega, 1989), mm. 1–4 Yuzo Koshiro “Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe ([email protected]) November 7, 2019 Example 2. “Omake 4” from Lightening [sic] Force (Technosoft, 1992), mm. 21–24 Toshiharu Yamanishi “Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe ([email protected]) November 7, 2019 Example 3. “Stage 1 BGM” from Sol-Deace (Wolf Team, 1991), mm. 15–18 Motoi Sakuraba “Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the 16-Bit Era” SMT 42 Columbus, OH Kevin R. BurKe ([email protected]) November 7, 2019 Figure 1. Wolf Team Sound Driver for Sega Genesis (Mega Drive) WOLF TEAM SOUND DRIVER FOR SEGA GENESIS (MEGA DRIVE) FINAL ZONE ZAN ARCUS ODYSSEY EL VIENTO EARNEST EVANS SOL-DEACE YM2612 (FM) Alg Operator-1 Operator-2 Operator-3 Operator-4 FB (11/90) (3/91) (6/91) (9/91) (12/91) (12/91) Slap Bass 3 31,15,0,15,39,14,14,0,2 31,9,0,15,24,14,0,0,0 31,14,0,15,24,14,1,0,0 31,9,0,15,20,14,0,0,0 7,0,0 11_Stage_6_-_Detroic_Car_Factory_1.tfi05_Stage_2_1.tfi E Piano 4 22,0,12,0,30,4,3,3,3 22,0,18,4,32,4,3,0,3 25,7,8,7,17,3,1,0,2 25,8,6,5,9,3,1,-3,2 0,0,0 13_Stage_7_-_High_Sky_2.tfi08_Stage_5_0.tfi Tubular Bells 4 31,0,8,1,34,6,7,3,0 31,0,8,1,26,6,7,-3,0 31,7,7,6,13,4,2,3,0 31,7,6,6,13,4,2,-3,0 -
LISTA HYPERSPIN MAME.Xml 1 Di 85 NR/POS ROM Clone Di… NOME
LISTA HYPERSPIN MAME.xml 1 di 85 NR/POS ROM clone di… NOME / DETTAGLI GENERE PRODUTTORE RATING ANNO 1 88games '88 Games Sports / Track & Field Konami AAMA ‐ Green (Suitable For All Ages) 1988 2 99lstwark repulse '99: The Last War (Kyugo) Shooter / Gallery Crux / Kyugo AAMA ‐ Green (Suitable For All Ages) 1985 3 99lstwar repulse '99: The Last War (set 1) Shooter / Gallery Crux / Proma AAMA ‐ Green (Suitable For All Ages) 1985 4 99lstwara repulse '99: The Last War (set 2) Shooter / Gallery Crux / Proma AAMA ‐ Green (Suitable For All Ages) 1985 5 1on1gov 1 on 1 Government (Japan) Sports / Basketball Tecmo AAMA ‐ Green (Suitable For All Ages) 2000 6 10yard85 10yard 10‐Yard Fight '85 (US, Taito license) Sports / Amer. Football Irem (Taito license) AAMA ‐ Green (Suitable For All Ages) 1985 7 10yardj 10yard 10‐Yard Fight (Japan) Sports / Amer. Football Irem AAMA ‐ Green (Suitable For All Ages) 1983 8 10yard 10‐Yard Fight (World, set 1) Sports / Amer. Football Irem AAMA ‐ Green (Suitable For All Ages) 1983 9 gtmra gtmr 1000 Miglia: Great 1000 Miles Rally (94/06/13) Driving / Race Kaneko AAMA ‐ Green (Suitable For All Ages) 1994 10 gtmr 1000 Miglia: Great 1000 Miles Rally (94/07/18) Driving / Race Kaneko AAMA ‐ Green (Suitable For All Ages) 1994 11 cprogolf18 cprogolf 18 Challenge Pro Golf (DECO Cassette, Japan) Sports / Golf Data East Corporation AAMA ‐ Green (Suitable For All Ages) 1982 12 progolf 18 Holes Pro Golf (set 1) Sports / Golf Data East Corporation AAMA ‐ Green (Suitable For All Ages) 1981 13 1941j 1941 1941: Counter Attack (Japan) -
Sega Sammy Holdings Inc
Contents P 1 Key Points of Financial Results by the Numbers SEGA SAMMY in 2014 A Message from P 3 Management Feature Article P5 Implementing Group Structure Reform P7 Segment Information Looking back with a “Key Person” P9 Review of Activities Release of Pachinko CR Hokuto No Ken 6 series and Pachislot ALADDINA II Holding of SEGA Networks Media Conference: Winter 2015 P12 Latest News P13 Group Information Business Report for the fiscal Summer year ended March 31, 2015 Edition From April 1, 2014 to March 31, 2015 SEGA SAMMY HOLDINGS INC. Stock Code 6460 010_0324402982706.indd 2 2015/06/15 13:43:08 Key Points of Financial Results by the Numbers FY2015 (Fiscal year ended March 31, 2015) SEGA SAMMY in 2014 Net sales Both sales and profit fell below the initial forecast, and sales and Total number of digital title downloads earnings decreased year on year, due to unforeseeable factors including operational changes in the model testing operation billion methods in the Pachislot and Pachinko Machines Business. In ¥354.9 addition, in order to improve earning capacity in each business (down 6% year on year) in the future, the Company carried out structural reforms, 228.02 million downloads and promoted rationalization including restructuring inside Operating income the Group, reduction and withdrawal of businesses that With the total number of digital title downloads in were unprofitable or showing a loss, and an Japan and overseas combined reaching over 200 accompanying reduction of personnel. As a result, million, the digital game area is contributing more extraordinary losses amounted to ¥15.9 billion, and more to the Consumer Business. -
Play It Again SEGA CORPORATION Annual Report 2004
SEGA CORPORATION Annual Report 2004 play it again www.sega.co.jp SEGA CORPORATION 2-12 Haneda 1-chome, Ohta-ku, Tokyo 144-8531, Japan Tel: +81-3-5736-7111 Printed in Japan © SEGA the © SEGA excitem Contents Consolidated Financial Highlights 2 A Message from the Management 3 New Holding Company 6 Review of Operations 10 Results of Financial Reform 14 Financial Section 16 Board of Directors and Auditors 44 Corporate Data 45 Principal Overseas Subsidiaries 45 Cautionary Statements This annual report contains forecasts of business results, statements regarding business plans and other forward-looking statements. These statements are based on management’s assumptions regarding the economic environment and the Company’s operating environment as of the date of publication and involve various risks and uncertainties. Actual business results may differ materially from forecasts herein. © SEGA, 2003, 2004 ent company, SEGA CORPORATION was established in 1951 and incorporated in 1960. Three pillars support SEGA’s all- round entertainment business – Amusement Machine Sales, Amusement Center Operations, and Consumer Business – which operates in markets the world over. Our core competence lies in our ability to develop a diverse range of products in those three business segments. Consequently, SEGA has debuted an array of first-ever products. By offering a steady flow of such leading-edge goods, the Company has consistently led markets. Thanks to those extensive software assets, SEGA has become one of only a handful of blue-chip game manufacturers recognized by game players worldwide. This annual report contains forecasts of business results, statements regarding business plans and other forward-looking statements. -
NA EU Art Alive! Western Technologies •Segana/EU/JP Buck
688 Attack Sub Electronic Arts Sega NA EU NA EU Art Alive! Western Technologies •SegaNA/EU/JP NAJP BREU Buck Rogers: Countdown to Doomsday Strategic Simulations •Electronic ArtsNA/EU NABR EU California Games •EpyxOriginal design •SegaNA/EU BR Centurion: Defender of Rome •Bits of Magic Electronic Arts NA EU Divine Sealing (Unlicensed) Studio Fazzy CYX JP Hardball! Accolade Ballistic NA EU NA EU James Pond: Underwater Agent •Millennium Interactive •Electronic ArtsNA/EU BR John Madden Football '92 Electronic Arts EASN NA EU M-1 Abrams Battle Tank Dynamix Electronic Arts/Sega NA EU NA EU Marble Madness Atari Electronic Arts JP Mario Lemieux Hockey Ringler Studios Sega NA EU NA EU Marvel Land Namco Namco JP Master of Monsters Systemsoft Renovation Products NA JP Master of Weapon Taito Taito JP NA EU Mercs Capcom Capcom JP Mickey's Ultimate Challenge Designer Software Hi Tech Expressions NA Might and Magic: Gates to Another World New World Computing Electronic Arts NA EU Mike Ditka Power Football Ballistic Accolade NA Ms. Pac-Man General Computer Corp. Tengen NA EU NA EU Mystical Fighter Taito DreamWorks JP Onslaught •RealmsOriginal Design Ballistic NA NA JP Rampart •Atari GamesOriginal design •TengenNA/JP KR Rings of Power Naughty Dog Software Electronic Arts NA EU NA EU Road Rash Electronic Arts •Electronic ArtsNA/EU JP BR Saint Sword Taito Taito NA JP NA EU Shadow of the Beast Psygnosis Electronic Arts NAJP EU Space Invaders '91 Taito Taito NAJP EU Speedball 2 The Bitmap Brothers Arena Entertainment JP NA EU Spider-Man Sega Sega JP Starflight -
Business Report
Business Report Report and Reference for the Third Ordinary General Meeting of Shareholders Contents 1 To Our Shareholders Business Report Consolidated Financial Statements Non-Consolidated Financial Statements (Report and Reference for the Third Ordinary General Meeting of Shareholders) 21 Consolidated Balance Sheet 33 Non-Consolidated Balance Sheet 3 Group’s Current Condition 22 Consolidated Statement of Income 34 Non-Consolidated Statement of Income 13 Shares Outstanding and Shareholders 23 Consolidated Statement of Changes in 35 Non-Consolidated Statement of Changes in 14 Company’s Stock Purchase Rights Shareholders’ Equity Shareholders’ Equity 16 Company Directors and Corporate Auditors 24 Notes to Consolidated Financial Statements 36 Individual Notes 18 Independent Auditors 31 Independent Auditors’ Report (copy) 39 Independent Auditors’ Report (copy) 19 Outline of Resolutions Regarding 40 Board of Corporate Auditors’ Report (copy) Preparation of Internal Control System 41 SEGA SAMMY Topics and so forth to Ensure Appropriate 42 IR Information Business Execution I am pleased to have this opportunity to report the performance of SEGA SAMMY HOLDINGS in the fiscal year ended March 31, 2007. To Our Shareholders 1 English translation of financial statements originally issued in the Japanese language. Today finds SEGA SAMMY HOLDINGS both looking back on a disap- We have announced plans for the fiscal year ending March 2008 pointing year and looking forward into a year in which we will contin- which incorporate net sales of ¥670,000 million, ordinary income of ue to face various challenges. While we take this particular point in ¥67,000 million and net income of ¥35,000 million. There are a num- time to pause and reflect, we are also a fluid and dynamic company ber of temporary factors that have drawn us to implement this plan, that is constantly addressing market changes and internal operations particularly in the pachislot industry which is facing a major shift to and adapting as a market leader. -
Xetra Aktien Mit
jEdit - xetra_wkn_firma.txt 1 WKN Firma 2 ====== =============================================================== 3 A0NCG9 A-power Energy Gen.sys. 4 662230 A. Moksel 5 649290 A.i.s. 6 864144 A.n.z. 7 861837 A.p.möll. 8 507990 A.s. Creation 9 938439 A.s. Roma 10 A0Q8FY A123 Systems Inc. Dl-001 11 915445 A2a 12 A0M42H Aaa Auto Grp. Nv Eo -1 13 A0MUFJ Aaa Energy Inc. Dl -001 14 A0MQ1F Aalberts Ind. Nv Eo-25 15 506660 Aap Implantate 16 540811 Aareal 17 905286 Aastrom Biosciences 18 568030 Abacho Aktiengesellschaft 19 675089 Abb Ltd. 20 919730 Abb Ltd. 21 850103 Abbott 22 862198 Abcourt Mns 23 904239 Abengoa 24 903016 Abercrombie 25 872392 Abertis Infra. Nom. 26 873886 Abiomed 27 A0M7H2 Ablynx 28 888102 Abraxas Pet. 29 A0ETUG Absa Grp 30 A0B9RG Absolute Software Corp. 31 A0L1NK Abwickl.inno.dig.med.ag 32 164631 Acacia Research Corp. 33 603035 Acadia 34 A0MWDH Acadian 35 896937 Acando 36 A0LFLF Accel Energy 37 A0CBFQ Accelrys Inc. Dl-001 38 A0YAQA Accenture 39 A0J27D Access Pharmaceut. Dl-01 40 865629 Acciona Sa 41 860206 Accor 42 A0MKWM Accuray Inc. Dl -001 43 A0DJ8E Ace Aviation 44 552863 Acer 45 889539 Acergy 46 A0JEGX Acergy 47 A0B7GP Acerinox 48 A0LCU8 Achillion 49 500740 Achterbahn 50 A0MQYA Acorn 51 A0LBDV Acorn Energy 52 A0LGJ5 Acro Inc. Dl -01 53 A0B9TS Acrongen 54 A0CBA2 Acs Act 55 936767 Actelion 56 A0LFFZ Action Energy 57 609710 Action Press 31.08.12 14:43 :: page 1 jEdit - xetra_wkn_firma.txt 58 A0HG5W Actions Semi 59 502716 Active Power Inc. -
Foundations of Gameplay for Hundreds of Millions of People
Found ABSTRACT People in all known cultures play games and to- (1) An analytical contribution to understan- at day digital gaming is an important leisure activity ding gameplay was done in the gameplay design ion FoundationS oF GAmeplAy for hundreds of millions of people. At the same patterns work. The patterns are described as an time game design has developed into a profession approach to both analyse existing games and aid of its own. There are several practical game design in designing new games. The patterns describe S o guidelines and text books but they rarely manage recurrent gameplay structures and also analyse F to connect their findings into relevant areas of these structures from the design material point G research such as psychology and design research. of view. A Understanding game design, both as an activity (2) A theoretical study of basis for gameplay ex- mepl and as an end result of that activity, in a more periences was conducted through review of rele- profound way could alleviate this problem. vant models and theories in neuroaesthetics, cog- The main goals of this thesis are to understand nitive and social psychology and game research. A y in a more profound way how to design games and The framework offered in the thesis explains why based on that understanding develop frameworks certain gameplay structures are more recurrent Jussi Holopainen and methods for aiding game design. By exten- based on defining gameplay as caricatures of in- ding knowledge about game design can not only tentional behaviour. improve the quality of the end-products but also (3) The game design patterns approach and re- expand the potential design space even in unpre- search through design projects have contributed dictable ways.