Alfieri DELL'irreale

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Alfieri DELL'irreale RiNG 02 – NOVEMBRE 2002 The Dreaming – Fabio Timpanaro .:ALFiERi DELL’iRREALE:. www.project-ring.com :NOVEMBRE 2002: Ring#2 SOMMARIO____________________________ [Ring#2] Rubriche Cover Story: Alfieri dell’Irreale [di Nemesis Divina] . 3 (R)umorismo: Metal Gear Strip [di Sator Arepo, STRIX e Gatsu]. 4 Tesori Sepolti: Jumpin’ Flash [di Marco Barbero] . 39 People: Hiroshi Yamauchi [di Gatsu]. 41 Me Nintendo: GameN [2 di 2] [di Gatsu] . 44 Sega Saga: Wow Entertainment [di Emalord] . 47 Opera Rotas: Videogiocatori o memorizzatori di pattern? [2 di 2] . 53 Il davide Videoludico DUE [di Nemesis Divina]. 56 Cotta di Maglia [di Federico Res]. 57 Frames L’insostenibile leggerezza dell’RPG [di Gatsu]. 5 Enada 2002: stato di salute del coin-op [di Paolo “Jumpman” Ruffino] . 11 God is a Gamer [di Sator Arepo] . 13 Mostrare il Videogioco [di Paolo “Jumpman” Ruffino] . 15 Play a While, Play Forever [di Joseph Joestar] . 16 Indepth ICO [di DarknessHeir] . 19 Super Mario Sunshine [di Federico Res] . 21 Recensioni Super Mario Sunshine [di Emalord e Paolo “Jumpman” Ruffino] . 24 Onimusha 2 [di Emalord e Amano76] . 27 Ikaruga [di Emalord] . 30 Pro Evolution Soccer 2 [di Sator Arepo] . 33 Super Metroid [di Federico Res] . 35 F-Zero X [di Federico Res] . 36 Castlevania: Harmony of Dissonance [di Nemesis Divina] . 37 :AVVERTENZE E MODALITÀ D’USO: Hai aperto e stai leggendo il file di stampa di Ring. Questo file è parte integrante del sito www.project-ring.com. Tutti i contenuti quivi reperibili sono di proprietà intellettuale dei rispettivi autori. Se hai intenzione di riciclarli come tuoi per ricavarne una qualche forma di lucro, diretta o indiretta, è bene che tu sappia che diversi esponenti di Ring non sono del tutto estranei alla vita carceraria e all’occultamento di cadavere. Se invece hai intenzione di riciclarli co- me tuoi per sedurre una ragazza, sei libero di farlo. Ma dopo il coito sei tenuto a disegnare nell’aria, con gli indici, un banneriano rettangolo, quindi esclamare: «Non ti avrei mai sedotta senza www.project-ring.com!» Le immagini di questo file sono state scelte in modo da essere apprezzabili anche in caso di stampa in bianco e nero; inoltre sono volutamente di dimensioni ridotte rispetto alla pagina per non succhiar via co-stosa linfa in più dalle car- tucce della tua stampante. Era inizialmente prevista anche una versione senza immagini del PDF ma, un po’ per pigri- zia, un po’ perché nessuno ne ha sentito la mancanza, abbiamo deciso di ometterla. Se sei di Genova e ti piacerebbe avere a che fare con un file modificabile, in modo da diminuire le dimensioni del font da nove a tre e togliere le pagine degli autori che ti stanno antipatici, scrivimi a: [email protected] e potrei anche prendere in considerazione l’ipotesi di inviarti il file di Word del corrente numero di Ring. ATTENZIONE: sono state riscontrate alcune incompatibilità con questo file e le versioni più vecchie di Acrobat Reader. In pratica A.R. 3 pare rifutarsi di stampare le ‘C’, Nella speranza di correggere in futuro tali manifestazioni di ubria- chezza binaria, consigliamo di stampare il PDF con la versione 5 (o superiore) di Acrobat Reader, la cui stampa è stata opportunamente testata ed è garantita corretta isonovemila. 2 :RUBRICHE: Ring#2 Alfieri dell’Irreale___ _______ ____ [Cover Story] di Nemesis Divina Da qui si decide la rotta. Siamo esso noi pure dobbiamo se- PS2, ma pulsa nelle nostre te- ad un bivio per raggiungere il guire l’update; preparatevi al ste, in continuazione mosso quale abbiamo bruciato le tap- download di password rinnova- dall’inesauribile carburante del- pe in un furibondo e rivoluzio- te e degli ultimi aggiornamenti la fantasia; quando viviamo su natesi trentennio. A braccetto del programma Sogno, perché schermo non stiamo srotolando con l’amato tecnologico, siamo senza di esso rimarrete fermi chilometri di pagine in C++, balzati d’era in era sino a giun- ad uno stolto iterare che porta stiamo piuttosto reinterpretan- gere ‘qua’, dove nessun sogna- completa fede ad una definizio- do il Sogno di un Game Desi- tore s’è mai spinto prima. Cos’è ne giurassica: ‘passatempo’. Ma gner con gli occhi della nostra che muove questa nostra stra- è dunque ‘una perdita di tempo’ mente el gusto della nostra na passione? Di moti astrusi ed quella cui anelate? E’ di vuoto passione. inestricabili è distinta, un vor- trascorrere degli attimi ciò ver- ticare affannato e vociante che so cui muovete? E’ sempre e La Console Definitiva siamo noi, mulina i suoi bracci senza mira solo Divertimento la vostra in- poiché quello che si agita nel precisa e che pure, sottilmente, separabile compagna? televisore è un vuoto spettacolo offre scampoli di savietà e un senza un cuore di Sogno. panorama futuro possibile, da Del Sogno, si diceva. Noi siamo taluni auspicato. Quante volte i cavalcatori del fantastico, mu- [dissolvenza] ci siamo chiesti cosa ci attrae tevoli e agili, che manovrano in comunicazione di servizio: Da del VG? Quante volte abbiamo lande insensate ma a noi tanto questo numero Ring propone provato a spiegarlo, a spiegar- gradite, non esiste scenario che uno spazio di discussione riser- celo? Liquidiamo sovente con non ci abbia accolto e cui non si vato ai nostri lettori. Il Forum ‘Divertimento’ l’annosa doman- sia tributato il dovuto saluto. In di Ring si propone come uno da, emozione che affiora ovun- Sogno, abbiamo sì pure Diverti- spazio dove dibattere, a più li- que nell’umano agire e che mento, ma molto altro e molto velli, le manifestazioni della vi- spesso si arroga il centro delle di più. Tutto il ricreabile si sten- deointerazione; saranno previ- nostre faccende. Ed è dunque de a perdita d’occhio, lontano ste tanto disquisizioni altissime Divertimento la damigella che sfuma nei contorni ma ci baste- quanto raccolta di info su que- quieta ci compagna lungo il rà raggiungere quei confini per sto o quel titolo, parteciperete viaggio nostro? Divertimento è avere a portata di mano nuove, a cruente hardWAR e pure gioi- dama piacevole, aggraziata e palpitanti emozioni, pensieri e rete nell’attesa dell’ennesimo ben disposta ma rappresenta parole. Eppure Sogno non va avvento tecnomessianico. Que- un traguardo sin troppo pros- scoperto chissà dove, va sem - sto Ring offre, sappiatene fare simo per poterci guidare nel plicemente ritrovato. E’ una buon uso. tempo a venire (che ci augu- chiave che tutti noi possediamo riamo essere molto ancora). ma che troppi smarriscono strada facendo, abbandonando I motori del videodivertimento Sogno per Reale senza intuire sono incorsi in grandi cambia- che, così facendo, anche il Rea- menti: se dapprima a scuoterci le ne esce menomato, privo erano sufficienti pochi blocchi d’una controparte che ne defi- bicromatici, ora a malapena ci nisce i confini. E il cuore di So- smuovono le variopinte legioni gno è in noi, non nella macchi- poligonali. Il panorama tecno- na. E’ nostra la capacità di far ludico ribolle attorno a noi, el vivere l’irreale, di credere nell’ suo slancio verso il futuro sem- incredibile e di vedere l’impos- bra non prospettare un termi- sibile. Siamo figli dell’illusione e ne. E noi ancora miriamo a Di- del miraggio di un mondo che vertimento, rimanendo immobi- va migliorando, edifichiamo di- li mentre tutto intorno a noi mensioni e universi, ed è den- muta? Non Divertimento ma, tro di noi (non su schermo) che più largamente, “Sogno”: ecco il videomondo esiste davvero, la nuova fiamma che ci deve che pulsa vitale (incurante di guidare nei giorni futuri. Il VG pop-up e fps) e in cui i perso- è un linguaggio in continuo naggi non sono righe di codice variegare, si reinventa e si ma esseri vividi e caldi. No, l’E- rilegge ad ogni pagina e con motion Engine non è dentro 3 :RUBRICHE: Ring#2 (R)UMORISMO_________________________ [Metal Gear Strip] Storia: Sator Arepo Sceneggiatura STRIX e disegni: A cura di: Gatsu 4 :FRAMES: Ring#2 L’insostenibile leggerezza degli RPG_________ [Del perché e del percome nessun videogioco riuscirà mai a competere con il gioco di ruolo classico] di Gatsu ________Once Upon A Time Paper And Pencil And Minia- nosce né l’intera trama dello ture Figures. Nacque il primo “spettacolo” (o avventura o Anno 1913. Un simpatico omi- gioco di ruolo della storia, e per campagna) né particolari che il no, chiamato H.G Welles, pub- nostra somma gioia i regola- personaggio che interpreta blica Piccole Guerre, il nonno menti seguenti ebbero titoli più NON può conoscere per coeren- del wargame 3D come noi oggi corti. za con il suo background. » lo conosciamo (mi auguro che vi sia noto perlomeno il celebre La definizione di cui sopra è Warhammer; se pur sfruttan- lungi dall’essere perfetta ma do l’11% della vostra materia cercheremo di farcela bastare. grigia non capite di cosa sto Vediamo ora brevemente, pri- parlando, bhè, sappiate che si ma di passare agli “RPG vide- tratta di una sorta di “gioco da oludici”, le differenze fra le tre tavolo” dove ogni giocatore co- categorie entro cui si possono manda e gestisce un esercito classificare gli RPG classici. estremamente personalizzabile di miniature fantasy o fanta- Sistema Tradizionale. scientifiche, nel tentativo di Nel gioco di ruolo tradizionale, raggiungere determinati obiet- le regole detengono una funzio- tivi decisi a priori). Nel suo li- ne fondamentale per il corretto bro, Welles insegnava come ri- ______________Definizioni svolgimento della sessione. Se creare la guerra in salotto, da una parte questo avvantag- armati solo di primitivi soldatini Non ci soffermeremo nell’ana- gia la corretta risoluzione di o- e di tanta fantasia. Con il pas- lizzare la successiva evoluzione gni possibile eventualità, dall’ sare degli anni, il wargame at- del gioco di ruolo nel corso de- altra spesso inficia pesante- tira nuovi appassionati e conse- gli anni (troppo lungo, troppo mente la scorrevolezza della guentemente si arricchisce di fuori tema), vi basti sapere solo narrazione.
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