Pro Javascript™ Design Patterns
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The Question of Quality Or Quantity Camping - ~Ill Lou Th Roun
the e~t sb nty >irs :en .., ,..,_,....,_ Jr~ lue ·ad lfO· find bet tatt The Question of Quality or Quantity Camping - ~ill lOU th roun 1 an ~ of ,-er Vacation (7) Camping at Clear Lake 10 Years Ago (Page 6) Pago 2 I 0 W A C 0 N S E R VAT I 0 N I S T Iowa Conservationist Vol. 29 May, 1970 No. 5 Publ1shed monthly by the lowo Conservo tion Com miss on, State Office Building 3 0 4tn Street, Des Moines, lowo 50319. Address all mail (subscriphons. NORTHERN PIKE or MUSKY? chonge of oddress, Form 3579. monuscripts, moil .terns} to the obo\le oddress. Subscription price: two years at $1.00 Attention Io,,a anglers can ~ou dif and therefore t'allnot alwa\ s be depended Second closs post11ge p11 id ot Des Moines, Iowa ferentiate between a northern pike and upon. Mu skies arc usuall~ olive to dark (No Rights Reserved} a muskellunge? As these t\\O species a re J.!Ta~ "ith tiger-like markings on the side~. Robert D. Ray, Governor quite similar in appearance it is impor tant The northern pike are normally a bluish Fred A. Pnewert, D rect for anglers to know the identifkation dif g 1et!n to gra~ on the hack \\ ith irregular MEMBERS OF THE COMMISSION ferences or the} could possible \iolate the rows of light ivory colored spots on the KEITH A M NURLEN Cho rn ,n . Ames Jaw. Correct identification is necessary sides running length'"ise. EARL A. JARV S. Vice Choirman . -
Ece351 Lab Manual
DEREK RAYSIDE & ECE351 STAFF ECE351 LAB MANUAL UNIVERSITYOFWATERLOO 2 derek rayside & ece351 staff Copyright © 2014 Derek Rayside & ECE351 Staff Compiled March 6, 2014 acknowledgements: • Prof Paul Ward suggested that we look into something with vhdl to have synergy with ece327. • Prof Mark Aagaard, as the ece327 instructor, consulted throughout the development of this material. • Prof Patrick Lam generously shared his material from the last offering of ece251. • Zhengfang (Alex) Duanmu & Lingyun (Luke) Li [1b Elec] wrote solutions to most labs in txl. • Jiantong (David) Gao & Rui (Ray) Kong [3b Comp] wrote solutions to the vhdl labs in antlr. • Aman Muthrej and Atulan Zaman [3a Comp] wrote solutions to the vhdl labs in Parboiled. • TA’s Jon Eyolfson, Vajih Montaghami, Alireza Mortezaei, Wenzhu Man, and Mohammed Hassan. • TA Wallace Wu developed the vhdl labs. • High school students Brian Engio and Tianyu Guo drew a number of diagrams for this manual, wrote Javadoc comments for the code, and provided helpful comments on the manual. Licensed under Creative Commons Attribution-ShareAlike (CC BY-SA) version 2.5 or greater. http://creativecommons.org/licenses/by-sa/2.5/ca/ http://creativecommons.org/licenses/by-sa/3.0/ Contents 0 Overview 9 Compiler Concepts: call stack, heap 0.1 How the Labs Fit Together . 9 Programming Concepts: version control, push, pull, merge, SSH keys, IDE, 0.2 Learning Progressions . 11 debugger, objects, pointers 0.3 How this project compares to CS241, the text book, etc. 13 0.4 Student work load . 14 0.5 How this course compares to MIT 6.035 .......... 15 0.6 Where do I learn more? . -
Design Patterns Promote Reuse
Design Patterns Promote Reuse “A pattern describes a problem that occurs often, along with a tried solution to the problem” - Christopher Alexander, 1977 • Christopher Alexander’s 253 (civil) architectural patterns range from the creation of cities (2. distribution of towns) to particular building problems (232. roof cap) • A pattern language is an organized way of tackling an architectural problem using patterns Kinds of Patterns in Software • Architectural (“macroscale”) patterns • Model-view-controller • Pipe & Filter (e.g. compiler, Unix pipeline) • Event-based (e.g. interactive game) • Layering (e.g. SaaS technology stack) • Computation patterns • Fast Fourier transform • Structured & unstructured grids • Dense linear algebra • Sparse linear algebra • GoF (Gang of Four) Patterns: structural, creational, behavior The Gang of Four (GoF) • 23 structural design patterns • description of communicating objects & classes • captures common (and successful) solution to a category of related problem instances • can be customized to solve a specific (new) problem in that category • Pattern ≠ • individual classes or libraries (list, hash, ...) • full design—more like a blueprint for a design The GoF Pattern Zoo 1. Factory 13. Observer 14. Mediator 2. Abstract factory 15. Chain of responsibility 3. Builder Creation 16. Command 4. Prototype 17. Interpreter 18. Iterator 5. Singleton/Null obj 19. Memento (memoization) 6. Adapter Behavioral 20. State 21. Strategy 7. Composite 22. Template 8. Proxy 23. Visitor Structural 9. Bridge 10. Flyweight 11. -
Design Pattern Interview Questions
DDEESSIIGGNN PPAATTTTEERRNN -- IINNTTEERRVVIIEEWW QQUUEESSTTIIOONNSS http://www.tutorialspoint.com/design_pattern/design_pattern_interview_questions.htm Copyright © tutorialspoint.com Dear readers, these Design Pattern Interview Questions have been designed specially to get you acquainted with the nature of questions you may encounter during your interview for the subject of Design Pattern. As per my experience good interviewers hardly plan to ask any particular question during your interview, normally questions start with some basic concept of the subject and later they continue based on further discussion and what you answer: What are Design Patterns? Design patterns represent the best practices used by experienced object-oriented software developers. Design patterns are solutions to general problems that software developers faced during software development. These solutions were obtained by trial and error by numerous software developers over quite a substantial period of time. What is Gang of Four GOF? In 1994, four authors Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides published a book titled Design Patterns - Elements of Reusable Object-Oriented Software which initiated the concept of Design Pattern in Software development. These authors are collectively known as Gang of Four GOF. Name types of Design Patterns? Design patterns can be classified in three categories: Creational, Structural and Behavioral patterns. Creational Patterns - These design patterns provide a way to create objects while hiding the creation logic, rather than instantiating objects directly using new opreator. This gives program more flexibility in deciding which objects need to be created for a given use case. Structural Patterns - These design patterns concern class and object composition. Concept of inheritance is used to compose interfaces and define ways to compose objects to obtain new functionalities. -
Learning Javascript Design Patterns
Learning JavaScript Design Patterns Addy Osmani Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Learning JavaScript Design Patterns by Addy Osmani Copyright © 2012 Addy Osmani. All rights reserved. Revision History for the : 2012-05-01 Early release revision 1 See http://oreilly.com/catalog/errata.csp?isbn=9781449331818 for release details. ISBN: 978-1-449-33181-8 1335906805 Table of Contents Preface ..................................................................... ix 1. Introduction ........................................................... 1 2. What is a Pattern? ...................................................... 3 We already use patterns everyday 4 3. 'Pattern'-ity Testing, Proto-Patterns & The Rule Of Three ...................... 7 4. The Structure Of A Design Pattern ......................................... 9 5. Writing Design Patterns ................................................. 11 6. Anti-Patterns ......................................................... 13 7. Categories Of Design Pattern ............................................ 15 Creational Design Patterns 15 Structural Design Patterns 16 Behavioral Design Patterns 16 8. Design Pattern Categorization ........................................... 17 A brief note on classes 17 9. JavaScript Design Patterns .............................................. 21 The Creational Pattern 22 The Constructor Pattern 23 Basic Constructors 23 Constructors With Prototypes 24 The Singleton Pattern 24 The Module Pattern 27 iii Modules 27 Object Literals 27 The Module Pattern -
Dependency Injection in Unity3d
Dependency Injection in Unity3D Niko Parviainen Bachelor’s thesis March 2017 Technology, communication and transport Degree Programme in Software Engineering Description Author(s) Type of publication Date Parviainen, Niko Bachelor’s thesis March 2017 Language of publication: English Number of pages Permission for web publi- 57 cation: x Title of publication Dependency Injection in Unity3D Degree programme Degree Programme in Software Engineering Supervisor(s) Rantala, Ari Hämäläinen, Raija Assigned by Psyon Games Oy Abstract The objective was to find out how software design patterns and principles are applied to game development to achieve modular design. The tasks of the research were to identify the dependency management problem of a modular design, find out what the solutions offered by Unity3D are, find out what the dependency injection pattern is and how it is used in Unity3D environment. Dependency management in Unity3D and the dependency injection pattern were studied. Problems created by Unity3D’s solutions were introduced with examples. Dependency in- jection pattern was introduced with examples and demonstrated by implementing an ex- ample game using one of the available third-party frameworks. The aim of the example game was to clarify if the use of dependency injection brings modularity in Unity3D envi- ronment and what the cost of using it is. The principles of SOLID were introduced with generic examples and used to assist depend- ency injection to further increase the modularity by bringing the focus on class design. Dependency injection with the help of SOLID principles increased the modularity by loosely coupling classes even though slightly increasing the overall complexity of the architecture. -
Facet: a Pattern for Dynamic Interfaces
Facet: A pattern for dynamic interfaces Author: Eric Crahen SUNY at Buffalo CSE Department Amherst, NY 14260 201 Bell Hall 716-645-3180 <[email protected]> Context: Wherever it is desirable to create a context sensitive interface in order to modify or control the apparent behavior if an object. Problem: How can I modify the behavior of an existing object so that different behaviors are shown under different circumstances; and yet still maintain a clean separation between the policy (when each behavior is available) and implementation of each behavior allowing them to be developed independently of one another? Forces: Interfaces provide an essential level of abstraction to object oriented programming. Generally, objects are able define aspects of their function very well using interfaces. At times, this may not be enough. When dealing with two or more classes whose responsibilities are distinctly separate, but whose behavior is closely related, classes can begin to resist modularization. For example, adding security to an application means inserting code that performs security checks into numerous locations in existing classes. Clearly, these responsibilities are distinct; the original classes being responsible for the tasks they were designed to perform, and the security classes being responsible for providing access control. However, making those original classes secure means intermingling code that deals with security. When the classes dealing with security are changed many classes are going to be impacted. One method of adding new behavior to an existing class might be to simply create a subclass and embed that new behavior. In the security example, this would mean creating a subclass for each class that needs to be secure and adding calls to the security code. -
Shubham Sali
SHUBHAM SALI Harrison, New Jersey, 07029|[email protected]|973-438-0289| [LinkedIn] [Portfolio] [GitHub] PROFESSIONAL SUMMARY Junior Web Developer with more than 1-year experience, looking to secure a position in the field of Software/Web Development where I could efficiently learn and develop my skills and build a professional career. WORK EXPERIENCE H. T. Switchgears Pune, India Web Developer Intern March 2015 - May 2015 • Created a website layout for the company using HTML, CSS, JavaScript. • Responsible for maintaining, expanding and scaling of company’s website. H. T. Switchgears Pune, India Junior Web Developer July 2015 - September 2016 • Designed and modified H. T. Switchgears website. • Evaluated the code and implemented best design practices to ensure consistent user experience on any browser, devices or operating system. • Implemented and executed programming projects using Java and Java Swing. • Developed responsive pages using HTML, CSS, JavaScript, PHP, and WordPress. New Jersey Institute of Technology, Newark, NJ Jan 2018 – Dec 2018 Office Assistant and Desk Attendant TECHNICAL SKILLS • Programming Languages: HTML, CSS, PHP, Java, Java Swing, SQL, PL/SQL, MATLAB, C, C++ • Scripting Languages: JavaScript, jQuery, Node.js • Frameworks: Express, Bootstrap, Mongoose, Semantic • Databases: MySQL, Oracle, Aqua Data Studio, MongoDB • Software: Microsoft Office, Eclipse, NetBeans, IntelliJ, Sublime Text, Visual Studio Code, WordPress, Local by Flywheel, AWS Cloud9, Android Studio, Weka • Operating System: Microsoft Windows, Linux, Mac OS • Version Control: GitHub ACADEMIC PROJECTS Chat Application (Android Studio) • Designed a mobile chat application using Android Studio and Firebase. • Implemented for near real-time instant messaging (IM) and contact list maintenance. Online Membership System (Java, SQL, JDBC, Swing) • Developed a Java application for Online Membership using Swing which provides two levels of access, User and Administrator. -
Dependency Injection with Unity
D EPEN DEPENDENCY INJECTION WITH UNITY Over the years software systems have evolutionarily become more and more patterns & practices D ENCY complex. One of the techniques for dealing with this inherent complexity Proven practices for predictable results of software systems is dependency injection – a design pattern that I allows the removal of hard-coded dependencies and makes it possible to Save time and reduce risk on your NJECT assemble a service by changing dependencies easily, whether at run-time software development projects by or compile-time. It promotes code reuse and loosely-coupled design which incorporating patterns & practices, I leads to more easily maintainable and flexible code. Microsoft’s applied engineering ON guidance that includes both production The guide you are holding in your hands is a primer on using dependency quality source code and documentation. W I injection with Unity – a lightweight extensible dependency injection TH DEPENDENCY INJECTION container built by the Microsoft patterns & practices team. It covers The guidance is designed to help U software development teams: various styles of dependency injection and also additional capabilities N I of Unity container, such as object lifetime management, interception, Make critical design and technology TY and registration by convention. It also discusses the advanced topics of selection decisions by highlighting WITH UNITY enhancing Unity with your custom extensions. the appropriate solution architectures, technologies, and Microsoft products The guide contains plenty of trade-off discussions and tips and tricks for for common scenarios managing your application cross-cutting concerns and making the most out of both dependency injection and Unity. These are accompanied by a Understand the most important Dominic Betts real world example that will help you master the techniques. -
Designpatternsphp Documentation Release 1.0
DesignPatternsPHP Documentation Release 1.0 Dominik Liebler and contributors Jul 18, 2021 Contents 1 Patterns 3 1.1 Creational................................................3 1.1.1 Abstract Factory........................................3 1.1.2 Builder.............................................8 1.1.3 Factory Method......................................... 13 1.1.4 Pool............................................... 18 1.1.5 Prototype............................................ 21 1.1.6 Simple Factory......................................... 24 1.1.7 Singleton............................................ 26 1.1.8 Static Factory.......................................... 28 1.2 Structural................................................. 30 1.2.1 Adapter / Wrapper....................................... 31 1.2.2 Bridge.............................................. 35 1.2.3 Composite............................................ 39 1.2.4 Data Mapper.......................................... 42 1.2.5 Decorator............................................ 46 1.2.6 Dependency Injection...................................... 50 1.2.7 Facade.............................................. 53 1.2.8 Fluent Interface......................................... 56 1.2.9 Flyweight............................................ 59 1.2.10 Proxy.............................................. 62 1.2.11 Registry............................................. 66 1.3 Behavioral................................................ 69 1.3.1 Chain Of Responsibilities................................... -
Our Ln[Ew Churchi Camping Crounds Mr
> i :^?-K yui^"" hi •-'•--• • u T- •;; .-:-"- / ft yyy 0m^Ji^ yy yrm: ' TV •'• A hyy • ;^.-»_'•: i-?y--y. iyy li;::f BAPTIST • / OKL.A «-0 AA A CITY 1K •I -sMiir * -- ^ - - .' >• ED I T I o ik / OF THE Through the 4th Annual Award of i University Scholarships folr - y-y}^^y4.:^yy}m-§^^^ •y-ym^mMM High School Graduates •/••-y^ymlMm April 1, 1943 For Tuition MAY 3, 1943~JUNE, 1944, at O. i U. on the basis of • ^ j Competitive General Examinations Our lN[ew Churchi Camping Crounds Mr. and Mrs. E. W. Bourne, the pa The purpose of the scholarships is to give opportunity to stu rents of Mrs. Stella M. Crockett, have : ' - .-y-.:J^'^y:iL-\-y^\ii -^--^f dents with real ability. given our church a site for a camp ^-•:-,mymmm§:< grounds estimated to embrace about The examinations will be conducted by Dr. John W. Raley or seven acres of. land. This is near the Mr. John Hall Jones during April, 1943, in district competitions Bourne Dairy on Grand Boulevard, northwest of Lincoln Park. We are • ^y-'-.'r. at central locations. Applicants meet in the Young People's De planning a recognition of this gift at : -y '•-•'^^m^mm'm yyyy^ the evening preaching service Sunday, I -' y. >r-: partments of Baptist churches at 2 P. M. during the Baptist W. M.U. District Meetings as listed below: H evening, April 4. i'yyy_ One week later we plan a dedication service for the camp grounds on the .•' -y- '-'^•'k''^y-'dj:&pty- Place Baptisi Church grounds themselves. -
California Coastal Commission Staff Report and Recommendation Regarding Cease and Desist Orders No CCC-13-CD-06 and CCC-13-CD-07
STATE OF CALIFORNIA—NATURAL RESOURCES AGENCY EDMUND G. BROWN JR., GOVERNOR CALIFORNIA COASTAL COMMISSION 45 FREMONT, SUITE 2000 SAN FRANCISCO, CA 94105- 2219 VOICE (415) 904- 5200 FAX ( 415) 904- 5400 TDD (415) 597-5885 F 5.1, 5.3, 5.5, and 5.7 ADDENDUM June 13, 2013 TO: Coastal Commissioners and Interested Parties FROM: Lisa Haage, Chief of Enforcement SUBJECT: ADDENDUM TO ITEM NO. F 5.1, 5.3, 5.5, AND 5.7 – CONSENT CEASE AND DESIST AND RESTORATION ORDERS (PARKER AND VENTANA) FOR THE COMMISSION MEETING OF June 14, 2013 I. Errata: A. Changes to Staff Report for Consent Cease and Desist Orders CCC-13-CD-06 and -07 and Consent Restoration Orders CCC-13-RO-06 and -07: Commission staff hereby revises the Staff Report for the Ventana and Parker Consent Orders. Language to be added is shown in italic, bold, and underlined. 1. On Page 21 of the Staff Report, line 16 shall be amended as follows: “The damage includes… the alteration (because of potential sedimentation) of the waterways, as described in the Section V(D)(2)(a-b) above.” B. Changes to Consent Cease and Desist Orders CCC-13-CD-06 and -07 and Consent Restoration Orders CCC-13-RO-06 and -07: 2. Staff notes that Exhibit 1a and b to Appendix B of the Staff Report (CCC-13- CD-07 and CCC-13-RO-07 - Ventana Consent Orders) regarding public access and informational signage will be supplemented as required by and Addendum for June 14, 2013 Page - 2 - consistent with sections 12.0 and 12.2 of those orders.