Elegant Role-Playing Game System
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Action! System Core Rules Table of Contents Action! System Core Rules
TM C re Role-Playing Game Rules Volume 1 Core Rules Mark Arsenault Patrick Sweeny Ross Winn ACTION! SYSTEM CORE RULES TABLE OF CONTENTS ACTION! SYSTEM CORE RULES....................3 SKILLS.......................................................................7 COMBAT..................................................................15 THE BASICS .............................................................. 3 Why Skill Groups?.................................................7 Combat Turns......................................................15 Dice....................................................................... 3 Skill Group Scores ................................................7 Initiative...............................................................15 The GM................................................................. 3 SKILL LEVELS............................................................7 Modifying Target Numbers ..................................15 Players and Characters.......................................... 3 Specialties.............................................................7 Autofire................................................................16 Attributes & Skills ................................................. 3 Types ....................................................................8 Explosions...........................................................16 Skill Rolls.............................................................. 3 BUYING SKILLS.........................................................8 -
Beyond Role and Play
Beyond Role and Play Beyond Role and Play tools, toys and theory for harnessing the imagination Edited by Markus Montola and Jaakko Stenros Ropecon ry Helsinki 2004 First edition published in Finland in 2004 Beyond Role and Play – Tools, Toys and Theory for Harnessing the Imagination. The book for Solmukohta 2004 Editors: Markus Montola, Jaakko Stenros Layout and cover: Henri Hakkarainen Illustrations: Christopher Sandberg Photographs: Bengt Liljeros, Sofia Nordin, Heiko Romu Proofreading: Panu Alku, Liz Henry, Johanna Koljonen, Mika Loponen, Ville Marttila, Paul Mason, Mikko Rautalahti, Syksy Räsänen Solmukohta 2004 partners Ministry of Education, Finland Hewlett Packard HYSFK ry Beyond Role and Play partners Tummavuoren kirjapaino Dark Projektgruppen KP03 Fëa Livia Library indexing information Beyond Role and Play – Tools Toys and Theory for Harnessing the Imagination Editors Montola, Markus; Stenros, Jaakko Foreword by Frans Mäyrä Includes bibliographical references. 1. Role Playing – Theory 2. Role Playing – Social Interaction 3. Role Playing – Live Action 4. Game Studies I. Title © Respective authors, Ropecon ry. 2004. All rights reserved. ISBN 952-91-6842-X (paperback) ISBN 952-91-6843-8 (pdf) Contents Foreword IX Frans Mäyrä Preface XI Markus Montola & Jaakko Stenros In Search of the Self 1 A Survey of the First 25 Years of Anglo-American Role- Playing Game Theory Paul Mason Play to Love 15 Reading Victor Turner’s “Liminal to Liminoid, in Play, Flow, and Ritual; An Essay in Comparative Symbology” Martin Ericsson Theory Immersive -
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli To cite this version: Pascal Martinolli. Timeline Tree of Tabletop Role-Playing Games. Donjons & Données probantes, Nov 2018, Montréal, Canada. 2019. halshs-02522264 HAL Id: halshs-02522264 https://halshs.archives-ouvertes.fr/halshs-02522264 Submitted on 1 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution - NonCommercial| 4.0 International License TTTTRPG - Timeline Tree of Tabletop Role-Playing Games, Celebrating more than 40 years of innovations in game designs Free Kriegsspiel movement Referee renders decisions Midwest Military Simulation Association past Strategos: A Series of American Games of War (...) [Totten CAL, 1890] 1960 on tactical experience only (not on rules) (1963) Pascal Martinolli (CC-BY-NC-SA) 2016-2019 [1860-1880] github.com/pmartinolli/TTTTRPG v.20200118 Diplomacy [Allan B. Calhamer, 1954-59] 1950 PC centered game-play fostering emergent roleplay Modern War in Miniature 1966 [Michael F Korns, 1966] Braunstein 1967 [David A Wesely, 1967] Hyboria [Tony Bath, 1968-1973?] PC centered play-by-post wargame 1968 Random personality creation Fantasy world building campaign. Long-lasting consequences of PC decisions on the game-world 1969 The Courrier [of NEWA] Strategos ’N’ two-pages set of rules 1970 One figure = One character Simulation & Gaming WARriors vs GAMErs (Perren S) Castle & Crusade Society Lake Geneva Tactical Studies Association [David A. -
Boundaries of Darkness
Boundaries of Darkness The Complexities of Gamemastering Challenging Content in Vampire Tabletop Role-Playing Games Mirka Oinonen MA in New Media: Game Design and Production Aalto University, 2020 Espoo, Finland Supervisor: Miikka Junnila Advisor: J. Tuomas Harviainen Author Mirka Oinonen Title of thesis Boundaries of Darkness. The Complexities of Gamemastering Challenging Content in Vampire Tabletop Role-Playing Games Department Aalto University, Department of Media Degree programme MA in New Media – Game Design and Production Year 2020 Number of pages 88 Language English Abstract Many tabletop RPG players believe that gamemasters – the persons controlling the storyworld of a role-playing game – have a huge amount of responsibility on handling the issues rising within the communities and the problems coming up during play. What are the types of problems that gamemasters face while running games? How do they handle these problems when they do arise? This research set out to answer these questions by applying thematic analysis on a data set collected from 41 Vampire TRPG gamemasters with an online questionnaire. The results show that there are many types of problems that a gamemaster can face while running their game, including differences in creative agendas; difficult social dynamics; problems in power sharing and problems with bleed – the crossover between character and player. It is also presented that gamemasters use multiple tactics to ensure a safer and more enjoyable game for all participants. These included calibrations, which -
Role-Playing Games and Postmodern Notions of Literature
René Schallegger Joyful Games of Meaning-Making: Role-playing Games and Postmodern Notions of Literature DISSERTATION zur Erlangung des akademischen Grades Doktor der Philosophie Alpen-Adria-Universität Klagenfurt Fakultät für Kulturwissenschaften 1. Begutachter: Univ.-Prof. Dr. Jörg Helbig Institut für Anglistik und Amerikanistik Alpen-Adria-Universität Klagenfurt 2. Begutachterin: Univ.-Prof. Dr. Susanne Bach Institut für Anglistik und Amerikanistik Universität Kassel Dezember, 2012 Ehrenwörtliche Erklärung für Masterarbeiten, Diplomarbeiten und Dissertationen Ich erkläre ehrenwörtlich, dass ich die vorliegende wissenschaftliche Arbeit selbstständig angefertigt und die mit ihr unmittelbar verbundenen Tätigkeiten selbst erbracht habe. Ich erkläre weiters, dass ich keine anderen als die angegebenen Hilfsmittel benutzt habe. Alle ausgedruckten, ungedruckten oder dem Internet im Wortlaut oder im wesentlichen Inhalt übernommenen Formulierungen und Konzepte sind gemäß den Regeln für wissenschaftliche Arbeiten zitiert und durch Fußnoten bzw. durch andere genaue Quellenangaben gekennzeichnet. Die während des Arbeitsvorganges gewährte Unterstützung einschließlich signifikanter Betreuungshinweise ist vollständig angegeben. Die wissenschaftliche Arbeit ist noch keiner anderen Prüfungsbehörde vorgelegt worden. Diese Arbeit wurde in gedruckter und elektronischer Form abgegeben. Ich bestätige, dass der Inhalt der digitalen Version vollständig mit dem der gedruckten Version übereinstimmt. Ich bin mir bewusst, dass eine falsche Erklärung rechtliche Folgen haben wird. (Unterschrift) (Ort, Datum) “It is the time of the Conjunction of the Million Spheres and that means change – profound alterations in the nature of existence. Perhaps that was our function – to rid the Fifteen Planes of its silly gods and their silly schemes.” “But the Balance…?” “Let it swing up and down with a will. It has nothing to weigh now. You are on your own, mortal – you and your kind. -
'My Pleasure': Toward a Poetics of Framing in Tabletop Role-Playing
FRAMING STRATEGIES IN ROLE-PLAYING GAMES ‘MY PLEASURE’: Toward a Poetics of Framing in Tabletop Role-playing Games NOVEMBER 16, 2018 DAVID JARA Dissertation zur Erlangung des akademischen Grades eines Doktors der Philosophie (Dr. Phil.) im Fach Englische Literaturwissenschaft Dissertation zur Erlangung des akademischen Grades eines Doktors der Philosophie (Dr. Phil.) im Fach Englische Literaturwissenschaft Vorgelegt bei der Neuphilologischen Fakultät der Ruprecht–Karls–Universität Heidelberg im Wintersemester 2018/2019 Framing Strategies in Role-Playing Games ‘My Pleasure’: Toward a Poetics of Framing in Tabletop Role-playing Games Eingereicht von: David Jara Soto geboren am 23. März 1981 in Santiago de Chile Matrikelnummer: 2248194 Holbeinring 33 H 69126 Heidelberg [email protected] Abgegeben am: 16. November 2018 Erstgutachter: Prof. Dr. Peter Paul Schnierer Zweitgutachterin: Prof. Dr. Vera Nünning Contents Abstract..................................................... 6 Acknowledgements............................................. 7 Introduction: Crossing the Analog Border..................... 1 Digital vs Analog: The Human Factor ........................ 6 Previous Work .............................................. 8 Diversity of the Field and the Corpus of Study ............. 9 Methods of Approaching an Ephemeral Text .................. 11 Theoretical Framework ..................................... 13 Dissertation Structure .................................... 15 Chapter 1: A Game of Theories............................... 18 -
Wyrd Con Companion 2012
Wyrd con c Ompan 2 01 iON Edited by Sarah Lynne2 Bowman, Ph.D. and Aaron Vanek Tips for interacting with the Wyrd Con Companion Book: Use the latest version of Adobe Acrobat Reader Text in red (unless a name) will link to a webpage if you are connected to the Internet Text in dark blue will link to other articles in the document You will need to "trust" the document This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. The views, opinions, and statements expressed in the Wyrd Con Companion Book are solely those of the contributors and not necessarily those of Wyrd Con, its affiliates, or the editors. Join the discussion about The Wyrd Con Companion Book on Facebook: http://www.facebook.com/groups/390244477724076/ WyrdCon 4: September 19-22, 2013 in the City of Orange, California: http://wyrdcon.com/ Help Wyrd Con: http://www.kickstarter.com/projects/wyrdcon/wyrd-con-4-interactive-storytelling-convention (expires January 1, 2013) 4 Table of Contents Aaron Vanek J Li Lizzie Stark Sarah Lynne Bowman Introduction................................................6 Gaming the Players: Mad About the Techniques: Introduction to the Four meditations on the physics Stealing Nordic Methods for Academic Section .................................. 86 of building games out of humans .......37 Larp Design .............................................67 Ethan Gilsdorf A Lament for John Kim Aaron Vanek Whitney “Strix” Beltrán .........