Overwatch® Is a Global Hit with 7 Million Players—And Counting
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There Are No Women and They All Play Mercy
"There Are No Women and They All Play Mercy": Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming Maria Ruotsalainen University of Jyväskylä Department of Music, Art and Culture Studies Pl 35, 40014 University of Jyväskylä, Finland +358406469488 [email protected] Usva Friman University of Turku Digital Culture P.O.Box 124 FI-28101 Pori, Finland [email protected] ABSTRACT In this paper, we explore women’s participation in esports and competitive gaming. We will analyze two different types of research material: online questionnaire responses by women explaining their reluctance to participate in esports, and online forum discussions regarding women’s participation in competitive Overwatch. We will examine the ways in which women’s participation – its conditions, limits and possibilities – are constructed in the discussions concerning women gamers, how women are negotiating their participation in their own words, and in what ways gender may affect these processes. Our findings support those made in previous studies concerning esports and competitive gaming as fields dominated by toxic meritocracy and hegemonic (geek) masculinity, and based on our analysis, women’s room for participation in competitive gaming is still extremely limited, both in terms of presence and ways of participation. Keywords Gender, esports, hegemonic geek masculinity, toxic meritocracy, Overwatch INTRODUCTION "Why do the female humans always play the female characters?" Acayri wondered soon thereafter. "Like, they're always playing Mercy." "They can't play games and be good at them —" Joel responded. "That's true, so they just pick the hottest girl characters," Acayri said. The previous is an excerpt of an article published on a digital media site Mic on May 11th 2017 (Mulkerin, 2017). -
Networking Scripted Weapons and Abilities in Overwatch
Networking Scripted Weapons and Abilities in Overwatch Dan Reed Senior Gameplay Engineer Blizzard Entertainment [email protected] Overview • Overwatch implements its high-level logic in Statescript • What this talk is about • Why, what, and how (~15 min) • Networking requirements and solutions (~30 min) • Benefits and challenges (~5 min) • What this talk is not about • Projectiles • Hit registration • Tech for specific abilities Why Statescript • Non-programmers need to create high-level logic • Define game state (don’t just react to it) • Encourage modular code • Painless synchronized state machines • Works with the rest of our engine What is Statescript • Visual scripting language • Each script is a graph of nodes describing a chunk of gameplay • Examples • Tracer’s Recall ability • Lucio buff • Common UI elements What is Statescript • When a script is played, it creates a Statescript Instance • An Instance is owned by an Entity • Instances can be added and removed dynamically • Multiple Instances of the same script are allowed Statescript Nodes Entry Condition Action State Statescript Variables • Statescript provides bags of Variables • Instance Variables • Owner Variables • Primitive value or array of primitive values • Variables can be “state-defined” Statescript Properties • Node behavior is defined by properties • The scripter chooses from a list of Config Vars • Config Vars may contain nested properties • Each type is implemented by a C++ function Statescript Properties • Examples of Config Vars • Literals (Bool, Int, Float, Vec, -
Blizzard Entertainment Establishes High-End Collectibles Line
March 28, 2017 Blizzard Entertainment Establishes High-End Collectibles Line Blizzard Collectibles to feature premium pieces designed and produced directly by Blizzard Gamers and collectors can set their sights on new statue of Overwatch®'s Widowmaker, available for preorder today at gear.blizzard.com/blizzard-collectibles IRVINE, Calif.--(BUSINESS WIRE)-- With internationally acclaimed franchises such as World of Warcraft® and Overwatch®, Blizzard Entertainment is known for creating larger-than-life fantasy and sci-fi settings and characters that have been enjoyed by millions. The company is pleased to announce today the creation of Blizzard Collectibles, a new line of premium statues, replicas, and artwork designed and produced directly by Blizzard. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170328006241/en/ The Blizzard Collectibles line launches with multiple existing pieces, including the Hearthstone® Collectible Keepsake Box, Grommash Hellscream and Illidan Stormrage from the Warcraft universe, and statues of Overwatch's Tracer and Reaper. The next exciting addition to this line also comes from the cast of Overwatch—starting today, players can preorder the imposing Widowmaker statue for $150 USD at gear.blizzard.com/blizzard-collectibles. Standing 13.5 inches tall, this cold-hearted assassin is designed and sculpted by artists on Blizzard's Overwatch team, and will make a fearsome addition to any collection. "We tend to go all-in when it comes to representing the things we're passionate about in our work, and that's exactly what we're doing with this new line of high-end statues, replicas, and artwork," said Starting today, players can pre-order a brand-new statue of Overwatch's Matthew Beecher, vice president of global Widowmaker for $150 USD at www.gear.blizzard.com/blizzard-collectibles. -
[Pdf] Overwatch: Anthology Volume 1 BLIZZARD ENTERTAINMENT, Matt
[PDF] Overwatch: Anthology Volume 1 BLIZZARD ENTERTAINMENT, Matt Burns, Roberts Brooks, Andrew Robinson, Micky Neilson - pdf download free book Overwatch: Anthology Volume 1 PDF, Free Download Overwatch: Anthology Volume 1 Ebooks BLIZZARD ENTERTAINMENT, Matt Burns, Roberts Brooks, Andrew Robinson, Micky Neilson, Overwatch: Anthology Volume 1 Full Collection, I Was So Mad Overwatch: Anthology Volume 1 BLIZZARD ENTERTAINMENT, Matt Burns, Roberts Brooks, Andrew Robinson, Micky Neilson Ebook Download, Read Online Overwatch: Anthology Volume 1 Ebook Popular, Overwatch: Anthology Volume 1 Free Read Online, free online Overwatch: Anthology Volume 1, online free Overwatch: Anthology Volume 1, pdf download Overwatch: Anthology Volume 1, Download PDF Overwatch: Anthology Volume 1, Download PDF Overwatch: Anthology Volume 1 Free Online, BLIZZARD ENTERTAINMENT, Matt Burns, Roberts Brooks, Andrew Robinson, Micky Neilson epub Overwatch: Anthology Volume 1, the book Overwatch: Anthology Volume 1, Read Online Overwatch: Anthology Volume 1 E-Books, Read Overwatch: Anthology Volume 1 Online Free, Overwatch: Anthology Volume 1 Read Download, Overwatch: Anthology Volume 1 Full Download, Overwatch: Anthology Volume 1 Free Download, Overwatch: Anthology Volume 1 Books Online, Free Download Overwatch: Anthology Volume 1 Books [E-BOOK] Overwatch: Anthology Volume 1 Full eBook, CLICK HERE FOR DOWNLOAD N 95 finished set a shipping by someone who has seen the movie since. The cousin of the plots at large is fresh up but her alleged camp is long but then you can understand it rather than it. I have been a fan of my green f and i'd say that there are things. This books is a wellwritten collection in the recipe of wisdom. -
The Pro Strats of Healsluts: Overwatch, Sexuality, and Perverting the Mechanics of Play
The Pro Strats of Healsluts: Overwatch, Sexuality, and Perverting the Mechanics of Play 6.11.2019 Gender Studies Healslut Overwatch Queer Studies performativity play sexuality Kyle Bohunicky kbohunicky[a]ufl.edu Digital Worlds Institute University of Florida Jordan Youngblood youngbloodj[a]easternct.edu English and New Media Studies Departments Eastern Connecticut State University Obey or play? In digital games, sex is often confined by medial references and mechanical impositions. Tanya Krzywinska, in “The Strange Case of the Misappearance of Sex in Video Games” (2015), explains that games often obscure representations of sex and minimize playing sex. Game series like Mass Effect (2007 – 2017) use cinematic techniques such as the fade to black to allude to the climax to come, whereas games like Playboy: The Mansion (2005) abstract sex into the act of two characters comically bouncing on each other. And when sex is featured as something for players to perform, it often emerges as a mini-game in which the play is restricted by a series of button inputs, from its origins in the 1990 bedroom of Virtual Valerie (1990) to the more recent versions seen in the God of War (2005 – 2018) games until 2010. Far from an emergent, improvisational process, sexual actions in video games feel decidedly assembled and constructed; consider the Second Life (2003) universe, where sexual positions are purchasable encoded processes within “pose balls” that repeat the same action, over and over again. Yet despite procedural and medial impositions designed to control sexual play in digital games, fan communities have found their own ways to erotically engage within—and outside—the game, playing out their fantasies via emergent mechanics, in-game behavior, fan art, roleplaying, and fanfiction. -
The Ludic Garden
THE LUDIC GARDEN: THE WORK OF PLAY IN COMPOSITION AND RHETORIC By JACOB EUTENEUER Bachelor of Arts in English University of Nebraska Lincoln, Nebraska 2009 Master of Arts in English Kansas State University Manhattan, Kansas 2012 Master of Fine Arts in Creative Writing University of Akron Akron, OH 2015 Submitted to the Faculty of the Graduate College of the Oklahoma State University in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY May, 2019 THE LUDIC GARDEN: THE WORK OF PLAY IN COMPOSITION AND RHETORIC Dissertation Approved: Joshua Daniel-Wariya Dissertation Adviser Lynn Lewis Anna Sicari Tutaleni Asino ii ACKNOWLEDGEMENTS This dissertation would not have been possible without the unending support of my wife, Jamie. Her guidance, encouragement, love, and support are the unseen threads that hold this work together. In addition to Jamie, I would like to thank our two sons, Oliver and Peter. Their curiosity and joy are what have driven me throughout this long process. Many of the video games mentioned throughout this dissertation were played with them at my side, stomping Koopa Troopas or vanquishing evil from the land of Hyrule. I would also like to thank the members of my dissertation committee, Joshua Daniel- Wariya, Lynn Lewis, Anna Sicari, and Tutaleni Asino. Their knowledge, wisdom, mentorship, energy, and labor have made this all possible. As a long time English major, it is common to see acknowledgement sections with nods to the authors and writers who have blazed the trail before them and inspired them to take up the study of language and literature. -
Representing the Hero: a Comparative Study Between the Animated and Gameplay Cinematic
Representing the Hero: A Comparative Study between the Animated and Gameplay Cinematic Trailers for Overwatch By Stella Kerr Date 15 March 2017 Supervisor: Hanli Geyser The University of the Witwatersrand Student Number: 559823 Course Number: WSOA 7036 Master of Arts in Digital Animation i Declaration I hereby declare that this dissertation is my own work. It is submitted for the degree of Master of Arts in the field of Digital Animation at the University of the Witwatersrand, Johannesburg. It has not been previously submitted for any degree or examination at any other university. Stella Kerr 15 March 2017 ii Acknowledgements I would first and foremost like to thank the University of the Witwatersrand for enabling me to pursue my academic career, with professional facilities and supportive staff. To my supervisor, Hanli Geyser, if it were not for your invaluable assistance and encouragement, this research would have not been possible. The effort and time that you have devoted to helping me during this long process is something I will always hold dear to me. You have succeeded in helping me realize my own potential and abilities, your knowledge and professional guidance is one of a kind and is extremely influential. To my editor Genevieve Wood, Thank you for improving my research and assisting me in the finality of my research. I would like to express my gratitude towards my three close friends, Chantelle le Bron, Emma Kerr and Tanya Blaeser. The determination I see in all of you has inspired me to follow my dream of completing my research report, thank you for being true friends along this path in my life. -
Note: This Is an Female Overwatch Muscle Growth So If You're Not Into This Stuff You Should Stop I Do Not Own Any of the Following Characters
Note: This is an female Overwatch muscle growth so if you're not into this stuff you should stop I do not own any of the following characters „Cheers love, the cavlary's here“ Trave shouted jumping out of the Room. „Ok guy's this time we just have to get the payload“ Soldier said in a serious voice. Her team consists of, Her, Soldier, Winston, Mccree, Genji and Ana. Tracer blinked behind the enemy line. She saw Mercy healing damage boosting a Junkrat, who was constantly shooting granades in her Teammates direktion. The brown haired didn't know if she should wait for her Teammates of should surprise the Mercy from behind. She choosed to start attacking herself. She killed the Mercy and the Junkrat. She saw Roadhog waiting to hook someone. It was very dangerous but she was a brave girl. Roadhog nearly hooked her but because she was so slim the hook missed. She heard a shot misssing her by a foot. When she looked behind her she saw a Hanzo shooting for her. The british girl blinked behind him and started shooting. She easily killed him. Suddenly she heard a „Jaaa“ because Reinhardt was charging at her she dodged and killed him. „Tracer who do you see.“ said Soldier trough her headset. „I killed everyone“ Tracer said happily. „REALLY!!“ asked everyone surprised. She saw Mccree running to her. „Well done“ Mccree said. Suddenly she saw a bullet flying trough Mccree's head. She turned arouned and saw Widowmaker running away. She tried running after her but Widowmaker had too much of an headstart. -
Overwatch™ Ready for Action Spring 2016†— Pre-Purchase Now for Console and PC!
Overwatch™ Ready for Action Spring 2016†— Pre-Purchase Now for Console and PC! Blizzard Entertainment's futuristic team-based shooter coming to PC, PS4™, and Xbox One Pre-purchase now at www.buyoverwatch.com and receive the Noire Widowmaker skin ANAHEIM, Calif.--(BUSINESS WIRE)-- The world needs heroes . and Overwatch™ is recruiting starting today! Blizzard Entertainment's team-based first-person shooter is coming to Windows® PC, the PlayStation®4 computer entertainment system, and Xbox One in spring 2016†. Players around the world can prepare for battle by pre-purchasing Overwatch for all three platforms at www.buyoverwatch.com. As a bonus, players who pre-purchase will receive the special Noire skin for Widowmaker, Overwatch's ice-cold assassin, at launch. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20151106005198/en/ Overwatch is a 6v6 shooter that takes place on Earth in the near future, where teams of soldiers, scientists, adventurers, and oddities clash for control of iconic locations around the world. The game features a diverse cast of 21 heroes—each with their own unique arsenal of weapons and abilities—who bend time and defy physics as they work together to complete objectives with their allies. Teamwork is critical as players swap heroes on the fly and combine their powers to game-changing effect—the action is intense, with a focus on immediacy and fun. "We're building Overwatch to be the first-person shooter we've always wanted to play, with a vibrant world, awesome heroes, and an emphasis on tightly focused cooperative gameplay," said Mike Morhaime, CEO and co-founder of Blizzard Entertainment. -
Overwatch: First Strike Free
FREE OVERWATCH: FIRST STRIKE PDF Blizzard Entertainment | 136 pages | 20 Apr 2017 | Dark Horse Comics,U.S. | 9781506703343 | English | Milwaukie, United States Overwatch: First Strike (partially found cancelled graphic novel; ) - The Lost Media Wiki This article has been tagged as Needing work due to its lack of references. Overwatch: First Strike was a cancelled comic based off of the successful game Overwatch. It was supposed to be a page licensed graphic novel made by Dark Horse Comics, written by Overwatch: First Strike Neilson and illustrated by Ludo Lullabi. The comic was originally planned for Overwatch: First Strike digital release in Novemberwith a hardcover release sometime in The comic was supposed to be about Overwatch, the Overwatch: First Strike international strike team that was assembled to save humanity. It was oddly not seen at Blizzcon Nov. These theories were confirmed on November 19th,Overwatch: First Strike the lead writer at Blizzard, Michael Chu, posted this on the BattleNet Forums. I wanted to let you know that we have decided to cancel the release of the Overwatch: First Strike graphic novel. While we are grateful to the team for the fantastic work they put into it, we've ultimately decided to take the story in a different direction. The original idea for the graphic novel dates back to the early days of the game's development and came from our desire to tell the story of the founding of Overwatch during the Omnic Crisis. In the years since First Strike's conception, we have done a lot of development on the universe and its stories. -
Official Rules”)
New Overwatch® European Instagram® account sweepstake (“Official Rules”) 1. Eligibility. BLIZZARD ENTERTAINMENT SAS, A FRENCH COMPANY with its address at 145 rue Yves le Coz, 78000 Versailles, France (referred to herein as the “Sponsor”), IS THE SPONSOR OF THIS SWEEPSTAKE (the “Contest”). This Contest is open to anyone aged thirteen (13) or over residing in AUSTRIA, BELGIUM, BULGARIA, CROATIA, CZECH REPUBLIC, DENMARK, ESTONIA, FINLAND, FRANCE, GERMANY, GREECE, HUNGARY, ICELAND, IRELAND, ITALY, LATVIA, LITHUANIA, LUXEMBOURG, MALTA, NETHERLANDS, NORWAY, POLAND, PORTUGAL, ROMANIA, SLOVAKIA, SLOVENIA, SPAIN, SWEDEN, SWITZERLAND, THE UNITED KINGDOM (the “Entrant”). If you are between the ages of thirteen (13) and the legal age of majority in your country of residence (a "Minor"), one of your parents or legal guardians must submit a signed, written statement that they have read, understood, and agree to these Contest rules with your entry, and that such agreement constitutes acceptance of these Contest rules on behalf of you and themselves. Directors, officers, and employees of Sponsor, its parent company, and any of their respective affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate families of each are not eligible to win any prizes. All applicable federal, state, and local laws and regulations apply. Void where prohibited or restricted. 2. Disclaimer. The Sponsor, all participating sponsors, and any of their respective parent companies, subsidiaries, affiliates, directors, officers, professional advisors, employees, and agencies will not be responsible for: (a) any late, lost, misrouted, garbled, or distorted or damaged transmissions or entries; (b) telephone, electronic, hardware, software, network, internet, or other computer, or communications related malfunctions or failures; (c) any Contest disruptions, injuries, losses, or damages caused by events beyond the control of Sponsor; or (d) any printing or typographical errors in any materials associated with the Contest. -
The Spitfire Join the Overwatch League™ As London's Official
The Spitfire Join the Overwatch League™ as London’s Official Franchise The London Franchise Unveils Colours, Logo, and Official Name Ahead of BlizzCon 2017 LONDON, November 1, 2017 - The Spitfire are coming to London. The highly anticipated London franchise for the Overwatch League™ today unveiled its official team name, colours, and logo. Owned by popular esports organisation Cloud9, the London Spitfire will be one of 12 city-based teams from around the globe set to compete in the inaugural season of the Overwatch League. The name Spitfire was chosen as an homage to the iconic British aircraft used by the Royal Air Force. One of the heroes in Overwatch, Lena “Tracer” Oxton, was also a former RAF member in the game’s lore. Already a favourite amongst the organisation, we asked our fans to weigh in on possible monikers during the naming process, and they resoundingly picked Spitfire, thereby cementing the decision. “We’re excited to represent London in the Overwatch League with the Spitfire,” said Jack Etienne, Owner of Cloud9. “We’ve put together a fantastic team and are anxious to see them in action in the debut season of the Overwatch League early next year.” “London leads the world in creativity and cutting-edge technology and the city’s games and esports industry plays a major part in that success,” said Sadiq Khan, Mayor of London. “Good luck to all those representing the capital on the London Spitfire team in the Overwatch League.” “British people have a great love of video games—the UK market for games was worth £4.3 billion in 2016 and is the fifth largest in the world,” said Matt Hancock, Minister of State for Digital.