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Mi2uk-Alt-Manual 2 Monkey Island 2 Lucasfilm qames'· Presents (T)ONR.E-Y lSLA.Nb 2: LE-CnucR.'S ReVE-NCjE-™ Created and Designed by Ron (jilbert Produced by Shelley Day Programmed by Tim Schafer, Tami Borowick, Project Led by Ron (jilbert Dave (jrossman, and Bret Barrett Lucasfilm (james (jeneral Manager: Doug (jlen Background Art by Peter Chan, Steve Purcell, Lucasfilm (james Director of Development: Sean Turner, and James Dollar Kelly Rock Animation by Sean Turner, Larry Ahem, Lucasfilm (james Associate Director of Mike Mclaughlin, Steve Purcell, Ken Macklin, Development: Lucy Bradshaw and Peter Chan Lucasfilm (james Director of Sales: Original Music by Michael Z. Land, Cynthia Wuthmann Peter McConnell, and Clint Bajakian Product Marketing Manager: Robin Parker Arrangements by Matt Berardo, Robin (joldstein, Public Relations by Sue Seserrnan Robert Marsanyi, and J. Anthony White Product Support by Khris Brown and Ciwen Musengwa SCUMM Story System by Ron (jilbert, International Coordinator: Lisa Star Aric Wilmunder, Brad P. Taylor, and Vince Lee Associate Producer: Brenna Krupa Holden iMVSE~ Music System by Michael Z. Land Administrative Support by AnneMarie Barrett, and Peter McConnell Wendy Bertram, Meredith Cahill, Alexa Eurich, Lead Tester: James Purple Hampton Claudia Hardin, Michele Harrell, Brenna Krupa Testers: Jim Current, Justin (jraham, Holden, Marcia Keasler, Debbie Ratto, Lisa Star, Chip Hinnenberg, Elias Mark, Kris Sontag, Kim Thomas, James Wood, and Dawn Yamada and (Hollywood) Jon Van Package Design by Collette Michaud Additional Testing by Jo Ashburn, Wayne Cline, Illustrated by Steve Purcell James "Stainless" Hanley, Kirk "Blud" Lesser, Manual Written by Judith Lucero Bret "Egg" Mogilefsky, Tabitha Tosti, Manual Design by Mark Shepard David Wessman, and Squiggy Print Production by Carolyn Knutson Special thanks to (!eorge Lucas This manual assumes that you are using a joystick or mouse. See your reference card for keyboard equivalents. LeChuck's Revenge 3 A.80U"C won't be able to play the game. If you lose the Dial, you may purchase (7)ONI<EY 1SLANO 2: another from Lucasfilm Ciames. Call Le-Cnucxs JZeVe-NC;e- 1-415-7.21-3333 for more information. Next, choose your game play mode. Vse n Monkey Isli1nd 2: LeChuck's Revenge, you play the role of Ciuybrush Threepwood, the instructions on-screen to decide which mode is more appealing to you . 1In the months since he defeated the Cihost Pirate LeChuck and rescued his one true love - Ciovemor Elaine Marley - in Monkey PL~ylNCj CnE- CjNnE- Island Ciuybrush has made his way to Scabb the story opens, Ciuybrush is Island in search of the biggest treasure of them attempting to explain to Elaine all: Big Whoop, ~. arley just how he managed to get Here's where you come in .. , You direct himself into this fix. Shortly, the scene flashes the actions of Ciuybrush in his search for back to a campfire on Scabb Island, where adventure, treasure, and the validation of his Ciuybrush is regaling his new friends with the peers. Ciuybrush faces many obstacles in his thrilling tale of his stupendous defeat of the path, not the least of which is the specter of ... Cihost Pirate LeChuck. These sequences are LeChuck's Revenge! known as a "cut-scenes" - short, animated If this is your first computer adventure sequences, like scenes from a movie - which game, be prepared for an entertaining chal­ can provide clues and information about the lenge. Be patient, even if it takes a while to characters. Cut-scenes are also used to show figure out some of the puzzles. If you get stuck, special animated sequences, such as when you might need to solve another puzzle first or Largo LaCirande graces Scabb Island's tavern find and use an object. But hang in there and with his phlegmatic presence. When you are use your imagination ... you and Ciuybrush viewing a cut-scene, you do not direct the will eventually prevail! action. You begin directing Ciuybrush's actions as soon as he arrives on the bridge leading to CjE-"C"C1NCj SC~p.:CE-b Woodtick. The screen is divided into the fol­ o start the game on your computer, lowing sections: please use the computer reference 10- The Animation Window is the ~card included with the game. It largest part of the screen and is where the ani­ contains all the instructions speCific to your mated action takes place. Dialogue spoken by computer. the characters, as well as game-related mes­ First, complete the voodoo recipe by sages, also appears here. entering the correct proportions of its ingredi­ 10- Available verbs are listed in the ents. Align the appropriate ingredients on your lower left-hand comer of the screen. To select a Mix 'n' Mojo Voodoo Ingredient Proportion verb, position the cursor over the word and Dial, then look up and enter the proportions press the left mouse/joystick button or the displayed in the specified Affliction Window. ENTER key. The interface you use to play the Don't lose your Mix 'n' Mojo Voodoo game has an "auto-highlight" feature that high­ Ingredient Proportion Dial! Without It, you lights an appropriate verb when the cursor 4 Monkey Island 2 touches an interesting or useful object Nouns (objects) can be selected on the screen. For example, when in two ways. You may select a noun by Ciuybrush is near a door that can be opened, placing the cursor over an object in the Ani­ positioning the pointer over the door will high­ mation Window. Many objects in the envi­ light the verb Open. Pressing the right ronment, and all usable objects in the game, r mouse/joystick button or the TAB key will use have names. If an object has a name, it will the highlighted verb with the object, which in appear on the Sentence Line when you posi­ \ this case opens the door (don't wony: this fea­ tion the cursor over it. If no name appears for ture won't give away solutions to any puzzles). an object on the screen, you can be sure that it Keep in mind that even though a verb is high­ has no significance other than as part of the lighted, that one verb may not be the only way background. You may also select nouns by to use an object. Try the other verbs as well! clicking on them in the InventOlY. J;:r The Sentence Line is directly below J;:r The Inventory icons are located to the the Animation Window. You use this line to right of the Verbs. At the beginning of the construct sentences that tell Ciuybrush what to game Ciuybrush' s inventory consists of an do. A sentence consists of a verb (action word) almost unlimited supply of riches. When he and one or two nouns (objects). Some exam­ picks up or is given an object to use during ples of sentences you might construct on the game play, an icon for that object is added to Sentence Line are "Vse stick with box" or "Vse the Inventory. There is no limit to the number pins in voodoo doll". Connecting words like of objects Ciuybrush can cany. When there are "on" or "with" will automatically be inserted by more than eight objects in the Inventory, the program. arrows appear to the left of the icons. Click on them to scroll the icon window up or down. LeChuck' 5 Revenge 5 To move Ciuybrush around, in the lower part of the Animation simply point the cursor where you want Window, him to go, and click. Notice that Walk to is Find out what you can by talking to the default verb in the Sentence Line - this is the barkeeper: point the cursor at him and press because moving around is what Ciuybrush will the right mouse/joystick button or the TAB be doing most often. key, TIY walking through the door to the left, ChlNC;S -CO CRY Here's the first of many obstacles that will be IN "VOOb-C1CR. strewn in Ciuybrush's path ... see if you can discover another way to get into that room. OU will shortly be presented with your first opportunity to cany on CA.LR.1NC; -CO meaningful dialogue with one of the colorful inhabitants of Scabb Island. ChA.RA.C-CE-RS YSee the next section, 'Talking to Characters," here are plenty of characters in the for more infonnation, game with whom you can con­ Next, look at the sign next to the bridge. ~verse. Nearly evelYone Ciuybrush Place the cursor over the sign. Notice that the meets will have something to say, whether verb Look at is highlighted, Press the right friendly or unfriendly .. ,helpful, or unhelpful! mouse/joystick button or TAB key and Often, you can talk with someone at one point Ciuybrush will walk to the sign and tell you in the game, and then return to him or her later what he sees. The experienced pirate makes a to get new infonnation. What you learn and habit of stealing anything that's not nailed discover in another area may open more con­ down: try to pick up the sign, Select the verb versational topics with someone to whom Pick up with the cursor by pressing the left you've previously spoken. To talk with charac­ mouse/joystick button or the ENTER key. ters, position the pointer on them and press the Notice that the words "Pick up" appear on the right mouse/joystick button or the TAB key to Sentence Line. Position the cursor over the sign use the Talk to verb automatically. and press the left mouse/joystick button or the In a conversation, you select what Ciuy­ ENTER key.
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