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Lucasfilm qames'· Presents (T)ONR.E-Y lSLA.Nb 2: LE-CnucR.'S ReVE-NCjE-™

Created and Designed by Ron (jilbert Produced by Shelley Day Programmed by , Tami Borowick, Project Led by Ron (jilbert Dave (jrossman, and Bret Barrett Lucasfilm (james (jeneral Manager: Doug (jlen Background Art by Peter Chan, , Lucasfilm (james Director of Development: Sean Turner, and James Dollar Kelly Rock Animation by Sean Turner, Larry Ahem, Lucasfilm (james Associate Director of Mike Mclaughlin, Steve Purcell, Ken Macklin, Development: Lucy Bradshaw and Peter Chan Lucasfilm (james Director of Sales: Original Music by Michael Z. Land, Cynthia Wuthmann Peter McConnell, and Product Marketing Manager: Robin Parker Arrangements by Matt Berardo, Robin (joldstein, Public Relations by Sue Seserrnan Robert Marsanyi, and J. Anthony White Product Support by Khris Brown and Ciwen Musengwa SCUMM Story System by Ron (jilbert, International Coordinator: Lisa Star Aric Wilmunder, Brad P. Taylor, and Vince Lee Associate Producer: Brenna Krupa Holden iMVSE~ Music System by Michael Z. Land Administrative Support by AnneMarie Barrett, and Peter McConnell Wendy Bertram, Meredith Cahill, Alexa Eurich, Lead Tester: James Purple Hampton Claudia Hardin, Michele Harrell, Brenna Krupa Testers: Jim Current, Justin (jraham, Holden, Marcia Keasler, Debbie Ratto, Lisa Star, Chip Hinnenberg, Elias Mark, Kris Sontag, Kim Thomas, James Wood, and Dawn Yamada and (Hollywood) Jon Van Package Design by Collette Michaud Additional Testing by Jo Ashburn, Wayne Cline, Illustrated by Steve Purcell James "Stainless" Hanley, Kirk "Blud" Lesser, Manual Written by Judith Lucero Bret "Egg" Mogilefsky, Tabitha Tosti, Manual Design by Mark Shepard David Wessman, and Squiggy Print Production by Carolyn Knutson Special thanks to (!eorge Lucas This manual assumes that you are using a joystick or mouse. See your reference card for keyboard equivalents. LeChuck's Revenge 3

A.80U"C won't be able to play the game. If you lose the Dial, you may purchase (7)ONI

touches an interesting or useful object Nouns (objects) can be selected on the screen. For example, when in two ways. You may select a noun by Ciuybrush is near a door that can be opened, placing the cursor over an object in the Ani­ positioning the pointer over the door will high­ mation Window. Many objects in the envi­ light the verb Open. Pressing the right ronment, and all usable objects in the game, r mouse/joystick button or the TAB key will use have names. If an object has a name, it will the highlighted verb with the object, which in appear on the Sentence Line when you posi­ \ this case opens the door (don't wony: this fea­ tion the cursor over it. If no name appears for ture won't give away solutions to any puzzles). an object on the screen, you can be sure that it Keep in mind that even though a verb is high­ has no significance other than as part of the lighted, that one verb may not be the only way background. You may also select nouns by to use an object. Try the other verbs as well! clicking on them in the InventOlY. J;:r The Sentence Line is directly below J;:r The Inventory icons are located to the the Animation Window. You use this line to right of the Verbs. At the beginning of the construct sentences that tell Ciuybrush what to game Ciuybrush' s inventory consists of an do. A sentence consists of a verb (action word) almost unlimited supply of riches. When he and one or two nouns (objects). Some exam­ picks up or is given an object to use during ples of sentences you might construct on the game play, an icon for that object is added to Sentence Line are "Vse stick with box" or "Vse the Inventory. There is no limit to the number pins in voodoo doll". Connecting words like of objects Ciuybrush can cany. When there are "on" or "with" will automatically be inserted by more than eight objects in the Inventory, the program. arrows appear to the left of the icons. Click on them to scroll the icon window up or down. LeChuck' 5 Revenge 5

To move Ciuybrush around, in the lower part of the Animation simply point the cursor where you want Window, him to go, and click. Notice that Walk to is Find out what you can by talking to the default verb in the Sentence Line - this is the barkeeper: point the cursor at him and press because moving around is what Ciuybrush will the right mouse/joystick button or the TAB be doing most often. key, TIY walking through the door to the left, ChlNC;S -CO CRY Here's the first of many obstacles that will be IN "VOOb-C1CR. strewn in Ciuybrush's path ... see if you can discover another way to get into that room. OU will shortly be presented with your first opportunity to cany on CA.LR.1NC; -CO meaningful dialogue with one of the colorful inhabitants of Scabb Island. ChA.RA.C-CE-RS YSee the next section, 'Talking to Characters," here are plenty of characters in the for more infonnation, game with whom you can con­ Next, look at the sign next to the bridge. ~verse. Nearly evelYone Ciuybrush Place the cursor over the sign. Notice that the meets will have something to say, whether verb Look at is highlighted, Press the right friendly or unfriendly .. ,helpful, or unhelpful! mouse/joystick button or TAB key and Often, you can talk with someone at one point Ciuybrush will walk to the sign and tell you in the game, and then return to him or her later what he sees. The experienced pirate makes a to get new infonnation. What you learn and habit of stealing anything that's not nailed discover in another area may open more con­ down: try to pick up the sign, Select the verb versational topics with someone to whom Pick up with the cursor by pressing the left you've previously spoken. To talk with charac­ mouse/joystick button or the ENTER key. ters, position the pointer on them and press the Notice that the words "Pick up" appear on the right mouse/joystick button or the TAB key to Sentence Line. Position the cursor over the sign use the Talk to verb automatically. and press the left mouse/joystick button or the In a conversation, you select what Ciuy­ ENTER key. This completes the sentence brush says from among the possible phrases at "Pick up sign" on the Sentence Line. If the bottom of the screen. Just click on the Ciuybrush is not already standing by the sign, phrase you want him to say, Of course, what he will walk over to it and try to pick it up, An Ciuybrush says will affect how other people icon will be added to your inventOlY, respond, And, as conversations continue, you To commence your exploration of could be presented with a new array of dia­ Woodtick, walk to the left edge of the screen, logue choices, Don't wony - we'll never pun­ While there are a number of establishments in ish you for selecting the "wrong" or funny dia­ town which you will wish to investigate, let's logue response. After all, you're playing this start with the tavern: walk to the hatch found game to have fun! 6 Monkey Island 2

l=UNCC10N Keys o save your progress in a To pause the game, press the game, enabling you to tum the SPACE BAR. Press it again to resume play. computer off and start again later in To adjust the speed of the Message line ~the same place, use the save feature. Simply to suit your reading speed, press the keys indi­ press the Save/Load (jame function key (F5 on cated on your reference card (+ and - on most most computers - see your reference card for computers). When you've finished reading a more infonnation). line of dialogue, you can press the Done key To load a game you have saved, use the (the period - . - on most computers) to clear Save/Load (jame function key any time after the line and proceed. \ Monkey Island 2: LeChuck's Revenge has Vse the keys indicated on your reference been loaded. If necessary, the program will card to adjust the sound volume (hard brackets change game difficulty modes to match that of - [and] - on most computers). If you are the game you have loaded. using the internal speaker, these controls will To bypass a cut-scene, press the ESC key, tum the sound off aryd on. If your sound card or press both mouse/joystick buttons at once. has a volume control, make sure it is set higher See your computer reference card for details. than level zero before using the keyboard con­ After you've played Monkey Island 2: trols to fine-tune the volume level. LeChuck's Revenge several times, you may To quit the game, press the key combina­ want to use this function to skip over scenes tion indicated on your reference card (Control­ you have seen before. C on most computers). If you plan to return to To restart the game from the beginning, the game you're presently playing, remember press the key indicated on your reference card to save game before quitting. (F8 on most computers). LeChuck's Revenge 7

A. l=E-\,V hE-LPt=UL hlN'CS e believe that you buy games 10- Pick up everything you can. Odds to be entertained, not to be are, at some point all those strange things will ~~ whacked over the head every serve some purpose. time you make a mistake. So we don't bring 10- If you get stuck and can't figure out the game to a screeching halt when you poke how to proceed, try looking through all the your nose into a place you haven't visited items you've found and thinking about how before, We try to make it clear, however, each one might be used (perhaps with yet when you are in a dangerous situation. another item in your inventory). Think about We think the places you've you'd prefer to solve gone, and the peo­ the game's mysteries ple you've met. by exploring and dis­ Chances are, there covering, not by will be a connection dying a thousand that'll put you back deaths. We also on track. . think you like to 10- There is spend your time more than one way involved in the to solve many of the story, not typing in puzzles. synonyms until you stumble upon the comput­ 10- If you want to speed up game play, er's word for a certain object. you can order a hint book from VS qold Ltd. Vnlike conventional computer adven­ 0216253366 tures, you won't find yourself accidentally step­ 10' If you want to access our automated ping off a path, or dying because you've picked hint line, call 0839 654123. The cost is 36p per up a sharp object. There are a few dangerous minute cheap rate and 48p per minute situations which will bring the game to a pre­ at all other times. Service provided by mature end, but to anticipate them takes just a VS qold Ltd. Vnits 2/3 Holford Way, little common sense, not excessive paranoia. Holford, Birmingham B6 7AX. If you're under Save the game when you think you may be 18, first get your parent's or guardian's entering a dangerous area, but don't assume permission. that every wrong step will result in death. Vsu­ Io- If you need technical assistance, call ally you'll get another chance. 0902640027. 8

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