AGP-V3200 Series USER's MANUAL
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Softwindows™ 95 for UNIX Administrator's Guide (Version 5 of Softwindows
SoftWindows™ 95 for UNIX Administrator’s Guide (Version 5 of SoftWindows 95) Document Number 007-3221-006 CONTRIBUTORS Edited by Karin Borda and Douglas B. O’Morain Production by Carlos Miqueo © 1998, Silicon Graphics, Inc.— All Rights Reserved The contents of this document may not be copied or duplicated in any form, in whole or in part, without the prior written permission of Silicon Graphics, Inc. RESTRICTED RIGHTS LEGEND Use, duplication, or disclosure of the technical data contained in this document by the Government is subject to restrictions as set forth in subdivision (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS 52.227-7013 and/or in similar or successor clauses in the FAR, or in the DOD or NASA FAR Supplement. Unpublished rights reserved under the Copyright Laws of the United States. Contractor/manufacturer is Silicon Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94043-1389. TurboStart and SoftNode are registered trademarks of Insignia Solutions. SoftWindows is a trademark used under license. Silicon Graphics, the Silicon Graphics logo and IRIX are registered trademarks, and Indy, O2, and IRIS InSight are trademarks of Silicon Graphics, Inc. R5000 and R10000 are registered trademarks of MIPS Technologies, Inc. Apple and Macintosh are registered trademarks of Apple Computer, Inc. DEC is a trademark of Digital Equipment Corporation. WinPost is a trademark of Eastern Mountain Software. FLEXlm is a trademark of Globetrotter Software Inc. IBM is a registered trademark and IBM PC and IBM PC/AT are trademarks of International Business Machines Corp. Intel and Pentium are registered trademarks of Intel Corporation. -
Master Thesis
Faculty of Computer Science and Management Field of study: COMPUTER SCIENCE Specialty: Information Systems Design Master Thesis Multithreaded game engine architecture Adrian Szczerbiński keywords: game engine multithreading DirectX 12 short summary: Project, implementation and research of a multithreaded 3D game engine architecture using DirectX 12. The goal is to create a layered architecture, parallelize it and compare the results in order to state the usefulness of multithreading in game engines. Supervisor ...................................................... ............................ ……………………. Title/ degree/ name and surname grade signature The final evaluation of the thesis Przewodniczący Komisji egzaminu ...................................................... ............................ ……………………. dyplomowego Title/ degree/ name and surname grade signature For the purposes of archival thesis qualified to: * a) Category A (perpetual files) b) Category BE 50 (subject to expertise after 50 years) * Delete as appropriate stamp of the faculty Wrocław 2019 1 Streszczenie W dzisiejszych czasach, gdy społeczność graczy staje się coraz większa i stawia coraz większe wymagania, jak lepsza grafika, czy ogólnie wydajność gry, pojawia się potrzeba szybszych i lepszych silników gier, ponieważ większość z obecnych jest albo stara, albo korzysta ze starych rozwiązań. Wielowątkowość jest postrzegana jako trudne zadanie do wdrożenia i nie jest w pełni rozwinięta. Programiści często unikają jej, ponieważ do prawidłowego wdrożenia wymaga wiele pracy. Według mnie wynikający z tego wzrost wydajności jest warty tych kosztów. Ponieważ nie ma wielu silników gier, które w pełni wykorzystują wielowątkowość, celem tej pracy jest zaprojektowanie i zaproponowanie wielowątkowej architektury silnika gry 3D, a także przedstawienie głównych systemów używanych do stworzenia takiego silnika gry 3D. Praca skupia się na technologii i architekturze silnika gry i jego podsystemach wraz ze strukturami danych i algorytmami wykorzystywanymi do ich stworzenia. -
Driver Riva Tnt2 64
Driver riva tnt2 64 click here to download The following products are supported by the drivers: TNT2 TNT2 Pro TNT2 Ultra TNT2 Model 64 (M64) TNT2 Model 64 (M64) Pro Vanta Vanta LT GeForce. The NVIDIA TNT2™ was the first chipset to offer a bit frame buffer for better quality visuals at higher resolutions, bit color for TNT2 M64 Memory Speed. NVIDIA no longer provides hardware or software support for the NVIDIA Riva TNT GPU. The last Forceware unified display driver which. version now. NVIDIA RIVA TNT2 Model 64/Model 64 Pro is the first family of high performance. Drivers > Video & Graphic Cards. Feedback. NVIDIA RIVA TNT2 Model 64/Model 64 Pro: The first chipset to offer a bit frame buffer for better quality visuals Subcategory, Video Drivers. Update your computer's drivers using DriverMax, the free driver update tool - Display Adapters - NVIDIA - NVIDIA RIVA TNT2 Model 64/Model 64 Pro Computer. (In Windows 7 RC1 there was the build in TNT2 drivers). http://kemovitra. www.doorway.ru Use the links on this page to download the latest version of NVIDIA RIVA TNT2 Model 64/Model 64 Pro (Microsoft Corporation) drivers. All drivers available for. NVIDIA RIVA TNT2 Model 64/Model 64 Pro - Driver Download. Updating your drivers with Driver Alert can help your computer in a number of ways. From adding. Nvidia RIVA TNT2 M64 specs and specifications. Price comparisons for the Nvidia RIVA TNT2 M64 and also where to download RIVA TNT2 M64 drivers. Windows 7 and Windows Vista both fail to recognize the Nvidia Riva TNT2 ( Model64/Model 64 Pro) which means you are restricted to a low. -
Hard Configurator - Manual Version 4.1.1.1 (July 2019)
Hard_Configurator - Manual Version 4.1.1.1 (July 2019) Copyright: Andrzej Pluta, @Andy Ful Developer Web Page: https://github.com/AndyFul/Hard_Configurator/ @askalan website about Hard_Configurator: https://hard-configurator.com/ Malwaretips forum thread: https://malwaretips.com/threads/hard_configurator-windows-hardening-con- figurator.66416/ Distribution This software may be freely distributed as long as no modification is made to it. Disclaimer of Warranty THIS SOFTWARE IS DISTRIBUTED "AS IS". NO WARRANTY OF ANY KIND IS EXPRESSED OR IMPLIED. YOU USE IT AT YOUR OWN RISK. THE AUTHOR WILL NOT BE LIABLE FOR DATA LOSS, DAMAGES, LOSS OF PROFITS OR ANY OTHER KIND OF LOSS WHILE USING THIS SOFTWARE. TABLE OF CONTENTS INTRODUCTION ...................................................................... 3 INSTALLATION / DEINSTALLATION ................................... 6 SOFTWARE RESTRICTION POLICIES (SRP) ..................... 8 HOW SRP CAN CONTROL FILE EXECUTION/OPENING.. 10 WHITELISTING BY HASH ................................................... 15 WHITELISTING BY PATH .................................................... 16 WHITELIST PROFILES .......................................................... 17 DESIGNATED FILE TYPES .................................................... 19 DEFAULT SECURITY LEVELS ............................................ 20 ENFORCEMENT ...................................................................... 21 BLOCKING SPONSORS ......................................................... 23 PROTECTING ‘WINDOWS’ FOLDER ................................ -
Eindhoven University of Technology MASTER 3D-Graphics Rendering On
Eindhoven University of Technology MASTER 3D-graphics rendering on a multiprocessor architecture van Heesch, F.H. Award date: 2003 Link to publication Disclaimer This document contains a student thesis (bachelor's or master's), as authored by a student at Eindhoven University of Technology. Student theses are made available in the TU/e repository upon obtaining the required degree. The grade received is not published on the document as presented in the repository. The required complexity or quality of research of student theses may vary by program, and the required minimum study period may vary in duration. General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain "77S0 TUIe technische universiteit eindhoven Faculty of Electrical Engineering Section Design Technology For Electronic Systems (ICS/ES) ICS-ES 817 Master's Thesis 3D-GRAPHICS RENDE RING ON A MULTI PROCESSOR ARCHITECTURE. F. van Heesch Coach: Ir. E. Jaspers (Philips Research Laboratories) Dr. E. van der Tol (Philips Research Laboratories) Supervisor: prof.dr.ir. G. de Haan Date: March 2003 The Faculty of Electrical Engineering of the Eindhoven Universily of Technology does not accept any responsibility regarding the contents of Masters Theses Abstract Real-time 3D-graphics rendering is a highly computationally intensive task, with a high memory bandwidth requirement. -
Development of Synthetic Cameras for Virtual Commissioning
DEVELOPMENT OF SYNTHETHIC CAMERAS FOR VIRTUAL COMMISSIONING Bachelor Degree Project in Automation Engineer 2020 DEVELOPMENT OF SYNTHETIC CAMERAS FOR VIRTUAL COMMISSIONING Bachelor Degree Project in Automation Engineering Bachelor Level 30 ECTS Spring term 2020 Francisco Vico Arjona Daniel Pérez Torregrosa Company supervisor: Mikel Ayani University supervisor: Wei Wang Examiner: Stefan Ericson 1 DEVELOPMENT OF SYNTHETHIC CAMERAS FOR VIRTUAL COMMISSIONING Bachelor Degree Project in Automation Engineer 2020 Abstract Nowadays, virtual commissioning has become an incredibly useful technology which has raised its importance hugely in the latest years. Creating virtual automated systems, as similar to reality as possible, to test their behaviour has become into a great tool for avoiding waste of time and cost in the real commissioning stage of any manufacturing system. Currently, lots of virtual automated systems are controlled by different vision tools, however, these tools are not integrated in most of emulation platforms, so it precludes testing the performance of numerous virtual systems. This thesis intends to give a solution to this limitation that nowadays exists for virtual commissioning. The main goal is the creation of a synthetic camera that allows to obtain different types of images inside any virtual automated system in the same way it would have been obtained in a real system. Subsequently, a virtual demonstrator of a robotic cell controlled by computer vision is developed to show the immense opportunities that synthetic camera can open for testing vision systems. 2 DEVELOPMENT OF SYNTHETIC CAMERAS FOR VIRTUAL COMMISSIONING Bachelor Degree Project in Automation Engineering 2020 Certify of Authenticity This thesis has been submitted by Francisco Vico Arjona and Daniel Pérez Torregrosa to the University of Skövde as a requirement for the degree of Bachelor of Science in Production Engineering. -
United States Patent (19) 11 Patent Number: 5,987,611 Freund (45) Date of Patent: Nov
USOO5987611A United States Patent (19) 11 Patent Number: 5,987,611 Freund (45) Date of Patent: Nov. 16, 1999 54 SYSTEM AND METHODOLOGY FOR Postel, J., “RFC 821-Simple Mail Transfer Protocol.” MANAGING INTERNET ACCESS ON A PER Information Science Institute, University of Southern Cali APPLICATION BASIS FOR CLIENT fornia, Aug. 1982, pp. 1-68. COMPUTERS CONNECTED TO THE INTERNET (List continued on next page.) 75 Inventor: Gregor Freund, San Francisco, Calif. Primary Examiner Robert W. BeauSoliel, Jr. Assistant Examiner Stephen C. Elmore 73 Assignee: Zone Labs, Inc., San Francisco, Calif. Attorney, Agent, or Firm John A. Smart 21 Appl. No.: 08/851,777 57 ABSTRACT 22 Filed: May 6, 1997 A computing environment with methods for monitoring access to an open network, Such as a WAN or the Internet, Related U.S. Application Data is described. The System includes one or more clients, each 60 Provisional application No. 60/033,975, Dec. 31, 1996. operating applications or processes (e.g., Netscape Naviga torTM or Microsoft Internet ExplorerTM browser software) (51) Int. Cl." ...................................................... G06F 13/00 requiring Internet (or other open network) access (e.g., an 52 U.S. Cl. .............................................................. 713/201 Internet connection to one or more Web servers). Client 58 Field of Search ............................... 395/18701, 186; based monitoring and filtering of access is provided in 364/222.5, 286.4, 286.5; 711/163; 707/9, conjunction with a centralized enforcement Supervisor. The 10, 203; 713/200, 201 Supervisor maintains access rules for the client-based filter ing and verifies the existence and proper operation of the 56) References Cited client-based filter application. -
Programmation Amigaos
Découverte de la Programmation AmigaOS Version 1.0 - 07/11/2003 http://www.guru-meditation.net Avant-propos Bonjour à tous, A l’occasion de l’Alchimie, nous sommes très heureux de faire voir le jour à ce document en français sur la programmation Amiga. Il devrait représenter une précieuse source d’informations et il sera complété et corrigé au fil du temps. Le but de ce livret est de vous offrir des clés, des pistes pour partir sur les chemins du développement en les balisant. Par exemple, vous ne trouverez pas ici de tutoriels sur l’utilisation des bibliothèques ou des devices du système. Nous donnons ici des principes et des conseils mais pas de code : pour des sources et des exemples, nous vous renvoyons à notre site (http://www.guru-meditation.net) et un chapitre est en plus réservé à la recherche d’informations. Nous essaierons de prendre en compte un maximum de configurations possible, de signaler par exemple les spécificités de MorphOS, ... Quelque soit le système, on peut d’ors et déjà déconseiller à tous de “coder comme à la belle époque” comme on entend parfois, c’est à dire en outrepassant le système. Nous souhaitons, par le développement, contribuer à un avenir plus serein de l’Amiga. C’est pourquoi, parfois avec un pincement, nous omettrons de parler d’outils ou de pratiques “révolus”. On conseillera avant tout ceux qui sont maintenus et modernes ... ou encore, à défaut, anciens mais indispensables. Objectif : futur. Ce livret est très porté vers le langage C mais donne malgré tout de nombreux éclairages sur la programmation en général. -
The Sunpc 4.2 User's Guide
SunPC™ 4.2 User’s Guide A Sun Microsystems, Inc. Business 901 San Antonio Road Palo Alto, CA 94303 USA 415 960-1300 fax 415 969-9131 Part No.: 805-2933-10 Revision A, November 1997 Copyright 1997 Sun Microsystems, Inc., 901 San Antonio Road, Palo Alto, California 94303-4900 U.S.A. All rights reserved. This product or document is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or document may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Third-party software, including font technology, is copyrighted and licensed from Sun suppliers. OpenDOS is a trademark of Cadera, Inc. Parts of the product may be derived from Berkeley BSD systems, licensed from the University of California. UNIX is a registered trademark in the U.S. and other countries, exclusively licensed through X/Open Company, Ltd. Sun, Sun Microsystems, the Sun logo, AnswerBook, SunDocs, Solaris, OpenWindows, PC-NFS, PC-NFSpro, SunLink, and SunPC are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the U.S. and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the U.S. and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. The OPEN LOOK and Sun™ Graphical User Interface was developed by Sun Microsystems, Inc. for its users and licensees. Sun acknowledges the pioneering efforts of Xerox in researching and developing the concept of visual or graphical user interfaces for the computer industry. -
3D Computer Graphics Compiled By: H
animation Charge-coupled device Charts on SO(3) chemistry chirality chromatic aberration chrominance Cinema 4D cinematography CinePaint Circle circumference ClanLib Class of the Titans clean room design Clifford algebra Clip Mapping Clipping (computer graphics) Clipping_(computer_graphics) Cocoa (API) CODE V collinear collision detection color color buffer comic book Comm. ACM Command & Conquer: Tiberian series Commutative operation Compact disc Comparison of Direct3D and OpenGL compiler Compiz complement (set theory) complex analysis complex number complex polygon Component Object Model composite pattern compositing Compression artifacts computationReverse computational Catmull-Clark fluid dynamics computational geometry subdivision Computational_geometry computed surface axial tomography Cel-shaded Computed tomography computer animation Computer Aided Design computerCg andprogramming video games Computer animation computer cluster computer display computer file computer game computer games computer generated image computer graphics Computer hardware Computer History Museum Computer keyboard Computer mouse computer program Computer programming computer science computer software computer storage Computer-aided design Computer-aided design#Capabilities computer-aided manufacturing computer-generated imagery concave cone (solid)language Cone tracing Conjugacy_class#Conjugacy_as_group_action Clipmap COLLADA consortium constraints Comparison Constructive solid geometry of continuous Direct3D function contrast ratioand conversion OpenGL between -
Metadefender Core V4.17.3
MetaDefender Core v4.17.3 © 2020 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of MetaDefender Core 14 1. Quick Start with MetaDefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Process Files with MetaDefender Core 21 2. Installing or Upgrading MetaDefender Core 22 2.1. Recommended System Configuration 22 Microsoft Windows Deployments 22 Unix Based Deployments 24 Data Retention 26 Custom Engines 27 Browser Requirements for the Metadefender Core Management Console 27 2.2. Installing MetaDefender 27 Installation 27 Installation notes 27 2.2.1. Installing Metadefender Core using command line 28 2.2.2. Installing Metadefender Core using the Install Wizard 31 2.3. Upgrading MetaDefender Core 31 Upgrading from MetaDefender Core 3.x 31 Upgrading from MetaDefender Core 4.x 31 2.4. MetaDefender Core Licensing 32 2.4.1. Activating Metadefender Licenses 32 2.4.2. Checking Your Metadefender Core License 37 2.5. Performance and Load Estimation 38 What to know before reading the results: Some factors that affect performance 38 How test results are calculated 39 Test Reports 39 Performance Report - Multi-Scanning On Linux 39 Performance Report - Multi-Scanning On Windows 43 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. -
V2.1 User Handbook
V2.1 User Handbook August 24, 2007 i The EMC Team This handbook is a work in progress. If you are able to help with writing, editing, or graphic preparation please contact any member of the writing team or join and send an email to emc- [email protected]. Copyright (c) 2000-6 LinuxCNC.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and one Back-Cover Text: "This EMC Handbook is the product of several authors writing for linuxCNC.org. As you find it to be of value in your work, we invite you to contribute to its revision and growth." A copy of the license is included in the section entitled "GNU Free Documentation License". If you do not find the license you may order a copy from Free Software Foundation, Inc. 59 Temple Place, Suite 330 Boston, MA 02111-1307 Contents I Introduction & installing EMC2 1 1 The Enhanced Machine Control 2 1.1 Introduction ........................................... 2 1.2 The Big CNC Picture ....................................... 2 1.3 Computer Operating Systems ................................. 3 1.4 History of the Software ..................................... 3 1.5 How the EMC2 Works ...................................... 4 1.5.1 Graphical User Interfaces ............................... 5 1.5.2 Motion Controller EMCMOT .............................. 6 1.5.3 Discrete I/O Controller EMCIO ............................ 7 1.5.4 Task Executor EMCTASK ............................... 7 1.6 Thinking Like a Machine Operator .............................. 8 1.6.1 Modes of Operation ..................................