Dragon Magazine

Total Page:16

File Type:pdf, Size:1020Kb

Dragon Magazine D RAGON I Publisher: Mike Cook Editor-in-Chief: Kim Mohan An open letter . Editorial staff: Marilyn Favara Gali Sanchez To all of you who entered our Dun- Contents geon Design Contest, and those who Roger Raupp Patrick L. Price can’t wait to find out who won: The judg- Vol. VII, No. 8 February 1983 Business manager: Debra Chiusano ing will be well under way by the time Office staff: Sharon Walton you read this, and we‘re hoping to be SPECIAL ATTRACTION Pam Maloney able to publish one of the winning entries Product design: Eugene S. Kostiz as soon as the March (#71) or April (#72) MECHlCA . 35 Layout designer: Ruth M. Hodges issue. Our plan is to try to wade through A new AD&D™ adventure Contributing editors: Roger Moore the 200+ entries and establish winners in Ed Greenwood two categories every 30 days. Even at National advertising representative: that rate (which time wilt tell if we’ll be OTHER FEATURES Robert LaBudde & Associates, Inc. able to maintain), it’ll be 10 months 2640 Golf Road before we can tell the world about the The Smith . 5 Glenview IL 60025 Phone (312)724-5860 winners in all of the 20 categories, Have Metal working for humans only patience, and we’ll do our best. To all of you who have written En over . 8 This issue’s contributing artists: The hull truth about speed Dean Morrissey Larry Elmore the last few months asking for writers’ faster Big ships should be Keith Parkinson Roger Raupp guidelines: The reason you don‘t have Jim Holloway Phil Foglio ‘em is because we don’t have a sheet of Giants can be awful Jeff Easley Dave Trampier or awe-ful . 14 instructions completely prepared. A half- draft has been gathering dust and coffee Using GITE characters properly DRAGON Magazine (ISSN 0279-6848) is pub- lished monthly for a subscription price of $24 stains on Ye Olde Editor’s desk for quite 27 per year by Dragon Publishing, a division of TSR a while now. YOE has finally come to Dwarves in Space . Hobbies, Inc., P.O. Box 110, Lake Geneva WI Joining fantasy and SF gaming 53147. realize that the thing isn’t going to write itself, and he hereby promises to finish it DRAGON Magazine is available at hobby A second volley . 31 stores and bookstores throughout the United up and get it ready to send out before the More firearms in AD&D terms States and Canada, and through a limited number end of February. Have patience, and of overseas outlets. Subscription rates are as we’ll do our best. follows: $24 for 12 issues sent to a U.S. or Cana- How to make the most out of dian address; $50 U.S. for 32 issues sent via To all of you who have submitted FRP tournaments . 48 surface mail or $95 for 12 issues sent via air mail computer programs for our considera- to any other country. All payments must be in tion: We almost bit off more than we . 60 advance. The game within a game could chew when we asked for reader- Characters as chess players A limited quantity of certain back issues of DRAGON Magazine can be purchased directly submitted programs. We got a lot of from the publisher by sending the cover price them; unfortunately, we didn’t also get a plus $1.50 postage and handling for each issue big block of time to sit down at a key- REGULAR OFFERINGS ordered. Payment in advance by check or mon- ey order must accompany all orders. Payments board and try them out. The work is pro- cannot be made through a credit card, and ceeding slowly but surely. Evaluating Out on a Limb. 3 orders cannot be taken nor merchandise re- letters from readers served by telephone. Neither an individual cus- programs is especially difficult — tough- tomer nor an institution can be billed for a sub- er than assessing the quality of regular scription order or a back-issue purchase unless From the Sorceror’s Scroll: prior arrangements are made. article manuscripts — because (a) we Social status & birth tables . 11 have to judge every program on a rela- The issue of expiration for each subscription tive basis; that is, how does it stack up A ‘caste’ of characters . 12 is printed on the mailing label for each subscrib- Falling damage. 13 er’s copy of the magazine. Changes of address against other programs designed to ac- for the delivery of subscriptions must be received complish the same thing? and (b) we at least 30 days prior to the effective date of the Deities & Demigods change in order to insure uninterrupted delivery. have to be real sure that any program we of Greyhawk . accept and print is Perfect: no typos, no All material published in DRAGON Magazine becomes the exclusive property of the publisher glitches, no nothin’. Have patience, and Figure Feature: Knights. 24 upon publication, unless special arrangements we’ll do our best. First in a series to the contrary are made prior to publication. To all of you who’ve read all the way DRAGON Magazine welcomes unsolicited sub- missions of written material and artwork; how- through this without finding anything Castles by Carroll . 30 ever, no responsibility for such submissions can that interested you: If you do have a sub- III: Jericho be assumed by the publisher in any event. Any submission which is accompanied by a self- ject concerning any of our policies and addressed, stamped envelope of sufficient size procedures that you’d like to know about, Convention schedule . 64 will be returned to the contributor if it cannot be published. drop us a short line, and in a subsequent Off the Shelf . 67 issue maybe we’ll use this space to DRAGON™ is a trademark for Dragon Publish- answer your question, Have patience, Book reviews ing’s monthly adventure playing aid. All rights on the contents of this publication are reserved, and . heck, you know the rest. Game reviews: and nothing may be reproduced from it in whole or in part without prior permission in writing Citybook I . 70 from the publisher. Copyright © 1983 by TSR Civilization . 71 Hobbies, inc. 73 Daredevils . Second-class postage paid at Lake Geneva, Wis., and additional mailing Offices, What’s New . 75 POSTMASTER; Send address changes to Dragon Publishing, P.O. Box 110 Lake Geneva Wormy . 77 WI 53147. USPS 318-790. ISSN 0279-6848. DUNGEONS & DRAGONS, ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and TOP SECRET are registered trademarks owned by TSR Hobbies Inc. ™ designates other trademarks owned by TSR Hobbies, Inc., unless otherwise indicated. 2 FEBRUARY 1983 he roots of fantasy role- playing are planted in the soil of northern European culture, but that doesn’t mean your campaign can’t branch out to explore other climates and other social systems. That fact illustrates the secondary purpose behind our pub- lication of MECHICA, this month’s spe- cial feature. (The primary purpose is for you to have fun!) DMs and players alike doubt that small group of people would be Tides and rivers happy to see at least an occasional article on should find it interesting, to say the least, one of their favorites. But the vast majority of to deal with a situation and a society that Dear Editor: those who buy this magazine would have no aren’t typical of the circumstances in I found David Axler’s article on weather use for such material, and for that reason sel- which most FRP adventures take place. (issue #68) to be quite interesting and very dom do we devote space to such games. MECHICA is not the only “un-typical” useful. He’s obviously taken a great deal of Our specialty is coverage of the D&D® and element in this issue; just in case any of time to assemble a system that is greatly AD&D™ game systems — the most popular you faithful readers were starting to detailed and accurate — aside from a couple role-playing games available today. If Space think we were getting predictable, the of small points. Opera, or Champions, or any other role- articles you’ll find inside should shoot I refer specifically to the section on tides playing game ever equals or exceeds their and currents (Appendix B). To begin with, popularity, it would certainly be to our benefit that theory full of holes. On that topic, anyone who’s spent any time near or on the — and the benefit of our readers — to change check out “A Second Volley,” contribut- ocean knows that there are two high tides the content of DRAGON Magazine to reflect ing editor Ed Greenwood’s further exam- each day, not one as would be implied by Mr. the change in the public’s preference. We ination of primitive firearms that might Axler’s explanation. The proper explanation know we can’t make everyone perfectly happy, be adapted into an AD&D milieu — if should read, “High tides will occur when the so we have to “settle” for doing the greatest both the DM and the players are very moon is overhead and when it is on the other good for the greatest number. — KM careful how they’re used. side of the planet. Low tides will occur when Ed’s other offering is “The Smith,” a the moon is on the horizon (at a 90” angle).” (This explanation can be further developed Staples and cards new NPC born from the opinion that when one considers the effects of lag — the humans ought to be able to work with time it will take the tidal swell to get through Dear Editor: metal as well as dwarves can — if they narrow channels, up rivers, etc.; I’m not famil- There are a couple of things I think would specialize in the craft and work long and iar with the maps for Greyhawk, and therefore help make your magazine a little better.
Recommended publications
  • Author Book(S) Own Read Anderson, Poul the Broken Sword (1954)
    Author Book(s) Own Read Anderson, Poul The Broken Sword (1954) The High Crusade (1960) Three Hearts and Three Lions (1953) Bellairs, John The Face in the Frost (1969) Brackett, Leigh * Sea-Kings of Mars and Otherworldly Stories Brown, Fredric * From these Ashes: The Complete Short SF of Fredric Brown Burroughs, Edgar Rice Mars series: A Princess of Mars (1912) The Gods of Mars (1914) The Warlord of Mars (1918) Thuvia, Maid of Mars (1920) The Chessmen of Mars (1922) The Master Mind of Mars (1928) A Fighting Man of Mars (1931) Swords of Mars (1936) Synthetic Men of Mars (1940) Llana of Gathol (1948) John Carter of Mars (1964) Pellucidar series: At the Earth’s Core (1914) Pellucidar (1923) Tanar of Pellucidar (1928) Tarzan at the Earth’s Core (1929) Back to the Stone Age (1937) Land of Terror (1944) Savage Pellucidar (1963) Venus series: Pirates of Venus (1934) Lost on Venus (1935) Carson of Venus (1939) Escape on Venus (1946) The Wizard of Venus (1970) Carter, Lin World’s End series: The Warrior of World’s End (1974) The Enchantress of World’s End (1975) The Immortal of World’s End (1976) The Barbarian of World’s End (1977) The Pirate of World’s End (1978) Giant of World’s End (1969) de Camp, L. Sprague Fallible Fiend (1973) Lest Darkness Fall (1939) de Camp, L. Sprague & Pratt, Fletcher Carnelian Cube (1948) Harold Shea series: The Roaring Trumpet (1940) The Mathematics of Magic (1940) The Castle of Iron (1941) The Wall of Serpents (1953) The Green Magician (1954) Derleth, August * The Trail of Cthulhu (1962) Dunsany, Lord * The King of
    [Show full text]
  • Plot and Poison: a Guidebook to Drow Matthew Sernett 2002
    Plot and Poison: A Guidebook to Drow Matthew Sernett 2002 2002 0972359923, 9780972359924 Plot and Poison: A Guidebook to Drow Green Ronin Publishing, 2002 160 pages Matthew Sernett Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new subraces, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate. file download fabyhoh.pdf 2009 Jason Bulmahn 560 pages ISBN:1601251505 Core Rulebook Games Pathfinder Roleplaying Game Become a brave adventurer exploring treacherous ruins, battling fearsome monsters, and making a name for yourself in a world beset by magic and evil! This Core Rulebook ISBN:0972675604 112 pages Bastards and Bloodlines Games Owen K. C. Stephens A Guidebook to Half-breeds Dec 1, 2002 Fantasirollespil Guidebook Extinction Fiction ISBN:9780786935963 The New York Times best-seller is now in paperback! Now available in paperback, Extinction is the fourth title in the epic Forgotten Realms series about one of the most popular Lisa Smedman Feb 1, 2005 371 pages Plot and Poison: A Guidebook to Drow pdf 80 pages Unholy Warrior's Handbook A Master Class Sourcebook for the D20 System Apr 1, 2003 Robert J.
    [Show full text]
  • Letter-Sized Diskwar Rul Copy 1
    What do I need to play L5R Diskwars? To play L5R Diskwars, you will need an Army of Disks and one or more other players to battle against. We recommend that each player purchase a L5R Diskwars Army Set. If this is not possible, you can split the number of Disks contained in one Army Set into two smaller Armies and play a series of very small battles. It is also a good idea to acquire a ruler for measuring purposes. If one is not available, you can cut out the ruler that is printed on the bottom of this rulesheet. Winning the Game L5R Diskwars is played by using different scenarios, each with its own victory conditions. We have included several such scenarios at the end of these rules, and encourage you to make up your own scenarios as well. Anatomy of the Disks There are four types of Disks in L5R Diskwars. 1) Stronghold Disks Stronghold Disks are the largest disks in L5R Diskwars, and represent the home of your Clan. A Player may may Activate the ability on his Stronghold only if at least 75% of the points that he spent on Units and Items are disks from that Stronghold and Clan. Spell Disk Name of Spell 2) Spell Disks Army Cost There are 42 different types of Spells in of Spell L5R Diskwars. These small Disks are used Spell Rules of Play by Unit Disks with the Shugenja skill. Rank Revised (For details on Spells in the game, see the “Action: Cast a Spell” section of these rules.) Illus.
    [Show full text]
  • The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
    These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53
    [Show full text]
  • SPAEE Iiamer
    $1 the NO.8 SPAEE IiAmER EVIL, MEAN, AND ROTTEN. A fantasy game for the bad guys? Yea, verily. Monsters! Monsters! is the new fantasy role-playing game from Metagaming Concepts. No more good-guy heroes. In Monsters! Monsters!, you become a monster character - come up from the dungeons - stalk into town - and wreak havoc. The eviller you are, the more experience points you'll earn... Monsters! Monsters! was designed by Ken SI. Andre, I lavishly illustrated by Liz Danforth, and edited by Steve Jackson of the Meta­ gaming staff. As with Our previous game, Stellar Conquest, every effort was made to provide a clear, complete rule system. Major omis­ sions and contradictions that plague other game systems 3re avoided by a carefully organized format. This is an excellent game for novice Game Masters and new fantasy bu rrs - and should be a relief for ex­ perienced garners exhausted by confusing rule systems. Monsters! Monsters! is a 52-page, 8 Y, by II rule book with Danforth's full­ color cover. Also included 3re four maps for the Game Master to use in setting up an initial adventure. Rulnsn"I(ofl5lf1dud~: IfI,roduC:liofl GomtMasln'lfI' ilfld :klUp CIw~ItrCrHIion £xpH~nc:rPoints :kqu~n(,'t ofPIQ)' Combill (indudin, Gtntrvl Discussion. Combilt Tum StqUtfl", WQndt"nl £lItmltS. Rtoe:lion TQbf" SilvlfII Rolls, UnusuQf Combfll, UIIQrmtt! Combfll, Qnd WtflpomJ MQltic: So put a new twist in your gaming - try Monsters! Monsters! Approved as an outlet for antisocial ten­ dencies by the American Psychologists and Crazies Association. I METAGAMING CONCEPTS Box 15346 Austin, Texas 18161 Subscribers to our maga­ zine The Space Gamer get a discount price - $5.00.
    [Show full text]
  • NIGHTLIFE 88 Phyllis Eisenstein SHORT STORIES
    v Including VENTURE SCIENCE FICTION FEBRUARY • 33rd Year of Publication NOVELETS THE HEALER'S TOUCH 56 Susan C. Petrey NIGHTLIFE 88 Phyllis Eisenstein SHORT STORIES UNDERSTANDING HUMAN BEHAVIOR 4 Thomas M. Disch SERGEANT PEPPER VARIATIONS 22 Howard Roller and Parke Godwin MASCOTS 38 Stanley Schmidt BLACKMAIL 78 Georse Florance-Guthridse ALMOST HEAVEN 120 Garry Kilworth HIGH STEEL 142 Jack C. Haldeman II and Jack Dann DEPARTMENTS BOOKS 31 John Clute STAR STORIES (Verse) 76 Sonya Dorman FILMS: The Crowbar in the Concrete 85 Baird Searles SCIENCE: The Circle of the Earth 130 Isaac Asimov CARTOONS: JOSEPH FARRIS (119), HENRY MARTIN (141) COVER BY DAVID HARDY FOR "HIGH STEEL" EDWARD L. FERMAN, Editor & Publisher ISAAC ASIMOV. Science Columnist DALE FARRELL, Circulation Manager AUDREY FERMAN, Business Manager Assistant Editors: ANNE JORDAN, EVAN PHILLIPS. BECKY WILLIAMS The Magazine of fantasy and Science fiction (ISSN: 0024-9MX), Volume 62, No. 2, Whole No. 369; february 1982. Published monthly by Mercury Pre55, Inc at S1.50 per copy Annual subscription $15.00; S17.00 outside of the U.S. (Canadian subscribers: please remit in U.S. dollars or add 15%.) Postmaster: send form 3579 to Fantasy and Science fiction, Box 56, Cornwall, Conn. 06753. Publication office, Box 56, Cornwall, Conn. 06753. Second cla55 postage paid at Cornwall, Conn. 06753 and at additional matlin1offices. Printed in U.S.A. Copyright© 1981 by Mercury Pre55, Inc. All ri&hts, includina translations into other lanauaaes. reserved. Submis~ions must be accompanied by stamped, self­ addressed envelope. The publisher assumes no responsibility for return of unsolicited manuscripts. The idea of having a go at a second chance at life is a fairly familiar one in sf, but there is nothing old-hat in this fresh and ironic vision from Thomas M.
    [Show full text]
  • Dragon Magazine #127
    CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions.
    [Show full text]
  • Liste De Jeux - 1/26 - Ambition Schmidt France G
    N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m.
    [Show full text]
  • Field Manual: Mercenaries, Revisedprovides an in Depth Look at Modern Mercenary Operations, Including Where to Go for the Best Contracts and Most Active Battlegrounds
    10977 WARRIORSWARRIORS WANTED!WANTED! ® ™ REVISED WARRIORSWARRIORS WANTED!WANTED! ad enough of fighting for king and country? Sick of HH being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not everyone is cut out for the rough and tumble life of today’s mercenary! War’s a dangerous business, and for the professional soldier, survival ain’t as simple as coming out of the firefight alive! Classic BattleTech Field Manual: Mercenaries, Revisedprovides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds. Over sixty of the Inner Sphere’s best-known mercenary commands are profiled here including histories, officers, and favorite tactics. Special rules enable you to bring each of these famous outfits to life in your own Classic BattleTech campaigns, while updated rules provide players with detailed instructions for creating and running their own mercenary commands both on and off the field. Compatible with both the Classic BattleTech board game and the Classic BattleTech RPG system, Classic BattleTech Field Manual: Mercenaries, Revised lets you finally prove once and for all if you have what it takes to find fame and fortune as a real mercenary! FANPRO FIELD MANUAL: MERCENARIES TABLE OF CONTENTS PARTING
    [Show full text]
  • Copie De RMM1 2012
    The Roleplaying Game of Heroic Adventure in the Mythic Age LEGENDARY GAMES STUDIO 2012 Silver Jubilee Edition 1 MAZES & minotaurs THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE BOOK ONE: PLAYERS MANUAL Original M&M Dedication: This game is dedicated to Ray Harryhausen. The authors also wish to thank Gary Gygax & Dave Arneson, Ken St-André, Greg Stafford & Steve Perrin, Ian Livingstone & Steve Jackson, Dave Morris & Oliver Johnson… and all the other explorers of legends, without whom this game would never have existed. What a weird and wonderful odyssey it has been! Revised Edition Dedication: This new book is dedicated to all the gamers on this planet who have contributed to the whole Mazes & Minotaurs experience by their talent, inspiration, dedication, support or critical advice. The original M&M rules were written by a French gamer from an original concept created by a British gamer. Since then, the game has been enriched by creative contributions from American, Italian, Swedish and Spanish gamers and has sparked the interest of people all over the world, from Portugal to Germany, Poland, Israel, Canada, Greece… making the Mazes & Minotaurs odyssey a truly unique and international experience. Gamers from all countries unite!!! This Silver Jubilee Edition of the Revised M&M Players Manual was released in March 2012. It includes various rule adjustments and clarifications, MAZES & MINOTAURS many of which were originally published in the Revised Second Edition official Minotaur webzine between 2007 and 2011. Book I: Players Manual Credits Includes full rules on character creation (with 12 classes!), combat and magic. Original Concept: Paul Elliott Book II: Maze Masters Guide Original Game Design: Olivier Legrand Includes chapters on mythic lore, creatures and Extra Material: Luigi Castellani, Reid San Filippo.
    [Show full text]
  • VECTOR 6 Winter Im
    VECTOR---------- NO. 6 0FF1CJAL ORGAN OF THE BSFA -- VECTOR 6 winter im -CONTENTS This issue of VECTOR is published from: 41, North End Road, Fitz James' Ave., W.14. Editorial staff: Roberta Grey, Michael Moorcock, Sandra Hall and John Phillifent. Artwork and lettering by Jim Cawthorn, Michael Jones and Mike Moorcock. Pages Items Authors 3 Editorial R. Grey 5 Treasure's Report A. Mercer 7 The Complete Enchanter M. Moorcock 13 The Secretary Reports S. Hall 15 Magazine Reviews T. Jeeves 19 Book Reviews A. Weir (B.Sc) 22 SF in Portugal The CDLP 25 Psionics Fiction E. Bentcliffe 28 Film Review M. Moorcock 30 Letter Column BSFA Members Editors Mrs Roberta Grey (nee Wild) 14» Bennington Street, Cheltenham, GLOUCESTERSHIRE Secretarys Sandra Hall, 41, North End House, Fitz Janes-’ -Awenaq, London, W. 14. Treasurers Archie Mercer, 434/4» Newark Road, North Hykeham, LINCOLN. Librarian: Peter Mabey, BSFA Postal Library, 130, London Road, Cheltenham, GLOUCESTERSHIRE. WE WOULD LIKE TO KNOW WHaT YOU THINK OF VECTOR. All letters should be sent to the Editor at the address given above and not to North End House VECTOR, The Official Organ of the British Science Fiction Association is published and produced by the BSFA 1/1/60 3 'Ne had hoped to have Vector ready for you- hy Christmas, but one or two holds up have occurred so we can only say now that we hope you all had a wonderful Christmas and wish you the very best for a happy and prosperous New Year. Once again we have Mike Moorcock to thank for helping with the material and arranging for the artwork with Jim Cawthorn.
    [Show full text]
  • DRAGON Magazine Is Available at Hobby
    DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan One little word Editorial staff: Roger Raupp Patrick Lucien Price Those of us who work with words are Mary Kirchoff seldom surprised by instances where one Vol. IX, No. 3 August 1984 Roger Moore Subscriptions: Mellody Knull little word makes a lot of difference. Thats SPECIAL ATTRACTION Contributing Editors: Ed Greenwood the way it is with words, we say knowingly. Katherine Kerr But we got a letter the other day that was Ken Rolston surprising. ELEFANT HUNT. .45 Advertising Sales Administrator: It came from Eric Dott, president of Safari, so good: The latest game Mary Parkinson Monarch Avalon Industries, Inc., and the from Tom Whams imagination This issues contributing artists: body of the letter goes like this: Please be James Holloway Keith Parkinson advised that from this date forward, every Jeff Butler Brian Born reference to The Avalon Hill Game Com- OTHER FEATURES Roger Raupp Kurt Erichsen pany in your publication MUST be stated Tom Wham Dave Trampier as The Avalon Hill Game Company and Falling damage: a matter of gravity Mark Nelson Larry Elmore nothing else. It is important that the defi- nite article The precede the words Avalon Physics and falling damage. .12 DRAGON® Magazine (ISSN 0279-6848) is published monthly for a subscription price of $24 Hill Game Company. Any deviation from The argument in favor of velocity per year by Dragon Publishing, a division of the full phrase The Avalon Hill Game TSR, Inc. The mailing address of Dragon Company or any use of the word Avalon Scientific facts behind the system.
    [Show full text]