Campus Catalog

Total Page:16

File Type:pdf, Size:1020Kb

Campus Catalog GOVERNANCE MANAGER OF ACCOUNTING The University of Advancing Technology (UAT) is a registered Tim Morris tradename of the University of Advancing Computer Technology, MANAGER OF ADMINISTRATION Inc., an Arizona corporation established in 1983. Marla J. Gerome MANAGER OF CAMPUS SAFETY Board of Directors John Boyd MANAGER OF COMMUNICATIONS Hon. Eino M. Jacobson, Ret., Chairman of the Board Michelle Wilcox Retired Judge, Arizona Court of Appeals MANAGER OF ENROLLMENT Louis A. Schmitt, PE, Director Kathryn Clarke President, Durrant Capital Resources MANAGER OF ENROLLMENT (ONLINE) Dominic P. Pistillo, Director Douglas Hartlieb President, University of Advancing Technology MANAGER OF FINANCIAL AID Dr. William Maxwell, Director Robert Conlon EdD, Harvard University MANAGER OF HUMAN RESOURCES Professor Emeritus, Ottawa University Misty Locken Professor of Thinking, University of Advancing Technology MANAGER OF MARKETING Dr. Nancy Houston, Director Alan Hromas C4I Information Management/Knowledge Management REGISTRAR and Cognitive Science, Allied Command Transformation, NATO Judith Drayer Jay A. Lohman, Director President, Lohman Company, PLLC ACCREDITATIONS, AUTHORIZATIONS AND APPROVALS ADMINISTRATION UAT is a senior college accredited by the Accrediting Council for Independent Colleges and Schools (ACICS) to award diplomas, PRESIDENT associate’s degrees, bachelor’s degrees and master’s degrees. Dominic P. Pistillo ACICS is listed as a nationally recognized accrediting agency by the TREASURER AND VP FINANCE United States Department of Education. The Council for Higher Robert L. Wright Education Accreditation also recognizes ACICS’s accreditation of VICE PRESIDENT AND PROVOST degree-granting institutions. The mailing address for ACICS is: David B. Bolman Accrediting Council for Independent Colleges and Schools, 750 SECRETARY, VP MARKET RELATIONS AND CTO First St., NE, #980, Washington, DC, 20002-4241, (202) 336- Jason D. Pistillo 6780. ACICS can be found on the Internet at http://www.acics.org. DEAN OF ACADEMIC AFFAIRS Rebecca R. Whitehead In addition, UAT holds the following accreditations, authorizations DEAN OF ADMISSIONS AND STUDENT AFFAIRS and approvals: Chrys Pistillo • Candidate with the Higher Learning Commission and an affiliate ASSOCIATE DEAN OF INSTITUTIONAL ACCREDITATION of the North Central Association AND RESEARCH • Council for Higher Education Accreditation (CHEA), Bill Peace Accreditation Member ASSOCIATE DEAN • Licensed by the Arizona State Board for Private Postsecondary Meredith Barham Education ASSOCIATE DEAN, CENTER FOR TECHNOLOGY STUDIES • Certified by the US Department of Education AND UNIVERSITY LIBRARIAN • Designated Center of Academic Excellence by the U.S. National Susan White Security Agency and the Homeland Security Department ASSOCIATE DEAN OF STUDENT AFFAIRS • Programs approved for the training of veterans Melanie Schopp • Approved by the Student and Exchange Visitor Information COORDINATOR, CENTER FOR LEARNING EXCELLENCE Systems (SEVIS) for training of foreign students Jay Kahl • Alpha Beta Kappa Honor Society COORDINATOR, UAT-ONLINE • Association of Computing Machinery (ACM), Member Michael Erwin • Arizona Student Chapter of SIGGRAPH FACULTY COUNCIL CHAIR • American Association of Collegiate Registrars and Admissions Derric Clark Officers (AACRAO), Member DIRECTOR OF TECHNOLOGY • Western Association of Student Employment Administrators, Raymond Todd Blackwood Member IT MANAGER OF OPERATIONS • Institute for Electrical and Electronic Engineers (IEEE), Member Karla Aragon-Joyce • Arizona Veterans Association, Member IT MANAGER OF SERVICES • Better Business Bureau, Member Candice Helgeson • National Association of Student Financial Aid Administrators UAT 2008-2009 ONLINE CATALOG 1 (NASFAA), Member • NAFSA: Association of International Educators, Member The major certificates of accreditation or membership are on display in the halls of the school. Those which are not on display may be viewed by directing a written request to the appropriate school official. 2 2008-2009 ONLINE CATALOG UAT Welcome Students! Technology represents the creation of objects, ideas and systems that extend our human abilities. It is also one of the most significant forces shaping humankind since our earliest history. This process—innovation, imagination and application—makes possible not only the fundamentals of our healthy livelihoods, but brings us innumerable wonders that fascinate and inspire us. As we begin the 21st century, we see technology as digital information and visual tools that have profoundly altered how we work, play, live and interact with each other. At the same time, as technologists, we see that there will always be new tools created to address mankind’s emergent needs and desires. Researchers and experts in technology universally acknowledge that one of the great challenges to be faced in our future is the ability to make good use of these tools–-witness the new disciplines in areas such as information security, small systems robotics and artificial life. Humanity finds itself in need of thinkers who can be presented with creative design problems possessing parameters that are new and push the limits of expertise. These technologists will be tasked with finding new information from sources both electronic and human and bringing them together in a way that results in the creation of something new and useful, something capable of capturing our imagination in exciting ways. It is with this perspective that I welcome you to the University of Advancing Technology. Ours is a unique place where the culture of technology is understood and made relevant to the world around us. The journey ahead of you will be unlike any that you have encountered before and will be unlike any that you will experience later. Our intent is to make this time in your life thought provoking, challenging and engaging–-ultimately, it will be a time of successful transformation and growth. Within the UAT culture, we see beyond the tools of the moment to the greater trends and future directions that they represent. It is with this knowledge that we, as faculty, students and graduates, represent ambassadors of understanding who serve others by helping individuals, communities and businesses to understand the implications of emerging technology and how to make good use of its potential. This goes to the heart of why UAT exists: we understand the systems at play underneath technology tools and prepare students to serve this role in the community. Because of our special place in society, education at UAT was intentionally molded to teach students how to think as technologists. Solutions to future technology challenges will be unique and on the cutting edge of knowledge creation; therefore, our approach to learning will teach you how to think in both linear and lateral ways. At the same time, you will learn how to bring together the knowledge of many specialists and end users in order to create a more complete picture of the best solutions to previously unknown problems. Also, because technology constantly challenges the rules and order of human culture, your UAT experience will intensify your perspective on digital citizenship; this new awareness may then guide you to previously unknown answers to social and moral questions that emerge as we begin to bring forth the benefits of our creations. There are clear points where the choices that we make profoundly affect the direction that our lives subsequently take. These are moments when our decisions create ripples that will carry us forward for years to come and produce results that shape who we are and what we are proud of. For the student who possesses a passion for technology, I believe that you will find UAT to be a defining choice as you get ready to enter this profound field. Welcome to the UAT Community! David B. Bolman, Provost and Dean UAT 2008-2009 ONLINE CATALOG 3 Table of Contents GOVERNANCE ......................................................................1 ACCREDITATIONS, AUTHORIZATIONS and APPROVALS ........1 FOREWORD..........................................................................6 Mission..........................................................................6 Vision ............................................................................6 Institutional Values.........................................................6 About UAT .....................................................................6 Offerings........................................................................6 History...........................................................................6 UAT-Online Student Life .................................................7 Diversity.........................................................................8 ACADEMICS .........................................................................11 Programs .......................................................................11 Faculty ..........................................................................12 Year-Round Balanced Learning .......................................13 The Elements of Year-Round Balanced Learning ..............13 Advanced Technology .....................................................15 UNDERGRADUATE DEGREE PROGRAMS..............................15 Program of Study ...........................................................15 University Core...............................................................15 General Education..........................................................16
Recommended publications
  • Post- Mortem Mechvr
    MechVR mortemPost- Navigating design challenges for a VR game Riku Erkkilä & Andrei Duván Rodríguez Baquero MechVR Post-mortem © Riku Erkkilä & Andrei Duván Rodríguez Baquero [email protected] [email protected] All rights reserved. 1st edition, 2019 Printed in Helsinki MechVR Post-mortem Navigating design challenges for a VR game Riku Erkkilä & Andrei Duván Rodríguez Baquero Master’s thesis prepared for the degree of Master of Arts in New Media: Game Design and Production Department of Media School of Arts, Design and Architecture Aalto University October 2019 Contents IX Acknowledgments INTRODUCTION 01 XI Abstract 1.1 VR and the game industry 03 XIII List of Figures 1.2 Short description of MechVR 04 1.3 Division of work 05 67 References THEORETICAL BACKGROUND 07 2.1 About VR 09 2.1 Game definitions 10 2.2 Game genres 11 2.2.1 MechVR as a first-person shooter game 11 2.2.2 MechVR as a vehicle simulation game 13 2.3 MDA game analysis framework 14 2.3.1 Description of MDA framework 14 2.3.2 MechVR viewed through the lens of the MDA framework 14 POST MORTEM 17 3.1 Goals for the game 19 3.2 Project timeline 19 3.3 Main game design challenges 20 3.3.1 Point of view: Pilot vs. Mech 20 3.3.2 Reducing VR-induced sickness 22 3.3.3 Designing the mech controls 24 3.3.4 Finding the challenge 30 3.3.5 Tinkering with the mech 32 3.4 Mech design 34 3.4.1 General design based on function 34 3.4.2 Evolution of the design 35 3.4.3 Multi-system character design 50 3.5 Applying ergonomics in virtual reality games 51 3.5.1 Human-centered VR design (Industrial design in VR) 51 3.5.2 Designing the cabin and controls 52 REFLECTION 57 4.1 Lessons learned 59 4.2 Future work 60 CONCLUSION 63 VII Acknowledgements I want to thank my mother Luz Marina Baquero and my family who have encouraged me throughout my life and supported all my crazy plans and ideas of going to the opposite side of the world to make games.
    [Show full text]
  • Truck Driving Simulator Pc Download
    Truck driving simulator pc download LINK TO DOWNLOAD Scania Truck Driving Simulator is a PC game that gives you the unique opportunity to get behind the wheels of Scania R-series truck. Scania Truck Driving Simulator is a very complete game, with a super-realistic simulation and fantastic graphics. The depth and variety of the game is another strength of Scania Truck Driving Simulator. The game has several game modes Driving license mode. · How to Download and Play Truck Simulator Europe on PC. Download and install BlueStacks on your PC. Complete Google sign-in to access the Play Store, or do it later. Look for Truck Simulator Europe in the search bar at the top right corner. Click to install Truck Simulator Europe from the search results4/5. Download and play the Scania Truck Driving Simulation for free The downloaded game has no time limit on the play time, however access to some of the game areas is limited until activated. Play free to see if you like the game, and to check whether it is compatible with your computer. · Get American Truck Simulator PC download (indir) for PC with crack. This vehicle simulation game is developed by the Czech company SCS Software. To some extent, it is the competitor of the video game sequel to Euro Truck Simulator 2. It was published at the Electronic Entertainment Expo, in 50 rows · · To see the full description of World Truck Driving Simulator, please visit on . euro truck simulator 3 pc game download will serve you with the best possible game base that would be an amazing thing to experience and to get the real life like fun.
    [Show full text]
  • Thesis/Dissertation Sheet
    Thesis/Dissertation Sheet Surname/Family Name : Smith Given Name/s : Brenton Alexander Abbreviation for degree as give in the University : MFA (Research) calendar Faculty : School of Art School : UNSW Art & Design Thesis Title : The Soft Crash: bodies in-between Abstract 350 words maximum: (PLEASE TYPE) This practice-based research project considers notions of perception and agency around machinic forms - specifically cars. Using car accidents as a central theme, this research aims to draw out a sense of vulnerability from the machine, yet, rather than evoking a sense of horror, it aims to elicit an oddly sentimental reaction from viewers. This project is driven by techniques I have developed for using BeamNG.drive, a car-driving simulation game, as a tool for creating time-based artworks within whereby the car - its purpose and its movements - becomes something other. It is in this other space that something more-than-car emerges: entities I refer to as crashforms. This project asks how something so ubiquitously familiar as cars can become collapsed or changed in a way that challenges how we think about them. Central to this research is how these crashforms move. Rather than conforming to the physics of an actual or virtual car crash, my crashforms struggle, twitch and writhe in such a manner as to be imbued with a sense of liveliness, vulnerability, and a peculiar technical anthropomorphism; the crashforms are perceived as vulnerable because their behaviour can be considered as human-like: quivering and twitching might suggest nervousness, laboured movements appear as struggling, sudden lurches feel aggressive. These associations are felt despite their appearance, and are not easily rationalised: the forms in my work do not deliberately embody any reference to specific human or animal morphologies.
    [Show full text]
  • Pembuatan Game VR Parking Simulator Dengan Unity Reky Gamadya Wiratamtama, Et.Al
    Pembuatan Game VR Parking Simulator Dengan Unity Reky Gamadya Wiratamtama, et.al PEMBUATAN GAME VR PARKING SIMULATOR DENGAN UNITY Resky Gamadya Wiratamtama 1) Jeanny Pragantha 2) Darius Andana Haris3) 1) Mahasiswa Program Studi Teknik Informatika Fakultas Teknologi Informasi Universitas Tarumanagara, Jakarta 11440 Indonesia email : [email protected] 2) Dosen Program Studi Teknik Informatika Fakultas Teknologi Informasi Universitas Tarumanagara, Jakarta 11440 Indonesia email : [email protected] 3) Dosen Program Studi Teknik Informatika Fakultas Teknologi Informasi Universitas Tarumanagara, Jakarta 11440 Indonesia email : [email protected] ABSTRAK Game “VR : Parking Simulator” adalah sebuah game yang berjenis simulator. Game ini dirancang dengan menggunakan Unity3D dan ditargetkan untuk platform mobile. Game ini memiliki desain 3d game. Game ini dirancang menggunakan Unity sebagai engine dalam pembuatan game, Microsoft visual studio 2017 sebagai pembuat scripts. Pemain harus menyelesaikan game dari level 1 kemudian baru lanjut ke level 2 dan selanjutnya hingga ke level 9. Setiap level memiliki tingkat kesulitan yang berbeda–beda. Untuk level 5 dan level 6 pemain harus memarkirkan kendaraanya secara pararel. Dan untuk level 8 dan level 9 pemain harus memarkirkan kendaraannya secara parkir mundur. Pemain juga dapat membeli mobil yang tersedia di dalam game dengan mengumpulkan koin yang di dapat dari bermain game. Pengujian dilakukan melalui survei pada 30 responden. Hasil pengujian menunjukkan bahwa game “VR: Parking Simulator” merupakan game yang mirip dengan parkir mobil yang sebenarnya. Kata Kunci: Platform Mobile, Scripts, Simulator, Unity3D, VR:Parking Simulator 1. Pendahuluan Pesatnya perkembangan teknologi pada zaman sekarang ini sangat berpengaruh terhadap kehidupan manusia, baik dewasa maupun anak-anak.
    [Show full text]
  • Fighting Dragons Or Saving a Princess: What Is a Game?
    SBC - Proceedings of SBGames 2012 Art & Design Track - Full Papers Fighting dragons or saving a princess: what is a game? Deise Albertazzi Gonçalves Marcelo Gitirana Gomes Ferreira Universidade Federal de Santa Catarina, Departamento de Engenharia de Produção, Brazil Abstract To define the concept of a game has been a topic of interest for many authors. Starting with a broad view, Games differ in such many ways, with different types Huizinga [2003] describes the game as a 'magic circle' of interaction, providing a wide set of experiences. The separated in time and space from the world we are used purpose of this paper is to define what is a game, to. This new world - the magic circle - has its own according to the shared elements that are common rules and represents the freedom, as it is detached from among the many games. A literature review presents the real world and aims the satisfaction. previous established concepts for games and identifies the shared elements. It was developed a visual schema Game is art, according to Bobany [2008]. The of a game, showing the relations between each of these author believes it is the main dominant artistic elements. The shared elements were analyzed in the expression from our society, as it integrates image and main genres of games and the analysis of three games screenplay to the interaction and experience from the are presented. player. Considering the interaction and experience from the user, a game is an unique activity. Keywords: game concept, game elements, genre of games The definition from Adams & Rollings [2007, p.
    [Show full text]
  • Aplikasi Simulasi Ujian Pembuatan Surat Izin Mengemudi Menggunakan Teknologi Virtual Reality
    Prosiding Seminar Nasional Teknik Elektro dan Informatika (SNTEI) 2020 Makassar, 7 Oktober 2020 Aplikasi Simulasi Ujian Pembuatan Surat Izin Mengemudi Menggunakan Teknologi Virtual Reality Ainun Ramdhana Yusran1), Hafsah Nirwana2), Mardawia M Parenreng3) 1,2,3 Teknik Elektro, Politeknik Negeri Ujung Pandang [email protected]), [email protected]), [email protected]) Abstrak Perkembangan teknologi yang sudah modern ini hampir semua operasional sudah didukung dengan aplikasi berbasis teknologi. Saat ini teknologi berkembang pesat khususnya pada bidang teknologi informasi dan komunikasi, salah satunya yaitu teknologi realitas maya atau biasa disebut Virtual Reality (VR), dimana Virtual Reality merupakan teknologi yang menggabungkan objek tiga dimensi (3D) dipadukan dengan pendengaran dan pengelihatan yang menghasilkan efek pengguna seakan sedang berada dalam lingkungan virtual. Salah satu pemanfaatan teknologi ini yaitu dapat diterapkan pada simulasi ujian pembuatan surat izin mengemudi (SIM). Penerapan teknologi Virtual Reality ini dapat mengikuti perkembangan teknologi, dan dapat dimanfaatkan sebagai media pembelajaran bagi seorang yang belum mengetahui ujian SIM. Untuk mengukur keberhasilan aplikasi ini, penulis melakukan beberapa pengujian yaitu kuesioner.pada pengujian kuesioner responden dalam hal ini pengguna baru merasa terbantu dalam hal simulasi ujian SIM dengan menggunakan aplikasi ini Keywords: SIM, virtual reality, 3D dan terampil mengemudikan kendaraan bermotor (Anam, I. PENDAHULUAN 2017). Setiap orang yang mengemudikan Kendaraan Bermotor di Jalan wajib memiliki Surat Izin Mengemudi Perkembangan teknologi yang sudah modern ini sesuai dengan jenis Kendaraan Bermotor yang hampir semua operasional sudah didukung dengan aplikasi dikemudikan (Pasal 77 ayat (1) UU No.22 Tahun 2009). berbasis teknologi. Hal ini dikarenakan perkembangan Setiap pengemudi kendaraan bermotor wajib memiliki teknologi yang semakin hari semakin pesat, sehingga SIM peraturan ini tercantum pada Pasal 18 (1) UU No.
    [Show full text]
  • Bab Ii Tinjauan Pustaka
    BAB II TINJAUAN PUSTAKA 2.1 Kajian Pustaka 2.1.1 Pengembangan Permainan Video Endless Running Berbasis Android Menggunakan Framework Game Development Life Cycle Penelitian ini membahas tentang pengembangan permainan bergenre endless running yang diberi nama K-Jump. Permainan ini berbasis Android dan dikembangkan menggunakan Game Engine Unity. Permainan video K-Jump ini dikembangkan menggunakan metodologi Game Development Life Cycle dengan tahapan: inisiasi, pre-produksi, produksi, uji coba permainan, beta, dan rilis. Permainan ini dapat memberi manfaat untuk memberikan pengalaman permainan yang menarik dan dapat dimainkan untuk mengisi waktu luang serta melatih reflek pemainnya dengan cara berinteraksi dengan tombol interaktif untuk bergerak ke samping sehingga dapat mendapatkan tanah untuk dipijak dan melakukan lompatan setinggi-tingginya. (Rendy Adiwikarta dan Harya Bima Dirgantara, 2017) 2.1.2 Aplikasi Permainan Untuk Pembelajaran Algoritma Bubble Sort Dalam ilmu komputer, algoritma pengurutan merupakan salah satu topik yang mempelajari bagaimana mengurutkan data secara program. Untuk membantu seseorang dalam mempelajari algoritma pengurutan, pelajar dapat memanfaatkan aplikasi pembelajaran dalam bentuk permainan. Aplikasi tersebut dapat memberikan motivasi dan efektivitas dalam mempelajari algoritma pengurutan. Penelitian ini bertujuan untuk menghasilkan aplikasi permainan yang menjelaskan langkah-langkah algoritma bubble sort dengan melibatkan interaksi pengguna dalam bentuk permainan. Aplikasi dibangun menggunakan bahasa pemrograman
    [Show full text]
  • Euro Truck Simulator 2 Manual Play Full Version Mac
    Euro Truck Simulator 2 Manual Play Full Version Mac License: Full Version, Language: English, OS: Mac. Latest version: 1.19 24/07/15 It's not unlike an role playing game, but with trucks and timber instead of Once you've got into it and mastered the controls, Euro Truck Simulator 2 gets. We are happy to announce that Euro Truck Simulator 2 is finally about to Follow this step-by-step guide to obtain access to the beta on your computer. I have been playing the free version via vineskin which makes windows I am a mac user, and have been running the full game in parallels since the 1.8.2.5 update. How to install Euro Truck Simulator 2 Mac FREE LATEST VERSION! 1.12.1 (4k) + How to I. Euro Truck Simulator 2 now available as a beta on Mac. Author say's: "The MacOS version of the game is not "just a port" - it is intended to Let's Play Nobunaga's Ambition Sphere of Influence #1 – Tutorial How-To Guide: Part 1/3 45m ago - Full Recommendation: Worth a Buy - if you like building bridges and ensuring. Hello guys is Best Tutorial here with a new video. In this tutorial I will show you how. SCS Software today announced that Euro Truck Simulator 2 will appear on Apple Mac OS X platform but for now is currently in beta testing. The company. Euro Truck Simulator 2 Manual Play Full Version Mac Read/Download We are happy to announce the availability of Euro Truck Simulator 2 on Mac OS X via We are launching the Mac edition of the game on Steam for now, and Check out our step-by-step guide if you are unsure how to activate your game or ets 2 with American trucks and trailers is going to be the same like playing ets 2.
    [Show full text]
  • Bab 2 Tinjauan Pustaka
    BAB 2 TINJAUAN PUSTAKA 2.1 Game Game atau permainan adalah sesuatu yang ditempatkan dalam dunia buatan yang sudah diatur melalui ketentuan – ketentuan (rules) yang sudah ditetapkan. Ketentuan tersebut digunakan untuk menentukan semua aksi dan tindakan yang harus dilakukan dan yang tidak oleh pemain dalam permainan. Game termasuk dalam bentuk interaktif, partisifatif dan hiburan. Maksudnya orang yang bermain game akan terhibur dengan ikut berpartisipasi kedalam gamenya secara aktif [9]. Berdasarkan representasinya, game dapat dibedakan menjadi 2 jenis yaitu game 2 dimensi (2D) dan 3 dimensi (3D). Game 2D adalah game yang secara matematis hanya melibatkan 2 elemen koordinat kartesius yaitu x dan y, sehingga konsep kamera pada game 2D hanya menentukan gambar pada game yang dapat dilihat oleh pemain.Sedangkan game 3D adalah game yang selain melibatkan elemen x dan y juga melibatkan elemen pada perhitungannya sehingga konsep kamera pada game 3D benar-benar menyerupai konsep kamera pada kehidupan nyata. 2.1.1 Game 2D Game dua dimensi dapat diketahui berdasarkan ruangnya yang hanya memiliki dua sisi ( X dan Y). Sedangkan untuk gambarnya sendiri dapat menggunakan vector maupun Bitmap.Untuk membuat animasi bergerak seperti berjalan, melompat, berlari, dan lainnya maka harus membuat gambar satu persatu yang disebut dengan frame. Kerealisasian gerakan ditentukan dari gambar yang dibuat, jumlah gambar (frame) yang digunakan, serta hitungan gambar per detik (frame per second) semakin tinggi hitungan gambar per detik maka semakin mulus gerakan yang akan dihasilkan. Game 2D atau dua dimensi adalah konsep di mana semua objek berada pada satu bidang datar. Pemain game 2D tidak dapat bergerak bebas ke segala sisi, gerakan pada game 2D dibatasi hanya horisontal dan vertikal atau secara koordinat 7 8 gerakan dibatasi hanya dapat bergerak pada sumbu X danY.
    [Show full text]
  • End-To-End Learning for Autonomous Driving
    End-to-end Learning for Autonomous Driving by Jiakai Zhang A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy Department of Computer Science New York University May, 2019 Professor Kyunghyun Cho © J Z , 2019 Dedication T C Z. iii Acknowledgments Ph.D. program is a long journey. Throughout my years of study and through the process of researching and writing this thesis, I’m really grateful to have a lot of people who have helped me and encouraged me. Without their support, this work would not have been possible. First and foremost, I owe a huge debt of gratitude to my advisor Prof. Kyunghyun Cho. I am grateful that Prof. Cho has given me eedom and support to work on what I am really excited at - autonomous driving. Prof. Cho has immense knowledge of deep learning. Whenever I encountered obstacles in the research, he always provided me with key insights and invaluable advice. I would never forget the time we sat side by side to debug the code for emulation of a joystick controller in Linux and the great happiness in making it work. I sincerely appreciate Prof. Cho’s continuous support and patience throughout my Ph.D. program. I would also like to thank the rest of my thesis committee: Prof. Richard Bonneau, Prof. Davi Geiger, Dr. Larry Jackel, and Prof. Arjun Jain for their insightful comments as well as the challenging questions which have inspired me to widen my research om different perspectives. My special thanks go to NVIDIA. I am honored to be one of the recipients of the NVIDIA iv funding to support my research at NYU.
    [Show full text]
  • Free Submarine Simulation Games Download
    Free submarine simulation games download Download Danger from the Deep for free. SDL/OpenGL based WW2 german submarine 3d simulation, multilanguage Great uboat game! Submarine Simulator 3D! Finally, a high quality 3D submarine simulation with realistic easy to use controls, for your Android tablet or phone! Explore a huge. Best Submarine simulation PC game download for Windows 7 Windows 8 Windows 10 here. Check best free submarine simulator PC game here: ✓ Danger from the Deep, free and safe download. Danger from the Deep latest version: A free (gpl) PC games program for Windows. Danger from the Deep is a. Building on a game widely regarded as the best of it's kind, Silent Hunter II represents the next generation in WWII submarine simulations. It's impressive list of. Submarine Games: Play free online submarines games with our submarine computer games collection for the best submarine games online. Android games free download from Android games Finally, a high quality 3D submarine simulation with realistic easy to use controls, for your Android. Download submarine game Softonic. Submarine Games Downloads Pc free suggestions. TOP SIMULATION Best Free Submarine Simulator PC Game. Entertainment on line Zone on Submarines. Remote Control RC Sub. Play Submarine online free games and find RC model and Toys. Or download Submarines. Operating a submarine is neither. There are scant few PC simulation games that can compete with If you already own Train Simulator , this year's game is available as a free update that adds a shiny .. Their patch is now up to version , and you should definitely download it before playing.
    [Show full text]
  • Game Arcade “Don’T Typo It” Menggunakan Metode Bubble Sort
    GAME ARCADE “DON’T TYPO IT” MENGGUNAKAN METODE BUBBLE SORT TUGAS AKHIR OLEH AYUBADRA ISNAYANA SUKRAJENA G.211.14.0135 PROGRAM STUDI S1 – TEKNIK INFORMATIKA JURUSAN TEKNOLOGI INFORMASI FAKULTAS TEKNOLOGI INFORMASI DAN KOMUNIKASI UNIVERSITAS SEMARANG 2020 KATA PENGANTAR Segala puji dan syukur kehadirat Tuhan Yang Maha Esa yang telah melimpahkan rahmat serta hidayah-Nya sehingga penulis dapat menyelesaikan tugas akhir ini dengan baik yang berjudul “GAME ARCADE “DON’T TYPO IT” MENGGUNAKAN METODE BUBBLE SORT” guna memenuhi syarat menyelesaikan program studi S1-Teknik Informatika Universitas Semarang. Dengan selesainya penyusunan tugas akhir ini penulis banyak memperoleh dukungan, masukan, dan bimbingan yang sangat bermanfaat dari berbagai pihak selama penulisan laporan ini, oleh karena itu penulis mengucapkan terima kasih kepada : 1. Bapak Andi Kridasusila, S.E., M.M., selaku Rektor Universitas Semarang. 2. Bapak Susanto, S.Kom., M.Kom., selaku Dekan Fakultas Teknologi Informasi dan Komunikasi Universitas Semarang. 3. Bapak April Firman Daru, S.Kom., M.Kom., selaku Ketua Program Studi Teknik Informatika. 4. Ibu Rastri Prathivi, S.Kom., M.Kom., selaku Dosen Pembimbing yang telah membantu dan memberikan bimbingan penulis dengan sabar sampai selesainya laporan tugas akhir ini. 5. Seluruh Dosen Pengajar dan Staff Fakultas Teknologi Informasi dan Komunikasi. 6. Kedua orang tua, kakak, adik, keluarga yang selalu memberikan dukungan serta doa. 7. Teman-teman mahasiswa Fakultas Teknologi Informasi dan Komunikasi Universitas Semarang. 8. Semua pihak yang telah membantu baik secara langsung maupun tidak langsung, yang tidak dapat penulis sebutkan satu per satu. Semoga bantuan yang telah Bapak, Ibu, dan Saudara berikan mendapat balasan dari Allah SWT dan dapat menjadi amal kebaikan dalam mengembangkan dan memajukan dunia pendidikan.
    [Show full text]