GOVERNANCE MANAGER OF ACCOUNTING The University of Advancing Technology (UAT) is a registered Tim Morris tradename of the University of Advancing Computer Technology, MANAGER OF ADMINISTRATION Inc., an Arizona corporation established in 1983. Marla J. Gerome MANAGER OF CAMPUS SAFETY Board of Directors John Boyd MANAGER OF COMMUNICATIONS Hon. Eino M. Jacobson, Ret., Chairman of the Board Michelle Wilcox Retired Judge, Arizona Court of Appeals MANAGER OF ENROLLMENT Louis A. Schmitt, PE, Director Kathryn Clarke President, Durrant Capital Resources MANAGER OF ENROLLMENT (ONLINE) Dominic P. Pistillo, Director Douglas Hartlieb President, University of Advancing Technology MANAGER OF FINANCIAL AID Dr. William Maxwell, Director Robert Conlon EdD, Harvard University MANAGER OF HUMAN RESOURCES Professor Emeritus, Ottawa University Misty Locken Professor of Thinking, University of Advancing Technology MANAGER OF MARKETING Dr. Nancy Houston, Director Alan Hromas C4I Information Management/Knowledge Management REGISTRAR and Cognitive Science, Allied Command Transformation, NATO Judith Drayer Jay A. Lohman, Director President, Lohman Company, PLLC ACCREDITATIONS, AUTHORIZATIONS AND APPROVALS ADMINISTRATION UAT is a senior college accredited by the Accrediting Council for Independent Colleges and Schools (ACICS) to award diplomas, PRESIDENT associate’s degrees, bachelor’s degrees and master’s degrees. Dominic P. Pistillo ACICS is listed as a nationally recognized accrediting agency by the TREASURER AND VP FINANCE United States Department of Education. The Council for Higher Robert L. Wright Education Accreditation also recognizes ACICS’s accreditation of VICE PRESIDENT AND PROVOST degree-granting institutions. The mailing address for ACICS is: David B. Bolman Accrediting Council for Independent Colleges and Schools, 750 SECRETARY, VP MARKET RELATIONS AND CTO First St., NE, #980, Washington, DC, 20002-4241, (202) 336- Jason D. Pistillo 6780. ACICS can be found on the Internet at http://www.acics.org. DEAN OF ACADEMIC AFFAIRS Rebecca R. Whitehead In addition, UAT holds the following accreditations, authorizations DEAN OF ADMISSIONS AND STUDENT AFFAIRS and approvals: Chrys Pistillo • Candidate with the Higher Learning Commission and an affiliate ASSOCIATE DEAN OF INSTITUTIONAL ACCREDITATION of the North Central Association AND RESEARCH • Council for Higher Education Accreditation (CHEA), Bill Peace Accreditation Member ASSOCIATE DEAN • Licensed by the Arizona State Board for Private Postsecondary Meredith Barham Education ASSOCIATE DEAN, CENTER FOR TECHNOLOGY STUDIES • Certified by the US Department of Education AND UNIVERSITY LIBRARIAN • Designated Center of Academic Excellence by the U.S. National Susan White Security Agency and the Homeland Security Department ASSOCIATE DEAN OF STUDENT AFFAIRS • Programs approved for the training of veterans Melanie Schopp • Approved by the Student and Exchange Visitor Information COORDINATOR, CENTER FOR LEARNING EXCELLENCE Systems (SEVIS) for training of foreign students Jay Kahl • Alpha Beta Kappa Honor Society COORDINATOR, UAT-ONLINE • Association of Computing Machinery (ACM), Member Michael Erwin • Arizona Student Chapter of SIGGRAPH FACULTY COUNCIL CHAIR • American Association of Collegiate Registrars and Admissions Derric Clark Officers (AACRAO), Member DIRECTOR OF TECHNOLOGY • Western Association of Student Employment Administrators, Raymond Todd Blackwood Member IT MANAGER OF OPERATIONS • Institute for Electrical and Electronic Engineers (IEEE), Member Karla Aragon-Joyce • Arizona Veterans Association, Member IT MANAGER OF SERVICES • Better Business Bureau, Member Candice Helgeson • National Association of Student Financial Aid Administrators

UAT 2008-2009 ONLINE CATALOG 1 (NASFAA), Member • NAFSA: Association of International Educators, Member

The major certificates of accreditation or membership are on display in the halls of the school. Those which are not on display may be viewed by directing a written request to the appropriate school official.

2 2008-2009 ONLINE CATALOG UAT Welcome Students!

Technology represents the creation of objects, ideas and systems that extend our human abilities. It is also one of the most significant forces shaping humankind since our earliest history. This process—innovation, imagination and application—makes possible not only the fundamentals of our healthy livelihoods, but brings us innumerable wonders that fascinate and inspire us.

As we begin the 21st century, we see technology as digital information and visual tools that have profoundly altered how we work, play, live and interact with each other. At the same time, as technologists, we see that there will always be new tools created to address mankind’s emergent needs and desires.

Researchers and experts in technology universally acknowledge that one of the great challenges to be faced in our future is the ability to make good use of these tools–-witness the new disciplines in areas such as information security, small systems robotics and artificial life. Humanity finds itself in need of thinkers who can be presented with creative design problems possessing parameters that are new and push the limits of expertise. These technologists will be tasked with finding new information from sources both electronic and human and bringing them together in a way that results in the creation of something new and useful, something capable of capturing our imagination in exciting ways.

It is with this perspective that I welcome you to the University of Advancing Technology. Ours is a unique place where the culture of technology is understood and made relevant to the world around us. The journey ahead of you will be unlike any that you have encountered before and will be unlike any that you will experience later. Our intent is to make this time in your life thought provoking, challenging and engaging–-ultimately, it will be a time of successful transformation and growth. Within the UAT culture, we see beyond the tools of the moment to the greater trends and future directions that they represent. It is with this knowledge that we, as faculty, students and graduates, represent ambassadors of understanding who serve others by helping individuals, communities and businesses to understand the implications of emerging technology and how to make good use of its potential. This goes to the heart of why UAT exists: we understand the systems at play underneath technology tools and prepare students to serve this role in the community.

Because of our special place in society, education at UAT was intentionally molded to teach students how to think as technologists. Solutions to future technology challenges will be unique and on the cutting edge of knowledge creation; therefore, our approach to learning will teach you how to think in both linear and lateral ways. At the same time, you will learn how to bring together the knowledge of many specialists and end users in order to create a more complete picture of the best solutions to previously unknown problems. Also, because technology constantly challenges the rules and order of human culture, your UAT experience will intensify your perspective on digital citizenship; this new awareness may then guide you to previously unknown answers to social and moral questions that emerge as we begin to bring forth the benefits of our creations.

There are clear points where the choices that we make profoundly affect the direction that our lives subsequently take. These are moments when our decisions create ripples that will carry us forward for years to come and produce results that shape who we are and what we are proud of. For the student who possesses a passion for technology, I believe that you will find UAT to be a defining choice as you get ready to enter this profound field.

Welcome to the UAT Community!

David B. Bolman, Provost and Dean

UAT 2008-2009 ONLINE CATALOG 3 Table of Contents

GOVERNANCE ...... 1 ACCREDITATIONS, AUTHORIZATIONS and APPROVALS ...... 1 FOREWORD...... 6 Mission...... 6 Vision ...... 6 Institutional Values...... 6 About UAT ...... 6 Offerings...... 6 History...... 6 UAT-Online Student Life ...... 7 Diversity...... 8 ACADEMICS ...... 11 Programs ...... 11 Faculty ...... 12 Year-Round Balanced Learning ...... 13 The Elements of Year-Round Balanced Learning ...... 13 Advanced Technology ...... 15 UNDERGRADUATE DEGREE PROGRAMS...... 15 Program of Study ...... 15 University Core...... 15 General Education...... 16 Degree-Specific Requirements ...... 17 Writing Across the Curriculum...... 17 UNDERGRADUATE DEGREE PROGRAMS...... 19 ARTS DEGREE PROGRAMS ...... 21 Program Requirements ...... 21 Game Art and Animation ...... 21 Game Design ...... 23 Virtual Modeling and Design ...... 24 SCIENCE DEGREE PROGRAMS ...... 25 Program Requirements ...... 26 Game Programming...... 26 Network Security...... 28 UAT-ONLINE FACULTY ...... 30 UNIVERSITY POLICIES ...... 35 ADMISSION POLICIES...... 39 Nondiscrimination ...... 39 Undergraduate Admissions Requirements—US Citizens .....39 Admissions Requirements—Non-US Citizens...... 39 Application ...... 39 UAT-Online Classes...... 39 Re-enrollment ...... 40 Transfer Credit for Previous Education ...... 40 Veterans’ Administration Transfer Credits...... 40 Transferring to Other Institutions ...... 40 3-Day Cancellation Policy ...... 41 University Scholarships...... 41

4 2008-2009 ONLINE CATALOG UAT TUITION POLICIES ...... 42 Parking Policy ...... 61 Tuition Fees ...... 42 Publicity and Intellectual Property ...... 62 Miscellaneous Fees ...... 42 Records Policy...... 62 University Transcript Fee...... 42 Sexual Harassment ...... 62 Payment ...... 42 Student Grievance Policy ...... 63 Refund Policy ...... 42 Wireless Networking Devices ...... 64 Return of Title IV Funds...... 42 ACADEMIC CALENDARS for 2008-2009 ...... 67 FINANCIAL AID AND VETERANS’ ADMINISTRATION HOLIDAYS for 2008-2009 ...... 68 BENEFITS ...... 42 STUDENT AFFAIRS...... 43 ACADEMIC POLICIES...... 45 REGISTRATION POLICIES...... 47 Intranet...... 47 Placement Testing ...... 47 Online Learning Assessment for UAT-Online and Distance Students ...... 47 Registration...... 47 Individual Course Withdrawal ...... 47 Repeated Courses...... 47 Incomplete...... 47 Changing Degree Programs...... 47 Start Dates ...... 47 Student Classification (Academic Level) ...... 48 Course Load ...... 48 Internships ...... 48 Credit Hour Awards...... 48 Course Scheduling...... 48 Attendance...... 48 Class Size ...... 48 Course and Instructor Evaluations...... 48 Customized Curriculum at UAT...... 48 Grading ...... 48 Grade Point Average (GPA)...... 49 Grade Discrepancies ...... 49 Honors Requirements ...... 49 Graduation Rates...... 49 Graduation Requirements...... 49 Academic Breaks...... 49 Leave of Absence ...... 49 Withdrawal from the University...... 50 Involuntary Withdrawal...... 50 Satisfactory Academic Progress ...... 51 GENERAL POLICIES ...... 53 Americans with Disabilities Act ...... 55 Campus Safety ...... 55 Code of Conduct...... 56 College Policy on Drugs and Alcohol ...... 57 Family Educational Rights and Privacy Act (FERPA)...... 59 Intranet and Computer Disclaimer ...... 60 Library Equipment Lending ...... 60 Mass Communication...... 60 UAT 2008-2009 ONLINE CATALOG 5 FOREWORD destination for those students who feel disenfranchised by conventional institutions of higher learning. What to do with the Mission student who designs complex games on the way home from school? Or the film fanatic who believes she has some editing The mission of the University of Advancing Technology is to suggestions for The Dark Knight? Or the would-be hacker who can educate students in the fields of advancing technology to become spot-clean your laptop for spyware between dinner and dessert? innovators of the future. UAT beckons.

Vision Since the University launched operations at its campus in Tempe, The University of Advancing Technology will enrich societal Arizona, we’ve devoted all of our resources to creating a unique advancement by cultivating thinking innovators for our technology- academic environment where students are challenged to achieve, driven world. explore new and traditional concepts, and practice what they learn in real-world situations. This combination of research, scholarship Institutional Values and application creates technically adept graduates who are Integrity—We promote positive social responsibility and good equally at home in academia and the working world, and who are global citizenship, and we always act with integrity, honesty and valued by both. ethics that are above reproach. Offerings Quality through Continuous Improvement—We recognize that our The University of Advancing Technology delivers collegiate organization and environment may be defined as a system, and education and research in a multitude of technology areas. UAT’s that each of its parts may be simplified, improved, innovated or education system offers two-year, four-year and graduate degree eliminated. We hold that all parts of a system are interconnected programs in a year-round environment in arts and sciences. These through relationships, and that continuous improvement requires programs result in associate’s, bachelor’s or master’s degrees. UAT understanding all these relationships. We pioneer new methods, is comprised of the following degree programs: meticulously plan, and rely upon feedback systems. Bachelor or Associate of Science degrees are offered in the Lifelong Learning—We understand that high performance and following disciplines: constant improvement require continuous learning. We cultivate • Game Programming global-mindedness and promote the highest level of student • Network Security learning and success. We rigorously seek learning opportunities, initiate and nurture individual growth, and expect ongoing Bachelor or Associate of Arts degrees are offered in the following individual growth as well as organizational learning. disciplines: • Game Art and Animation Teamwork—We communicate effectively, reinforce support for • Game Design each other and build alignment between students, alumni, • Virtual Modeling and Design employers, industry, community and departments as well as individuals. We work in collaborative teams to accomplish superior A program is defined as a licensed and accredited degree program. results through shared understanding. Programs are designed to provide a balance of computer technologies, conceptual knowledge and general education. The About UAT University utilizes feedback from industry, employers, graduates, The University of Advancing Technology is a private college students and faculty when designing curriculum to ensure that the dedicated to advancing technology both in practice and in theory. programs reflect industry advancements, needs and requirements We serve our student body by fostering knowledge creation and in a competitive world economy. academic excellence in an environment that embraces the richness and diversity of modern technology. We teach students History how technology has shaped the world so that they may be part of >1983 College founded. its evolution. While many colleges that offer a technology >1992 First in the nation to offer online training for AutoCAD. education approach their students with visions of high salaries and First Bachelor’s degree program founded. professional certification as enrollment incentives, we maintain Virtual Reality program offered. that a well-educated graduate may create whatever future they Center for Learning Research center founded. wish on their own merit. We believe that the complex relationship >1996 UAT Intranet created. between knowledge and technological innovation will create a >1997 Name changed from CAD Institute to University of better world. Advancing Computer Technology. >1998 Tempe campus opened. Because of UAT’s dedication to both scholastic excellence and >1999 Accredited by ACICS to offer graduate degrees. technological innovation, it stands apart in academia as an ideal >2002 Changed name to University of Advancing Technology.

6 2008-2009 ONLINE CATALOG UAT >2003 First online Bachelor’s degree in Game Design offered by UAT. Phoenix. The building features classrooms, computer labs and Intranet revamped to fully complement all programs on computing commons outfitted with approximately 300 computer campus and online. workstations and an extensive technology infrastructure. >2004 Began seeking NCA accreditation under new standards. >2005 Leonardo da Vinci Society for the Study of Thinking Student and faculty learning and resource areas are designed to created with Edward de Bono as chair. foster working in collegial groups, providing flexibility and much >2006 Margaret Wheatley inducted into Da Vinci Society. needed access to technology. Food services, library and student Construction begins on Founder’s Hall. commons social areas enhance student life and collaborative >2007 Founder’s Hall opened. learning. Fritjof Capra inducted into Da Vinci Society. Recognizing that technology is not exclusive to computers, the Designated a Center of Academic Excellence. institution made the next incremental change in its name in 2002, Designated a Candidate with the Higher Learning when it became the University of Advancing Technology (UAT). By Commission and an affiliate of the North Central Association. 2002, student recruitment targeted high school students desiring >2008 Michio Kaku inducted into Da Vinci Society. a technologically intensive education. That same year, the UAT celebrates 25th anniversary University removed the word “computer” from its name as a reflection of the notion that “computer technology” had evolved When the University of Advancing Technology was founded in beyond the personal computer to encompass all devices that 1983, it was conceived as a small school focused on training communicate, manage information and provide connections engineers and architects in a completely new field of computer- through all media, including the Internet. aided engineering. Its original students came to the CAD Institute seeking professional development training and certifications. Currently, the campus has the capacity to serve 2,000 students on the campus in Tempe and 500 students online. Students from all From its beginning as a technical school, the institution was 50 states and from all over the world attend UAT. involved with advances in computer graphics and unique approaches to technology education. In 1992, CAD Institute In the Fall of 2007, housing facilities for 260 students were founded an initial research center, the Computer Reality Center. opened on campus. In 2008, the University celebrated its 25th The center performed research for the computer graphics industry anniversary. In the future, UAT will continue to grow and meet all primarily, with specific emphasis on the field of virtual reality. new challenges in the same manner as it has throughout its past— as an opportunity for growth and continuous improvement. The center’s mission changed in 1995 from applied research to leveraging technology for learning. Over time, the center adopted UAT-Online Student Life the Hyperlearning learning model and developed the methods At UAT, there is no gap between a traditional, well-rounded associated with UAT’s current teaching model, Year-Round education and modern technology. Because of this, student culture Balanced Learning. at UAT is unique among contemporary colleges. UAT students are expected to develop and share their passions and intellectual To strengthen its program offerings, the University sought to attain pursuits in all aspects of student life. In this environment, vital accreditations which would raise it from a certificate-granting academics thrive and students are supported in all of their body to an institution of higher learning—a college—offering endeavors by faculty and staff who are as excited about discovery nationally accredited associate’s and bachelor’s degrees in 1992. as they are about teaching. At this point, the University’s founders recognized that specialized technologies programs filled a gap in higher education for students UAT strongly supports the continuation of a rich student life experience wanting technology-intensive programs, but who did not want to through many channels, including student clubs, community service attend a “tech school.” In order to recruit this type of student, CAD opportunities, Technology Forums and student trips: Institute changed its name to the University of Advancing • Student Trips: major industry trade shows and academic Computer Technology in 1997. conferences regularly attended by students include DEFCON, SIGGRAPH, Game Developers Conference, COMICON, Austin Inherent in this name change was the desire to reflect the broad Games Conference and Black Hat. technology focus of students within a collegiate setting. Associated • Technology Forums: UAT hosts this biannual industry/student with the growth in programs and the student body, the institution focus event to bring students together with a diverse array of designed and built a new campus. Its architecture was a reflection the best and brightest in every conceivable technology field. of the school’s learning methods and showcased the technology • Student Clubs and Organizations: a truly geek-friendly foundational to its programs. environment, UAT supports a multitude of clubs and campus activities. Construction of the campus was completed in the spring of 1998, operating in a technology-oriented 50,000-square-foot campus in In addition, University Student Government (USG)—formed to give Tempe, Arizona. The campus is centrally located to metropolitan the student body at UAT a collective voice and to set traditions

UAT 2008-2009 ONLINE CATALOG 7 within the University—performs important roles in encouraging self-directed Student Life organizations, coordinating student community service activities and providing a venue for feedback between students, faculty, and staff. Students are encouraged to participate in USG’s monthly open meetings.

Diversity At UAT, an appreciation that modern technology is the amalgam of the innovations from world-wide contributors stimulates the University to invest significant energy in teaching an understanding of others and an appreciation of the benefits and leverage that exist within our differences. These differences include those of background, perspective, thinking style, learning style and personality. Further, the University believes that diversity in technology education requires educating and empowering students to serve the common good with success and distinction in an increasingly global environment while understanding the profound impacts of the technologies they may develop. To encourage this appreciation, UAT provides a diverse set of learning experiences and activities including curricular and extracurricular interactions that foster an understanding and appreciation of the diversity of individuals and teams within a broad context. All endeavors are focused on this global context, creating competencies in inquiry, open dialogue, communication and intelligent choice-making.

8 2008-2009 ONLINE CATALOG UAT 9 2008-2009 ONLINE CATALOG UAT UAT 2008-2009 ONLINE CATALOG 9 10 2008-2009 ONLINE CATALOG UAT ACADEMICS methodologies specifically chosen for their effectiveness in Academics at UAT focus on creating an immersive technology educating the current college student, i.e., the digital native. education experience that integrates the classroom experience with asynchronous and online learning elements. Delivery of the programs is conducted by highly credentialed, experienced, engaged, passionate faculty members. Additionally, As a small private college that focuses solely on advancing and delivery of the programs is thoroughly supported by a technology emerging technology disciplines, UAT programs tend to be unique implementation component that continuously ensures UAT among academia or emerge years ahead of other schools. The students have access to some of the most advanced technologies emerging technologies that resonate with UAT’s identity are available with respect to their disciplines. identified using a research process that incorporates global perspectives on technologies that will contribute to the The final goal of the academic programs is to support the development of human society. The study and furtherance of those fulfillment of UAT’s mission to “educate students in the fields of technologies are developed into undergraduate and graduate advancing technology to become innovators of the future.” In programs through a balanced process incorporating insights from pursuit of fulfilling our mission, each of the above components can many sources. The resulting curriculum is delivered using be expounded upon as follows: Programs All programs at UAT are identified through a process that examines emerging technologies in their infancy and gauges their potential to contribute and change the way we live and interact. Technologies that align with UAT’s identity and have the potential to contribute long-term to society are chosen for research and possible implementation within the University’s academic environment. Those technologies that are determined to be viable for development into meaningful, rich academic degree programs are then readied for implementation at the undergraduate or graduate level. During this development phase, members of UAT’s academic administration staff seek to recruit instructors who demonstrate appropriate expertise in the emerging technology area to develop such programs at UAT. Programs are then developed by these faculty members using a balanced approach to curricular input from industry, alumni, students, employers and the broader community.

At the undergraduate level, a program is designed for Associate and Bachelor of Arts or Associate and Bachelor of Science degrees based upon educational outcomes expected of graduates within that discipline. The various constituents involved in developing the program identify the foundational bodies of knowledge that a graduate must master in order to meaningfully participate in and contribute to that program’s discipline upon graduating. These bodies of knowledge are then translated into student learning outcomes and course offerings.

Bachelor of Science degrees tend to emphasize scientific theory, process-oriented approaches and logical reasoning. A Bachelor of Science degree candidate will have a broad and applied understanding of mathematics and the sciences. In UAT’s on- campus program, Bachelor of Science degrees are offered in the following disciplines: • Game Programming • Network Security

Bachelor of Arts degree candidates will have an applied understanding of art theory, concept and application, as well as a more focused familiarity with the humanities. Bachelor of Arts

UAT 2008-2009 ONLINE CATALOG 11 degrees at UAT place more emphasis on creative development, careful attention to assignments, outcomes, in-class activities and abstract and conceptual thought, and the application of technical student needs. UAT’s unique approach to teaching and proficiency combined with a theoretical grounding in the specific learning––as articulated in the Year-Round Balanced Learning art field. Currently, Bachelor of Arts degrees are available in the (YRBL) methodology––weaves the study of best practices in following disciplines: teaching and learning into every facet of the institution, from the • Game Art and Animation building’s architecture to the programs’ course offerings. UAT • Game Design faculty members are also acutely aware of technology as a powerful • Virtual Modeling and Design learning tool, adopting pedagogical approaches that capitalize on students’ status as digital natives. UAT faculty are the most All undergraduate programs incorporate general education profound embodiment of YRBL—they are adept at utilizing courses, program core courses and course requirements of the multiple student-centered approaches to teaching in order to instill program of study: in their students an awareness of theory, applied skills and, ultimately, knowledge synthesis. General education—These courses are required in alignment with our general education philosophy; this philosophy is designed to We believe that the best educators are more than teachers—they create graduates who can place their technologies within are mentors. Mentors are concerned with more than the technical appropriate world contexts and link emerging technology with the expertise of their students; therefore, they give generously of their society it will serve. General education also emphasizes the time and knowledge, and condition their educational approach to development of thinking, problem solving and design skills that addressing the complete person. As mentors, they are personally will serve our students far into the future. invested in the successes and failures of every student. In doing so, they hold students to high academic and personal standards Program core—The program core is designed to develop lifelong because they understand the expectations that await college learning skills, enhance conscientious decision making regarding graduates beyond the limited purview of academia. applications of technologies and embody skills and knowledge that all technology students should master prior to graduation. As educators and mentors, it is also the responsibility of faculty Completion of program core courses is required of all UAT students members to function as ambassadors to the current physical, regardless of program of study. digital and increasingly global communities and contexts that impact their disciplines. This means that faculty members move in Course requirements—Each degree program at UAT has a set of circles outside of the insular borders of single industries and requirements which ensure that students graduating with these disciplines. Faculty members are critically aware of how their degrees have mastered necessary concepts underlying their field of efforts within their disciplines impact the industries and study, have learned appropriate and contemporary skills, and have communities associated with their work. They attend and speak at produced complete and innovative works in their disciplines. large conferences, they maintain professional memberships and certifications, and they read and submit articles to trade Faculty publications, magazines and academic journals. This community UAT’s faculty body is a diverse, collaborative and deeply connected consciousness ensures that UAT students graduate with a critical community of thinkers, teachers, technological gurus, industry awareness that grants them efficacy as digital citizens. experts and mentors. They garner their skills, knowledge and expertise from a range of experiences within academia and UAT faculty members also share a commitment to the University, industry. UAT faculty members are governed by their passions for organizing and shaping it through service. They are respectful technology, their students and their own academic and colleagues, willing to collaborate with others and use different professional growth. Because technology is constantly evolving, opinions to form complex solutions. This sense of camaraderie UAT instructors continually work to identify and forecast among faculty members contributes to easier collaboration and a technological developments. They routinely engage and assess generative environment. By serving on committees, participating in developments within their respective disciplines, testing new program governance and heading student clubs and organizations, software, evaluating new strategies and analyzing and integrating faculty members give voice to their discipline and help determine new industry standards and protocols. However, beyond simply its future. Additionally, faculty members leverage their industry engaging the skills and tools of their disciplines, our faculty experience in order to meaningfully develop UAT’s academic members maintain awareness of the theoretical and abstract curriculum. They are active in University and student culture, approaches that inform those skills and tools. participating in events such as CONNECT (the new student orientation), Parents’ Day and Technology Forum. Such dedicated UAT instructors are educators above all else. Their degrees and service creates a rich and passionate environment in which to learn formal credentials reflect their passion for learning. As lifelong and to work. learners, they are vigilant of recent developments in teaching pedagogy, methodology and cognitive development. They are continually reaching to achieve more effective results through

12 2008-2009 ONLINE CATALOG UAT Year-Round Balanced Learning information into the hands of the students while engaging them in Year-Round Balanced Learning gives students the ability to the learning process as active participants. complete large, two-year, team-based projects from start to finish Tutorial Learning is a presentation of new material through a step- without losing momentum over the summer. Students utilize their by-step process with either specific guidance and directions from skills and begin building their lives sooner and can complete a the instructor or self-directed learning following instructional Bachelor’s degree in less than three years. guidelines provided in an online format. The goal of tutorial instruction is to reinforce the cumulative success of all participants UAT has spent the last 15 years developing, implementing, in a hands-on, skill-building experience. evaluating and improving its signature pedagogy for technology students. Delivery methods focus on creating active lifelong Group Recollection deepens information understanding and learners, thinkers and innovators using metacognitive strategies retention through engagement with groups of peers. During Group appropriate to the technology environment, and tailoring Recollection, students are informally organized into teams to recall experiences to today’s learners. Through the course of the 1990s, and apply their understanding of previously covered materials. the University’s Center for Learning Research studied and Students collaborate and work in teams to create technologies, published best learning practices. Renamed the Center for solve problems and complete projects. Group Recollection teaches Learning Excellence (CLE) in 2002, the center was given a charter valuable work skills and ethics that parallel the actual workplace. to develop learning practices and ensure faculty became master practitioners. This group researches the best practices in Student Teachback creates an opportunity for students to develop technology education on an ongoing basis. From this research the and present new material to their peers. As a learning method, University reviews, updates and enhances our delivery model on a Teachback creates investment by making ownership of knowledge regular basis. This approach ensures that our methods keep pace a student responsibility instead of solely the realm of the faculty. with the unique and changing nature of the disciplines we deliver. The goal of this method is to allow for creativity, assimilation and We consider this ongoing improvement necessary to maintain the retention while developing both self-confidence and professional relevance of our methods and curricula. communication skills.

The Elements of Year-Round Balanced Learning Discovery Learning engages students by encouraging them to be Delivery Methods active knowledge discoverers throughout their education. Discovery A combination of synchronous and asynchronous content delivery Learning works at three levels within the UAT environment and that methods integrates technology into educational experiences and drives students towards the completion of complex work within encourages the development of lifelong learning habits. UAT their disciplines. Students work individually or in teams and understands that all students learn differently, but more compare methods and processes across teams. In open-discovery, importantly, that successful individuals will need the ability to both outcome and process are proposed by the students, and the adapt and learn in different ways. Our five delivery methods—or faculty member serves as a supporting resource, progress checker facets of Balanced Learning—are designed to address all learning and mentor. styles and prepare students to engage in a lifetime of learning after leaving the University. By delivering curriculum through a variety of methods, UAT ensures that students will gain important skills through group The nature of technology is change. Therefore UAT continuously interaction, as well as learning independence and time looks for additional best practices in modern learning that could be management. applicable and provide improvements to this system. With the practicing requirements of successful technologists held firmly in Tiered Curriculum mind, the University developed our signature approach to The next element within our signature pedagogy is the University’s technology education using the following contributing and tiered curricular approach to technology program design. Based on balancing pieces. The five styles that the University delivers (used feedback from faculty, industry, alumni and students, this in combination in all online and on-campus classes) are the multilevel approach was developed to ensure that our students not following: only continue to receive the latest in applied technology but • Modified Lecture surround and balance those skills with grounding theory and a • Student Teachback synthesis product (i.e., complete, complex works) in all discipline • Tutorial Learning areas. The three-tiered approach moves students through • Discovery Learning coursework designed to present the following: • Group Recollection • Concepts • Skills Development Modified Lecture is an instructor-facilitated interactive • Synthesis presentation of information through a mix of dialogue and discussion in both on-campus classes and through threaded Concepts courses are designed to provide the students with discussions on the eCompanion website. The goal is to put background and fundamental skills so that they may have an

UAT 2008-2009 ONLINE CATALOG 13 understanding of the intellectual and systemic underpinnings of makes a UAT technology degree as flexible in terms of content as their technology discipline. These courses may be considered the it is in terms of delivery. Students can combine the following last “pure information delivery” courses they will experience at customized curriculum options to enrich their learning experience UAT and provide the basis upon which dynamic application and whether their schedule is purely resident, purely online, or some discovery can occur. combination of the two. • Applied Project (team-based or individual)—Applied Projects Skills Development courses are designed to expose students to a encourage students to exercise their knowledge while working myriad of the latest technology tools associated with their programs. toward a significant goal. Students identify a desirable goal, This can range from software packages and applications to the steps to reach that goal and then follow through to achieve networking hardware, communication and writing within the that goal. Challenges include setting specific milestones for discipline. Students produce complete works at this level in their project progress, as well as identifying projects that can be disciplines through guided or goal-based discovery learning completed and are worthy of completion. Generally speaking, techniques. Applied Projects are considered synthesis level work in the curriculum. Synthesis courses are designed for students to work independently • Applied Research (team-based or individual)—Students or in teams to apply their knowledge to broader projects and pursue research on a topic of their choosing. The result of this produce complete, complex works in their discipline. Students are class is an extension of the knowledge and/or application in the encouraged to propose their own projects and define the methods area. Students review the state of the art as it exists and create or process by which the project will be completed. Generally, these a literature review. They propose a contribution to the courses are approached from a “tool agnostic” standpoint where knowledge base in the area, generate that knowledge, test it the technology chosen to complete the project is a student choice and communicate the results. Students interact with their and is based upon the appropriateness of the tool to the outcome advisor to discuss analytical issues: methodologies, statistics, rather than prescribed by the class itself. These courses are data collection, possible outcomes, etc., pertaining to their line focused towards larger, real-world projects. of inquiry. When students complete this course they will have a work that can be added to their Portfolio/Capstone. Applied Unique Modalities Research is considered synthesis level work within the YRBL is unique because of its interwoven approach to the learning curriculum environment that encompasses flexibly scheduled offerings, • Community Service—The Community Service course is customized curriculum and the year-round nature of our programs. designed to provide an exceptional community service learning opportunity to apply academic knowledge and skills to Flexible Scheduling community-based issues and needs. Through the course, UAT builds its course offerings each semester with a variety of students gain a greater understanding and appreciation of a scheduling models including resident, blended and fully online variety of core issues, the challenges they present and possible courses. With out-of-state residents constituting approximately solutions. Students’ experiences provide them with a unique 90% of our population, students often travel over the summer set of learning opportunities. Community Service is months visiting family or completing required internships in their considered a concepts level portion of the curriculum. programs, so this facet of our signature pedagogy is not only • Internship—Internships are considered a supervised, practical beneficial to modern learners but is required to meet their needs. experience that is the application of previously learned theory. Employers/Sponsors work with the student to meet specific Year-Round Learning objectives and/or learning goals and provide special mentoring While flexibility on when and where learning occurs is key to the or networking opportunities. In exchange, the intern helps the modern learner, year-round immersion in a UAT technology employer/sponsor in meeting overall work goals for the discipline is equally important for two reasons. First, one company. Internships must be related to the student’s program expectation of our graduates is that they will have worked in of study. Internship is considered synthesis level work within collaborative teams to produce complete, complex works in their the curriculum. discipline as undergraduates. Taking the summer (or any semester) • Independent Study—Independent Study is recognized as a off can make the completion of team projects nearly impossible. way to individually facilitate reaching educational goals. The Second, UAT believes that students should experience the lifelong student may explore an area of study that the University does learning practices and thinking habits that will be needed after not currently offer as a course. Independent Study requires a graduation, and stopping learning for a semester does not reflect high level of student self-direction and self-motivation in order this reality. Therefore, UAT’s degree programs are year-round in to research a particular subject. An Independent Study is not nature. conducted in a regular classroom setting and can range in application within the tiered curriculum from concepts through Customized Curriculum synthesis level. It is designed so that a student can This element in the learning environment at UAT allows students communicate with an instructor on a periodic basis to evaluate to combine customized classes into their Program of Study. This progress.

14 2008-2009 ONLINE CATALOG UAT Advanced Technology increase their success through adaptation. Finally, when An historic strength of UAT has been its considerable learning addressing the development of lifelong learning and thinking resources—faculty, software, hardware, library and habits, the Core empowers students with thinking, inquiry and infrastructure—that are continuously reflective of the current evaluation skills designed to assist in gaining, mastering and trends in emerging computer technology. This application of applying knowledge on an ongoing manner. All Core classes substantial resources ensures that the University’s infrastructure address the question “What do all students of technology need to reflects leading edge applications of networking, Internet delivery know?” Regardless of their selected degree, all students within the of campus services, library, hardware and software. These University are required to complete the Core curricula in order to technology resources work in tandem with a faculty who, through earn their degree from the University. a profound depth of industry experience and educational credentials, possess a depth of technology knowledge unmatched UAT Core classes are established each catalog year through the use by competitors. This advanced technology skill base of faculty, of the University’s program revision model. An Academic Dean of combined with a campus environment that reinforces a highly the University can waive any Core class that is discontinued within aligned posture of technology learning, supports UAT’s a catalog year. maintenance of a baseline position of leadership in the instruction of computer technology applications. With these fundamental University Core Objectives—Bachelor’s Degree educational themes, and the educational programs, faculty and • Demonstrate a basic knowledge of several current legal issues systems which have resulted, an education at the University of applicable to technology fields Advancing Technology strives to secure for the eager student an • Demonstrate the application of strategies useful in information immediate future in industry and a lifetime of continuing success. research • Be able to articulate and apply the roles and requirements for UNDERGRADUATE DEGREE PROGRAMS successfully managing a technology-based project Program of Study • Successfully serve on a team that manages a technology project from concept to completion A Program of Study is the compilation of courses, credit hours and • Produce a Portfolio/Capstone of complete, complex works grades that make up a student’s educational degree at the representative of the technology degree being pursued University. Programs of Study are unique to each student upon • Apply a diverse set of thinking approaches in appropriate specialization and are determined through collaboration between contexts to technology-based and interaction-based situations the student, Student Affairs and faculty. A Program of Study to produce successful outcomes includes those courses a student intends to take to complete their • Articulate and apply knowledge of future studies techniques to degree courses currently in progress, as well as courses already understand potential emerging technology environments and completed by the student. their impacts • Articulate at least four of the ethical challenges that face a Students enrolled in any of UAT’s Undergraduate Programs attend globally diverse, technology-connected society a full-time program in their chosen degree area. Every degree at • Produce an innovative Senior Innovation Project the university has established two divisions of coursework: General Education and an Area of Concentration. The Area of University Core Courses—Bachelor’s Degree Concentration courses further divide into two categories: University Core and Degree-Specific Requirements. Therefore, students in all COURSE CODE COURSE NAME LAW370 Legal Issues in Technology degree programs take part in a prescribed Program of Study that MGT310 Project Management in a consists of three components: University Core, Degree-Specific Technology Environment Requirements and General Education. PRO102 Professional Skills Development PRO251 Senior Innovation Project I/II: University Core Innovation and Prospectus (WI) The University’s Core curriculum is crafted to provide all PRO300/301 Senior Innovation Project III: Analysis (WI) technology students with learning experiences designed to engage PRO480 Senior Innovation Project IV: Defense and them on the larger issues associated with technology and Portfolio Presentation technological advancement, to provide them with interaction skills SOC150 Technology and Society relevant to the modern technological workplace, and to help them TCH110 Foresight Development develop the thinking and learning habits of lifelong learners. The TCH301 Ethics in Technology Core does not focus on specific technologies; rather, it drives towards a thorough discussion of the influence and implications AND choose 3 credits minimum from the following: that technologies hold on society, on law, and on ethics. The Core INT200 Internship also incorporates contemporary ideas about understanding of self INT250 Internship and others, teamwork, communications and leadership in a INT350 Internship technology environment. These ideas are intended to provide INT400 Internship students with the ability to diagnose interactions with peers and

UAT 2008-2009 ONLINE CATALOG 15 technology. With curriculum spanning topics in the humanities, University Core Objectives—Associate’s Degree arts, mathematics and social and physical sciences, UAT’s general • Demonstrate the application of strategies useful in information education offerings meet widespread expectations of the research undergraduate learning experience while at the same time bringing • Produce a topic paper on an innovation within a technology into clarity the profound connections and trends between discipline humanity’s development and technology. • Apply a diverse set of thinking approaches in appropriate contexts to technology-based and interaction-based situations Within these areas, UAT’s general education provides topics that to produce successful outcomes are uniquely reflective of points where the culture of technology is • Articulate and apply knowledge of future studies techniques to enhanced, and they are given meaning through its interactions understand potential emerging technology environments and with the arts and sciences. The result of taking part in the general their impacts education experience is to produce technology graduates who are globally informed, multifaceted thinkers who effectively integrate University Core Courses–Associate’s Degree knowledge across disciplines in order to develop and articulate new COURSE CODE COURSE NAME ideas, systems and solutions. PRO102 Professional Skills Development PRO211 Senior Innovation Project I: Innovation General Education Learning Outcomes SOC150 Technology and Society • Students employ a diverse set of thinking approaches in TCH110 Foresight Development appropriate situational contexts to produce successful outcomes. AND choose 3 credits minimum from the following: • Students achieve an appreciation and understanding of the INT200 Internship repeating underlying forces that affect technology and society INT250 Internship throughout history. • Students experience foundations in the non-technical General Education theoretical knowledge associated with their degrees. The framework of the general education focus at the University is • Students create multi-page documents that demonstrate the designed to provide students with both a depth of study and a ability to develop and execute complex thoughtful analysis in variety of general education courses. Such courses provide students a written format. with the opportunity to expand their understanding of the world • Students are able to effectively develop, execute, around them and place their technology disciplines appropriately communicate and give verbal presentations in support of within relevant contexts. This understanding includes non-technical projects and Portfolio/Capstones. conceptual, social, historical, cultural and ethical framework • Students are effective in research and inquiry activities in material that students are able to apply to their technology support of learning and demonstrate problem- solving disciplines. capabilities.

As a technology-focused environment, UAT invests a great deal of General Education Requirements—Bachelor’s Degree time and energy in the creation, development, support and Minimum 36 total general education credit hours, including: assessment of the general education focus in order to ensure that • Humanities—Minimum 15 credit hours including: UAT graduates are provided with varied learning experiences. The ENG101 Composition I general education curriculum is intended to prepare students to ENG102 Composition II incorporate this broad spectrum of human experience and COM226 Public Speaking knowledge with their technology discipline in order to create works • Social Sciences—Minimum 9 credit hours including: that have relevance within the global community. The General SOC150 Technology and Society Education Philosophy Statement is an articulation of a PSY150 Psychology of Thinking philosophical underpinning of the University as reflected in the • Mathematics—Minimum 3 credit hours for Bachelor of Arts. Ends of Lifelong Learning. This statement communicates and Minimum 6 credit hours with 3 credit hours at 200 level or ensures that the decisions made regarding the general education higher for Bachelor of Science. curriculum remain true to the University’s mission and purpose. As • Natural and Life Sciences—Minimum 3 credit hours for such, this statement is intended to provide a framework for the Bachelor of Arts. Minimum 6 credit hours for Bachelor of general education degree at UAT as it communicates the Science. multifaceted goals of the degree and the University’s expectations • Advanced exposure requirement—Minimum of 12 credit for graduates with respect to this portion of the curriculum. hours at a 300/400 level. These credits require another general education course as a prerequisite, and represent a The University’s General Education Philosophy Statement topical extension of prior general education studies. The role of UAT’s general education offerings is to provide our students with the social, historical, cultural and ethical contexts General Education Requirements—Associate’s Degree needed to create socially relevant works using their learned Minimum 15 general education credit hours, including:

16 2008-2009 ONLINE CATALOG UAT • Humanities—Minimum 6 credit hours including: ENG101 Composition I ENG102 Composition II • Social Sciences—Minimum 3 credit hours including: SOC150 Technology and Society • Mathematics—Minimum 3 credit hours. • Natural and Life Sciences—Minimum 3 credit hours.

Degree-Specific Requirements Degree programs are established by the University in order to provide specialization and advanced work in a technological discipline. Each degree program represents an industry current technology field and is designed to change as the technology within the field progresses. In completing the course requirements of a degree program, students select topic areas that emphasize skills associated with specific industry targets.

Writing Across the Curriculum In an effort to promote lifelong learning, life preparation and knowledge creation, the Writing Across the Curriculum (WAC) program exists to support students as they develop as writers and contributors within their fields of study. Teachers will ask students to formulate and articulate concepts through writing in order to better convey them to others. These skills will be developed in all of their classes at all levels of instruction. The program also supports faculty as they integrate writing methods and instruction within their courses.

As part of its Writing Across the Curriculum efforts, the University of Advancing Technology hosts Writing Intensive (WI) courses in its catalog. WI courses are designed to provide students with exposure to and practice with writing within the context of their professional technology disciplines. Each course is identified in its course description with a (WI).

UAT 2008-2009 ONLINE CATALOG 17

19 2008-2009 ONLINE CATALOG UAT 20 2008-2009 ONLINE CATALOG UAT ARTS DEGREE PROGRAMS Degree-Specific Courses Arts degrees at the University of Advancing technology are focused Degree-specific courses are noted for students within degree at the intersection of creativity, traditional art theory, and technology program descriptions in this catalog. Taking all recommended application. At the core of these degrees is the understanding that credits may result in minimum credit hours required in the degree art and technology reach into everyone’s lives, virtually all of the program exceeding 120 in the bachelor’s program and 60 in the time, because our technologies engage the primary senses of sight, associate’s program. Seeking guidance from an Academic Advisor sound and touch. Combining traditional art theory with technology is encouraged to promote each student’s highest success. Arts application allows for the creation of intuitive, meaningful and degrees include the following: striking presentation of information and innovation in the creation • Game Art and Animation of product design and implementation Students within arts • Game Design programs will gain an appreciation for art, design, and the • Virtual Modeling and Design intersection of these concepts with new technologies. GAME ART AND ANIMATION Bachelor of Arts (BA) Degree Requirements The continued expansion of the game industry into all aspects of Program Length in Weeks 205 daily life is creating new opportunities for game production and Minimum General Education Credits 36 development. Gaming technology is used in many applications Minimum Bachelor’s Core plus Degree-Specific Credits 84 from PC, console, mobile, web and casual gaming to serious Minimum Total Semester Credits 120 gaming, training, , and medical treatment and beyond. Within 120 minimum credit hours, the following requirements also This vast array of gaming styles and use of gaming technology apply: creates a need for industry professionals who understand both the • Minimum Degree-Specific Credits 36 technology behind gaming as well as the theories of game play. • Minimum Total 300/400 Level Credits 40 • Minimum Art Credits 12 Students in the Game Art and Animation program will gain an • Minimum Writing Intensive Credits (WI) 6 insight into what is involved at all levels of game development, from the initial concept to the completed project. Courses will Associate of Arts (AA) Degree Requirements emphasize the essential issues in developing games for multiple Program Length in Weeks 105 platforms and applications. Game Art and Animation students Minimum General Education Credits 15 focus on the artistic principles, skills and techniques required to Minimum Associate’s Core plus Degree-Specific Credits 45 create assets and content for game projects. Courses will Minimum Total Semester Credits 60 emphasize artistic skills such as concept art, production art, Within 60 minimum credit hours, the following requirements also modeling, animation and texturing. apply: • Minimum Degree-Specific Credits 18 Students in the Game Art and Animation program will also develop • Minimum Art Credits 6 a critical approach to the study of , interaction and • Minimum Writing Intensive Credits (WI) 3 design. Graduates of the Game Art and Animation program will have the skills required to pursue a career in the game industry Graduation Requirements—Bachelor’s Degree with a focus on the artistic needs of a game project. Within the • Successful completion of requirements in an approved program, students will be able to focus on content creation and on Program of Study. the tools used to create art assets for games. Using industry- • Completion of Senior Innovation Project, portfolio, or capstone standard tools and practices in a team-based environment, artists requirement. Senior Innovation Project, portfolio, or capstone will work with designers and programmers to create complete requirements include the submission and review of primarily projects. This well-rounded approach provides students with a digital artifacts to demonstrate the student’s capabilities within deep understanding of all aspects in the game creation process the discipline being studied.the discipline being studied. and the skills to further the craft of game development. (Associate’s degree candidates must complete the Topic Paper portion of the Senior Innovation Project in order to be eligible to graduate.) • Successful completion of an internship.

Upon successfully completing the above requirements and meeting all University graduation requirements put forth in the graduation policy, a Bachelor or Associate of Arts degree will be awarded in the student’s respective program of study.

General Education Refer to the General Education section of the catalog for overall requirements and the individual degree program for additional recommendations.

UAT 2008-2009 ONLINE CATALOG 21 Game Art and Animation Objectives (BA) DVA233 3D Materials: Maya • Master the artistic principles used in game asset creation GAM101 Game Concept Design • Create and implement compelling game assets and content GAM108 2D Design in Games utilizing industry-standard tools and software GAM110 Introduction to Game Art • Develop original assets for Web, console, PC and handheld GAM220 Applied Game Theory gaming platforms GAM243 2D Modeling for Games • Produce game assets for multiple gaming applications GAM245 2D Animation for Games including triple-A, serious, casual and mobile games GAM250 Gaming Platforms and Standards • Develop analytical skills for examining gameplay focusing on GAM344 Game Modeling: Maya the integration of art assets GAM346 Game Animation: Maya • Create game assets for and collaborate on numerous projects GAM348 Game Texturing: Maya with industry-style production pipelines GAM351 Writing for Interactive Games (WI) • Participate in every level of game development from initial GAM430 Game Production and Documentation (WI) design to publishing GAM445 Advanced Game Animation • Develop a diverse portfolio of industry-standard game art and MTM101 2D Computer Graphics Tools animation assets contributing to complete works This list represents the combination of courses necessary for the Game Art and Animation Courses (BA) degree. Course sequence and offerings may change due to University Core: software or other scheduling requirements. COURSE CODE COURSE NAME INT200 Internship Game Art and Animation Objectives (AA) LAW370 Legal Issues in Technology • Master the artistic principles used in game asset creation MGT310 Project Management in a Technology Environment • Create and implement compelling game assets and content PRO102 Professional Skills Development utilizing industry-standard tools and software PRO251 Senior Innovation Project I/II: • Develop original assets for Web, console, PC and handheld Innovation and Prospectus (WI) gaming platforms PRO300/301 Senior Innovation Project III: Analysis (WI) • Produce game assets for multiple gaming applications PRO480 Senior Innovation Project IV: including triple-A, serious, casual and mobile games Defense and Portfolio Presentation • Develop analytical skills for examining gameplay focusing on TCH110 Foresight Development the integration of art assets TCH301 Ethics in Technology • Create game assets for and collaborate on numerous projects with industry-style production pipelines General Education: • Participate in every level of game development from initial COURSE CODE COURSE NAME design to publishing BIO101 Introduction to Biology • Develop a diverse portfolio of industry-standard game art and COM226 Public Speaking animation assets contributing to complete works ENG101 Composition I ENG102 Composition II Game Art and Animation Courses (AA) ENG305 Mythology, Folktale and Fairy Tale University Core: ENG310 Science Fiction as Literature COURSE CODE COURSE NAME HIS305 20th Century Innovation INT200 Internship HUM105 World Culture I PRO102 Professional Skills Development MAT056 Pre-Algebra (if required) PRO211 Senior Innovation Project I: Innovation MAT175 College Algebra TCH110 Foresight Development PSY150 Psychology of Thinking PSY310 Social Psychology General Education: SOC150 Technology and Society COURSE CODE COURSE NAME BIO101 Introduction to Biology Degree-Specific Courses: ENG101 Composition I COURSE CODE COURSE NAME ENG102 Composition II ART105 Communicating with Color MAT056 Pre-Algebra (if required) ART108 2D Design MAT175 College Algebra ART130 Beginning Drawing I SOC150 Technology and Society ART207 3D Design ART234 Storyboarding DVA101 Digital Video Fundamentals DVA231 3D Modeling: Maya DVA232 3D Animation: Maya

22 2008-2009 ONLINE CATALOG UAT Degree-Specific Courses: industry-standard tools and software COURSE CODE COURSE NAME • Prototype and develop original game concepts for Web, ART105 Communicating with Color console, PC and handheld gaming platforms ART108 2D Design • Produce game designs for multiple gaming applications ART130 Beginning Drawing I including triple-A, serious, casual and mobile games DVA101 Digital Video Fundamentals • Develop analytical skills for examining gameplay focusing on DVA231 3D Modeling: Maya design principles and practices GAM101 Game Concept Design • Create game designs for and collaborate on numerous projects GAM108 2D Design in Games with industry-style production pipelines GAM110 Introduction to Game Art • Participate in every level of game development from initial GAM220 Applied Game Theory design to publishing GAM243 2D Modeling for Games • Develop a diverse portfolio of industry-standard game designs GAM245 2D Animation for Games contributing to complete works GAM351 Writing for Interactive Games (WI) MTM101 2D Computer Graphics Tools Game Design Courses (BA) University Core: This list represents the combination of courses necessary for the COURSE CODE COURSE NAME degree. Course sequence and offerings may change due to INT200 Internship software or other scheduling requirements. LAW370 Legal Issues in Technology MGT310 Project Management in a Technology Environment GAME DESIGN PRO102 Professional Skills Development PRO251 Senior Innovation Project I/II: The continued expansion of the game industry into all aspects of Innovation and Prospectus (WI) daily life is creating new opportunities for game production and PRO300/301 Senior Innovation Project III: Analysis (WI) development. Gaming technology is used in many applications PRO480 Senior Innovation Project IV: Defense and from PC, console, mobile, web and casual gaming to serious Portfolio Presentation gaming, training, simulation, and medical treatment and beyond. TCH110 Foresight Development This vast array of gaming styles and use of gaming technology TCH301 Ethics in Technology creates a need for industry professionals who understand both the technology behind gaming as well as the theories of game play. General Education: COURSE CODE COURSE NAME Students in the Game Design program will gain an insight into BIO101 Introduction to Biology what is involved at all levels of game development, from the initial COM226 Public Speaking concept to the completed project. Courses will emphasize the ENG101 Composition I essential issues in developing games for multiple platforms and ENG102 Composition II applications. Game Design students focus on the design ENG305 Mythology, Folktale and Fairy Tale principles, skills and techniques required to create the systems, HIS305 20th Century Innovation design documents and prototypes for game projects. Courses will MAT056 Pre-Algebra (if required) emphasize design skills such as design concepts, game MAT175 College Algebra documentation, game balance and play-testing, interactive PSY150 Psychology of Thinking storytelling and interface design. Students in the Game Design PSY310 Social Psychology program will also develop a critical approach to the study of SOC150 Technology and Society gameplay, interaction and design. Graduates of the Game Design THE230 Character Development (WI) program will have the skills required to pursue a career in the game THE330 Scriptwriting industry with a focus on the design needs of a game project. Degree-Specific Courses: Within the program, students will be able to focus on game, level COURSE CODE COURSE NAME and system design and on the tools used to implement these ART105 Communicating with Color designs in games. Using industry-standard tools and practices in a ART108 2D Design team-based environment, designers will work with artists and ART130 Beginning Drawing I programmers to create complete projects. This well-rounded ART234 Storyboarding approach provides students with a deep understanding of all CSC100 Computer Programming Concepts aspects in the game creation process and the skills to further the GAM101 Game Concept Design craft of game development. GAM150 Evolution of Electronic Games GAM170 Game Design Workshop I Game Design Objectives (BA) GAM200 Critical Game Studies • Master the design principles used in game design and GAM215 Game Scripting Languages development GAM220 Applied Game Theory • Create and implement compelling game designs utilizing GAM230 Level Design

UAT 2008-2009 ONLINE CATALOG 23 GAM250 Gaming Platforms and Standards GAM250 Gaming Platforms and Standards GAM252 Game Tools and Techniques GAM252 Game Tools and Techniques GAM300 Game AI Concepts GAM351 Writing for Interactive Games (WI) GAM351 Writing for Interactive Games (WI) MTM101 2D Computer Graphics Tools GAM353 Game Story and Characters GAM380 Design This list represents the combination of courses necessary for the GAM385 Design degree. Course sequence and offerings may change due to GAM430 Game Production and Documentation (WI) software or other scheduling requirements.

This list represents the combination of courses necessary for the VIRTUAL MODELING AND DESIGN degree. Course sequence and offerings may change due to The Virtual Modeling and Design degree develops a student’s software or other scheduling requirements. ability to tell animated stories through a series of digital sequences. By pairing art and technology, the Virtual Modeling and Game Design Objectives (AA) Design degree immerses students in the conceptualization, • Master the design principles used in game design and planning and production of completed Virtual Modeling and development Design projects. • Create and implement compelling game designs utilizing industry-standard tools and software Through methodologies such as group learning and hands-on • Prototype and develop original game concepts for Web, experience, students will learn traditional art skills, 3D modeling, console, PC and handheld gaming platforms animation, character animation, lighting, texturing and special • Produce game designs for multiple gaming applications effects. Students can choose specialized classes in the including triple-A, serious, casual and mobile games technological tools behind animation, as well as the concepts of • Develop analytical skills for examining gameplay focusing on art, movement and art production. This program also offers further design principles and practices exposure to storyboarding, scriptwriting, drawing, acting, • Create game designs for and collaborate on numerous projects filmmaking concepts and cinematography. Virtual Modeling and with industry-style production pipelines Design students graduate from the University with valuable skills • Participate in every level of game development from initial in team building, project management and communication. design to publishing • Develop a diverse portfolio of industry-standard game designs Students will be prepared to work in game development, feature contributing to complete works film, broadcast television, advertising and similar industries that require digital visualization. Game Design Courses (AA) University Core: Virtual Modeling and Design Objectives (BA) COURSE CODE COURSE NAME • Develop team skills by working on group-oriented projects INT200 Internship • Apply traditional art skills in order to visualize and implement PRO102 Professional Skills Development pre-production concept art PRO211 Senior Innovation Project I: Innovation • Produce characters, scripts and storyboards TCH110 Foresight Development • Design, model and texture characters and objects • Model, texture and light 3D sets and environments General Education: • Apply traditional, computer-mediated and generative methods COURSE CODE COURSE NAME BIO101 Introduction to Biology and techniques to create an animation ENG101 Composition I • Create cinematic and video special effects ENG102 Composition II • Use various lighting and camera techniques MAT056 Pre-Algebra (if required) • Explore and research new animation technologies MAT175 College Algebra • Create digital productions from concept to completion SOC150 Technology and Society • Create completed animated stories

Degree-Specific Courses: Virtual Modeling and Design Degree Courses (BA) COURSE CODE COURSE NAME University Core: ART105 Communicating with Color COURSE CODE COURSE NAME ART108 2D Design INT200 Internship CSC100 Computer Programming Concepts LAW370 Legal Issues in Technology GAM101 Game Concept Design MGT310 Project Management in a Technology Environment GAM150 Evolution of Electronic Games PRO102 Professional Skills Development GAM170 Game Design Workshop I PRO251 Senior Innovation Project I/II: GAM200 Critical Game Studies Innovation and Prospectus (WI) GAM215 Game Scripting Languages PRO300/301 Senior Innovation Project III: Analysis (WI) GAM220 Applied Game Theory PRO480 Senior Innovation Project IV: GAM230 Level Design Defense and Portfolio Presentation 24 2008-2009 ONLINE CATALOG UAT TCH110 Foresight Development Virtual Modeling and Design Courses (AA) TCH301 Ethics in Technology University Core: COURSE CODE COURSE NAME General Education: INT200 Internship COURSE CODE COURSE NAME PRO102 Professional Skills Development BIO101 Introduction to Biology PRO211 Senior Innovation Project I: Innovation COM226 Public Speaking TCH110 Foresight Development ENG101 Composition I ENG102 Composition II General Education: ENG305 Mythology, Folktale and Fairy Tale COURSE CODE COURSE NAME ENG310 Science Fiction as Literature BIO101 Introduction to Biology HIS305 20th Century Innovation ENG101 Composition I HUM105 World Culture I ENG102 Composition II MAT056 Pre-Algebra (if required) MAT056 Pre-Algebra (if required) MAT175 College Algebra MAT175 College Algebra PSY150 Psychology of Thinking SOC150 Technology and Society PSY310 Social Psychology SOC150 Technology and Society Degree-Specific Courses: COURSE CODE COURSE NAME ART105 Communicating with Color Degree-Specific Courses: COURSE CODE COURSE NAME ART108 2D Design ART105 Communicating with Color ART130 Beginning Drawing I ART108 2D Design ART207 3D Design (WI) ART130 Beginning Drawing I ART234 Storyboarding ART207 3D Design (WI) ART236 Figure Drawing ART233 Concept Art AUD102 Digital Audio Fundamentals ART234 Storyboarding DVA101 Digital Video Fundamentals ART236 Figure Drawing DVA231 3D Modeling: Maya ART355 Character Design (WI) DVA232 3D Animation: Maya AUD102 Digital Audio Fundamentals DVA233 3D Materials: Maya DVA101 Digital Video Fundamentals DVA322 Character Rigging: Maya DVA210 2D Animation MTM101 2D Computer Graphics Tools DVA231 3D Modeling: Maya DVA232 3D Animation: Maya This list represents the combination of courses necessary for the DVA233 3D Materials: Maya degree. Course sequence and offerings may change due to DVA321 Advanced Modeling: Maya software or other scheduling requirements. DVA322 Character Rigging: Maya DVA324 Dynamics and Visual FX: Maya SCIENCE DEGREE PROGRAMS DVA326 Character Animation: Maya Science degree programs at UAT were created in response to a DVA445 Digital Character Production need within industry for professional technology graduates in the MTM101 2D Computer Graphics Tools emerging disciplines at the intersection of science and technology. Each science degree requires students to explore the conceptual, This list represents the combination of courses necessary for the science underpinning their technology discipline so that as the degree. Course sequence and offerings may change due to discipline advances, their capacity advances with it. Each program software or other scheduling requirements. offers an opportunity to understand how technology integrates into society, adding functionality and speed to activity. The content of Virtual Modeling and Design Objectives (AA) the programs is designed to provide knowledge needed to ensure • Develop team skills by working on group-oriented projects success in a specific and general technology climate where • Apply traditional art skills in order to visualize and implement continuously expanding computer expertise is vital. Students in pre-production concept art these programs will have the opportunity to learn and create • Produce characters, scripts and storyboards software applications that advance their discipline. • Design, model and texture characters and objects • Model, texture and light 3D sets and environments Graduates will be prepared for employment in companies of • Apply traditional, computer-mediated and generative methods various size and complexity, from small businesses to enterprise- and techniques to create an animation level corporations. Science programs require mathematics and • Create cinematic and video special effects science expertise. • Use various lighting and camera techniques • Explore and research new animation technologies • Create digital productions from concept to completion • Create completed animated stories UAT 2008-2009 ONLINE CATALOG 25 Bachelor of Science (BS) Degree Requirements GAME PROGRAMMING Program Length in Weeks 205 The continued expansion of the game industry into all aspects of Minimum General Education Credits 36 daily life is creating new opportunities for game production and Minimum Bachelor’s Core plus Degree-Specific Credits 84 development. Gaming technology is used in many applications Minimum Total Semester Credits 120 from PC, console, mobile, web and casual gaming to serious Within 120 minimum credit hours, the following requirements also gaming, training, simulation, medical treatment and beyond. This apply: vast array of gaming styles and use of gaming technology creates • Minimum Degree-Specific Credits 36 a need for industry professionals who understand both the • Minimum Total 300/400 Level Credits 40 technology behind gaming as well as the theories of gameplay. • Minimum Writing Intensive Credits (WI) 6 Students in Game Programming will gain an insight into what is Associate of Science (AS) Degree Requirements involved at all levels of game development, from the initial concept Program Length in Weeks 105 to the completed project. Courses will emphasize the essential Minimum General Education Credits 15 issues in developing games for multiple platforms and Minimum Associate’s Core plus Degree-Specific Credits 45 applications. Minimum Total Semester Credits 60 Within 60 minimum credit hours, the following requirements also Game Programming students focus on programming principles, apply: skills and techniques required to create the code and gameplay • Minimum Degree-Specific Credits 18 systems for game projects. Courses will emphasize programming • Minimum Writing Intensive Credits (WI) 3 skills such as on C/C++ programming, scripting, data handling, problem solving, DirectX/Open GL development, game engine Graduation Requirements—Bachelor’s Degree architecture and networking. Students in the Game Programming • Successful completion of requirements in an approved program will also develop a critical approach to the study of Program of Study. gameplay, interaction and design. Graduates of the Game • Completion of Senior Innovation Project, portfolio, or capstone Programming program will have the skills required to pursue a requirement. Portfolio requirements include the submission career in the game industry with a focus on the artistic needs of a and review of primarily digital artifacts to demonstrate the game project. Within the program, students will be able to focus student’s capabilities within the discipline being studied. on programming and on the tools used to create code for games. (Associate’s degree candidates must complete the Topic Paper Using industry standard tools and practices in a team-based portion of the Senior Innovation Project in order to be eligible environment, programmers will work with artists and designers to to graduate.) create complete projects. This well-rounded approach provides • Successful completion of an internship. students with a deep understanding of all aspects in the game creation process and the skills to further the craft of game Upon successfully completing the above requirements and development. meeting all University graduation requirements put forth in the graduation policy, a Bachelor or Associate of Science degree will Game Programming Objectives (BS) be awarded in the student’s respective program of study. • Master the programming principles and languages used in game programming Upon successfully completing the above requirements and • Create and implement compelling game programs utilizing meeting all University graduation requirements put forth in the industry-standard tools and software graduation policy, an Associate of Science degree will be awarded • Develop original game project code for Web, console, PC and in the student’s respective program of study. handheld gaming platforms • Produce game code for multiple gaming applications including General Education triple-A, serious, casual and mobile games Refer to the General Education section of the catalog for overall • Develop analytical skills for examining gameplay focusing on requirements and the individual degree program for additional programming structures and code requirements. • Create game code for and collaborate on numerous projects with industry-style production pipelines Degree-Specific Courses • Participate in every level of game development from initial Degree-specific courses are noted for students within degree design to publishing program descriptions in this catalog. Taking all recommended • Develop a diverse portfolio of industry-standard game programs credits may result in minimum credit hours required in the degree and code contributing to complete works program exceeding 120 in the bachelor’s program and 60 in the associate’s program. Seeking guidance from an Academic Advisor Game Programming Courses (BS) is encouraged to promote each student’s highest success. University Core: COURSE CODE COURSE NAME Science degrees include the following: INT200 Internship • Game Programming LAW370 Legal Issues in Technology • Network Security MGT310 Project Management in a Technology Environment

26 2008-2009 ONLINE CATALOG UAT PRO102 Professional Skills Development • Produce game code for multiple gaming applications including PRO251 Senior Innovation Project I/II: triple-A, serious, casual and mobile games Innovation and Prospectus (WI) • Develop analytical skills for examining gameplay focusing on PRO300/301 Senior Innovation Project III: Analysis (WI) programming structures and code PRO480 Senior Innovation Project IV: • Create game code for and collaborate on numerous projects Defense and Portfolio Presentation with industry-style production pipelines TCH110 Foresight Development • Participate in every level of game development from initial TCH301 Ethics in Technology design to publishing • Develop a diverse portfolio of industry-standard game programs General Education: and code contributing to complete works COURSE CODE COURSE NAME COM226 Public Speaking Game Programming Courses (AS) ENG101 Composition I University Core: ENG102 Composition II COURSE CODE COURSE NAME ENG305 Mythology, Folktale and Fairy Tale INT200 Internship ENG310 Science Fiction as Literature PRO102 Professional Skills Development HIS305 20th Century Innovation PRO211 Senior Innovation Project I: Innovation MAT056 Pre-Algebra (if required) TCH110 Foresight Development MAT175 College Algebra MAT180 Pre-Calculus General Education: MAT301 Discrete Math COURSE CODE COURSE NAME PHY120 Introduction to Electricity and Magnetism ENG101 Composition I PHY230 Survey of Quantum Physics ENG102 Composition II PSY150 Psychology of Thinking ENG305 Mythology, Folktale and Fairy Tale SOC150 Technology and Society MAT056 Pre-Algebra (if required) MAT175 College Algebra Degree-Specific Courses: PHY120 Introduction to Electricity and Magnetism COURSE CODE COURSE NAME SOC150 Technology and Society CSC100 Computer Programming Concepts CSC130 Object-Oriented Design Degree-Specific Courses: CSC203 Java Programming I COURSE CODE COURSE NAME CSC215 C/C++ Programming I CSC100 Computer Programming Concepts CSC275 C++ Programming II CSC130 Object-Oriented Design CSC370 Artificial Intelligence CSC203 Java Programming I CSC465 Graphic Programming I: DirectX CSC215 C/C++ Programming I GAM101 Game Concept Design GAM101 Game Concept Design GAM104 Introduction to Game Programming I GAM104 Introduction to Game Programming I GAM105 Introduction to Game Programming II GAM200 Critical Game Studies GAM200 Critical Game Studies GAM220 Applied Game Theory GAM220 Applied Game Theory GAM225 Web Game Programming GAM225 Web Game Programming GAM250 Gaming Platforms and Standards GAM250 Gaming Platforms and Standards GAM252 Game Tools and Techniques GAM252 Game Tools and Techniques GAM351 Writing for Interactive Games (WI) GAM300 Game AI Concepts GAM327 Game Development in C++ This list represents the combination of courses necessary for the GAM351 Writing for Interactive Games (WI) degree. Course sequence and offerings may change due to GAM420 Game Engine Development software or other scheduling requirements. GAM430 Game Production and Documentation (WI)

This list represents the combination of courses necessary for the degree. Course sequence and offerings may change due to software or other scheduling requirements.

Game Programming Objectives (AS) • Master the programming principles and languages used in game programming • Create and implement compelling game programs utilizing industry-standard tools and software • Develop original game project code for Web, console, PC and handheld gaming platforms UAT 2008-2009 ONLINE CATALOG 27 NETWORK SECURITY activities, covert methodology and unconventional tactics that A Network Security specialist is an Information Technology may be deployed against a system, then evaluate, select, deploy professional who designs and manages security infrastructure. and assess security measures to respond to and alleviate a Students pursuing the Network Security degree will learn the security incident to prevent loss of sensitive information responsibilities associated with the design and implementation of • Implement and maintain security tools in the detection, proactive defenses and strategies by guarding against exploits and notification, isolation and resolution of issues impacting vulnerabilities in an expanding global environment. These duties information security will include proactive maintenance and security of the network • Demonstrate familiarity with different scripting and/or hardware and operating systems by locking down those systems, programming languages as they relate to maintaining network being attentive to emerging vulnerabilities and hardening these security systems as appropriate. Network Security Courses (BS) Students will study such business-critical components as analysis University Core: and rating of security risks and the requirements of the COURSE CODE COURSE NAME information, products, systems and services. Students will INT200 Internship formulate a security focused design plan to implement and LAW370 Legal Issues in Technology maintain the security infrastructure to protect and mitigate MGT310 Project Management in a Technology Environment information from security breaches. PRO102 Professional Skills Development PRO251 Senior Innovation Project I/II: An Information Security specialist is highly technical role which Innovation and Prospectus (WI) will require intimate knowledge of systems in order alleviate the PRO300/301 Senior Innovation Project III: Analysis (WI) vulnerabilities including programming. Students in Network PRO480 Senior Innovation Project IV: Security program will plan and develop effective, secure and Defense and Portfolio Presentation efficient networks that protect information and information TCH110 Foresight Development systems and infrastructures while developing nontechnical skills TCH301 Ethics in Technology such as teamwork, troubleshooting, documentation and interpersonal communication that are key to becoming a General Education: successful Information Security specialist. The Network Security COURSE CODE COURSE NAME program reflects the application of theory and an alignment with COM226 Public Speaking industry standards and guidelines. It also provides students with ENG101 Composition I the opportunity to synthesize and apply the vital skills and ENG102 Composition II knowledge necessary to succeed in the workforce. Instruction will ENG305 Mythology, Folktale and Fairy Tale lead students into hands-on and real-world situations, where they ENG310 Science Fiction as Literature will gain invaluable experience working with actual systems and HIS305 20th Century Innovation networks. HIS331 The Vietnam Era MAT056 Pre-Algebra (if required) This program will also prepare students to anticipate and integrate MAT175 College Algebra new and emerging technologies so that they can be successful MAT180 Pre-Calculus within the rapidly evolving technology environment. MAT301 Discrete Math PHY120 Introduction to Electricity and Magnetism Network Security Objectives (BS) PHY230 Survey of Quantum Physics • Install, configure and secure computer, network, security PSY150 Psychology of Thinking components, client and server operating systems following SOC150 Technology and Society industry-standard guidelines • Identify the various topologies, standards, technologies and Degree-Specific Courses: protocols employed in secured systems COURSE CODE COURSE NAME • Design, install, configure, maintain and secure network CIS204 UNIX and LINUX I directory services and infrastructure, server services, routers NTS201 Security Essentials (WI) and switches NTS250 Network Defense Theory • Plan, audit, document and troubleshoot information security NTS300 TCP/IP v.4 systems using the OSI model NTS330 Applied Exploits and Hacking • Examine and demonstrate familiarity with federal guidelines, NTS350 Network Monitoring and Documentation (WI) policies and procedures that govern information security NTS355 Information Security and Organizational • Document and implement systems defense and Management (WI) countermeasures by utilizing disaster recovery planning and by NTS415 Network Defense and Countermeasures hardening systems to ensure information security NTS435 Federal INFOSEC Standards and Regulations (WI) • Examine and mitigate current industry threats, risks, malicious NTS445 Incident Response and Management

28 2008-2009 ONLINE CATALOG UAT NTS450 Security Assessment Methodology (WI) • Examine and mitigate current industry threats, risks, malicious NTS470 Covert Channels (WI) activities, covert methodology and unconventional tactics that NTW100 Network and Telecommunication Essentials may be deployed against a system then utilize procedures and NTW105 Computer Hardware Essentials techniques evaluate, select, deploy and assess security NTW215 Client and Server Administration measures to respond to and alleviate a security incident to NTW230 Network Infrastructure and Services prevent loss of sensitive information NTW250 Scripting for Networks • Implement and maintain security tools in the detection, NTW320 Directory Services Design and Administration notification, isolation and resolution of issues impacting NTW330 Information System Management (WI) information security NTW440 Business Continuity / Disaster Recovery (WI) • Demonstrate familiarity with different scripting and/or programming languages as they relate to maintaining network [NSA-Certified Courseware: The Information Assurance security Courseware Evaluation (IACE) certifies that UAT meets all of the requirements of a specific CNSS standard within its courseware. Network Security Courses (AS) The IACE Program is currently managed by the National University Core: Information Assurance Education and Training Program Office COURSE CODE COURSE NAME within the Information Assurance Directorate at NSA. UAT meets INT200 Internship the minimum national training and education standards for the PRO102 Professional Skills Development duties and responsibilities of Information Systems Security, Senior PRO211 Senior Innovation Project I: Innovation Systems Managers, System Administrators and Information TCH110 Foresight Development Systems Security Officers. The following are the certified course category standards available. Students may choose to meet any or General Education: all of the standards listed here. The following are the courses COURSE CODE COURSE NAME students must take to fulfill each standard: ENG101 Composition I • For NSTISSI-4011, National Training Standard for Information ENG102 Composition II Systems Security (INFOSEC) Professionals: NTS201 MAT056 Pre-Algebra (if required) • For CNSSI-4012, National Information Assurance Training MAT175 College Algebra Standard for Senior Systems Managers (SSM): NTS355 PHY120 Introduction to Electricity and Magnetism • For NSTISSI-4013, National Information Assurance Training SOC150 Technology and Society Standard For System Administrators (SA): NTS201, NTS355, NTS412, NTS415 and NTS450 Degree-Specific Courses: • For NSTISSI-4014, Information Assurance Training Standard COURSE CODE COURSE NAME for Information Systems Security Officers (ISSO): NTS445, CIS204 UNIX and LINUX I NTS450, NTS460 and NTW440] NTS201 Security Essentials (WI) NTS222 Hacking Essentials This list represents the combination of courses necessary for the NTS250 Network Defense Theory degree. Course sequence and offerings may change due to NTS300 TCP/IP v.4 software or other scheduling requirements. NTS415 Network Defense and Countermeasures NTW100 Network and Telecommunication Essentials Network Security Objectives (AS) NTW105 Computer Hardware Essentials • Install, configure and secure computer, network, security NTW215 Client and Server Administration components, and client and server operating systems following NTW230 Network Infrastructure and Services industry-standard guidelines NTW250 Scripting for Networks • Identify the various topologies, standards, technologies and NTW320 Directory Services Design and Administration protocols employed in secured systems NTW440 Business Continuity / Disaster Recovery (WI) • Design, install, configure, maintain and secure network directory services and infrastructure, server services, routers This list represents the combination of courses necessary for the and switches degree. Course sequence and offerings may change due to • Plan, audit, document and troubleshoot information security software or other scheduling requirements. systems using the OSI model • Examine and demonstrate familiarity of federal guidelines, policies and procedures that govern information security • Document and implement systems defense and countermeasures by utilizing a disaster recovery planning and by hardening systems to ensure information security

UAT 2008-2009 ONLINE CATALOG 29 UAT-ONLINE FACULTY Sharon Bolman MA, Arizona State University BS, Arizona State University Kenneth Adams Associate Professor, Media Arts BS, Arizona State University Associate Professor, Game Studies Steven Briscoe Associate Professor, Media Arts Judith Anderson MA, University of Phoenix Stephen Cady BS, Western Illinois University MFA, University of Illinois Associate Professor, Foundations BA, Brooks Institute of Photography BA, Antioch University Alex Andrews Associate Professor, Media Arts MA, American University BA, University of Maryland Micah Chabner Associate Professor, Foundations MA, Boston College BA, California Polytechnic State University, San Luis Obispo Paul Andrus Associate Professor, Foundations MFA, Northwestern University MFA, Montclair State College Kiran Chittargi BA, Ramapo College of NJ MS, Johns Hopkins University Professor, Media Arts BS, Bangalore University Associate Professor, Systems Development Mark Baldwin MS, Purdue University Derric Clark BS, Purdue University BAS, University of Advancing Technology Associate Professor, Systems Development Faculty Council Chair Associate Professor, Game Studies Meredith Barham MA, New York University Ryan Clarke BS, Southern Illinois University BS, Arizona State University Associate Dean of Student and Employer Affairs, Foundations Emerging Professor, Systems Development Diane Barrett Walt Coker BS, Remington College EdD, Northern Arizona University AAS, Remington College BA, Arizona State University Associate Professor, Systems Development Associate Professor, Foundations Stacy Berry Robert Deaver PhD, University of Nebraska-Lincoln BS, University of California, Davis MA, Northern Illinois University Associate Professor, Media Arts BA, Stephen F. Austin State University Associate Professor, Foundations Paul DeNigris BA, University of Buffalo Raymond Todd Blackwood Associate Professor, Media Arts MBA, University of Phoenix BA, University of Advancing Technology Ed Dille IT Manager of Development, Foundations BS, US Naval Academy Associate Professor, Game Studies Don Blumenthal JD, University of Pennsylvania Gwen Doty BA, Oberlin College MA, Prescott College Associate Professor, Foundations BA, Arizona State University Associate Professor, Foundations Dave Bolman MT, Arizona State University BST, Arizona State University Provost and Dean, Media Arts

30 2008-2009 ONLINE CATALOG UAT Vesna Dragojlov Lynn Gelfland MA, University of Denver PhD, Indiana University MA, University of Belgrade MA, University of Illinois at Chicago BA, University of Novi Sad BA, University of Illinois at Urbana-Champlain Associate Professor, Media Arts Associate Professor, Foundations

Kathleen Dunley James Goddard PhD, University of Colorado at Boulder Associate Professor, Game Studies MA, Boston College BA, Rhode Island College Nathan Hamiel Associate Professor, Foundations MS, Capella University Graduate College Chair BS, University of Phoenix Associate Professor, Systems Development Arnaud Ehgner BS, Arizona State University Diane Hamilton AA, Mesa Community College PhD, North Central University Associate Professor, Media Arts MA, University of Phoenix BS, Arizona State University Michael Eilers Associate Professor, Foundations BA, Ohio University Associate Professor, Game Studies Jonathan Harbour BS, DeVry University Alex Eisen Associate Professor, Game Studies MS, University at Buffalo BS, University at Buffalo Brian Harris Associate Professor, Systems Development MBA, Webster University MA, Webster University Linda Ericksen BA, Rhodes College MS, University of Oregon Associate Professor, Foundations MA, University of Kentucky BA, University of Kentucky Natalia Hughson Associate Professor, Systems Development MD, Kharkov Medical School Professor, Foundations Michael Erwin MAEd, University of Phoenix Randy James BAS, University of Advancing Technology MEd, San Francisco State University Associate Professor, Systems Development BA, San Francisco State University Online Coordinator AA, Cabrillo Community College Associate Professor, Game Studies Ron Floyd MS, University of Tennessee Kris Jamsa BFA, University of Tennessee PhD, Capella University Associate Professor, Media Arts PhD, Arizona State University MAEd, Aspen University Bill Fox MBA, San Diego State University MEd, Arizona State University MS, University of Nevada, Las Vegas BS, Michigan State University BS, US Air Force Academy BA, Michigan State University Associate Professor, Systems Development Associate Professor, Foundations Jennifer Johnson Kumiko Gahan MST, Southern New Hampshire University MEd, Aichi University of Education MST, University of Advancing Technology BA, Aichi University of Education BS, Utah State University Associate Professor, Foundations Associate Professor, Systems Development

UAT 2008-2009 ONLINE CATALOG 31 Robert Keating Mara Metzger MBA, University of Phoenix BS, Arizona State University BBA, Stephen F. Austin University Associate Professor, Foundations Associate Professor, Systems Development Greg Miles Shelley Keating PhD, Kennedy Western University MS, Capella University MS, Central Michigan University BS, University of Houston BS, University of Cincinnati Associate Professor, Systems Development Associate Professor, Systems Development

Al Kelly Josh Miller MCIS, University of Phoenix MAEd, University of Phoenix BS, Embry Riddle University MS, Illinois State University AS, Community College of the Air Force BS, Illinois State University Associate Professor, Systems Development Associate Professor, Foundations

Mark Kirchner Phill Miller MS, Colorado State University MBA, North Central University BSEE, Arizona State University BA, Arizona State University Associate Professor, Systems Development Associate Professor, Systems Development

Brian Kirouac Paul Nelson MS, Colorado Technical University Masters degree BS, Radford University BA, Arizona State University Associate Professor, Systems Development Associate Professor, Systems Development

Chris LaMont Scott Platsky BA, Arizona State University BS, Wagner College Associate Professor, Media Arts Associate Professor, Systems Development

Thomas Liffiton Gavin Regnaert MA, St. Johns College MA, Arizona State University BA, Arizona State University BA, Arizona State University Associate Professor, Foundations Associate Professor, Foundations

Tom Lombardo Holly Rick PhD, University of Minnesota MBA, University of Phoenix BA, University of Connecticut BS, Wayne State University Associate Professor, Foundations Associate Professor, Foundations

Elizabeth Lorang Russ Rogers BA, Towson University MS, University of Maryland Associate Professor, Foundations BS, University of Maryland AS, Community College of the Air Force Ben Mathis Professor of Network Security, Systems Development Associate Professor, Game Studies Victoria Schaufuss William Maxwell MS, University of Houston EdD, Harvard University BS, Louisiana State University EdM, Harvard University Associate Professor, Systems Development BSc, Oregon State University Professor of Thinking, Foundations Justin Selgrad MS, Washington University in St. Louis Joe McCormack BS, University of Wisconsin BS, University of Advancing Technology Associate Professor, Game Studies AS, University of Advancing Technology Title, Systems Development

32 2008-2009 ONLINE CATALOG UAT Kurt Sigmon Dritan Zela MS ECE, Arizona State University PhD, Arizona State University BA and BS, University of Kansas Diploma of Mathematician, University of Tirana, Albania Associate Professor, Systems Development Associate Professor, Foundations

Jacquelyn Singer MA, University of Chicago Visit http://www.uat.edu/facultybios to view updates to this list, as BA, Bard College well as faculty biographies. Associate Professor, Foundations

John Smart MS, University of Houston BS, University of California at Berkeley Associate Professor, Foundations

Todd Spencer MM, Arizona State University BM, Wheaton College Associate Professor, Media Arts

Roy Trouerbach MA, Delft University of Technology, The Netherlands BA, Delft University of Technology, The Netherlands Associate Professor, Media Arts

David Wessman Associate Professor, Game Studies

Sue White MLIS, Rutgers University BA, William Paterson University Associate Dean, Center for Technology Studies and University Librarian

Rebecca Whitehead MSE, Arizona State University BSE, Arizona State University Dean of Academic Affairs, Foundations

Ellen Wolterbeek MA, Arizona State University BA, Regis College Associate Professor, Foundations

Sehwan “Peter” Yoo PhD, University of Kansas BE, Myongji University, Seoul BS, University of Arizona Professor, Systems Development

Taylor Young JD, Arizona State University BFA, Maryland Institute College of Art Associate Professor, Foundations

UAT 2008-2009 ONLINE CATALOG 33

UNIVERSITY POLICIES The University recognizes that all policies, procedures and programs are dynamic. Policies in this catalog are full policy statements and represent the University’s approved student policies. The University of Advancing Technology makes every effort to be consistent in its policies, procedures, documents and actions. The policies outlined in this catalog and in the student handbook supersede policies listed in any previous catalog or student handbook. In any case where conflicting statements occur between the official University catalog and another official publication, such as a previous year’s catalog, the catalog statement in the most recent version will take precedence. The only exception to this rule is the publication of a special supplement or addendum to the catalog. The online version of the catalog at http://www.uat.edu/catalog and on the University's Intranet incorporates the most recent supplement or catalog addendum within the body of the online catalog.

For each student entering a program at the University, graduation requirements are determined by the catalog under which the student enrolled. Policies governing the University and its student population are published in the catalog in its printed and online versions. Credit awards for individual courses are based upon the credit value of the course in the catalog or the catalog supplement that is in effect when the course is completed. Credit values for courses may change from catalog year to catalog year.

(Note: The Program of Study information for each student, however, remains true based on the catalog year in which they begin matriculation in their program at UAT. For example, a student who enrolled during the 2006-2007 catalog year should refer to that year’s catalog for program and graduation requirements.)

35 2008-2009 ONLINE CATALOG UAT UAT 2008-2009 ONLINE CATALOG 35 36 2008-2009 ONLINE CATALOG UAT 37 2008-2009 ONLINE CATALOG UAT UAT 2008-2009 ONLINE CATALOG 37 38 2008-2009 ONLINE CATALOG UAT ADMISSION POLICIES Financial assistance may be available to eligible Canadian citizens. All UAT-Online applicants are strongly encouraged to complete the application/enrollment process well in advance of class start dates. Application An application for admission must be completed and submitted to Nondiscrimination the UAT Admissions Office prior to consideration. Contact the UAT The University of Advancing Technology does not discriminate on Admissions Office for the necessary form or complete the online any basis and, indeed, welcomes multicultural students and the application at http://www.uat.edu/apply. physically disabled. For more information, refer to the Americans with Disabilities Act section under University Policies. Steps for Admission: 1) Complete the application and send it to the University of Undergraduate Admissions Requirements—US Citizens Advancing Technology, 2625 West Baseline Road, Tempe, AZ, The University of Advancing Technology strives to admit students 85283-1056, USA, fax it to (602) 383-8222 or submit it who embody our passion for technology, are a cultural match to our electronically through our website at http://www.uat.edu/apply. University, demonstrate adequate academic achievement, and 2) As part of the application and acceptance process, all students have a dedication to lifelong learning. All undergraduate applicants must supply the University with official proof of their high are evaluated based on these criteria: academic history and school diploma from an accredited institution and/or GED achievements, personal expression, desire to attend UAT, how they certificate or college transcripts. It is the responsibility of the might fit within UAT’s geek-friendly culture, passion and aptitude student to pay all fees associated with the acquisition of for technology, and the supportiveness of applicant’s network of transcripts and to ensure that all official transcripts are sent to family, friends and peers to achieve their educational goals (for UAT in a timely manner. We encourage all students to submit UAT-Online applicants, employer support is also evaluated). All transcripts along with their application to UAT. All official applicants are encouraged to submit high school transcripts, ACT transcripts must be sent directly to the Registrar. and/or SAT, Advanced Placement scores and college transcripts so 3) To determine if applicants meet the requirements set forth by that UAT’s Admissions Office may thoroughly review the the University’s admissions criteria, completed applications applicant’s academic history. are forwarded to the Acceptance Office. 4) Accepted applicants are granted either Pre-Acceptance, Admissions Requirements—Non-US Citizens Pending Graduation Basis, Provisional Acceptance or Official Acceptance status. In addition to the standard admission requirements, non-US citizens applying for admission to the University of Advancing Pre-Acceptance Technology must provide proof of English proficiency in one of the Pre-Acceptance is awarded to applicants who do not have an following ways: adequate academic history, i.e., they have not attended enough 1) Test of English as a Foreign Language (TOEFL) with a score of: years of schooling, but they meet admissions standards as of the a) 550 or higher on paper-based test application date. b) 79 or higher on Internet-based test c) 213 or higher on computer-based test Pending Graduation Basis 2) Successful completion of Level 108 from an ELS Center. Pending Graduation Basis is awarded to applicants who have 3) ASPECT English Language Proficiency Level 5. provided sufficient information for the Acceptance Office to 4) Attendance for one year at a regionally accredited US college determine that UAT’s application requirements have been met, yet or university and completion of English 101 (or equivalent) official verification is still needed. with a grade of C or better. Provisional Acceptance One of the above must be satisfied for consideration. Proof of Provisional Acceptance is awarded to applicants who have been English proficiency is not required if English is the applicant’s granted admission but who need to demonstrate successful native language. academic accomplishment upon attending UAT. Official transcripts must be submitted with an English translation Official Acceptance and be evaluated as a United States high school equivalent by Official Acceptance is awarded to students who have met Educational Credential Evaluators, Inc., P.O. Box 17499, acceptance criteria, demonstrated adequate academic Milwaukee, WI, 53217-0499, USA (http://www.ece.org). After achievement, have an adequate academic history and whose international students are issued a visa to attend UAT, they will records have been officially verified (i.e., receipt of official receive health insurance with a non-affiliated insurance provider. academic transcripts). All students must have one (1) of the Federal law requires mandatory health insurance coverage for all following to receive official acceptance: a high school diploma international students studying in the United States. Students who from an accredited institution recognized by the US Department of will not be issued a visa through UAT and who already have health Education, a General Equivalency Diploma (GED), or equivalent. insurance coverage will need to show proof during their course of study. If a student does not have insurance coverage and would like to obtain it, they may contact the Registrar. UAT-Online Classes Students enrolled in the UAT-Online program must meet the

UAT 2008-2009 ONLINE CATALOG 39 requirements stipulated in the Minimum Technology unofficial or official college transcripts. It is the student’s Requirements documents provided by UAT. Additionally, students responsibility to request official transcripts to be sent to the must complete an online skills assessment to ensure possession of Registrar. Students are to use the College Transcript Request basic technology skills. These assessments include an evaluation document, which can be downloaded in PDF file form on the of the suitability for learning in the online environment as well as Intranet or requested from admissions. Unofficial transcripts are to an orientation to the eCollege delivery platform. be sent to the Acceptance Office. Although unofficial transcripts may be used to generate a Transfer Credit Evaluation, official Re-Enrollment transcripts from all previously attended institutions from which Applicants wishing to re-enroll may do so by re-applying for credit was awarded must be on file with the Registrar before the admission. Re-enrolling students are subject to meeting all student completes his or her first semester at UAT. No transfer admissions criteria prior to being accepted. Additionally, all re- credit will be awarded upon completion of a student’s first enrollment applicants must have been in Satisfactory Academic semester at UAT. Students will be notified via email of the results Progress at the time of their withdrawal from the University and of their evaluations within two (2) business days. Credits will not must also be in good financial standing with the University to be be made official until the student has enrolled and all transcripts considered for re-enrollment. The University allows only a total of are on file at the University. A one-time transfer credit fee of three (3) enrollments per student. Applications must be submitted $100.00 will be charged to the student’s account. Students who at least one week before class begins. Applicable admission fees are change programs or re-enroll may have a re-evaluation of previously charged each time a student re-applies for enrollment. All transfer awarded transfer credits. Please refer to the Re-Enrollment and credit evaluations must be completed by the first semester of an Program Change sections for more information. applicant’s first enrollment at UAT. Students pursuing concurrent degrees or dual degrees, provided there is no lapse in enrollment Grades are not awarded in those courses for which a student periods, are not required to pay the enrollment processing fee. receives transfer credit. Grade point averages for students who receive transfer credit will be computed based only on grades If a student chooses to re-enroll and more than 12 months have received for courses completed at the University of Advancing passed since their last attendance at UAT, the student will be Technology. Tuition will not be charged for credits that are enrolled under the most current catalog at the time of re- approved for transfer credit. Transfer credits will be awarded at the enrollment. Students who have been awarded transfer credit from discretion of the University. a previous institution should also refer to the Transfer Credit for Previous Education policy. For UAT-Online programs, courses listed in the General Education category will be evaluated for general equivalency. All other courses Transfer Credit for Previous Education will be evaluated on a course for course basis within the student’s The University actively seeks to recognize college-level academic intended program of study. Substitutions are permissible for non- work completed by its enrolling students at Department of required General Education courses only and will be made at the Education-recognized accredited institutions. All previous discretion of the Acceptance Office. For more information on the coursework must be completed prior to attending UAT to be categories within the program of study, please refer to the considered for possible transfer credit. Transfer credit may be University catalog’s “Undergraduate Degree Programs” section. awarded for previous college-level courses that a student has successfully completed up to sixty (60) undergraduate credit hours Veterans Administration Transfer Credits towards a bachelor’s degree, thirty (30) undergraduate credit hours Every veteran who applies for educational benefits through the towards an associate’s degree and fifteen (15) graduate credit University must provide official copies of academic transcripts hours towards a master’s degree. Students must have obtained a from all previously attended institutions for evaluation. Veterans grade of C (2.0) or better in undergraduate coursework for credit to must follow the guidelines for applying for transfer credit outlined be awarded. Graduate level coursework will be evaluated on an in the Transfer Credit for Previous Education section. Enrollment individual basis. All transfer credit evaluations are completed at certification will not be completed and sent to the US Veterans the discretion of the Acceptance Office. Advanced Placement (AP) Administration (VA) until this step is accomplished. The VA has exams with a score of 3.0 or better; International Baccalaureate ruled that all prior education at the post-secondary level must be (IB) exams with a score of 5 or better; and most Microsoft Corp., evaluated by the University and transfer credit granted for Cisco Systems Inc. and Computing Technology Industry applicable courses. Association (CompTIA) certifications are acceptable for transfer of credit. No credit will be awarded for work experience, CLEP exam The University of Advancing Technology will follow the regulations credits, Dantes testing credits, any courses worth less than one regarding the certification of veterans in compliance with the VA. credit hour or courses with sub-100-level course codes. Transferring to Other Institutions Students are reminded that in order to graduate, they must meet In order to transfer college credit to another institution, a student must all the graduation requirements of the University. Please refer to submit an application to that institution and follow its guidelines. the Graduation Requirements. Each institution has its own rules and standards governing the Transfer credits are evaluated by the University upon submittal of transfer of credit; thus, the University of Advancing Technology

40 2008-2009 ONLINE CATALOG UAT cannot make any assurances that any other institution will accept UAT’s Academic Scholarships are available to the following its credits or degrees. students: • Undergraduate U.S. students enrolled in the on-campus 3-Day Cancellation Policy and UAT-Online programs, 15-week distance program and A student may cancel an enrollment agreement if the student Transition Program submits a written notice of cancellation within 3 days, excluding • International students enrolled in the on-campus and UAT- Saturday, Sunday, and state and federal holidays, of signing the Online programs, 15-week distance program and Transition agreement. The school shall provide a refund of 100% of all Program student fees and tuition paid for the student. Presidential Honor Scholarship No later than 30 days of receiving the notice of cancellation, the Presidential Honor Scholarships are awarded to those individuals school shall provide a refund of 100% of all student fees and who have the strongest academic potential as demonstrated by tuition paid for the student. their high school performance.

University Scholarships Presidential Honor Scholarships of up to $2,000.00 per academic The University of Advancing Technology seeks to reward students year are awarded to students upon entering the University and may who have shown success, or the potential for success, with be renewed each academic year for up to five (5) academic years scholarships. The University believes that academic performance provided the recipient maintains at least a 3.0 CGPA. is not the only indicator of success; scholarship submissions are also examined for leadership experience, technological ability, Academic qualifications are as follows: hobbies, educational or career goals, academic achievements and • High School CGPA of 3.85 or greater on a 4.0 scale participation within their community and school. • SAT score of 1540 or greater on a 1600 scale • SAT score of 2310 or greater on a 2400 scale All scholarship recipients must meet the full admission requirements • ACT score of 35 or greater and be enrolled for a Program of Study within the University of • GED score of 770 or greater Advancing Technology prior to the disbursement of scholarship funds. • College CGPA of 3.8 or greater based upon a college degree

Scholarship awards and eligibility depend upon the particular Dean’s Award scholarship the student is awarded. Living, transportation, books Dean’s Award Scholarships are awarded to those individuals who and supply expenses are the responsibility of the student. have very strong academic potential as demonstrated by their high school performance. Announcement of scholarship eligibility will be in the form of letters to the applicant’s home address and to their respective high Dean’s Award scholarships of up to $1,000.00 per academic year school, if applicable. Eligibility for scholarships is usually are awarded to students upon entering the University and may be communicated with the University acceptance letter at the earliest renewed each academic year for up to five (5) academic years time possible in the application and admission processes. This provided the recipient maintains at least a 3.0 CGPA. may occur with the acceptance letter or later. UAT Academic Scholarships have an associated deadline for the submission of Academic qualifications are as follows: documentation supporting the award of the scholarship. These • High School CGPA of 3.6 or greater on a 4.0 scale deadlines are published in the Academic Calendars section in this • SAT score of 1440 or greater on a 1600 scale academic catalog. Scholarships cannot be awarded after the • SAT score of 2160 or greater on a 2400 scale documentation deadline has passed. • ACT score of 32 or greater • GED score of 720 or greater In order to maintain eligibility for a scholarship, the student • College CGPA of 3.47 or greater based upon a college degree scholarship recipient must maintain a minimum cumulative GPA (CGPA) per semester at the University of Advancing Technology. Scholars Award The required minimum GPA is dependent on the type of Scholars Awards scholarships are awarded to those individuals who scholarship awarded. Students who withdraw from school lose any have strong academic potential as demonstrated by their high awarded scholarships, unless they have received an authorized school performance. leave of absence. Scholarships are not transferable. Scholars Award scholarships of up to $750.00 per academic year UAT Undergraduate Academic Scholarships are awarded to students upon entering the University and may be Eligibility for academic scholarships is reviewed automatically renewed each academic year for up to five (5) academic years during the acceptance process. Academic scholarship award provided the recipient maintains at least a 3.0 CGPA. amounts are based on measures of academic success prior to matriculation at UAT. Students may receive only one (1) academic Academic qualifications are as follows: scholarship. If a student qualifies for two different scholarships • High School CGPA of 3.4 or greater on a 4.0 scale based on different academic criteria, the student shall receive the • SAT score of 1360 or greater on a 1600 scale higher of the two awards. • SAT score of 2040 or greater on a 2400 scale

UAT 2008-2009 ONLINE CATALOG 41 • ACT score of 30 or greater Withdrawal Date Tuition Refund • GED score of 680 or greater 1 through 7 calendar days 100% • College CGPA of 3.2 or greater based upon a college degree 8 through 13 calendar days 86% 14 through 20 calendar days 73% Privately Sponsored Scholarships 21 through 26 calendar days 60% Privately sponsored scholarships may be available. Consult the 27 through 32 calendar days 46% Office of Admissions for more information. 33 through 38 calendar days 33% 39 through 44 calendar days 20% TUITION POLICIES 45 through 49 calendar days 6% Tuition Fees After the 49th calendar day No refund UAT-Online tuition for 2008 is $4,900.00 per semester. The Withdrawal Date is defined by the withdrawal policy. All UAT-Online tuition for 2009 is $5,150.00 per semester. refunds are calculated on the basis of a fifteen (15) week semester regardless of individual course length or course start date. For legacy cost per credit hour, please visit http://www.uat.edu/tuition. Additionally, students will be billed by the accounting office for any balance remaining after earned financial aid is applied to tuition Miscellaneous Fees charges. The processing fee for US Residents is $100.00 to accompany the enrollment agreement for graduate and undergraduate programs. Return of Title IV Funds A return of Title IV funds will be performed in the following The processing fee for non-US Residents is $250.00 to circumstances: accompany the enrollment agreement for the graduate and undergraduate programs. • Case 1: When federal funds are received for a new student who cancels their enrollment. The transfer credit fee is $100.00. • Case 2: When federal funds are received for a continuing student who fails to begin attending the semester for which the Books and personal supplies are the responsibility of the student funds are attributed. each semester. • Case 3: When federal funds are received for a student who is withdrawn from a semester which was partially attended. This University Transcript Fee is true for both student-initiated and institution-initiated Official copies of transcripts may be obtained by making a request withdrawals. in writing. Upon graduation, one copy of official transcripts will be mailed automatically to the student’s most current address at no In cases #1 and #2 above, all Title IV funds received will be charge. Transcripts are maintained indefinitely by the University. returned to the appropriate program funding source within 3 business days of institutional identification that the student has Payment canceled their enrollment or failed to show attendance in the Arrangements for payment of tuition, housing, books and fees semester for which the funds are attributed. must be made before the first day of class. For charges of tuition and fees not covered by Federal Title IV Student Financial In case #3, a Return of Title IV Funds calculation will be performed Assistance, payment must be made to the accounting office no by the Financial Aid Office within 10 days of the date of later than 10 calendar days after the start of the semester. determination of withdrawn status as documented by the Registrar. Degrees, diplomas, certificates and transcripts will be withheld If a student’s withdrawal date from school is prior to the 60% point until all tuition/fees are paid in full. All outstanding balances will of the semester, he or she will have earned financial aid received be charged 1.0% interest each month that the balance remains for the semester in direct proportion to the percentage of calendar outstanding. days attended. At 60%, the student has earned 100% of his or her Refund Policy financial aid awards for that enrollment period. Any Title IV funds Upon a student’s withdrawal from the University of Advancing deemed unearned will be returned within 3 business days of Technology, tuition is refunded according to the number of days calculation to the appropriate fund source in the order mandated attended. Students may not use drop/add to withdraw from school. by federal regulation. Students must fill out withdrawal paperwork in order to withdraw from the University. The University withdrawal form is located on FINANCIAL AID & VETERANS’ ADMINISTRATION BENEFITS the Intranet, or students may make an appointment with Student Our Office of Student Financial Aid is committed to helping Affairs to fill out this form. families with the aid application process, with individualized counseling, and customized packaging of funding to eligible Students withdrawing from school receive a refund as follows: students. UAT participates with the federal government to offer eligible students Pell Grants, Federal Supplemental Grants

42 2008-2009 ONLINE CATALOG UAT (FSEOG), Academic Competitiveness Grants (ACG), National STUDENT AFFAIRS Science & Mathematics Access to Retain Talent Grants (SMART), Student Affairs seeks to foster a vibrant student culture while Federal Stafford Loans, Parent Loans for Undergraduate Students supplying information and services to students throughout their (PLUS) and Federal Work-Study. A wide variety of private loans are time at UAT. Student Affairs can answer general questions, refer also available to assist students in meeting their educational students to the best source of information, facilitate resolution of expenses. The UAT Office of Student Financial Aid also offers issues and provide academic advisement in group and individual assistance for students wishing to utilize Veterans’ Educational settings. Student Affairs is available to assist students in resolving Benefits, and provides a UAT Veterans’ Services Coordinator for personal issues and concerns, including referral to counseling as guidance. needed. They also provide detailed academic advisement to enable students to complete their academic programs successfully. Questions concerning financial assistance programs, consumer Students have access to online and personal resources to collect information and requests for financial aid forms may be addressed information about their academic progress. to Student Financial Aid by calling (602) 383-8228 or (800) 658- 5744, or via email to [email protected]. Financial aid forms and related Students are expected to be proactive in ensuring that their information are also available at http://www.uat.edu/financialaid. graduation requirements are being met and that sufficient progress is being made toward their intended degree. Student Affairs Disbursement of Title IV Funds encourages students to make appointments through the Student In accordance with the Higher Education Act (HEA), any Title IV or Support desk or by contacting Student Affairs Coordinators well HEA program funds received by UAT will be disbursed to the before registration for each semester to ensure the best availability eligible student’s tuition account by the third business day of class selection and access to Student Affairs Coordinators. following the receipt of funds. Should a student be deemed Students are encouraged to schedule an appointment with Student ineligible for said funds, those monies will be returned promptly to Affairs if they have questions about their degree requirements. the source program or lender. UAT-Online Students are also encouraged to meet with Student Affairs at a minimum of every 18, 36 and 54 earned credit hours. Veterans’ Certification of Enrollment Policy The University of Advancing Technology will certify to the Veterans’ Administration (VA) the enrollment of veterans at the beginning of each semester of attendance at the written request of the veteran. This certification will be for the duration of one semester and will comply with all Department of Veterans’ Affairs rules and regulations. To maintain certification, the veteran must confirm attendance at the University of Advancing Technology monthly by responding to attendance verification emails from the UAT Veterans Services Coordinator. Students will receive an email every second week of the month with the exception of the formal starts, January, May and September. This policy is designed to satisfy the VA’s objective of paying benefits only to those eligible veterans in an acceptable enrollment status. Full-time resident students must notify their UAT Veterans’ Services Coordinator immediately if the number of registered credit hours drops below 12. Online students will receive their benefits according to the credit hours per course and not the total credits of a semester.

Financial Aid Terms and Definitions Financial Aid is monetary assistance to students for the purposes of helping families to meet the cost of higher education. A financial aid package for an academic year of study can include any or all of the following types of aid:

• Scholarships, which are gift aid, and do not need to be repaid • Grants, which are also gift aid, and do not need to be repaid • Loans are funds borrowed from a lending source, such as a bank or the federal government, and must be repaid, regardless of whether education is completed

UAT 2008-2009 ONLINE CATALOG 43

45 2008-2009 ONLINE CATALOG UAT UAT 2007-2009 ONLINE CATALOG 45 46 2008-2009 ONLINE CATALOG UAT REGISTRATION POLICIES Individual Course Withdrawal Intranet A student may withdraw from courses through the last regular day UAT’s Intranet is the student’s online interface to University of classes by 5:00 p.m. prior to the start of final exams. Between operations and student life. Students can access news stories the sixth (6th) and twenty-first days, a grade of W (withdrawal) will about UAT, student journals and discussions, and academic be recorded. A “W” does not impact the student’s cumulative GPA; processes, including checking grades and email, going to class and however, credits do count as attempted credits in the satisfactory registering for classes. The Intranet can be found at academic progress computation. Students may not withdraw to https://intranet.known-universe.com. Students are given access to less than 6.0 active credits (4.0 credits for UAT-Online students in the Intranet upon acceptance at UAT, and their access to the 5-week programs) within a semester. Graduate students may not Intranet will continue for the life of their relationship with the withdraw to less than 3.0 active credits within a semester. University even after they have become alumni. Repeated Courses Placement Testing Costs for repeated courses will be charged at the currently The University realizes that placement in the appropriate course published rate. With repeated courses, the University will use the level is a component that fosters student success. Placement highest grade achieved by the student in the computation of the testing is designed to ensure that students take classes that are an grade point average. Both the original attempt and the repeated appropriate match to their ability level. Students may demonstrate attempt’s grade will remain on the student transcript. Each course mastery through an evaluation of previously earned credit in repetition’s credits will be included in the maximum time frame collegiate-level coursework or by passing the University Placement computation and “credits attempted” for determining satisfactory exams. All incoming students who do not hold appropriate transfer academic progress (SAP). credit will take both a Math and an English placement exam. The results of the exam will determine in which level of Math and Incomplete English courses the student will begin. In addition to the A student who, for documented reasons beyond their control, has aforementioned tests, there are many other placement tests been unable to complete work for a course(s) may be granted the available which will allow students to take higher level classes by grade of Incomplete; Incomplete grades may stay on a student’s replacing the prerequisite course with a successfully completed academic record for a maximum of one semester, during which placement test. Placement exams must be completed before the time the student may coordinate the submission of work designed end of the student's first semester at UAT. Placement exams to finalize the course with the instructor. Students can request cannot override past grades. Placement exams can only be further information from Student Affairs. Incompletes not resolved attempted twice. Credit is not awarded for placement testing, by the end of one semester will be reversed to the original however, for students who pass the placement; a grade of “PA” is computed grade. Students must submit an Incomplete Request entered on the student transcript. All placement tests can be found Form before the final day of the semester, prior to 5:00 p.m., in on the Intranet. order to be eligible to receive a grade of Incomplete.

Online Learning Assessment for UAT-Online and Distance Students Changing Degree Programs Prior to enrollment, students must demonstrate their ability to The University understands that students may discover that the access, display, transmit and otherwise engage in distance degree program originally begun may not truly address the student’s coursework. UAT assesses this ability through these means: desire for lifetime career goals and future endeavors. Therefore, the • Computer Browser Test University will allow students to change programs. • Completion of the “Is Online Learning Right for Me” assessment • Read the Overview of eCollege’s Platform and then complete The Program Change application, as well as advisement support, will the eCollege Orientation quiz be provided by Student Affairs. Students may submit the application for program change at any point during their program. Students Each of these items may be completed by visiting should consult with Student Affairs regarding the impact of a program http://uat.edu/uatonline/assessment/. To finish the assessment, change on degree completion before, or in conjunction with, students must also agree to the Hardware-Software Agreement, submission of a Program Change application. which describes any necessary hardware and software needed to complete the academic program of study online. Students will remain under the original catalog year they enrolled, provided they remain continuously enrolled at UAT. Students who Registration wish to change to a program that was not offered during their original Undergraduate online students will be pre-registered at the end of catalog year must change their catalog year in addition to program. the semester for the upcoming semester’s block of classes. Since Students who have been awarded transfer credit from a previous the course plan has been determined, students will only need to institution should also refer to the Transfer Credit for Previous notify the University if they do not intend to move to the next Education policy. semester group of classes. Graduate online students will follow the same procedures as resident students in requesting their Start Dates registration. UAT-Online students may begin their education at any of nine start dates throughout the year. Start dates are in Fall September,

UAT 2008-2009 ONLINE CATALOG 47 October or November), Winter/Spring (January, February or March) program. This differs for UAT-Online graduate students, in that and Summer (May, June or July). (Note: students enrolled in the graduate students register through the same process of requesting Virtual Modeling and Design program only have start dates in as resident students. February, June and October.) Attendance Student Classification (Academic Level) Students are expected to attend and take an active part in all class All University of Advancing Technology students are enrolled as activities and learning methodologies to obtain the full benefit of full-time regular students in an accelerated program of learning. the UAT educational experience. Although the University does not The University of Advancing Technology equates undergraduate formally record student attendance after the first ten days of a class standing in the following manner: semester start, individual instructors may track student attendance Semesters 1 & 2 = Freshman, 0-24 Credit Hours and participation and include this in determining course grades. Semesters 3 & 4 = Sophomore, 25-48 Credit Hours Semesters 5 & 6 = Junior, 49-89 Credit Hours Class Size Semesters 7 & 8 = Senior, 90 and above Credit Hours Currently, each course is evaluated individually to determine proper class sizes based on topics and specifics related to each Course Load class. Typical student-teacher ratios average 14-to-1. Minimum Students enrolled in UAT-Online are required to maintain full-time and maximum class sizes are evaluated and maintained; however, status. Course loads typically range between 8 and 10 credit hours physical space and equipment characteristics will not be a factor per semester. On some occasions, based on student needs, course in determining maximum class size for online courses. load per semester may reach 12. Course and Instructor Evaluations Internships Course and instructor evaluations are conducted near the Internships are considered a supervised, practical experience that completion of each course at UAT. Evaluations are completed is the application of previously learned theory. Internships at the electronically by each student and are utilized as a an important University of Advancing Technology must be approved prior to the resource for curriculum refinement and instructor training. end of the first week of classes. A maximum of 12 credit hours of Evaluations are compiled and communicated to Deans, faculty and Internship for a bachelor’s degree and 6 for an associate’s degree students (via the Intranet) after the completion of the semester. may be applied to a student’s program of study for graduation purposes. Internships are available to students in good academic Customized Curriculum at UAT standing who have achieved sophomore standing or higher at the In certain instances, students enrolled in UAT-Online may be able University. to create customized curriculum or classes to complete their programmatic requirements. Customized curriculum options Credit Hour Awards include: The University awards credits using the semester credit system as • Individual Applied Project defined by its accrediting body. The University determines the • Individual Applied Research appropriate allocation of credits for an individual course as it • Community Service for Individual Students relates to contact time in the classroom. Specifically: • Team-based Applied Project Lecture: 15 hours = 1 credit hour • Student-Initiated Internship Instructor-led Tutorial: 15 hours = 1 credit hour • Independent Study Self-paced Tutorial: 30 hours = 1 credit hour Group Recollection: 30 hours = 1 credit hour Each option above has a required application, faculty sponsor Student Teachback: 30 hours = 1 credit hour approval, learning contract and Academic Affairs approval prior to Discovery Learning: 30 hours = 1 credit hour registration. Some options may require additional paperwork and Internship: 45 hours = 1 credit hour advance planning as well. Please see the UAT Intranet for information and applications for these class options. Monitoring of the award of credit is based on an analysis of the number of synchronous and asynchronous contact hours The submission deadline for faculty approved Applied Projects and scheduled for each course, methods used and the location in Applied Research is at the conclusion of week 14 of the prior which the contact occurs. All online education courses offered at semester. The registration deadline for Independent Studies, UAT utilize the same course design, outcomes and credit awards. Internships and Community Service will be on the 5th day of class of the current semester by 5:00 p.m. Course Scheduling UAT-Online undergraduate programs offer courses for each Grading semester based upon the predetermined program of study as Students will be awarded a grade for each course according to the outlined for each program offering. Courses are offered in a following system: sequential nature to provide for timely progression through the A = Excellent (4.0) passing

48 2008-2009 ONLINE CATALOG UAT B = Above Average (3.0) passing 3. A student with a cumulative GPA of 3.9 or above graduates C = Average (2.0) passing Summa Cum Laude. D = Below Average (1.0) passing F = Failure (0) not passing Students who have earned a cumulative GPA of 3.5 or higher at I = Incomplete (I) the time of their graduation are eligible for induction into the Alpha W = Withdrawal (W) Beta Kappa National Honor Society. TR = Transfer Credit (TR) P = Passing (not included in GPA) Graduation Rates NP = Not Passing (not included in GPA) The University annually publishes graduation rates for entering PA = Passed by Assessment (not included in GPA; no credit classes beginning in 1997. These rates are based upon criteria set awarded) by the US Department of Education: 1997 – 29%; 1998 – 27%, 1999 – 30%; 2000 – 27%; 2001 – 32%; and 2002 – 41%. The In accordance with the University’s policy, all students will receive UAT graduation rate is calculated by dividing the number of first updated grade information within 48 hours of assignment due dates time freshmen that start in the fall semester by the number who from their instructors, unless prior communication to students graduate within four years. For example, of the 2002 freshman indicates otherwise. The semester grade is a weighted composite of class, 41% of those students graduated by 2006. the course grades. A passing grade of D (1.0) or higher is required for courses to be considered as satisfying a prerequisite Graduation Requirements requirement. A student will have earned a UAT degree or diploma when they have successfully fulfilled all of the following requirements for Grade Point Average (GPA) graduation: Each student at the completion of each semester will have attained 1. Successful completion of an approved Program of Study. both a Cumulative Grade Point Average (CGPA) and a semester 2. Successful completion of the minimum credits required by Grade Point Average. Grade Point Averages are computed using a UAT’s accrediting body for the desired degree or diploma. 4.0 scale as indicated in the University grading policy. Each 3. Meet minimum Satisfactory Academic Progress Standards at course’s credits are multiplied by the grade received in the course the completion of their Program of Study. with the result being noted as quality points on the transcript. 4. Submittal of a completed, approved Application for Degree with the Registrar’s office. The CGPA is the result of the total quality points divided by the total attempted credit hours. The semester GPA is the result of Academic Breaks each semester’s quality points divided by its attempted credit An academic break is a natural break in classes between the end hours. In the case of repeated courses, the University will use the of one semester and the beginning of another. These breaks are highest grade received in the computation of the student’s CGPA. usually one to two weeks in length at the University of Advancing Technology, although they may be as long as one full semester. Grade Discrepancies When a student believes his/her grade recorded on the transcript During an academic break, students are considered to be in a may be incorrect the student should contact the instructor by continuously enrolled status with no negative effects to their good email. The instructor will respond within 48 hours to the question standing or their satisfactory academic progress. Students receiving during the semester or prior to the beginning of classes if the Veterans Educational Benefits should contact the Veterans Services question is submitted during the semester break. The instructor Coordinator in the Financial Aid Office for further information. will notify the student of the results of the grade verification request via email. If the student does not hear back from the Leave of Absence instructor, the student should directly email the Deans at This policy provides the basis for a defined interruption in a [email protected]. Students with questions regarding transfer credit student’s program of study and the terms of his or her return. A grades (TR) should contact the transfer credit specialist at Leave of Absence (LOA) is considered “approved” or “unapproved” [email protected]. Students with questions regarding depending upon the conditions of the attendance interruption. Any course withdrawals (W) should contact Faculty Support at LOA that does not qualify as an “Approved LOA” will be treated for [email protected]. Title IV purposes as a withdrawal requiring that the institution perform a Return of Funds calculation. Students on LOA may not Honors Requirements reside in the UAT Residence Life community regardless of the UAT confers three levels of Undergraduate Cumulative Grade “approved” or “unapproved” status. Point Average (CGPA) based honors to students upon graduation. At the time of their graduation: Approved Leave of Absence 1. A student with a cumulative GPA of 3.5-3.74 graduates Cum In order for an LOA to qualify as an approved LOA the following Laude. requirements must be met. 2. A student with a cumulative GPA of 3.75-3.89 graduates 1. The request for LOA must be made in writing and include the Magna Cum Laude. reason for the request.

UAT 2008-2009 ONLINE CATALOG 49 2. The student must indicate a reasonable expectation of returning Involuntary Withdrawal to attendance. The University of Advancing Technology is committed to protecting 3. The institution may not assess the student any additional students, staff, and faculty from the risk of physical harm, and charges for the student’s completion of the prior term’s course preserving the safety of the campus. material upon his or her return. 4. The LOA together with any additional leaves of Absence must This policy applies when a student's actions or statements indicate not exceed a total of 180 days in any 12-month period a threat to the student's own health and/or safety, or a threat to the 5. A student shall resume attendance at the same point in the health and/or safety of others. It should only be used in academic program that he or she began the LOA. To the extent extraordinary circumstances, when a student is unwilling to possible the student will return to the same schedule as the request a voluntary leave of absence or withdrawal from the term in which the LOA began. If the student returns earlier, the university. period of the approved LOA does not terminate until the point in the semester that he or she began the LOA. This policy is not intended to apply to situations in which a student 6. The institution must explain to the student the effect that non engages in behavior that violates the University's Code of Conduct. return will have on the student’s repayment terms for all Title However, there may be situations in which both the Involuntary IV disbursements. Withdrawal Policy and a Code of Conduct violation apply. In all 7. The student must include a valid, documented reason with the cases, the Dean of Admissions and Student Affairs shall have final request. authority regarding the decision and enforcement of the involuntary withdrawal of a student. In addition, the Americans If a student does not return to the school at the expiration of an with Disabilities Act (ADA) policy will be considered in the Approved LOA, the student’s withdrawal date is the date the decision, if applicable. student began the LOA. A student may be withdrawn involuntarily, or placed on an Unapproved Leave of Absence involuntary leave of absence (if applicable) from UAT if the At the discretion of the institution a student may be granted an University determines that the student represents a direct threat to “unapproved leave of absence” not to exceed 180 days in any 12- the health and safety of himself/herself or others by engaging in month period. All unapproved leave of absences will be treated for behavior which poses a high probability of substantial harm to Title IV purposes as a withdrawal and a return calculation will be himself/herself or others. made and the Department notified that the student is not attending the institution. If a student fails to return following an If a student is involuntarily withdrawn or involuntarily placed on an unapproved leave of absence the student’s institutional status will LOA the normal refund policy applies. If the student is living in be changed to “withdrawn”. The institution will explain to the university-sponsored housing they will need to vacate housing, student the effect that an unapproved LOA will have upon the consistent with the Residence Life policies and procedures. student including the return of funds and the possible exhaustion of the student’s repayment grace period. Emergency Suspension The University may take emergency action to suspend a student To obtain an Unapproved LOA a student must comply with the pending a final decision on whether the student will be conditions of 1,2, 4 and 6 of the Approved LOA conditions. involuntarily withdrawn, in situations in which (1) there is imminent danger of serious physical harm to the student or others, Withdrawal from the University (2) there is imminent danger of significant property damage, (3) A student may initiate a withdrawal from school at any time. If it the student is unable or unwilling to meet with the Dean of is determined that the student does not intend to return to school, Admissions and Student Affairs, (4) the student refuses to UAT may initiate the process to withdraw the student. A student in complete the mandatory evaluation, if applicable. In the event “withdrawn” status may not reside in the Residence Life emergency action is taken to suspend the student on a temporary Community. basis, the student shall be given notice of the emergency suspension and an initial opportunity to address the circumstances Withdrawal Date on which the emergency suspension is based with the Dean of In general, the semester day the student withdrew is the date that Admissions and Student Affairs or his/her designee. the institution determines the following: 1. The student began the withdrawal process required by the Conditions for Re-enrollment University. Because this Involuntary Withdrawal Policy applies to cases in 2. The student otherwise provided official notification to the which there is a concern about the safety of the student or others, University of the intent to withdraw the Dean of Admissions and Student Affairs or his/her designee 3. Or, in the case of a student who did not begin the withdrawal may require a student who has been involuntarily withdrawn or process or otherwise notify the University of their intention to placed on leave of absence; or has chosen to withdraw or take a withdraw, the date that is the mid-point of the semester or a leave of absence to be re-evaluated before he/she is readmitted in later date documented by the University. order to assure that he/ she presents no direct threat to himself/ herself or others. This is in addition to all regular re-enrollment policies and procedures.

50 2008-2009 ONLINE CATALOG UAT Parent Notification Enrollment status. While in Extended Enrollment, a student is not FERPA laws are upheld by utilizing a student’s records release eligible to receive federal financial aid and will be responsible for form in determining what information to release to parents (if the all costs incurred during this period. During Extended Enrollment student is a dependent). However, in the extraordinary students may not attempt new course materials, but must attempt circumstance that a student is involuntarily withdrawn from the to bring themselves back into satisfactory progress by retaking university parents will be notified of the decision, even if a records courses. release form is not on file, if the student is a dependent. Students with mitigating circumstances may appeal to the Dean of Satisfactory Academic Progress Academic Affairs to waive the repeat course requirement. At the Students attending the University of Advancing Technology must completion of their Extended Enrollment period, a student who has maintain Satisfactory Academic Progress (SAP) towards earning re-established SAP may apply to the administration to return to their degree. Standards for SAP are defined by the US Department regular student status and reinstate their eligibility for financial of Education and by the University’s accrediting body and are aid. Once reinstated, the student is returned to active status. intended to ensure that each student is making continuous progress towards attaining their degree. The University tracks SAP Mitigating Circumstances and Appeals on an institutional level, therefore program changes, dual majors The Dean of Academic Affairs may waive the standards of and dual degree credits will have the same impact on SAP. academic progress for circumstances of poor health, family crisis or for other significant occurrences outside the control of the Satisfactory progress at UAT requires that students maintain both a student. Students requesting a SAP waiver must do so in writing. minimum Cumulative Grade Point Average (CGPA) of 2.0 and All written requests for SAP waivers must include documentation complete at least 67% of the course credits they attempt. SAP verifying that external circumstances beyond the student’s control standards also require students be on track to complete their degree had an adverse impact on their performance. A student may be programs within a Maximum Time Frame (MTF) of 1.5 times the given only one SAP waiver. Students who are granted a SAP waiver minimum program length in credit hours. This means program will be placed on academic probation and be considered to be requirements must be completed prior to reaching 90 attempted making satisfactory academic progress. Students who have been credits for an associate’s degree, 180 attempted credits for a previously granted a SAP waiver and continue to experience bachelor’s degree, and 54 attempted credits for a master’s degree. difficulties in making appropriate progress towards completing their degree goal may pursue other avenues offered by UAT in order During the first two academic years, students who do not meet to resolve their academic problems. No waivers can be provided for standards for progress toward their degree will be placed on graduation requirements. academic probation at the applicable evaluation point for their degree. Students on probation who do not meet standards will be Should a student disagree with the application of these satisfactory dismissed from UAT but may apply to remain at the University in progress standards, he or she must first determine if it is the result extended status. At the end of the second academic year and every of an error in grade reporting and follow the procedures outlined in semester thereafter, students unable to meet the requirements of the “Grade Error & Dispute policy.” If still dissatisfied, the student satisfactory academic progress will be automatically dismissed may then appeal in writing to the Dean of Academic Affairs. The from school but can apply for extended enrollment status to decision of the Dean of Academic Affairs is final and may not be prevent being withdrawn from UAT. Extended status allows further appealed. All students enrolled at UAT must meet the students to attempt to correct their progress through repeat work. minimum standards of academic achievement and successful course completion described below: Academic Probation Students who do not meet satisfactory progress standards will be Procedures placed on Academic Probation for one semester. Students on Cumulative Grade Point Average (CGPA) Academic Probation will be counseled and given assistance • CGPA is computed in accordance with UAT’s Grade Point intended to help them meet SAP standards. A student on Averaging Policy. Academic Probation can enroll in new courses. The student is • CGPA requirements are intended to guide students towards considered to be maintaining satisfactory progress while on meeting the minimum graduation standard of 2.0. probation and will be eligible for Title IV aid. At the end of the • Grades associated with non-credit remedial courses completed probationary period, if a student’s academic record does not meet at UAT will not be considered in the SAP computation. the minimum standards of satisfactory progress, the student will • Students withdrawing from UAT after a semester’s drop/add either need to apply for Extended Enrollment Status or be period will have any grades associated with that semester’s dismissed from the University. courses applied within the SAP computation. • Students receiving grades of Incomplete for a course will not Extended Enrollment and Reinstatement as a Regular Student have grades or credits associated with that course applied Students who are facing dismissal as a result of falling below SAP towards SAP standards until the semester when they receive minimums may apply to continue at the institution in an Extended the final grade for that course. For example, a student receives

UAT 2008-2009 ONLINE CATALOG 51 a grade of Incomplete for a 3 credit hour course taken in the Percentage of Credits Completed winter/spring of 2005, the student then completes their • Percent completion is computed as (earned credits at UAT) assigned work for this course and earns a grade of “C” during divided by (attempted credits at UAT). the summer 2005 semester. The 3 credits associated with this • Percent completion standards are intended to guide students course would be applied towards SAP during the computation towards meeting MTF standards at the time of their anticipated for the summer 2005 semester. For additional information, graduation. refer to the Incomplete policy. • Any credits associated with failed or withdrawn courses count • Grades for pass/no pass courses do impact attempted and in the percent completion computation. completed credits. Grades of Pass/No Pass do not impact • Students withdrawing from UAT after a semester’s drop/add CGPA. period will have credits associated with that semester’s courses applied within the SAP computation.

UAT SAP Evaluation Standards and Points of Evaluation

Program Level Evaluation Point (number Minimum CGPA Percent of attempted Consequences of of credit hours attempted) credits successfully Failure to Maintain completed Standards Associate >12 2.0 67% Academic Probation* Bachelor >24 2.0 67% Academic Probation* Bachelor at 48 attempted credits 2.0 67% Dismissed (Extended) Bachelor at 72 attempted credits 2.0 67% Dismissed (Extended) Bachelor at 96 attempted credits 2.0 67% Dismissed (Extended) Master >9 3.0 67% Academic Probation*

* Reminder: probation can only last for one semester and failure to meet standards a second time will result in a dismissed/extended status.

Maximum Time Frame for Program Completion (MTF) • Any credits associated with transfer credit from another • In order to graduate with a desired degree or diploma, students institution shall not count towards the MTF as attempted must complete their entire program of study within 1.5 times credits and earned credits. the program length as computed in credit hours. For example, • Students who take a Leave of Absence will not have their SAP if a student is attempting a 120 credit hour program, he/she affected by being on this type of break from their studies. For can attempt no more than 180 credits while pursuing that additional information, refer to the Leave of Absence policy. degree. • Students who exceed the maximum time-frame at the time of • Once the drop/add period is completed for a semester, credits graduation can only be granted a certificate of completion. for any course in which a student is registered count toward the Students who receive a certificate of completion are 1.5 times the program length attempt total. considered “completers” rather than “graduates.” • Any credits associated with failed or withdrawn courses count towards the 1.5 times the program length attempt total.

Maximum Time Frames

Program Level Evaluation Point Minimum CGPA Consequences of Failure to Maintain Standards (in attempted credit hours)

Associate 90 2.0 Certificate of Completion (not a Degree or Diploma)

Bachelor 180 2.0 Certificate of Completion (not a Degree or Diploma)

Master 54 3.0 Certificate of Completion (not a Degree or Diploma)

52 2008-2009 ONLINE CATALOG UAT 53 2008-2009 ONLINE CATALOG UAT UAT 2008-2009 ONLINE CATALOG 53 54 2008-2009 ONLINE CATALOG UAT AMERICANS WITH DISABILITIES ACT (ADA) Requests for accommodations will be accepted at any time in a The Americans with Disabilities Act (ADA) was enacted to extend to student's program of study; however, students must realize that it otherwise qualified individuals full access to all aspects of public may take the University a longer time to comply with certain accommodation, including education. The ADA became effective in accommodations than others, so alerting the University at the time July 1992 and prohibits discrimination on the basis of disability. of admission provides the best service for the student. A student who is currently enrolled in the school should provide the above The University does not illegally discriminate on any basis and, in materials to Student Affairs when requesting accommodations. fact, welcomes students with disabilities. The college's facilities have been designed with many special accommodations for the A designated disability committee of the University will determine physically disabled and the Education Department inventories whether the documentation provided is appropriate and adequate many special devices for students which are useful in helping to establish covered disability under the ADA. The Student Affairs accommodate a variety of physical disabilities. department will maintain the request and supporting documentation on the student. The University will enter into an The ADA is a positive piece of legislation and the college readily interaction with an otherwise qualified individual who has a complies with all of its provisions. As an employer of more than 25 covered disability with the stated purpose of ascertaining whether persons and as a public service provider, the ADA affects the there is a reasonable accommodation that is both available and college in two areas: employment of Americans with disabilities appropriate to enable the student to pursue a fully integrated and the servicing (education/enrollment) of these persons. educational experience. It is not the responsibility or duty of the University under the ADA to reduce or change its academic To prevent discrimination, educational services must: standards in connection with a request for accommodation, but • Be provided in an “integrated setting” if possible. rather to ensure that an otherwise qualified person with a covered • Make “reasonable accommodations” unless a modification disability receives an opportunity to receive a fully integrated would result in an undue hardship to the institution or a educational experience through the use of reasonable fundamental alteration of the services provided. accommodation. • Furnish auxiliary aids and services when necessary. • Remove architectural and structural communication barriers in Students who have requested an accommodation from the school existing facilities when readily achievable. and feel that they are being discriminated against should • Provide readers, note-takers and tutors as required. immediately report this to the Dean of Admissions and Student Affairs. The University is not required to provide: • Personal devices such as wheelchairs. CAMPUS SAFETY • Individually prescribed devices (e.g., glasses, hearing aids). The University of Advancing Technology is a uniquely safe and • Services of a personal nature (e.g., assistance in eating, secure community in a larger urban setting. The University is dressing or toileting). committed to maintaining this safe and secure learning and working environment for all students, employees and guests. All Extra charges to cover accommodation may not be made. Auxiliary University students, employees and guests are ultimately aids are not required if they would result in an undue burden responsible for their own personal safety and the security of their (significant difficulty or expense) being placed on the school. belongings. The following safety and security principles are in place to aid the University community in maintaining the safe and Physical barriers must be removed; however, this college has an secure campus that we enjoy today: ADA-compliant facility at this time and significant effort has already been made to make the facility fully accessible. All individuals University Safety Philosophy involved in recruiting, training and serving students must ensure The University sees itself as a unique community of technological that students be admitted, trained and serviced equally with no sophisticated students and staff that have learned to collaborate discrimination for disabilities. All efforts should be made to find and team together to address a myriad of challenges educationally cost effective ways of accommodating students with disabilities. and professionally. The commitment to safety at the University is The Dean of Admissions and Student Affairs should be contacted based upon a philosophy that the institutional capacity to team in all cases of disabled applicants, in order that proper attention is and use technology produce results that are superior to simple paid to finding suitable and reasonable accommodations. individualistic approaches. Consequently the safety philosophy is based upon three key elements: Procedure • Everyone is responsible to be on alert to identify safety issues Students who are requesting accommodation for a specific • Timely warning and communication must be accomplished by disability will provide a written request for accommodations well designed solutions required and appropriate documentation by a qualified medical or • Each member of the University community needs to feel disability specialist of their disability when they apply to the empowered to take those steps appropriate to maximize safety University. for themselves and other members of the community.

UAT 2008-2009 ONLINE CATALOG 55 These principles are set forth to create a foundation of safety as emails, text message, and person to person communication. In systems that will be designed and employed by the Office of addition to the foregoing the University, through the Office of Campus Safety as well as all of the institutional departments of the Campus Safety, will provide students and employees notice of any University. These principles will find expression in the interactions sustained or prolonged danger through technological with students, faculty and staff, and ultimately strengthened by communication channels. The warning by the Office of Campus the coordination of the Office of Campus Safety. Safety will contain that information necessary to employ all appropriate steps necessary for each member of the community to Personal Safety and Community Awareness maximize his or her safety. All incidents must be recorded Campus safety requires that students and employees assume immediately in the CampusVue system to allow for easy access for reasonable responsibility for their own personal safety. In this review of pertinent information regarding a reported incident. regard all students and employees must take common sense precautions to assure the safety of themselves and other members In the event of an imminent threat to the safety of students or of the University community. Students and employees are employees all members of the community are expected to utilize encouraged to attend safety and security related events to learn the [email protected] email group to communicate the nature more about personal responsibility and protection. and extent of the threat throughout the University email system.

Office of Campus Safety Jeanne Clery Disclosure of Campus Security Policy and Campus Crime In addition to the express role of each member of the University Statistics Act community, the University has established an Office of Campus In compliance with Federal law, Title 34 CFR part 668.46 the Safety which has as its primary Key Responsibility Area the University makes available to students, employees, and coordination and promotion of the safest environment possible for prospective students campus crime statistics as required by the all students, faculty and staff. Campus safety is promoted and Department of Education regulations. Crime Statistics are maintained through diligent observation by the entire community available at: http://uat.edu/crimestatistics. supported by trained safety personnel and deployed safety technology. Access to campus is controlled through a personal For more information, the University’s current Annual Security identification system applicable to all students and staff. The Report is available at: http://uat.edu/annualsecurityreport. You may campus is monitored 24 hours a day by safety officers and a print a paper version of the Annual Security Report from this link network of security monitors providing additional visual coverage or contact the Office of Campus Safety or a member of Student and information for security personnel. Affairs to obtain a paper copy. If you would like a copy mailed to you please include your full name and mailing address with your Campus Facilities request. The Facilities Department maintains the college buildings and grounds with a concern for safety and security. The Facilities Questions, concerns and comments regarding campus safety Department makes regular inspection of all facilities making should be directed to the Campus Safety Manager. prompt repairs affecting safety or security. Any student or employee who notices a condition that could create a safety or CODE OF CONDUCT security risk should notify the Facilities Department immediately The UAT community consists of students, faculty and staff, all of at 602-383-8228 or submit a facilities work order in the Prowork whom are expected to maintain a high standard of ethics, behavior system on the intranet. and purpose. UAT students are important and vital members of this community because they represent the University in all of their If You Witness an Emergency Situation personal and public endeavors, both on or off campus. Students If you witness emergencies involving personal safety or property carry the obligation to conduct themselves in a manner that is call 9-1-1 immediately and then report the incident to Student responsible, professional, ethical and beneficial to themselves and Affairs or the Office of Campus Safety. All other suspicious activity other members of the University community. These expectations and hazardous conditions should be reported to a designated hold true on campus, in the Residence Life Community and safety officer on duty. It may also be prudent to contact the Tempe wherever they represent the University in any capacity. Police by calling the non-emergency phone number: 480-966- 6211. In carrying forth the culture, traditions and values of the greater world community, UAT students shall: Timely Warning 1 Promote and exemplify good digital citizenship and high Integral to the University Safety Philosophy is the principle that ethical standards. Infractions of this order include, but are not any imminent or sustained danger to the safety of our community limited to, illegal hacking, downloading/uploading of offensive must be communicated as quickly and broadly as feasible to give material, digital theft or other actions which contradict UAT necessary information that will enable students and employees to policies and values, good ethical standards, or local, state and take reasonable steps to insure their own individual and collective federal laws. safety. Warnings must utilize multiple communication paths such 2. Respect differences. The health, welfare, beliefs and

56 2008-2009 ONLINE CATALOG UAT intentions of others are not always our own, but we must best of their individual abilities. protect them as if they were. 3. Taking personal responsibility, while working closely with the 3. Respect the institutional values of UAT and understand that University, for fulfilling all requirements toward graduating in positive change at UAT occurs through considered, balanced their program of study. dialogue between students, faculty and staff, as well as the 4. Promoting good and timely communication by monitoring and community at large. promptly answering all communication from the University, 4. Respect and engage in different learning and teaching styles including phone messages, email, personal notification or and value the pursuit of a lifetime of learning. written communications. 5. Promote and embody thinking skills. 5. Promoting collegiate collaboration by engaging in 6. Promote and embody teamwork. conversations with instructors in areas of learning, academic 7. Act with honesty and diligence with respect to their difficulty and future goals. responsibilities to the University and its facilities, including 6. Taking personal responsibility for their educational progress by registration, completion of course materials and observance of keeping track of grades and assignments and ensuring that all UAT email policies, which prohibit the sending of mass emails. paperwork required by the University is completed on time and 8. Abide by UAT’s policies related to possession of weapons, turned in to the proper department. illegal drugs or alcohol on school premises or in the Residence 7. Participating promptly in University information gathering Life Community. systems such as evaluations, surveys and other feedback 9. Prevent or report behavior creating a safety hazard to other mechanisms. persons at the school. 8. Taking an active role in the UAT community. 10. Create an environment that is free from disobedient or 9. Reading and adhering to the Code of Conduct. disrespectful behavior toward UAT staff, students and faculty. 10. Observing all policies of UAT as stated in this catalog and the Engaging in intimidating, abusive or harassing language or student handbook. behavior toward fellow students and UAT faculty and staff diminishes the growth and community of others and is COLLEGE POLICY ON DRUGS AND ALCOHOL therefore prohibited. The Drug-Free Workplace Act of 1988 and the Drug Free Schools 11. Will exemplify the best forms of citizenship. Criminal activity, and Communities Act Amendments require the University of including physical or intellectual theft of any type, larceny, Advancing Technology to adopt and put into effect a program to fraud, cheating and violations of any local, state and federal prevent the unlawful manufacture, distribution, dispensation, laws, will not be tolerated at UAT. possession or use of illegal drugs or alcohol by students and 12. Avoid classroom disruption or any type of unwarranted employees on University property or in University facilities, or at interruption of other students’ learning experience. University events, and to offer an anti-drug and alcohol abuse 13. Respect UAT equipment and facilities so that they will be program. available to other learners. 14. Maintain the highest levels of academic honesty. UAT students The University of Advancing Technology is committed to are part of a community of learning. Therefore, students who maintaining an environment free of illegal drugs and drug and UAT engage in actions that are academically dishonest are in alcohol abuse. The Drug-Free Schools and Communities Act violation of the Code of Conduct. Instructors, staff and fellow Amendments of 1989 (effective 9-1-90) require the distribution of students are empowered to document and report instances of the following information to all students and employees. The academic dishonesty. Failure in this area includes, but is not following list reflects the major sections of this policy: limited to, cheating, deceit and assisting others in the act of • College Policy on Drugs performing academic dishonesty and plagiarism. Fraudulent • College Policy on Alcohol behavior on the part of students with respect to registering for • Local, State and Federal Laws courses or engaging in activities related to completing • Counseling, Rehabilitation and Re-entry Services coursework (tests, assignments, etc.) will not be tolerated. College Policy on Drugs Legal infractions will be referred for prosecution to appropriate law Sale, use, possession or distribution of prohibited drugs or enforcement authorities. controlled substances is prohibited in college buildings or grounds, at college-sponsored events or in University-sponsored housing. Student Responsibilities The term “drug” covers all controlled substances as defined in In addition to the codes of student conduct, students who attend Chapter 34 Arizona Revised Statutes Section 13-3401 to 13- the University of Advancing Technology are expected to embody 3422 that can be found at http://www.azleg.state.az.us/ the following responsibilities that are closely associated with ArizonaRevisedStatutes.asp?Title=13. Offenders are subject to excellence in collegiate education: college discipline, up to and including dismissal from the college 1. Timely attendance, due preparation and active engagement in or termination of employment and referral for prosecution. An classes and related learning activities. employee convicted of any violation of the criminal drug statutes 2. Timely and regular completion of assigned homework to the for activities in or on property owned or controlled by the

UAT 2008-2009 ONLINE CATALOG 57 University, at activities sponsored by the University or in University- guilty of a felony. sponsored housing must notify his or her manager or dean of the conviction, in writing, within five calendar days of conviction. Drinking and Driving All states prohibit drinking and driving. In Arizona, it is unlawful to Obligations of the College operate a motor if the operator or person in control of the The University must notify the appropriate federal agency (e.g., vehicle is impaired in the slightest degree. A person convicted may Department of Education) of the conviction of any employee or serve ten days in jail or more and pay a fine of not less than student worker paid in whole or in part by agency funds within ten $250.00. days of receipt of the notice of conviction. The University must also make a good faith effort to maintain a drug-free workplace, offer Arizona State Motor Vehicle Law drug awareness education, assist students and employees seeking The rules and penalties for drinking and driving apply to driving a treatment or rehabilitation, notify employees and students of its motor vehicle while under the influence of illicit drugs. policy, and implement and enforce the policy. Counseling, Rehabilitation and Re-entry Services College Policy on Alcohol Students seeking counseling in college or referral to community The sale, dispensation or consumption of alcoholic beverages is services for drug and alcohol abuse should call or visit Student prohibited on campus or in the Residence Life Community unless Affairs located in the Student Support Center. specifically authorized at an event approved by the officers of the University. In all other cases possession, consumption or For additional assistance or counseling, students can contact the distribution of alcoholic beverages is prohibited. following agencies and programs:

Students Banner Behavioral Health Services Compliance with the provisions of the University drug and alcohol 602-254-HELP (4357) policies is a condition of attendance at the University. Violators of 24-Hour Help these policies are subject to discipline, up to and including expulsion from college, eviction from University-sponsored housing Saint Luke’s Behavioral Health Center and referral for prosecution. 602-251-8535 / 800-821-4193 / 602-251-8484 1800 E. Van Buren St. Student Workers Phoenix, AZ 85006 Student workers are subject to discipline, up to and including termination of employment, referral for prosecution or corrective New Directions Counseling Service action as the college deems appropriate. 602-264-7216 305 W. Campbell Ave. Local, State and Federal Laws Phoenix, AZ 85013 Campus Open Container Policy Permission to consume alcohol on University property at a specific Samaritan Behavioral Health Center event must be requested in writing and granted in writing by the Good Samaritan Regional Medical Center officers of the University. For the dispenser of alcoholic beverages, 602-239-6880 the following provision of the Arizona state law pertains: 925 E. McDowell Rd., 4th Floor Phoenix, AZ 85006 Minimum Purchase Age No person shall sell, deliver, give away; cause, permit or procure to Phoenix Interfaith Counseling be sold, delivered or given away any alcoholic beverage to someone 480-317-9868 under, or appearing to be under, the age of 21 years. 3910 S. Rural Rd. Tempe, AZ 85282 The dispenser is obligated to demand proof of legal age whenever in doubt. For the consumer of alcoholic beverages, the following Maricopa Medical Center provision of Arizona state law pertains: Psych. Outpatient Clinic 480-344-2000 False Identification 570 W. Brown Rd. In Arizona, anyone under the age of 21 years who presents false or Mesa, AZ 85201 fraudulent written identification in order to secure alcoholic beverages is guilty of a criminal offense. EMPACT 480-784-1514 Possession of Marijuana Hotline: 480-784-1500 A person who knowingly possesses or uses marijuana in Arizona is http://www.empact-spc.com

58 2008-2009 ONLINE CATALOG UAT 1232 E. Broadway Rd., Suite 120 and conditions of the aid; Tempe, AZ 85282 d. to State officials if required by State statute; Providing 24 hour telephone intervention to people experiencing e. to organizations conducting studies for educational suicidal crisis agencies or institutions to develop, validate or administer tests, administer student aid programs or to improve East Valley Substance Abuse Center instruction. No personally identifiable information will be 480-833-8122 released except to representatives of the organization and 1550 E. University Drive, Suite N the information provided to the organization will be Mesa, AZ 85203 destroyed when no longer needed for study; f. to an accrediting agency to carry out accrediting functions; Alcoholics Anonymous g. to comply with a judicial order or subpoena; Salt River Intergroup h. to US Armed Forces recruiters. The University is in 602-264-1341 compliance with the provisions of the Solomon Act which 4602 N. 7th St. requires institutions that receive Title IV funds to provide Phoenix, AZ 85014 basic directory information to the recruiters of the US Armed Forces. 24-Hour Crisis Hotlines: i. to meet a health or safety emergency; 800-656-HOPE—RAINN Sexual Assault Hotline (National) j. information designated as directory information to legitimate 800-SUICIDE-HopeLine Suicide Hotline (National) inquirers such as counselors, employers or at the discretion 480-784-1500-Suicide/Crisis Hotline (Maricopa County) of a manager. 866-205-5229-Toll-Free Crisis Hotline (Arizona) 4. All disclosures of information will be recorded in the file and will 480-736-4949-Sexual Assault Hotline (Maricopa County) include parties receiving information and the legitimate interests of the parties for inspection of the records. FAMILY EDUCATIONAL RIGHTS AND PRIVACY ACT (FERPA) 5. Educational records are maintained by the Registrar at the The University of Advancing Technology will follow the Family school's main campus. Educational Rights and Privacy Act (FERPA) when releasing 6. Before the end of the first week of class of the student’s first student records. term, each student will fill out a records release form online to print and sign. These forms will then be turned in to the All parents and students will be notified of their rights through Registrar to be placed in each student's file. The records annual publication in the catalog of the fact that students and release form is also included in student’s acceptance packet as parents of students who are minors have the right to review a part of their enrollment. student's educational records, to request amendment to a student's educational records, to request corrections to a student's FERPA Terms and Definitions educational records, to provide consent prior to disclosure of Educational (Student) Records personally identifiable information and to file a complaint with the These are records that are directly related to a student and are US Department of Education regarding the failure of an institution maintained by the educational agency or institute. These records to comply with FERPA. can include, but are not limited to, academic records, financial aid 1. A parent or student must make a request in writing to review records and placement records. educational records. The school cannot deny an eligible student or a parent of a student who is a minor access to their Directory Information educational records. Certain information contained in an educational record of the 2. Information about a student's records will be made available in student is not generally considered harmful or an invasion of the appropriate institutional office on an appointment basis privacy if disclosed. It includes, but is not limited to, the student's within 45 days or less of the receipt of the written request. name, address, telephone listing, date and place of birth, major 3. The school may release personally identifiable information to a field of study, participation in officially recognized activities and third party without the written consent of the parent or student sports, dates of attendance, degrees and scholarships received, if it is: and the most recent previous educational agency or institution a. to other school officials who have a legitimate educational attended. Should any student or parent of a minor child who is a interest in the information; student desire that this information not be disclosed, they should b. to officials of another school where the student seeks or notify the Registrar at the University campus in Tempe, Arizona: intends to enroll; [email protected]. c. to representatives of the Comptroller General of the United States, the Secretary of Education, or State and local Personally Identifiable Information educational authorities; relating to financial aid and is Information that includes, but is not limited to, the student's necessary to determine eligibility for aid, determine amount name; the name of the student’s parent or other family member; of aid, determine conditions for the aid, enforce the terms the address of the student or student's family; a personal identifier,

UAT 2008-2009 ONLINE CATALOG 59 such as the student’s social security number or student number; a equipment in a timely manner may include loss of lending list of personal characteristics that would make the student’s privileges for up to one semester. Equipment is to be used for identity easily traceable or any other information that would make educational purposes and is not intended for commercial the student’s identity easily traceable. purposes. There is a form used by the library that all equipment users will sign that acknowledges these responsibilities. Eligible Student A student who has reached 18 years of age or is attending an institution of postsecondary education. MASS COMMUNICATION In order to ensure that communications between the University of Records Release Advancing Technology, its students and employees are consistent The University of Advancing Technology makes every effort to keep and complete, all communication that is to be dispersed to students academic records of students confidential at all times. However, or employees must adhere to all University policies and procedures. students who wish to share their academic records with parents or Please refer to the procedures for each type of communication. other interested parties may contact Student Affairs and complete a Records Release Form. This information includes, but is not limited to, grades received in classes, scores on specific In order to increase the effectiveness of communication, various assignments, and attendance. communication tools and services are available to both staff and students. Anyone who needs to communicate with staff or students INTRANET AND COMPUTER DISCLAIMER may use the following tools and services: UAT’s Intranet is the student’s online interface to University • Events Calendar: The events calendar resides on the Intranet operations and student life. Students can access news stories under campus life and is a listing of all University events. This about UAT, student journals and discussions, and academic information is input by staff from every department and student processes, including checking grades and email and going to class. The Intranet can be found at https://intranet.known-universe.com. group (via their sponsor). This information is what drives the desktops (both student and staff) and allows for future Students are given access to the Intranet upon acceptance at UAT, planning. and their access to the Intranet will continue for the life of their • Intranet announcement: Intranet announcements can be relationship with the University even after they have become events, story ideas (if you need the story to be written by an alumni. IT staff member, please give one week notice) stories and Neither the University of Advancing Technology nor eCollege is general announcements. responsible for lost files, data, homework, email, computer • If you will need a poster or flyer created, please check generated graphics or computer projects loaded on the UAT the appropriate box. Keep in mind that flyers take 1 campus network or personal computers. Students are responsible week to complete and posters take 2 weeks. (All student for maintaining current and viable backup material of all of their clubs and groups must have their staff sponsor request work on their own media. In addition, the student is responsible for making sure that all assignments are delivered to instructors in a posters) timely fashion regardless of whether the computer network, email • Faculty announcements: If you would like a faculty member or a or Intranet is functioning properly. group of faculty members (i.e. networking instructors) to hand out information, please contact a Dean to discuss the UAT is not responsible for events or conditions, either natural or information you would like handed out. man-made, occurring externally to the immediate UAT campus environment or as a result of externally produced actions. • Flyers: Flyers are made for advertising and informational purposes. These flyers are made in IT and adhere to the LIBRARY EQUIPMENT LENDING marketing guidelines for look. All flyers should be requested The University of Advancing Technology is committed to ensuring through the announcement petition. If the information does not resources are available for learning. All equipment that can be require an announcement petition, the workorder systems borrowed and taken from the library by community members must should still be used. be borrowed equitably and responsibly by all knowledgeable • Posters: Posters are made for advertising and informational students and employees regardless of major or job duties. All purposes. Posters are made in IT and adhere to the marketing University students and employees will be held responsible for any damage to equipment in their care. Ramifications for damage guidelines for look. Posters should be requested through the done to equipment may include fines up to the entire replacement announcement petition section of the online workorder system. cost of the item(s). All university students and employees will also If the information does not require an announcement petition be held responsible for disruptions caused by failure to return the workorder systems should be still used. equipment in a timely manner. Ramifications for failure to return

60 2008-2009 ONLINE CATALOG UAT • Desktops (splash page): authorized parking areas and to take responsibility for their vehicle • Desktops will be up Thursday to Thursday and will be and property. UAT is not liable for damage to or theft of the vehicle. based on the content obtained from the Events In order to park on campus, parking permits are required for any Calendar. It is the duty of the person submitting the vehicle, other than visitors, each semester. Parking permits will be information on the events calendar to specify the available to authorized participants. All other , other than audience. visitors, must park at a remote authorized parking area. Unauthorized • Information for the desktops must be on the events vehicles parked on campus will be given a warning and may be calendar by Tuesday in order to appear on the desktops towed. Vehicle owners are responsible for their own personal property by Thursday. and are advised that any fees resulting from unauthorized parking are • Web alerts: Web alerts will be used to inform students of the vehicle owner’s personal responsibility. Per the Jeanne Clery information via CampusVue. Selected department Disclosure of Campus Security Policy and Campus Crime Statistics representatives will have permission to send web alerts in order Act (or Clery Act), all universities must report certain crimes that to prevent over use. Web alerts will appear on the top of each occur either on campus or on properties owned or rented by a student’s intranet site. university. Vehicle theft is one such crime. Vehicle theft must be • Mass email: Mass mailing email consisting of the entire reported to the Office of Campus Safety. university, all students, all staff or large groups will be reserved for emergencies and regulatory purposes only. Mass mailing is Special Considerations sending out anything that you wouldn’t print out and give to UAT will no longer issue medical needs temporary parking permits people in person or mailing to the entire University, all students through Human Resources. If you have a medical need that requires and all staff. Human Resources and the UAT President will have you to park closer to campus, longer than one week, you must obtain permission to send mass mail to these groups in these cases. a temporary disability permit from the Arizona Motor Vehicle All other mass mailing activities (emails containing 10 or more Division. To obtain a temporary or permanent disability permit please email addresses) are not allowed. For student guidelines, please go to the Arizona Motor Vehicle Division’s webpage and follow refer to the student code of conduct. For staff guidelines, instructions for submitting a request. www.mvd.azdot.gov. If it is please refer to the systems usage policy. under a week, obtain a temporary parking permit from the safety • Text Messaging: University-wide text messaging is reserved for desk. Additionally, individuals requiring a disability permit must fill marketing purposes and safety concerns only. Marketing is the out the parking permit request form either in person at the safety only department that may send out non-emergency text desk or on the Intranet. This is to keep a record of cars parked on messages. campus. Motorcycles, mopeds and other forms of alternative • Emergency Communications: Email mass mailing is reserved for the transportation, not including bicycles, must purchase a parking President or Provost, except in emergency circumstances. In an permit. Parking permits for alternative means of transportation will Emergency, any student or staff member may email be $35 per semester, per permit. All must complete an application [email protected] to deliver information to every UAT email either online or in person with the Office of Campus Safety. It is the address. emergency text messages may only be sent out by the responsibility of the parker to contact the Office of Campus Safety UAT President or Provost regarding to any safety concerns. when parking is no longer desired. Alternative means of parking is located on the west side of the parking lot. All other communication tools not listed here should go through the workorder system or other proper channels. Appropriate staff will Arizona statutes stipulate that fueled equipment including mopeds remove outdated printed material every Friday as well as every time shall not be stored, operated or repaired within a building. All fueled they put up new material. equipment (alternative means of transportation) mopeds, scooters and motorcycles may not be parked or stored next to an exit of any PARKING POLICY building. Any fueled equipment in which a certificate of title, UAT is committed to providing a safe environment for students and registration or vehicle license tax is required by the state may be staff members. It is our belief that safety extends beyond the operated in parking lots; others such as mopeds are prohibited from buildings of the University to include all parking areas. The Office of being used in the parking lots and on sidewalks. Campus Safety is responsible for monitoring and controlling parking on campus and at remote authorized parking areas. University PUBLICITY AND INTELLECTUAL PROPERTY students, guests and employees are expected to park as directed in The University of Advancing Technology provides substantial

UAT 2008-2009 ONLINE CATALOG 61 University resources to its students for educational and creative requests for sexual favors and other verbal, physical or visual uses. Students retain ownership of the works they create but grant conduct of a sexual nature that occurs under any of these the University a non-exclusive, royalty-free license to use, copy, circumstances: display, describe, mark-on, modify, retain, or make other use of the 1. Submission to such conduct is made either explicitly or student’s work consistent with the University’s educational implicitly a term or condition of a person’s employment or mission. The University may use both the student’s likeness and education. the student’s work in its marketing, promotional and instructional 2. Submission to or rejection of such conduct by an employee or materials. student is used as a basis for employment or academic Software and other technology resources provided to students are decisions affecting the employee or student. licensed for educational, non-commercial use only. Student work 3. The conduct has the purpose or effect of unreasonably made with University resources cannot be used for commercial interfering with a person’s work performance or otherwise purposes under any conditions. Students may not use University creates an intimidating, hostile or offensive work or academic resources for any work-for-pay project. performance. See 29 C.F.R. 1604.11.

RECORDS POLICY Examples of Conduct That May Constitute Sexual Harassment In compliance with the Family Educational Rights and Privacy Act It shall be a violation of the University of Advancing Technology’s of 1974, the University of Advancing Technology allows students Sexual Harassment Policy for any employee, student or campus access to their educational records. visitor to: • Make unwelcome sexual advances to another employee, These records include all information maintained by the school student or campus visitor, including direct or indirect pressure which is directly related to the student, with the exception of the for dates or sexual activity. financial records of their parents and educational records • Make requests for sexual favors, whether or not accompanied containing information about more than one student. The by promises or threats regarding the employment or academic University permits access to that part of the record that pertains relationship, including salary, promotion, benefits, duties, only to the inquiring student. Student records are confidential and, grades, assignments, recommendations or any other personnel other than to the student, only such agencies or individuals or academic decisions. authorized by federal law in the Family Educational Rights and • Engage in verbal or physical conduct of an implicit or explicit Privacy Act are allowed access without express permission by the sexual nature that either (1) has the purpose or effect of student through a records release form. These records are left on substantially interfering with faculty and staff’s ability to do his file indefinitely. Directory information, however, may be released to or her job or a student’s ability to learn or participate in a class; valid inquiries unless the student specifically requests in writing or (2) creates an intimidating, hostile, or offensive work or that this information not be released. academic environment. If a student wishes access to his or her records, he or she should • Commit any act of sexual assault or public sexual indecency contact the University Registrar’s office and complete a written against any faculty member, staff member or student whether request specifying the desired records. Information on a student’s on campus or in connection with any UAT-sponsored activity. records will be made available by appointment from the • Continue to express sexual interest in another faculty member, institutional office within forty-five (45) days of the receipt of the staff, student, or campus visitor after being informed that the written request. interest is unwelcome. (This includes relationships that began as reciprocal attractions, but later ceased to be reciprocal.) SEXUAL HARASSMENT • Engage in other sexually harassing conduct in the work place or academic environment, whether physical, verbal or visual, The University of Advancing Technology is proud of its tradition of included but not limited to: having an environment in which all individuals are treated with courtesy, dignity and respect. Every student, faculty member and • Commentary about a person’s body or body parts. staff member has the right to experience a professional • Sexually degrading words to describe a person. atmosphere that promotes equal opportunities and prohibits • Sexually offensive comments, suggestive language, jokes, discriminatory practices, including sexual harassment as defined innuendo or sexually suggestive books, magazines, and otherwise prohibited by state and federal law. Sexual photographs, cartoons or pictures. harassment in any form by and between faculty members and • Pinching, patting or touching. staff, faculty and staff and students and campus visitors and • Wearing of sexually offensive attire. students or faculty and staff is prohibited at University of • Leering or gawking. Advancing Technology. Violations of the Sexual Harassment Policy • Reprisals or threats after negative response to sexual may result in disciplinary action up to and including termination of advances. faculty and staff, and in sanctions up to and including suspension • Harassment consistently targeted at only one gender, even or expulsion of students. if the context of the abusive conduct is not sexual. Definition of Sexual Harassment General Procedures Sexual harassment is unsolicited and unwelcome sexual advances, Persons who believe they are being sexually harassed should first

62 2008-2009 ONLINE CATALOG UAT notify the harasser that such behavior is unwelcome. A person who experience at UAT must follow this procedure: continues to be harassed should maintain a record of objectionable 1. The first stage of the University’s grievance process is for the conduct in order to help them effectively report their allegations. student to bring his/her concerns to the attention of the Verbal reports of sexual harassment must be reduced to writing by individual most directly associated with the concern. Through either the victim or the persons designated to receive complaints. email and face-to-face discussions, most matters can be All reports of sexual harassment shall be promptly communicated resolved. by the recipient of the complaint to the appropriate level of 2. If discussions fail to resolve or answer the concern to the management. Faculty, staff and students are encouraged to report student’s satisfaction, the student shall then contact Student complaints of sexual harassment promptly so that a rapid response Affairs. Student Affairs will seek to answer and/or resolve the and appropriate action may be taken. Students should report student’s concerns. complaints of sexual harassment to the Student Affairs department. 3. If informal discussions with Student Affairs are not sufficient, the formal process will be applied as follows: the student must Who is Responsible? document and provide specific evidence supporting his/her This policy covers all employees and students at the University of grievance. Using this information, Student Affairs will work to Advancing Technology. All persons covered by this policy must resolve concerns through investigation, advocacy and any other avoid offensive or inappropriate sexual and/or sexually harassing methods he/she may deem appropriate. behavior at work and in the academic environment. Each and every 4. If the student then wishes to seek further resolution of his/her member of the staff, faculty and student body is responsible for concerns, he/she must submit a formal complaint to a Student ensuring that the workplace and academic environment is free Affairs coordinator who will date stamp the document and from sexual harassment. deliver it to the Student Grievance Committee. Written concerns must be specific and include documentation Faculty, staff and students are encouraged to inform perceived supporting and verifying the issues brought forward. The offenders of this policy that their conduct is perceived as offensive Student Grievance Committee will meet as needed to review and unwelcome. submitted concerns. A result of the committee’s review may include a period of investigation, but in any case, the Student All persons covered by this policy are encouraged to report Grievance Committee will notify a student who has submitted incidents of sexual harassment in a timely manner. Any form of a complaint of its decision within three (3) business weeks of retaliation against an individual for reporting sexual harassment the meeting when the formal complaint was officially truthfully to the best of their knowledge or for cooperating in an submitted. Formal complaints to be considered must contain investigation of a complaint is prohibited and shall be grounds for all of the following elements: disciplinary action. Any person covered by this policy who a. Be addressed to the Student Grievance Committee, UAT, knowingly or recklessly makes a false accusation of sexual c/o Student Affairs. harassment is likewise subject to disciplinary action. b. A statement that the document is a formal complaint. c. The specific concerns to be addressed. Protection Against Retaliation d. Description of all the actions already taken. Retaliation against a faculty member, staff member or student for e. Specific evidence supporting the listed concerns. filing a sexual harassment complaint or participating in the f. The student’s name, signature, address, phone number investigation of a complaint is strictly prohibited. The University of and actual date submitted to the committee. Advancing Technology will take appropriate disciplinary action, up g. Be submitted in a timely fashion, normally within forty- to and including employment termination or academic dismissal, five (45) days of the occurrence. if evidence of retaliation exists. Likewise, if UAT learns that the 5. A student may request a rehearing of the decision of the complaint is not bona fide or that a faculty member, staff member Student Grievance Committee and appear in person to present or student has provided false information regarding the complaint, his or her grievance. A student desiring a rehearing must file disciplinary action may be taken against the individual who the request for rehearing within thirty (30) days of the provided the false information. committee’s original decision. 6. If a student is still dissatisfied, he/she may then seek a Violations of Law resolution through binding arbitration by contacting the phone An employee or student may otherwise be accountable for sexual (602) 264-1727 ext.12. harassment under applicable local, state or federal law. Disciplinary action by UAT may proceed while civil or criminal If a complaint cannot be resolved after exhausting the University’s proceedings are pending and will not be subject to challenge on grievance procedure, the student may file a complaint with the grounds that court charges involving the same incident have been Arizona State Board for Private Postsecondary Education at (602) dismissed or reduced. Adopted November 1993. 542-5709, 1400 W. Washington, Room 260, Phoenix, AZ, 85007. Their website address is http://www.azppse.state.az.us. STUDENT GRIEVANCE POLICY The student must contact the State Board for further details. Students who have concerns, disputes or complaints about an

UAT 2008-2009 ONLINE CATALOG 63 A student may also contact the Accrediting Council for Independent Colleges and Schools (ACICS) at (202) 336-6780, 750 First Street, NE, #980, Washington, D.C., 20002-4241.

WIRELESS NETWORKING DEVICES The University of Advancing Technology provides the ability for personal wireless devices using the IEEE 802.11 standard access to the internet on the university campus. Users utilizing wireless technologies are expected to use the service to assist them in their educational goals and are expected to adhere to all procedures stated in the Student Code of Conduct and other university policies. In addition, the University provides secure wireless network access using the IEEE 802.11 standard to network resources for University owned devices.

64 2008-2009 ONLINE CATALOG UAT 65 2008-2009 ONLINE CATALOG UAT UAT 2008-2009 ONLINE CATALOG 65 66 2008-2009 ONLINE CATALOG UAT ACADEMIC SCHEDULES FOR 2008-2009: ONLINE UNDERGRADUATE PROGRAMS

Fall 2008 Online 2 2008 Semester October 14, 2008 – February 13, 2009 Summer 2008 Online 3 Course 1 October 14 – November 14 Semester July 21 – November 14, 2008 Course 2 November 17 – December 19 Course 1 July 21 – August 22 Course 3 January 12 – February 13 Course 2 September 8 – October 10 Course 3 October 14 – November 14 Document submission deadline for Academic scholarships: October 14, 2008 Document submission deadline for Academic scholarships: July 21, 2008 Fall 2008 Online 3 Semester November 17, 2008 – March 27, 2009 Fall 2008 Online 1 Course 1 November 17 – December 19 Semester September 8 – December 19, 2008 Course 2 January 12 – February 13 Course 1 September 8 – October 10 Course 3 February 17 – March 27 Course 2 October 14 – November 14 Document submission deadline for Academic scholarships: Course 3 November 17 – December 19 November 17, 2008

Document submission deadline for Academic scholarships: September 8, 2008

2009 March 30, 2009 Spring 2009 Online 1 Semester January 12 – May 1, 2009 Summer 2009 Online 1 Course 1 January 12 – February 13 Semester May 11 – August 21, 2009 Course 2 February 17 – March 27 Course 1 May 11 – June 13 Course 3 March 30 – May 1 Course 2 June 15 – July 17 Spring Break March 9 – March 13 Course 3 July 20 – August 21

Document submission deadline for Academic scholarships: Document submission deadline for Academic scholarships: January 12, 2009 May 11, 2009

Spring 2009 Online 2 Summer 2009 Online 2 Semester February 17 – June 13, 2009 Semester June 15 – October 9, 2009 Course 1 February 17 – March 27 Course 1 June 15 – July 17 Course 2 March 30 – May 1 Course 2 July 20 – August 21 Course 3 May 11 – June 13 Course 3 September 8 – October 9 Spring Break March 17 - 21 Document submission deadline for Academic scholarships: Document submission deadline for Academic scholarships: June 15, 2009 February 17, 2009 Summer 2009 Online 3 Spring 2009 Online 3 Semester July 20 – November 13, 2009 Semester March 30 – July 17, 2009 Course 1 July 20 – August 21 Course 1 March 30 – May 1 Course 2 September 8 – October 9 Course 2 May 11 – June 13 Course 3 October 11 – November 13 Course 3 June 15 – July 17 Document submission deadline for Academic scholarships: Document submission deadline for Academic scholarships: July 20, 2009

UAT 2008-2009 ONLINE CATALOG 67 Holidays for 2008 New Year’s Day January 1 Martin Luther King Day January 21 Presidents’ Day February 18 Leap Year Day February 29 Memorial Day May 26 Independence Day July 4 Labor Day September 1 Columbus Day October 13 Veterans Day November 11 Thanksgiving November 27-28 Christmas December 25

Holidays for 2009 New Year’s Day January 1 Martin Luther King Day January 19 Presidents’ Day February 16 Memorial Day May 25 Independence Day July 4 Labor Day September 7 Columbus Day October 12 Veterans Day November 11 Thanksgiving November 26-27 Christmas December 25

68 2008-2009 ONLINE CATALOG UAT First Published November, 2008

Table of Contents

Course Category and Code Prefix List...... 2 General Education Categories and Code Prefix List ...... 2 Art Appreciation (ARS) ...... 2 Art (ART) ...... 3 Astronomy (AST)...... 6 Audio (AUD)...... 6 Biology (BIO)...... 6 Chemistry (CHM) ...... 7 Chinese Studies (CHN)...... 7 Computer Forensics (CFR) ...... 7 Computer Information Systems (CIS) ...... 8 Communications (COM)...... 11 Computer Science (CSC) ...... 12 Database Technology (DBT) ...... 17 Digital Video and Animation (DVA) ...... 18 Economics (ECN)...... 22 English (ENG) ...... 23 Entrepreneurship (ENT)...... 24 Fitness (FTN) ...... 24 Game (GAM) ...... 24 Geography (GGR) ...... 31 History (HIS) ...... 31 Humanities (HUM)...... 31 Internship (INT)...... 32 Japanese Studies (JPN)...... 33 Law (LAW) ...... 33 Mathematics (MAT)...... 34 Management (MGT) ...... 35 Multimedia (MTM) ...... 36 Network Security (NTS)...... 38 Network Technology (NTW) ...... 40 Philosophy (PHI)...... 42 Physics (PHY)...... 42 Political Science (POL) ...... 43 Professional Development (PRO) ...... 43 Psychology (PSY) ...... 44 Robotics (RBT)...... 45 Science Special Topics (SCI) ...... 46 Sociology (SOC)...... 46 Technology Special Topics (SPT) ...... 47 Social Science Special Topics (SS)...... 48 Technology (TCH)...... 48 Theater (THE)...... 49 Master of Science—Core (MSC) ...... 50 Master of Science—Electives (MSE)...... 50 Master of Science Completion Options...... 56 Transfer Credit Course Codes ...... 57

UAT 2008-2009 COURSEBOOK 1 COURSE CODES AND DESCRIPTIONS General Education Categories and Code Prefix List The three letters as a code prefix designate the topic area Humanities associated with the course (refer to Course Category and Code Prefix Art Appreciation ARS List). These letter codes are arranged alphabetically by Course Communications COM Category name in the Course Descriptions section of the catalog. Chinese Studies CHN English ENG Three numbers are employed as a course code suffix and indicate Japanese Studies JPN the course’s level within its topic area. These numbers can range Humanities HUM from 100 to 699 (with rare exceptions, such as ENG055). All Philosophy PHI courses in a course number from 100 to 299 are considered lower Theater THE division courses. All courses with a course number between 300 and 499 are considered upper division courses. Any courses with a Mathematics and Natural Sciences course number between 500 and 699 are considered graduate-level Astronomy AST courses. All course numbers below 100 are considered preparatory Biology BIO and do not apply to overall credit hours in a degree program. Chemistry CHM Math MAT Prerequisite(s) indicates progression of courses. Corequisite(s) Physics PHY indicates courses that should be taken together. Recommended Science Special Topics SCI indicates courses that are recommended for completion prior to the course being described. Prerequisites are met by Social Sciences completing the foundation course with a minimum passing Economics ECN grade of D (1.0) unless otherwise specified. Geography GGR History HIS All General Education courses are identified within their course Political Science POL description by the notation GE and their area (e.g., Humanities, Psychology PSY Mathematics, Natural Sciences, Social Sciences). For example, Sociology SOC the course ARS110 – Art Appreciation is noted (GE, Humanities) Social Science Special Topics SI because it is a General Education course in the Humanities area. ART APPRECIATION (ARS) Writing Intensive courses are denoted (WI) in the course ARS110 3.0 Credit Hours descriptions. Art Appreciation (GE, Humanities) Course Category and Code Prefix List Prerequisite(s): none Art ART Why study art? When you gain a new understanding of art, a new Audio AUD world of enjoyment will open before you. You will begin to see the Computer Forensics CFR world in a new way and start appreciating things that previously Computer Information Systems CIS may have gone unnoticed. You will start off by learning about the Computer Science CSC elements and principles of art. This will be your foundation— Database Technology DBT your toolkit to help you interpret and analyze art in a new way. If Digital Video and Animation DVA you have ever felt that you like art but want to understand more Entrepreneurship ENT about it, the first step is to acquire an adequate art vocabulary. Fitness FTN We will also learn about different art mediums. You gain more Game Production GAM understanding of the artistic process and what is really involved Internships INT in creating art when you learn about the materials and methods Law LAW involved. A selection of the major art styles will be covered in the Management MGT course, such as Surrealism, Impressionism, Renaissance art, Multimedia MTM Baroque art, Abstract Expressionism and more. We will learn Network Security NTS about a variety of major artists such as Jan Vermeer, Alexander Network Technology NTW Calder, Mark Rothko and more. Professional Development PRO Robotics RBT ARS113 3.0 Credit Hours Special Topics SPT Art History: Prehistoric through Medieval Technology TCH (GE, Humanities) Master of Science Core Classes MSC Prerequisite(s): none Master of Science Electives MSE This course aims to give the student a very broad and general introduction to the art and architecture of ancient and medieval Western Europe and the Middle East. The major media that the course will examine are painting, sculpture and architecture. In the

2 2008-2009 COURSEBOOK UAT course of a short semester, the course will cover over 40,000 years ART109 3.0 Credit Hours of human creativity spanning a land mass that stretches from the Computer Typography and Layout Design Indus River to Great Britain. This course will provide the student a Prerequisite(s): ART108, MTM101 general understanding of the major issues pertaining to a variety of This course is an introduction to computerized layout and ancient cultures and their treasures. typography principles. The emphasis is on the visual effects of type as a design and communication element. Students will ARS115 3.0 Credit Hours form an understanding of the fundamental rules related to page Art History: Renaissance through Modern layout and type design, the study of letterforms and the (GE, Humanities) practical application of these principles through student Prerequisite(s): none projects. The primary focus of the instruction addresses how Three fundamental questions underlie the study of art history: What type is used in contemporary graphic design applications. are the reasons only human beings make and respond to images? Students explore the creation of informative, experimental and What is the reason for artistic style, and why and how does it change? expressive typographic forms by using traditional and Is art important? The purpose of this course is to trace the computer-generated techniques. development of Western art from the Early Renaissance through the Modern period. The works of architecture, sculpture and painting ART130 4.0 Credit Hours produced by each culture will be studied from the standpoints of Beginning Drawing I technical, formal and expressive characteristics. A special emphasis Prerequisite(s): none will be placed upon the varied functions of art throughout history, its Do you think drawing is a gift that has to come naturally? You importance as a barometer of cultural values and as evidence of would be surprised to see that it is actually a skill like any cultural changes. other. This course will teach you how easily it can be learned. Drawing is as much about learning how to see and think about ARS310 3.0 Credit Hours form and space as it is about technique. The drawing part itself Art Connoisseurship is just marks on paper. Those marks come together to tell the (GE, Humanities) viewer something about the world that you, the artist, have Prerequisite(s): ARS110 experienced. Drawing also gives you a deeper understanding of A study in aesthetics and understanding when looking and the subject you are trying to capture. As you progress through responding to art: What makes art good or bad? Is it subjective or is the exercises in this class, you will develop a better it more defined? What is Kitsch? This course will delve into the whys understanding of the forms you are observing and become more and the hows of what makes art worth looking at and worth owning. skillful in representing them. Improving your drawing skills on From this class you will be able to look at a piece of art and critically paper can improve your digital drawing skills. assess whether it meets the criteria of high art or kitsch. This course will require research from actual visits to a museum for study and ART131 3.0 Credit Hours lecture. A written paper on the art of connoisseurship in regards to Algorithmic Art several works of art will be required. Prerequisite(s): none Algorithmic (or generative) art is a method of artistic creation ART (ART) that emphasizes the process of creating a work of art, rather ART105 3.0 Credit Hours than the final product. Instead of a static work of art that never Communicating with Color changes, students will be encouraged to make works that Prerequisite(s): none dynamically evolve over time based on variations in input This course applies color theory as an element for parameters. communication and expression as applied to traditional and digital design in the visual communications field. This ART150 3.0 Credit Hours fundamental course includes color theory, color interaction, Production for Graphic Designers color psychology, color perception in an ethnically diverse Prerequisite(s): none international audience, and color trends. This course covers This course provides an introduction to the technical creative and technical aspects of color design issues using procedures that translate graphic design from an idea to a digital illustration and traditional media manipulation. printed piece. The curriculum includes development of comprehensive layouts, preparation of mechanicals, paper and ART108 3.0 Credit Hours ink selection, color separation and printing procedures. The 2D Design course will consist of lecture, studio projects and local field trips. Recommended: MTM101 ART108 is an introduction to design concepts with an ART207 3.0 Credit Hours emphasis on traditional compositional theory, design principles 3D Design (WI) and elements. This course is designed to give students a strong Prerequisite(s): ART108 understanding of two-dimensional visual elements as they This course is an introduction to the creative and conceptual pertain to traditional media. world of design as applied to three-dimensional form sculptures. Emphasis will be on translating conceptual elements to construction through the application of various

UAT 2008-2009 COURSEBOOK 3 materials. As an initial foundation course, the course will ART233 3.0 Credit Hours include activities that are a blend of studio projects, Concept Art discussions and slide presentations focusing on understanding Prerequisite(s): ART105, ART108, ART130 the issues of creating art works in three-dimensional form. Being able to sketch, prototype and design functional Specific creative problems will be assigned to help you creations before committing to their actual development is a consider the various elements of sculpture design and critical skill in increasing the quality and speed of production. discover ways of expressing ideas and content in sculpture Students will learn to craft, present and refine humanoid, mediums. animal, biological and environmental concept art that becomes the foundation for future assets. ART211 3.0 Credit Hours Acrylic Painting ART234 3.0 Credit Hours Prerequisite(s): ART105, ART130 Storyboarding Think in color! This course is designed for both the student Prerequisite(s): ART105, ART108, ART130 who has never painted and the experienced student who This course unveils the art of visual storytelling. Storyboarding wishes to develop painting techniques. Emphasis will be on is a skill that is very important for beginning directors to learning the techniques of painting as related to surface develop in pre-visualizing their shots and sets. It is also a texture in 3D, lighting as a depth cue, and reinforcement of critical skill in creating animation sequences, and is important basic composition principles. Several paintings will be to the multimedia developer in planning the needs of a project. completed over the span of the semester including Students apply storyboarding techniques to their own script by monochromatic studies, full color direct painting and the accurately showing camera angles, placement of the actors, development of the student’s own personal project. etc. Emphasis is placed on accuracy and presentation.

ART228 3.0 Credit Hours ART236 3.0 Credit Hours Visual Identity Figure Drawing Prerequisite(s): ART105, ART108, ART130, MTM101 Prerequisite(s): ART130 Visual Identity is often referred to as “branding” in the Note: This course may be completed twice for credit. industry. “Branding” is marking everything connected to your This course explores a full range of techniques and artistic professional life with a distinct visual style. You will create a viewpoints to animate your drawings. Long and short poses will logo, your mark, use specific color combinations and design be interspersed with exercises specifically designed to allow templates/layouts for your printed and digital collateral. Job you to heighten your perceptions. You will practice using the and career are two very different words in the dictionary; one, formulas for making your character sketches more realistic by anyone can get, but another requires a plan. This is why in this understanding the volumetric description and underlying course you will develop a career plan and research industry structure of the human form. This course provides the most opportunities. Discussions will cover what makes a good logo, thorough experience drawing from live models. how to create an efficient and effective online portfolio, the ins and outs of getting your work seen and the importance of ART237 3.0 Credit Hours self-promotion. Experimental Media Prerequisite(s): ART105, ART108, ART130, MTM103 ART230 3.0 Credit Hours This course encourages exploration of emerging topics and Traditional Media experimentation with kinetic sculpture, assemblage, Prerequisite(s): ART105, ART108, ART130 conceptual art and process art. Students will also use This course encourages discussion of current topics and media organic and elemental media, such as water, earth, wind, fire, and experimentation with painting, sculpture, assemblage and plants, animals and humans. digital media. This course is ideal for persons who desire technical and/or critical assistance in taking their creative work ART240 3.0 Credit Hours to new places through the investigation of personal themes and Figure and Character Sculpting motifs. Prerequisite(s): ART130 Note: This course may be completed twice for credit. ART231 3.0 Credit Hours This course deals with the creation of maquette clay statues, Intermediate Drawing which are used by moviemakers, 2D animators, CGI animators, Prerequisite(s): ART130 merchandise designers and theme park designers as exact Life doesn’t stand still, and neither should your art. This course drawing guides and production tools. Emphasis will be on further explores the drawing techniques established in selecting characters and setting up armature poses. Polymer clays Beginning Drawing. You will concentrate on increasing your and aluminum armature wire are used. Students will be expected drawing skills with respect to lighting, texture and spatial to produce character sketches for communicating visual ideas. interpretation, and you will infuse the smoking gun aspect of The process includes initial drawings that will involve sketching lifelike action in your compositions. Individual drawing and exploring proper character and animal poses. The emphasis assignments and the development of a final portfolio and of the course will be to complete several finished polymer clay sketchbook will be emphasized. figures of the characters and animals designed.

4 2008-2009 COURSEBOOK UAT ART250 3.0 Credit Hours ART350 3.0 Credit Hours Desktop Publishing Advanced Design Prerequisite(s): ART108, ART150 Prerequisite(s): ART108, ART109, ART150, ART250 Have you ever realized that even if you do not read the body This course will explore in-depth advertising layout and the copy of a magazine article, you still get the gist of the article? historical, philosophical, and psychological and cultural origins Learn the formula for becoming a print Svengali. This course of graphic design. The curriculum includes discussion of the covers the principles of effective document layout, typography commercial art marketplace and business practices. Students and manipulation of text and graphics. Production tips and work on a coordinated advertising campaign that includes short cuts using the preferred industry standard desktop projects that will encompass various media, from video to print. publishing package will also be addressed. Students will be Group critique that is oriented to established industry given an overview of 2D vector and raster-based software and standards will be emphasized. how both are integrated into desktop publishing for total digital production. ART355 3.0 Credit Hours Character Design (WI) ART305 3.0 Credit Hours Prerequisite(s): ART105, ART108, ART130 Advanced Color Theory Recommended: ART207, ART240, BIO210, THE230 Prerequisite(s): ART105, ART130 This course will take students through a complete character This is an advanced color theory course applying color theory design, starting with conceptual sketches and concluding with from a conceptual point of view. Students will develop an multiple representations of their artistic creation. Topics understanding of how color plays an important role in covered include drafting a back story and personality history, communicating. This course will explore the historical and determining proportions, relative size, range of motion, and cultural usage of color. All media is discussed, from film and creating a turnaround (front, back and 3/4 view) and action lighting to graphic signage. This course would be of interest to poses. any student in the visual arts. There are projects for video, animation, illustration and graphic design. This project- ART356 3.0 Credit Hours oriented course emphasizes problem solving, development of Environmental Design visual color acuity, understanding color harmony, and the Prerequisite(s): ART105, ART108, ART130, ART233 psychological, social and environmental impacts of color. Environmental design requires combining theories of architecture, landscape design and the cinematographer’s eye ART331 3.0 Credit Hours to create environments with dramatic lighting, mood-setting Advanced Drawing characterizations, compound perspectives, and a mix of Prerequisite(s): ART130, ART231 functionality and aesthetics. By applying principles of design This is the third in a series of drawing courses offered. The and flow to existing knowledge of tools and techniques, goals of this course are to build skill with a variety of media, students will create immersive and interactive environments explore more advanced problems with emphasis on that aren’t merely background noise, but a part of the complete creative interpretation, and guide students to develop ideas experience. and explore methods for personal expression. Students produce projects over an extended timeframe and of a more personal ART400 3.0 Credit Hours nature than in previous drawing courses. The relationship Digital Illustration between media and technique is emphasized to demonstrate Prerequisite(s): ART105, ART108, ART130, MTM101 content. Class time is spent developing ideas, introducing This class is designed to give a strong visual understanding of materials, discussing concepts and evaluating completed work. the story behind an image and the importance of visual Class exercises and research are frequently performed as elements as they tell a more complete and detailed story. In preparation for projects completed outside class. this class we focus on using visual information to convey a sense of time, place and attitude. As the course progresses we ART341 3.0 Credit Hours use other senses to translate the things that cannot be seen or Portrait Drawing touched, like a state of mind or a sense of time. Symbols, icons Prerequisite(s): ART130, ART236 and shapes are the elements we begin the classwork with ART341 is an introduction to and an exploration of the human because of their importance when recognizing the essence of face as a visual display of emotions. The ability to what identifies an object. Scale and proportion are discussed consistently achieve remarkable likeness in portrait drawing is to show time or distance between two or more points, as well a skill that can be learned. The course will focus on the as a quality of extreme states of mind. The psychological overall shape and proportion of the head and will extend to effects of using color, texture and composition will also be knowing the underlying anatomy of bone and muscles. explored, as it relates to communicating strong emotions. For Anatomy plays a crucial role in conveying emotions. By animators, game designers and video students this class will combining this knowledge with the understanding of the help develop a better sense of staging and character different facial muscle actions, students will learn to capture development. 2D designers and illustrators will also develop a the essence of emotion in facial expressions. better sense in their overall approach.

UAT 2008-2009 COURSEBOOK 5 ART412 3.0 Credit Hours AUD205 3.0 Credit Hours Principles of Stylistic Development Digital Audio for Multimedia Prerequisite(s): ART105, ART108, ART130, MTM101 Prerequisite(s): AUD102 Why is it that you can distinguish one filmmaker’s work from This course builds on the theories and techniques of Digital another? What makes one animator’s work stand apart from Audio Fundamentals by focusing on the synchronization of another? What sets your work apart from that of your peers? audio to picture. Students will take part in all aspects of audio This course will address the importance and principles behind postproduction, including ADR, Foley, sound effects, ambience the development of a personal “signature” in your portfolio. and the mix. The final project will consist of a complete work This goal will be achieved through the examination of various in which all audio has been added in post. successful artists in the film, animation, television, illustration and photography. Also included is a self-evaluation of your AUD321 3.0 Credit Hours personal style. Composing for Multimedia Prerequisite(s): AUD111, AUD121, MTM371 ASTRONOMY (AST) This course advances audio theory and composition techniques AST100 3.0 Credit Hours learned in prior classes, and it applies them to musical creation Astronomy for multimedia applications. In collaboration with students (GE, Sciences) from game, video, animation and web courses, students in this Prerequisite(s): MAT075 or instructor approval course will compose complete audio soundtracks for the AST100 is an introduction to general astronomy. It introduces cross-disciplinary project of their choice. the student to naked-eye astronomy, the solar system, stellar astronomy, galaxies and the structure of the universe. AUD350 3.0 Credit Hours Algorithmic Audio AUDIO (AUD) Prerequisite(s): ART131, AUD102, AUD111; CSC100 AUD102 3.0 Credit Hours or CSC105 Digital Audio Fundamentals This course introduces students to the theories and techniques Prerequisite(s): none of algorithmic composition. Rather than creating traditional This course serves as a foundation for familiarizing students linear compositions, students in this course will create non- with the fundamentals of digital audio. Students will explore linear, event-based works in which compositional processes the theories and techniques necessary to record and edit sound take precedence over a predictable audio output. for use in digital media. Topics covered include the perception of sound, waveform editing, digital signal processing sound BIOLOGY (BIO) effects, MIDI, voiceovers and music composition. BIO101 4.0 Credit Hours Introduction to Biology AUD111 3.0 Credit Hours (GE, Sciences) Basics of Music Prerequisite(s): none Prerequisite(s): none This course explores the basic issues of living organisms. The This course is designed for students who have an interest in material covered emphasizes molecular and organic biology, as creating music to use with their projects, but who have had no well as the structure and function of plants and animals. formal training or experience. Various MIDI sequencers will Learning activities include lectures, group activities and serve as an experimental proving grounds in which students various practical exercises that help students to better will explore basic musical concepts. Topics covered include understand biology and to use their knowledge in everyday life, beat, meter, tempo, phrasing, frequency, wavelength, pitch, as well as in their future careers. melody, harmony, chords, key signature, accidentals and notation. BIO210 4.0 Credit Hours Human Anatomy and Physiology AUD121 3.0 Credit Hours (GE, Sciences) Audio Theory and Composition Prerequisite(s): BIO101 or instructor approval Prerequisite(s): AUD111 What can be more fascinating than understanding your own This course is an introduction to audio theory and composition, body? How is life maintained by integrating the body's providing the foundation for musical creation in games, video, structural design with its function? This course covers animation and web applications. Using multitrack editors nutrition, healthy lifestyle, disease and its prevention and designed for the manipulation of digital audio, students will treatment and much more. This course explores the structure gain hands-on experience remixing, arranging and composing and function of the human body, its parts and their music. The course will examine both cultural-experiential and relationships to one another. The material covered emphasizes Gestalt models of perception in an effort to discover the different levels of structural organization. essential characteristics of effective and emotionally powerful music. Topics covered include rhythm, melody, harmony, structure, spatialization, instrumentation and frequency spectrum differentiation.

6 2008-2009 COURSEBOOK UAT BIO310 4.0 Credit Hours CHN201 4.0 Credit Hours Terrestrial and Speculative Biology Intermediate Chinese I (GE, Sciences) Prerequisite(s): CHN102 Prerequisite(s): BIO101 or instructor approval This course provides continued development of communicative This course is a mix of reality and fantasy. It provides a skills in listening, speaking, reading and writing through the boundless, imaginative playground in which to revel. It begins intermediate level and the understanding of a different culture with the anatomy and physiology of various forms of existing, to facilitate language learning. It is assumed that you already extinct and mythological life such as plants, microbes, insects, acquired the skills in reading and writing. worms, birds, animals, and even dinosaurs and dragons. Scientific knowledge of biology can help to create imaginative CHN301 3.0 Credit Hours species and make them believable. Advanced Chinese I Prerequisite(s): CHN201 CHEMISTRY (CHM) This course provides continued development of communicative CHM110 4.0 Credit Hours skills in listening, speaking, reading and writing through the Conceptual Chemistry advanced level and the understanding of a different culture to (GE, Sciences) facilitate language learning. It is assumed that you already Prerequisite(s): MAT175 acquired the skills in reading and writing. This course introduces the fundamental principles of chemistry. It covers general concepts concerning COMPUTER FORENSICS (CFR) environmental issues, nuclear issues and organic chemistry. CFR101 3.0 Credit Hours Computer Forensic Essentials CHINESE STUDIES (CHN) Prerequisite(s): none CHN101 4.0 Credit Hours This course covers the history of forensics, the essentials of Level I Chinese computer forensic investigations and the evolution of Prerequisite(s): none computer forensics. It will include a mixture on modes of Students will be introduced to the whole of the Chinese attack, examples of cyber crimes and the reasons for cyber language and will learn basic greetings, classroom expressions, attacks. It will also explain the role of computer forensics in numbers, time, daily activities both present and past, simple tracking cyber criminals and computer forensics methodologies. introductions, ordering food, existence, likes and dislikes, weather, location and shopping. Emphasis will be on CFR105 3.0 Credit Hours conversational skills rather than grammar. Students will also Understanding File Systems and Structures learn to read and write in Chinese characters. Aspects of Prerequisite(s): NTW105 Chinese culture that tie in heavily with the language will be A firm grasp of basic file systems and structures is a key to introduced as well. success of a forensic investigator. This course is the foundation of knowledge for file systems and structures that will enable CHN102 4.0 Credit Hours you to engage and understand future forensics courses. This Level II Chinese course provides an overview of fundamental file structure Prerequisite(s): CHN101 concepts to connect your established knowledge. Topics learned in CHN101 will be reexamined, and students will gain a deeper appreciation of the cultural and grammatical CFR210 3.0 Credit Hours aspects of the language. Students will continue to read and write Forensic Tools and Incident Response using Chinese characters. Emphasis will be on both Prerequisite(s): CFR105 conversational skills and grammatical analysis of the language. This course covers the analysis of computer incidents from a Students will also learn how to write short essays in Chinese using computer investigator’s point of view. Applied topics include official Chinese format and paper. Aspects of Chinese culture that how to isolate systems, remove core components without tie in heavily with the language will continue to be introduced. causing damage or accidental boot-ups, standards in data recovery software, imaging software, operating system specific CHN105 3.0 Credit Hours issues and the logistics of recovery of data catastrophes. The Cultural Profiles: Cultural Revolution in China documentation created during this course can be added to the (GE, Humanities) student's portfolio. Prerequisite(s): none This course will cover the Cultural Revolution that took place CFR220 3.0 Credit Hours in China during the 20th century. It is intended to familiarize Windows and DOS Forensics students with the political, economic, religious and ethnic Prerequisite(s): CFR105 struggles that faced China and will also look at the starvation, This course will provide the skills, tools and knowledge oppression and other apocalyptic aspects. It will cover the necessary to choose the proper tool in order to examine teachings of Mao that will help understand the role he played Windows and DOS file systems. It will explore DOS and in unifying and creating a sense of Nationalism in China by the Microsoft Windows from a forensics point of view. Topics end of the 20th century. covered in this course include desktop utilities, file analysis tools, file recovery tools and registry tools.

UAT 2008-2009 COURSEBOOK 7 CFR310 3.0 Credit Hours CFR430 3.0 Credit Hours Internet Forensics Expert Testimony Prerequisite(s): none Prerequisite(s): CFR101 This course will explore how to determine and investigate Who is an expert? If you plan to testify in court, you the Internet and e-mail crimes. It examines Internet protocols, examiner must qualify as an "expert" witness. This course indications of a web attack, spamming and identity fraud. The focuses on maintaining objectivity and independence as a course contains identifying past Internet browsing, file responsible IT expert witness. In this course, you will learn how downloads and e-mail communications. The forensic subjects to explain, interpret and draw conclusions on any evidence that presented include viewing e-mail headers from a variety of mail you have discovered and what it may mean in plain, formats, investigative tools for locating IP addresses, web page simple terms. defacement and DNS compromises. CFR480 3.0 Credit Hours CFR320 3.0 Credit Hours Investigative Techniques Handheld Forensics Prerequisite(s): CFR101 Prerequisite(s): CFR105 This course is a study of investigative techniques used in Are you aware that evidence can be found on cell phones and processing digital evidence. We will study cases related to digital cameras? This course will provide the skills, tools and expert testimony, chain-of-custody issues and correct knowledge necessary to choose the proper tool in order to procedures in seizing, imaging and examining digital examine handheld devices. It will explore the latest mobile computer evidence. The documentation created during this phone technologies, flash memory and personal digital course can be added to the student's portfolio. assistants (PDAs) along with the tools that can be used to extract information from these devices. COMPUTER INFORMATION SYSTEMS (CIS) CIS100 3.0 Credit Hours CFR330 3.0 Credit Hours Beginning Web Design Linux and MAC Forensics Prerequisite(s): none Prerequisite(s): CFR105 This course lays the foundation for Web design and This course will provide the skills, tools and knowledge programming sequences by teaching students how to create necessary to choose the proper tool in order to examine UNIX, and maintain static Web pages and websites. Students will Linux and Mac operating systems. It will explore these file design Web pages using XHTML and CSS in conformance with systems from a forensics point of view. Topics covered in this current and future Web standards, learn the basic underlying course include using Linux as a forensic tool, popular Linux concepts of XML-based markup languages, Web page design, forensic tools, installing Mac OS X on Windows, Mac forensic site design, usability, accessibility and best practices. They tools and case examples. will also learn the basics of maintaining a site on the Web, including server technologies, the fundamentals of HTTP and CFR410 3.0 Credit Hours FTP, and how search engines work. Network Forensics Prerequisite(s): NTW100 CIS107 3.0 Credit Hours Today’s enterprises implement a variety of equipment within Word/PowerPoint their infrastructures. A successful computer forensic candidate Prerequisite(s): none must have the skills necessary to understand topologies and Students will learn how to complete common business tasks protocols. This course will provide the skills, tools and efficiently and effectively by building dynamic documents and knowledge necessary to identify and gather evidence on a presentations. Students will learn to create documents that use network. It will present an overview of the layers of the OSI. It forms, tables, table of contents and charts. They will generate explores methods and tools used to collect evidence at each of reports from other applications, use mail merge, manipulate the layers. graphics and work in workgroups with shared documents. Students will also learn how to build, modify, edit, customize, CFR420 3.0 Credit Hours add visual elements and deliver presentations. The topics Advanced Forensics covered should prepare students to take the Microsoft Office Prerequisite(s): CFR105, CFR410, NTW100 User Specialist (MOUS) Core Certification Exams for both This course covers advanced forensic topics such as router Microsoft Word and PowerPoint. These skills will help students attacks and SQL injection attacks. Everything needed to when entering the workforce to get information when and where complete complex investigations will be explored, as well as log it's needed, accomplish more in less time and express ideas in file analysis and advanced data recovery methods. The powerful, compelling ways. Advanced Forensics course will provide the necessary skills to being one of the top computer forensic investigators on the market today.

8 2008-2009 COURSEBOOK UAT CIS108 2.0 Credit Hours Core Certification Exam for Microsoft Project. The course will Web Layout and Design also introduce Microsoft Visio, a diagramming program that can Prerequisite(s): CIS100 help create business and technical diagrams that document This course introduces students to web layout and design and organize complex ideas, processes, and systems. These techniques. Students will learn how to create websites that diagrams enable one to visualize and communicate information demonstrate creative interface design, use visually compelling clearly, concisely, and effectively in ways that text and numbers graphics, convenient navigation and functional site cannot. Visio automates data visualization by synchronizing organization. Students will be more aware of the difference directly with data sources to provide up-to-date diagrams and between a well designed and a poorly-designed web page and it can be customized to meet the needs of an organization. websites in general. These skills will help students when in the workforce to plan projects with multiple tasks, customize graphs and reports, and CIS110 3.0 Credit Hours communicate project information and status. Excel/Access Prerequisite(s): none CIS214 2.0 Credit Hours This course focuses on data management and analysis, along UNIX and Linux II with a brief introduction to relational database theory, while Prerequisite(s): CIS204 creating dynamic spreadsheets and databases. Students will This course builds upon the concepts presented in CIS204 by learn to build spreadsheets that interact with other providing students with skills and knowledge of more advanced applications, build dynamic charts, design templates, audit commands and concepts relating to the UNIX operating worksheets, create macros and use analysis tools. Using systems. Topics include compounding commands, processes, database management software, students will learn to plan and using system documentation and regular expressions. design databases, build and modify tables, define reports and integrate their databases with other applications. The topics CIS217 3.0 Credit Hours covered should prepare students to take the Microsoft Office CGI/PERL User Specialist (MOUS) Core Certification Exams for both Prerequisite(s): CIS100, CIS115, CSC100 Microsoft Excel and Access. These skills will help students This course covers the fundamentals of PERL language, when in the workforce to access and analyze information including the data types, control structures, I/O operations, easily from the Web and other sources and use the robust office regular expressions, arrays and functions. This course also applications to meet their business needs. presents the use of PERL in developing CGI (Common Gateway Interface) programs. By the end of the course, you will be able CIS115 3.0 Credit Hours to create simple scripts and understand the basic terminology JavaScript of PERL. Prerequisite(s): CIS100, CSC100 Create interactive and dynamic Web pages using client-side CIS221 3.0 Credit Hours JavaScript. Develop interactive Web forms and interesting Overview of Electronic Commerce (WI) effects, including mouse and image rollovers. In this course, Prerequisite(s): none students will examine the fundamentals of the JavaScript The rise of electronic business is changing the way traditional language and the use of JavaScript in conjunction with the firms operate and structure their organizations. The dynamics Document Object Model (DOM). of e-commerce have also required companies to compete in innovative ways, as well as opened the doors of opportunity for CIS204 2.0 Credit Hours creating global businesses. Concepts devoted to developing UNIX and Linux I web applications that support buying and selling products and Prerequisite(s): none services across the Internet will be covered. Topics include the This course provides an overview of the commands, utilities difference between various methods of transactions and their and supporting architecture used in the UNIX operating technical differences and similarities. Overview of technologies system. This course provides the student with skills needed to used to facilitate the transaction, merchant accounts, credit navigate the UNIX aspects of the Internet and perform file/ card processing, secure transactions, interface issues, system operations on graphics workstations. Topics include customer support and maintenance of electronic commerce common utilities, making files, the VI and EMAC editors, and websites. This course is an overview of the necessary skills to C, Bourne and Korne shells. conduct business in an e-commerce environment.

CIS207 3.0 Credit Hours CIS225 2.0 Credit Hours Microsoft Project and Visio Internet Administration Prerequisite(s): none Prerequisite(s): CIS100 This course covers the skills necessary to use Microsoft Project, Configuration and connectivity are as essential to the Web as the industry-leading project management program. This course development. Learn about DNS and domain name registration focuses on the use of Microsoft Project as a project options. Discuss options pertaining to Web hosting and management tool and its organizational, collaborative and platform technology. Examine fundamental concepts such as labor–saving features. The topics covered should prepare TCP/IP, SMTP, HTTP and FTP. students to take the Microsoft Office User Specialist (MOUS)

UAT 2008-2009 COURSEBOOK 9 CIS230 3.0 Credit Hours CIS312 3.0 Credit Hours Web Design Hacks Introduction to ASP.NET Prerequisite(s): CIS103, MTM101 Prerequisite(s): CIS100, CSC100, DBT200 Constantly changing Web technologies make Web design a ASP.NET is a set of technologies in the Microsoft .NET moving target. This course will help students to design for Framework for building Web applications. Students will learn backwards and forwards compatibility as well as cross- the structure of an ASP.NET Web application, develop user platform design. They will learn to work with advanced CSS controls, develop simple database Web-based applications techniques to display XHTML and XML documents across and learn how to secure a Web application. multiple media, different browsers and different platforms, including hacks that won't invalidate your code. Students will CIS313 3.0 Credit Hours design user-driven interfaces and create designs that address Introduction to PHP future trends in Web page content technologies. Prerequisite(s): CIS100, CSC100 PHP is a server-side scripting language for creating CIS250 3.0 Credit Hours server-driven Web applications. It was originally designed as XML Essentials a tool to build front end for server administration, but Prerequisite(s): CIS100, CSC100 currently it is primarily used for data-based Web applications. Extensible Markup Language (XML) allows for tightly Best of all, it is open source and easy to install on most any integrated and platform independent Web applications by HTTP server. This course looks at the basics of PHP, allowing for the creation of standard vocabularies for data including dynamic content generation, data extraction and exchange between any application or data source that can processing from multiple data sources, and secure and robust process text (which is to say, all of them). It is an open user-centered application development. It will also look at source, universal format for structuring documents and data object-oriented Web application development principles. sets on the Web and other networked applications. Participants will learn to create well-formed XML documents, CIS350 3.0 Credit Hours use CSS to display XML documents in Web browsers, define Internet Commerce and Security their own XML vocabularies through DTDs and XSD, and using Prerequisite(s): CIS221 the transformational grammar XSL to translate XML datasets Explore advanced e-commerce technologies including credit between data formats. XML is a very wide field, and all card transactions and services, secure socket layers, digital participants will contribute to researching current XML certificates, digital signatures, code signing and basic grammars and applications and presenting their findings to encryption concepts. Examine ethical issues such as privacy the class. and information sharing.

CIS254 3.0 Credit Hours CIS400 3.0 Credit Hours Ajax Web Production: Analysis and Design (WI) Prerequisite(s): CIS115 Prerequisite(s): MTM350 and student has earned a minimum This course introduces students to Asynchronous JavaScript of 90 credit hours and XML for creating rich Internet applications that are more This course will give the student a chance to apply skills responsive and easy to use. Through the exchange of small acquired in the previous Web emphasis courses. Students will amounts of data with the server, the web page's interactivity, complete a project that brings together the skills and concepts speed, and usability increase considerably. Topics include related to their program of study. Students in this class will XHTML markup and CSS styling information, client-side develop a website business analysis and design proposal scripting, data exchange with the web server, transferring data including all process documentation flow. The analysis and between the server and client, and exchanging XML-based design steps in the Web Production process include messages over a computer network. Asynchronous understanding and applying online branding, user interface programming will allow the student to transform their websites and content design, information architecture and usability into dynamic and compelling applications. testing. Topics will include research, storyboards, cost analysis, time management and meeting the needs of the target CIS310 3.0 Credit Hours audience. This course is intended to give the student practical Information Architecture experience that will be useful in their industry. Prerequisite(s): CIS115, ENG101 Effectively organizing and arranging information on the Web is CIS405 3.0 Credit Hours critical towards developing and maintaining customer/visitor Overview of Web Technologies relationships. This course discusses principles that help web Prerequisite(s): student has earned a minimum of 90 credit hours developers logically structure website data, both internally The use of IT tools, in particular the Web, is increasingly and externally. In addition, best practices for communicating becoming the primary instrument for conducting the day-to- and documenting web development work flow within a team day tasks of project management. Traditional client-server- will be explored. based technologies and applications can now be replaced by a Web-centric, collaborative, electronic workplace. This course examines the use of Internet- and Intranet-based project management in the context of collaboration, decision

10 2008-2009 COURSEBOOK UAT making and information exchange, and presents a systematic with schemas, create the solution for WSDL-first Web understanding of the principle issues in Web-based tools, services, build services with J2EE and .NET, enhance including ease of use, efficient decision making and cost reliability with asynchronous messaging, implementing the effectiveness. The course will use project case histories as WS-I interoperability profiles, evaluating service granularity, part of a team project. anticipate WS-* standards, describe SOA choreography with WS-CDL, publish service descriptions in UDDI and ebXML CIS410 3.0 Credit Hours registries, track evolving alternatives to the underlying Advanced ASP.NET technology of SOA, and review industry initiatives Prerequisite(s): CIS100, CIS312, CSC100, DBT200 This course is designed to build upon what was learned in CIS445 3.0 Credit Hours CIS312 and includes techniques for students to develop Web Services and Distributed Computing (SOAP) Web-based and dynamic e-business systems. ASP.NET from Prerequisite(s): CIS250 Microsoft will be used to illustrate issues involved in building SOAP is a protocol for exchanging XML-based messages over Web-based applications. Basic software engineering skills and a computer network, normally using HTTP. SOAP forms the business process engineering concepts for analyzing foundation layer of the Web services stack, providing a basic e-business systems will be introduced. Specific technical messaging framework that more abstract layers can build on. skills covered in this course include the following: server-side This course will discuss the design, creation and application scripting and programming, on-the-fly graphics, tracking user- of this process. information, advanced database programming with ADO.NET and stored procedures, state management in the Web CIS450 3.0 Credit Hours environment, Internet security, object-oriented programming Introduction to Service Oriented Architecture and modeling, XML and XML programming, and distributed Prerequisite(s): CIS445 or instructor approval architecture and Web services. Service-oriented architecture (SOA) is a design methodology aimed at maximizing the reuse of application-neutral services CIS425 3.0 Credit Hours to increase IT adaptability and efficiency. This course covers Web Services foundations in the concepts, modeling, design and Prerequisite(s): CIS312, CIS445 implementation of SOA. Development of SOA methodologies, Web Services Description Language (WSDL) is an XML format technologies, languages and tools is also introduced. for describing network services as a set of endpoints Students will learn how to model, design and implement operating on messages containing either document-oriented Service-Oriented Architecture (SOA), create agile, reusable or procedure-oriented information. The operations and SOA, automate business processes by mapping to the messages are described abstractly and then bound to a architectural model, orchestrate services and execute concrete network protocol and message format to define an processes with the Business Process Execution Language endpoint. Related concrete endpoints are combined into (BPEL), achieve interoperability within SOA using proven abstract endpoints. WSDL is extensible to allow description of design patterns and best practices, and implement loosely endpoints and their messages regardless of what message coupled services using WSDL-first techniques. formats or network protocols are used to communicate. COMMUNICATIONS (COM) CIS430 3.0 Credit Hours COM100 3.0 Credit Hours Best Practices in Web (WI) Introduction to Communications Prerequisite(s): CIS100, CIS115, CSC100 (GE, Humanities) Recommended: CIS230 Prerequisite(s): none Is your website as effective as it needs to be? Does it send the This course will present methodology that supports successful right message? Is it on brand? Does it utilize the right communication. Some of the areas covered will be technology? Can your prospects even find it? This course will communication apprehension, ethics, gender communication, address best practices in Web development, critique attendee non-verbal language, listening skills, self awareness, small sites and provide specific recommendations to strengthen group dynamics and intercultural communication. This course your site and maximize your return on investment. Students features activity-based exercises including discussion and role will identify the strengths and weaknesses of a site, discuss playing. how to approach a Web redesign, how to approach site structure and information architecture, how to choose the COM226 3.0 Credit Hours right technology for their needs, how to create the right look Public Speaking and feel, and how to generate site exposure. (GE, Humanities) Prerequisite(s): none CIS435 3.0 Credit Hours This course offers instruction and practice in organization Service Oriented Application Development that is delivery-based on purpose and audience. Topics Prerequisite(s): CIS250 include formulating effective presentations to introduce, This course covers strategies for adaptive IT environments demonstrate, inform and persuade. Information on utilizing with Service-Oriented Architecture. Students learn how to visuals effectively will also be included. convey information with SOAP/XML, define message entities

UAT 2008-2009 COURSEBOOK 11 COM350 3.0 Credit Hours based applications and an introduction to object- Argumentation and Debate oriented design in Visual Basic. (GE, Humanities) Prerequisite(s): COM226 CSC202 3.0 Credit Hours This course offers instruction and practice in contemporary and C# Programming I Socratic methods of argumentation and debate. Students will Prerequisite(s): CSC100 learn the history of modern debate and methods of academic Corequisite(s) CSC130 research, persuasion, and oral and written argument. Methods Based on the .NET framework, C# provides a full-fledged of debate will include applied and academic debate. Students development system for creating powerful, stand-alone will explore a contemporary issue and learn to informally and applications. This course introduces the student with the C# formally debate each side of the issue. The course will require code structure and syntax. Topics include data types, control students to present orally with some frequency. structures, functions, file management, string manipulation, windows forms fundamentals, console-based applications, and COMPUTER SCIENCE (CSC) an introduction to object-oriented design in C#. CSC100 4.0 Credit Hours Computer Programming Concepts CSC203 3.0 Credit Hours Prerequisite(s): none Java Programming I The purpose of this course is to introduce the fundamentals of Prerequisite(s): CSC100 computer science and programming to those students majoring Corequisite(s): CSC130 in this area. Students will become familiar with problem- This course surveys the major elements and applications of solving techniques and algorithm development using object-oriented programming and the JAVA programming computers. This will include a structured high-level language. Students are introduced to JAVA syntax, data types, programming language. Topics will include flow of control, operators, IO operations, control structures, member functions assignment, arrays, functions, and input and output, among and classes. Students learn the fundamental skills needed to others. develop and debug simple object-oriented applications.

CSC105 3.0 Credit Hours CSC207 3.0 Credit Hours Computer Problem Solving Introduction to Artificial Life Corequisite(s): CSC100 Prerequisite(s): none This course introduces the student with the skills required to This course will provide an overview of the field of artificial life. perform the following steps to solve a problem: task definition, Students will learn about the key historical moments, information seeking strategies, location and access of personalities, and innovations. We will discuss the resources, use of information, and synthesis of information and philosophical and social implications of the ability to simulate evaluation of alternatives. Students will analyze different and synthesize life-like entities and behaviors. Topics can scenarios and create viable solutions. include simulation of real and imaginary life forms and their evolution, self-organization, emergent behavior, swarm CSC130 3.0 Credit Hours intelligence, agent-based , adaptive, complex and Object-Oriented Design biologically inspired stems. Prerequisite(s): CSC100 The objective of this course is to define the principles of CSC208 3.0 Credit Hours Object-Oriented Programming (OOP)—data hiding, Introduction to Assembly (Intel) encapsulation, inheritance and polymorphism—and to Corequisite(s): CSC100, CSC215 introduce the concept of design patterns. This course will Working in programming goes beyond high-level languages. It introduce the student to the OOP way of thinking and problem is important to have an understanding of the internal logic of solving. The main tool used in this course is the Unified computers. The objective of this course is to develop primitive Modeling Language, the industry standard language for programs with assembly and an understanding of concepts like specifying, visualizing, constructing and documenting the registers, 32-bit microprocessor architecture, assembly artifacts of software systems. language programming, I/O considerations, exception and interrupt handling. CSC201 3.0 Credit Hours Visual Basic Programming I CSC215 3.0 Credit Hours Prerequisite(s): CSC100 C/C++ Programming I Corequisite(s) CSC130 Prerequisite(s): CSC100 Based on the .NET framework, Visual Basic provides a Corequisite(s) CSC130 full-fledged development system for creating powerful, This course provides an introduction to the syntax of C++ as a stand-alone applications. This course introduces the student programming language, as well as an introduction to related with the Visual Basic code structure and syntax. Topics include concepts in C. Topics include data types, control structures, data types, control structures, functions, file management, arrays, pointers, functions, classes, inheritance, virtual string manipulation, windows forms fundamentals, console- functions and polymorphism.

12 2008-2009 COURSEBOOK UAT CSC261 3.0 Credit Hours development and analysis, scheduling, project estimation, Visual Basic Programming II design and development, statistical tracking, as well as testing Prerequisite(s): CSC100, CSC201 and verification techniques. This course will involve a small-to- Visual Basic Programming II concentrates on object-oriented medium scale software engineering project that will require team principles. Students will learn how to create and integrate class efforts objects. Topics will include the use of inheritance, files access, error handling, collections, user-defined types, events and CSC322 3.0 Credit Hours polymorphism. Student will also create assembly libraries. Software Architecture Essentials Prerequisite(s): CSC100, CSC130, CSC215 CSC262 3.0 Credit Hours Developing a sound architecture involves identifying the C# Programming II functional and non-functional requirements that have impact Prerequisite(s): CSC100, CSC202 on the design decisions. The designer then identifies the C# Programming II concentrates on object-oriented principles. analysis and design patterns for use in the creation of the Students will learn how to create and integrate class objects. software architecture. The many published patterns are the Topics will include the use of inheritance, files access, error focus of this course. handling, collections, user-defined types, events and polymorphism. Student will also create assembly libraries. CSC326 2.0 Credit Hours XML Programming in the .NET Framework CSC263 3.0 Credit Hours Prerequisite(s): CIS250, CSC100; CSC201 or CSC202 Java Programming II XML is the “lingua franca” of the .NET Framework. This course Prerequisite(s): CSC100, CSC130, CSC203 provides the students with the tools required to This course introduces the advanced principles of programmatically create, read, write, and navigate and object-oriented programming using the Java programming transform XML documents. This course also goes over the language. Students are introduced to the concepts of creation of XML schemas programmatically. developing a business application, including user interfaces, file input and output (both data and text), security CSC350 3.0 Credit Hours considerations and database connectivity. Software Quality Assurance (WI) Prerequisite(s): CSC130, ENG101 and any 200-level CSC CSC275 3.0 Credit Hours course C++ Programming II Topics covered in this course include a thorough discussion of Prerequisite(s): CSC100, CSC130, CSC215 the function of the software quality assurance organization of a Built upon CSC215, this course explores advanced coding software development organization. Topics included are the use techniques in C++. Topics include Interface-based of metrics, auditing, reviews, standards and audit of programming, basic data structures, exception handling, configuration management. advanced algorithms, sockets, templates and the Standard Template Library. CSC353 3.0 Credit Hours XML Web Services in ASP.NET CSC280 3.0 Credit Hours Prerequisite(s): CIS312 Data Structures I This course provides students with the tools required to design Prerequisite(s): CSC100, CSC130, CSC215 and implement web services-based solutions using the tools This course surveys the specification and implementation of available in the .NET Framework. Students will learn the containers as abstract data types (ADTs). Structures covered architecture behind a solution, technologies required for a include strings, vectors, stacks, queues, sequential lists and ASP.NET based web service, consume, publish and deploy web binary trees. Other topics include running time analysis, services. recursion, generic programming and dynamic memory management. Object design and object tools are emphasized. CSC360 3.0 Credit Hours Artificial Life Programming CSC313 3.0 Credit Hours Prerequisite(s) (choose one): CSC201, CSC202, CSC203 or Operating Systems Theory CSC215 Prerequisite(s): CSC100, CSC215 This course uses computer science as a test bed to attempt to Operating system structure and services, processor scheduling, answer such questions as “What is life?”, “How can we concurrent processes, synchronization techniques, memory measure evolution?” and “Under what conditions does life-like management, virtual memory, input/output, storage management behavior emerge?” Students will design and implement and file systems. computer programs and computer simulations using methodologies like evolutionary algorithms, genetic algorithms, CSC318 3.0 Credit Hours swarm intelligence, ant colony optimization, agent-based Software Engineering Principles models and cellular automata. Using these methodologies, Prerequisite(s): any 200-level CSC course students will create models of real-life organisms and This course introduces the principles of software engineering. situations. The strengths, weaknesses, and applications of Students are introduced to the concepts of requirements various models and methodologies will also be discussed.

UAT 2008-2009 COURSEBOOK 13 CSC365 2.0 Credit Hours CSC394 2.0 Credit Hours Agent-Based Models Software Documentation (WI) Prerequisite(s): CSC360 Prerequisite(s): CSC105, ENG101 This applied programming course provides an advanced and Besides problem solving and coding techniques, software in-depth exploration of agent-based models. Students will documentation is one of the most important skills required in study the key historical moments, personalities, and concepts. the market place. Topics will cover standards and tools The course will also survey the broad varieties of agent-based available, requirements documentation, developing software models as well as their applications. Students will develop and specifications and help files. apply their own agent-based models. CSC400 3.0 Credit Hours CSC370 3.0 Credit Hours .NET Framework Foundation Artificial Intelligence Prerequisite(s): CSC201 or CSC202 Prerequisite(s) (choose one): CSC201, CSC202, CSC203 or This course discusses .NET framework-specific issues that are CSC215 language independent. Students will learn concepts related to This course surveys artificial intelligence (AI) techniques, the architecture of the .NET framework, such as the following: theories and applications including knowledge representation, assemblies, interops, advance exception handling, XML regular searching, expert systems and machine learning. Modern AI expressions, serialization and primitives. research is concerned with producing useful machines to automate human tasks requiring intelligent behavior. CSC404 3.0 Credit Hours Evolutionary and Adaptive Systems CSC375 3.0 Credit Hours Prerequisite(s): CSC360 Cellular Automata This course presents an overview of the field of evolutionary Prerequisite(s): CSC360 and adaptive systems. The historical and philosophical This applied programming course provides an advanced and foundations of evolutionary thought are explored within the in-depth exploration of cellular automata (CA). Students will context of computer simulations that model these behaviors. study the key historical moments, personalities and concepts. Topics can include self-organizing systems, natural selection, The course will also survey the broad varieties of CAs as well as dynamic systems, Boolean networks, cellular automata, their applications. Students will develop and apply their own genetic algorithms, evolutionary robotics and others. Students CA models. are expected to develop artificial life models.

CSC380 3.0 Credit Hours CSC405 3.0 Credit Hours Encryption Theory Data Structures II Prerequisite(s): MAT175 and any 200-level CSC course Prerequisite(s): CSC275, CSC310 Effectively protecting information is a challenge for all In this course, efficient algorithm development and object- transactions and storage purposes in the electronic world. This oriented program design techniques are developed. Topics course discusses the principles used in the development of include use of object design tools; principles and techniques of encryption. Topics may include the history of encryption, the computational complexity; doubly-linked lists; sets; maps; need for encryption, mathematical algorithms and safety hashing; red-black trees; searching and sorting algorithms; evaluations, among others. heaps; bit vectors; compression algorithms; backtracking algorithms; dynamic programming and graph algorithms. Other CSC385 3.0 Credit Hours topics may include pattern matching, parallel algorithms and Evolutionary Algorithms NP completeness. Prerequisite(s): CSC360 This applied programming course provides an advanced and CSC407 3.0 Credit Hours in-depth exploration of evolutionary algorithms (EA), including Java Servlets genetic algorithms and genetic programming. Students will study Prerequisite(s): CSC263 the key historical moments, personalities and concepts. The course This course explores Java servlets and JavaServer Pages (JSPs). will also survey the broad varieties of EAs as well as their The servlet life cycle, initialization parameters and debugging applications. Students will develop and apply their own EA models. tips will be presented along with HTTP. JSP scripting elements and attributes, including files, using applets, JavaBeans and CSC390 3.0 Credit Hours tag libraries with JSPs; strategies for combining servlets and Neural Networks JSPs effectively; database; and JDBC tutorial and connecting Prerequisite(s): CSC360 pooling will be highlighted. This applied programming course provides an advanced and in-depth exploration of neural networks. Students will study the CSC412 3.0 Credit Hours key historical moments, personalities and concepts. The course Software and Simulation will also survey the techniques and types of neural Prerequisite(s) (choose one): CSC261, CSC262, CSC263 or networks as well as their applications. Students will develop CSC275 and apply their own agent based models. Simulation is useful for modeling natural and human systems in order to better understand the operation of those systems.

14 2008-2009 COURSEBOOK UAT The applications of computer simulation include the Windows Programming I will examine the basic structure of a generation of believable virtual worlds, the automation of Windows application, as well as the relation of the operating elaborate, software-driven special effects for film, and the system with the different input and output devices. Topics creation of business analysis tools that can extrapolate include working with text, bitmaps, printer’s clipboard, basic information more accurately. Simulation allows the analysis of controls, messages generated by the keyboard, mouse, system complex systems without the need to incur the expenses of clock and others. actually constructing the real system. CSC425 3.0 Credit Hours CSC414 3.0 Credit Hours Graphical Programming: OpenGL Artificial Life and Art Prerequisite(s): CSC275, CSC310 Prerequisite(s): CSC360 Graphical Programming will include using both hardware and This course will explore the intersection of art and artificial life. software components. The software components include Students will study ways in which artificial life technologies and optimized 3D data structures, rendering algorithms, object techniques can be applied to various art forms. Applications transformations, projections and interactions. Graphical include visual arts, music, etc. Students will use artificial life Programming is a course designed to provide the student with technologies and techniques to create their own artworks. the opportunity to learn about and implement the algorithms used to perform these graphic operations using OpenGL. CSC418 3.0 Credit Hours Software Project CSC426 3.0 Credit Hours Prerequisite(s) (choose one): CSC261, CSC262, CSC263 or Device Driver Programming CSC275 Prerequisite(s) (choose one): CSC261, CSC262, CSC263 or This course provides students with the opportunity to use a CSC275 software engineering process (SEP) to take a software project This course introduces students to how to write a device through a complete development life cycle. Students will work driver that will interface hardware to the system and to in teams to develop and produce a completed software project application programs. It includes an overview of the of significant scope. development environments and APIs. It provides insights not only into device driver programming, but also into the CSC419 3.0 Credit Hours philosophy and design strategies of the kernel itself. Data Mining Prerequisite(s): CSC405 CSC427 3.0 Credit Hours Introduces the computer-assisted process of evaluating Introduction to API enormous sets of data to find previously undiscovered patterns, Prerequisite(s): Any CSC200 Level II programming language draw conclusions and then make decisions based on these course patterns. Concepts are introduced and hands-on exercises used Application Program Interfaces are the hooks that programs to apply the concepts using current software tools. use to gain access to services from other programs or operating systems. API focuses on specification of the external interface CSC421 3.0 Credit Hours of code objects, including the invocation protocol details for Artificial Life and Robotics the operations on the objects. This course introduces Maps Prerequisite(s): CSC207, RBT101 API, an integration of e-commerce with checkouts, account This course will explore the intersection of robotics and authentication with ClientLogin API, AdSense API for artificial life. Students will study ways in which artificial life generation of revenue from user's web content, AsWords API, technologies and techniques can be applied to robotics. The AJAX Search API, Blogger Atom API, and Search Appliance. course will focus on artificial organisms that are embodied in APIs allow a customer's web service to authorize users to robots and that can adapt to their environment through access specific documents for searching in real time, evolutionary and learning processes. leveraging their existing security and access control environment. CSC423 3.0 Credit Hours Data Visualization CSC428 3.0 Credit Hours Prerequisite(s): CSC405 Introduction to Parallel Computing Introduces theory and concepts relating to the effective display Prerequisite(s) (choose one): CSC261, CSC262, CSC263 or of data with a focus on quantitative data. Concepts provide the CSC275 basis for selecting, designing and presenting graphs based on This course will introduce students to ideal and real machine multi-dimensional data. Current tools are used to graph the models, vector (pipelined) processors; array machines; shared- correct data, alert decision makers to problems, and display memory multiprocessors; message-passing multiprocessors; data geographically. programming constructs native to each class of machine; programming models and their languages; data-parallel models CSC424 3.0 Credit Hours (array parallelism, parallel loops); process-based models; Programming Windows I illustrative examples, such as matrix multiplication, sorting, Prerequisite(s): CSC215 and the n-body problem; cost models and efficiency analysis of This course introduces the basics of the Win32 Architecture. parallel programs, parallel programming issues, locality, grain

UAT 2008-2009 COURSEBOOK 15 size, scheduling, load balancing, data distribution and CSC441 3.0 Credit Hours alignment; communication analysis; synchronous programming; Business Intelligence and determinacy and nondeterminacy. Prerequisite(s): CSC419 or CSC421 Business intelligence focuses on use of information to drive CSC429 3.0 Credit Hours effective business actions. It is the vehicle to achieve Robotics and Autonomous Agents maximum business value from both developing and mature Prerequisite(s) (choose one): CSC261, CSC262, CSC263 or data warehouses. This course provides a comprehensive CSC275 overview of business, technical and cultural implications of The course gives students a general introduction to the design business intelligence. It explores a wide range of contemporary and programming of artificial autonomous systems. The issues including data warehousing and data mining theory and question of “What is an autonomous system?” will be explored. practice, tools and techniques for delivering business Students will discuss the technical and social aspects of robots intelligence, information and knowledge management, in society and cover computer science topics related to implementation and exploitation of emerging technologies, robotics. This course is designed to give students an CRM, process reengineering, supply chain management and introduction to the field, historic background and geographic information systems. developments of artificial autonomous systems. Current research topics, as well as a practical introduction to robotic CSC451 3.0 Credit Hours locomotion, learning and novel situations are also covered. Application Testing and Metrics Prerequisite(s): any 200-level CSC course CSC431 3.0 Credit Hours Key aspects of software production are the reliability and Contemporary Software Engineering Development Processes robustness of the application. Application Testing and Metrics Prerequisite(s): CSC318 explores the most important testing procedures used in the Scrum is an agile, lightweight process to manage and control industry. Topics may include Project Life Cycle, test scripts and software development. Using iterative and incremental test scenarios; test items; Static Testing, Dynamic Testing, practices, Scrum generates the team productivity and morale Black Box Testing, White Box Testing, Function Testing, benefits of agile development with the advantages of a simple Non-Function Testing and test approaches for object-oriented implementation. Extreme Programming (XP) is a lightweight systems. approach to development using customer involvement, heavy testing, and other practices to help a team respond effectively CSC460 3.0 Credit Hours to changing requirements. These and other new process Interface Based Programming paradigms are discussed in this class. Prerequisite(s): CSC275 Interface Based Programming is a programming discipline that CSC432 3.0 Credit Hours is based on the separation of the public interface from Introduction to Processing implementation. For software to survive in the ever-changing Prerequisite(s): any 200-level CSC course jungle of the production environment, it must have the Processing is an open source programming language and following three characteristics: reusability, maintainability and environment for people who want to program images, extensibility. In this course, students will learn how interfaces animation and sound. It is used by students, artists, solve many problems related to these characteristics in object- designers, architects, researchers and hobbyists for learning, oriented programming. prototyping and production. It is created to teach fundamentals of computer programming within a visual context CSC465 3.0 Credit Hours and to serve as a software sketchbook and professional Graphic Programming I: DirectX production tool. Processing is developed by artists and Prerequisite(s): CSC215 designers as an alternative to proprietary software tools in the This course introduces the student to the concepts of game same domain. (Mobile Processing is a programming programming with DirectX. This course will introduce DirectX environment and library for writing software for mobile and its components. The course will utilize object-oriented phones.) C++. Students will examine DirectX development issues and its advantages. CSC435 3.0 Credit Hours Programming Windows with C II CSC471 3.0 Credit Hours Prerequisite(s): CSC424 Parallel Programming This course examines advanced concepts of the Win32 Prerequisite(s) (choose one): CSC263, CSC275 or CSC310 Architecture. Windows Programming II will examine the Parallel programming techniques needed for multi-processor different processes available in Windows. Topics include shared-memory computer systems. Multi-processor working with Multiple Document Interfaces; an overview of architectures will be studied to illustrate their effect on Multitasking and Multithreading; Dynamic Link Libraries; program efficiency. Message-passing API, process sound and other multimedia. synchronization and communication using appropriate languages are also applied.

16 2008-2009 COURSEBOOK UAT CSC477 3.0 Credit Hours features, such as wizards, built-ins and drag-and-drop for the Formal Methods creation of fully functional applications from database Prerequisite(s) (choose one): CSC261, CSC262, CSC263 or definitions with minimal coding in record time. CSC275 The purpose of the formal specification of a program is to DBT305 3.0 Credit Hours provide a means by which its functionality can be verified to be Database Application Development: ADO.NET and SQL Server correct and thereby eliminating software defects. This course is Prerequisite(s): CSC201 or CSC202; DBT216 a study of the techniques and schema used to formally This course will cover the creation of database applications specify a program’s functionality. The student learns to specify using ADO.NET and SQL Server. Students will write programs the intended behavior of a program at the function level using that retrieve, insert and update data via a Windows-based state variables, concurrent assignments and structured logic program. Topics will include ActiveX Data Objects, data with relational operators. transformation and disconnected batch operations.

CSC490 3.0 Credit Hours DBT310 3.0 Credit Hours Advanced Embedded Systems Database Application Development: .NET and Oracle Prerequisite(s): CSC275, CSC310 Prerequisite(s): CSC201 or CSC202; DBT217 This course is an advanced exploration of software This course will cover the creation of database applications development for embedded systems such as robotic hardware, using .NET Framework and Oracle. Students will write cell phones, digital cameras, gameboys and other dedicated programs that retrieve, insert and update data via a Windows- devices used in industry to control machinery. Industry based program. Topics will include the .NET provider for standard hardware evaluation kits shall be used to explore Oracle, parameter management and cursor usage. different development environments. Practical techniques used to design a reliable system using asynchronous processes DBT315 3.0 Credit Hours with pre-emptive real-time kernels are studied. Database for the Web Prerequisite(s): DBT200, DBT216 DATABASE TECHNOLOGY (DBT) Publishers, designers, business analysts, marketers and DBT200 4.0 Credit Hours administrators all use databases to interact with their Database Theory: Introduction to SQL Language customers. Integrating websites with databases is an essential Prerequisite(s): none component of building effective data-driven strategies. Topics This course will cover the theory of database design and include integration of Web pages with databases in the open manipulation. Students will learn about relational modeling source world and hands-on development of a working database- and normalization in the area of database design. Students will backed website. Students can utilize their skills with a range of use Structured Query Language to manipulate data. The database tools to deploy Internet solutions for common theories of transaction management will also be discussed. business goals.

DBT216 3.0 Credit Hours DBT325 2.0 Credit Hours Introduction to SQL Server Database Application Development: Oracle and Java Prerequisite(s): DBT200 Prerequisite(s): CSC203, DBT217 This course will introduce students to the architecture of a This course will cover the creation of database applications typical SQL server installation. Topics will include databases, using Java and Oracle. Students will write programs that tables, views, indexes, data transformations and internal data retrieve, insert and update data via Java applets and structures. Students will create databases, tables, triggers and applications-based program. Topics may include JDBC and stored procedures. SQLJ.

DBT217 3.0 Credit Hours DBT335 3.0 Credit Hours Introduction to Oracle Database Marketing Prerequisite(s): DBT200 Prerequisite(s): MGT212 This course will introduce students to the architecture of a This course will examine two methods of highly targeted typical Oracle installation. Topics will include tablespaces, marketing, direct and database. It will emphasize the building tables, views, indexes, schemas and permissions. Students will of one-to-one customer relationships. Examples of both create tablespaces, tables, functions, triggers, procedures and traditional business and e-business scenarios are utilized. objects. These methods are supported with hands-on data mining techniques, which include data preprocessing, data DBT220 3.0 Credit Hours classification, data clustering, and prediction and forecasting. Oracle Forms Prerequisite(s): DBT217 DBT413 3.0 Credit Hours Oracle9i Forms Developer's integrated set of builders allows Introduction to Data Warehousing business developers to easily and quickly construct business Prerequisite(s): DBT305 logic and sophisticated database forms with minimal effort. This course will introduce students to data-warehousing The development environment provides powerful declarative techniques using Microsoft OLAP Server. Students will

UAT 2008-2009 COURSEBOOK 17 examine methodologies for transforming transaction-oriented DVA231 3.0 Credit Hours data into a data mart structure. Topics will include star 3D Modeling: Maya structures, snowflake structures and MDX queries. Prerequisite(s): DVA101, MTM101 This class will explore modeling with polygons, patches, DBT415 3.0 Credit Hours NURBS and subdivision surfaces, and will discuss when each Database Application Development: C++ and SQL Server is appropriate. Students will study organic and hard surface Prerequisite(s): CSC275, DBT305 modeling. Topics will also include a review of the history of 3D This course will cover the creation of database applications computer graphics, an overview of the current state of the 3D using C++ and SQL Server. Students will write programs that industry, an introduction to the current technology being used retrieve, insert and update data via C++ dynamic link libraries. and a survey of the skills needed to work in today’s industry. Topics will include OLE DB, Cursor Management and Binary This course is an introduction to Maya Unlimited. Students will Large Objects. model using polygons, subdivision surfaces, patches and NURBS. Areas of emphasis include sculpting tools, extruding, DIGITAL VIDEO AND ANIMATION (DVA) Boolean, lofting, revolving and deformers. Students will DVA101 3.0 Credit Hours complete exercises that build toward a final project. This class Digital Video Fundamentals will also introduce basic lighting, texturing, rendering and Prerequisite(s): none animation techniques. This course familiarizes students with digital video production equipment while immersing them in the basic aesthetics of DVA232 3.0 Credit Hours motion picture production. Hands-on projects involve 3D Animation: Maya scriptwriting, storyboarding, camera work, continuity, three- Prerequisite(s): DVA101, DVA231, MTM101 point lighting, sound recording and basic video editing. This course introduces the student to industry-standard 3D Students work in groups to complete various technical techniques used to animate objects and characters. Students exercises which familiarize them with terms and equipment will learn fundamental character animation principles. Topics while preparing them to produce complete digital video works. include key frame animation, motion blending, motion capture, interpolation, storytelling and basic cinematography. Concepts DVA130 3.0 Credit Hours are illustrated using animated footage. Students animate 3D Movie Theory (WI) objects and characters for exercises that build toward a final Prerequisite(s): none project. Areas of emphasis include inverse kinematics, Ever wonder why some movies feel different from others? This constraints, deformers, custom attributes and lip sync. class will let you in on the secrets. This course introduces the Students will also explore expressions, particle systems and concepts and practices associated with how the written word is dynamics. translated into visual language. During this course students will have the opportunity to learn the art and theory behind motion DVA233 3.0 Credit Hours pictures, including how lighting and cameras are used to 3D Materials: Maya create emotion, setting and dramatic emphasis. Topics include Prerequisite(s): DVA101, DVA231, MTM101 shooting styles, lighting, camera angles, continuity, This course is an introduction to the fine art of creating composition and cutting techniques. Technical innovations in materials and textures for the 3D environment. Areas of cameras, filters and lenses will be explored as well as shooting styles. emphasis include shading models, 2D bitmap and 3D procedural texture types, solid and surface mapping types and DVA204 3.0 Credit Hours techniques for creating both stylized and realistic textures. Motion Capture Concepts This course gives students hands-on experience in creating Prerequisite(s): none materials and textures for the 3D environment, applying those This class will introduce students to Motion Capture as it materials to objects and rendering them. Students will focus on relates to the animation industry. Students will explore the creating textures from scratch, using photo manipulation theory of Motion Capture and the various Motion Capture techniques, as well as procedural texturing methods. Individual systems. The course will provide and overview of the UAT and team-oriented projects will be applied. Motion Capture Studio as well as the basics of the Motion Builder software, including character setup and data editing. DVA235 3.0 Credit Hours Scene and Lighting Design DVA210 3.0 Credit Hours Prerequisite(s): none 2D Animation This course introduces the student to the theories and Prerequisite(s): ART130 techniques used in lighting and scene design when creating a This course introduces students to traditional and digital 2D setting for digital video, animation or game projects. Script animation. Students will learn how to create animated analysis and interpretation may be used to teach the principles sequences and cycles with smooth in-betweens and strong of style, form and balance in scene design. Lighting subjects posing. Topics include animation principles such as squash include the psychological effects of light and color. Students and stretch, anticipation, follow through, exaggeration and will be introduced to the basic lighting elements of visibility, timing. Students will create a short story. selective focus, modeling and imparting mood to a scene.

18 2008-2009 COURSEBOOK UAT DVA238 3.0 Credit Hours DVA245 3.0 Credit Hours Introduction to Directing (WI) 3D Materials: 3ds Max Prerequisite(s): none Prerequisite(s): DVA101, DVA243, MTM101 This course will introduce the student to the collaborative world This course is an introduction to the fine art of creating of directing. The director’s approach to text analysis and materials and textures for the 3D environment. Areas of articulation of ideas for interpreting and critiquing scripts and emphasis include shading models, 2D bitmap and 3D storyboards will be explored in developing an overall vision for procedural texture types; solid and surface mapping types; and a production. The course will also take the student through the techniques for creating both stylized and realistic textures. director’s basic tools of casting, scheduling and time This course gives students hands-on experience in creating management. Techniques for blocking and movement will be materials and textures for the 3D environment, applying those explored through exercises in scene work. materials to objects and rendering them. Students will focus on creating textures from scratch, using photo manipulation DVA241 3.0 Credit Hours techniques, as well as procedural texturing methods. Individual Digital Video Production and team-oriented projects will be applied. Prerequisite(s): DVA101 Recommended corequisite(s): DVA274 DVA254 3.0 Credit Hours Continuing the concepts begun in DVA101, this course Digital Compositing: Motion Graphics introduces students to more advanced digital video production Prerequisite(s): DVA101 equipment and techniques, and emphasizes the production of From Saul Bass to Kyle Cooper… from Psycho to Se7en… and complete works. Working in teams, students will produce onward to every commercial in recent memory… Motion various projects, including music videos, documentaries and Graphics is the art and science of using design as a storytelling short films, while also exploring additional aesthetic concepts tool. Using text, images, graphic elements, animation, camera such as depth of field, camera movement and advanced movement, and music, students will explore the concepts, lighting and sound. A greater emphasis is also placed on the aesthetics, and techniques that shape this fast-growing and pre-production stage for each type of project. ever-changing field. Practical exercises throughout the course are designed to develop software competency and assist DVA243 3.0 Credit Hours students in building portfolio-quality complete works. 3D Modeling: 3ds Max Prerequisite(s): DVA101, MTM101 DVA274 3.0 Credit Hours This class will explore modeling with polygons, patches, Digital Video Editing NURBS and subdivision surfaces, and will discuss when each Prerequisite(s): DVA101 is appropriate. Students will study organic and hard surface Recommended corequisite(s): DVA241 modeling. Topics will also include a review of the history of 3D Editing is the final rewrite—the last explosion of creativity that computer graphics, an overview of the current state of the 3D shapes what a viewer ultimately sees, hears, and feels when industry, an introduction to the current technology being used they watch your film. In this course, students explore the and a survey of the skills needed to work in today’s industry. aesthetic development of this crucial cinematic art through Students will model using polygons, subdivision surfaces, film clips, readings, writing assignments and class discussions, patches and NURBS. Areas of emphasis include sculpting while also completing practical exercises on industry-standard tools, extruding, Boolean, lofting, revolving and deformers. digital video editing software. Students are encouraged to Students will complete exercises that build toward a final collaborate with students in DVA241 to complete several project. This class will also introduce basic lighting, texturing, projects, including music videos, documentaries and short rendering and animation techniques. films.

DVA244 3.0 Credit Hours DVA291 3.0 Credit Hours 3D Animation: 3ds Max DVD Authoring Prerequisite(s): DVA101, DVA243, MTM101 Prerequisite(s): DVA101 This course introduces the student to industry-standard 3D DVD authoring brings the magic of the movies to the home techniques used to animate objects and characters. Students viewer. Learn to craft menus, chapters, interactivity and even will learn fundamental character animation principles. Topics easter eggs, while examining current DVD design trends, include key frame animation, motion blending, motion capture, completing practical software-based exercises and producing interpolation, storytelling and basic cinematography. Concepts DVD presentations of student digital video works. As the future are illustrated using animated footage. Students animate 3D of DVD unfolds with new formats and new technologies, this objects and characters for exercises that build toward a final course will chart those changes and bring students into the project. Areas of emphasis include inverse kinematics, next era of this burgeoning field. constraints, deformers, custom attributes and lip sync. Students will also explore expressions, particle systems and DVA311 3.0 Credit Hours dynamics. Advanced Modeling: 3ds Max Prerequisite(s): DVA101, DVA243, MTM101 Recommended: ART236

UAT 2008-2009 COURSEBOOK 19 Students will further their knowledge of subdivision surface DVA322 3.0 Credit Hours and patch modeling techniques and will apply these toward the Character Rigging: Maya completion of a final project. In addition, animation and Prerequisite(s): DVA101, DVA231, DVA232, MTM101 materials issues will be discussed in relation to the modeling So you want to be a Technical Director? Then this class is a techniques demonstrated in this course. must! This course will take the student from character concept through character production. The students will learn the DVA312 3.0 Credit Hours importance of good planning and problem solving as they relate Character Rigging: 3ds Max to character design for 3D animators. There will be an Prerequisite(s): DVA101, DVA243, DVA244, MTM101 emphasis on interface customization throughout the class. Recommended: ART236, THE238 Course topics will cover character setup, inverse kinematics, Students will create their own custom rig from the ground up, joints and bones, deformers, set driven key and character while drawing upon industry-standard rigging methodologies. texturing. The class will cover mesh deformation, custom attributes, control objects, inverse kinematics, bones, angle deformers, DVA324 3.0 Credit Hours parameter wiring and interface customization. The students Dynamics and Visual FX: Maya will also learn the importance of good planning and problem Prerequisite(s): DVA101, DVA233, MTM101 solving as it relates to character design for 3D animators. If you can imagine it, you can render it. Explore the industry standard software for creating Visual FX on the silver screen! DVA314 3.0 Credit Hours Students will create fantastic animations using soft and rigid Dynamics and Visual FX: 3ds Max body dynamics, fluid dynamics, particle systems and other Prerequisite(s): DVA101, DVA243, DVA245, MTM101 effects. Explosions, Tesla Coils and colliding supernovas are all a requirement for your animated science fiction epic. So how do DVA325 3.0 Credit Hours you do all that? Delve into the magic of creating Visual FX for Lighting and Rendering: Maya broadcast and film. Students will create fantastic animations Prerequisite(s): DVA101, DVA231, DVA233, MTM101 using soft and rigid body dynamics, flex, particle systems and Good lighting can make or break a shot. Students will explore video post effects. three-point lighting techniques, reflection, refraction, caustics, shadow maps, ray-traced shadows, global illumination and DVA315 3.0 Credit Hours radiosity. Rendering techniques will be examined, along with Lighting and Rendering: 3ds Max rendering to layers, depth-of-field effects and compositing. Prerequisite(s): DVA101, DVA243, DVA245, MTM101 Recommended: DVA235 DVA326 3.0 Credit Hours Good lighting can make or break a shot. Students will explore Character Animation: Maya basic three-point lighting techniques while mastering shadow Prerequisite(s): DVA322 maps, ray traced shadows, area shadows and faking radiosity. Recommended: ART234, ART355, DVA321, DVA325 Students will move on to more advanced techniques using Bring life to a lifeless 3D model by applying character animation Global Illumination via Light Tracer and Radiosity, and principles. Students will learn how to show weight, personality Photometric light systems. Rendering techniques such as anti- and thought processes in their characters. This course will focus aliasing filters will be examined, along with rendering to layers, on timing, storytelling and the creation of a short film. supersampling, depth-of-field effects and safe zones. DVA330 DVA316 3.0 Credit Hours Special Effects and Character Make-up 3.0 Credit Hours Character Animation: 3ds Max Prerequisite(s): none Prerequisite(s): DVA101, DVA243, DVA244, DVA312, MTM101 In this highly collaborative setting, students will learn make-up Recommended: ART234, ART355, DVA311, DVA315 techniques for use in digital video and as a basis for facial Bring life to a lifeless 3D model by applying character animation animation. Basic corrective, old age and fantasy make-up principles. Students will learn how to show weight, personality techniques will be used as building blocks for character and and thought processes in their characters. This course will focus effects make-up. Effects may include burns (gelatin build-up), on timing, storytelling and the creation of a short film. scars, bleeding wounds and monster faces using wax and/or latex build-up. DVA321 3.0 Credit Hours Advanced Modeling: Maya DVA331 1.0 Credit Hours Prerequisite(s): DVA101, DVA231, MTM101 Motion Capture Production Students will further their knowledge of NURBS, polygon and Prerequisite(s): DVA204; DVA312 or DVA322 sub-division surface modeling and will apply these toward the This course will immerse students in hands-on motion capture completion of a final project. In addition, animation and exercises utilizing the Motion Capture Studio. Students will focus materials issues will be discussed in relation to the modeling on advanced procedures within the Motion Builder techniques demonstrated in this course. software exploring techniques for blending actions, mapping data to multiple characters, including bipedal and quadruped setups.

20 2008-2009 COURSEBOOK UAT DVA335 3.0 Credit Hours science and history of visual effects compositing from its Digital Video Cinematography earliest, celluloid-based origins through its most recent digital Prerequisite(s): DVA235 implementations in film and video production. Practical This course will expose the student to the tools and techniques exercises throughout the course are designed to develop that will allow them to light a variety of stories. Students may software competency and assist students in building portfolio- use light kits, gels and filters to produce 3-point lighting, soft quality complete works. or hard lighting and craft an array of different settings. Different styles of motion picture lighting will be analyzed and DVA361 3.0 Credit Hours the student will have the opportunity to recreate the lighting TV Commercial Production used in specific scenes. Prerequisite(s): DVA241 In advertising, image is everything. You have to tell a complete, DVA340 4.0 Credit Hours compelling and unforgettable story, in just 30 seconds. This DV Documentary Production course guides students through the process of producing Prerequisite(s): DVA241 commercials (or “spots”) for television—from working with the The camera doesn’t lie… or does it? As a filmmaker, are you agency, writing the script and drafting the storyboards; to historically accurate like Ken Burns or politically motivated like hiring the crew, casting the actors and making it look great; Michael Moore? You decide! The focus of this course is the and finally to fine-tuning your spot in the edit suite and planning and production of short documentary films using the delivering it to the broadcaster. DV format. Students will explore industry trends in nonfiction filmmaking, critically view documentary and reality television DVA371 3.0 Credit Hours productions, and apply the aesthetic and technical concepts Advanced Digital Video Editing they learn to the production of a short documentary film. Prerequisite(s): DVA274 This is where all your editing theory turns to practice, practice, DVA341 4.0 Credit Hours practice, where the editing rules you’ve learned can be bent or DV Independent Film Production even broken, where you’ll be challenged to become an editor Prerequisite(s): DVA241 with a unique style and a singular voice. Through the The focus of this course is on the art, technology and business exploration of additional software and hardware tools, and of low-budget digital filmmaking. Students will be grouped into through practical hands-on projects, students in this course teams for the purpose of producing one short film per team, develop the skills to become professional digital video editors five to ten minutes in length. Over the course of the semester, and to produce portfolio-quality works. teams will work through the three following key phases of independent film creation: pre-production, production and DVA375 3.0 Credit Hours post-production, all culminating in a campus screening of your Alternative Digital Video Distribution cinematic masterpiece! Prerequisite(s): DVA101 Digital video is simultaneously getting bigger (DLP, HDTV, 3D) DVA351 3.0 Credit Hours and smaller (iPod, cell phone, PDA). And the Web continues to Algorithmic Animation be a democratizing force that puts mass distribution in the hands Prerequisite(s): ART105, ART108, ART130, ART131; of even amateur videomakers (YouTube and MySpace, for CSC100 or CSC105 example). What trends, technological issues and aesthetic This course introduces students to the theories and techniques choices are peculiar to each of these platforms? How does DV of algorithmic animation. Rather than creating traditional content get prepared for a giant screen? Or a tiny one? Or one frame-by-frame animations, students in this course will create with a broadband connection? This is the course where you find non-linear, event-based works in which creative processes take out. precedence over a predictable visual output. DVA391 3.0 Credit Hours DVA352 3.0 Credit Hours Current Issues in the Digital Video Industry Algorithmic Video Prerequisite(s): none Prerequisite(s): ART105, ART108, ART131, DVA101; CSC100 What kind of jobs are out there? How do I get an internship? or CSC105 How can I make money making videos? What’s next for digital This course introduces students to the theories and techniques video technology and how can I stay current? Through research, of algorithmic video. Rather than creating traditional practical experience, and a lot of networking (not the picture-locked videos, students in this course will create computer kind), students in this course will be immersed in the non-linear, event-based works in which creative processes take business of digital video—the trends, the present concerns, precedence over a predictable visual output. and the forces which shape its future.

DVA353 3 .0 Credit Hours DVA430 3.0 Credit Hours Digital Compositing: Visual Effects Advanced Scriptwriting (WI) Prerequisite(s): DVA101 Prerequisite(s): THE330 Compositing is defined as “the combination of two or more This course emphasizes the use of traditional storytelling, images into one final image.” Students will explore the art, classic mythology and how these devices apply to

UAT 2008-2009 COURSEBOOK 21 contemporary screenplays. Students will begin with DVA445 4.0 Credit Hours concept/treatment and move through topics that may include Digital Character Production finding the themes that drive the story, character growth, Prerequisite(s): ART234; DVA232 or DVA244; DVA233 or symbolism and creating great openings and endings. DVA245; DVA312 or DVA322 Recommended: ART355 DVA438 3.0 Credit Hours This course emphasizes the synthesis of traditional animation Advanced Directing (WI) principles with 3D character animation techniques. Students Prerequisite(s): DVA238 will build upon skills developed in previous design and This course will emphasize the art and technique of animation classes. Issues explored include character directing for digital video. Specific areas studied may include movement, aesthetics and storytelling. script analysis, composition, directorial techniques that can help you achieve authentic and vivid performances, and DVA451 4.0 Credit Hours organizing a production. Casting, rehearsal and the on-set Advanced Visual Effects director/actor dynamic will be explored in depth. Readings, Prerequisite(s): DVA353 exercises, screenings and other assignments are designed to Building upon the concepts introduced in DVA353, this course deepen understanding of the director/actor relationship and enables students to further develop their skills as visual effects sharpen the director’s narrative and visual awareness. compositors. Through practical exercises, research, and experimentation, students will explore the planning and DVA439 3.0 Credit Hours production of photorealistic visual effects shots and will Acting for the Screen employ various methods such as chromakeying, traveling Prerequisite(s): THE238 mattes, miniature photography, pyrotechnics, computer- This highly collaborative course will allow students the generated imagery, match-moving, camera tracking and more. opportunity to interact with fellow actors and the camera in Students will produce several portfolio-quality visual effects order to learn technique. Relaxation and focusing skills, body shots. A background in computer animation is helpful but not language and relating to the camera will be explored, along mandatory. with the importance of inner monologue. Additionally, students may do in-depth character analysis, scene studies and ECONOMICS (ECN) improvisation sessions. Students will be the prime base of ECN121 3.0 Credit Hours actors selected for DV short films. Principles of Macroeconomics (GE, Social Sciences) DVA441 3.0 Credit Hours Prerequisite(s): none DV Competition Shorts This course provides the student with an understanding of the Prerequisite(s): DVA341 forces affecting change in the US economy with an emphasis The focus of this course is to continue from the topics and on the impact of policy and international business. Basic objectives of DVA341 Students will work in teams to produce theoretical models used by business analysts and short digital films with the goal of submitting them to governmental policymakers are covered and their predictions numerous competitions and festivals, both locally and at are coupled with recent economic events. Special attention is national and international levels. Over the course of the paid to the conduct and impact of fiscal, monetary and trade semester, teams will work through the three key phases of film policies. Through the exploration of these policies, students creation (pre-production, production and post-production) on will understand the determinants and components of Gross several productions and have the opportunity to explore various National Product, interest rates, inflation, income, price and roles such as director, cinematographer, editor and more. employment levels.

DVA442 4.0 Credit Hours ECN122 3.0 Credit Hours HDV Production Principles of Microeconomics Prerequisite(s): DVA340 or DVA341 (GE, Social Sciences) The focus of this course is an exploration of the HDV (high Prerequisite(s): none definition digital video) format and how it differs from the Students will explore the significance of corporate decision standard DV format. Students will research various areas of making, as well as the systems that supply the information for HDV production, including but not limited to: camera those decisions. Microeconomic concepts will be introduced, comparisons, shooting limitations, lighting and exposure including topics such as supply and demand analysis, theories response, production design and makeup for high definition, of the firm and individual behavior, competition and monopoly, HDV editing and postproduction workflow, and compositing in and exchange and production. Economic theory will be applied HDV. Students will be grouped into teams for the purpose of to current economic policies to include consumer and producing one HDV short film per team, ten to fifteen minutes producer behavior. in length (fiction or non-fiction). Over the course of the semester, teams will work through the three key phases of film creation: pre-production, production and post-production.

22 2008-2009 COURSEBOOK UAT ENGLISH (ENG) ENG305 3.0 Credit Hours ENG055 1.0 Credit Hour Mythology, Folktale and Fairy Tale Writing Tools (GE, Humanities) (GE, Humanities) Prerequisite(s): ENG101 Prerequisite(s): none Escape to the fantastic realms of mythology, folktales and fairy This course is designed to introduce a variety of factors that tales as we read stories from around the world and through the contribute to strong, well-organized writing. Areas of focus ages. You might be surprised at how pervasive the archetypes include the elements of an organized essay, including the and themes from these genres are in our modern world, from thesis, topic sentences and common sentence clarity, as well movies to popular animation and games. The course allows as strategies for combining sentences together with proper students to explore the cultural similarities and differences in punctuation. myths, folktales and fairy tales through selected readings, discussions and writings. ENG101 3.0 Credit Hours Composition I ENG310 3.0 Credit Hours (GE, Humanities) Science Fiction as Literature Prerequisite(s): ENG055 or equivalent (GE, Humanities) This course is designed to present effective techniques in Prerequisite(s): ENG101 organizing, developing and revising academic essays that A long time ago in a galaxy not so far away, science fiction reflect collegiate-level critical and logical thinking skills. evolved from a variant pulp magazine topic to a literary genre Students will write a minimum of four essays, directed toward in its own right. You will travel back to witness the birth of this audiences with specific rhetorical situations, that stress genre, learning about the works and authors who influenced it descriptive, analytical, evaluative and and gave it legitimacy over the past eighty years or more. Be persuasive/argumentative writing. Students will also develop prepared to immerse yourself in novels and short stories from their critical reading skills: analyzing, evaluating and critiquing some of the greatest names in science fiction, and be prepared the claims and evidences used by various authors. to write intelligently about what you have read.

ENG102 3.0 Credit Hours ENG412 3.0 Credit Hours Composition II Graphic Novel (GE, Humanities) (GE, Humanities) Prerequisite(s): ENG101 Prerequisite(s): ENG102 This course expands and refines the objectives of Composition This course will consider a selection of contemporary graphic I. It emphasizes critical/logical thinking and reading; problem novels; specifically, we will center on those that have received definition; research strategies; and writing analytical, either critical acclaim or notoriety. Until recently, this genre of evaluative and/or persuasive papers that incorporate research. literature has been dismissed as childish or, even worse, as Students will be introduced to the art of modern information unworthy of critical consideration. As part of the class, we will research by conducting literature reviews and electronic engage some of the fledgling criticism about graphic novels as searches using a variety of media. well as related concerns regarding visual theory. We'll get our hands dirty by testing theories with hands-on projects and ENG115 3.0 Credit Hours some challenging (but intriguing) readings. We will also place Introduction to Literature each work in its unique historical and political context, a (GE, Humanities) journey that will cross the globe and hearken back to the 19th Prerequisite(s): ENG101 century, all within the span of a few weeks. To wrap up the ENG115 is an exploration of literary genres including short semester, we will study what goes into adaptations (and what action, poetry, drama or novels with emphasis placed on gets left behind). understanding of the following elements of literature: plot structure, setting, atmosphere, irony, imagery, point of view, ENG415 3.0 Credit Hours characterization, theme and tone. The dramatic structure, form Selected Topics in Literature and style of various authors will also be covered. (GE, Humanities) Prerequisite(s): ENG101, ENG102 ENG215 3.0 Credit Hours Note: This course may be completed twice for credit. Topics in Creative Writing This course is designed to explore a defined area of literature (GE, Humanities) including individual authors, literary movements, issues in popular Prerequisite(s): ENG101 culture and various genres. The in-depth study may include works This course teaches the principles that result in effective from both western and non-western cultures. Contents and original work: the creation of characters, plots, visual imagery methods vary with instructors and from semester to semester. and effective dialogue, as well as providing constructive criticism to others. Students will be expected to produce original work as a final product.

UAT 2008-2009 COURSEBOOK 23 ENTREPRENEURSHIP (ENT) FTN203 3.0 Credit Hours ENT200 3.0 Credit Hours Special Topics Elective Introduction to Business and Entrepreneurship Prerequisite(s): to be determined Prerequisite(s): none This course will explore a special topic in a field otherwise not The course will address the fundamentals of starting and related to University programs. Subjects tend to relate to the running a business. It will be an overview of successful particular cultural interests of the student community. Past Special strategies for transforming ideas into profitable products. Topics courses have included swordplay, yoga and martial arts. Strategies for growth, licensing, direct investment and joint ventures will also be central to the course. Attention will be FTN210 1.0 Credit Hours given to cultural, social, political and economic complexities Yoga and their implications on the firm. Prerequisite(s): none Balance mind and body while increasing strength and ENT305 3.0 Credit Hours flexibility. This physical education course is geared towards Entrepreneurial Operations giving the student an opportunity to calm their busy minds Prerequisite(s): ENT200 or concurrent enrollment in ENT200 through slow and deliberate body movements and a This course focuses on the research, planning and operation of development of breath control. Yoga is suitable for all body an entrepreneurial venture. Students will explore the benefits types as part of the experience is learning to listen to the of utilizing research and planning resources such as SBA, wisdom of the self. The course may be taken multiple times. SCORE, IRS, Census Bureau, Bureau of Economic Analysis and Bureau of Labor Statistics. Financial topics will include FTN211 1.0 Credit Hours acquiring start-up capital, budgeting, forecasting, accounting, Swordplay taxes, insurance and maintenance of business records. In Prerequisite(s): none addition, this course will provide an overview of human The purpose of this course is to provide an overview exposure resource operations. to competition and recreational swordplay. The work that we will do will in part be aimed at the development (and ENT405 3.0 Credit Hours enjoyment) of our physical skills in working with a variety of Business Planning for Entrepreneurs (WI) sword and martial art equipment and learning the basic Prerequisite(s): ENT305 techniques of movement, attacks, parries and drills. One of the most important cornerstones of starting a business is the business plan. This capstone course will help students FTN222 1.0 Credit Hours create a focused, well-researched business plan with all its Advanced Swordplay essential ingredients that should serve as a blueprint. It should Prerequisite(s): FTN211 detail how the business will be operated, managed and The purpose of this course is to provide an advanced exposure capitalized. Topics will include creating and communicating to competition and recreational swordplay. Students will be vision, mission, goals and objectives. Additional topics will required to attend one competition in the Phoenix area. include business names, licensing, legal structures, Coursework will in part be aimed at the development (and incorporation, location and resources. Students will focus on enjoyment) of physical skills in working with a variety of sword both strategic and tactical planning while emphasizing and martial art equipment. Students will learn the basic creating and continuously enhancing an overall management techniques of movement, attacks, parries and drills. This course system to guide the entrepreneurial venture as it grows. will also focus on historical swordplay and theatrical swordplay. Choreographed skits will be a major element of this class. FITNESS (FTN) FTN201 1.0 Credit Hours GAME (GAM) Special Topics Elective GAM101 3.0 Credit Hours Prerequisite(s): to be determined Game Concept Design This course will explore a special topic in a field otherwise not Prerequisite(s): none related to University programs. Subjects tend to relate to the Want to play? This course is an overview of game development particular cultural interests of the student community. Past Special from the creative and theoretical (as opposed to purely Topics courses have included swordplay, yoga and martial arts. technical) standpoint. Students will learn to analyze games and gameplay elements, examine genres and trends in gaming, and FTN202 2.0 Credit Hours formulate their own outline for an ideal game. We will also Special Topics Elective examine social issues and pressures related to gaming and the Prerequisite(s): to be determined ultimate question: why do we play games? This course will explore a special topic in a field otherwise not related to University programs. Subjects tend to relate to the GAM104 3.0 Credit Hours particular cultural interests of the student community. Past Special Introduction to Game Programming I Topics courses have included swordplay, yoga and martial arts. Prerequisite(s): none Introduction to Game Programming I is the first part of a two- course introduction to game programming, and is recommended

24 2008-2009 COURSEBOOK UAT for students with no programming experience. Students will GAM170 3.0 Credit Hours learn the basics of computer programming: variables, data Game Design Workshop I types, looping, conditional logic, functions, arrays, types, and Prerequisite(s): GAM101 other basic programming constructs, using a fully integrated This course explores the conception, refinement and compiler and editor environment called DarkBasic Professional. presentation of game design ideas in an atmosphere similar to This software uses the BASIC language, allowing students to a creative writing workshop. Students will work singly and in explore basic programming concepts without being limited by small groups to develop game ideas, compare and contrast the complexity of a language such as C++. This first-year course them with published games and then create focused design will give students programming experience by writing simple documents for possible future production. We will analyze past games, and is a prerequisite for GAM105. and present games with a focus on their ideas, concepts and mechanics, and explore outside the boundaries of the GAM105 3.0 Credit Hours traditional genres and limitations of the mass market. The end Introduction to Game Programming II product will be several robust, polished game designs that have Prerequisite(s): CSC100 and GAM104 or instructor approval been tested by your most critical audience—your peers. Introduction to Game Programming II is the second part of this first-year crash course covering the basics of game GAM175 3.0 Credit Hours programming. Students will learn to program 2D and 3D games Game Testing and Analysis with the game prototyping tool, DarkBasic Professional. This Prerequisite(s): ENG101, GAM101 software uses the BASIC language, and features a powerful 3D The best game design and technology will fail if bugs, glitches, game engine, making it possible to demonstrate high-level difficulty and gameplay balance issues mar the final product. game programming concepts using a minimum amount of As games grow more complex, the role of the game tester has code. This first-year course will give students some experience been elevated from entry-level peon to a vital role in the writing several complete games in 2D and 3D, before moving development process, and entire third-party companies are on to a more challenging language such as C++. being formed for the outsourcing of game testing. In this course students will learn to analyze, troubleshoot, report and GAM108 3.0 Credit Hours document problems with game technology, controls, balance 2D Design in Games and ease of use. With an emphasis on clarity, brevity and depth Prerequisite(s): MTM101 of analysis, students will beta-test student projects and GAM108 is an introduction to fundamental rules of 2D design commercial public betas and produce reports, analysis and including the 2D graphical aspects of game art creation. This suggestions for future improvements. course is designed to give students a strong understanding of two-dimensional visual elements as they pertain to game art. GAM200 3.0 Credit Hours Topics will focus on skills and techniques needed to create Critical Game Studies quality game art with maximum performance. Prerequisite(s): GAM220 This course is an introduction to advanced critical techniques GAM110 3.0 Credit Hours and approaches to game design, game theory and the gaming Introduction to Game Art audience. Using techniques of critical theory, ludology and Prerequisite(s): none game theory, we’ll take a deep look at the structure of games Introduction to game art is an exploration of the visual arts and their interaction with the user and explore how games within the game design profession. Topics will examine the balance rules with freedom and risk with reward. The course will historical aspects of game art and design in addition to the also deal with interface design, user control issues, data evolution of game art. Digital art and the relationship to human representation for the and feedback loops. Present and emotional response will be discussed in conjunction with the future game genres will also be examined; they will also be influence of culture on art within the game design realm. compared and contrasted among different platforms and styles of play. GAM150 3.0 Credit Hours Evolution of Electronic Games GAM210 3.0 Credit Hours Prerequisite(s): none Games and Society This is a critical review of the technological and cultural history Prerequisite(s): none of video games, from the first all-analog machines to the Games are an essential part of all cultures and societies. powerful console systems of today. We will discuss the primary People love to play games. Whether from simple games of innovators and historical figures of the industry as well as its chance to complex challenges such as chess, both are a social continuing integration into everyday life and analyze the trends and solo activity. By studying basic game structures and and cycles that drive game design. Through analysis and puzzles, we can uncover what makes games interesting, why example, we’ll look at the development of the game GUI, the some games are addictive and how to best design games which formation of the classical game genres, the explosion of game- satisfy society’s itch for interactive entertainment. related technology and the possible futures of the industry.

UAT 2008-2009 COURSEBOOK 25 GAM215 3.0 Credit Hours GAM245 3.0 Credit Hours Game Scripting Languages 2D Animation for Games Prerequisite(s): CSC100 Prerequisite(s): GAM243 High-level scripting languages allow for rapid development, Animation for games can be a complex process involving content creation and interactive events, and drive many of creativity and fundamental animation skills. This course today’s most powerful game engines and tools. Used for both exposes the student to the many facets of animation for games. game logic and automation tools, scripting language has Character movement as well as prop and scene animations will become a mainstay in game production. Some of these be addressed. Timing, loops, kinematics, lip synchronization languages have become so powerful that users can create and environmental effects will be explored. entire stand-alone games, and are becoming a basis for full-scale AAA development. In this course students will choose GAM250 3.0 Credit Hours a scripting language (such as MAX, MEL, LUA, Python, Gaming Platforms and Standards TorqueScript, Ruby or ActionScript) and create game-related Prerequisite(s): GAM101 projects, tutorials and proof-of-concept applications. This course gives an overview of different platforms available to the game designer. The students will have an understanding of GAM220 3.0 Credit Hours the strengths and weaknesses of the different gaming Applied Game Theory platforms. This course will also address the technical and Prerequisite(s): GAM101 psychological aspects of multi-user/multi-player gaming This course will apply the theories of game design by taking a environments. Finally, students will be exposed to the current game concept from the conceptual stage to a completed standards that exist in the industry. This includes, but is not project. Students will continue the exploration of game theory limited to, modeling, texturing, sound editing, programming, by discussing and demonstrating how it is applied to video creation, marketing, etc. production-based projects. Students will leave this course with an extension of good game design as a completed project that GAM252 3.0 Credit Hours demonstrates their understanding of the topic. Game Tools and Techniques Prerequisite(s): GAM220 GAM225 3.0 Credit Hours One of the challenges of the game development environment is Web Game Programming the constant flux of tools, plug-ins and engines used by Prerequisite(s): CSC100, CSC203 developers and the “mod” community. Often these tools have This course teaches students how to design and create web-based poor documentation, rough user interfaces and less-than- games using the Java language. Students learn how to create an stellar stability, making mastery an elusive goal. The purpose of Applet project in Java using the most popular IDEs, JBuilder and this project-based course is to allow a student to choose a Eclipse. Students will start with writing simple vector graphics game toolset, SDK or mod environment and produce a and will progress to raster graphics, learning how to load and draw project in a team-oriented environment with a focus on bitmaps, how to create animated sprites and draw them learning the tool itself and its quirks, limitations and transparently, and how to implement advanced 2D concepts like workarounds. During the course, we will discuss team-building, tile-based scrolling. By the end of the course, students will have asset and script generation, moving and converting data types created a complete game that runs in a web browser. between applications, and producing polished, final work; these skills will be put to use in level design and mod projects GAM230 3.0 Credit Hours for both artists and programmers. Level Design Prerequisite(s): GAM252 GAM265 3.0 Credit Hours Level Design will introduce students to the tools and concepts Handheld Game Design used to create levels for games. The course will incorporate Prerequisite(s): GAM220 level design and architecture theory, concepts of the critical This companion course to GAM275 deals with the specific path and flow, game balancing, playtesting and storytelling. design issues related to mobile and handheld platforms, such Using user-friendly toolsets from AAA industry titles, as screen size, controls, storage limits and user interface students will build and test levels that reflect design concepts. design. Handheld games are the fastest-growing segment of the game industry, and the games that succeed in this GAM243 3.0 Credit Hours competitive field are the ones that best fit the strengths, 2D Modeling for Games market and audience of the mobile gamer. Students will design Prerequisite(s): GAM108 several handheld game projects for a variety of platforms and This course is an overview of the creation and development of learn how to coax truly great gaming out of less-than-ideal production art for game designs. Expanding from the design hardware and controls. concepts course, GAM243 immerses students in production of 2D art for games. Students will refine their skills as they GAM270 3.0 Credit Hours develop concept-to-creation works of art for games. Skills will Simulation Game Design be improved in the areas of character and scene development Prerequisite(s): GAM101 and complexity as well as the simulation of elements such as Simulation games have designs that are based upon realistic light, depth, decay and kinematics setup within 2D Games. interaction with a known world, whether this be sports games,

26 2008-2009 COURSEBOOK UAT driving/racing games, flight sims or economic sims. These GAM305 3.0 Credit Hours designs require a careful study of the attributes of the subject Shockwave Game Creation matter and which aspects to model and include in the Prerequisite(s): GAM220, MTM305 gameplay, and which should be excluded. By studying games This class will leverage the student’s knowledge of Director and for all platforms which attempt to simulate an enhanced game design to create games in the Shockwave environment version of reality, students will learn advanced design that will run in any current Web browser. This class utilizes the principles and techniques and how to distill realistic subject student’s modeling, scripting and design skills to create matter down to gripping gameplay. playable Web-based games.

GAM275 3.0 Credit Hours GAM315 3.0 Credit Hours Handheld Systems Programming Prerequisite(s): CSC215 Prerequisite(s): CSC215 This is a comprehensive course on programming handheld This course focuses on console video game system development devices with emphasis on Game Boy Advance (GBA) and Pocket using the professional software development kits. The course at PC. Students will learn how to write and compile programs for present focuses entirely on the Nintendo GameCube. Students will these devices using C or C++, and how to test programs on the learn about the architecture of the GameCube, about the actual devices. The GBA section of the course will produce a development tools and compiler, and they will learn how to tap into complete game suitable for the student’s portfolio, which may the Dolphin SDK. Students will be writing complete GameCube be demonstrated on a real GBA. This course will also discuss programs while learning about 2D graphics, 3D graphics, and evaluate games on other handheld systems, such as controllers, memory management and the audio system. The course PlayStation Portable, Nintendo DS and cell phones. concludes with students developing a complete game project.

GAM280 3.0 Credit Hours GAM320 3.0 Credit Hours Rapid Game Prototyping Game Project Management Prerequisite(s): GAM105, GAM220 Prerequisite(s): COM100, GAM250, MGT100 Recommended: GAM170, GAM200 or other game design courses Designed to foster leadership skills among game project In a fast-paced industry, prototypes are becoming the key to managers, this course is for those who would lead ambitious, understanding and refining complex gameplay before committing original projects from concept to completion. Applying to full-scale development. Students will create traditional paper cutting-edge management techniques as well as principles of prototypes as well as use industry-standard tools such as Flash, game production “best practices,” this is designed to DarkBasic and Torque Game Builder to rapidly prototype and illuminate the game creation process and present optimal study several self-contained projects. The goal is to become adept methods of communication, delegation, housekeeping and at turning bright ideas into practical game mechanics and the asset management. foundations for future complete game projects. GAM325 3.0 Credit Hours GAM300 3.0 Credit Hours Multi-user Development Issues Game AI Concepts Prerequisite(s): GAM220 Prerequisite(s): CSC100, GAM220 This course will examine the technical as well as the This course will discuss AI challenges involved in the creation psychological aspects of multi-user/multiplayer gaming of games. Understanding concepts such as pathfinding, environments. Students will learn that the overwhelming bulk movement, flocking, agents, scripting, strategy and others will of multiplayer issues are primarily design issues: problem allow the designer to implement smarter features, from unit users, cheaters and latency are all best handled in the game formations and squad strategy to ambient life and smart design. Technology complements and affects these decisions. camera systems. Students will use a variety of tools to create functioning projects that demonstrate class concepts and study GAM327 3.0 Credit hours various game AI systems and theories. Game Development in C++ Prerequisite(s): CSC215 GAM302 3.0 Credit Hours This course introduces the student to the concepts of game Artificial Life and Games programming in C++ as well as programming for Windows and Prerequisite(s): GAM105, GAM300 DirectX. In this course, students will dig beneath the surface Creating lifelike, believable environments has become and examine C++ in detail so they can get the advantages of paramount in next-generation games, and this requires C++ with none of the drawbacks. We'll examine a number of intelligent characters with familiar behaviors in a realistic real-world C++ development issues along the way. setting. From flocking birds and schooling fish to dynamic economies and crowd behavior, game designers and programmers are including a-life simulations as complementary and even core elements in future games. The course will explore using a-life theory and technology to increase the realism and richness of games and their environments, as well as games based directly on a-life principles.

UAT 2008-2009 COURSEBOOK 27 GAM330 3.0 Credit Hours to models and characters in interactive environments. Rigging for Advanced Level Design game engines will also be explored, as well as collision models, Prerequisite(s): GAM230 ragdoll physics support and the creation of complex elements, Having mastered the basics, students in this course will apply such as vehicles and interactive environments. level design principles to the creation of entire game environments, interactive elements and objects, storytelling GAM346 3.0 Credit Hours through level design and texturing and lighting. The emphasis Game Animation: Maya will be on using Max and Maya to create levels as well as Prerequisite(s): DVA202, GAM343, THE238 advanced game engines and their toolsets and may involve This course covers techniques for interactive animation as they expert topics such as texturing with shaders, cutscenes, apply to gaming. Topics will include sequencing periodic scripted events and large-scale environments. animation (such as walk cycles, jumping and swimming), hierarchies and motion data. Students will apply these techniques GAM335 3.0 Credit Hours to models and characters in interactive environments. Multiplayer Game Programming Prerequisite(s): GAM327 GAM347 3.0 Credit Hours Multiplayer Game Programming is a comprehensive course in Game Texturing developing online multiplayer games. The course begins with Prerequisite(s): DVA245, GAM343 an overview of networking, covering TCP/IP, sockets and Game texturing and materials is a look at the creation and threads, and then examines simple peer-to-peer and implementation of textures created from digital media. The client/server models with students working on assignments applications for the creation of realistic and efficient texture maps such as a chat program. The course then moves into more for the creation of games for 2D and 3D platforms will be discussed. advanced topics, including learning about packet efficiency, latency and the design of massively multiplayer online (MMO) GAM348 3.0 Credit Hours games. Students will work on several projects in this class, Game Texturing: Maya culminating in a complete multiplayer game project suitable Prerequisite(s): DVA203, GAM343 for the student’s portfolio. Games texturing and materials is a look at the creation and implementation of textures crated from digital media. The GAM343 3.0 Credit Hours applications for the creation of realistic and efficient texture Game Modeling maps for the creation of games for 2d and 3d platforms will be Prerequisite(s): ART207, DVA243 discussed. Game engines and environments require specialized approaches to 3D modeling, texturing and rigging which differ GAM351 3.0 Credit Hours from typical CGI techniques. This course will explore various Writing for Interactive Games (WI) techniques for low-poly modeling, exporting to various formats Prerequisite(s): ENG101, GAM220 and engines, unwrapping and texturing for games, and the use Dynamic content and electronic games pose a serious of complex techniques such as normal mapping, shaders and challenge for the writer: How do you adapt linear narratives to level-of-detail creation. the ever-changing environments of today's interactive entertainment? Today's surfers and are no longer GAM344 3.0 Credit Hours passive consumers. They want to take part in the story and make Game Modeling: Maya choices that have an impact. Through the use of BioWare's Prerequisite(s): ART207, DVA201 Neverwinter Nights and other tools, we will explore hypertext Game engines and environments require specialized writing and the power of truly personalized storytelling and take approaches to 3D modeling, texturing and rigging which differ the once-linear game story to the next level. from typical CGI techniques. This course will explore various techniques for low-poly modeling, exporting to various formats GAM353 3.0 Credit Hours and engines, unwrapping and texturing for games, and the use Game Story and Characters of complex techniques such as normal mapping, shaders and Prerequisite(s): GAM351 level-of-detail creation. Rigging for games engines will also be Nostalgic gamers often don’t remember the technology, explored, as well as collision models, “ragdoll” physics support platform or controls of a favorite game; more likely it is the and the creation of complex elements, such as vehicles and storyline and characters that bring back fond memories. interactive environments. Creating unique, compelling and involving game stories is an art few have mastered, as is creating the characters that drive GAM345 3.0 Credit Hours these interactive elements. As we approach the goals of Game Animation photorealism and lifelike interactivity, gamers will demand a Prerequisite(s): DVA244, GAM343 corresponding depth in plot and setting. Applying the Recommended: THE238 techniques learned in GAM351, students will craft story arcs, This course covers techniques for interactive animation as they plots and dialog with the richness and complexity of apply to gaming. Topics will include sequencing periodic next-generation game design. animation (such as walk cycles, jumping and swimming), hierarchies and motion data. Students will apply these techniques

28 2008-2009 COURSEBOOK UAT GAM355 3.0 Credit Hours choice for casual gamers and give both the novice and the MOD Development I expert a memorable challenge. In this course we’ll design, Prerequisite(s): instructor approval prototype and build casual games that move beyond Tetris and This course challenges the students to create an original solitaire clones and advance the genre as a whole. modification based on a current game engine. Working as a group, students will create original levels, characters and GAM390 3.0 Credit Hours content for a real-time multiplayer game, applying the skills Experimental Gameplay from their concept classes in a simulated real-world design Prerequisite(s): GAM330, GAM370 team experience. Beyond the conventions of genre and the limitations of the commercial market lies the unexplored territory of radical new GAM360 3.0 Credit Hours styles and types of gameplay. We’ll toss out traditional design MOD Development II in favor of blended genres and original ideas and explore such Prerequisite(s): GAM355 diverse topics as ARGs, user-generated content, physics and This course challenges the students to continue an original graphics toys, algorithmic games, one-button games and modification based on a current game engine, with an alternative interfaces and controls. We’ll also research future emphasis on new content and radical changes in gameplay over game technologies and theorize designs based on what the the base game experience. Working as a group, students will game industry might become. create original levels, characters and content for a real-time multiplayer game, applying the skills from their concept GAM415 3.0 Credit Hours classes in a simulated real-world design team experience. The Business of Gaming Prerequisite(s): GAM320 GAM370 3.0 Credit Hours This course addresses the economics of the game industry. Game Design Workshop II This includes the ways games are funded, marketed and sold, Prerequisite(s): GAM170, GAM280 as well as the relationships between publishers, developers, This course continues the conception, refinement and retailers and other companies. Other topics to be covered presentation of game design ideas and game prototypes in an include legal issues of gaming, intellectual property laws, the atmosphere similar to a creative writing workshop. Students social forces that impact games and the governmental and will work singly and in small groups to develop game ideas, legislative forces that impact game content compare and contrast them with published games and then build functional prototypes of these games. We will analyze GAM420 3.0 Credit Hours past and present games with a focus on their ideas, concepts Game Engine Development and mechanics and explore outside the boundaries of the Prerequisite(s): GAM327 traditional genres and limitations of the mass market. The end This is a comprehensive course that covers the design and product will be several robust, polished game prototypes that implementation of a complete game engine. The goal of this have been tested by your most critical audience—your peers. course is to build a game engine from scratch, covering 2D and 3D rendering, user input, sound, music and AI, with complete GAM380 3.0 Credit Hours game projects created during the course. Students will be free Serious Game Design to explore different game genres as they build their ideal game Prerequisite(s): GAM170, GAM200 engine, although the emphasis of the course lecture and Serious games are a rapidly expanding area within the textbook is on first-person shooter (FPS) games. commercial game industry. Serious games range in use from military to educational to medical and therapeutic applications. GAM430 4.0 Credit Hours Within this course students will be explore the plethora of Game Production and Documentation (WI) serious game design applications and the myriad knowledge Prerequisite(s): instructor approval required to create a serious game. Focus within the course from This course introduces the techniques and methods of creating a design perspective will emphasize educationally based serious a game production document and game design document. games. Using contemporary theories of education students will Students will work through production documentation issues create and prototype games with a message to their mechanics. including scheduling, production plans, marketing and Stealth serious games will be studied as well as institutional budgeting. Students will create a game design document that tools and tutorials, games based on scientific principles and the describes all aspects of a game project. future of gameplay in education. GAM443 3.0 Credit Hours GAM385 3.0 Credit Hours Advanced Game Modeling Casual Game Design Prerequisite(s): GAM343 Prerequisite(s): GAM200 Students will further their knowledge of low-poly subdivision Accessible, easy-to-play but difficult to master games are the surface and patch modeling techniques and will apply these bridge by which many gamers enter the market, and an toward the completion of a large and complex model set for a increasing pool of gamers make casual games their genre of specific game genre. In addition, animation, advanced lighting choice. The casual game must be elementary in design but and materials issues will be discussed in relation to the deep in actual execution; it must fit the styles and platforms of modeling techniques demonstrated in this course. Modifiers

UAT 2008-2009 COURSEBOOK 29 and plug-in usage to increase productivity and enhance the GAM455 4.0 Credit Hours development process will be explored. Applied Sports Games Prerequisite(s): GAM330, GAM370 GAM445 3.0 Credit Hours Sports games occupy an interesting niche in the game space, Advanced Game Animation simulating the real-life nature of sports. This applied course Prerequisite(s): GAM345 will allow students to focus on the unique challenges Students will refine the process of character rigging and presented when creating a sports game. Students will create animation techniques needed for current game animation complete game projects that demonstrate their understanding trends. The utilization of motion capture files and game engine of the sports genre and how to appeal to an audience that import /export strategies will be addressed. The development knows a lot about the games content. of common and custom animations for games and characters will be emphasized. GAM456 4.0 Credit Hours Applied Strategy Games GAM451 4.0 Credit Hours Prerequisite(s): GAM330, GAM370 Applied Adventure Games Linking back to the classic board game, the strategy game offers Prerequisite(s): GAM330, GAM370 players a similar, although more complex, experience. This applied The interactive story nature of adventure games is a different course will allow students to focus on the unique challenges way of looking at gameplay. This applied course will allow presented when creating a strategy game. Students will create students to focus on the unique challenges presented when complete game projects that demonstrate their understanding of creating an . Students will create complete the strategy genre and the design roots it implements. game projects that demonstrate their understanding of the adventure genre and the elements that make it compelling to GAM457 4.0 Credit Hours many players. Applied Vehicle Simulation Games Prerequisite(s): GAM330, GAM370 GAM452 4.0 Credit Hours The ability to operate a vehicle, real or imagined, in a Applied Construction and Management Games simulated environment allows the player to feel like they are Prerequisite(s): GAM330, GAM370 really operating the vehicle. This applied course will allow Construction and management style games focus on the students to focus on the unique challenges presented when process of building or managing in the context of the game creating a vehicle simulation game. Students will create setting. This applied course will allow students to focus on the complete game projects that demonstrate their understanding unique challenges presented when creating a construction and of the vehicle simulation genre and the audience that demands management game. Students will create complete game a degree of accuracy and realism. projects that demonstrate their understanding of the construction and management genre and the elements that GAM458 4.0 Credit Hours make it appeal to many audiences. Applied Action Games Prerequisite(s): GAM330, GAM370 GAM453 4.0 Credit Hours The popularity of action games has driven gaming technology Applied MOG/MMO Games forward at an incredible pace. This applied course will allow Prerequisite(s): GAM330, GAM370 students to focus on the unique challenges presented when Multiplayer online games or massive multiplayer games are creating an . Students will create complete game styles of gaming that have gained tremendous popularity. This projects that demonstrate their understanding of the action applied course will allow students to focus on the unique genre and the elements that make it popular. challenges presented when creating an MOG/MMO game. Students will create complete game projects that demonstrate GAM490 4.0 Credit Hours their understanding of the MOG/MMO genre and the challenges Game Development in dealing with persistent style gameplay. Prerequisite(s): GAM415 This course concentrates on techniques to produce a game from GAM454 4.0 Credit Hours the standpoint of production. Students will tackle topics such as Applied Role-Playing Games people management, team building, communication and Prerequisite(s): GAM330, GAM370 workflow in order to grasp the complexities of running a From their roots of pen and paper gameplay, computer based development team. Game teams and projects continue to grow in role-playing games are a staple of both console and PC game size and complexity and it is essential to have an understanding libraries. This applied course will allow students to focus on the of everything that is involved in game development. unique challenges presented when creating a role-playing game. Students will create complete game projects that demonstrate their understanding of the role-playing genre and the stories that they tell.

30 2008-2009 COURSEBOOK UAT GEOGRAPHY (GGR) HIS305 3.0 Credit Hours GGR102 3.0 Credit Hours 20th Century Innovation Introduction to Human Geography (WI) (GE, Social Sciences) (GE, Social Sciences) Prerequisite(s): none Prerequisite(s): none This course examines the role of technology in the 20th Human Geography introduces the student to the spatial century and how it affects us culturally. Key themes include aspects of human existence and centers on how people and the invention of new technologies and debates over the culture are allocated in space. This course will discuss how advantages and drawbacks of industrialization, mass communities perceive their environment and identify production and information technologies. Students participate themselves with their space. This identification process starts in a variety of innovative activities designed to understand the with the creation of settlements and continues with an effort to changes that took place socially and economically because of sustain these places that are scattered around the globe. The these innovations. various facets of this discipline that the course will explore include cartography, urban and regional planning, HIS331 3.0 Credit Hours transportation, real estate and tourism; in addition, Geographic The Vietnam Era Information Systems and remote sensing will be investigated (GE, Social Sciences) as tools for the management of space. Current world events Prerequisite(s): none such as global warming, desertification, deforestation, loss of This course is designed to present a comprehensive overview of biodiversity, groundwater pollution and flooding will be used as the period in which the United States was engaged in conflict the framework for class discussion. in Vietnam. Some aspects of the conflict that will be studied are how the United States became involved in the situation, the HISTORY (HIS) involvement of each US president and his war policies, the HIS115 3.0 Credit Hours ground war, the experience of the prisoners-of-war and the American History after-effects that resulted from this involvement. (GE, Social Sciences) Prerequisite(s): none HIS335 3.0 Credit Hours This course covers American history from the period of colonial Ancient Greek Warfare settlement through the 20th century. The course will cover five Prerequisite(s): HIS135 major areas of American history that led to the economic,cultural This course covers the history and influences of Ancient Greek and technological changes that set us on course to the 21st Warfare. The time period and the topics for this course are the century. This course will show how changes in belief led to changes Peloponnesian Wars through Alexander’s campaigns. in action. Students will participate in a variety of innovative activities designed to understand the changes that took place. HIS401 3.0 Credit Hours Selected Topics in History HIS135 3.0 Credit Hours (GE, Social Sciences) World History Prerequisite(s): HIS115 or HIS135 (GE, Social Sciences) This course provides an in-depth study of selected topics in Prerequisite(s): none history that have changed the way we live and think. Topics This course investigates the history of humanity from the vary among United States, European and World history. earliest times to the modern era. It will analyze diverse Emphasis will be placed on primary materials of the period. societies from around the world and will examine the influence Topics will vary each semester, giving the student the of selected individuals and groups, as well as particular opportunity to relive the era through the eyes of our ancestors. innovations. The class will cover five major movements that influenced how we live politically, culturally and socially in HUMANITIES (HUM) today’s society. Students participate in a variety of innovative HUM105 3.0 Credit Hours activities designed to understand the changes that took place. World Culture I (GE, Humanities) HIS215 3.0 Credit Hours Prerequisite(s): none The World Wars: 1914-1945 Culture and the arts play a complex role in enriching the (GE, Social Sciences) human experience. This course is designed as an introduction Prerequisite(s): HIS115 or HIS135 to the humanities of art, literature and music from the This course will cover World Wars I and II from the perspectives beginning of the Paleolithic age to the Renaissance. Students of the common soldiers and the generals. It will also examine the participate in a variety of innovative activities designed to tactical, strategic and technological innovations that changed understand the changes that took place. the face of warfare in the air, on land and at sea. Finally, it will cover how and why these wars have altered our world.

UAT 2008-2009 COURSEBOOK 31 HUM106 3.0 Credit Hours architecture and/or music within a specific culture, as well as World Culture II the history of each. Students will consider subject matter (GE, Humanities) within various contexts which might include the social, Prerequisite(s): none historical, cultural and/or political. Culture and the arts play a complex role in enriching the human experience. This course is designed as an introduction INTERNSHIP (INT) to the humanities of art, literature and music, from the INT200 3.0 Credit Hours Renaissance to the Modern Age. Students participate in a Internship variety of innovative activities designed to understand the Prerequisite(s): sponsor approval and sophomore standing changes that took place. An internship is considered a supervised, practical experience that is the application of previously learned theory. Employers/sponsors HUM112 3.0 Credit Hours work with the student to meet specific objectives and/or learning Special Topics in Humanities goals and provide special mentoring or networking opportunities. (GE, Humanities) In exchange, the intern helps the employer/sponsor in meeting Prerequisite(s): none overall work goals for the agency/company. Students completing Special Topics courses are intended to provide advanced or 3.0 credit internships must work a total of 150 hours, or 10 hours focused studies within a specific discipline. This 100-level per week for 15 weeks. course will serve as an introduction to the study of a specific aspect of the humanities, potentially engaging the basic INT250 6.0 Credit Hours principles of the creation of art, architecture and/or music Internship within a specific culture, as well as the history of each. Students Prerequisite(s): sponsor approval and sophomore standing will consider subject matter within various contexts, which An internship is considered a supervised, practical experience that might include the social, historical, cultural and/or political. is the application of previously learned theory. Employers/sponsors work with the student to meet specific objectives and/or learning HUM116 4.0 Credit Hours goals and provide special mentoring or networking opportunities. Special Topics in Humanities In exchange, the intern helps the employer/sponsor in meeting (GE, Humanities) overall work goals for the agency/company. Students completing Prerequisite(s): none 6.0 credit internships must work a total of 300 hours, or 20 hours Special Topics courses are intended to provide advanced or per week for 15 weeks. focused studies within a specific discipline. This 100-level course will serve as an introduction to the study of a specific aspect of INT350 3.0 Credit Hours the humanities, potentially engaging the basic principles of the Internship creation of art, architecture and/or music within a specific Prerequisite(s): sponsor approval and sophomore standing culture, as well as the history of each. Students will consider An internship is considered a supervised, practical experience that subject matter within various contexts, which might include the is the application of previously learned theory. Employers/sponsors social, historical, cultural and/or political. work with the student to meet specific objectives and/or learning goals and provide special mentoring or networking opportunities. HUM388 3.0 Credit Hours In exchange, the intern helps the employer/sponsor in meeting Special Topics in Humanities overall work goals for the agency/company. Students completing (GE, Humanities) 3.0 credit internships must work a total of 150 hours, or 10 hours Prerequisite(s): none per week for 15 weeks. Special Topics courses are intended to provide focused studies within a specific discipline. Students in this course will engage INT400 6.0 Credit Hours in the advanced study of a specific aspect of the humanities, Internship potentially engaging the basic principles of the creation of art, Prerequisite(s): sponsor approval and sophomore standing architecture and/or music within a specific culture, as well as An internship is considered a supervised, practical experience the history of each. Students will consider subject matter that are the application of previously learned theory. within various contexts which might include the social, Employers/sponsors work with the student to meet historical, cultural and/or political. specific objectives and/or learning goals and provide special mentoring or networking opportunities. In exchange, the intern HUM389 4.0 Credit Hours helps the employer/ sponsor in meeting overall work goals for Special Topics in Humanities the agency/company. Students completing 6.0 credit (GE, Humanities) internships must work a total of 300 hours, or 20 hours per Prerequisite(s): none week for 15 weeks. Special Topics courses are intended to provide focused studies within a specific discipline. Students in this course will engage in the advanced study of a specific aspect of the humanities, potentially engaging the basic principles of the creation of art,

32 2008-2009 COURSEBOOK UAT JAPANESE STUDIES (JPN) to its present industrial and technologically advanced society. JPN101 4.0 Credit Hours Brief lectures will be given for each historical period and Level I Japanese supplemental reading will be included to enhance student’s (GE, Humanities) awareness of the social, political and religious issues present Prerequisite(s): none in the films and in the historical periods they reflect. Classroom Students will be introduced to the whole of the Japanese discussions will be held and written reports will be assigned language and will learn basic greetings, classroom expressions, after each film. numbers, time, daily activities both present and past, simple introductions, ordering food, existence, likes and dislikes, JPN201 4.0 Credit Hours weather, location and shopping. Emphasis will be on Intermediate Japanese I conversational skills rather than grammar. Students will also (GE, Humanities) learn to read and write in hiragana and katakana and be Prerequisite(s): JPN103 introduced to kanji. Aspects of Japanese culture that tie in Continued development of communicative skills in listening, heavily with the language will be introduced as well. speaking, reading and writing through the intermediate level. Understanding a different culture to facilitate language JPN102 4.0 Credit Hours learning will be emphasized. It is assumed that you already Level II Japanese acquired the skills in reading and writing Hiragana, Katakana (GE, Humanities) and Kanji in order to start JPN201. Prerequisite(s): JPN101 Topics learned in JPN101 will be reexamined, and students JPN202 4.0 Credit Hours will gain a deeper appreciation of the cultural and grammatical Intermediate Japanese II aspects of the language. Students will continue to read and (GE, Humanities) write hiragana and katakana and will acquire 75 kanji. Prerequisite(s): JPN201 Emphasis will be on both conversational skills and Continued development of communicative skills in listening, grammatical analysis of the language. Students will also learn speaking, reading, and writing through the intermediate level. how to write short essays in Japanese using official Japanese Understanding a different culture to facilitate language format and paper. Aspects of Japanese culture that tie in learning will be emphasized. It is assumed that you already heavily with the language will continue to be introduced. acquired the skills in reading and writing Hiragana, Katakana and Kanji in order to start JPN202. JPN103 4.0 Credit Hours Level III Japanese JPN203 4.0 Credit Hours (GE, Humanities) Intermediate Japanese III Prerequisite(s): JPN102 (GE, Humanities) Topics learned in JPN102 will be reexamined, and students Prerequisite(s): JPN202 will gain a deeper appreciation and grammatical aspects of the Continued development of communicative skills in listening, language. Students will continue to read and write hiragana speaking, reading, and writing through the intermediate level. and katakana and will acquire 75 kanji. Emphasis will be on Understanding a different culture to facilitate language both conversational skills and grammatical analysis of the learning will be emphasized. It is assumed that you already language. Students will also learn how to write short essays in acquired the skills in reading and writing Hiragana, Katakana Japanese using official Japanese format and paper. Aspects of and Kanji in order to start JPN203. Japanese culture that tie in heavily with the language will continue to be introduced. JPN301 4.0 Credit Hours Advanced Japanese I JPN105 3.0 Credit Hours (GE, Humanities) Introduction to Japanese Culture Prerequisite(s): JPN203 (GE, Humanities) Continued development of communicative skills in listening, Prerequisite(s): none speaking, reading, and writing through the advanced level. This class will ask the question: What does it mean to be Understanding a different culture to facilitate language Japanese? A brief history of Japan will be given and a wide learning will be emphasized. It is assumed that you already variety of topics ranging from religion and pop-culture to acquired the skills in reading and writing Hiragana, Katakana language and art will be explored in attempt to answer this and Kanji in order to start JPN301. question. Current issues in Japan will also be discussed. LAW (LAW) JPN109 3.0 Credit Hours LAW370 3.0 Credit Hours Japanese History in Film Legal Issues in Technology (GE, Humanities) Prerequisite(s): ENG101 Prerequisite(s): none This course addresses typical legal and business issues in the This class will explore Japan’s history through a variety of films multimedia field. Rights granted under copyright, principles of fair that cover everything from Japan’s so-called mythological age use, trademarks, intellectual property law, trade secrets, unfair

UAT 2008-2009 COURSEBOOK 33 competition, disclosure and privacy laws are covered. Students thinking, problem solving, number contemplation, infinity, explore these legal topics with focus on electronic media. geometry, probability, statistics and the history of mathematics.

LAW480 3.0 Credit Hours MAT175 4.0 Credit Hours Forensic Law (WI) College Algebra Prerequisite(s): LAW370 (GE, Mathematics) This law course provides the foundation of legal knowledge Prerequisite(s): MAT087 or assessment required to enter the world of technology based forensics This course will include a thorough treatment of relations and investigation. Case studies are geared at illustrating the legal functions, polynomial functions, exponential and logarithmic implications of working in the forensics field. The legal topics functions, systems of equations and inequalities, matrices, include understanding what is acceptable in a court of law, conic sections, sequences, induction and probability. what evidence can be used, how to appropriately store and handle the evidence and how to communicate with a non- MAT180 4.0 Credit Hours technical audience. Pre-Calculus (GE, Mathematics) MATHEMATICS (MAT) Prerequisite(s): MAT175 MAT056 3.0 Credit Hours MAT180 is a preparatory course for calculus. Students will Pre-Algebra further develop an understanding of functions, their graphs and Prerequisite(s): none real-world applications of functions. Students will also gain a Note: This course is required as needed solid foundation of trigonometric functions and their properties MAT056 provides students with a firm foundation for the and applications to real-world situations. transition from arithmetic to algebra. This course will explore basic mathematics and prepare the student for the remainder MAT181 4.0 Credit Hours of the math courses in the degree program. College Trigonometry (GE, Mathematics) MAT075 3.0 Credit Hours Prerequisite(s): none College Algebra Concepts I A study of measures of angles, properties of graphs of (GE, Mathematics) trigonometric functions, fundamental identities, addition and Prerequisite(s): none half-angle formulas, inverse trigonometric functions, solutions MAT075 involves the study of basic concepts of arithmetical of trigonometric equations, complex numbers and properties of operations on real numbers. These include addition, triangle solution. subtraction, multiplication and division of whole numbers, fractions, decimals and integers, as well as an introduction to MAT220 3.0 Credit Hours exponents and roots and basic properties of real numbers. A Statistics passing score on the math assessment test will exempt a (GE, Mathematics) student from this class. Prerequisite(s): MAT175 MAT220 presents the student with basic statistical concepts MAT087 3.0 Credit Hours and methods. This course introduces descriptive and College Algebra Concepts II inferential statistics including elementary probability, linear (GE, Mathematics) regression and hypothesis testing. Prerequisite(s): MAT075 MAT087 is the study of the axioms and methods associated MAT270 4.0 Credit Hours with college algebra. Topics covered include solving linear Calculus I equations, the analytic geometry of lines, polynomial (GE, Mathematics) factorization, solving systems of linear equations in two and Prerequisite(s): MAT180 three variables, and basic function theory. Topics also include MAT270 is the study of differential calculus of one variable. solving higher-order polynomial equations, rational and radical Emphasis is placed on limits, average and instantaneous rates expressions and equations, the analytic geometry of conic of change, tangent lines, rules of differentiation and sections, function theory and transcendental functions. applications to real-world problems.

MAT160 4.0 Credit Hours MAT271 4.0 Credit Hours Mathematics Appreciation Calculus II (GE, Mathematics) (GE, Mathematics) Prerequisite(s): none Prerequisite(s): MAT270 Note: This course fulfills the mathematics requirement for BA MAT271 continues the study of the calculus of one variable. students Emphasis is placed on anti-differentiation, numerical MAT160 provides students with an appreciation of interpretations of the integral and the use of the integral in mathematics. Students will study topics such as critical application problems.

34 2008-2009 COURSEBOOK UAT MAT272 4.0 Credit Hours MAT389 4.0 Credit Hours Calculus III Special Topics in Mathematics (GE, Mathematics) (GE, Mathematics) Prerequisite(s): MAT271 Prerequisite(s): to be determined MAT272 continues the study of the calculus of one variable. This course will explore special topics in the field of Topics include vector-valued functions of several variables, mathematics. partial differentiation, multiple integration and introduction to vector analysis. MANAGEMENT (MGT) MGT100 MAT301 3.0 Credit Hours Management in Technology Environments 3.0 Credit Hours Discrete Math Prerequisite(s): none (GE, Mathematics) This course provides an introduction to management principles Prerequisite(s): MAT180 that specifically apply in contemporary technology MAT301 is an introduction to discrete mathematics. Topics environments, applications of management in technology covered will include logic, methods of proof, elementary organizations that may include the management functions and number theory, set theory and principles of counting. processes of controlling, decision making, leading, motivating, planning, organizing and communicating. MAT310 3.0 Credit Hours Ordinary Differential Equations MGT105 3.0 Credit Hours (GE, Mathematics) Financial Management for Technology Prerequisite(s): MAT271 Prerequisite(s): none This course is an introduction to ordinary differential equation This course will examine value calculation of assets including solutions using analytical, graphical and numerical methods. Net Present Value and Future Values. Students will examine the role of risk in financial decision making. Various methods MAT311 3.0 Credit Hours of corporate financing will also be discussed. Advanced Differential Equations (GE, Mathematics) MGT110 3.0 Credit Hours Prerequisite(s): MAT310 Principles of Financial Management This course is a study of ordinary and partial differential equation Prerequisite(s): MAT175 solutions using analytical, graphical and numerical methods. This course provides an introduction to the principles of financial management applicable to contemporary technology MAT342 3.0 Credit Hours environments and will examine value calculation of assets Linear Algebra including Net Present Value and Future Values. Students will (GE, Mathematics) examine the role of risk in financial decision making. Various Prerequisite(s): MAT175 methods of corporate financing will also be discussed. This course serves as an introduction to linear algebra. It includes the study of systems of linear equations, matrix MGT210 3.0 Credit Hours algebra, vector spaces, linear transformations, eigen values and Organizational Behavior in Technology Environments eigenvectors. Applications will be tailored towards multimedia Prerequisite(s): none applications. This course will examine the various individual and group behaviors specific to technology settings that occur within a MAT364 3.0 Credit Hours technology driven organizational structure and strategies for Numerical Analysis maximizing organizational performance to meet specific (GE, Mathematics) business goals. Human resource issues such as evaluation of job Prerequisite(s): MAT271 performance and benefits are covered. Throughout the course, MAT364 is a study of the design and implementation of there will be an emphasis on effective professional numerical algorithms on finite precision machines. Topics in communication. Topics include adaptation to change, performance this course include computer arithmetic, error control, metrics, workforce diversity, legal issues of employment, and interpolation and approximation. Specific numerical methods development of compensation and reward programs. for solving nonlinear equations, as well as taking derivatives and integrals, are explored. MGT212 3.0 Credit Hours Introduction to Marketing for Online Environments MAT388 3.0 Credit Hours Prerequisite(s): none Special Topics in Mathematics This course examines the progress and potential of the Internet (GE, Mathematics) and related technologies for the marketing, selling and Prerequisite(s): to be determined distribution of goods and services. The traditional marketing This course will explore special topics in the field of functions of product, price, distribution and promotion as mathematics. related to online environments will be discussed. Students will gain experience in business strategy, performance evaluation and planning as they relate to marketing techniques by visiting

UAT 2008-2009 COURSEBOOK 35 and analyzing online commercial websites. Students will organization and how management can harness it. A large portion evaluate how companies establish effective business presence of the course will be devoted to the gathering of business on the Web and promote their businesses on the Web. intelligence by competitors in order to assess product and marketing strategies. The focus will be on public sources of MGT310 3.0 Credit Hours information, interpreting data such as sales reports, interviews with Project Management in a Technology Environment executives, advertising campaigns and strategic relationships. Prerequisite(s): ENG101 This course covers every aspect of managing a project in a MGT365 3.0 Credit Hours technology environment, from how to assemble the right team Business Planning for Technologies to figuring out a schedule, estimating needed resources and Prerequisite(s): MGT100 monitoring its progress. This course will cover determination, Business Planning or strategic level planning in technology examination and critiques of current practices in project based environments faces specific challenges. This course management with an emphasis on the use of technology to introduces the student to the basics of creating a business or support project development. Also included are real-life project strategic plan in light of the unique needs and conditions faced management problems such as the following: how to get results by technology companies. when you have no direct authority over participants, what to do when team members don't follow through, how to handle MGT410 3.0 Credit Hours differing departmental agendas, and how to balance your Leadership, Ethics and Technology regular work with additional responsibilities. Communication Prerequisite(s): MGT210 skills will also be emphasized. Leaders in contemporary environments face unique challenges not experienced in prior generations. Finding your voice and MGT312 3.0 Credit Hours maintaining clear messages for your identity can be key Applied Marketing in Online Environments foundations to success. Topics in this course will help prepare Prerequisite(s): MGT212 students for assuming leadership roles in companies where To apply the concepts from MGT212, students will design, in rapid change is the norm and ethical situations arise regularly teams, an online marketplace that establishes an effective which require strong, consistent and compassionate response. business presence on the Web, promotes their business on the Web, addresses customer support and the quality of service in MGT425 3.0 Credit Hours the online setting, builds traffic and brand recognition, Trends in Business Technologies effectively prices goods and services and attracts visitors to Prerequisite(s): MGT100 their website. Peer groups will determine ways to test the This course is a survey of the emerging trends in business websites to evaluate their overall effectiveness. While technologies. Students will look forward two to four years at the designing these sites, methods of personalization, market emerging products, legislation and needs that will impact them segmentation of online customers, customer targeting and as managers and which need to be addressed to maintain the customer prioritization will be discussed. In addition, students health of their organizations. will learn about the new types of business opportunities that electronic commerce makes possible and accommodate MULTIMEDIA (MTM) multiple languages and cultures in a website. MTM101 3.0 Credit Hours 2D Computer Graphics Tools MGT320 3.0 Credit Hours Prerequisite(s): none Managerial Accounting This course is an overview of the primary industry software tools Prerequisite(s): CIS110, MAT175, MGT105 (Adobe Photoshop and Illustrator) used in the creation of 2D This course discusses the concepts of accounting germane to a computer graphics. Students will learn the commands and manager in computer or information based business. Students will interfaces of industry-standard raster and vector graphics software learn basic accounting skills as well as cost accounting. Cost and applications in order to create and manipulate 2D images. asset valuation techniques for non-tangible assets will be explored. MTM103 3.0 Credit Hours MGT324 3.0 Credit Hours Principles of Interactivity Managing Creativity and Change Prerequisite(s): none Prerequisite(s): MGT100 With its roots in sociology, interactivity describes the multitude of This course provides insights into managing through periods of ways in which multiple agents relate to one another. This course rapid change and high uncertainty. Fostering creative will explore the criteria of meaningful interactions, and will give environments and environments that motivate and nurture students a basis for developing immersive interactive experiences. knowledge workers will be discussed. MTM213 3.0 Credit Hours MGT333 3.0 Credit Hours Internet Development Tools I: Flash Business Intelligence Prerequisite(s): MTM101 Prerequisite(s): MGT210 This course will introduce the student to industry-standard The course will examine the body of knowledge within an software application (Macromedia Flash) associated with the

36 2008-2009 COURSEBOOK UAT authoring of Web-based content. Students will learn MTM305 3.0 Credit Hours techniques in animation using vector-based software for Multimedia Authoring: Director optimal playback on the Internet. Emphasis will be placed on Prerequisite(s): MTM101, MTM213, MTM310 the creation of engaging Web pages through the use of crisp Recommended: ART234 graphics, animation and sound. This course is a study of the integration of components used in multimedia and game applications using authoring software. MTM214 3.0 Credit Hours Students use industry-standard software as a tool for Web Production Management producing interactive projects. Topics include basic animation Prerequisite(s): CIS100 techniques, special effects, transitions, user interactivity, This course introduces the student to Web production Lingo scripting and advanced animation techniques. Efficiency management through the development of static Web page and optimization of programs will be emphasized. design. Topics include site organization, template design, CSS-based web page layout, displaying XML data in a Web MTM307 3.0 Credit Hours page, web page publishing and site management. Students Advanced Photoshop will quickly and efficiently create simple but functional Prerequisite(s): MTM101 web-sites and learn techniques for managing content that This course will take the student beyond the skills studied in needs frequent updating. the basic Adobe Photoshop course. For those interested in pursuing a career in graphic or Web design, it is necessary to MTM216 3.0 Credit Hours gain experience using a graphical program such as Adobe 2D Vector Animation Photoshop. Graphic design requires both artistic and technical Prerequisite(s): DVA210, MTM213 skills in order to produce professional, technology-ready Flash Animation cartoons and advertisements are staples of publications. By the end of the course, students will have commercial Web advertising and professional Web movies. extensive experience using Photoshop, including knowledge of Students will be creating a complete short cartoon with all of the tools, text effects, photographer’s work images for the animated characters using storyboard techniques, edited Web and advanced Photoshop techniques. Students will also symbols and instances, Flash vector drawing tools, staging, have created portfolio-level work. Topics to be covered include frames, motion and shape tweens, layers, foregrounds and color in Photoshop, retouching and enhancing photographs, backgrounds. composite design, using filters and painting.

MTM222 3.0 Credit Hours MTM308 3.0 Credit Hours Texturing and Surfacing Using Photoshop Advanced Illustrator Prerequisite(s): MTM101 or instructor approval Prerequisite(s): MTM101 Students will explore all aspects of textures that will be useful In this course, students will learn to use Adobe Illustrator to for digital artwork, 3D modeling or within the games they work with several graphic formats. Students will create design. Students will be building a substantial library of dynamic effects using patterns and brushes. They will also use textures throughout this course, differentiating between advanced text manipulation techniques to effectively integrate different types of surfaces and materials. They will determine text into illustrations. Students will learn to create what makes up the surface and what gives the material its complex illustrations with primitive shapes, use intricate unique quality, identify the common differences between blending methods, define patterns, draw 3D shapes and work smooth and textured samples, and look for patterns, lines, with special text effects. This course shows experienced specks and dots that describe these textures. A significant Illustrator users how to include special effects and other portion of this course will be dedicated to the creation of these advanced features in graphics and illustrations for publication textures and surfaces. Students will begin duplicating these and for the Web. textures using Adobe Photoshop’s powerful filter, layer and channel tools. The class will be divided into collaborative MTM315 3.0 Credit Hours teams that will create a texture, and a tutorial for each texture Flash/AS2 Application Development will be developed. Prerequisite(s): CIS115, MTM213 This course will introduce the students to application MTM225 3.0 Credit Hours development with AS2. This will allow the students to Introduction to Digital Photography distribute application over the Internet or handheld devices Prerequisite(s): MTM101 such as PDAs, cell phones and other wireless devices. Dynamic Students will explore beyond the basics of point-and-click content generation and distribution will also be an area of photography. They will be introduced to such topics as digital emphasis. exposure, focus and depth of field, and composition. The course will cover theoretical and practical applications of digital MTM324 3.0 Credit Hours photography and will include several local field trips with the Web Production and Development instructor or separately as part of the assignments. Basic editing Prerequisite(s): MTM214 and printing will also be discussed and implemented. This course combines the establishment of database interconnectivity and design of interactive web pages. Connect forms and web pages to databases using Access, ASP, MySQL

UAT 2008-2009 COURSEBOOK 37 and PHP. Topics include creating connection strings, defining communication vulnerabilities, enhancing security with cabling record sets for databases, adding dynamic content and server and network hardware, understanding different types of behaviors, adding, editing and deleting database records, and firewalls, packet filtering and NAT, setting up and securing a incorporating database information into websites. Additional virtual private network and understanding hacker exploits. The topics include the integration of XML-based data, such as RSS documentation created during this course can be added to the feeds and streamed data elements into web destinations. student's portfolio. Students will build complex commercially usable web pages and understand integrating forms with server-side scripts and NTS222 3.0 Credit Hours programs taught in other courses. Emphasis will be placed on Hacking Essentials searching for data, inserting, updating and deleting dynamic Prerequisite(s): NTS201 data from a web page. When talking about network security, we have to acknowledge that all systems have vulnerable points. This course examines MTM350 3.0 Credit Hours the fundamental and historical perspective of hacking Writing for the Web (WI) methodology and psyche. The hacking topics are explored in Prerequisite(s): CIS100 order to examine the current systems associated with these Effective website content is simple and straightforward. Learn vulnerable points. This course examines the techniques and how to use words to dramatically improve your website. This tools to detect and evaluate these vulnerable points of known course provides you with a clear understanding of best practice exploits in network and operating systems. Types of hackers in Web writing and how to achieve it on your site. The course include those that snoop around networks, vandalize websites equips you to develop, constructively critique and manage your or even steal proprietary information by the use of well-known website content. Students will develop skills in the context of schemes, such as viruses, worms, Trojan horses, denial-of technical and creative writing. Students are challenged to solve service attacks and buffer overflows. problems confronting a Web page designer in preparing proposals and design documents. Topics include developing NTS240 3.0 Credit Hours basic creative writing skills, brainstorming proposal concepts, Biometric Essentials developing narratives and preparing design proposals and Prerequisite(s): NTW215 documents. This course will introduce the identification and authentication as it relates to the "something you are" authentication factor, MTM371 3.0 Credit Hours also known as biometrics. Students will research and explore Multimedia Theory (WI) biometric concepts, evolution and appropriate implementation Prerequisite(s): ENG102 techniques for effective authentication through biometrics. A multimedia experience is one in which two or more distinct, complementary media combine to produce structural, NTS250 3.0 Credit Hours functional or semantic properties not present in any individual Network Defense Theory component. This course will examine how these component Prerequisite(s): NTS201, NTW215 parts of various multimedia systems are arranged, layered and This course examines the art of defense for network protection. composited to create semantically emergent, meaningful Topics include designing a network defense, security experiences. policies, choosing and designing various hardware, and software defense solutions. Additionally, this course will MTM372 3.0 Credit Hours provide solutions for identifying and assessing external and Interactive Multimedia Systems internal threats to your network in a multi-vendor environment. Prerequisite(s): MTM371; AUD350; DVA351 or DVA352 This course walks students from conception to realization of an NTS300 3.0 Credit Hours interactive multimedia system. Students will create and adapt TCP/IP v.4 non-traditional interfaces such as analog sensors, video Prerequisite(s): NTW215 tracking, audio analysis and Wacom tablets to interact with and Transmission Control Protocol/Internet Protocol is the suite of manipulate the various media elements of their system. Topics communications protocols used to connect the Internet and covered include multimodal interface design and I/O mapping. network systems. In this course, students will travel in-depth into the TCP/IP protocol suite to learn concepts such as link NETWORK SECURITY (NTS) layers, subnetting, Internet Protocol (IP), address resolution NTS201 3.0 Credit Hours protocol (ARP), Reverse Address Resolution Protocol (RARP), Security Essentials (WI) Internet Control Message Protocol, IP routing and Domain Prerequisite(s): NTW100 Name System. The goal of this course is to provide network administrators with the knowledge they need to design and implement an NTS330 3.0 Credit Hours effective security strategy in a corporate network environment. Applied Exploits and Hacking This course will cover anti-virus tools, security policies, Prerequisite(s): NTS201, NTS222, TCH301 password management, risk analysis, security policies, network This course develops techniques to detect and evaluate

38 2008-2009 COURSEBOOK UAT vulnerable points using a strategy similar to the Shaolin overview and design; honey pots; and behavior-blocking monks in ancient China. We learn that we must learn to software. Additionally, this course will provide solutions for destroy in order to learn how to protect. This is an applied identifying, assessing and preventing external and internal hands-on course requiring the use of a variety of operating threats to your network in a multi-vendor environment. systems, including walking through a standard hacking methodology that includes discovery, information gathering, NTS435 3.0 Credit Hours targeting, attacks, penetration, escalation of privileges and Federal INFOSEC Standards and Regulations (WI) maintaining access. Feedback is provided on appropriate Prerequisite(s): NTS201 means for countering each step of this common methodology. This course is an overview of the world of federal and international information security standards that guide the NTS350 3.0 Credit Hours way organizations are doing business today. Research and Network Monitoring and Documentation (WI) analysis are conducted on how US security regulations vary Prerequisite(s): NTS300 from industry to industry, including healthcare, education, The managerial and technical aspects of information security military, federal organizations, utilities and financial are addressed by focusing on the need for security. The organizations. International security standards will also be professional issues in information security relating to the reviewed in order to understand the impact of implementing security, legal, ethical, risk management and best practices appropriate information security mechanisms in a global are assessed. The security implications regarding the organization. The documentation created during this course relevance of employee training and awareness practices are can be added to the student's portfolio. examined. The information security comprising a logical and physical design and maintenance are incorporated in the NTS445 3.0 Credit Hours implementation plan. The documentation created during this Incident Response and Management course can be added to the student's portfolio. Prerequisite(s): NTW215, NTW440 This course addresses how to react to adverse conditions in a NTS355 3.0 Credit Hours networked world. The procedures for proactive and planning Information Security and Organizational Management (WI) techniques that help ensure that appropriate reaction occurs Prerequisite(s): NTS201, NTW215 during a system breach are conveyed. The course includes Information security is a rapidly changing discipline in a vast common detection techniques utilized in the business world, information society. Corporations need to protect their along with detailed information on best practices for reacting information resources from theft. Developing comprehensive and responding to a system or network compromise. The risk assessment plans will prevent the loss of sensitive data. documentation created during this course can be added to the This course will address both the managerial and technical student's portfolio. aspects of information security. Topics include the need for security in the enterprise; legal, ethical and professional NTS450 3.0 Credit Hours issues in information security; risk management; best Security Assessment Methodology (WI) practices for security; logical and physical design of security; Prerequisite(s): NTS201 implementing security; employee training and awareness; and This course is based on the National Security Agency's security maintenance. The documentation created during this (NSA) Information Security (INFOSEC) Assessment course can be added to the student's portfolio. Methodology (IAM). This course is an overview of the NSA's recommended methods for conducting an organizational security NTS412 3.0 Credit Hours assessment, including coordination with the customer; defining Securing a Network critical information within the organization; and compiling findings Prerequisite(s): NTS201, NTW215 based on regulations, legislation and policies for which the This course provides the knowledge and skills necessary to organization is liable to comply. The students that attend this course design a security framework for small, medium and will be required to attend the course and then participate in an actual enterprising networks using current computer systems IAM-based assessment. The documentation created during this technologies. The four following major security emphases will course can be added to the student's portfolio. be covered: providing secure access to local network users, to remote users and remote offices, between private and public NTS460 3.0 Credit Hours networks and to partner networks. Security Evaluation Methodology (WI) Prerequisite(s): NTS450 NTS415 3.0 Credit Hours This course is the applied evaluation component from the Network Defense and Countermeasures previous Security Assessment Methodology. The course is Prerequisite(s): NTS250 based on the National Security Agency's (NSA) Information The Network Defense and Countermeasures course is the art Security (INFOSEC) Evaluation Methodology (IEM), which is of fencing for network protection. This course covers NSA's recommended methodology for evaluating an designing a network defense; security policies; choosing and organization's technical security. The course will examine the designing firewalls; configuring firewalls (demos and process of coordinating with the customer; setting the scope research); setting up VPNs; Intrusion Detection System of the project, obtaining legal authorization; conducting the

UAT 2008-2009 COURSEBOOK 39 ten baseline activities of the evaluation; and compiling a NTW215 4.0 Credit Hours meaningful and understandable final product for the Client and Server Administration customer. Students registering for this course will be required Prerequisite(s): NTW100 to participate in an actual IEM-based evaluation as a course This course provides the knowledge and skills necessary to project. The documentation created during this course can be install and configure a client and server operating systems in a added to the student's portfolio. stand-alone and networked environment. This course is a mixture of theoretical and applied knowledge to develop the NTS470 3.0 Credit Hours administration skills necessary to the successful completion Covert Channels (WI) and understanding of many of the networking and security Prerequisite(s): NTW100 courses. This course delves into the technical realm of covert channels and how to communicate outside the design of many systems. NTW225 3.0 Credit Hours The applied tools and applications of the trade are utilized to Networking Hardware Components create various types of hidden communication in order to Prerequisite(s): NTW105, NTW215 better understand how those mechanisms operate. The tools Your server is on the verge of a technical nervous breakdown. include stenography, network-based channels, text-based What do you do? A server is not your ordinary desktop channels and operating system channels. Detection computer and requires specialized components. This course in techniques and concepts for potential new areas of research for advanced hardware will describe the unique components used a variety of covert channels are presented. The to build servers and implement a network infrastructure. documentation created during this course can be added to the Information presented in this course will be vendor-neutral and student's portfolio. focused on the server’s specific hardware, configuration, administration and troubleshooting techniques. The applied NTS490 3.0 Credit Hours topics include hardware and networking issues related to Contemporary Biometrics Authentication Methods (WI) network cards, server planning, motherboard architecture, hard Prerequisite(s): NTS240 disk interfaces/RAID arrays, hubs, switches, cabling and This course will address identification and authentication as it diagnostic tools for troubleshooting and problem resolution. relates to the "something you are" authentication factor, also known as biometrics. Students will research and study the NTW230 3.0 Credit Hours various biometric applications and will look at the appropriate Network Infrastructure and Services purpose and function of these technologies within various Prerequisite(s): NTW215 environments. The documentation created during this course This course provides the necessary skills to install, configure can be added to the student's portfolio. and manage network services in a Microsoft Windows network. A mixture of theoretical and applied knowledge to implement NETWORK TECHNOLOGY (NTW) diverse networking services and network protocols are utilized. NTW100 3.0 Credit Hours Some examples of networking services are DHCP server, DNS Network and Telecommunication Essentials server, WINS, RRAS, IP Routing, IP Security, NAT, VPNs and Prerequisite(s): none Certificate Services. A firm grasp of basic networking concepts is a key to success in this field. This course is the foundation of knowledge for a NTW235 3.0 Credit Hours networking infrastructure that will enable you to engage and Apple Computer Essentials understand future networking courses. This course provides an Prerequisite(s): NTW105 overview of fundamental networking concepts to connect your The Apple computing platform offers a robust operating system established knowledge. that is based on UNIX. This operating system offers all of the server and networking infrastructure components required to NTW105 3.0 Credit Hours deploy it in an enterprise. This course will provide the skills, Computer Hardware Essentials tools and knowledge necessary to install and configure Mac OS Prerequisite(s): none X server, and to manage multiple users/groups, provide Where is the “1” pin? This course introduces students to the network-based services, such as ApacheWeb server, e-mail, basics of personal computer hardware. Students will learn the DNS, DHCP, TCP/IP, printing and file sharing, and learn how to skills necessary to assemble a computer using common seamlessly integrate OS X server in a mixed-platform hardware elements. Types of hardware and hardware concepts environment. introduced in this course are processors, motherboards, interrupts, DMA, bus size, cycle time, memory refresh rates, NTW250 3.0 Credit Hours difference between IDE and SCSI, RAM, ROM, Flash Memory, Scripting for Networks CMOS, Parallel and Serial ports, other ports, and an Prerequisite(s): CIS204, NTW215 assortment of controller cards. Students will learn the basics of A how-to script course designed to create customized computer component safety, proper handling techniques, PC operating systems, automate commands and simplify assembly, OS installation and basic hardware troubleshooting. administration tasks using scripts. The techniques and instructions include shells as a user interface, basic scripting,

40 2008-2009 COURSEBOOK UAT script editing and debugging, graphing data, and simplifying NTW340 3.0 Credit Hours administrative tasks utilizing current platforms and examples. Mail Administration and Services The documentation created during this course can be added to Prerequisite(s): NTW215 the student's portfolio. This course provides the skills required to perform day-to-day management of an Exchange Server Organization. These NTW270 3.0 Credit Hours management tasks include using the Exchange Server Router Configuration and Administration Administrator program to create and manage recipient objects, Prerequisite(s): NTW215 maintaining an existing Exchange Server organization, Who is afraid of configuring a router? Router Administrators including the management of objects in the site and server wanted! Conquer your router. This course will focus on containers in the Administrator program, creation and essential Router Administration including installation, management of public folders, basic server backup procedures, configuration, and management in a routed environment. The configuration of server performance and linking of monitors router topics include the OSI Reference model, subnetting, between connected sites. router IOS commands, routing protocols, configuration of the interfaces and access lists for security and filtering. This NTW345 3.0 Credit Hours course will include a demonstration Router and hands on labs Linux Networking and Administration using a router simulator-this program simulates a network Prerequisite(s): CIS204, NTW100 environment consisting of three 2500 series routers, one 2621 The focus of this course is on the configuration of Linux as a series router, two 1900 series switches and four hosts. network operating system. The applied topics will include Linux installation, network/file security settings, user and NTW305 3.0 Credit Hours group management, configuration of TCP/IP, connectivity with Web Administration and Services Microsoft networks using Samba, backup and restoration Prerequisite(s): NTW215 concepts, X Window usage and basic server management. The The fundamentals of presenting resources on the Internet or an course will also introduce Linux as a platform for specialized Intranet are defined as Web server services. This course server systems and services. incorporated the applied topics of installation, configuration, implementation, and operation of both the Apache Web server NTW436 3.0 Credit Hours and Microsoft Internet Information Server (IIS) on the Windows Switch Configuration and Administration platform. Everything needed to create and manage your own Prerequisite(s): NTW370 Internet presence will be explored, as well as configuration of Switch Administrators wanted! Conquer your switch. This FTP servers for remote uploaded to a Web server and NNTP course will focus on essential switch administration including services for news group support. installation, configuration and management in the native IOS and a VLAN environment. The switch topics include the NTW320 3.0 Credit Hours Enterprise Composite Model for design, Switching Database Directory Services Design and Administration Manager, trunked networks, access ports, Spanning Tree Prerequisite(s): NTW215 Protocol, interswitch connections and QOS. This course provides the knowledge and skills necessary to plan, design and implement a directory services infrastructure NTW440 3.0 Credit Hours in an enterprise network. Strategies are presented to identify Business Continuity/Disaster Recovery (WI) the information technology needs of an organization, and then Prerequisite(s): NTW215 design a directory services structure that meets those needs. This course will provide a comprehensive overview of disaster The documentation created during this course can be added to recovery and countermeasures for networks and businesses. the student's portfolio. Assess risks in the enterprise, develop an enterprise disaster recovery system, develop disaster policies, procedures, NTW330 3.0 Credit Hours departmental roles and communication processes for Information System Management (WI) enterprise network. Produce a disaster recovery document of Prerequisite(s): NTW215 procedures and policies to implement training, testing and This course is a complete introduction to the fundamental rehearsal of a disaster recovery. The documentation created concepts of information systems and the ways they are applied during this course will be added to the student’s portfolio. in today’s business world. The latest business trends are analyzed, from enterprise systems and make-or-buy decisions NTW445 3.0 Credit Hours to global e-commerce and data mining, all in order to bring TCP/IP v.6 readers up-to-date with the state of business today. The Prerequisite(s): NTS300 documentation created during this course can be added to the An informational and practical course in IPv6 Network student's portfolio. Administration detailing the features, packet structures, and protocol processes of Internet Protocol version 6. The issues and configuration of the next generation of IP are examined relating to the topics of transition, implementation, historical background, impact, security, mobility and routing.

UAT 2008-2009 COURSEBOOK 41 NTW460 3.0 Credit Hours PHI243 3.0 Credit Hours Applied Linux Server Configuration and Deployment World Religions Prerequisite(s): NTW345 (GE, Humanities) Today’s enterprises implement a variety of server operating Prerequisite(s): none systems within their infrastructures. A successful Information This course is intended to familiarize students with the Technology candidate must have the skills necessary to deploy various tenets of world religions along with the similarities and current Linux distributions. Using a network lab, teams will differences that exist between them. The class will briefly create a popular organizations enterprise. This course focuses examine a broad cross section of both Eastern and Western on the application of Linux as a server. The applied topics will religions. The result of this examination should be to gain include installing Domain Naming Service (DNS), Dynamic insight into the ways in which each of these religions Host Configuration (DHCP), file/printing services, securing the influence and shape the outlook, behavior attitudes and enterprise, Intranet/Internet tools, performing backup/ overall lives of individual adherents and the communities in restoration of critical files, performance monitoring and which they live. Additionally, they will learn about the basic proper maintenance procedures. world view that each of these religions provides for its followers. This course could be vital in helping students NTW470 3.0 Credit Hours prepare for the multicultural and diverse work force that they Applied Directory Services Design will encounter when they enter the work place. It is being Prerequisite(s): NTW320 proposed as an alternative to Introduction to Philosophy or To be successful in the deployment of a directory services simply as an elective for anyone interested in learning more infrastructure in an enterprise, hands-on skills are a must about the topic. have. The focus of this course is the application of a directory services infrastructure for a worldwide enterprise. Using a PHI302 3.0 Credit Hours networking lab, teams will create a directory service Introduction to Ethics infrastructure to meet business needs of a popular corporate (GE, Humanities) entity. The applied topics will included the planning process, Prerequisite(s): PHI102 or instructor approval implementing required server services, directory services The course will consider major theories of conduct. The class forest and tree creation, populating directory services objects, will have a major emphasis on normative ethics and theories construction of sites, backing up/restoring a corrupted of good and evil from Plato to the present. As time permits, structure, securing the enterprise and maintaining proper a discussion on bio-ethics and situational ethics will be procedures. The documentation created during this course considered. can be added to the student's portfolio. PHI313 3.0 Credit Hours PHILOSOPHY (PHI) Selected Topics in Philosophy PHI102 3.0 Credit Hours (GE, Humanities) Philosophy Prerequisite(s): PHI102 or instructor approval (GE, Humanities) This course is intended to familiarize students with major Prerequisite(s): none philosophers, schools of philosophy, philosophical movements Philosophy provides an examination of the evolution of human or periods. The topics will rotate at the discretion of the thought from ancient times until the present. Students will instructor. The course could cover either Eastern or Western explore the major problems as well as major figures of philosophers. philosophy and their relevance to contemporary problems. PHYSICS (PHY) PHI114 3.0 Credit Hours PHY110 4.0 Credit Hours Logic Physics (GE, Humanities) (GE, Sciences) Prerequisite(s): none Prerequisite(s): MAT175 This course is an introduction to both deductive and inductive This course studies the theories and use of Newtonian logic through instruction and investigation of arguments. The physics, formulas and techniques associated with 2D deductive portion provides transferable skills to programmers kinematics, force, momentum, work, energy, heat and wave and software application users. The inductive portion shows properties. the faulty reasoning used by teenagers to confuse parents, advertisers to bamboozle consumers, and politicians to attract PHY120 4.0 Credit Hours voters, as well as spin doctors to deceive the public at large. Introduction to Electricity and Magnetism (GE, Sciences) Prerequisite(s): MAT175 Note: This course is offered to UAT-Online students only. This course will introduce the student to basic concepts of electricity and magnetism with discussion of practical

42 2008-2009 COURSEBOOK UAT applications. Charges and fields will be used to understand the PROFESSIONAL DEVELOPMENT (PRO) concepts of potential, resistance, capacitance and inductance and PRO102 2.0 Credit Hours solve basic DC circuits. Math through college algebra required. Professional Skills Development Prerequisite(s): none PHY210 4.0 Credit Hours This course is designed to develop life-long learning strategies. Newtonian Motion This course provides the basic skills for success in the (GE, Sciences) educational, professional and personal environment. Specific Prerequisite(s): MAT270, PHY110 topics explored are personality profile analysis, developmental This course elaborates on the study of Newtonian mechanics styles, conflict resolution skills, group problem solving and (statics and dynamics) of solid bodies. Students will investigate learning style analysis. Collaboration and group skills forces, motions, work and energy in two dimensions. development will be emphasized. Students will have the opportunity to receive extra assistance in computer and word PHY230 4.0 Credit Hours processing skills. Survey of Quantum Physics (GE, Sciences) PRO210 2.0 Credit Hours Prerequisite(s): PHY120 Portfolio I/Capstone I Note: This course is offered to UAT-Online students only. Prerequisite(s): student has completed at least 40 credit hours This course will survey the origins and theories of quantum This course is intended to fulfill the associate’s-level student’s physics from a primarily non-mathematical standpoint. portfolio/capstone graduation requirement. Students in this Practical effects of quantum theory in microelectronics will course will compile and present their individual portfolio to the also be discussed. Topics include the state of classical physics faculty in their disciplines at least twice over the course of the at the turn of the 20th century, the photoelectric effect, wave- semester. Feedback will be used to improve the quality of the particle duality, the Bohr atom, subatomic particle spin and the final submitted portfolio. periodic table, Heisenberg’s uncertainty principle, Einstein’s debates with Bohr over quantum theory, and the debated on PRO211 2.0 Credit Hours how to interpret the theory’s physical significance. Senior Innovation Project I: Innovation Prerequisite(s): ENG 102 PHY250 3.0 Credit Hours The purpose of this course is to develop students as Physics for Games technologists who can explore and critically analyze a potential Prerequisite(s): MAT175 and emerging topic for their project and shape their ideas into This course introduces the student to the concepts of physics a form that represents a clear set of thinking to be used as the as they are used, presented and manipulated in video games. basis for developing their innovation. In creating a topic Concepts of gravity, force, friction, momentum, Newton’s Laws, document based upon their investigations, students will velocity, acceleration, vector force analysis and others will be demonstrate their ability to communicate their technology presented and analyzed. ideas to others and increase the likelihood that their idea will take form and find a relevant application in society. The course POLITICAL SCIENCE (POL) will culminate with the composition and approval for the POL100 3.0 Credit Hours student’s topic paper. The topic paper will include an American Government abbreviated introduction of the innovation, short prior to art (GE, Social Sciences) identification and general methodology. Prerequisite(s): none This class outlines the structure of the US national PRO230 2.0 Credit Hours government, as well as its organizing principles (constitutional Freelance Fundamentals federalist republic) and major components (legislative, Prerequisite(s): none executive and judicial bodies). Primary source documents will be This class helps students develop the skills needed for used extensively. freelance digital design. Focusing on project management, proposals, contracts and pricing, students will gain confidence POL201 3.0 Credit Hours in the legalities of contract work. World Political Systems (GE, Social Sciences) PRO250 3.0 Credit Hours Prerequisite(s): none Senior Innovation Project II: Prospectus (WI) If you’ve ever wondered why so many countries don’t get along Prerequisite(s): PRO211 with each other, this course will provide one approach to This course presents the student with the basic concepts and understanding the animosity. This course covers the methods through which to perform, identify and evaluate prior development and implementation of political systems in major art associated with technology innovations. Emphasis is placed countries across the world. Students will understand the on the development of the project prospectus, encompassing differences between communism, socialism, dictatorships, the statement of need (Chapter 1), the literature review or democracy and other key political institutions. review of prior art (Chapter 2), and the methodology (Chapter 3). The course will culminate in the composition and approval of Chapters 1-3 of the senior innovation project.

UAT 2008-2009 COURSEBOOK 43 PRO251 3.0 Credit Hours PSY150 3.0 Credit Hours Senior Innovation Project I/II: Innovation and Prospectus (WI) Psychology of Thinking Prerequisite(s): ENG102 Prerequisite(s): none Note: this course is a combined version of PRO211 and PSY150 will examine the following: the writings of PRO250 and is offered for UAT-Online students only. Please Pythagoras, the father of formal mathematical thinking; review those descriptions for complete information about this Aristotle’s major works, including his 100-plus tests for the course offering. truth of any proposition; and other major thinkers from the classical period to modern times, including Francis Bacon, PRO300 3.0 Credit Hours Galileo and other progenitors of the natural and behavioral Senior Innovation Project III: Analysis (WI) sciences. The course will close with a survey of living thinkers, Prerequisite(s): PRO250 including “system thinkers” and a study of the major books by This course continues the journey towards the completion of Edward de Bono. the Senior Innovation Project and should be taken after the actual innovation or hypothesis has been tested and students PSY220 4.0 Credit Hours are ready to compose analysis/results and the conclusion to Psychology of Creativity the work. This course will culminate in the composition and (GE, Social Sciences) approval project chapters including Results (Chapter 4) and Prerequisite(s): PSY101 or instructor approval Conclusions (Chapter 5). How talented are you? What do Einstein, Picasso and Bill Gates have in common? What are inspiration, insight and PRO301 3.0 Credit Hours improvisation? Do we need to wait for the Muses to come or Senior Innovation Project III: Analysis and Patent Process (WI) is there another way to develop our imagination? Students can Prerequisite(s): PRO250 get answers to these and other questions in this highly This course continues the journey towards the completion of interactive course. Discover the genius inside of you. This the project and should be taken after the actual innovation or course provides a historical review of a variety of approaches hypothesis has been tested and students are ready to to creativity. The material covered emphasizes psychological compose analysis/results and the conclusion to the work. This components of the creative process, the application of course is an alternate to PRO300 and includes the exploration creativity in the writing process, the visual arts as well as of the student innovation for patent application. Students will music, leadership, problem solving and science, the be exposed to the concepts of patents and patent preconditions for creativity and the general characteristics of applications. The course will culminate in the composition creative people. Learning activities include practical activities and approval of project chapters including Results (Chapter and exercises that can be used to improve personal traits and 4) and Conclusions (Chapter 5). attributes as well as enhance creative potential.

PRO480 2.0 Credit Hours PSY310 3.0 Credit Hours Senior Innovation Project IV: Defense and Portfolio Presentation Social Psychology Prerequisite(s): PRO300 or PRO301 (GE, Social Sciences) This course completes the Senior Innovation Project and Prerequisite(s): PSY101 or instructor approval portfolio process providing guidance and structure for the Why do people behave in the way they do? Can we predict, formal presentation of the student’s work. Students will control and change their behavior? Have you ever been a passionately and clearly articulate their innovation, victim of somebody who took advantage of you or tried to technology concepts and application in formal defense. manipulate you? What are persuasion and brainwashing? This Students entering this class are expected to have completed course explores theory, research and application that are the all works included in their portfolio and have their project make up of the discipline. It examines both the traditional chapters approved through the completion of prior project areas of the field, as well as more recent innovations. The course work prior to enrolling. course pays particular attention to the applications developed by social psychologists. The major goal of the course is to PSYCHOLOGY (PSY) explicitly tie social psychology to lives of the students. PSY101 3.0 Credit Hours Psychology PSY350 3.0 Credit Hours (GE, Social Sciences) Psychology of Conflict and Violence Prerequisite(s): none (GE, Social Sciences) This course explores a comprehensive overview of the Prerequisite(s): PSY101 or instructor approval scientific study of human behavior as it is currently viewed by Why is there Evil? What motivates those who perpetuate it? the science of psychology. The material covered emphasizes How do they manage to reconcile their actions with a definitions and understanding of human behavior, theoretical self-image that does not embrace evil? This course proposes models and ethical considerations. The course pays particular an overview of the social and psychological factors that fuel attention to the brain structure, brain function, child conflicts between individuals, groups, communities and development, life-span development, abnormal psychology, nations. The material covered emphasizes the history and health, stress and coping, personality, sexuality and social nature of criminal behavior, extremism, terrorism and war. The behavior. course pays particular attention to conflict, stress and fear

44 2008-2009 COURSEBOOK UAT management. Learning activities include reviews of case RBT307 3.0 Credit Hours studies and analysis. Physical Computing Studio Prerequisite(s): instructor approval ROBOTICS (RBT) Interesting connections between the physical world and the RBT101 3.0 Credit Hours computer world are investigated. Active sculpture, Robotic Society (WI) electronics based art, simple aesthetic machines and Prerequisite(s): none interactive art installations are some of the topics that will be A robot is a physical manifestation of computer technology. As covered. Examples include projects that react to their processing power increases and electronic fabrication process environment. This course assumes no prior electronics or become cheaper, computers are reaching into our lives further programming experience, however it will require instructor than ever before as robots. This course will examine robots and approval. Simple light/LED/relay control, small motors and embedded systems, and how they will shape our lives. From servos, and simple sensors will also be covered. BASIC robots in health care, to the current state of everyday use (such programming will be studied, as it applies to projects. Class as the Roomba), we will explore the how and why of robots interest will drive topics covered. Students will complete a becoming an integral part of society. Robots in popular culture project of their design by the end of the course. will also be discussed. RBT337 3.0 Credit Hours RBT131 3.0 Credit Hours Digital Vision and Sensor Processing Introduction to Electronics Theory and Application Prerequisite(s): RBT211 or instructor approval Corequisite(s): CSC100 Computer vision is an important means of robot control in Electronics fundamentals as they apply to robotics and many systems, such as pick and place machines, production embedded systems will be covered, including digital logic, line and construction robotics, and terrain navigation. The data Ohm’s Law, schematics, and integrated circuits. The use of structures and algorithms used to process visual data are oscilloscopes and other electrical equipment will also be studied and show how they can overcome certain robotics covered, including soldering and circuit construction problems. Edge finding, texture analysis and other feature techniques (programming with solder). Schematic capture and detection/sensing are studied. PCB layout fundamentals will be introduced. RBT347 3.0 Credit Hours RBT173 3.0 Credit Hours Mobile Autonomous Systems Introduction to µControllers Prerequisite(s): RBT251 Corequisite(s): RBT131 or instructor approval Student teams will design, implement and test a mobile Various µController architectures and integrated circuit robotic platform. Real world environment design families will be studied, along with their development considerations will be addressed throughout the design environments. Interfacing to transducers, actuators, analog to process. The level of autonomy must be clearly defined, digital converters and other supporting hardware will be taking into consideration asynchronous events and sensor covered. Schematic capture and PCB layout will be studied on input. Appropriate architecture selection will be a major an intermediate level. Students will design and produce a PCB. component to the design, as dictated by performance requirements outlined in the project objectives. Topics that RBT211 3.0 Credit Hours relate to the design will also be studied, including data Robotics and Embedded Processor Programming I structures used in the implementation of intelligent machines. Prerequisite(s): RBT173 or instructor approval Programming structures and techniques for embedded and RBT353 3.0 Credit Hours robotics system development will be covered. Code structure RoboWargames based on architecture selection will be explored, as related to Prerequisites(s): RBT211 cross-platform development. RTOS (real-time operating Students will participate in multiple inter-class competitions. systems) and embedded device firmware are explored. This will include task analysis, design, and fabrication of bots Procedural and subsumption (hierarchical) architectures for small scale competitions. All competitions will exhibit paradigms are discussed. some level of autonomous behavior. Examples of competitions include robot sumo, last bot standing, combat maze runner, RBT251 3.0 Credit Hours and the like. Robotics and Embedded Processor Programming II Prerequisite(s): RBT173, RBT211 RBT421 3.0 Credit Hours Robotic systems can be developed with many different Robotics Project languages and methods. This course will discuss in more Prerequisite(s): RBT251 and instructor approval detail several programming languages and IDEs (integrated This course provides students with the opportunity to take an development environments) available. Students will select embedded systems project through a complete development one specific environment to study and utilize for life cycle. Students will work in teams to develop and produce implementation of sequence control, feedback loops (open and (and possibly market) a completed hardware project of closed) and other processes. An embedded device project will significant scope. This project may be a robot, embedded be completed. device, or other complex hardware design. This course provides

UAT 2008-2009 COURSEBOOK 45 students with the opportunity to use software engineering SOCIOLOGY (SOC) process (SEP) to take a software project through a complete SOC101 3.0 Credit Hours development life cycle. Students will work in teams to develop Introduction to Sociology and produce a completed software project of significant scope. (GE, Social Sciences) Prerequisite(s): none SCIENCE SPECIAL TOPICS (SCI) SOC101 introduces the sociological perspective and sociology SCI105 3.0 Credit Hours as a scientific discipline. This course is concerned with social Special Topics in Science behavior, social institutions and with the characteristics of (GE, Sciences) sociology as a discipline that studies such behavior and Prerequisite(s): to be determined institutions. Students become familiar with the use of such Special Topics courses are intended to provide advanced or basic concepts in sociology as norms, values, status, roles, focused studies within a specific discipline. In the science race, class, gender, age and socialization. In addition, topics discipline, topics can include but are not limited to advanced such as the structure and stratification of society, groups, materials, quantum theory, calculus-based physics, organizations, power, authority, deviance, control, as well as game-based physics, advanced astronomy and advanced life conflict, are examined. systems. SOC150 3.0 Credit Hours SCI110 4.0 Credit Hours Technology and Society Special Topics in Science (GE, Social Sciences) (GE, Sciences) Prerequisite(s): none Prerequisite(s): to be determined SOC150 is designed to introduce students to the essential Special Topics courses are intended to provide advanced or understanding, development, theories, strategies and historical focused studies within a specific discipline. In the science interrelation of technology and society. The purpose of the discipline, topics can include but are not limited to advanced course is to provide students with the tools necessary to materials, quantum theory, calculus-based physics, game-based understand the role technology has played in society and to physics, advanced astronomy and advanced life systems. prepare students for interaction in a technology driven world with a comprehensive look at the relationship between SCI387 2.0 Credit Hours technology and culture. Technology will be recognized as a Special Topics in Science driving force in cultural revolutions and as a foundational (GE, Sciences) concept of human development. The course will consider Prerequisite(s): to be determined rapidly changing technologies in modern society, the problems Special Topics courses are intended to provide advanced or associated with these changes, and the affects of these focused studies within a specific discipline. In the science technologies on the societies and cultures around the world. discipline, topics can include but are not limited to advanced materials, quantum theory, calculus-based physics, game- SOC210 3.0 Credit Hours based physics, advanced astronomy and advanced life systems. Community Service (GE, Social Sciences) SCI388 3.0 Credit Hours Prerequisite(s): none Special Topics in Science This course is designed to provide an exceptional community (GE, Sciences) service learning experience where students apply their Prerequisite(s): to be determined academic knowledge and skills to community based issues and Special Topics courses are intended to provide advanced or needs. Through the course, students will gain a greater focused studies within a specific discipline. In the science understanding and appreciation of a variety of community discipline, topics can include, but are not limited to, advanced service-learning related topics. Each student's service materials, quantum theory, calculus-based physics, game- experience will provide them with a unique set of learning based physics, advanced astronomy and advanced life systems. opportunities.

SCI389 4.0 Credit Hours SOC211 3.0 Credit Hours Special Topics in Science Diversity in the 21st Century (GE, Sciences) (GE, Social Sciences) Prerequisite(s): to be determined Prerequisite(s): none Special Topics courses are intended to provide advanced or This course explores the basic concepts of sociology and some focused studies within a specific discipline. In the science of its major sub-fields through an examination of social discipline, topics can include but are not limited to advanced inequalities. Among the topics considered are culture, materials, quantum theory, calculus-based physics, game- socialization, social control, social movements, power and based physics, advanced astronomy and advanced life systems. authority, the family, the role of education and social institutions. In addition, demographics as well as population studies are examined. All of these are introduced through their application to issues related to inequalities of race, class,

46 2008-2009 COURSEBOOK UAT gender and sexuality, primarily in the United States. The when the project has been satisfactorily completed, as well as course does include some international focus. identifying projects that can be completed and are worthy of completion. SOC310 3.0 Credit Hours Sociology of Change SPT380 3.0 Credit Hours (GE, Social Sciences) Applied Research Prerequisite(s): SOC101 or instructor approval Corequisite(s): instructor approval Questions concerning social change are fundamental issues for Students will pursue research on a topic of their choosing. The all academic disciplines including sociology. Persistent change result of this class will be an extension of the knowledge and/or appears to be a compelling characteristic of modern societies, application in the area. Students will review the state of the art just as permanence and order appeared to characterize as it exists, and they will create a literature review. They will pre-modern societies. In this course students will re-appraise a propose an extension of the knowledge base in the area, series of classic and contemporary debates in order to develop generate that extension, test the extension and communicate the basic analytical tools to understand, analyze and interpret the extension. Students will interact with their advisor to social transformations. This course provides a foundation from discuss analytical issues, such as methodologies, statistics, which students can critically assess such current social data collection, possible outcomes, etc., pertaining to their line transformations as the population question, the collapse of of inquiry. When students complete this course they will have communism, the end of the cold war, the global AIDS issue, a work that can be added to their portfolio. the increasing pollution of the planet, the domination of the nation state by transnational corporations and global trading SPT385 3.0 Credit Hours blocks, the new forms of North-South imperialism, the Applied Project homogenization of global culture, the power of the worldwide Prerequisite(s): none news media and more. Applied Projects encourage students to exercise their knowledge while working toward a significant goal. Students SOC350 3.0 Credit Hours identify a desirable goal, the steps necessary to reach that goal Sociology of The Simpsons and then follow through to achieve that goal. Challenges (GE, Social Sciences) include setting specific milestones for project progress to know Prerequisite(s): SOC101 or instructor approval when the project has been satisfactorily completed, as well as The primary goal of this course is to improve your identifying projects that can be completed and are worthy of understanding of philosophical concepts, religious ideas, and completion. sociological theories. It is intended that the understanding of these concepts will help us to better understand ourselves, SPT390 3.0 Credit Hours each other, our history and the human race. The idea behind Colloquium in Technology this course is that The Simpsons will be a vehicle to provide Prerequisite(s): none understanding to philosophical and sociological concepts, Weekly presentations on topics by faculty and leaders from therefore making them less dense and more applicable and industry, informally describing their views of the state of the art comprehensible to students. of technology as a field, their experience in the field and informal research talks. TECHNOLOGY SPECIAL TOPICS (SPT) SPT105 3.0 Credit Hours SPT397 2.0 Credit Hours Applied Project Special Topics in Multimedia Prerequisite(s): none Prerequisite(s): to be determined Applied Projects encourage students to exercise their Students will engage in unique or current topics related to the knowledge while working toward a significant goal. Students field of Multimedia. Activities may include reports, special identify a desirable goal, the steps necessary to reach that goal projects, group work or research. and then follow through to achieve that goal. Challenges include setting specific milestones for project progress to know SPT398 3.0 Credit Hours when the project has been satisfactorily completed, as well as Special Topics in Multimedia identifying projects that can be completed and are worthy of Prerequisite(s): to be determined completion. Students will engage in unique or current topics related to the field of Multimedia. Activities may include reports, special SPT110 4.0 Credit Hours projects, group work or research. Applied Project Prerequisite(s): none SPT399 4.0 Credit Hours Applied Projects encourage students to exercise their Special Topics in Multimedia knowledge while working toward a significant goal. Students Prerequisite(s): to be determined identify a desirable goal, the steps necessary to reach that goal Students will engage in unique or current topics related to the and then follow through to achieve that goal. Challenges field of Multimedia. Activities may include reports, special include setting specific milestones for project progress to know projects, group work or research.

UAT 2008-2009 COURSEBOOK 47 SPT405 2.0 Credit Hours SS387 2.0 Credit Hours Special Topics in Software Engineering Special Topics in Social Sciences Prerequisite(s): to be determined (GE, Social Sciences) Students will engage in unique or current topics related to the Prerequisite(s): to be determined field of Software Engineering. Activities may include reports, This course will explore special topics in the field of Social special projects, group work or research. Sciences.

SPT407 3.0 Credit Hours SS388 3.0 Credit Hours Special Topics in Software Engineering Special Topics in Social Sciences Prerequisite(s): to be determined (GE, Social Sciences) Students will engage in advanced unique or current topics Prerequisite(s): to be determined related to the field of Software Engineering. Activities may This course will explore special topics in the field of Social include reports, special projects, group work or research. Sciences.

SPT409 4.0 Credit Hours SS389 4.0 Credit Hours Special Topics in Software Engineering Special Topics in Social Sciences Prerequisite(s): to be determined (GE, Social Sciences) Students will engage in advanced unique or current topics Prerequisite(s): to be determined related to the field of Software Engineering. Activities may This course will explore special topics in the field of Social include reports, special projects, group work or research. Sciences.

SPT420 2.0 Credit Hours TECHNOLOGY (TCH) Special Topics in Technology Commerce TCH110 3.0 Credit Hours Prerequisite(s): to be determined Foresight Development Students will engage in unique or current topics related to the Prerequisite(s): none field of Technology Commerce. Activities may include reports, Foresight is the act of looking to the future. This course helps special projects, group work or research. you learn better global, business and personal foresight, so you can better enjoy and manage your own future. This course will SPT422 3.0 Credit Hours explore the big picture history of accelerating change from Special Topics in Technology Commerce universal, historical and technological perspectives, as well as Prerequisite(s): to be determined identifying global trends that are affecting individuals, society, Students will engage in advanced unique or current topics businesses and governments. Additionally, the course will related to the field of Technology Commerce. Activities may examine how organizations make bets on the future, and gives include reports, special projects, group work or research. the student a chance to explore career prospects in a variety of fields. Finally, discussion of how biology, psychology, SPT424 4.0 Credit Hours community and culture help and hinder personal thinking Special Topics in Technology Commerce about the future will be discussed. We will articulate and Prerequisite(s): to be determined explain the four fundamental foresight processes: innovating Students will engage in advanced unique or current topics the future (creative development of products and services); related to the field of Technology Commerce. Activities may planning the future (developing shared goals and processes); include reports, special projects, group work or research. profiting in the future (achieving measurable positive results, including environmental, social, and economic benefits); and SOCIAL SCIENCE SPECIAL TOPICS (SS) predicting the future (trend identification and analysis). SS105 3.0 Credit Hours Assignments will be fun, personalized to your own foresight Special Topics in Social Sciences goals, and will include brief readings, brief writing, (GE, Social Sciences) discussions, debates, visuals, film, podcasts and games. Prerequisite(s): to be determined This course will explore special topics in the field of Social TCH200 3.0 Credit Hours Sciences. Product Development Prerequisite(s): none SS110 4.0 Credit Hours This course provides the student with an understanding of the Special Topics in Social Sciences product development lifecycle for technologies from inception (GE, Social Sciences) to innovation to production and through to getting the product Prerequisite(s): to be determined to the contemporary market. Product case studies and insights This course will explore special topics in the field of Social into long tail product development will be discussed. Sciences.

48 2008-2009 COURSEBOOK UAT TCH301 3.0 Credit Hours studies through the advent of sound. Both technological and Ethics in Technology cultural influences will be explored. World Cinema and the Prerequisite(s): ENG101 or student has earned a minimum of Hollywood Studio System will be studied through the viewing 60 credit hours of classic and some not-so-classic films. The course will TCH301 is designed to introduce students to essential examine mostly feature-length narrative films, placing them in concepts necessary to evaluate the ethical implications and their historical and cultural context, therefore giving the potential impacts of the use of new technology within human student a foundation for interpretation and analysis. Students society and culture. Students will explore modern ethical will be exposed to broad genres and pivotal directors in order dilemmas in technology, looking at multiple aspects of how the to gain an understanding and enthusiasm for the film landscape. introduction of technology redefines law and values. THE230 3.0 Credit Hours TCH320 3.0 Credit Hours Character Development (WI) Introduction to Shakespeare (GE, Humanities) (GE, Social Sciences) Prerequisite(s): ENG101 Prerequisite(s): ENG101 Multiple personalities floating around in your head? Get them Was Elizabethan England really as different from our own out on paper! This class develops the student’s ability to culture as you think? Aside from talking funny (and wearing create a fictional personality for use in digital video, those outrageous clothes), a study of Shakespeare’s plays and animations and video games. Stereotypes, archetypes and poetry demonstrates that certain themes are timeless. Love, allegory will be explored as a means for developing character hate, deception, laughter and sorrow are in as full bloom today attributes. Topics include the elements of character, how to as 500 years ago. This course will guide students past the develop background, analysis of existing characters and how to linguistic challenges to explore Shakespeare’s works and the create a complete character profile. themes and expressions that have made him timeless. THE238 3.0 Credit Hours TCH451 3.0 Credit Hours Acting and Movement Contemporary Issues in Technology (GE, Humanities) Prerequisite(s): instructor approval Prerequisite(s): none This course will explore contemporary issues within technology This course introduces the student to the basic principles of from a socio-political, economic and ethical perspective. acting and movement in a highly collaborative setting. Students will evaluate and discuss the relationship between Techniques for memorization, concentration and relaxation will technological innovation and social change from a value be explored. Topics include terminology used by directors, conflict and decision-making perspective. exercises in character interpretation, and improv. Movement TCH490 3.0 Credit Hours topics may include rhythm, alignment, isolation and body Forecasting Emergent Technologies language interpretation. Monologues and short scenes may be Prerequisite(s): instructor approval performed and critiqued. This course explores methods used in industry practice to identify and capture emerging technologies. Learning activities THE320 3.0 Credit Hours include exploration of case studies and trending within the Introduction to Shakespeare current market. There will be a project for this course in a (GE, Humanities) technology area of interest to the student. Prerequisite(s): ENG101 Was Elizabethan England really as different from our own TCH491 3.0 Credit Hours culture as you think? Aside from talking funny (and wearing New Technologies: Innovation, Production and the Market those outrageous clothes), a study of Shakespeare’s plays and Prerequisite(s): instructor approval poetry demonstrates that certain themes are timeless. Love, This course provides the student with an introduction to hate, deception, laughter and sorrow are in as full bloom today understanding the confluence of multiple influencing factors at as 500 years ago. This course will guide students past the play in emergent technology. Factors for consideration in linguistic challenges to explore Shakespeare’s works and the innovation, product creation and marketing will be discussed. themes and expressions that have made him timeless. Discussion will cover technology development from inception to market THE325 3.0 Credit Hours Movie Genre Studies THEATER (THE) (GE, Humanities) THE125 3.0 Credit Hours Prerequisite(s): none History of Movies What goes into the making of your favorite style of film? (GE, Humanities) Students will delve into the historical, economic, political and Prerequisite(s): none social factors that influence genre films. The course will begin Your ticket to the stars! This course will examine the birth of with an overview of what goes into the creation of a genre. One film, from the Silent Era through the present. Students will or more specific genres will be explored in-depth giving the experience what movies were like from the earliest motion student the tools to analyze and interpret how genres can

UAT 2008-2009 COURSEBOOK 49 define, constrict and expand the movie-making creative MSC550 3.0 Credit Hours process. Colloquium in Technology Prerequisite(s): none THE330 3.0 Credit Hours Weekly presentations on topics by faculty and leaders from Scriptwriting (WI) industry, informally describing their views of the state of the art (GE, Humanities) of technology as a field, their experience in the field and Prerequisite(s): THE230 informal research talks. Have a story you’re dying to tell? Now is your chance to tell it. This course is an introduction to writing for the screen (digital MASTER OF SCIENCE—ELECTIVES (MSE) video, animation and/or game). Topics will include plot MSE511 3.0 Credit Hours development, format, three-act structure, dialogue, voice, Business Continuity / Disaster Recovery scope and context. An emphasis will be placed on developing Prerequisite(s): none and defining each student’s individual style and personal This course will provide a comprehensive overview of disaster themes. The goal of the course is for the students to submit recovery and countermeasures for networks and businesses. their short script to the Animation Short, Game Mod or Digital Assess risks in the enterprise, determinecritical business Video Production courses. components, develop an enterprise disaster recovery system, and develop disaster policies, procedures, departmental roles MASTER OF SCIENCE—CORE (MSC) and communication processes for enterprise network. Produce MSC525 3.0 Credit Hours a disaster recovery document of procedures and policies to Organizational Leadership and Group Dynamics implement training, testing and rehearsal of a disaster recovery. Prerequisite(s): none The theoretical study of small-group behavior and the role of MSE512 3.0 Credit Hours the individual personality functioning in organizational settings Network and Hardware Technology will be explored. Topics covered include situational, physical Prerequisite(s): none and personality factors as they relate to group formation, as The goal of this course is to provide master’s-level students well as group leadership and effectiveness. with the necessary applied hardware knowledge and background to effectively continue with their network security MSC530 3.0 Credit Hours program. Implementing information technology components in Research Methods in Technology enterprise requires specialized knowledge in the design and Prerequisite(s): none deployment of networking technologies. This course will This course emphasizes developing research methodology used provide the applied skills and knowledge to build a network in specific industrial segments. Skills required for conducting infrastructure and successfully deploy necessary hardware alternative approaches to qualitative and quantitative data components. A team-based approach will be used to develop a collection and analysis, hypotheses, models and theories will network design, select/implement technologies, and perform be developed. The student will develop competence in the use testing, troubleshooting and problem resolution. of statistical packages for various analytical approaches. MSE513 3.0 Credit Hours MSC535 3.0 Credit Hours Applied Systems Administration Project Management Prerequisite(s): none Prerequisite(s): none The goal of this course is to provide master’s-level students This course covers all phases of project management. This with the necessary applied operating systems knowledge and course focuses on successful completion of the project through background to effectively continue with their network security each phase, from opportunity recognition and strategic program. This course provides the knowledge and skills integration to team building, tracking and budget necessary to install, configure and manage client and server management. Included is a survey of tools and best practices. operating systems in stand-alone and networked environments. Applications include projects of differing scope. Small Hands-on and theoretical topics include how to install, entrepreneurial projects are compared to division-level and configure and manage network services and directory services. enterprise-wide projects. Learning activities include Current industry standards will be reviewed. exploration of case studies, problem-solving exercises and role playing. MSE514 3.0 Credit Hours Applied Security Essentials MSC545 3.0 Credit Hours Prerequisite(s): none Forecasting Emergent Technologies The goal of this course is to provide master’s-level students Prerequisite(s): none with the necessary applied security knowledge and background This course explores methods used in industry practice to to effectively continue with their network security program. identify and capture emerging technologies. Learning activities This course will help you to design and implement an effective include exploration of case studies and trending within the security strategy in a corporate network environment. This current market. There will be a project for this course in a course will cover anti-virus tools, security policies, password technology area of interest to the student. management, risk analysis, security policies, network communication vulnerabilities, enhancing security with cabling

50 2008-2009 COURSEBOOK UAT and network hardware, understanding different types of military, federal matters, utilities and financial matters. firewalls, packet filtering and NAT, setting up and securing a International security standards will also be reviewed in order virtual private network and understanding hacker exploits. to understand the impact of implementing appropriate Current industry trends will be reviewed. information security mechanisms in a global organization.

MSE515 3.0 Credit Hours MSE521 3.0 Credit Hours Database Foundations Business Law Prerequisite(s): instructor approval Prerequisite(s): instructor approval This course will examine database systems. Students will learn This course focuses on the legal framework within which how to develop a useful database, how to express operations on businesses operate, with special attention to management the database and how database programming is combined with decision making. Topics discussed include sources of law, conventional programming. Students will learn how to build a judicial process, contracts, real property, the principal and DBMS, including such matters as query processing, agent relationship, business formation and laws governing transaction processing and organizing storage for efficient e-commerce. access. MSE533 3.0 Credit Hours MSE517 3.0 Credit Hours Securing a Network Legal Issues in Technology Prerequisite(s): instructor approval Prerequisite(s): instructor approval Do you have the skills necessary to prevent the destruction or This course addresses typical legal and business issues in theft of sensitive corporate data? This course provides the technology fields. Rights granted under copyright, principles of knowledge and skills necessary to design a security framework fair use, trademarks, intellectual property law, trade secrets, for small, medium and enterprising networks using current unfair competition, disclosure and privacy laws are covered. computer systems technologies. The following four major New law and current case(s) involving new technologies are security emphases will be covered: providing secure access to covered through the course. Students explore these legal local network users, to remote users and remote offices, topics with focus on understanding the current legal state of between private and public networks, and to partner networks. the technology field. MSE534 3.0 Credit Hours MSE518 3.0 Credit Hours Incident Response and Management Business Fundamentals Prerequisite(s): instructor approval Prerequisite(s): instructor approval This course addresses how to react to adverse conditions in a This course will provide an overview of the functions and networked world. The procedures for proactive and planning applications of management in organizations that include the techniques that help ensure that appropriate reaction occurs management functions and processes of controlling, decision during a system breach are conveyed. The course includes making, leading, motivating, planning, organizing and common detection techniques utilized in the business world, communicating. Social responsibility of businesses will be along with detailed information on best practices for reacting discussed as well as modern business theories. and responding to a system or network compromise.

MSE519 3.0 Credit Hours MSE535 3.0 Credit Hours Managing Technology Environments and Change Security Assessment Methodology Prerequisite(s): instructor approval Prerequisite(s): instructor approval The rapid pace of technological change requires managers in This course is based on the National Security Agency's (NSA) technology fields to be particularly future focused and Information Security (INFOSEC) Assessment Methodology environment sensitive. This course focuses on the factors (IAM). This course will examine the NSA's recommendation managers need to be aware of and respond to in environments methods for conducting an organizational security assessment, of rapid change including increased need for training, including coordination with the customer, defining critical personnel turnover, resource allocation and budgeting and information within the organization, and compiling findings others. Students within the course will look at strategic based on regulations, legislation and policies for which the planning and leadership in these rapid paced environments organization is liable to comply. Students will be required to and reflect on good and poor management practices through attend the course and then participate in an actual IAM based this filter. assessment.

MSE520 3.0 Credit Hours MSE543 3.0 Credit Hours Federal INFOSEC Standards and Regulations Philosophy of Technology Prerequisite(s): instructor approval Prerequisite(s): none This course is a guide through the world of Federal and This course is an introductory graduate course designed to help International information security standards that guide the way students become familiar with several major topics prominent organizations are doing business today. Research and analysis in philosophy of technology and to develop skills in making and are conducted on how US security regulations vary from evaluating arguments about these and related topics. industry to industry, including those in healthcare, education,

UAT 2008-2009 COURSEBOOK 51 MSE545 3.0 Credit Hours MSE560 3.0 Credit Hours The Business of Gaming Advanced Web-Based Programming Prerequisite(s): instructor approval Prerequisite(s): instructor approval This course addresses the economics of the game industry. This course includes technical techniques for students to develop This includes the ways games are funded, marketed and sold Web-based and dynamic e-business systems. ASP .NET from and the relationships between publishers, developers, retailers Microsoft will be used to illustrate issues involved in building and other companies. Other topics to be covered include legal Web-based applications. Basic software engineering skills and issues of gaming, intellectual property laws, the social forces business process engineering concepts for analyzing e-business that impact games and the governmental and legislative forces systems will be introduced. Specific technical skills covered in that impact game content. this courses include server-side scripting and programming, on- the-fly graphics, track user-information, advanced database MSE547 3.0 Credit Hours programming with ADO .NET and stored procedures, state Applications in Game Programming management in the Web environment, Internet security, object- Prerequisite(s): instructor approval oriented programming and modeling, XML and XML The purpose of this course is to look at the programming programming, and distributed architecture and Web services. practices needed for the creation of electronic games. The heart of every game project is the code base, and this course MSE563 3.0 Credit Hours will address what is needed to bring a game project to life. Graphical Programming: OpenGL Fundamentally, the topics addressed here are similar to Prerequisite(s): instructor approval traditional computer science and programming (mathematics, Graphical Programming will include using both hardware and algorithms, coding practices), but this course will also look at software components. The software components include other programming challenges that are more game-specific optimized 3D data structures, rendering algorithms, object (e.g., real-time rendering, game AI). transformations, projections and interactions. This course is designed to provide the student with the opportunity to learn MSE553 3.0 Credit Hours about and implement the algorithms used to perform these Information Technology: Historical and Cultural Perspectives graphic operations using OpenGL. Prerequisite(s): none This is an introductory graduate course designed to provide MSE567 3.0 Credit Hours students with an overview of the prominent developments in Database Application Development: C++ and SQL Server Information Technology from both a historical and cultural Prerequisite(s): instructor approval perspective. Students will develop an understanding of the This course will cover the creation of database applications using development path of technologies through this exploration. C++ and SQL Server. Students will write programs that retrieve, insert and update data via C++ dynamic link libraries. Topics will MSE554 3.0 Credit Hours include OLE DB, Cursor Management and Binary Large Objects. Contemporary Issues in Technology Prerequisite(s): none MSE571 3.0 Credit Hours This introductory graduate course will explore contemporary Application Testing and Metrics issues within technology from a socio-political, economic and Prerequisite(s): instructor approval ethical perspective. Students will evaluate and discuss the A key aspect of software production is reliability and relationship between technological innovation and social robustness of the application. This course explores the most change from a value-conflict and decision-making perspective. important testing procedures used in industry. Topics may include Project Life Cycle, test scripts, test scenarios, test MSE555 3.0 Credit Hours items, Static Testing, Dynamic Testing, Black Box Testing, Computer Programming Applications White Box Testing, Function Testing and Non-Function Testing. Prerequisite(s): instructor approval This course is designed to introduce the graduate student to MSE573 3.0 Credit Hours programming complete computer applications for a variety of uses. Interface-Based Programming Students will be given a foundation in programming Prerequisite(s): instructor approval concepts and applied skills to enable them to serve on applied Interface-Based Programming is a programming discipline that development teams and complete fundamental programming tasks. is based on the separation of the public interface from implementation. For software to survive in the ever-changing MSE557 3.0 Credit Hours jungle of the production environment, it must have three Life Systems distinct characteristics: reusability, maintainability and Prerequisite(s): instructor approval extensibility. Interfaces solve many problems associated with This course is designed to introduce the programmer code reuse in object-oriented programming. interested in advanced applications to the concepts and systems associated with natural life. Overviews of systems in MSE575 3.0 Credit Hours biology, chemistry, genetics and evolutionary development are Robotics and Autonomous Agents covered as well as modern systems theory overall. Prerequisite(s): instructor approval The course gives students a general introduction to the design

52 2008-2009 COURSEBOOK UAT and programming of artificial autonomous systems. The can include simulation of real and imaginary life forms and question "What is an autonomous system?" will be explored. their evolution, self-organization, emergent behavior, swarm Students will discuss the technical and social aspects of robots intelligence, agent-based simulations, and adaptive, complex in society and cover computer science topics as related to and biologically inspired stems. robotics. This course is designed to give students an introduction to the field, historical background and MSE592 3.0 Credit Hours developments, and current research topics, as well as a Introduction to Artificial Intelligence practical introduction to how to actually make a robot move, Prerequisite(s): instructor approval learn and adapt to novel situations. This course introduces the state-of-the-art in artificial intelligence (AI). Students will learn about knowledge MSE576 3.0 Credit Hours representation, inference, expert systems, natural language Evolutionary and Adaptive Systems processing, machine learning, neural networks and robotics. Prerequisite(s): instructor approval Topics can include the following aspects of AI: representation This course presents an overview of the field of evolutionary and search (including the predicate calculus, and heuristic and and adaptive systems. The historical and philosophical stochastic search methods), representation and intelligence foundations of evolutionary thought are explored within the (including knowledge-intensive and strong methods), machine context of computer simulations that model these behaviors. learning (symbol-based, connectionist, social and emergent), Topics can include self-organizing systems, natural selection, problem solving (automated reasoning and natural language), dynamic systems, Boolean networks, cellular automata, language and programming techniques. genetic algorithms, evolutionary robotics and others. Students are expected to develop artificial life models. MSE593 3.0 Credit Hours Software and Simulation MSE585 3.0 Credit Hours Prerequisite(s): instructor approval Applied Game Design Simulation is useful for modeling natural and human systems Prerequisite(s): instructor approval in order to better understand the operation of those systems. The purpose of this course is to communicate the fundamental The applications of computer simulation include the concepts of game design. This course is designed to give the generation of believable virtual worlds, the automation of basics of game design, level design, character design, elaborate, software-driven special effects for film, and the interaction design, interactive storytelling, game balancing and creation of business analysis tools that can game testing, and how to incorporate these elements into the extrapolateinformation more accurately. Simulation allows the user’s experience. This course will also cover the integration of analysis of complex systems without the need to incur the the visual, audio, programming and creative elements of game expenses of actually constructing the real system. production. The interdisciplinary nature of a game project makes these topics essential to the creation of a MSE596 3.0 Credit Hours gaming vocabulary. Finally this course will touch on the PC Game Production practical aspects of game design, from game documentation to Prerequisite(s): instructor approval the game development process. Using a completed game design document, students will execute this design within an industry-standard game engine. The MSE586 3.0 Credit Hours emphasis of this class is the creation of a complete PC game, Game Aesthetics utilizing assets from the entire Game Design program. This project Prerequisite(s): instructor approval will use modelers, animators, programmers and level designers to The purpose of this course is to look at the visual design create a finished PC title suitable for a graduate portfolio. elements involved in the creation of electronic games. The production of game material can range from computer-based MSE597 3.0 Credit Hours media to more traditional creation processes. This can include Console Game Project but is not limited to 3D modeling, 2D texturing, painting, Prerequisite(s): instructor approval drawing and sculpture. This course will also consider other This course focuses on console video game system media design disciplines such as architecture, film and development using professional software development kits. animation. This course will look at how all of this is brought Console development has its own nuances, and this course will together to enhance the game experience. take the student from design to completed game in order to experience the differences in this style of development. The MSE590 3.0 Credit Hours end result will be a fully realized, playable console game. The Introduction to Artificial Life process allows the student to explore the subtle differences Prerequisite(s): instructor approval related to development on different platforms. This course will provide an overview of the field of artificial life. Students will learn about the key historical moments, MSE598 3.0 Credit Hours personalities and innovations. We will discuss the Handheld Game Project philosophical, social and ethical implications of the ability to Prerequisite(s): instructor approval simulate and synthesize life-like entities and behaviors. Topics This course tasks the student with development on a current

UAT 2008-2009 COURSEBOOK 53 handheld platform. The development limitations of the MSE617 3.0 Credit Hours handheld platform have not stopped it from becoming a fast- Systems Theory growth market segment. Games based on handheld Prerequisite(s): none technology face a unique set of design and production This course is an advanced exploration of systems theory. challenges ranging from interface design to technical Students will examine how a variety of situations might limitations. Through the completion of a handheld title, the benefit not only from revisions to the thought process but also student will see the challenges faced with the handheld from a detailed analysis of feedback loops, reinforcing loops platform and see how great games can be created within the and leverage points. constraints of the system. MSE622 3.0 Credit Hours MSE604 3.0 Credit Hours Statistics for IT Managers Applied IT Security Project Management Prerequisite(s): none Prerequisite(s): none This introductory course in data analysis and statistical This course applies the concepts of project management to an inference requires no background in statistics. Its objective is Information Technology practical. This functional course will to provide individuals who aspire to enter management specialize on projects that effect the business organization positions in firms that use the Internet to market and serve its through the proper management of all aspect of Information clients with the basic statistical tools for analyzing and Technology: analyze the cost of prevention versus remediation; interpreting Internet data. The course is divided into three monitor its security project quality, legal requirements and distinct components: descriptive statistics, fundamentals of regulations; implement individual security analysis programs statistical inference, and regression analysis. The emphasis on (ISAPS) testing; and walk through a complete IT based plan. descriptive statistics is the calculation and interpretation of summary statistical measures for describing raw data. The MSE605 3.0 Credit Hours sessions on fundamentals of statistical inferences are designed Military Technology to provide you with the background for executing and Prerequisite(s): none interpreting hypothesis tests and confidence intervals. The This graduate-level course is designed to provide the student latter half of the course focuses on regression analysis, a with an overview of the development of military technologies widely used statistical methodology. Throughout the course you with a focus on the changing needs of the military from World will regularly analyze Internet data using the statistical War II to the present. software package Minitab.

MSE607 3.0 Credit Hours MSE623 3.0 Credit Hours Influence of the Internet Strategic Management of Innovation Prerequisite(s): none Prerequisite(s): none This graduate-level course is designed to help students become This course provides exposure to a mix of approaches and familiar with the broad-reaching impact of the Internet from techniques that promote innovative thinking and historical, cultural and political perspectives. entrepreneurial behavior, and examines the management of innovation by considering both organizational and strategic MSE608 3.0 Credit Hours factors that determine the successful outcomes of innovation, Foresight, Innovation, and Production of New Technologies such as internal structure, processes, resources and core Prerequisite(s): instructor approval competencies. Students will concentrate on viable innovations, This course provides the graduate student with an introduction i.e. products/services or process innovations that come with to the development of foresight with respect to new what economists call "rents." technology. From this foresight that involves understanding the confluence of multiple influencing factors, factors for MSE624 3.0 Credit Hours consideration in innovation, product creation and marketing Managing People in a Technological Environment will be discussed. Discussions will cover technology Prerequisite(s): instructor approval development from inception to market. In the recent past, it has become clear that with the advent of the information age and particularly in technology MSE612 3.0 Credit Hours environments, managers in technology environments face Marketing Technology Products unique challenges and traditional management models may Prerequisite(s): none not be successful. This course provides students an This course is an analysis of marketing concepts, problems and in-depth look and opportunity to analyze different management strategic planning regarding products and services from a models, the unique challenges facing technology managers management point of view. The purpose of this course is to and the opportunity to explore new and emerging management provide a broad understanding of marketing within a private models designed for the technology environment. enterprise economy, and also to develop and implement a strategic market plan within an organization. In addition, MSE625 3.0 Credit Hours students will learn how to apply marketing concepts, Decision Making Under Uncertainty processes and strategies to specific decision-making Prerequisite(s): none situations. Managers in general, including information systems managers,

54 2008-2009 COURSEBOOK UAT constantly make decisions. Rarely are they lucky enough to auditing in a secured environment and managing as a day-to- have full information. Decision making under uncertainty is the day security administrator. In-class projects will focus upon norm. This class teaches a range of quantitative methods for critical thinking for security managers in mainframe, midrange making practical decisions under uncertainty, and in doing so and network environments, as well as research assignments gives an intense introduction into the art of mathematical and basic policy creation. Guest speakers will also provide modeling of business and social systems. The methods covered additional insight to selected topics during the semester. include forecasting, decision analysis, queuing theory, Monte Carlo simulation and project management. Some MSE633 3.0 Credit Hours deterministic optimization methods will also be covered. The Applied Red Team Tactics emphasis will be on end-user modeling that equips the Prerequisite(s): instructor approval students to use these methods to inform his or her own future This course will focus on the application of red teaming decision making, but where appropriate will be extended to concepts to accomplish security reviews through penetration consider construction of decision support systems generally. testing, social engineering and other adversarial roles. The foundation of the mindset of the network security adversary is MSE626 3.0 Credit Hours presented to obtain a better understanding of what has to be Organizations as Enacted Systems accomplished to protect systems and networks. Prerequisite(s): none The course is structured around a core of fundamental MSE634 3.0 Credit Hours concepts about how organizations work, and the application of Covert Channels these concepts to basic domains of action crucial for Prerequisite(s): instructor approval contemporary businesses: sense-making, learning, knowing This course delves into the technical realm of covert channels and change. The course will be organized as two workshops and and how to communicate outside the design of many systems. a 6-week project, allowing the opportunity to integrate theory, The applied tools and applications of the trade are utilized to practice, reflection and action over time. create various types of hidden communication in order to better understand how those mechanisms operate. The tools MSE627 3.0 Credit Hours include steganography, network-based channels, text-based E-Commerce Technologies channels and operating system channels. Detection techniques Prerequisite(s): none and concepts for potential new areas of research for a variety Because of its ubiquitous nature, the Internet has become a of covert channels are presented. successful medium for facilitating businesses. Understanding of the technology is essential to build interesting business MSE636 3.0 Credit Hours models. In this mini-course, students will learn technologies to Security Evaluation Methodology implement e-commerce solutions and will analyze some Prerequisite(s): MSE535 interesting business models from the technology perspective. This course is the applied evaluation component from the Major focus will be given to Active Server Pages (ASP) and previous Security Assessment Mythology. The course is based on basics of Extensible Mark Up Language (XML). This course the National Security Agency's (NSA) Information Security assumes a decent knowledge of HTML. Following a quick (INFOSEC) Evaluation Methodology (IEM), which is NSA's overview of HTML, students will deal with writing ASP scripts recommended methodology for evaluating an organization's to create dynamic HTML and database connectivity. Next, XML technical security. The course will walk through the process of structures and syntax will be introduced. The course will also coordinating with the customer, setting the scope of the project, cover integration of XML and ASP. The classes will be obtaining legal authorization, conducting the ten baseline activities tutorial-based where students will be given hands-on of the evaluation and compiling a meaningful and understandable exercises during the class. final product for the customer. Students registering for this course will be required to participate in an actual IEM-based evaluation as MSE628 3.0 Credit Hours a course project. Information Security Management Prerequisite(s): none MSE660 3.0 Credit Hours The course covers a variety of topics that will prepare those Seminar in Software Development students who wish to develop a skill set in data security Prerequisite(s): none administration or who wish to enhance their current This course provides the student with knowledge of information systems expertise by gaining additional knowledge development of software, from formal specification to working in the field of computer security. The topics to be covered systems. Each phase of the software development life cycle will during the semester will range from access control and data be discussed. Topics may include the goals of each phase, a classification to cryptography and risk management. Students survey of techniques that are used in each phase, and the will also be instructed in how to design and create disaster management and organization of team projects. Typical recovery plans, computer policies and standards, system techniques covered may include prototyping axiomatic and security architectures and physical security controls. Legal algebraic specifications; user-interface design and evaluation; aspects of computer security will also be covered as will data flow, data structure and object-oriented design;

UAT 2008-2009 COURSEBOOK 55 specification-based, code-based, statistical and regression MSE691 2.0 Credit Hours testing; quality assurance and reliability measurement. Thesis II Prerequisite(s): MSE690 MSE665 3.0 Credit Hours Students will enroll in this course to obtain credit for their Advanced Topics in Software Engineering thesis work. It is suggested that students take MSE691 Prerequisite(s): none during their fourth semester. Students will meet regularly with This course is an in-depth study of advanced software their advisor to refine their writing and complete their engineering tools or techniques. Topics may include C++, methodology, analysis and conclusions. Java, JavaScript, and Visual Basic. MSE693 2.0 Credit Hours MSE666 3.0 Credit Hours Thesis III Software Process Improvement for Managers Prerequisite(s): MSE691 Prerequisite(s): none Students will enroll in this course to obtain credit for their This course will investigate continuous risk management, thesis work. Students will complete their thesis, making all defining software processes, implementing goal-driven necessary revisions as dictated by their committee members software measurement, mastering process improvement, and chair. Students should expect to schedule and complete teaming and the management of the software process. their thesis defense during this semester.

MSE671 3.0 Credit Hours MSE695 1.0 Credit Hours Making Physics Real Continuing Thesis Registration Prerequisite(s): none Prerequisite(s): MSE691 This course offers a tour through physics-based animation Students will enroll in this course to maintain active status at methods with a focus on enhancing computer-generated the University. This course will be repeated until the thesis is graphics. Rigid body dynamics for modeling bones, articulated successfully defended. rigid bones and constraints for modeling joints, 3D deformable models, mesh generation for tissue (fat, muscle, etc.), 2D deformable models for skin and clothing, 1D models for hair, etc. Emphasis will be on algorithms, collision detection and modeling.

MSE680 3.0 Credit Hours Seminar in Technology Management Prerequisite(s): none This seminar focuses on analysis of management techniques and strategies. Course work includes discovery and discussion of case studies from technology-driven companies. Students will produce reports presenting and analyzing technology implementations from their experience and from case studies.

MSE685 3.0 Credit Hours Seminar in E-Commerce Prerequisite(s): none This course covers implementation issues involved in setting up an e-commerce business. Server side issues, client side issues and business issues will be explored. MASTER OF SCIENCE COMPLETION OPTIONS MSE690 2.0 Credit Hours Thesis I Prerequisite(s): MSC530 Students will enroll in this course to obtain credit for their thesis work. It is suggested that students take MSE690 during their third semester. Students will meet regularly with their advisor to discuss analytical issues, such as methodologies, statistics, data collection, possible outcomes, etc., pertaining to their line of inquiry. A thesis proposal (with annotated bibliography) is the expected outcome of coursework. The proposal will be defended and approved at the end of the course.

56 2008-2009 COURSEBOOK UAT TRANSFER CREDIT COURSE CODES The University uses a course code template to represent the award of transfer credits for those courses not equivalent to the current course offerings at the University. The first three or four letters of the template represent the course family, the next character represents the course level of credit awarded and the final two characters represent the credit hours awarded. Course families in which transfer credit has been awarded:

Transfer Credit Technical Elective TRE Transfer Credit General Elective TRG Transfer Credit Humanities TRH Transfer Credit Mathematics TRM Transfer Credit Science TRS Transfer Credit Social Science TRSS Transfer Credit General Studies Elective TRGS

Course levels in which transfer credit has been awarded: 100 Level Lower Division 300 Level Upper Division 500 Level Graduate Level

Credit hours in which credit has been awarded: 01= 1 Credit Hour 02= 2 Credit Hours 03= 3 Credit Hours 04= 4 Credit Hours 05= 5 Credit Hours 06= 6 Credit Hours 07= 7 Credit Hours 08= 8 Credit Hours 09= 9 Credit Hours 10= 10 Credit Hours 11= 11 Credit Hours 12= 12 Credit Hours

Examples: TRG303 Transfer Credit General Elective, Upper Division, 3 Credit Hours

TRM506 Transfer Credit Mathematics, Graduate Level, 6 Credit Hours

TRSS104 Transfer Credit Social Science, Lower Division, 4 Credit Hours

UAT 2008-2009 COURSEBOOK 57 First Published November, 2008 University of Advancing Technology 2008-2009 UAT Course Codes Book

The listed prerequisite for the following course is hereby corrected:

THE330 3.0 Credit Hours Scriptwriting (WI) (GE, Humanities) Prerequisite(s): none Have a story you’re dying to tell? Now is your chance to tell it. This course is an introduction to writing for the screen (digital video, animation and/or game). Topics will include plot development, format, three-act structure, dialogue, voice, scope and context. An emphasis will be placed on developing and defining each student’s individual style and personal themes. The goal of the course is for the students to submit their short script to the Animation Short, Game Mod or Digital Video Production courses.

Effective Spring 2009

University of Advancing Technology 2008-2009 On-Campus Catalog,

UAT-Online Catalog and Course Codes Book Addendum

The following change is hereby effective May 14, 2009.

GAM225 2D Graphics Programming was incorrectly listed in the Game Programming (BS and AS) major course lists and the 2008-2009 Course Codes book as GAM225 Web Game Programming.

These are the correct course descriptions for GAM225 and GAM226:

GAM225 3.0 Credit Hours 2D Graphics Programming Prerequisite(s): CSC215 Raster graphics programming is a comprehensive course on 2D graphics programming, including coverage of 2D animation tools and 2D programming techniques such as side scrolling, vertical scrolling, animated sprites and collision detection. This course will use the open-source Allegro game library and the C language. This course may be used as a prerequisite for handheld and Web game courses. Students will create a complete game project. This is an alternative to MTM101 since both 2D software and programming will be covered.

GAM226 3.0 Credit Hours Web Game Programming Prerequisite(s): CSC100, CSC203 This course teaches students how to design and create web-based games using the Java language. Students learn how to create an Applet project in Java using the most popular IDEs, JBuilder and Eclipse. Students will start with writing simple vector graphics and will progress to raster graphics, learning how to load and draw bitmaps, how to create animated sprites and draw them transparently, and how to implement advanced 2D concepts like tile-based scrolling. By the end of the course, students will have created a complete game that runs in a web browser

Effective Summer 2009