Extensions to Csound
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Synchronous Programming in Audio Processing Karim Barkati, Pierre Jouvelot
Synchronous programming in audio processing Karim Barkati, Pierre Jouvelot To cite this version: Karim Barkati, Pierre Jouvelot. Synchronous programming in audio processing. ACM Computing Surveys, Association for Computing Machinery, 2013, 46 (2), pp.24. 10.1145/2543581.2543591. hal- 01540047 HAL Id: hal-01540047 https://hal-mines-paristech.archives-ouvertes.fr/hal-01540047 Submitted on 15 Jun 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Synchronous Programming in Audio Processing: A Lookup Table Oscillator Case Study KARIM BARKATI and PIERRE JOUVELOT, CRI, Mathématiques et systèmes, MINES ParisTech, France The adequacy of a programming language to a given software project or application domain is often con- sidered a key factor of success in software development and engineering, even though little theoretical or practical information is readily available to help make an informed decision. In this paper, we address a particular version of this issue by comparing the adequacy of general-purpose synchronous programming languages to more domain-specific -
Interpretação Em Tempo Real Sobre Material Sonoro Pré-Gravado
Interpretação em tempo real sobre material sonoro pré-gravado JOÃO PEDRO MARTINS MEALHA DOS SANTOS Mestrado em Multimédia da Universidade do Porto Dissertação realizada sob a orientação do Professor José Alberto Gomes da Universidade Católica Portuguesa - Escola das Artes Julho de 2014 2 Agradecimentos Em primeiro lugar quero agradecer aos meus pais, por todo o apoio e ajuda desde sempre. Ao orientador José Alberto Gomes, um agradecimento muito especial por toda a paciência e ajuda prestada nesta dissertação. Pelo apoio, incentivo, e ajuda à Sara Esteves, Inês Santos, Manuel Molarinho, Carlos Casaleiro, Luís Salgado e todos os outros amigos que apesar de se encontraram fisicamente ausentes, estão sempre presentes. A todos, muito obrigado! 3 Resumo Esta dissertação tem como foco principal a abordagem à interpretação em tempo real sobre material sonoro pré-gravado, num contexto performativo. Neste caso particular, material sonoro é entendido como música, que consiste numa pulsação regular e definida. O objetivo desta investigação é compreender os diferentes modelos de organização referentes a esse material e, consequentemente, apresentar uma solução em forma de uma aplicação orientada para a performance ao vivo intitulada Reap. Importa referir que o material sonoro utilizado no software aqui apresentado é composto por músicas inteiras, em oposição às pequenas amostras (samples) recorrentes em muitas aplicações já existentes. No desenvolvimento da aplicação foi adotada a análise estatística de descritores aplicada ao material sonoro pré-gravado, de maneira a retirar segmentos que permitem uma nova reorganização da informação sequencial originalmente contida numa música. Através da utilização de controladores de matriz com feedback visual, o arranjo e distribuição destes segmentos são alterados e reorganizados de forma mais simplificada. -
Proceedings of the Fourth International Csound Conference
Proceedings of the Fourth International Csound Conference Edited by: Luis Jure [email protected] Published by: Escuela Universitaria de Música, Universidad de la República Av. 18 de Julio 1772, CP 11200 Montevideo, Uruguay ISSN 2393-7580 © 2017 International Csound Conference Conference Chairs Paper Review Committee Luis Jure (Chair) +yvind Brandtsegg Martín Rocamora (Co-Chair) Pablo Di Liscia John -tch Organization Team Michael Gogins Jimena Arruti Joachim )eintz Pablo Cancela Alex )ofmann Guillermo Carter /armo Johannes Guzmán Calzada 0ictor Lazzarini Ignacio Irigaray Iain McCurdy Lucía Chamorro Rory 1alsh "eli#e Lamolle Juan Martín L$#ez Music Review Committee Gusta%o Sansone Pablo Cetta Sofía Scheps Joel Chadabe Ricardo Dal "arra Sessions Chairs Pablo Di Liscia Pablo Cancela "olkmar )ein Pablo Di Liscia Joachim )eintz Michael Gogins Clara Ma3da Joachim )eintz Iain McCurdy Luis Jure "lo Menezes Iain McCurdy Daniel 4##enheim Martín Rocamora Juan Pampin Steven *i Carmelo Saitta Music Curator Rodrigo Sigal Luis Jure Clemens %on Reusner Index Preface Keynote talks The 60 years leading to Csound 6.09 Victor Lazzarini Don Quijote, the Island and the Golden Age Joachim Heintz The ATS technique in Csound: theoretical background, present state and prospective Oscar Pablo Di Liscia Csound – The Swiss Army Synthesiser Iain McCurdy How and Why I Use Csound Today Steven Yi Conference papers Working with pch2csd – Clavia NM G2 to Csound Converter Gleb Rogozinsky, Eugene Cherny and Michael Chesnokov Daria: A New Framework for Composing, Rehearsing and Performing Mixed Media Music Guillermo Senna and Juan Nava Aroza Interactive Csound Coding with Emacs Hlöðver Sigurðsson Chunking: A new Approach to Algorithmic Composition of Rhythm and Metre for Csound Georg Boenn Interactive Visual Music with Csound and HTML5 Michael Gogins Spectral and 3D spatial granular synthesis in Csound Oscar Pablo Di Liscia Preface The International Csound Conference (ICSC) is the principal biennial meeting for members of the Csound community and typically attracts worldwide attendance. -
Computer Music
THE OXFORD HANDBOOK OF COMPUTER MUSIC Edited by ROGER T. DEAN OXFORD UNIVERSITY PRESS OXFORD UNIVERSITY PRESS Oxford University Press, Inc., publishes works that further Oxford University's objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2009 by Oxford University Press, Inc. First published as an Oxford University Press paperback ion Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data The Oxford handbook of computer music / edited by Roger T. Dean. p. cm. Includes bibliographical references and index. ISBN 978-0-19-979103-0 (alk. paper) i. Computer music—History and criticism. I. Dean, R. T. MI T 1.80.09 1009 i 1008046594 789.99 OXF tin Printed in the United Stares of America on acid-free paper CHAPTER 12 SENSOR-BASED MUSICAL INSTRUMENTS AND INTERACTIVE MUSIC ATAU TANAKA MUSICIANS, composers, and instrument builders have been fascinated by the expres- sive potential of electrical and electronic technologies since the advent of electricity itself. -
Interactive Csound Coding with Emacs
Interactive Csound coding with Emacs Hlöðver Sigurðsson Abstract. This paper will cover the features of the Emacs package csound-mode, a new major-mode for Csound coding. The package is in most part a typical emacs major mode where indentation rules, comple- tions, docstrings and syntax highlighting are provided. With an extra feature of a REPL1, that is based on running csound instance through the csound-api. Similar to csound-repl.vim[1] csound- mode strives to enable the Csound user a faster feedback loop by offering a REPL instance inside of the text editor. Making the gap between de- velopment and the final output reachable within a real-time interaction. 1 Introduction After reading the changelog of Emacs 25.1[2] I discovered a new Emacs feature of dynamic modules, enabling the possibility of Foreign Function Interface(FFI). Being insired by Gogins’s recent Common Lisp FFI for the CsoundAPI[3], I decided to use this new feature and develop an FFI for Csound. I made the dynamic module which ports the greater part of the C-lang’s csound-api and wrote some of Steven Yi’s csound-api examples for Elisp, which can be found on the Gihub page for CsoundAPI-emacsLisp[4]. This sparked my idea of creating a new REPL based Csound major mode for Emacs. As a composer using Csound, I feel the need to be close to that which I’m composing at any given moment. From previous Csound front-end tools I’ve used, the time between writing a Csound statement and hearing its output has been for me a too long process of mouseclicking and/or changing windows. -
Expanding the Power of Csound with Integrated Html and Javascript
Michael Gogins. Expanding the Power of Csound with Intergrated HTML and JavaScript EXPANDING THE POWER OF CSOUND WITH INTEGRATED HTML AND JAVA SCRIPT Michael Gogins [email protected] https://michaelgogins.tumblr.com http://michaelgogins.tumblr.com/ This paper presents recent developments integrating Csound [1] with HTML [2] and JavaScript [3, 4]. For those new to Csound, it is a “MUSIC N” style, user- programmable software sound synthesizer, one of the first yet still being extended, written mostly in the C language. No synthesizer is more powerful. Csound can now run in an interactive Web page, using all the capabilities of current Web browsers: custom widgets, 2- and 3-dimensional animated and interactive graphics canvases, video, data storage, WebSockets, Web Audio, mathematics typesetting, etc. See the whole list at HTML5 TEST [5]. Above all, the JavaScript programming language can be used to control Csound, extend its capabilities, generate scores, and more. JavaScript is the “glue” that binds together the components and capabilities of HTML5. JavaScript is a full-featured, dynamically typed language that supports functional programming and prototype-based object- oriented programming. In most browsers, the JavaScript virtual machine includes a just- in-time compiler that runs about 4 times slower than compiled C, very fast for a dynamic language. JavaScript has limitations. It is single-threaded, and in standard browsers, is not permitted to access the local file system outside the browser's sandbox. But most musical applications can use an embedded browser, which bypasses the sandbox and accesses the local file system. HTML Environments for Csound There are two approaches to integrating Csound with HTML and JavaScript. -
DVD Program Notes
DVD Program Notes Part One: Thor Magnusson, Alex Click Nilson is a Swedish avant McLean, Nick Collins, Curators garde codisician and code-jockey. He has explored the live coding of human performers since such Curators’ Note early self-modifiying algorithmic text pieces as An Instructional Game [Editor’s note: The curators attempted for One to Many Musicians (1975). to write their Note in a collaborative, He is now actively involved with improvisatory fashion reminiscent Testing the Oxymoronic Potency of of live coding, and have left the Language Articulation Programmes document open for further interaction (TOPLAP), after being in the right from readers. See the following URL: bar (in Hamburg) at the right time (2 https://docs.google.com/document/d/ AM, 15 February 2004). He previously 1ESzQyd9vdBuKgzdukFNhfAAnGEg curated for Leonardo Music Journal LPgLlCe Mw8zf1Uw/edit?hl=en GB and the Swedish Journal of Berlin Hot &authkey=CM7zg90L&pli=1.] Drink Outlets. Alex McLean is a researcher in the area of programming languages for Figure 1. Sam Aaron. the arts, writing his PhD within the 1. Overtone—Sam Aaron Intelligent Sound and Music Systems more effectively and efficiently. He group at Goldsmiths College, and also In this video Sam gives a fast-paced has successfully applied these ideas working within the OAK group, Uni- introduction to a number of key and techniques in both industry versity of Sheffield. He is one-third of live-programming techniques such and academia. Currently, Sam the live-coding ambient-gabba-skiffle as triggering instruments, scheduling leads Improcess, a collaborative band Slub, who have been making future events, and synthesizer design. -
Sound-Source Recognition: a Theory and Computational Model
Sound-Source Recognition: A Theory and Computational Model by Keith Dana Martin B.S. (with distinction) Electrical Engineering (1993) Cornell University S.M. Electrical Engineering (1995) Massachusetts Institute of Technology Submitted to the department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Electrical Engineering and Computer Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY June, 1999 © Massachusetts Institute of Technology, 1999. All Rights Reserved. Author .......................................................................................................................................... Department of Electrical Engineering and Computer Science May 17, 1999 Certified by .................................................................................................................................. Barry L. Vercoe Professor of Media Arts and Sciences Thesis Supervisor Accepted by ................................................................................................................................. Professor Arthur C. Smith Chair, Department Committee on Graduate Students _____________________________________________________________________________________ 2 Sound-source recognition: A theory and computational model by Keith Dana Martin Submitted to the Department of Electrical Engineering and Computer Science on May 17, 1999, in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Electrical Engineering -
The Early History of Music Programming and Digital Synthesis, Session 20
Chapter 20. Meeting 20, Languages: The Early History of Music Programming and Digital Synthesis 20.1. Announcements • Music Technology Case Study Final Draft due Tuesday, 24 November 20.2. Quiz • 10 Minutes 20.3. The Early Computer: History • 1942 to 1946: Atanasoff-Berry Computer, the Colossus, the Harvard Mark I, and the Electrical Numerical Integrator And Calculator (ENIAC) • 1942: Atanasoff-Berry Computer 467 Courtesy of University Archives, Library, Iowa State University of Science and Technology. Used with permission. • 1946: ENIAC unveiled at University of Pennsylvania 468 Source: US Army • Diverse and incomplete computers © Wikimedia Foundation. License CC BY-SA. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 20.4. The Early Computer: Interface • Punchcards • 1960s: card printed for Bell Labs, for the GE 600 469 Courtesy of Douglas W. Jones. Used with permission. • Fortran cards Courtesy of Douglas W. Jones. Used with permission. 20.5. The Jacquard Loom • 1801: Joseph Jacquard invents a way of storing and recalling loom operations 470 Photo courtesy of Douglas W. Jones at the University of Iowa. 471 Photo by George H. Williams, from Wikipedia (public domain). • Multiple cards could be strung together • Based on technologies of numerous inventors from the 1700s, including the automata of Jacques Vaucanson (Riskin 2003) 20.6. Computer Languages: Then and Now • Low-level languages are closer to machine representation; high-level languages are closer to human abstractions • Low Level • Machine code: direct binary instruction • Assembly: mnemonics to machine codes • High-Level: FORTRAN • 1954: John Backus at IBM design FORmula TRANslator System • 1958: Fortran II 472 • 1977: ANSI Fortran • High-Level: C • 1972: Dennis Ritchie at Bell Laboratories • Based on B • Very High-Level: Lisp, Perl, Python, Ruby • 1958: Lisp by John McCarthy • 1987: Perl by Larry Wall • 1990: Python by Guido van Rossum • 1995: Ruby by Yukihiro “Matz” Matsumoto 20.7. -
Algorithmic Composition with Open Music and Csound: Two Examples
Algorithmic Composition with Open Music and Csound: two examples Fabio De Sanctis De Benedictis ISSM \P. Mascagni" { Leghorn (Italy) [email protected] Abstract. In this paper, after a concise and not exhaustive review about GUI software related to Csound, and brief notes about Algorithmic Com- position, two examples of Open Music patches will be illustrated, taken from the pre-compositive work in some author's compositions. These patches are utilized for sound generation and spatialization using Csound as synthesis engine. Very specific and thorough Csound programming ex- amples will be not discussed here, even if automatically generated .csd file examples will be showed, nor will it be possible to explain in detail Open Music patches; however we retain that what will be described can stimulate the reader towards further deepening. Keywords: Csound, Algorithmic Composition, Open Music, Electronic Music, Sound Spatialization, Music Composition 1 Introduction As well-known, \Csound is a sound and music computing system"([1], p. 35), founded on a text file containing synthesis instructions and the score, that the software reads and transforms into sound. By its very nature Csound can be supported by other software that facilitates the writing of code, or that, provided by a graphic interface, can use Csound itself as synthesis engine. Dave Phillips has mentioned several in his book ([2]): hYdraJ by Malte Steiner; Cecilia by Jean Piche and Alexander Burton; Silence by Michael Go- gins; the family of HPK software, by Didiel Debril and Jean-Pierre Lemoine.1 The book by Bianchini and Cipriani encloses Windows software for interfacing Csound, and various utilities ([6]). -
WELLE - a Web-Based Music Environment for the Blind
WELLE - a web-based music environment for the blind Jens Vetter Tangible Music Lab University of Art and Design Linz, Austria [email protected] ABSTRACT To improve the process of music production on the com- This paper presents WELLE, a web-based music environ- puter for the blind, several attempts have been made in ment for blind people, and describes its development, de- the past focusing on assistive external hardware, such as sign, notation syntax and first experiences. WELLE is in- the Haptic Wave [14], the HaptEQ [6] or the Moose [5]. tended to serve as a collaborative, performative and educa- All these external interfaces, however, are based on the in- tional tool to quickly create and record musical ideas. It is tegration into a music production environment. But only pattern-oriented, based on textual notation and focuses on very few audio software platforms support screen readers accessibility, playful interaction and ease of use. like JAWS. Amongst them is the cross-platform audio soft- WELLE was developed as part of the research project ware Audacity. Yet in terms of music production, Audacity Tangible Signals and will also serve as a platform for the is only suitable for editing single audio files, but not for integration of upcoming new interfaces. more complex editing of multiple audio tracks or even for composing computer music. DAW's (Digital Audio Work- stations) like Sonar or Reaper allow more complex audio Author Keywords processing and also offer screen reader integration, but us- Musical Interfaces, Accessibility, Livecoding, Web-based In- ing them with the screen reader requires extensive training. -
Geoffrey Kidde Music Department, Manhattanville College Telephone: (914) 798 - 2708 Email: [email protected]
Geoffrey Kidde Music Department, Manhattanville College Telephone: (914) 798 - 2708 Email: [email protected] Education: 1989 - 1995 Doctor of Musical Arts in Composition. Columbia University, New York, NY. Composition - Chou Wen-Chung, Mario Davidovsky, George Edwards. Theory - J. L. Monod, Jeff Nichols, Joseph Dubiel, David Epstein. Electronic and Computer Music - Mario Davidovsky, Brad Garton. Teaching Fellowships in Musicianship and Electronic Music. 1986 - 1988 Master of Music in Composition. New England Conservatory, Boston, MA. Composition - John Heiss, Malcolm Peyton. Theory - Robert Cogan, Pozzi Escot, James Hoffman. Electronic and Computer Music - Barry Vercoe, Robert Ceely. 1983 - 1985 Bachelor of Arts in Music. Columbia University, New York, NY. Theory - Severine Neff, Peter Schubert. Music History - Walter Frisch, Joel Newman, Elaine Sisman. 1981 - 1983 Princeton University, Princeton, NJ. Theory - Paul Lansky, Peter Westergaard. Computer Music - Paul Lansky. Improvisation - J. K. Randall. Teaching Experience: 2014 – present Professor of Music. Manhattanville College 2008 - 2014 Associate Professor of Music. Manhattanville College. 2002 - 2008 Assistant Professor of Music. Manhattanville College. Founding Director of Electronic Music Band (2004-2009). 1999 - 2002 Adjunct Assistant Professor of Music. Hofstra University, Hempstead, NY. 1998 - 2002 Adjunct Assistant Professor of Music. Queensborough Community College, CUNY. Bayside, NY. 1998 (fall semester) Adjunct Professor of Music. St. John’s University, Jamaica, NY.