Alternate Artifact and Conan Bonus Card
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Your Kickstarter edition of Adventures in Hyboria includes extra components, not included in the regular retail edition of the expansion: — 3 alternate Artifact cards — 3 Artifact tokens — 1 alternate Conan Bonus card — 8 Conan’s Chronicle cards — 16 Conquest cards — 6 Hyborian God cards — 4 sets of Hyborian God tokens — 4 Sorcery cards In this rulebook, you will nd the necessary rules to add these components to your Age of Conan games. All components are optional, and they can be used together or separately. ALTERNATE ARTIFACT AND CONAN BONUS CARD 7KH6ZRUGRI $WODQWLV ,NMRSDQR 6GDMXNT@QDHMUNKUDCHM@ LHKHS@QXBNMSDRS XNTL@XOK@X SVNRSQ@SDFXB@QCR@MC@OOKXANSG DEEDBSR AOC0002KS—EXTRA CARDS 1/4 Artifact cards Artifact tokens (Front and Back) ere are two ways to use alternate artifacts and bonus card: — At the start of the game, players may mutually agree which of the two versions of each artifact (and Conan bonus) to use for this game. — Both versions are used. Whenever a player receives an artifact, he may decide which of the two versions to use. Also included in this expansion are three artifact die-cut tokens. You may use these tokens to show more visibly which player holds a speci c artifact. 1 CONAN’S CHRONICLE CARDS &RQDQWKH %$5%$5,$1 #Q@VSVN@CUDMSTQDSNJDMR *DDONMD @MCSQ@CDSGD NSGDQHLLDCH@SDKXENQFNKC NQRNQBDQX 8NTL@XLNUD "NM@M@MCOK@BDNMD Q@HCDQSNJDM AOC0002KS—CHRONICLE CARDS 1/8 Chronicle card (Front and Back) e deck of 8 chronicle cards is used to represent and indicate various moments in Conan’s life. Only one chronicle card is in play at any given moment. As long as the “Conan the Barbarian” chronicle is in play, no special rules are applied. All other chronicle cards modify the rewards and the “Court + Conan” fate die result used by the Conan player, as indicated by the card itself. Setup Set the “Conan the Barbarian” chronicle card aside, and shu e the remaining cards. At the start of the game, the “Conan the Barbarian” chronicle card is in play. Place it close to the Conan reference board, face up, on the left side of the board. en, draw three more chronicle cards, and place them on the right side of the Conan reference board, face up. &RQDQWKH %$5%$5,$1 &RQDQWKH &RQDQWKH &RQDQWKH #Q@VSVN@CUDMSTQDSNJDMR 5HDYHU 7+,() $GYHQWXUHU *DDONMD @MCSQ@CDSGD NSGDQHLLDCH@SDKXENQFNKC KSDQM@SHUD3@JDNMDFNKC KSDQM@SHUD8NTB@M KSDQM@SHUD#Q@VSGQDD NQRNQBDQX HLLDCH@SDKXOK@BDNQ NQRNQBDQXSNJDMEQNLSGD OK@XDQNEXNTQBGNHBD HMRSD@CNESVN @CUDMSTQD QDLNUD@Q@HCDQSNJDMEQNL SNJDMR"GNNRDNMDSNJDMSN 8NTL@XLNUD @MXVGDQDNMSGDAN@QC "NM@M@MCOK@BDNMD (EXNTCNMNSOK@BD@ JDDO NMDSNJDMSNSQ@CDENQ Q@HCDQSNJDM (EXNTCNMNSLNUD Q@HCDQSNJDM SGD FNKCNQRNQBDQX @MCCHRB@QC "NM@M OK@BD@RDBNMC OK@XDQBNMSQNKKHMFSGD SGDSGHQCSNJDM Q@HCDQSNJDM OQNUHMBDVHSG"NM@M CHRB@QCRNMDFNKC 8NTL@XLNUD "NM@M@F@HM HMRSD@C NEOK@BHMF@Q@HCDQSNJDM AOC0002KS—CHRONICLE CARDS 1/8 AOC0002KS—CHRONICLE CARDS 5/8 AOC0002KS—CHRONICLE CARDS 3/8 AOC0002KS—CHRONICLE CARDS 2/8 How to use Chronicle Cards Chronicle cards are used together with story cards. Each story card includes a keyword (Adventurer, Barbarian, Pirate, Sellsword, Spy, ief, Reaver, and Warlord), indicating Conan’s career during that story. When a player completes a story, he checks if the keyword matches the title of one of the three visible chronicles. If it does, he can claim the rewards indicated on that chronicle, either in addition to (“Additional”) or instead of (“Alternative”) the normal rewards, as indicated. at chronicle is now in play: place it on the left side of the board, and reshu e the chronicle previously in play in the chronicle deck. e rules for the Conan player may change as indicated by the new chronicle card in play. en, draw a new chronicle from the deck, to replace the chronicle now in play (so that, at any moment there is one chronicle in play, and three visible chronicles ready to enter play if the appropriate condition is met). 2 CONQUEST CARDS 6HD 3RZHU 8NT@BBNLOKHRGSGHRNAIDBSHUD HEXNTBNMSQNK@SKD@RSSVN MNM@CI@BDMSBN@RS@KOQNUHMBDR DWBKTCHMFXNTQJHMFCNL ²o rsairle /K@BDSVNQ@HCDQSNJDMRHM@MXet SVNCHEEDQDMSBN@RS@KOQNUHMBDR @MCQDRNKUDSGDLHLLDCH@SDKX AOC0002KS—CON QUEST CARDS 1/16 Conquest card Conquest cards replace objective(Front cards. and Replace Back) the entire deck of objective cards with the deck of conquest cards. Whenever an objective is achieved, the indicated bonus e ect is immediately available to the player(s) achieving the objective. A player may always decide not to use the e ect, or use it only partially, if he so wishes. HYBORIAN GODS %25, odof0ar 4MSHKSGDDMCNESGD@FD @MXE@SD CHDL@XADTRDC@R@BNTQS@BSHNM HESGDQD@QDMNBNTQS "NM@M QDRTKSR@U@HK@AKDHMSGDE@SDONNK AOC0002KS—GOD CARDS 1/6 Hyborian Gods card (Front and Back) ese rules represent the in uence of supernatural beings on the lives and Hyborian Gods tokens struggles of the Hyborian kingdoms. Setup At the start of the game, each player receives a set of Hyborian god tokens (one for each god, in the color of his kingdom). en, shu e the 6 Hyborian god cards together to form one deck. How to use Hyborian Gods After the bid for Conan at the start of the game, and at the end of the age change phase in the rst and second age, players must determine the dominant deity for the next age. ree Hyborian god cards are randomly drawn and revealed. en, each player secretly chooses one of his god tokens, matching one among the three revealed gods. All players’ tokens are then shu ed together, in a cup of other opaque container, and one is drawn at random. e god indicated by the drawn token is ascendant in the next age, and until the beginning of the next age change phase, the indicated e ect applies. e respective owners take back undrawn god tokens. e card of the ascendant god is set aside as a reference, while the other two cards are reshu ed together with the other god cards, for later use. 3 SORCERY CARDS $UFDQH %OHVVLQJ +HDOLQJ 6SHOOV RIWKH 0DJLF 4RD@ESDQQNKKHMF *RGV 4RDVGDMXNTKNRD SGDCHBDCTQHMF@ 4RD@S@MXSHLD @LHKHS@QXBNMSDRS BNMSDRSQDQNKK@KK QDEQDRGNMDNE CNMNSQDLNUDNMD SGDCHBDHMXNTQ XNTQOK@XNMSGD TMHSEQNLXNTQ QNKK S@AKDB@QCR @QLX '" %( ." * AOC0002KS—SORCERY CARD-A Sorcery card (Front and Back) ese rules replace and extend the use of sorcery tokens in the game. Players draw sorcery tokens using the normal rules, but spend them following the new rules explained here. Setup At the start of a game, each player takes the sorcery reference card of his kingdom and places it face-up on the table, in the area where he will later place his play-on-the-table cards. How to use Sorcery Cards When a player spends a sorcery token, he places it on one of the three boxes on his sorcery reference card, applying the corresponding spell e ect. Follow the instructions on the card closely, to apply the chosen spell correctly. A player can ‘cast’ each spell one time, until all three spell boxes on the card have been used once. A player may spend multiple sorcery tokens to activate di erent spells (for example, to a ect the same contest with di erent spells) at the same time. When all three boxes on the card have been used, discard all tokens. You are now free to cast all your spells again. A Game Created, Produced, and Distributed Worldwide by Ares Games Srl Via dei Metalmeccanici 16, 55041, Capezzano Pianore (LU), Italy www.aresgames.eu. Retain this information for your records. ©2016 Conan Properties International LLC. CONAN, CONAN THE BARBARIAN, HYBORIA, and related logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of Conan Properties International LLC unless otherwise noted. All Rights Reserved. ROBERT E. HOWARD is a trademark or registered trademark of Robert E. Howard Properties Inc. Used with permission. All Rights Reserved. Age of Conan — Adventures in Hyboria ©2016 Ares Games Srl. All rights reserved..