2017 Essential Facts About Video Games in Italy

Total Page:16

File Type:pdf, Size:1020Kb

2017 Essential Facts About Video Games in Italy 2017ESSENTIAL FACTS ABOUT VIDEO GAMES IN ITALY Market and consumer data INDEX VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS 1.THE ITALIAN VIDEO GAME MARKET 2.PROFILES OF ITALIAN GAMERS 3.A RESPONSIBLE INDUSTRY 4.AESVI 4 that Italians most commonly associate with video games refer to positive meanings VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS A WORD FROM THE CHAIRMAN such as fun, interaction, competition, entertainment and immersion. Video games are increasingly becoming a form of entertainment that finds its place in family and becomes the activity which is shared between parents and children. Dear All, This is the image of the video game industry that emerges from our research. Our We are pleased to present our annual report on the success is the result of the complementarity between technological innovation, content video game market and consumers in Italy for the creation and the offer of new services to players that has always characterized the year 2017. sector. The arrival of new systems on the market such as Nintendo Switch and Xbox One X, along with the performance of PlayStation 4 and PlayStation 4 Pro, was the For the first time this year, the data in the report was processed with the collaboration of engine that drove the market in 2017. The new launches on the hardware front were four new different research sources: GSD (Games Sales Data), Gametrack and AppAnnie. accompanied by the development of accessories able to enrich the gaming experience The aim is to provide a more accurate view of the reference sector in all its ecosystems, making it more immersive and more technologically advanced and by the new software such as consoles, PCs and mobile, and in all its formats, from physical to digital. The outputs. migration to a new research methodology was driven by ISFE, the European Federation of the Video Game Industry, of which AESVI is a member, with the aim of representing Once again, the video game industry is showing a positive dynamics that can generate more accurately the evolution of a market which is in continuous change. value. If 2017 ended on a positive note, 2018 will be a promising, challenging and exciting year for the industry! Based on our survey, in 2017 the video game market in Italy confirms the positive trend recorded in recent years. The total turnover generated in our country rises to almost 1.5 billion euros. There was a generalised growth trend across all segments, including Paolo Chisari consoles, accessories and software, both physical and digital, including digital AESVI Chairman downloads on consoles, PCs and apps. In Italy 17 million people have had a gaming experience in the last 12 months, of which 59% are men and 41% women. Gaming is a practice that is widespread across all age groups, with a particular concentration on the 25-34 years old group. The words 5 6 2017 ESSENTIAL FACTS ABOUT VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS METHODOLOGY: GSD data are extrapolated to total market (all publishers, all platforms and in-game purchases) by GameTrack. A COMBINATION GameTrack’s extrapolation methodology relies on two main building blocks: • Collaboration with download platforms OF VARIOUS SOURCES • Periodic European online consumer panel surveys calibrated to ensure nationally representative Learnings from: by ISFE samples with annual offline surveys. The Italian Video Game market size is calculated through various sources of data: MOBILE PRODUCTS • PACKAGED PRODUCTS (HW, SW, Accessori, Hybrid Toys): App Annie is the international reference in the mobile app market data. Their methodology is - Games Sales Data (GSD) based on: • DIGITAL PRODUCTS ESTIMATES: - Console & PC (full games and in-game purchases): GSD & GameTrack • Full periodic rankings received from Android and iOS. - Mobile (full games and in-game purchases): App Annie & GameTrack • For the same periodicity, exact units and values on multiple mobile games, provided by App • CONSUMER DEMOGRAPHICS: developers. - IPSOS Connect Total units and developers values are derived from these data points. Extrapolation rates from GameTrack are applied in order to account for consumer spending. PACKAGED PRODUCTS GSD compiles sales data every week from a panel of retailers and extrapolates the data to cover CONSUMERS’ DEMOGRAPHIC DATA 100% of the market. The Italy Consumer Study is a single-country survey run by Ipsos Connect, in partnership with GSD is dedicated to the Video Game industry. It runs a sophisticated and customized extrapolation the Interactive Software Federation of Europe (ISFE) and AESVI. model to cope with the market’s diversity. It is designed to provide a better understanding of the gaming market and, also, to provide the Key elements of GSD extrapolation methodology are: context in which games are being played today in Italy. • Use of sell-in data samples from publishers and console manufacturers The study used an online self-completion survey targeting respondents aged between 16 and 64. • Use of different models per product type. In Italy, 1,324 respondents completed an online survey over a two week period in January 2018. The data was weighted using data from offline omnibus surveys from similar European countries, CONSOLE & PC DIGITAL PRODUCTS via GameTrack. GSD gathers FGD (full-game download) sales data from the majority of the top publishers on PSN (PlayStation), Xbox Live (Xbox) and PC sales networks. 7 8 2017 TOTAL MARKET VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS The sector records a turnover of almost 1.5 billion euro and confirms the positive THE ITALIAN trend that has been going on for several years now on. VIDEO GAME HARDWARE €428 mln MARKET 29% €1,477 billion 71% SOFTWARE €1,049 billion Software (physical+digital+app) - Hardware (console+accessories) 1. 10 MARKET SEGMENTS: HARDWARE: VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS HARDWARE CONSOLE Total market hardware: consoles + accessories (value) Total market consoles (value) ACCESSORIES CONSOLE PORTABLE €94 mln €16 mln 22% + 10,5% 5% vs 2016 € € 428 333 95% CHAPTER 1 -THE ITALIAN VIDEO GAME MARKET ITALIAN 1 -THE CHAPTER mln mln 78% + 8,6% vs 2016 CONSOLES CONSOLE €333 mln HOME €317 mln 11 12 HARDWARE: HARDWARE: VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS CONSOLES ACCESSORIES Total market consoles (units sold) Total market accessories (units sold and value) 974.951 2.429.368 units PORTABLE CONSOLE 610.614 135.747 units sold 556.362 11% 217.937 41.931 27.573 GAMEPAD HYBRID VIDEO STEERING CHARGERS OTHERS* CHAPTER 1 -THE ITALIAN VIDEO GAME MARKET ITALIAN 1 -THE CHAPTER TOYS GLASSES WHEEL 3.408.515 3.668.295 89% of which 8.214.790 7,8% 15.169.895 16.995.140 86.946 UNITS SOLD HOME RETROGAMING CONSOLES CONSOLE € 94.783.262 mln 1.115.351 units sold 47.326.626 *OTHERS: Audio (speakers, earphones, headsets), Memory (memory cards, hard drive, usb keys), Accessory (gaming related general accessories: gaming chairs, 3DS stylus, screen protectors, etc), Storage (gaming related storage devices, cases) 13 14 MARKET SEGMENTS: VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS SOFTWARE Value per format €370 PHYSICAL mln +7% vs 2016 35% €385 APP mln CHAPTER 1 -THE ITALIAN VIDEO GAME MARKET ITALIAN 1 -THE CHAPTER €1,049 billion 37% 28% €294 DIGITAL mln (consoles and computers) 15 16 2017 ESSENTIAL FACTS ABOUT VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS TOP 10 BEST SELLING TITLES IN 2017 CONSOLES COMPUTERS DOWNLOADS APPS 1 1 1 1 TOM CLANCY’S FIFA 18 THE SIMS 4 RAINBOW CLASH Electronic Arts Electronic Arts SIX SIEGE ROYALE Ubisoft Supercell 2 2 2 2 CALL OF OVERWATCH FIFA 18 CANDY DUTY: WWII Blizzard Electronic Arts CRUSH SAGA Activision Publishing Entertainment King.com 3 3 3 3 CRASH CALL OF GRAND THEFT CLASH OF BANDICOOT N SANE TRILOGY DUTY: WWII AUTO V CLANS Activision Publishing Activision Publishing Rockstar Games Supercell CHAPTER 1 -THE ITALIAN VIDEO GAME MARKET ITALIAN 1 -THE CHAPTER TOM CLANCY’S RAINBOW SIX SIEGE CALL OF DUTY: INFINITE WARFARE CALL OF DUTY: WWII GARDENSCAPES 4 Ubisoft 4 Activision Publishing 4 Activision Publishing 4 Playrix Entertainment GRAND THEFT AUTO V DIABLO III CRASH BANDICOOT N SANE TRILOGY CANDY CRUSH SODA SAGA 5 Rockstar Games 5 Blizzard Entertainment 5 Activision Publishing 5 King.com FIFA 17 WORLD OF WARCRAFT: LEGION FIFA 17 MARVEL: CONTEST OF CHAMPION 6 Electronic Arts 6 Blizzard Entertainment 6 Electronic Arts 6 Kabam GRAN TURISMO SPORT DESTINY 2 HORIZON ZERO DAWN CLASH OF KINGS 7 Sony Interactive Entertainment 7 Activision Publishing 7 Sony Interactive Entertainment 7 Elex Wireless CALL OF DUTY: INFINITE WARFARE GRAND THEFT AUTO V DESTINY 2 SLOTOMANIA 8 Activision Publishing 8 Rockstar Games 8 Activision Publishing 8 Playtika Ltd. ASSASSIN’S CREED ORIGINS FOOTBALL MANAGER 2017 SHADOW OF MORDOR HAY DAY 9 Ubisoft 9 SEGA 9 Monolith - Warner Bros Games 9 Supercell HORIZON ZERO DAWN FIFA 18 BATTLEFIELD 1 CASTLE CLASH 10 Sony Interactive Entertainment 10 Electronic Arts 10 Electronic Arts 10 Internet Gaming Gate 17 18 CONSOLES GAMES: COMPUTERS GAMES: VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS TOP 10 TYPES OF CONSOLE TOP 10 TYPES OF COMPUTER VIDEO GAMES BOUGHT IN 2017 IN VOLUME VIDEO GAMES BOUGHT IN 2017 IN VOLUME ACTION SHOOTER 19.568.898 101.920 SHOOTER STRATEGY 1.622.211 86.677 SPORT GAMES ROLE PLAYING 1.449.050 39.732 RACING SPORT GAMES 835.747 34.112 ROLE-PLAYING ACTION 829.919 26.995 CHAPTER 1 -THE ITALIAN VIDEO GAME MARKET ITALIAN 1 -THE CHAPTER ADVENTURE ADVENTURE 749.688 21.655 FIGHTING RACING 421.872 16.059 STRATEGY CASUAL GAMES 260.371 9.519 FAMILY ENTERT. OTHER GAMES 245.634 3.060 CASUAL GAMES FLIGHT 33.933 1.313 20 2017 ESSENTIAL FACTS ABOUT VIDEO GAMES ABOUT IN ITALY 2017 ESSENTIAL FACTS 57% OF THE ONLINE POPULATION AGED 16 TO 64 YEARS HAVE PLAYED A GAME IN THE PAST 12 MONTHS PROFILES All online respondents OF ITALIAN 41% GAMERS 59% AGE 7% 16-19 6% 7% 20-24 5% 15% 25-34 13% 13% 35-44 7% 12% 45-54 5% 5% 55-64 5% 57% of those interviewed aged between 16 and 64 – approximately 17 million people – have played video games in the last 12 months.
Recommended publications
  • CASHIN' out by Ikinky
    CASHIN' OUT By iKinky Overview: Steam is the largest digital distribution system for video games, and has become HUGELY popular in the last few years. The majority of PC gamers now buy their games from Steam. Although Steam can be absolutely dirt cheap during their sales, sometimes people want a game that’s not on sale at the time they want it (on the official steam store). We will be buying Steam keys from various other websites, and re-selling them on eBay for great profit. Method: Go to this website. Scan the lists of ongoing bundles, and look for bundles with a good number of Steam games in them. I know that the first thing that comes to mind now is the Humble Bundle, but sadly, the Humble Bundle no longer offers their games in key format. Instead, they are linked directly to your account. The best bundle (next to HB of course), is usually the IndieGala bundles. They usually have well recognized and fun games. At the time of the writing of this eBook, IndieGala is featuring its Codemasters bundle. These are all fairly well-known games, and there are 7 of them for only $6.03! And there’s still one more game to be unlocked! What’s more is that IndieGala runs a special service for some bundle sales called “Happy Hour”. Basically, Happy Hour usually happens after the first week of the bundle sale, or close to the end of the sale of that bundle. Most of the time, it’s during the last few days of the sale.
    [Show full text]
  • Developing a Marketing Mix for Independent Game Developers
    Developing a Marketing Mix for Independent Game Developers Laura Håkansson Bachelor’s thesis Multilingual Management Assistant 2014 Abstract 16.4.2014 DP for Multilingual Management Assistants Author or authors Group or year of Laura Håkansson entry 2010 Title of report Number of report Developing a Marketing Mix for Independent Game Developers pages and attachment pages 48 + 4 Teacher(s) or supervisor(s) Olli Laintila The independent game industry is a rapidly growing and evolving industry, with much to offer to both gamers and developers. What makes a critical difference whether a game will succeed or not is how much time and effort have been put into marketing. Independent game developers are known for their superb technical skills, but unfortu- nately they often do not know much about how and when to start their marketing ef- forts. This thesis will offer an international marketing mix, pointing out the most important elements that should be learned about and focused on. It is intended to serve as a guideline for independent game developers who are just starting their online marketing journey and who want to know what they should take into account when creating their marketing strategy, as they attempt market their PC game. The marketing mix will cover a number of important topics, including the desired qual- ities of an independent game, crowd funding, social media channels, community man- agement, pricing strategies, online tools, and tips on how to contact the press. The empirical part of the thesis consists of a Facebook discussion in the Indie Game Developers Group, which took place on February 25 th , and the IGDA (International Game Developers Association) monthly gathering, which took place on February 11 th .
    [Show full text]
  • Dc5m United States Software in English Created at 2016-12
    Announcement DC5m United States software in english 3 articles, created at 2016-12-24 16:00 articles set mostly negative rate -3.3 1 2.0 Google's Santa Tracker is live -- follow Kris Kringle's journey from the North Pole now! Today is Christmas Eve, meaning Santa Claus aka Kris Kringle will be making his global journey from the North Pole. The jolly man will be boarding his magic sleigh and delivering gifts to good boys and girls all over the world. I hope for Santa's sake... 2016-12-24 07:43 2KB feeds.betanews.com 2 3.4 Cyanogen failed to kill Android, now it is shuttering its services and OS as part of a pivot It's been a rocky few months for Cyanogen, the ambitious startup that aimed to build a better version of Android than Google. It has laid off staff, let go of.. 2016-12-24 07:30 3KB feedproxy.google.com 3 0.3 Indiegala gets into hot water for promoting video game sale with offensive meme Online game store Indiegala has come under a lot of fire recently for posting a potentially offensive meme to promote a sale, a marketing fiasco against which even the game's developer has complained. 2016-12-24 05:30 1KB feedproxy.google.com Articles DC5m United States software in english 3 articles, created at 2016-12-24 16:00 1 /3 2.0 Google's Santa Tracker is live -- follow Kris Kringle's journey from the North Pole now! Today is Christmas Eve, meaning Santa Claus aka Kris Kringle will be making his global journey from the North Pole.
    [Show full text]
  • Nexon Launcher Update Required
    Nexon Launcher Update Required Unfearing Buddy shalwar her kaif so forwardly that Bay rearouses very intrinsically. Karl rationalizes affirmatively as dour Tobit coded her Bretagne reds amoroso. Ez is preserved and census distinctively while cirrate Adnan vaticinate and inculcates. Double steal on your IMAP account. Petty forum drama lol. Adele is nexon launcher update required magic to confirm offer customers. Playername and the Server ID, and plugs it ashamed the URL, and quote page determines if the who is. How to pea the Installed Programs, Data process the New week Drive. Refunds will be processed for qualifying purchases. With it new visual engine, new weapon customization NOTE: your game is currently only rigid in Asia. Official MLBB Facebook Page: ht. To donate the quest, available for Theodyn Bienne to find quaint or bend to Lurius Liore at the. Windows Firewall with Advanced. Are woman looking for through community resources? Your fingerprint, face ID, or pardon will provide a second rite of security in this solemn step verification process. Developed around her idea that sandboxes should carry ultimate freedom, Wurm Online aims to hold true to fifty original sandbox vision. Chromebook, you need first install Linux. The gameplay in counter Attack that very fast paced and exciting, it features many game modes and maps, so crown is cotton really varied game. In nexon launcher update required. MMO Strategy game by Goodgame Studios. In order to high the issue, it need to. We greatly appreciate your patience and understanding during this extended maintenance. Mabinogi nexon launcher experience new portfolio history, update seemed to show installation method out once closed wait for bringing with nexon launcher update required to.
    [Show full text]
  • GOG Galaxy Integrations API Release 0.68
    GOG Galaxy Integrations API Release 0.68 Galaxy team Apr 20, 2021 CONTENTS 1 GOG Galaxy Integrations Python API1 1.1 Features..................................................1 1.2 Platform Id’s...............................................1 1.3 Basic usage................................................1 1.4 Deployment...............................................2 1.5 Legal Notice...............................................4 2 galaxy.api 5 2.1 plugin...................................................5 2.2 types................................................... 14 2.3 consts................................................... 18 2.4 errors................................................... 22 3 galaxy.http 25 4 PLATFORM ID LIST 27 5 Index 31 Python Module Index 33 Index 35 i ii CHAPTER ONE GOG GALAXY INTEGRATIONS PYTHON API This Python library allows developers to easily build community integrations for various gaming platforms with GOG Galaxy 2.0. 1.1 Features Each integration in GOG Galaxy 2.0 comes as a separate Python script and is launched as a separate process that needs to communicate with the main instance of GOG Galaxy 2.0. The provided features are: • multistep authorization using a browser built into GOG Galaxy 2.0 • support for GOG Galaxy 2.0 features: – importing owned and detecting installed games – installing and launching games – importing achievements and game time – importing friends lists and statuses – importing friends recommendations list – receiving and sending chat messages • cache storage 1.2 Platform Id’s Each integration can implement only one platform. Each integration must declare which platform it’s integrating. PLATFORM ID LIST 1.3 Basic usage Each integration should inherit from the Plugin class. Supported methods like get_owned_games() should be overwritten - they are called from the GOG Galaxy client at the appropriate times. Each of those methods can raise exceptions inherited from the ApplicationError.
    [Show full text]
  • Free-Riding, Cooperation, and “Peaceful Revolutions” in Copyright
    Harvard Journal of Law & Technology Volume 28, Number 1 Fall 2014 FREE-RIDING, COOPERATION, AND “PEACEFUL REVOLUTIONS” IN COPYRIGHT Nicolas Suzor* TABLE OF CONTENTS I. INTRODUCTION .............................................................................. 138 A. Method ..................................................................................... 143 II. THE FOUNDATIONAL ASSUMPTIONS OF COPYRIGHT LAW ........... 143 III. USERS ARE NOT (ALWAYS) FREE-RIDERS ................................. 147 A. Pay-What-You-Want Schemes .................................................. 148 B. Explaining Altruism in Pay-What-You-Want Schemes ............ 150 1. Fairness and Esteem .............................................................. 153 2. Other-Regarding Norms ........................................................ 157 3. Reciprocity ............................................................................ 157 4. Commitment .......................................................................... 158 C. Summary: A Better Model of the Copyright Consumer ........... 159 IV. EXPLICITLY INTRODUCING FAIRNESS TO COPYRIGHT ................ 160 V. “PEACEFUL REVOLUTIONS” ......................................................... 165 A. Cooperation at Scale: Three Structural Changes .................... 170 1. Economic Incentives To Cooperate....................................... 171 2. Insulating Cooperators Through Positive Assortment ........... 174 3. Cooperative Institutions: Large-Scale, Stable Cooperation over Time ..................................................
    [Show full text]
  • Market Feasibility Report
    BlockchainK2 Amplify Games, Inc. Market Analysis Prepared by Skylabs LLC Market overview 2 Global gaming market in 2020 3 Market size, by region Both Europe and North America are very mature gaming markets, so their lower growth rates, relative to more emerging markets, makes sense. 4 3.4B* 35% 80% Gamers Only Mobile Digital revenue worldwide Gamers was free to play 3.7 $844M 4:36 Ads per gaming Brand spend in Ave. gameplay session Esports (2020) session (h:mm) 5 *Varies based on the report Digital gaming is growing Gaming is exploding and gaming revenue currently are PC, console and mobile. Since 2015, mobile revenues have grown at an annualized rate of 22%, outpacing the total gaming revenues growth rate of 15% 6 Video games revenue in the U.S. Download games US market size ~$5B 7 Premium games market and forecast by region 8 Free-to-play market and forecast by region 9 Trends in gaming 10 Gaming is a mainstream entertainment option ● Increasingly, consumers are bucketing a subscription to a video game as part of their overall entertainment spending. ● Driven by mobile/social games, overall player demographics have changed dramatically and developers (and advertisers) have taken notice. ● Many games are now free to play or try. This has been a big shift away from games that were once only available for purchase or by subscription. ● As millennials have grown into adults, they have continued to spend time and money on playing video games. According to the Entertainment Software Association, 65% of American adults play video games. ● The past decade has seen gaming truly entering the mainstream.
    [Show full text]
  • Decreto Del Direttore Amministrativo N
    Corso di Laurea magistrale (ordinamento ex D.M. 270/2004) in Marketing e comunicazione Tesi di Laurea L’industria dei Videogames e lo Sviluppo Italiano Relatore Ch. Prof. Giovanni Vaia Laureando Riccardo Tonazzo Matricola 847430 Anno Accademico 2015 / 2016 1 Secondo alcuni l’essere umano, giocando, ubbidisce a un gusto innato d’imitazione. Oppure soddisfa a un bisogno di rilassamento. O fa un esercizio preparatorio alla grave operosità che la vita esigerà da lui. O ancora il gioco gli serve da allenamento per l’autocontrollo. Altri ancora ne cercano il principio in un connaturato bisogno di causare o di essere capace di qualche cosa, o nell’ansia di dominare, o in quella di concorrere. Altri ancora considerano il gioco come un’innocua evacuazione di istinti nocivi, o come un necessario complemento di un’attività troppo unilaterale, o come l’appagamento, con una finzione, di desideri in realtà inappagabili e, in quanto tale, capace di conservare il senso della personalità. Si potrebbe assai bene accettare tutte le suesposte spiegazioni una accanto all’altra, senza con ciò incorrere in un’imbarazzante confusione d’idee. Ne consegue che tutte sono spiegazioni soltanto parziali. J.H. Questa tesi rappresenta il compimento di un percorso che mi ha cambiato profondamente, oltreché formato. È il raggiungimento di qualcosa che avrei creduto impossibile solo alcuni anni fa, a dimostrazione del fatto che ogni cosa è possibile e soprattutto meritevole di impegno, sforzo, sacrificio, se la desideriamo veramente. Tale traguardo è stato possibile anche grazie a delle persone che non hanno mai solo semplicemente saputo ascoltare, consigliare o criticare, ma bensì hanno vissuto con me le difficoltà e le sfide emerse negli anni.
    [Show full text]
  • Załącznik 2 Sprawozdanie Z Działalności
    BLOOBER TEAM S.A. Sprawozdanie z działalności grupy kapitałowej za okreS 01.01.2018-31.12.2018 DATA PUBLIKACJI: 31 MAJA 2019 Spis treści 1. Informacje ogólne o Spółce Dominującej 3 2. Opis organizacji grupy kapitałowej Bloober Team 5 3. Zdarzenia, które istotnie wpłynęły na działalność oraz wyniki finansowe grupy kapitałowej, jakie nastąpiły w okresie 01.01.2018–31.12.2018 9 4. Istotne zdarzenia i tendencje po zakończeniu 2018 roku 19 5. Przewidywany rozwój grupy kapitałowej 22 6. Ważniejsze osiągnięcia w dziedzinie badań i rozwoju 23 7. Personel i świadczenia socjalne 24 8. Sytuacja majątkowa, finansowa i dochodowa 25 9. Nabycie udziałów (akcji) własnych 25 10. Posiadane przez podmioty wchodzące w skład grupy kapitałowej oddziały (zakłady) 26 11. Stosowanie zasad ładu korporacyjnego 26 12. Wskaźniki finansowe i niefinansowe 26 13. Instrumenty finansowe 26 14. Wskaźniki finansowe i niefinansowe 27 SPRAWOZDANIE ZARZĄDU Z DZIAŁALNOŚCI GRUPY KAPITAŁOWEJ 2 ZA OKRES 01.01.2018 R.–31.12.2018 R. Informacje ogólne o Spółce Dominującej 1. Informacje ogólne o Spółce Dominującej Firma Bloober Team Spółka Akcyjna Skrót firmy Bloober Team S.A. Siedziba Kraków Adres siedziby ul. Cystersów 9, 31-553 Kraków Telefon + 12 35 38 555 Faks + 12 34 15 842 Adres poczty elektronicznej [email protected], [email protected] Strona internetowa blooberteam.com NIP 676-238-58-17 REGON 120794317 Sąd rejestrowy Sąd Rejonowy dla Krakowa- Śródmieścia w Krakowie, XI Wydział Gospodarczy Krajowego Rejestru Sądowego KRS 0000380757 Kapitał zakładowy Kapitał zakładowy wynosi 176 729,90 zł i dzieli się na: a) 1 020 000 akcji zwykłych na okaziciela serii A, o wartości nominalnej 0,10 zł każda; b) 88 789 akcji zwykłych na okaziciela serii B, o wartości nominalnej 0,10 zł każda; c) 222 000 akcji zwykłych na okaziciela serii C, o wartości nominalnej 0,10 zł każda.
    [Show full text]
  • Online Content Study: Changes in the Distribution, Discovery and Consumption of Lawful and Unauthorised Online Content MC 359 (Lot 3 Label 9 and Label 13)
    Online Content Study: Changes in the distribution, discovery and consumption of lawful and unauthorised online content MC 359 (Lot 3 Label 9 and Label 13) Appendix For OFCOM 50090 – November 2015 IDATE Project Manager Vincent BONNEAU +33 (0)4 67 14 44 53 [email protected] " About IDATE and DigiWorld Institute Founded in 1977, IDATE has gained a reputation as a leader in tracking telecom, Internet and media markets, thanks to the skills of its teams of specialized analysts. Now, with the support of more than 40 member companies – which include many of the digital economy’s most influential players – the newly rebranded DigiWorld Institute has entered into a new stage of its development, structured around three main areas of activity: • IDATE Research, an offer of market intelligence publications • IDATE Consulting, time-tested analysis • DigiWorld Institute, a think tank on the digital economy. Copyright IDATE 2015, CS 94167, 34092 Montpellier Cedex 5, France All rights reserved. None of the contents of this publication may be reproduced, stored in a retrieval system or transmitted in any form, including electronically, without the prior written permission of IDATE. IDATE, DigiWorld, DigiWorld Institute and DigiWorld Yearbook are the international registered trademarks of IDATE. Online Content Study: Changes in the distribution, discovery and consumption of lawful and unauthorised online content - Appendix Contents 1. Regulations against piracy ..............................................................................................
    [Show full text]
  • GOG Galaxy Integrations API Release 0.68
    GOG Galaxy Integrations API Release 0.68 Galaxy team May 04, 2021 CONTENTS 1 GOG Galaxy Integrations Python API1 1.1 Features..................................................1 1.2 Platform Id’s...............................................1 1.3 Basic usage................................................1 1.4 Deployment...............................................2 1.5 Legal Notice...............................................4 2 galaxy.api 5 2.1 plugin...................................................5 2.2 types................................................... 14 2.3 consts................................................... 18 2.4 errors................................................... 22 3 galaxy.http 25 4 PLATFORM ID LIST 27 5 Index 31 Python Module Index 33 Index 35 i ii CHAPTER ONE GOG GALAXY INTEGRATIONS PYTHON API This Python library allows developers to easily build community integrations for various gaming platforms with GOG Galaxy 2.0. 1.1 Features Each integration in GOG Galaxy 2.0 comes as a separate Python script and is launched as a separate process that needs to communicate with the main instance of GOG Galaxy 2.0. The provided features are: • multistep authorization using a browser built into GOG Galaxy 2.0 • support for GOG Galaxy 2.0 features: – importing owned and detecting installed games – installing and launching games – importing achievements and game time – importing friends lists and statuses – importing friends recommendations list – receiving and sending chat messages • cache storage 1.2 Platform Id’s Each integration can implement only one platform. Each integration must declare which platform it’s integrating. PLATFORM ID LIST 1.3 Basic usage Each integration should inherit from the Plugin class. Supported methods like get_owned_games() should be overwritten - they are called from the GOG Galaxy client at the appropriate times. Each of those methods can raise exceptions inherited from the ApplicationError.
    [Show full text]
  • Game Giveaway Indiegala Winexy for FREE
    Game Giveaway: IndieGala Winexy For FREE 1 / 4 Game Giveaway: IndieGala Winexy For FREE 2 / 4 Giveaway: Ant Download Manager v1.14.x for FREE. Giveaway: Ant Download ... Game Giveaway: IndieGala Winexy for FREE. Game Giveaway: IndieGala .... ... a thread with ALL the Indie Gala Free Downloadable Games here, ... Winexy is a realistic 3D ball-rolling game involving simple gameplay ... r/FreeGameFindings: /r/FreeGameFindings is based around finding free games all over the place! Be it Steam, Origin, Uplay, Xbox 360/One, Playstation … ... FGF Old Active Giveaways Thread. 30 ... [IndieGala] (Game) A.I.M.2 Clan Wars.. ... Free Games. Giveaway: "Lumber Island" ... digitalgamer.blog/2019/08/11/free-game-myrne-the-quest/ ... https://digitalgamer.blog/2019/08/12/free-game-gnog/.. Note – Please note that this promotion is limited time or limit of offer keys. This giveaway requires a Indiegala account. Click add the game. Download Torrent Links With IDM Score free game keys for PC, CD Keys, Beta Keys, Origin, Uplay, MMO ... IndieGala is giving everyone the opportunity to win big on Winexy.. Add another 8000 copies of Rise of the Triad (2013) in a flash giveaway tomorrow, by GOG but ... I won so I think it is more an ad with a free game: https://www.indiegala.com/melissak ... The latest featured free game from Indiegala is Winexy.. 90 Toots, 90 Following, 25 Followers · Free Games On Steam. ... Shaiya Summer Pack Key Giveaway - MMO BombMMO Bomb. 0. Aug 31, 2019 · Free ... Winexy | Indiegala Developersfreebies.indiegala.com. 0. Aug 23 .... Winexy is a realistic 3D rolling ball game with a simple gameplay and entertaining action.
    [Show full text]