Data-Centric XML
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1 Introduction 1
The Unicode® Standard Version 13.0 – Core Specification To learn about the latest version of the Unicode Standard, see http://www.unicode.org/versions/latest/. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trade- mark claim, the designations have been printed with initial capital letters or in all capitals. Unicode and the Unicode Logo are registered trademarks of Unicode, Inc., in the United States and other countries. The authors and publisher have taken care in the preparation of this specification, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. The Unicode Character Database and other files are provided as-is by Unicode, Inc. No claims are made as to fitness for any particular purpose. No warranties of any kind are expressed or implied. The recipient agrees to determine applicability of information provided. © 2020 Unicode, Inc. All rights reserved. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction. For information regarding permissions, inquire at http://www.unicode.org/reporting.html. For information about the Unicode terms of use, please see http://www.unicode.org/copyright.html. The Unicode Standard / the Unicode Consortium; edited by the Unicode Consortium. — Version 13.0. Includes index. ISBN 978-1-936213-26-9 (http://www.unicode.org/versions/Unicode13.0.0/) 1. -
Jewish Intertestamental and Early Rabbinic Literature: an Annotated Bibliographic Resource Updated Again (Part 2)
JETS 63.4 (2020): 789–843 JEWISH INTERTESTAMENTAL AND EARLY RABBINIC LITERATURE: AN ANNOTATED BIBLIOGRAPHIC RESOURCE UPDATED AGAIN (PART 2) DAVID W. CHAPMAN AND ANDREAS J. KÖSTENBERGER* Part 1 of this annotated bibliography appeared in the previous issue of JETS (see that issue for an introduction to this resource). This again is the overall struc- ture: Part 1: 1. General Reference Tools; 2. Old Testament Versions; 3. Apocrypha; 4. Pseudepigrapha; Part 2: 5. Dead Sea Scrolls; 6. Individual Authors (Philo, Jose- phus, Pseudo-Philo, Fragmentary Works); 7. Rabbinic Literature; 8. Other Early Works from the Rabbinic Period; 9. Addenda to Part 1. 5. DEAD SEA SCROLLS While the Dead Sea Scrolls are generally associated with Qumran, properly they also cover discoveries from approximately a dozen other sites in the desert wilderness surrounding the Dead Sea, such as those at Naal ever, Murabbaat, and Masada. The approximately 930 MSS from Qumran were penned from the 3rd c. BC through the 1st c. AD. The Masada texts include Jewish scrolls from the time leading up to the Roman conquest (AD 73) and subsequent Roman documents. The finds at Naal ever and Murabbaat include documents from the time of the Bar Kokhba revolt (AD 132–135). Other Bar Kokhba era documents are known from Ketef Jericho, Wadi Sdeir, Naal Mishmar, and Naal eelim (see DJD 38). For a full accounting, see the lists by Tov under “Bibliography” below. The non- literary documentary papyri (e.g. wills, deeds of sale, marriage documents, etc.) are not covered below. Recent archaeological efforts seeking further scrolls from sur- rounding caves (esp. -
Base64 Character Encoding and Decoding Modeling
Base64 Character Encoding and Decoding Modeling Isnar Sumartono1, Andysah Putera Utama Siahaan2, Arpan3 Faculty of Computer Science,Universitas Pembangunan Panca Budi Jl. Jend. Gatot Subroto Km. 4,5 Sei Sikambing, 20122, Medan, Sumatera Utara, Indonesia Abstract: Security is crucial to maintaining the confidentiality of the information. Secure information is the information should not be known to the unreliable person, especially information concerning the state and the government. This information is often transmitted using a public network. If the data is not secured in advance, would be easily intercepted and the contents of the information known by the people who stole it. The method used to secure data is to use a cryptographic system by changing plaintext into ciphertext. Base64 algorithm is one of the encryption processes that is ideal for use in data transmission. Ciphertext obtained is the arrangement of the characters that have been tabulated. These tables have been designed to facilitate the delivery of data during transmission. By applying this algorithm, errors would be avoided, and security would also be ensured. Keywords: Base64, Security, Cryptography, Encoding I. INTRODUCTION Security and confidentiality is one important aspect of an information system [9][10]. The information sent is expected to be well received only by those who have the right. Information will be useless if at the time of transmission intercepted or hijacked by an unauthorized person [7]. The public network is one that is prone to be intercepted or hijacked [1][2]. From time to time the data transmission technology has developed so rapidly. Security is necessary for an organization or company as to maintain the integrity of the data and information on the company. -
About:Config .Init About:Me About:Presentation Web 2.0 User
about:config .init about:me about:presentation Web 2.0 User View Technical View Simple Overview Picture Complex Overview Picture Main Problems Statistics I Statistics II .next Targets Of Attack Targets Methods Kinds Of Session Hijacking SQL Injection Introduction Examples SQL Injection Picture Analysis SQL Escaping SQL Escaping #2 SQL Parameter Binding XSS Introduction What Can It Do? Main Problem Types Of XSS Components Involved In XSS Reflected XSS Picture Reflected XSS Analysis (Server Side) Stored XSS Picture Server Side Stored XSS (Local) DOM XSS Example Picture local DOM XSS CSRF Introduction Example Picture CSRF Session Riding Analysis Complex Example Hijack Via DNS + XSS Picture DNS+XSS Combo Cookie Policy Analysis Variant Components .next Misplaced Trust 3rd Party Script Picture Trust 3rd Party Script Analysis Misplaced Trust In Middleware Misplaced Trust In ServerLocal Data Picture Local Scripts Analysis Same Origin Policy Frame Policy UI Redressing Introduction Clickjacking Picture Clickjacking Analysis BREAK .next Summary of Defense Strategies "Best Effort" vs. "Best Security" Protection against Hijacking Session Theft Riding, Fixation, Prediction Separate by Trust Validation Why Input Validation at Server Check Origin and Target of Request Validation of Form Fields Validation of File Upload Validation Before Forwarding Validation of Server Output Validation of Target in Client Validation of Origin in Client Validation of Input in Client Normalization What's That? Normalizing HTML Normalizing XHTML Normalizing Image, Audio, -
Consonant Characters and Inherent Vowels
Global Design: Characters, Language, and More Richard Ishida W3C Internationalization Activity Lead Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 1 Getting more information W3C Internationalization Activity http://www.w3.org/International/ Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 2 Outline Character encoding: What's that all about? Characters: What do I need to do? Characters: Using escapes Language: Two types of declaration Language: The new language tag values Text size Navigating to localized pages Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 3 Character encoding Character encoding: What's that all about? Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 4 Character encoding The Enigma Photo by David Blaikie Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 5 Character encoding Berber 4,000 BC Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 6 Character encoding Tifinagh http://www.dailymotion.com/video/x1rh6m_tifinagh_creation Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 7 Character encoding Character set Character set ⴰ ⴱ ⴲ ⴳ ⴴ ⴵ ⴶ ⴷ ⴸ ⴹ ⴺ ⴻ ⴼ ⴽ ⴾ ⴿ ⵀ ⵁ ⵂ ⵃ ⵄ ⵅ ⵆ ⵇ ⵈ ⵉ ⵊ ⵋ ⵌ ⵍ ⵎ ⵏ ⵐ ⵑ ⵒ ⵓ ⵔ ⵕ ⵖ ⵗ ⵘ ⵙ ⵚ ⵛ ⵜ ⵝ ⵞ ⵟ ⵠ ⵢ ⵣ ⵤ ⵥ ⵯ Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 8 Character encoding Coded character set 0 1 2 3 0 1 Coded character set 2 3 4 5 6 7 8 9 33 (hexadecimal) A B 52 (decimal) C D E F Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 9 Character encoding Code pages ASCII Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 10 Character encoding Code pages ISO 8859-1 (Latin 1) Western Europe ç (E7) Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 11 Character encoding Code pages ISO 8859-7 Greek η (E7) Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 12 Character encoding Double-byte characters Standard Country No. -
International Standard Iso/Iec 10646
This is a preview - click here to buy the full publication INTERNATIONAL ISO/IEC STANDARD 10646 Sixth edition 2020-12 Information technology — Universal coded character set (UCS) Technologies de l'information — Jeu universel de caractères codés (JUC) Reference number ISO/IEC 10646:2020(E) © ISO/IEC 2020 This is a preview - click here to buy the full publication ISO/IEC 10646:2020 (E) CONTENTS 1 Scope ..................................................................................................................................................1 2 Normative references .........................................................................................................................1 3 Terms and definitions .........................................................................................................................2 4 Conformance ......................................................................................................................................8 4.1 General ....................................................................................................................................8 4.2 Conformance of information interchange .................................................................................8 4.3 Conformance of devices............................................................................................................8 5 Electronic data attachments ...............................................................................................................9 6 General structure -
Unicode Ate My Brain
UNICODE ATE MY BRAIN John Cowan Reuters Health Information Copyright 2001-04 John Cowan under GNU GPL 1 Copyright • Copyright © 2001 John Cowan • Licensed under the GNU General Public License • ABSOLUTELY NO WARRANTIES; USE AT YOUR OWN RISK • Portions written by Tim Bray; used by permission • Title devised by Smarasderagd; used by permission • Black and white for readability Copyright 2001-04 John Cowan under GNU GPL 2 Abstract Unicode, the universal character set, is one of the foundation technologies of XML. However, it is not as widely understood as it should be, because of the unavoidable complexity of handling all of the world's writing systems, even in a fairly uniform way. This tutorial will provide the basics about using Unicode and XML to save lots of money and achieve world domination at the same time. Copyright 2001-04 John Cowan under GNU GPL 3 Roadmap • Brief introduction (4 slides) • Before Unicode (16 slides) • The Unicode Standard (25 slides) • Encodings (11 slides) • XML (10 slides) • The Programmer's View (27 slides) • Points to Remember (1 slide) Copyright 2001-04 John Cowan under GNU GPL 4 How Many Different Characters? a A à á â ã ä å ā ă ą a a a a a a a a a a a Copyright 2001-04 John Cowan under GNU GPL 5 How Computers Do Text • Characters in computer storage are represented by “small” numbers • The numbers use a small number of bits: from 6 (BCD) to 21 (Unicode) to 32 (wchar_t on some Unix boxes) • Design choices: – Which numbers encode which characters – How to pack the numbers into bytes Copyright 2001-04 John Cowan under GNU GPL 6 Where Does XML Come In? • XML is a textual data format • XML software is required to handle all commercially important characters in the world; a promise to “handle XML” implies a promise to be international • Applications can do what they want; monolingual applications can mostly ignore internationalization Copyright 2001-04 John Cowan under GNU GPL 7 $$$ £££ ¥¥¥ • Extra cost of building-in internationalization to a new computer application: about 20% (assuming XML and Unicode). -
SUPPORTING the CHINESE, JAPANESE, and KOREAN LANGUAGES in the OPENVMS OPERATING SYSTEM by Michael M. T. Yau ABSTRACT the Asian L
SUPPORTING THE CHINESE, JAPANESE, AND KOREAN LANGUAGES IN THE OPENVMS OPERATING SYSTEM By Michael M. T. Yau ABSTRACT The Asian language versions of the OpenVMS operating system allow Asian-speaking users to interact with the OpenVMS system in their native languages and provide a platform for developing Asian applications. Since the OpenVMS variants must be able to handle multibyte character sets, the requirements for the internal representation, input, and output differ considerably from those for the standard English version. A review of the Japanese, Chinese, and Korean writing systems and character set standards provides the context for a discussion of the features of the Asian OpenVMS variants. The localization approach adopted in developing these Asian variants was shaped by business and engineering constraints; issues related to this approach are presented. INTRODUCTION The OpenVMS operating system was designed in an era when English was the only language supported in computer systems. The Digital Command Language (DCL) commands and utilities, system help and message texts, run-time libraries and system services, and names of system objects such as file names and user names all assume English text encoded in the 7-bit American Standard Code for Information Interchange (ASCII) character set. As Digital's business began to expand into markets where common end users are non-English speaking, the requirement for the OpenVMS system to support languages other than English became inevitable. In contrast to the migration to support single-byte, 8-bit European characters, OpenVMS localization efforts to support the Asian languages, namely Japanese, Chinese, and Korean, must deal with a more complex issue, i.e., the handling of multibyte character sets. -
A Decision Procedure for String to Code Point Conversion‹
A Decision Procedure for String to Code Point Conversion‹ Andrew Reynolds1, Andres Notzli¨ 2, Clark Barrett2, and Cesare Tinelli1 1 Department of Computer Science, The University of Iowa, Iowa City, USA 2 Department of Computer Science, Stanford University, Stanford, USA Abstract. In text encoding standards such as Unicode, text strings are sequences of code points, each of which can be represented as a natural number. We present a decision procedure for a concatenation-free theory of strings that includes length and a conversion function from strings to integer code points. Furthermore, we show how many common string operations, such as conversions between lowercase and uppercase, can be naturally encoded using this conversion function. We describe our implementation of this approach in the SMT solver CVC4, which contains a high-performance string subsolver, and show that the use of a native procedure for code points significantly improves its performance with respect to other state-of-the-art string solvers. 1 Introduction String processing is an important part of many kinds of software. In particular, strings often serve as a common representation for the exchange of data at interfaces between different programs, between different programming languages, and between programs and users. At such interfaces, strings often represent values of types other than strings, and developers have to be careful to sanitize and parse those strings correctly. This is a challenging task, making the ability to automatically reason about such software and interfaces appealing. Applications of automated reasoning about strings include finding or proving the absence of SQL injections and XSS vulnerabilities in web applications [28, 25, 31], reasoning about access policies in cloud infrastructure [7], and generating database tables from SQL queries for unit testing [29]. -
PCL PC-8, Code Page 437 Page 1 of 5 PCL PC-8, Code Page 437
PCL PC-8, Code Page 437 Page 1 of 5 PCL PC-8, Code Page 437 PCL Symbol Set: 10U Unicode glyph correspondence tables. Contact:[email protected] http://pcl.to -- -- -- -- $90 U00C9 Ê Uppercase e acute $21 U0021 Ë Exclamation $91 U00E6 Ì Lowercase ae diphthong $22 U0022 Í Neutral double quote $92 U00C6 Î Uppercase ae diphthong $23 U0023 Ï Number $93 U00F4 & Lowercase o circumflex $24 U0024 ' Dollar $94 U00F6 ( Lowercase o dieresis $25 U0025 ) Per cent $95 U00F2 * Lowercase o grave $26 U0026 + Ampersand $96 U00FB , Lowercase u circumflex $27 U0027 - Neutral single quote $97 U00F9 . Lowercase u grave $28 U0028 / Left parenthesis $98 U00FF 0 Lowercase y dieresis $29 U0029 1 Right parenthesis $99 U00D6 2 Uppercase o dieresis $2A U002A 3 Asterisk $9A U00DC 4 Uppercase u dieresis $2B U002B 5 Plus $9B U00A2 6 Cent sign $2C U002C 7 Comma, decimal separator $9C U00A3 8 Pound sterling $2D U002D 9 Hyphen $9D U00A5 : Yen sign $2E U002E ; Period, full stop $9E U20A7 < Pesetas $2F U002F = Solidus, slash $9F U0192 > Florin sign $30 U0030 ? Numeral zero $A0 U00E1 ê Lowercase a acute $31 U0031 A Numeral one $A1 U00ED B Lowercase i acute $32 U0032 C Numeral two $A2 U00F3 D Lowercase o acute $33 U0033 E Numeral three $A3 U00FA F Lowercase u acute $34 U0034 G Numeral four $A4 U00F1 H Lowercase n tilde $35 U0035 I Numeral five $A5 U00D1 J Uppercase n tilde $36 U0036 K Numeral six $A6 U00AA L Female ordinal (a) http://www.pclviewer.com (c) RedTitan Technology 2005 PCL PC-8, Code Page 437 Page 2 of 5 $37 U0037 M Numeral seven $A7 U00BA N Male ordinal (o) $38 U0038 -
Unicode and Code Page Support
Natural for Mainframes Unicode and Code Page Support Version 4.2.6 for Mainframes October 2009 This document applies to Natural Version 4.2.6 for Mainframes and to all subsequent releases. Specifications contained herein are subject to change and these changes will be reported in subsequent release notes or new editions. Copyright © Software AG 1979-2009. All rights reserved. The name Software AG, webMethods and all Software AG product names are either trademarks or registered trademarks of Software AG and/or Software AG USA, Inc. Other company and product names mentioned herein may be trademarks of their respective owners. Table of Contents 1 Unicode and Code Page Support .................................................................................... 1 2 Introduction ..................................................................................................................... 3 About Code Pages and Unicode ................................................................................ 4 About Unicode and Code Page Support in Natural .................................................. 5 ICU on Mainframe Platforms ..................................................................................... 6 3 Unicode and Code Page Support in the Natural Programming Language .................... 7 Natural Data Format U for Unicode-Based Data ....................................................... 8 Statements .................................................................................................................. 9 Logical -
Assessment of Options for Handling Full Unicode Character Encodings in MARC21 a Study for the Library of Congress
1 Assessment of Options for Handling Full Unicode Character Encodings in MARC21 A Study for the Library of Congress Part 1: New Scripts Jack Cain Senior Consultant Trylus Computing, Toronto 1 Purpose This assessment intends to study the issues and make recommendations on the possible expansion of the character set repertoire for bibliographic records in MARC21 format. 1.1 “Encoding Scheme” vs. “Repertoire” An encoding scheme contains codes by which characters are represented in computer memory. These codes are organized according to a certain methodology called an encoding scheme. The list of all characters so encoded is referred to as the “repertoire” of characters in the given encoding schemes. For example, ASCII is one encoding scheme, perhaps the one best known to the average non-technical person in North America. “A”, “B”, & “C” are three characters in the repertoire of this encoding scheme. These three characters are assigned encodings 41, 42 & 43 in ASCII (expressed here in hexadecimal). 1.2 MARC8 "MARC8" is the term commonly used to refer both to the encoding scheme and its repertoire as used in MARC records up to 1998. The ‘8’ refers to the fact that, unlike Unicode which is a multi-byte per character code set, the MARC8 encoding scheme is principally made up of multiple one byte tables in which each character is encoded using a single 8 bit byte. (It also includes the EACC set which actually uses fixed length 3 bytes per character.) (For details on MARC8 and its specifications see: http://www.loc.gov/marc/.) MARC8 was introduced around 1968 and was initially limited to essentially Latin script only.