Sega Sammy Holdings Integrated Report 2019
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1- Condensed Consolidated Income Statements Appendix of Consolidated Financial Statements Year Ended March 31, 2010 Costs and E
May 14, 2010 SEGA SAMMY HOLDINGS INC. Appendix of Consolidated Financial Statements Year Ended March 31, 2010 * Numbers shown in parentheses are based on previous accounting policy (reference) Condensed Consolidated Income Statements (JPY Billion) FY 2009 FY 2010 FY 2011 Interim Full Year Interim Full Year Plan Full Year YoY Interim YoY Full Year YoY Results Results Results on May 13 Results Change Plan Change Plan Change Net Sales 200.4 429.1 154.3 420.0 384.6 -10.4% 190.0 +23.1% 400.0 +4.0% Pachinko Pachislot 65.2 161.6 68.3 186.0 160.3 -0.8% 108.5 +58.9% 200.0 +24.8% Amusement Machines 34.4 61.9 17.9 43.0 45.1 -27.1% 19.0 +6.1% 53.0 +17.5% Amusement Facilities 37.1 71.3 28.9 52.0 54.7 -23.3% 22.0 -23.9% 44.0 -19.6% Consumer 61.9 131.3 37.6 136.0 121.5 -7.5% 39.0 +3.7% 100.0 -17.7% Other 1.6 2.9 1.5 3.0 2.8 -3.4% 1.5 0.0% 3.0 +7.1% Operating Income -7.5 8.3 -0.3 (-2.3) 27.0 (22.0) 36.7 (31.0) +342.2% 14.5 - 40.0 +9.0% Pachinko Pachislot -1.0 14.5 10.8 22.0 29.5 +103.4% 20.5 +89.8% 35.0 +18.6% Amusement Machines 4.6 6.8 -0.7 (-1.2) 2.5 (2.0) 7.0 (5.4) +2.9% 0.1 - 5.5 -21.4% Amusement Facilities -2.8 -7.5 0.2 -1.0 -1.3 (-1.4) --0.7--1.5- Consumer -5.9 -0.9 -8.1 (-9.6) 8.5 (4.0) 6.3 (2.4) - -2.0 - 7.0 +11.1% Other 0.2 0.3 0.2 0.0 0.3 0.0% 0.0 - 0.0 - Eliminations -2.6 -4.9 -2.7 -5.0 -5.2 --3.4--6.0- Operating Margin - 1.9% - 6.4% (5.2%) 9.5% (8.1%) +7.6pt 7.6% - 10.0% +0.5pt Ordinary Income -8.4 6.6 -0.7 (-2.7) 26.0 (21.0) 35.9 (30.2) +443.9% 14.0 - 39.0 +8.6% Ordinary Income Margin - 1.5% - 6.2% (5.0%) 9.3% (7.9%) +7.8pt 7.4% - 9.8% +0.5pt -
Shenmue Gamespot Guide
GameSpot Game Guide: Shenmue ã Copyright 2000 GameSpot, a division of ZD Inc. All rights reserved. Reproduction in whole or in part in any form or in any medium without express permission of GameSpot is prohibited. GameSpot, videogames.com, VideoGameSpot are trademarks or registered trademarks of ZDNet Inc. This wholly independent product is the sole property of GameSpot. It is neither authorized or sponsored by, nor licensed or affiliated with Sega of America Inc. Shenmue and its characters are trademarks of Sega of America Inc. All titles, items, characters, and products described or referred to in this guide are trademarks of their respective companies. 2 GameSpot Game Guide: Shenmue Guide Contents Introduction 4 Chapter 1: General Strategies 5 How to Dive In 5 Quick Timer Events 5 Free Battles 6 Being Optional Can Be Fun 9 Chapter 2: Disc One Walk-Through 11 Hazuki Residence 11 Yamanose 14 Sakuragaoka 15 Dobuita 16 Chapter 3: Disc Two Walk-Through 31 New Yokosuka Harbor 31 Hazuki Residence 36 Trip to Hong Kong 43 Chapter 4: Disc Three Walk-Through 48 Getting a Job at the Harbor 49 First Day on the Job 53 Second Day on the Job 55 Third Day on the Job 57 Fourth Day on the Job 58 Fifth Day on the Job 60 Rescuing Nozomi 61 70-Man Battle 63 Final Battle with Chai 65 3 GameSpot Game Guide: Shenmue Introduction n late November 1986, Ryo Hazuki came home and witnessed his father's death at the hands of an ominous man named Lan Di. You assume the role Iof Ryo Hazuki on his quest to uncover the truth behind his father's death and to understand the meaning behind the mysterious mirror that Lan Di so desperately seeks. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
Sega Master System / Mark III
Sega Master System / Mark III Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments Action Fighter Sega After Burner Sega Akai Koudan Zillion Sega Aleste Sega Alex Kidd no Miracle World Sega Alex Kidd: BMX Trial Sega Alex Kidd: The Lost Stars Sega Alien Syndrome Sega Anmitsu Hime Sega Argos no Juujiken Salio Ashura Sega Astro Flash Sega Astro Warrior Sega Blade Eagle Sega Bomber Raid Sega Captain Silver Sega Chouon Senshi Borgman Sega Circuit, The Sega Comical Machine Gun Joe Sega Doki Doki Penguin Land: Uchuu Daibouken Sega Double Dragon Sega Double Target: Cynthia no Nemuri Sega Enduro Racer Sega F-16 Fighting Falcon Sega Family Games Sega Fantasy Zone Sega Fantasy Zone II: Opa Opa no Namida Sega Final Bubble Bobble Sega Fushigi no Oshiro Pit Pot Sega Galactic Protector Sega Game de Check! Koutsuu Anzen Tokio Marine and Fire Insur... Ghost House Sega Gokuaku Doumei Dump Matsumoto Sega Great Baseball Sega Great Basketball Sega Great Football Sega Great Golf Sega Great Ice Hockey Sega Great Soccer Sega Great Tennis Sega Great Volleyball Sega Haja no Fuuin Sega Hang-On Sega High School! Kimengumi Sega Hokuto no Ken Sega Hoshi wo Sagasite・・・ Sega Kenseiden Sega Kujaku Ou Sega Lord of Sword Sega Loretta no Shouzou: Sherlock Holmes Sega Mahjong Sengoku Jidai Sega Makai Retsuden Sega Maou Golvellius Sega Masters Golf Sega This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. Sega Master System / Mark III Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments Maze Walker Sega Megumi Rescue Sega Nazca '88: The Golden Road to Paradise Sega Nekkyuu Koushien Sega Ninja, The Sega Opa Opa Sega Out Run Sega Phantasy Star Sega Pro Yakyuu Pennant Race, The Sega R-Type Sega Rocky Sega Satellite 7 Sega SDI Sega Seishyun Scandal Sega Shinobi Sega Solomon no Kagi: Oujo Rihita no Namida Salio Space Harrier Sega Space Harrier 3-D Sega Sports Pad Soccer Sega Spy vs. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Phantasy Star Online
Thank you for purchasing Phantasy Star Online. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you begin playing. Note: “Phantasy Star Online” will hereafter be referred to as “PSO.” CONTENTS PROLOGUE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -02 BASIC CONTROLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -03 SOFTWARE KEYBOARD - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 SAVING - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 STARTING A GAME - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -05 CHARACTER CREATION - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -05 CHARACTER TYPES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 MODE SELECTION - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -08 ONLINE NETWORK STRUCTURE - - - - - - - - - - - - - - - - - - - - - - - -09 THE WORLD OF PSO ONLINE - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 A TOUR OF PIONEER 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 PLAYING PSO - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 GAME DISPLAYS AND MENUS - - - - - - - - - - - - - - - - - - - - - - - - - - 19 OPTIONS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 ACTIONS USED IN PSO - - - - - - - - - - - -
Intellectual Properties
the GROUP Fundamental Capital for Entertainment Value Creation Intellectual Properties During their long histories, SEGA Games Co., Ltd., Sammy Corporation, and other operating companies have created and acquired diverse intellectual properties through in-house development and acquisition or licens- ing from third parties. The Group ensures that these precious management resources create long-term enter- tainment value through multifaceted rollouts catering to current needs. Maximizing Value of Intellectual Properties through Multifaceted Rollouts Official Arks Festival 2016 t-shirt ©SEGA Goods Animation series for television, PHANTASY STAR ONLINE 2 THE ANIMATION PHANTASY STAR ONLINE 2 ©SEGA/PHANTASY Episode 4 Deluxe Package STAR PARTNERS ©SEGA Animation Packaged game software PHANTASY STAR ONLINE 2 PHANTASY STAR ONLINE 2 PHANTASY STAR ONLINE 2 es —ON STAGE— ©SEGA ©SEGA ©SEGA Digital Stage games PHANTASY STAR ONLINE 2 PHANTASY STAR ONLINE 2 is the successor to the 3D online network role-playing game for home video game consoles, PHANTASY STAR ONLINE, which became the model for online network role-playing games in Japan. PHANTASY STAR ONLINE traces its origins to PHANTASY STAR, a role-playing game released in 1987. In the 15 years since the release of PHANTASY STAR ONLINE, we have introduced numerous titles, which have garnered a loyal fan base. At the same time, we have heightened the value of the intellectual property through multifaceted rollouts encompassing such areas as digital games, animation, and stage shows. Intangible Assets Entertainment companies recognize intellectual Assets properties obtained through the acquisition of Current assets companies in investment securities and good- Total investments and other assets Noncurrent assets will. -
Sega Sammy Holdings Inc
Feature Article: Start of the New SEGA Group Start of the New SEGA Group In accordance with the Group structure reform, the new SEGA Group was launched in April 2015. Through Continuing to Create Moving Experiences for our customers and the construction of new business models, the new the the SEGA Group will transform into a “Game Changer” that redefines games, industries, and lifestyles in the world, and realize Group Value sustainable growth in the earnings of theBE Group. A GAMECreation is Life On April 1, 2015, upon the launch of the new SEGA Group, the SEGA Group formu- lated a Group Value we must cherish, a Mission we must accomplish, and a Vision that the SEGA Group should strive for. The SEGA Group was once a group that had a significant impact on lifestyles of CHANGERMission Vision people around the world. Each and every employee of the SEGA Group shall once Continuing to again become a Game Changer, or a revolutionary who creates products that would Be a Game move people’s hearts, and provide all kinds of entertainment. Create Moving Changer. To mark this occasion, we have presented the resolution of the SEGA Group in a Experiences video and published it on our website. Please watch it when you have the chance. http://mission-vtr.sega.jp/ Digital Game Area In the digital game area, we are rapidly heightening our market presence, through the Growth expected in our core business, the digital game area! combination of the SEGA Group’s abundant development resources and group of experts on business model construction. -
Product Features
PRODUCT FEATURES: • A 3.2” LCD Player BUILT-IN • SD Card Slot for Downloadable Games* • Comes with Rechargeable Battery • Includes 80 16-bit Games GAMES • AV Cable and AC Charger Included in the Pack • SEGA Genesis Greatest Hits Included: Mortal Kombat I, II, III Phantasy Star series Sonic 3D Blast Sonic Spinball *Some SD cards might not be compatible due to SD card conditions or original specifications of downloaded games via SD card. Included Games: • Alex Kidd in the Enchanted Castle • Jewel Master • Air Hockey • Jura Formula • Alien Storm • Kid Chameleon • Black Sheep • Lost World Sudoku • Altered Beast • Phantasy Star 2 • Bomber • Mahjong Solitaire • Arrow Flash • Phantasy Star 3 • Bottle Taps Race • Meatloaf Rotation • Bonanza Bros. • Ristar • Brain Switch • Mega Brain Switch • Chakan: The Forever Man • Shadow Dancer: The Secret of Shinobi • Break a Fireline • Memory • Columns • Shinobi III: Return of the Ninja Master • Bubble Master • Mirror Mirror • Columns III • Sonic & Knuckles • Cannon • Mr. Balls • Comix Zone • Sonic Spinball • Checker • Mya Master Mind • Crack Down • Sonic the Hedgehog • Chess • Naval Power • Decap Attack • Sonic the Hedgehog 2 • Cross the road • Panic Lift • Dr. Robotnik's Mean Bean Machine • Sonic 3D Blast • Curling 2010 • Plumbing Contest • ESWAT: City Under Siege • Sword of Varmilion • Dominant Amber • Skeleton Scale • Eternal Champions • The Ooze • Fight or Lose • Snake • Fatal Labyrinth • Vectorman • Flash Memory • Spider • Flicky • Vectorman II • Hexagonos • T-Rex Memory Match • Gain Ground • Mortal -
Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985‒2005
International Journal of Communication 13(2019), 1544–1569 1932–8036/20190005 Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985‒2005 ADRIENNE SHAW1 Temple University, USA EVAN W. LAUTERIA University of California, Davis, USA HOCHEOL YANG Temple University, USA CHRISTOPHER J. PERSAUD Microsoft Research, USA ALAYNA M. COLE Queerly Represent Me, Australia This article provides quantitative analyses of trends in lesbian, gay, bisexual, transgender, and queer (LGBTQ) content in digital games released between 1985 and 2005, including 162 games and 283 instances of content. We contextualize these findings within the literature on LGBTQ media representation and emphasize the unique forms this content takes in games. We also demonstrate the importance of looking beyond the game text in isolation in coding sexual and gender identities. We explore the statistical association among variables, including the intersection of race and character role with LGBTQ identities, country of origin, and year of release. Moreover, we demonstrate trends in this representation over time. In addition, we discuss the limitations of quantitative analysis of game content, particularly for this sort of historical analysis. Still, we can point to Adrienne Shaw: [email protected] Evan W. Lauteria: [email protected] Hocheol Yang: [email protected] Christopher J. Persaud: [email protected] Alayna M. Cole: [email protected] Date submitted: 2018‒05‒28 1 The authors would like to acknowledge the help of the following individuals/organizations in the preparation of this article: two anonymous reviewers; Lee Tae Cobb; Emma Leigh Waldron; Elizaveta Freisem; Nirvan West; Kenny Thach; Amanda Phillips, Bonnie Ruberg, Josef Nguyen, and Alexandrina Agloro; Refiguring Innovation in Games (York University); University of California Davis ModLab; Queerly Represent Me; The LGBTQ Game Archive. -
Virtua Fighter 2.Pdf
<PC> VF2 Manual cover 20/4/01 3:27 pm Page 1 TM 972369.virtuafight.qrk 20/4/01 2:15 pm Page 2 Notes Contents And Then There Were 10 . 4 System Requirements . 5 Getting Started . 5 Welcome Screen . 6 Using Menus . 7 The Basics . 9 Main Moves . 11 Quick Saves . 11 Game Modes . 12 Options Menu . 13 Select Player . 15 Fight Progress & Indicators . 15 Game Over/Continue . 16 The Virtua Fighters Akira . 16 Kage . 26 Pai . 18 Sarah . 28 Lau . 20 Shun . 30 Wolf . 22 Jacky . 32 Jeffry . 24 Lion . 34 Trouble Shooting . 36 Credits . 39 3 972369.virtuafight.qrk 20/4/01 2:15 pm Page 4 And Then There Were 10... System Requirements Operating system: Windows ® 95 ne year has passed since eight of the world’s CD-ROM: 2x (4x recommended) Otoughest, fastest fighters challenged each other Minimum CPU Type: Pentium ® in the World Fighting Tournament. Lau Chan may processor, 90 Mhz have won the championship, but all of the fighters gained something. Each fighter’s limits and Memory: 16MB shortcomings became crystal clear. Some made new Graphics: SVGA, supports 16 friendships; others developed intense rivalries. All bit high color (256 gained valuable fighting experience before they left colors required) the arena and went their separate ways. Sound Card: Sound Blaster 16 or The first time you insert the Virtua Fighter 2 Now, one year later, the call has come again: ten compatible CD-ROM, the dialog box will give you the cordial invitations to the second World Fighting Other: Keyboard, Windows option of installing the game or exiting the Tournament. -
3 Ninjas Kick Back 688 Attack Sub 6-Pak Aaahh!!! Real
3 NINJAS KICK BACK 688 ATTACK SUB 6-PAK AAAHH!!! REAL MONSTERS ACTION 52 ADDAMS FAMILY VALUES THE ADDAMS FAMILY ADVANCED BUSTERHAWK GLEYLANCER ADVANCED DAISENRYAKU - DEUTSCH DENGEKI SAKUSEN THE ADVENTURES OF BATMAN & ROBIN THE ADVENTURES OF MIGHTY MAX THE ADVENTURES OF ROCKY AND BULLWINKLE AND FRIENDS AERO THE ACRO-BAT AERO THE ACRO-BAT 2 AEROBIZ AEROBIZ SUPERSONIC AFTER BURNER II AIR BUSTER AIR DIVER ALADDIN ALADDIN II ALEX KIDD IN THE ENCHANTED CASTLE ALIEN 3 ALIEN SOLDIER ALIEN STORM ALISIA DRAGOON ALTERED BEAST AMERICAN GLADIATORS ANDRE AGASSI TENNIS ANIMANIACS THE AQUATIC GAMES STARRING JAMES POND AND THE AQUABATS ARCADE CLASSICS ARCH RIVALS - THE ARCADE GAME ARCUS ODYSSEY ARIEL THE LITTLE MERMAID ARNOLD PALMER TOURNAMENT GOLF ARROW FLASH ART ALIVE ART OF FIGHTING ASTERIX AND THE GREAT RESCUE ASTERIX AND THE POWER OF THE GODS ATOMIC ROBO-KID ATOMIC RUNNER ATP TOUR CHAMPIONSHIP TENNIS AUSTRALIAN RUGBY LEAGUE AWESOME POSSUM... ...KICKS DR. MACHINO'S BUTT AYRTON SENNA'S SUPER MONACO GP II B.O.B. BABY BOOM (PROTO) BABY'S DAY OUT (PROTO) BACK TO THE FUTURE PART III BALL JACKS BALLZ 3D - FIGHTING AT ITS BALLZIEST ~ BALLZ 3D - THE BATTLE OF THE BALLZ BARBIE SUPER MODEL BARBIE VACATION ADVENTURE (PROTO) BARE KNUCKLE - IKARI NO TETSUKEN ~ STREETS OF RAGE BARE KNUCKLE III BARKLEY SHUT UP AND JAM 2 BARKLEY SHUT UP AND JAM! BARNEY'S HIDE & SEEK GAME BARVER BATTLE SAGA - TAI KONG ZHAN SHI BASS MASTERS CLASSIC - PRO EDITION BASS MASTERS CLASSIC BATMAN - REVENGE OF THE JOKER BATMAN - THE VIDEO GAME BATMAN FOREVER BATMAN RETURNS BATTLE GOLFER YUI