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Departmental Options for Creative Cloud Always Have Access to the Latest Adobe Creative Apps
Departmental Options for Creative Cloud Always have access to the latest Adobe creative apps. Creative Cloud‡ Creative Cloud for education, What it’s used for for education, named-user device license license Edit and composite images, use 3D tools, edit Adobe Photoshop CC video, and perform advanced image analysis •• Create vector-based graphics for print, web, Adobe Illustrator CC video, and mobile •• Design professional layouts for print and Adobe InDesign CC digital publishing •• Browse, organize, and search your photos Adobe Bridge CC and design files in one central place •• Design tools Collaborate in editorial workflows with this solution Adobe InCopy CC that tightly integrates with InDesign •• Create, protect, sign, collaborate on, and print Adobe Acrobat Pro DC PDF documents and forms •• Adobe Photoshop Lightroom CC Organize, edit, and publish digital photographs •• Design, develop, and maintain standards-based Adobe Dreamweaver CC websites and applications •• Create rich interactive content across varied Adobe Animate CC platforms and devices •• Adobe Flash Builder Build exceptional applications for iOS, Android, 4.7 Premium and BlackBerry devices using a single codebase •• Web tools Web Adobe Fireworks CS6 Rapidly create graphics for websites and apps •• Adobe Experience Design CC Design and prototype websites and mobile apps (Preview) •• Edit video with high-performance, industry- Adobe Premiere Pro CC leading tools •• Create industry-standard motion graphics Adobe After Effects CC and visual effects •• Create, edit, and enhance -
Haxe Game Development Essentials
F re e S a m p le Community Experience Distilled Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy In this package, you will find: The author biography A preview chapter from the book, Chapter 1 'Getting Started' A synopsis of the book’s content More information on Haxe Game Development Essentials About the Author Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks. He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years. Preface Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is fi guring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in. Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms. After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games! What this book covers Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working. -
Rich Internet Applications
Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight Master of Science Thesis in the Programme Software Engineering and Technology CARL-DAVID GRANBÄCK Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Göteborg, Sweden, October 2009 The Author grants to Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight CARL-DAVID GRANBÄCK © CARL-DAVID GRANBÄCK, October 2009. Examiner: BJÖRN VON SYDOW Department of Computer Science and Engineering Chalmers University of Technology SE-412 96 Göteborg Sweden Telephone + 46 (0)31-772 1000 Department of Computer Science and Engineering Göteborg, Sweden, October 2009 Abstract This Master's thesis report describes and compares the three Rich Internet Application !RIA" frameworks Adobe Flex, JavaFX and Microsoft Silverlight. -
Adobe Creative Cloud for Teams
Adobe Creative Cloud for teams World-class creative tools. Hassle-free administration. Built to accelerate your business, Creative Cloud gives your organization access to the world’s best creative apps and services as soon as they’re released. Get a wealth of new features that boost your productivity, make everyday tasks easier, support the latest standards and hardware, and help you create even more amazing work. Collaborate and share with ease Securely share files and folders across desktops and devices. Custom-built Creative Cloud Libraries make it easy to maintain version control, stay on top of changes, and work together more productively. Deploy and manage without hassles Deploy apps and updates your way—either handle it centrally or let users install as needed. The web-based Admin Console enables IT to add or reassign seats anytime with just a few clicks, and billing catches up at your next payment cycle. Plus, get up to 15% off with purchases of 10 or more seats through the Value Incentive Plan (VIP). Get expert help when you need it Got questions about deployment or license management? Creative Cloud for teams offers an onboarding webinar as well as advanced 24x7 technical support. And if you need training on a desktop app, count on 1:1 Expert Services sessions and thousands of tutorials to help you make the most of your software. Jump-start the design process with creative resources The Adobe Stock marketplace puts the perfect asset right at your fingertips with millions of royalty-free photos, graphics, videos, templates, and our curated collection of premium images from some of the world’s leading creatives. -
Framework Overview with UML Diagrams
Framework Overview with UML Diagrams Learn to Build Robust, Scalable and Maintainable Applications using PureMVC Framework Overview This document discusses the classes and interfaces of the PureMVC framework; illustrating their roles, responsibilities and collaborations with simple UML (Unified Modeling Language) diagrams. The PureMVC framework has a very narrow goal. That is to help you separate your application’s coding concerns into three discrete tiers; Model, View and Controller. In this implementation of the classic MVC design meta-pattern, the application tiers are represented by three Singletons (a class where only one instance may be created). A fourth Singleton, the Façade, simplifies development by providing a single interface for communications throughout the application. The Model caches named references to Proxies, which expose an API for manipulating the Data Model (including data retrieved from remote services). The View primarily caches named references to Mediators, which adapt and steward the View Components that make up the user interface. The Controller maintains named mappings to Command classes, which are stateless, and only created when needed. The Façade initializes and caches the Core actors (Model, View and Controller), and provides a single place to access all of their public methods. AUTHOR: Cliff Hall <[email protected]> LAST MODIFIED: 3/05/2008 Façade and Core The Façade class makes it possible for the Proxies, Mediators and Commands that make up most of our final application to talk to each other in a loosely coupled way, without having to import or work directly with the Core framework actors. When we create a concrete Façade implementation for our application, we are able to use the Core actors ‘out of the box’, incidental to our interaction with the Façade, minimizing the amount of API knowledge the developer needs to have to be successful with the framework. -
Actionscript 3.0 from the Ground up Tour
Adobe Presents Colin Moock’s ActionScript 3.0 From the Ground Up Tour Materials provided by O’Reilly Media, Inc. Welcome Key Learning Welcome to the ActionScript 3.0: From the Ground Up Tour! In collaboration with Colin Moock, FITC Design and Technology The following table lists some of today’s most important concepts. Events, O’Reilly, and participating academic institutions around the world, Adobe is thrilled to bring you this world-class day of training. Following the tradition of Flex Camp (http://flex.org/camp/) and the onAIR bus tour (http://onair.adobe.com/), this Concept Example lecture is an important part of Adobe’s ongoing initiative to bring knowledge to the development community. Classes are blueprints for objects. class VirtualPet { At Adobe, we understand that a tool is only useful when you know how to use it. And we’re committed to helping you gain that knowledge. So sit back, get ready for a high-paced day of learning, and most of all have fun! } Objects (or instances) are the things in a program, new VirtualPet() Links and Resources such as a number, a car, a button, a point in time The entire set of notes for today’s lecture are available at: Some classes are built into ActionScript, others are MovieClip, TextField, Sound, String custom-made. http://moock.org/lectures/groundUpAS3 A package contains a class so its name doesn’t package zoo { The code for the virtual zoo application can be obtained at: conflict with other names. class VirtualPet { http://moock.org/eas3/examples/moock_eas3_examples/virtualzoo_final } For a prose version of today’s lecture in book form, see Colin Moock’s Essential ActionScript 3.0 (O’Reilly, 2007). -
Slideshowpro for Flash Customization Guide
SlideShowPro for Flash Customization Guide (Version 1.8.x) Contents Introduction.......................................................................................................................................................................................3 Customization.basics....................................................................................................................................................................4 How.to:.SlideShowPro.for.Flash.Button.Packs..................................................................................................................5 How.to:.Custom.navigation.buttons...................................................................................................................................... 7 How.to:.Embed.SWF.in.a.separate.HTML.document.....................................................................................................9 How.to:.External.navigation.....................................................................................................................................................12 How.To:.Change.default.English.text....................................................................................................................................13 How.to:.Prevent.XML.caching................................................................................................................................................. 14 How.to:.Dynamically.assign.an.XML.file..............................................................................................................................15 -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Enterprise Development with Flex
Enterprise Development with Flex Enterprise Development with Flex Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Beijing • Cambridge • Farnham • Köln • Sebastopol • Taipei • Tokyo Enterprise Development with Flex by Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Copyright © 2010 Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky.. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: Mary E. Treseler Indexer: Ellen Troutman Development Editor: Linda Laflamme Cover Designer: Karen Montgomery Production Editor: Adam Zaremba Interior Designer: David Futato Copyeditor: Nancy Kotary Illustrator: Robert Romano Proofreader: Sada Preisch Printing History: March 2010: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Enterprise Development with Flex, the image of red-crested wood-quails, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein. -
ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190
Public 1(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Adobe AIR SDK Release Notes Version 33.1.1.190 Date 10 July 2020 Document ID HCS19-000287 Owner Andrew Frost Copyright © 2020 HARMAN Connected Services Document Id: HCS19-000287 All rights reserved. Public 2(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Table of contents 1 Purpose of the Release ..................................................................... 3 2 Release Information .......................................................................... 4 2.1 Delivery Method ................................................................................... 4 2.2 The Content of the Release ................................................................. 4 2.3 AIR for Flex users ................................................................................ 5 3 Changes and Issues .......................................................................... 6 3.1 Changes in this Release ...................................................................... 6 3.2 Known Problems ................................................................................. 6 3.3 Previous Changes ............................................................................... 7 4 Updating tools/IDEs to support 64-bit ARM .................................. 12 4.1 AIR Developer Tool ........................................................................... 12 4.2 ADT Architecture Configuration ......................................................... 12 4.3 Flash Builder .................................................................................... -
Useful Tools for Game Making
CMS.611J/6.073 Fall 2014 Useful Tools List This list is by no means complete, but should get you started. Talk to other folks in the class about their recommendations. Revision Control Version control software, provides backups and easy reversion. Perforce Mac/Win GUI (p4v): Heavily used in game http://www.perforce.com/dow industry. Commercial nloads/Perforce-Software-Ver software; you can use the sion-Management/complete_l Game Lab server. ist/Customer Subversion Command line: Open source, server-based http://subversion.apache.org/ Windows GUI: http://tortoisesvn.net/ Git Command line: Open source, distributed http://git-scm.com/ Mercurial Command line: Open source, distributed http://mercurial.selenic.com/ Windows GUI: http://tortoisehg.bitbucket.org/ SourceTree Mac/Win GUI: Not a source control system, http://www.sourcetreeapp.co just a GUI for Git and m/ Mercurial clients Revision Control Hosting SourceForge http://sourceforge.net/ git, mercurial, or subversion BitBucket https://bitbucket.org/ git or mercurial GitHub https://github.com/ git, has own (painful) GUI for Git 1 Image Editing MSPaint Windows, pre-installed Surprisingly useful quick pixel art editor (esp for prototypes) Paint.NET Windows, About as easy as MSPaint, but http://www.getpaint.net/download much more powerful .html Photoshop Mac, Windows New Media Center, 26-139 GIMP Many platforms, Easier than photoshop, at http://www.gimp.org/downloads/ least. Sound GarageBand Mac New Media Center, 26-139 Audacity Many platforms, Free, open source. http://audacity.sourceforge.ne -
ADOBE AIR SDK RELEASE NOTES Version 33.0.2.338
Public 1(15) ADOBE AIR SDK RELEASE NOTES Version 33.0.2.338 Adobe AIR SDK Release Notes Version 33.0.2.338 Date 6 December 2019 Document ID HCS19-000287 Owner Andrew Frost Copyright © 2019 HARMAN Connected Services Document Id: HCS19-000287 All rights reserved. Public 2(15) ADOBE AIR SDK RELEASE NOTES Version 33.0.2.338 Table of contents 1 Purpose of the Release ..................................................................... 3 2 Release Information .......................................................................... 4 2.1 Delivery Method .................................................................................. 4 2.2 The Content of the Release ................................................................. 4 2.3 AIR for Flex users ................................................................................ 4 3 Changes and Issues .......................................................................... 5 3.1 Changes in this Release ...................................................................... 5 3.2 Known Problems ................................................................................. 5 3.3 Previous Changes ............................................................................... 5 4 Updating tools/IDEs to support 64-bit ARM .................................... 9 4.1 AIR Developer Tool ............................................................................. 9 4.2 ADT Architecture Configuration ........................................................... 9 4.3 Flash Builder ......................................................................................